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L26 BM4 fasthard(X) vs pacifiersboard(L+21)


  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Combat - Russians
    
        Non Combat Move - Russians
            3 infantry moved from Ukraine to Western Ukraine
            2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
            2 infantry moved from Rostov to Ukraine
            1 armour and 1 mech_infantry moved from Bryansk to Belarus
            6 infantry moved from Russia to Bryansk
            1 aaGun, 1 artillery and 12 infantry moved from Baltic States to Belarus
            1 aaGun moved from Novgorod to Belarus
            1 artillery and 7 infantry moved from Novgorod to Belarus
            6 infantry moved from Yakut S.S.R. to Yenisey
            2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
    
        Place Units - Russians
            3 infantry placed in Ukraine
            2 infantry and 1 mech_infantry placed in Novgorod
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24

    TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            3 infantry moved from Hunan to Yunnan
            2 bombers, 6 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan
    
        Combat - Japanese
            Battle in Yunnan
                Japanese attack with 2 bombers, 6 fighters, 3 infantry and 5 tactical_bombers
                Chinese defend with 4 infantry
                    Japanese roll dice for 2 bombers, 6 fighters, 3 infantry and 5 tactical_bombers in Yunnan, round 2 : 8/16 hits, 8,17 expected hits
                    Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    4 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 bombers, 6 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 4 infantry
    
        Non Combat Move - Japanese
            1 armour, 1 artillery and 2 infantry moved from Kwangsi to 36 Sea Zone
            1 armour, 1 artillery, 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 36 Sea Zone to 38 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to 38 Sea Zone
            2 bombers, 6 fighters and 5 tactical_bombers moved from Yunnan to Kwangsi
            2 infantry moved from Siam to French Indo China
                  Japanese take French Indo China from Neutral_Axis
            1 infantry moved from Anhwe to Kiangsi
            3 artilleries moved from Anhwe to Kiangsi
            5 infantry moved from Anhwe to Hunan
            1 mech_infantry moved from Jehol to Kiangsi
            1 aaGun and 6 infantry moved from Jehol to Anhwe
            3 infantry moved from Manchuria to Jehol
            2 artilleries and 5 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 5 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from Manchuria to 19 Sea Zone
            1 marine moved from Japan to 6 Sea Zone
            1 cruiser and 1 marine moved from 6 Sea Zone to 19 Sea Zone
            2 artilleries, 1 cruiser, 6 infantry, 1 marine and 4 transports moved from 19 Sea Zone to 36 Sea Zone
            2 artilleries, 6 infantry and 1 marine moved from 36 Sea Zone to French Indo China
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
            2 fighters moved from Caroline Islands to Kwangsi
            1 submarine moved from 34 Sea Zone to 36 Sea Zone
            1 artillery moved from Hunan to Kwangsi
    
        Place Units - Japanese
            1 carrier and 3 transports placed in 6 Sea Zone
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    Japanese regular : -0,17
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 harbour, 1 submarine and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
            1 bomber, 3 fighters and 1 tactical_bomber moved from Wake Island to Guam
            1 submarine moved from 18 Sea Zone to 21 Sea Zone
            1 destroyer moved from 23 Sea Zone to 21 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 31 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            2 aaGuns and 2 infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
            1 aaGun, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to Wake Island
            1 aaGun and 1 infantry moved from 31 Sea Zone to Wake Island
            1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 infantry moved from Central United States to Western United States
            1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 51 Sea Zone
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
            1 transport placed in 101 Sea Zone
            1 harbour placed in Guam
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Yunnan
            1 fighter moved from Shensi to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                1 fighter owned by the Chinese retreated
                Japanese win with 2 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            9 infantry moved from Shensi to Szechwan
            1 fighter moved from Yunnan to Szechwan
    
        Place Units - Chinese
            4 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 carrier, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 cruisers moved from 76 Sea Zone to 98 Sea Zone
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
            1 destroyer moved from 94 Sea Zone to 98 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 98 Sea Zone
            1 armour and 1 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 bomber moved from United Kingdom to Morocco
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
    
        Combat - British
            Battle in Morocco
                British attack with 1 armour, 1 bomber and 1 infantry
                Neutral_Axis defend with 1 infantry
                    British roll dice for 1 armour, 1 bomber and 1 infantry in Morocco, round 2 : 2/3 hits, 1,33 expected hits
                    Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Morocco
                British win, taking Morocco from Neutral_Axis with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
            Battle in 98 Sea Zone
                British attack with 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber
                Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports
                    British roll dice for 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 3/6 hits, 2,83 expected hits
                Units damaged: 1 battleship owned by the Italians
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 98 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
                Units damaged: 1 carrier owned by the British
                    1 destroyer owned by the British lost in 98 Sea Zone
                    1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 98 Sea Zone
                    British roll dice for 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 3 : 2/5 hits, 2,50 expected hits
                    Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 98 Sea Zone, round 3 : 2/3 hits, 1,67 expected hits
                    1 destroyer owned by the British and 1 cruiser owned by the British lost in 98 Sea Zone
                    2 cruisers owned by the Italians lost in 98 Sea Zone
                    British roll dice for 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 4 : 3/3 hits, 1,67 expected hits
                    Italians roll dice for 1 battleship and 2 transports in 98 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
                    1 tactical_bomber owned by the British lost in 98 Sea Zone
                    2 transports owned by the Italians and 1 battleship owned by the Italians lost in 98 Sea Zone
                British win, taking 98 Sea Zone from Neutral with 1 carrier, 1 cruiser and 1 fighter remaining. Battle score for attacker is 33
                Casualties for British: 1 cruiser, 2 destroyers and 1 tactical_bomber
                Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports
    
        Non Combat Move - British
            1 fighter moved from 98 Sea Zone to Egypt
            1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
            1 armour moved from Ethiopia to Egypt
            1 artillery moved from Ethiopia to 76 Sea Zone
            1 artillery and 1 transport moved from 76 Sea Zone to 98 Sea Zone
            1 artillery moved from 98 Sea Zone to Egypt
            1 infantry moved from Eastern Persia to Persia
                  British take Persia from Neutral_Allies
            1 transport moved from 76 Sea Zone to 71 Sea Zone
            2 infantry moved from Rhodesia to Belgian Congo
            1 destroyer moved from 39 Sea Zone to 36 Sea Zone
            1 battleship moved from 39 Sea Zone to 76 Sea Zone
            1 infantry moved from Burma to India
            2 infantry moved from Shan State to Burma
            1 infantry moved from Malaya to Shan State
            1 bomber moved from Morocco to Gibraltar
            1 submarine moved from 110 Sea Zone to 105 Sea Zone
    
        Place Units - British
            1 transport placed in 106 Sea Zone
            1 carrier placed in 110 Sea Zone
            1 fighter placed in United Kingdom
            1 infantry and 1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            1 artillery, 1 fighter and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Some Units in India change ownership: 1 artillery, 1 fighter and 1 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -0,67
    Italians regular : 0,50
    Japanese regular : 0,33
    Neutral_Axis regular : -0,33
    British regular : 1,67
    

    Savegame

  • 2026 25 24

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to Egypt
            1 infantry moved from Kenya to Anglo Egyptian Sudan
                  Italians take Anglo Egyptian Sudan from British
    
        Combat - Italians
            Battle in Egypt
                Italians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                British defend with 1 armour, 2 artilleries, 1 fighter, 1 harbour and 1 mech_infantry
                    Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Egypt, round 2 : 1/5 hits, 1,50 expected hits
                    British roll dice for 1 armour, 2 artilleries, 1 fighter and 1 mech_infantry in Egypt, round 2 : 2/5 hits, 2,17 expected hits
                    2 infantry owned by the Italians lost in Egypt
                    1 mech_infantry owned by the British lost in Egypt
                    Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Egypt, round 3 : 1/3 hits, 1,17 expected hits
                    British roll dice for 1 armour, 2 artilleries and 1 fighter in Egypt, round 3 : 2/4 hits, 1,83 expected hits
                    1 mech_infantry owned by the Italians and 1 artillery owned by the Italians lost in Egypt
                    1 artillery owned by the British lost in Egypt
                    Italians roll dice for 1 armour in Egypt, round 4 : 0/1 hits, 0,50 expected hits
                    British roll dice for 1 armour, 1 artillery and 1 fighter in Egypt, round 4 : 1/3 hits, 1,50 expected hits
                    1 armour owned by the Italians lost in Egypt
                British win with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is -12
                Casualties for Italians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                Casualties for British: 1 artillery and 1 mech_infantry
    
        Non Combat Move - Italians
            1 armour moved from Northern Italy to Romania
            1 armour moved from Normandy Bordeaux to Northern Italy
            1 mech_infantry moved from Northern Italy to Romania
            2 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            3 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,5
            Italians collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1,17
    British regular : -0,50
    

    Savegame


  • TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine; Remaining resources: 4 PUs; 
    
        Politics - ANZAC
            ANZAC takes Political Action: Political Action ANZAC To War With Japanese
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
            1 marine moved from New Guinea to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 destroyer moved from 46 Sea Zone to 21 Sea Zone
            1 cruiser moved from 46 Sea Zone to 54 Sea Zone
            3 fighters moved from New Zealand to Queensland
    
        Combat - ANZAC
            Battle in Marshall Islands
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
            1 destroyer moved from 58 Sea Zone to 56 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour and 11 mech_infantrys; Remaining resources: 1 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Germans
            1 armour moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
            1 armour moved from Bessarabia to Eastern Poland
                  Germans take Eastern Poland from Russians
            1 mech_infantry moved from Germany to Baltic States
                  Germans take Baltic States from Russians
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
    
        Combat - Germans
    
        Non Combat Move - Germans
            6 artilleries and 2 infantry moved from Slovakia Hungary to Eastern Poland
            1 aaGun, 5 artilleries and 22 infantry moved from Romania to Eastern Poland
            1 armour and 8 mech_infantrys moved from Germany to Eastern Poland
            7 mech_infantrys moved from Western Germany to Poland
            2 armour moved from Greece to Romania
            5 armour moved from Yugoslavia to Eastern Poland
    
        Place Units - Germans
            1 armour and 6 mech_infantrys placed in Germany
            4 mech_infantrys placed in Western Germany
            1 mech_infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
            Germans collect 41 PUs (3 lost to blockades); end with 42 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 fighter and 1 infantry moved from Novgorod to Vyborg
            1 infantry moved from Belarus to Baltic States
            1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States
            1 infantry and 1 mech_infantry moved from Novgorod to Karelia
            2 armour and 2 mech_infantrys moved from Belarus to Karelia
            1 infantry moved from Ukraine to Bessarabia
                  Russians take Bessarabia from Germans
            1 cruiser moved from 115 Sea Zone to 114 Sea Zone
            1 submarine moved from 115 Sea Zone to 113 Sea Zone
    
        Combat - Russians
            Battle in 114 Sea Zone
                Russians attack with 1 cruiser
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 114 Sea Zone
                Russians win with 1 cruiser remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Vyborg
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Vyborg, round 2 : 2/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Vyborg
                Russians win, taking Vyborg from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Karelia
                Russians attack with 2 armour, 1 infantry and 3 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 2 armour, 1 infantry and 3 mech_infantrys in Karelia, round 2 : 3/6 hits, 1,67 expected hits
                    Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Karelia
                Russians win, taking Karelia from Germans with 2 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Baltic States
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 0/3 hits, 1,33 expected hits
                    Germans roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 3 : 1/3 hits, 1,33 expected hits
                    Germans roll dice for 1 mech_infantry in Baltic States, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                    1 mech_infantry owned by the Germans lost in Baltic States
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter moved from Vyborg to Russia
            1 fighter and 1 tactical_bomber moved from Baltic States to Russia
            2 aaGuns, 2 artilleries and 9 infantry moved from Western Ukraine to Bryansk
            2 aaGuns, 2 artilleries and 19 infantry moved from Belarus to Bryansk
            4 infantry moved from Ukraine to Bryansk
            6 infantry moved from Yenisey to Timguska
            2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
            1 infantry moved from Bryansk to Belarus
            2 infantry moved from Russia to Vologda
            4 infantry moved from Russia to Bryansk
    
        Place Units - Russians
            2 infantry placed in Volgograd
            1 artillery and 9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 35 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0,33
    Russians regular : 1,00
    

    Savegame

  • 2026 25 24

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 harbour and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Kiangsi to Kwangtung
            1 mech_infantry moved from Kiangsi to Kwangtung
            2 infantry moved from Yunnan to Burma
            1 infantry moved from French Indo China to Shan State
            2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
            2 fighters moved from Kwangsi to 36 Sea Zone
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            2 bombers moved from Kwangsi to Malaya
            1 infantry moved from French Indo China to Shan State
            2 artilleries, 6 infantry and 1 marine moved from French Indo China to Shan State
            1 carrier moved from 36 Sea Zone to 37 Sea Zone
            1 cruiser and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            2 fighters and 2 tactical_bombers moved from 38 Sea Zone to Burma
            1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
            1 fighter moved from Kwangsi to Malaya
            1 tactical_bomber moved from Kwangsi to Kwangtung
            1 fighter moved from Kwangsi to Kwangtung
            4 transports moved from 36 Sea Zone to 37 Sea Zone
            1 artillery moved from Kwangsi to Kwangtung
            1 tactical_bomber moved from Kwangsi to 36 Sea Zone
            1 fighter moved from Kwangsi to Malaya
    
        Combat - Japanese
            Battle in Kwangtung
                Japanese attack with 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Kwangtung, round 2 : 4/9 hits, 4,33 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Burma
                Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
                British defend with 2 infantry
                    Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Burma, round 2 : 2/8 hits, 3,83 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Shan State
                Japanese attack with 2 artilleries, 8 infantry and 1 marine
                British defend with 1 infantry
                    Japanese roll dice for 2 artilleries, 8 infantry and 1 marine in Shan State, round 2 : 4/11 hits, 2,50 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 7 infantry and 1 marine remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in 36 Sea Zone
                Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 3 fighters and 2 tactical_bombers in 36 Sea Zone, round 2 : 4/5 hits, 2,83 expected hits
                    British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Japanese lost in 36 Sea Zone
                    1 destroyer owned by the British lost in 36 Sea Zone
                Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for British: 1 destroyer
            Battle in Malaya
                Japanese attack with 1 artillery, 2 bombers, 2 fighters and 1 infantry
                ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 cruiser in Malaya, round 2 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery, 2 bombers, 2 fighters and 1 infantry in Malaya, round 2 : 5/6 hits, 3,00 expected hits
                    UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Malaya to 37 Sea Zone
            2 bombers moved from Malaya to French Indo China
            1 fighter and 2 tactical_bombers moved from 36 Sea Zone to French Indo China
            3 fighters and 3 tactical_bombers moved from Kwangtung to French Indo China
            1 battleship moved from 38 Sea Zone to 37 Sea Zone
            1 armour, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 1 infantry, 1 submarine and 1 transport moved from 38 Sea Zone to 79 Sea Zone
            2 fighters and 2 tactical_bombers moved from Burma to 79 Sea Zone
            1 fighter and 1 tactical_bomber moved from Burma to French Indo China
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Anhwe to Chahar
            1 aaGun and 2 infantry moved from Anhwe to Hunan
            1 carrier and 3 transports moved from 6 Sea Zone to 19 Sea Zone
            3 infantry moved from Jehol to 19 Sea Zone
            1 carrier, 3 infantry and 3 transports moved from 19 Sea Zone to 20 Sea Zone
            3 artilleries moved from Kiangsi to 20 Sea Zone
            3 artilleries, 1 carrier, 3 infantry and 3 transports moved from 20 Sea Zone to 36 Sea Zone
            3 artilleries and 3 infantry moved from 36 Sea Zone to French Indo China
    
        Place Units - Japanese
            1 harbour placed in French Indo China
            6 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 44 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 1,67
    UK_Pacific regular : -1,00
    British regular : 0,67
    

    Savegame

  • 2026 25 24

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 harbour and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Kiangsi to Kwangtung
            1 mech_infantry moved from Kiangsi to Kwangtung
            2 infantry moved from Yunnan to Burma
            1 infantry moved from French Indo China to Shan State
            2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
            2 fighters moved from Kwangsi to 36 Sea Zone
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            2 bombers moved from Kwangsi to Malaya
            1 infantry moved from French Indo China to Shan State
            2 artilleries, 6 infantry and 1 marine moved from French Indo China to Shan State
            1 carrier moved from 36 Sea Zone to 37 Sea Zone
            1 cruiser and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            2 fighters and 2 tactical_bombers moved from 38 Sea Zone to Burma
            1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
            1 fighter moved from Kwangsi to Malaya
            1 tactical_bomber moved from Kwangsi to Kwangtung
            1 fighter moved from Kwangsi to Kwangtung
            4 transports moved from 36 Sea Zone to 37 Sea Zone
            1 artillery moved from Kwangsi to Kwangtung
            1 tactical_bomber moved from Kwangsi to 36 Sea Zone
            1 fighter moved from Kwangsi to Malaya
    
        Combat - Japanese
            Battle in Kwangtung
                Japanese attack with 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Kwangtung, round 2 : 4/9 hits, 4,33 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Burma
                Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
                British defend with 2 infantry
                    Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Burma, round 2 : 2/8 hits, 3,83 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Shan State
                Japanese attack with 2 artilleries, 8 infantry and 1 marine
                British defend with 1 infantry
                    Japanese roll dice for 2 artilleries, 8 infantry and 1 marine in Shan State, round 2 : 4/11 hits, 2,50 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 7 infantry and 1 marine remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in 36 Sea Zone
                Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 3 fighters and 2 tactical_bombers in 36 Sea Zone, round 2 : 4/5 hits, 2,83 expected hits
                    British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Japanese lost in 36 Sea Zone
                    1 destroyer owned by the British lost in 36 Sea Zone
                Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for British: 1 destroyer
            Battle in Malaya
                Japanese attack with 1 artillery, 2 bombers, 2 fighters and 1 infantry
                ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 cruiser in Malaya, round 2 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery, 2 bombers, 2 fighters and 1 infantry in Malaya, round 2 : 5/6 hits, 3,00 expected hits
                    UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Malaya to 37 Sea Zone
            2 bombers moved from Malaya to French Indo China
            1 fighter and 2 tactical_bombers moved from 36 Sea Zone to French Indo China
            3 fighters and 3 tactical_bombers moved from Kwangtung to French Indo China
            1 battleship moved from 38 Sea Zone to 37 Sea Zone
            1 armour, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 1 infantry, 1 submarine and 1 transport moved from 38 Sea Zone to 79 Sea Zone
            2 fighters and 2 tactical_bombers moved from Burma to 79 Sea Zone
            1 fighter and 1 tactical_bomber moved from Burma to French Indo China
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Anhwe to Chahar
            1 aaGun and 2 infantry moved from Anhwe to Hunan
            1 carrier and 3 transports moved from 6 Sea Zone to 19 Sea Zone
            3 infantry moved from Jehol to 19 Sea Zone
            1 carrier, 3 infantry and 3 transports moved from 19 Sea Zone to 20 Sea Zone
            3 artilleries moved from Kiangsi to 20 Sea Zone
            3 artilleries, 1 carrier, 3 infantry and 3 transports moved from 20 Sea Zone to 36 Sea Zone
            3 artilleries and 3 infantry moved from 36 Sea Zone to French Indo China
    
        Place Units - Japanese
            1 harbour placed in French Indo China
            6 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 44 PUs; end with 44 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 79 Sea Zone: 2 destroyers
            EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 destroyers
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Japanese regular : 1,67
    UK_Pacific regular : -1,00
    British regular : 0,67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 carriers, 3 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 aaGun and 1 infantry moved from Wake Island to 31 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 31 Sea Zone to 21 Sea Zone
            1 transport moved from 21 Sea Zone to 31 Sea Zone
            1 aaGun and 1 infantry moved from 21 Sea Zone to Guam
            1 carrier moved from 21 Sea Zone to 42 Sea Zone
            1 destroyer moved from 21 Sea Zone to 35 Sea Zone
            1 destroyer moved from 21 Sea Zone to 43 Sea Zone
            1 fighter moved from Wake Island to Guam
            1 destroyer moved from 31 Sea Zone to 21 Sea Zone
            1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            1 carrier, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 31 Sea Zone
            2 infantry moved from 31 Sea Zone to Wake Island
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 aaGun moved from Eastern United States to Central United States
            1 aaGun, 1 infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone
            2 fighters moved from 21 Sea Zone to Guam
    
        Place Units - Americans
            1 infantry and 1 marine placed in Western United States
            1 carrier placed in 10 Sea Zone
            1 carrier and 1 transport placed in 101 Sea Zone
            2 infantry placed in Central United States
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            6 infantry moved from Szechwan to Shensi
            1 fighter and 1 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                1 fighter owned by the Chinese retreated
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Chinese attack with 6 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 6 infantry in Shensi, round 2 : 1/6 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 6 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Tsinghai
            6 infantry moved from Szechwan to Shensi
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
            Chinese undo move 1.
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Tsinghai: 1 fighter
            EDIT: Adding units owned by Chinese to Sikang: 1 fighter
            EDIT: Turning off Edit Mode
            2 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 factory_minor, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 unit repaired.
            3 fighters and 1 tactical_bomber moved from India to 37 Sea Zone
            1 infantry moved from Persia to Eastern Persia
            1 infantry moved from Belgian Congo to Kenya
                  British take Kenya from Italians
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 armour moved from Egypt to Alexandria
                  British take Alexandria from Italians
            1 armour moved from Alexandria to Egypt
            1 infantry and 1 mech_infantry moved from Union of South Africa to 71 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 71 Sea Zone to 83 Sea Zone
            1 infantry and 1 mech_infantry moved from 83 Sea Zone to French West Africa
            1 bomber moved from Gibraltar to French West Africa
            1 battleship moved from 76 Sea Zone to 98 Sea Zone
            1 fighter moved from Egypt to Anglo Egyptian Sudan
            1 artillery moved from Egypt to 98 Sea Zone
            1 artillery and 1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
            1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
            1 armour and 1 infantry moved from Morocco to Algeria
            1 cruiser moved from 98 Sea Zone to 94 Sea Zone
            1 carrier moved from 98 Sea Zone to 94 Sea Zone
            1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 destroyer moved from 91 Sea Zone to 109 Sea Zone
    
        Combat - British
            Battle in Holland Belgium
            Battle in Algeria
                British attack with 1 armour and 1 infantry
                Neutral_Axis defend with 1 infantry
                    British roll dice for 1 armour and 1 infantry in Algeria, round 2 : 1/2 hits, 0,67 expected hits
                    Neutral_Axis roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Algeria
                British win, taking Holland Belgium from Germans, taking Algeria from Neutral_Axis with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
            Battle in Tunisia
                British attack with 1 artillery and 1 infantry
                Neutral_Axis defend with 1 infantry
                    British roll dice for 1 cruiser in Tunisia, round 2 : 1/1 hits, 0,50 expected hits
                    Neutral_Axis roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Tunisia
                    1 infantry owned by the Neutral_Axis lost in Tunisia
                British win, taking Tunisia from Neutral_Axis with 1 artillery remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Neutral_Axis: 1 infantry
            Battle in French West Africa
                British attack with 1 bomber, 1 infantry and 1 mech_infantry
                Neutral_Axis defend with 1 infantry
                    British roll dice for 1 bomber, 1 infantry and 1 mech_infantry in French West Africa, round 2 : 2/3 hits, 1,00 expected hits
                    Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in French West Africa
                    1 infantry owned by the Neutral_Axis lost in French West Africa
                British win, taking French West Africa from Neutral_Axis with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Neutral_Axis: 1 infantry
            Battle in Anglo Egyptian Sudan
                British attack with 1 fighter and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Anglo Egyptian Sudan
                    1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                British win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in 37 Sea Zone
                British attack with 3 fighters and 1 tactical_bomber
                Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 5 transports
                    British roll dice for 3 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 5 transports in 37 Sea Zone, round 2 : 2/6 hits, 3,17 expected hits
                    2 fighters owned by the British lost in 37 Sea Zone
                    British roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 3 : 0/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 5 transports in 37 Sea Zone, round 3 : 4/6 hits, 3,17 expected hits
                    1 tactical_bomber owned by the British and 1 fighter owned by the British lost in 37 Sea Zone
                Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 5 transports remaining. Battle score for attacker is -41
                Casualties for British: 3 fighters and 1 tactical_bomber
    
        Non Combat Move - British
            2 infantry moved from Persia to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 fighter moved from Anglo Egyptian Sudan to Egypt
            1 bomber moved from French West Africa to Belgian Congo
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
            1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
    
        Place Units - British
            1 factory_minor placed in Egypt
            3 mech_infantrys placed in Union of South Africa
            1 fighter and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 9 PUs; end with 9 PUs
            Some Units in India change ownership: 2 artilleries and 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -0,67
    Italians regular : 0,67
    Japanese regular : 0,00
    Neutral_Axis regular : 1,00
    British regular : -0,17
    

    Savegame

  • 2026 25 24

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            1 armour and 1 mech_infantry moved from Romania to Belarus
    
        Combat - Italians
            Battle in Belarus
                Italians attack with 1 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour and 1 mech_infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Italians win, taking Belarus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 aaGun, 1 artillery and 3 infantry moved from Yugoslavia to Romania
            1 armour and 3 mech_infantrys moved from Northern Italy to Romania
            1 aaGun and 1 infantry moved from Yugoslavia to Northern Italy
    
        Place Units - Italians
            1 infantry and 1 mech_infantry placed in Northern Italy
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
            Italians collect 11 PUs (2 lost to blockades); end with 11 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0,33
    Russians regular : -0,33
    

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 cruiser and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
            2 fighters moved from Queensland to 37 Sea Zone
            1 destroyer moved from 21 Sea Zone to 37 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
            1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            1 marine moved from Dutch New Guinea to New Guinea
    
        Combat - ANZAC
            Battle in 37 Sea Zone
                ANZAC attack with 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
                Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 5 transports
                    ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    ANZAC roll dice for 1 cruiser, 1 destroyer and 2 fighters in 37 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 5 transports in 37 Sea Zone, round 2 : 5/6 hits, 3,17 expected hits
                    2 fighters owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 37 Sea Zone
                    1 destroyer owned by the Japanese lost in 37 Sea Zone
                Japanese win with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 5 transports remaining. Battle score for attacker is -38
                Casualties for ANZAC: 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
                Casualties for Japanese: 1 destroyer
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
            Battle in Iwo Jima
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Iwo Jima
                    1 infantry owned by the Japanese lost in Iwo Jima
                ANZAC win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
                2 fighters owned by the Japanese forced to land in Shan State
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 submarines placed in 54 Sea Zone
            1 tactical_bomber placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
            1 destroyer moved from 56 Sea Zone to 42 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 2,50
    ANZAC regular : 0,17
    

    Savegame


  • @fasthard dice didn’t cooperate ^^
    gg probably, but let’s see Japanese turn
    (I had to reload and edited your dd back because my sub had missed first time)

  • 2026 25 24

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Poland to Novgorod
                  Germans take Novgorod from Russians
            2 mech_infantrys moved from Western Germany to Holland Belgium
            1 bomber moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 1 bomber and 2 mech_infantrys
                British defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Holland Belgium, round 2 : 1/3 hits, 1,00 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Holland Belgium to Western Germany
            6 mech_infantrys moved from Poland to Belarus
            1 aaGun, 7 armour, 11 artilleries, 24 infantry and 8 mech_infantrys moved from Eastern Poland to Belarus
            2 armour moved from Romania to Belarus
            2 aaGuns moved from Romania to Eastern Poland
            1 armour and 7 mech_infantrys moved from Germany to Eastern Poland
            2 mech_infantrys moved from Western Germany to Poland
    
        Place Units - Germans
            1 infantry and 4 mech_infantrys placed in Western Germany
            6 mech_infantrys placed in Germany
            1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
            Germans collect 42 PUs (3 lost to blockades); end with 42 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0,00
    British regular : -0,33
    

    Savegame

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