• Okay, here’s the best power grouping for a 6 player game:

    Player 1 - USSR and Germany
    Player 2 - Japan and US
    Player 3 - UK and Italy
    Player 4 - China
    Player 5 - France
    Player 6 - ANZAC

    This would definitely be optimal setup because it allows three of the players to play both sides.  Who would want to be stuck on only one team?  It also leaves the players with the three most important powers with only one power so no one player has all the fun.


  • @dakgoalie38:

    Okay, here’s the best power grouping for a 6 player game:

    Player 1 - USSR and Germany
    Player 2 - Japan and US
    Player 3 - UK and Italy
    Player 4 - China
    Player 5 - France
    Player 6 - ANZAC

    This would definitely be optimal setup because it allows three of the players to play both sides.  Who would want to be stuck on only one team?  It also leaves the players with the three most important powers with only one power so no one player has all the fun.

    How would you divide up a nine player game?


  • This is an interesting question, but I believe I have a solution.

    Player 1 - England
    Player 2 - Australia
    Player 3 - India
    Player 4 - Canada
    Player 5 - Egypt
    Player 6 - New Zealand
    Player 7 - Scotland
    Player 8 - South Africa
    Player 9 - Germany, Japan, France, USSR, Italy, US, China

    This is optimal set up for a nine player game.  We should divide up the British Empire, since they are way too powerful.  World War 2 was mostly about breaking up the British Empire, so it would make sense to break it up between players to show the arguing within the empire, while the other powers, controlled by only one player since they are unimportant, fight each other.


  • I have a better solution:

    Player 1 - Axis
    Player 2 - Allies

    What do you think? Axis and Allies. Has a familiar ring to it. Kind of catchy, huh?


  • No, that’s just stupid.  Get out of here with your crazy ideas.


  • @dakgoalie38:

    No, that’s just stupid.  Get out of here with your crazy ideas.

    You’re kidding right?, hahaha, only kidding? :|

  • '10

    Brain, you are a mental case! Oh I forgot, you have been damaged.@Brain:

    I have a better solution:

    Player 1 - Axis
    Player 2 - Allies

    What do you think? Axis and Allies. Has a familiar ring to it. Kind of catchy, huh?

    @Brain:

    @dakgoalie38:

    No, that’s just stupid.  Get out of here with your crazy ideas.

    You’re kidding right?, hahaha, only kidding? :|


  • @Fishmoto37:

    Brain, you are a mental case! Oh I forgot, you have been damaged.@Brain:

    Thank you for noticing. I take great pride in being a mental case. That’s a good thing. Right? :|


  • no the best turn order
    1russia
    2italy, canada, anzac, rest of the british empire
    3 usa
    4 japan, china, england

    or
    1russia, china
    2usa, briton, canada
    3 everyone else

  • '10

    I guess it must be a good thing. We all like to play these war games so we must all be mental cases!@Brain:

    @Fishmoto37:

    Brain, you are a mental case! Oh I forgot, you have been damaged.@Brain:

    Thank you for noticing. I take great pride in being a mental case. That’s a good thing. Right? :|


  • Well let me be the first to say that I do not play any war games, have never played any war games, and do not plan on playing a war game of any kind at any point in the future.


  • @dakgoalie38:

    Well let me be the first to say that I do not play any war games, have never played any war games, and do not plan on playing a war game of any kind at any point in the future.

    I can’t believe that or you wouldn’t be here.

    Anyway pairings should be easier to determine once the turn order has been established.


  • I thought it had?  For the global game at least, which is what I started the discussion about…


  • @SilverAngelSurfer:

    I thought it had?  For the global game at least, which is what I started the discussion about…

    I haven’t seen anything official on the turn order for the global game.


  • It has been confirmed on Larry Harris’ site. It is:

    1 Germany
    2 USSR
    3 Japan
    4 UK
    5 ANZAC
    6 Italy
    7 US
    8 China
    9 France

    Edit: Corrected US/China reversal.


  • @Make_It_Round:

    It has been confirmed on Larry Harris’ site. It is as we saw earlier in this thread:
    1 Germany 2 USSR 3 Japan 4 UK 5 ANZAC 6 Italy 7 China 8 USA 9 France

    I checked Larry’s site and could not find it:

    http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=36&t=2079

    Can you please provide a link?




  • So UK gets anzac…obviously
    US gets China…semi-obviously
    Russia “could” roll for france, the 3 turns that it exists that is…just to give that player something to do while he is neutral


  • @oztea:

    So UK gets anzac…obviously
    US gets China…semi-obviously
    Russia “could” roll for france, the 3 turns that it exists that is…just to give that player something to do while he is neutral

    Well, that would be the traditional “obvious” way, but that’s the entire point of this thread: there are other ways to split it and what would be the pros and cons of splitting it differently?

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