@Flashman:
But it still allows the ridiculous British factory in India, a non-industrial region.
Home areas needs to be restricted further, excluding non-industrial colonies such as Egypt.
I would only allow
USA (the 48 states)
UK, “Scotland”, NSW, Quebec, US Africa
Germany (3xtt)
Italy (2xtt)
France (3xtt)
USSR in Europe
Japan
In fact to be absolutely plain I wouldn’t allow any new factories, just keep the OOB complexes minus India plus Kiev and Tankograd.
I challenge anyone to come up with a historical example of a significant military production facility being set up from scratch during wartime other than in the above core areas, or of a factory captured in wartime being used to produce units.
To balance this I allow infantry to be placed in any home area up to the IPC value, so the UK can place infantry in India, but not build tanks there.
Well, I’ve personally always accepted the abstraction that a “factory” is not a literal factory. I’ve always imagined the “factory” to approximate the role of military bases, infrastructure, naval yards, ports, rearming, refueling, etc etc. In fact, more of everything AFTER a tank roles off the line that the factory itself, as planes, tanks, infantry are finished with training complete, ships have been outfitted and have gone through their commissioning and shakedown periods and are combat ready - stands to reason, given the level of abstraction of the game, it’s not really JUST a factory and more similar to where new units are deployed to. It’s still an abstraction even then, but far more reasonable than a “factory”.
I just don’t believe that that level of military base coordination and staging would be reasonable in a newly conquered territory. A minor “factory” (base), sure. A major, not so much. And I’ll forgive India. Otherwise the UK couldn’t possibly get air or sea units to it, and britain certainly had some naval and air presence there.