Here’s the game file. It looks like play-by-forum is still broken in TripleA. Since this is friendly, I didn’t bother with a dice server so feel free to use the built-in dice roller. Upload the save file when you’re done.
BigBadBruce (Axis) vs. NOLL (Allies) G40A+.2 - Game2
-
As I was saying…
#8 South France - Round 3
ATT : 2Art
Rolls: 2@2; Total Hits: 02@2: (3, 4)
DEF : Art
Rolls: 1@2; Total Hits: 01@2: (6)
#9 Greece - Round 2
ATT : 2Inf, Arm, 2Ftr, Tac
Rolls: 2@1 3@3 1@4; Total Hits: 32@1: (3, 3)3@3: (6, 1, 1)1@4: (3)
DEF : 2Inf
Rolls: 2@2; Total Hits: 02@2: (6, 4)
-
#8 South France - Round 4
ATT : 2Art
Rolls: 2@2; Total Hits: 02@2: (6, 5)
DEF : Art
Rolls: 1@2; Total Hits: 11@2: (2)
#9 Greece
TWOL -
Wow… just wow…
#8 South France - Round 5
ATT : Art
Rolls: 1@2; Total Hits: 11@2: (2)
DEF : Art
Rolls: 1@2; Total Hits: 11@2: (2)
-
Should have offered Vichy after all…
#8 South France
Lost, but clearedNON COMBAT MOVES
NIT > YUG : AAPLACES NEW UNITS
SIT : Inf, Tr > z97COLLECT : 16 + 0Saved = 16
-
-
GERMANY 2 - Don’t wake US just yet…
PURCHASES (70)
10Art(40) + 2Inf(6) + 4Arm(24) = 70, save 0COMBAT MOVES
#1 Scotland (empty)
WGR : 2Inf via Tr z112>z111#2 Gibraltar (empty)
WFR : Art via Tr z112#3 Morocco (Inf)
WGR : Inf via Tr z112
WFR : Arm via Tr z112
z112: BB, Cr bombard from z91#4 z92 (AC, 2Cr, Tac, BB, Ftr)
z91 : 2Sub (Sneak attack)
SIT : 2Ftr - Land in ALG
WGR : 5Tac - Land in ALG
WGR : SB - Land in SIT#5 South France (empty)
FRA : Arm -
BBB you can’t attack sz92, you have to own Gibraltar before combat move :)
-
Oh wait nevermind I see you’re using the aircarft! Sorry :D
-
Sorry, I felt asleep on keyboard! :lol:
True, I’m using aircrafts and subs (which are allowed to pass Gibraltar even if controlled by ennemy… it’s the only passage that subs can ignore who controls it)#3 Morocco
ATT : Inf, Arm, Cr, BB
Rolls: 1@1 2@3 1@4; Total Hits: 31@1: (6)2@3: (3, 1)1@4: (3)
DEF : Inf
Rolls: 1@2; Total Hits: 01@2: (4)
#4 z92
z91 : 2Sub (Sneak attack), 2Ftr, 5Tac, SB
DEF : AC, 2Cr, Tac, BB, FtrSince it may affect strategy (no landing spots for planes if Carrier is hit, I attacked Morocco just for that purpose), I’ll just roll sneak attacks for now.
Sneak attack :
Rolls: 2@2; Total Hits: 12@2: (2, 4)
-
#3 Morocco
TWOL#4 z92
z91 : 2Sub (Sneak attack), 2Ftr, 5Tac, ewfSB - Land in SIT
DEF : AC, 2Cr, Tac, BB, FtrPlease, coud you assign sneak attack hit.
-
the sneak attack obviously cripples the battleship!
-
when rolling please remember that my aircarfts can’t hit your subs
-
Ps let me assing the damage of the first volley :)
-
the sneak attack obviously cripples the battleship!
:oops: I only saw Carrier and cruisers… I even typed BB, fool me!
-
#4 z92 - Round 1
z91 : 2Sub (Done), 2Ftr, 5Tac, SB
Rolls: 5@3 3@4; Total Hits: 55@3: (6, 3, 1, 6, 5)3@4: (1, 4, 1)
DEF : AC, 2Cr, Tac, BB, Ftr
Rolled after hit allocation. -
2 hits AC
1 hit CA
1 hit tac
1 hit ftrdef roll
Rolls: 1@2 3@3 2@4; Total Hits: 31@2: (4)3@3: (1, 5, 3)2@4: (3, 5)
-
#4 z92 - Round 2
z91 : 2Sub (Sneak attack), 4Tac, SB
Rolls: 2@2 3@3 2@4; Total Hits: 42@2: (3, 4)3@3: (5, 3, 2)2@4: (1, 3)
DEF : Cr, BB* (if not sunk by sneak sub)
Rolls: 1@3 1@4; Total Hits: 11@3: (5)1@4: (4)
-
#4 z92
CWL : 2Ftr, Tac, SubNON COMBAT MOVES
BUL > ROM : 5Inf
GER > POL : 9Inf
GER > HUN : 2Art
YUG > ROM : 5Inf, 2Art, Arm
YUG > z97 : Inf, load in Italian Tr
YUG > POL : 2Arm
z112> z91 : AC, 2Ftr
NOR > FIN : 2Inf, Art
FRA > YUG : 3Arm
FRA > HOL : 2Art
WGR > GER : AAPLACES NEW UNITS
GER : 10Art
WFR : 2Inf
WGR : 4ArmCOLLECT : 47 + 10(NO#1,5) + 0 Saved = 57
-
Russia#2
owns: 37
buys: 5 infantry (15) 1 artillery (4) 3 tanks (18)
saves: 0NCM:
everything from BURY to YAK
everything from BEL to EPL
everything from NUKR to EPL
1 tank 1 arm from BRY to BEL
1 tank 1 inf 1 aa from BRY to NUKR
3 inf from SUKR to NUKR
1 tank from RUS to NUKR
1 fig from RUS to EPL
1 inf from NOV to BEL
1 inf from VOL to CAU
1 ss from 111 to 104collects 36 (tt)
-
JAPAN 2 - Retaliate against those sneaky unstrusfully English
PURCHASES (41)
2Tr(14) + 3Arm(18) + 2Art(8.) = 40 save 1COMBAT MOVES
#1 Kwangtung (2Inf)
JAP : 3Inf, Art via 2Tr z6
KSU : 2Ftr - Land in ANH#2 Suiyuyan (Empty)
CHA : 2Inf, Art#3 Kweichow (empty)
ANH : 5Inf, Art
HUN : 3Inf, Art#4 Hopei (empty)
ANH : Inf#5 Siberia (empty)
AMU : MInf#5 Sakha (empty)
KOR : Arm#6 Bury (empty)
AMU : 9Inf#7 French Indo China (2Ftr, Tac)
KWA : 2Inf, 2Art
SIA : 2Inf
KWA : 2Ftr, Tac - Land in ANH#8 z41 (Tr)
KWA : SB - Land in Hainan#9 z45 (Tr)
KWA : SB - Land in CAR#10 z36 (Danted BB)
KWA : Ftr, Tac - Land in ANH
z33 : DD#11 z62 (DD, Cr, Tr)
z33 : Sub, DD, BB