Goodnight!
NewenR85 (X) v Mike64 G40 OOB # 2
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 26 Sea Zone 2 carriers, 1 cruiser and 4 fighters moved from 54 Sea Zone to 41 Sea Zone 1 infantry moved from Trans-Jordan to Egypt Non Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra Place Units - ANZAC 1 carrier and 1 fighter placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 16 Optional[PUs] Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Combat Move - French 2 infantry moved from Alexandria to Egypt Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 1 factory_minor, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Novgorod to Nenetsia Germans take Nenetsia from Russians 1 armour moved from Germany to Eastern Poland 5 infantry moved from Germany to Poland 1 mech_infantry moved from Western Germany to Poland 1 infantry moved from Eastern Poland to Western Ukraine 2 fighters moved from Eastern Poland to Western Ukraine 1 infantry moved from Novgorod to Belarus 1 bomber moved from Western Germany to 104 Sea Zone 1 tactical_bomber moved from Western Germany to 104 Sea Zone Combat - Germans Battle in Western Ukraine Germans attack with 2 fighters and 1 infantry Russians defend with 2 infantry Germans roll dice for 2 fighters and 1 infantry in Western Ukraine, round 2 : 1/3 hits, 1,17 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Western Ukraine 1 infantry owned by the Russians lost in Western Ukraine 2 fighters owned by the Germans retreated Russians win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in 104 Sea Zone Germans attack with 1 bomber and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 bomber and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Germans 1 bomber moved from 104 Sea Zone to Western Germany 1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux 2 fighters moved from Western Ukraine to Eastern Poland Place Units - Germans 1 fighter and 1 tactical_bomber placed in Western Germany 1 factory_minor placed in Romania 3 infantry placed in Novgorod 1 destroyer placed in 112 Sea Zone Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 55 Optional[PUs] Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
Americans regular : -0,33 Russians regular : 0,33 Germans regular : 0,67 -
TripleA Manual Gamesave Post: Russians round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Russians Russians buy 2 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Russia to Nenetsia 1 armour moved from Novosibirsk to Nenetsia 1 tactical_bomber moved from Russia to Nenetsia 1 infantry moved from Bryansk to Belarus 1 fighter and 1 tactical_bomber moved from Russia to Belarus 1 fighter moved from Russia to Nenetsia Combat - Russians Battle in Belarus Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Nenetsia Russians attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Nenetsia, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 armour in Nenetsia, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Russians lost in Nenetsia 1 armour owned by the Germans lost in Nenetsia Russians win, taking Nenetsia from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 armour Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Nenetsia to Russia 1 fighter and 1 tactical_bomber moved from Belarus to Russia 1 artillery and 1 infantry moved from Samara to Novosibirsk 1 infantry moved from Volgograd to Samara 1 infantry moved from Russia to Samara 2 infantry moved from Russia to Bryansk 5 infantry moved from Russia to Vologda 1 mech_infantry moved from Russia to Novosibirsk 1 submarine moved from 106 Sea Zone to 91 Sea Zone Place Units - Russians 2 artilleries, 5 infantry and 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs Turning on Edit Mode EDIT: Adding units owned by Russians to Tobruk: 1 mech_infantry EDIT: Removing units owned by Russians from Egypt: 1 armour and 1 mech_infantry EDIT: Adding units owned by Russians to Ethiopia: 1 armour EDIT: Changing ownership of Tobruk from Italians to Russians EDIT: Changing PUs for Russians from 36 to 39 EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans regular : 0.17 Russians regular : 0.83 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 destroyer, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Korea to Amur Japanese take Amur from Russians 1 infantry moved from Korea to Manchuria 1 fighter moved from Hunan to Manchuria 1 mech_infantry moved from Hunan to French Indo China 1 armour moved from Hunan to French Indo China 1 fighter moved from Hunan to French Indo China 3 infantry moved from Kwangtung to Kwangsi 3 infantry moved from Kiangsu to Anhwe 1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 4 fighters, 2 submarines, 2 tactical_bombers and 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 infantry moved from Hunan to Yunnan 1 artillery moved from Hunan to Yunnan 2 fighters moved from Hunan to Yunnan 2 tactical_bombers moved from Hunan to Yunnan 2 infantry moved from Shensi to Sikang 1 mech_infantry moved from Shensi to Sikang Combat - Japanese Battle in Yunnan Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 4/6 hits, 3,00 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Yunnan Japanese win, taking Olgiy from Mongolians, taking Dzavhan from Mongolians, taking Tsagaan Olom from Mongolians, taking Central Mongolia from Mongolians, taking Buyant-Uhaa from Mongolians, taking Ulaanbaatar from Mongolians, taking Yunnan from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in French Indo China Japanese attack with 1 armour, 1 fighter and 1 mech_infantry British defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in French Indo China, round 2 : 0/3 hits, 1,17 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in French Indo China, round 3 : 0/3 hits, 1,17 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in French Indo China, round 4 : 1/3 hits, 1,17 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 fighter moved from French Indo China to Hunan 2 tactical_bombers moved from Yunnan to Hunan 2 fighters moved from Yunnan to Hunan Place Units - Japanese 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone 1 armour and 1 infantry placed in Manchuria 1 artillery and 2 infantry placed in Kwangtung 1 artillery placed in Japan 3 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 47 PUs; end with 47 PUsCombat Hit Differential Summary :
Chinese regular : -0,67 Japanese regular : -1,50 UK_Pacific regular : -1,00 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 2 fighters moved from 91 Sea Zone to 92 Sea Zone 1 bomber moved from French Guiana to 92 Sea Zone Combat - Americans Battle in 92 Sea Zone Americans attack with 1 bomber, 1 destroyer and 2 fighters Germans defend with 1 destroyer and 1 submarine Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 92 Sea Zone 1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 92 Sea Zone Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 destroyer Casualties for Germans: 1 destroyer and 1 submarine Non Combat Move - Americans 2 fighters moved from 92 Sea Zone to 91 Sea Zone 1 bomber moved from 92 Sea Zone to French Guiana 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 mech_infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 2 transports moved from 91 Sea Zone to 101 Sea Zone 2 transports moved from 89 Sea Zone to 101 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 1 fighter moved from Western United States to 91 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 carrier moved from 63 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 armour moved from Sumatra to 41 Sea Zone 1 armour, 1 artillery, 5 carriers, 3 cruisers, 3 destroyers, 9 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 41 Sea Zone to 42 Sea Zone 1 battleship moved from 41 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 armour moved from 42 Sea Zone to Java Place Units - Americans 2 destroyers and 1 submarine placed in 101 Sea Zone 2 infantry placed in Central United States 1 carrier and 1 transport placed in 10 Sea Zone 1 artillery, 2 fighters and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
Americans regular : 0.00 Germans regular : 0.50 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 2 fighters moved from 91 Sea Zone to 92 Sea Zone 1 bomber moved from French Guiana to 92 Sea Zone Combat - Americans Battle in 92 Sea Zone Americans attack with 1 bomber, 1 destroyer and 2 fighters Germans defend with 1 destroyer and 1 submarine Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 92 Sea Zone 1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 92 Sea Zone Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 destroyer Casualties for Germans: 1 destroyer and 1 submarine Non Combat Move - Americans 2 fighters moved from 92 Sea Zone to 91 Sea Zone 1 bomber moved from 92 Sea Zone to French Guiana 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 mech_infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 2 transports moved from 91 Sea Zone to 101 Sea Zone 2 transports moved from 89 Sea Zone to 101 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 1 fighter moved from Western United States to 91 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 carrier moved from 63 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 armour moved from Sumatra to 41 Sea Zone 1 armour, 1 artillery, 5 carriers, 3 cruisers, 3 destroyers, 9 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 41 Sea Zone to 42 Sea Zone 1 battleship moved from 41 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 armour moved from 42 Sea Zone to Java Place Units - Americans 2 destroyers and 1 submarine placed in 101 Sea Zone 2 infantry placed in Central United States 1 carrier and 1 transport placed in 10 Sea Zone 1 artillery, 2 fighters and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British buy 1 artillery, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 3 mech_infantrys moved from Turkmenistan to Sikang 1 bomber moved from India to Sikang 1 artillery and 1 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan 2 fighters moved from India to Yunnan 2 infantry moved from Shan State to French Indo China 1 fighter and 1 tactical_bomber moved from Burma to French Indo China 1 armour moved from Morocco to Algeria British take Algeria from Italians 1 armour moved from Algeria to Morocco Combat - British Battle in Borneo Battle in Yunnan British attack with 1 artillery, 2 fighters and 2 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 1 artillery, 2 fighters and 2 infantry in Yunnan, round 2 : 3/5 hits, 1.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Yunnan 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan British win, taking Borneo from Japanese, taking Yunnan from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in French Indo China British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 armour and 1 mech_infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/4 hits, 1.50 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in French Indo China, round 2 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese lost in French Indo China British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 3 : 1/4 hits, 1.50 expected hits Japanese roll dice for 1 armour in French Indo China, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Japanese: 1 armour and 1 mech_infantry Battle in Sikang British attack with 1 bomber and 3 mech_infantrys Japanese defend with 2 infantry and 1 mech_infantry British roll dice for 1 bomber and 3 mech_infantrys in Sikang, round 2 : 1/4 hits, 1.17 expected hits Japanese roll dice for 2 infantry and 1 mech_infantry in Sikang, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the British lost in Sikang 1 infantry owned by the Japanese lost in Sikang British roll dice for 1 bomber and 2 mech_infantrys in Sikang, round 3 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Sikang, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Sikang British roll dice for 1 bomber and 2 mech_infantrys in Sikang, round 4 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Sikang British win, taking Sikang from Japanese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for British: 1 mech_infantry Casualties for Japanese: 2 infantry and 1 mech_infantry Non Combat Move - British 3 mech_infantrys moved from Persia to Turkmenistan 1 bomber moved from Sikang to Turkmenistan 1 fighter and 1 tactical_bomber moved from French Indo China to Burma 2 fighters moved from Yunnan to India 2 infantry moved from Burma to Shan State 2 mech_infantrys moved from India to Burma 5 infantry moved from India to Burma 1 submarine moved from 41 Sea Zone to 39 Sea Zone 3 artilleries and 11 infantry moved from Alexandria to Tobruk 1 armour and 1 mech_infantry moved from Egypt to Tobruk 1 fighter moved from Egypt to Tobruk 1 transport moved from 91 Sea Zone to 106 Sea Zone 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco Place Units - British 3 mech_infantrys placed in Persia 3 infantry placed in Egypt 1 mech_infantry placed in Union of South Africa 1 artillery and 1 infantry placed in Quebec Turn Complete - British British collect 33 PUs; end with 33 PUs Place Units - UK_Pacific 1 artillery, 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantryCombat Hit Differential Summary :
Americans regular : 0.00 Japanese regular : -2.00 Germans regular : 0.50 British regular : 0.00 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Italians Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Northern Italy to Romania 1 infantry moved from Romania to Bessarabia 6 infantry moved from Southern Italy to 95 Sea Zone 1 cruiser, 3 destroyers, 6 infantry, 1 submarine and 3 transports moved from 95 Sea Zone to 92 Sea Zone 6 infantry moved from 92 Sea Zone to Gibraltar 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Libya to Tunisia 1 infantry moved from Northern Italy to Southern Italy Combat - Italians Battle in Gibraltar Non Combat Move - Italians Place Units - Italians 1 artillery and 3 infantry placed in Northern Italy 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 carriers and 2 fighters moved from 62 Sea Zone to 42 Sea Zone Non Combat Move - ANZAC 2 infantry moved from Sumatra to 41 Sea Zone 2 carriers, 1 cruiser, 4 fighters, 2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 infantry moved from New Guinea to Dutch New Guinea Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 16 Optional[PUs] Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 carriers and 2 fighters moved from 62 Sea Zone to 42 Sea Zone Non Combat Move - ANZAC 2 infantry moved from Sumatra to 41 Sea Zone 2 carriers, 1 cruiser, 4 fighters, 2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 infantry moved from New Guinea to Dutch New Guinea Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 16 Optional[PUs] Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 destroyer moved from 81 Sea Zone to 98 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 battleship, 1 fighter and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 armour moved from Eastern Poland to Ukraine 1 artillery moved from Novgorod to Belarus 1 artillery moved from Eastern Poland to Western Ukraine 9 infantry moved from Novgorod to Belarus 4 infantry moved from Eastern Poland to Western Ukraine 2 artilleries moved from Eastern Poland to Western Ukraine 5 infantry and 1 mech_infantry moved from Poland to Eastern Poland 1 fighter moved from Western Germany to 112 Sea Zone 1 tactical_bomber moved from Western Germany to 112 Sea Zone Combat - Germans Battle in Ukraine Germans attack with 2 armour Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 2 armour in Ukraine, round 2 : 0/2 hits, 1,00 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 armour in Ukraine, round 3 : 0/2 hits, 1,00 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0,33 expected hits 1 armour owned by the Germans lost in Ukraine Germans roll dice for 1 armour in Ukraine, round 4 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 armour in Ukraine, round 5 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Ukraine, round 5 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 armour in Ukraine, round 6 : 1/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Ukraine, round 6 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 armour remaining. Battle score for attacker is -3 Casualties for Germans: 1 armour Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 3 artilleries and 4 infantry Russians defend with 1 infantry Germans roll dice for 3 artilleries and 4 infantry in Western Ukraine, round 2 : 4/7 hits, 2,17 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 3 artilleries and 4 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 artillery and 9 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 9 infantry in Belarus, round 2 : 0/10 hits, 2,00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery and 9 infantry in Belarus, round 3 : 2/10 hits, 2,00 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Belarus 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 artillery and 8 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 3 infantry moved from Eastern Poland to Western Ukraine Place Units - Germans 3 infantry placed in Novgorod 2 armour placed in Romania 1 infantry placed in Romania 1 fighter and 2 infantry placed in Western Germany 1 battleship placed in 112 Sea Zone Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 59 Optional[PUs] Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
Russians regular : -0,67 Germans regular : -2,67 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - Russians Russians buy 3 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 armour moved from Nenetsia to Archangel Russians take Archangel from Germans 1 armour moved from Archangel to Belarus 6 artilleries and 6 infantry moved from Bryansk to Western Ukraine 1 artillery and 1 infantry moved from Bryansk to Western Ukraine 2 infantry moved from Bryansk to Ukraine 1 fighter moved from Russia to Ukraine 2 tactical_bombers moved from Russia to Belarus 1 fighter moved from Russia to Belarus 1 artillery and 1 infantry moved from Bryansk to Western Ukraine 3 artilleries and 3 infantry moved from Bryansk to Belarus 1 artillery and 1 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Belarus 1 mech_infantry moved from Tobruk to Libya Russians take Libya from Italians 1 armour moved from Ethiopia to Italian Somaliland Russians take Italian Somaliland from Italians 1 armour moved from Italian Somaliland to Ethiopia Combat - Russians Battle in Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 1 armour and 1 factory_minor Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Ukraine, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Western Ukraine Russians attack with 8 artilleries and 8 infantry Germans defend with 3 artilleries and 7 infantry Russians roll dice for 8 artilleries and 8 infantry in Western Ukraine, round 2 : 2/16 hits, 5.33 expected hits Germans roll dice for 3 artilleries and 7 infantry in Western Ukraine, round 2 : 5/10 hits, 3.33 expected hits 5 infantry owned by the Russians lost in Western Ukraine 2 infantry owned by the Germans lost in Western Ukraine Russians roll dice for 8 artilleries and 3 infantry in Western Ukraine, round 3 : 2/11 hits, 3.67 expected hits Germans roll dice for 3 artilleries and 5 infantry in Western Ukraine, round 3 : 3/8 hits, 2.67 expected hits 3 infantry owned by the Russians lost in Western Ukraine 2 infantry owned by the Germans lost in Western Ukraine 8 artilleries owned by the Russians retreated to Bryansk Germans win with 3 artilleries and 3 infantry remaining. Battle score for attacker is -12 Casualties for Russians: 8 infantry Casualties for Germans: 4 infantry Battle in Belarus Russians attack with 1 armour, 4 artilleries, 1 fighter, 6 infantry and 2 tactical_bombers Germans defend with 1 artillery and 8 infantry Russians roll dice for 1 armour, 4 artilleries, 1 fighter, 6 infantry and 2 tactical_bombers in Belarus, round 2 : 6/14 hits, 5.33 expected hits Germans roll dice for 1 artillery and 8 infantry in Belarus, round 2 : 4/9 hits, 3.00 expected hits 4 infantry owned by the Russians lost in Belarus 6 infantry owned by the Germans lost in Belarus 1 fighter owned by the Russians and 2 tactical_bombers owned by the Russians retreated 2 infantry owned by the Russians, 1 armour owned by the Russians and 4 artilleries owned by the Russians retreated to Bryansk Germans win with 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 4 infantry Casualties for Germans: 6 infantry Non Combat Move - Russians 1 fighter moved from Ukraine to Russia 1 fighter and 2 tactical_bombers moved from Belarus to Russia 2 artilleries moved from Russia to Bryansk 5 infantry moved from Russia to Bryansk 2 infantry moved from Olgiy to Kansu 1 infantry moved from Dzavhan to Olgiy 1 infantry moved from Ulaanbaatar to Dzavhan 2 infantry moved from Buyant-Uhaa to Central Mongolia 1 artillery and 1 infantry moved from Novosibirsk to Kansu 1 mech_infantry moved from Novosibirsk to Kansu 1 infantry moved from Kansu to Tsinghai 2 infantry moved from Samara to Novosibirsk 3 mech_infantrys moved from Russia to Samara Place Units - Russians 3 artilleries and 5 infantry placed in Russia 2 mech_infantrys placed in Russia 1 mech_infantry placed in Volgograd Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 43 PUsCombat Hit Differential Summary :
Germans regular : 2.50 Russians regular : -4.17 -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 battleship and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 armour moved from Manchuria to Sakha Japanese take Sakha from Russians 3 infantry moved from Anhwe to Hopei 2 infantry moved from Shensi to Sikang 1 artillery moved from Shensi to Sikang 1 armour moved from Shensi to Sikang 2 tactical_bombers moved from Shensi to Sikang 2 fighters moved from Shensi to Sikang 1 infantry moved from Kwangsi to French Indo China 1 armour moved from Hunan to French Indo China 1 infantry moved from Kwangsi to French Indo China 1 infantry moved from Kwangsi to Hunan 1 artillery and 2 infantry moved from Kwangtung to Kwangsi 2 infantry moved from Hunan to Yunnan 1 artillery moved from Hunan to Yunnan 3 infantry moved from Kiangsu to Anhwe 2 fighters moved from Hunan to Yunnan 1 fighter moved from Hunan to French Indo China 1 tactical_bomber moved from Hunan to Yunnan 1 tactical_bomber moved from Hunan to French Indo China 1 fighter moved from 20 Sea Zone to 43 Sea Zone 1 bomber moved from Hunan to Yunnan 1 bomber moved from Hunan to French Indo China Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Yunnan Japanese attack with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber British defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 6/7 hits, 3,17 expected hits Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Battle in French Indo China Japanese attack with 1 armour, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 armour, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 3/6 hits, 2,67 expected hits UK_Pacific roll dice for 2 infantry in French Indo China, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in French Indo China 2 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for British: 2 infantry Battle in Sikang Japanese attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers British defend with 2 mech_infantrys Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Sikang, round 2 : 3/8 hits, 3,67 expected hits Chinese roll dice for 2 mech_infantrys in Sikang, round 2 : 0/2 hits, 0,67 expected hits 2 mech_infantrys owned by the British lost in Sikang Japanese win, taking Sikang from Chinese with 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 2 mech_infantrys Non Combat Move - Japanese 2 fighters moved from Sikang to Shensi 2 tactical_bombers moved from Sikang to Shensi 1 bomber moved from Yunnan to Hunan 2 fighters moved from Yunnan to Hunan 1 tactical_bomber moved from Yunnan to Hunan 1 tactical_bomber moved from French Indo China to Hunan 1 fighter moved from French Indo China to Hunan 1 bomber moved from French Indo China to Hunan 1 fighter moved from 43 Sea Zone to 20 Sea Zone Place Units - Japanese 1 battleship placed in 6 Sea Zone 3 infantry placed in Kwangtung 3 infantry placed in Kiangsu 3 infantry placed in Manchuria Turn Complete - Japanese Japanese collect 45 PUs; end with 45 PUsCombat Hit Differential Summary :
Chinese regular : -1,33 Japanese regular : 2,50 UK_Pacific regular : 1,33 -
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - Americans Americans buy 3 artilleries, 2 fighters, 1 infantry, 4 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 bomber moved from French Guiana to 92 Sea Zone 3 artilleries and 5 infantry moved from Central United States to 101 Sea Zone 3 artilleries, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 2 infantry moved from Brazil to British Guiana 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 3 artilleries, 6 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in 92 Sea Zone Americans attack with 1 bomber, 3 fighters, 1 submarine and 1 tactical_bomber Italians defend with 1 cruiser, 3 destroyers, 1 submarine and 3 transports Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 92 Sea Zone Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits Italians roll dice for 1 cruiser, 3 destroyers and 3 transports in 92 Sea Zone, round 2 : 0/4 hits, 1.50 expected hits 3 destroyers owned by the Italians lost in 92 Sea Zone 1 submarine owned by the Italians submerged Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 92 Sea Zone, round 3 : 4/5 hits, 2.83 expected hits Italians roll dice for 1 cruiser and 3 transports in 92 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Americans lost in 92 Sea Zone 1 cruiser owned by the Italians and 3 transports owned by the Italians lost in 92 Sea Zone Americans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 41 Casualties for Americans: 1 fighter and 1 submarine Casualties for Italians: 1 cruiser, 3 destroyers and 3 transports Battle in Gibraltar Americans attack with 3 artilleries, 6 infantry and 1 mech_infantry Italians defend with 1 harbour and 6 infantry Americans roll dice for 3 artilleries, 6 infantry and 1 mech_infantry in Gibraltar, round 2 : 3/10 hits, 2.67 expected hits Italians roll dice for 6 infantry in Gibraltar, round 2 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Americans lost in Gibraltar 3 infantry owned by the Italians lost in Gibraltar Americans roll dice for 3 artilleries, 3 infantry and 1 mech_infantry in Gibraltar, round 3 : 4/7 hits, 2.17 expected hits Italians roll dice for 3 infantry in Gibraltar, round 3 : 3/3 hits, 1.00 expected hits 3 infantry owned by the Americans lost in Gibraltar 3 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 6 infantry Casualties for Italians: 6 infantry Non Combat Move - Americans 1 bomber moved from 92 Sea Zone to Morocco 2 fighters and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone 2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Western United States to 91 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 2 carriers and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Western United States to 30 Sea Zone 1 fighter moved from Hawaiian Islands to Queensland 1 battleship moved from 39 Sea Zone to 42 Sea Zone Place Units - Americans 2 submarines and 1 transport placed in 10 Sea Zone 2 submarines and 2 transports placed in 101 Sea Zone 2 artilleries placed in Central United States 1 artillery, 2 fighters and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
Americans regular : 3.50 Italians regular : 2.83 -
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - Americans Americans buy 3 artilleries, 2 fighters, 1 infantry, 4 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 bomber moved from French Guiana to 92 Sea Zone 3 artilleries and 5 infantry moved from Central United States to 101 Sea Zone 3 artilleries, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 2 infantry moved from Brazil to British Guiana 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 3 artilleries, 6 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in 92 Sea Zone Americans attack with 1 bomber, 3 fighters, 1 submarine and 1 tactical_bomber Italians defend with 1 cruiser, 3 destroyers, 1 submarine and 3 transports Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 92 Sea Zone Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits Italians roll dice for 1 cruiser, 3 destroyers and 3 transports in 92 Sea Zone, round 2 : 0/4 hits, 1.50 expected hits 3 destroyers owned by the Italians lost in 92 Sea Zone 1 submarine owned by the Italians submerged Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 92 Sea Zone, round 3 : 4/5 hits, 2.83 expected hits Italians roll dice for 1 cruiser and 3 transports in 92 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Americans lost in 92 Sea Zone 1 cruiser owned by the Italians and 3 transports owned by the Italians lost in 92 Sea Zone Americans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 41 Casualties for Americans: 1 fighter and 1 submarine Casualties for Italians: 1 cruiser, 3 destroyers and 3 transports Battle in Gibraltar Americans attack with 3 artilleries, 6 infantry and 1 mech_infantry Italians defend with 1 harbour and 6 infantry Americans roll dice for 3 artilleries, 6 infantry and 1 mech_infantry in Gibraltar, round 2 : 3/10 hits, 2.67 expected hits Italians roll dice for 6 infantry in Gibraltar, round 2 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Americans lost in Gibraltar 3 infantry owned by the Italians lost in Gibraltar Americans roll dice for 3 artilleries, 3 infantry and 1 mech_infantry in Gibraltar, round 3 : 4/7 hits, 2.17 expected hits Italians roll dice for 3 infantry in Gibraltar, round 3 : 3/3 hits, 1.00 expected hits 3 infantry owned by the Americans lost in Gibraltar 3 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 6 infantry Casualties for Italians: 6 infantry Non Combat Move - Americans 1 bomber moved from 92 Sea Zone to Morocco 2 fighters and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone 2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Western United States to 91 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 2 carriers and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Western United States to 30 Sea Zone 1 fighter moved from Hawaiian Islands to Queensland 1 battleship moved from 39 Sea Zone to 42 Sea Zone Place Units - Americans 2 submarines and 1 transport placed in 10 Sea Zone 2 submarines and 2 transports placed in 101 Sea Zone 2 artilleries placed in Central United States 1 artillery, 2 fighters and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Shan State to French Indo China 1 fighter moved from India to French Indo China 1 bomber and 3 mech_infantrys moved from Turkmenistan to Sikang 1 artillery and 2 infantry moved from Burma to Yunnan 1 fighter and 1 tactical_bomber moved from Burma to Yunnan Combat - British Battle in Yunnan British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 artillery and 2 infantry British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/5 hits, 2.00 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Japanese: 1 artillery and 2 infantry Battle in French Indo China British attack with 1 fighter and 2 infantry Japanese defend with 1 armour British roll dice for 1 fighter and 2 infantry in French Indo China, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 armour in French Indo China, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British lost in French Indo China 1 armour owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 1 armour Battle in Sikang British attack with 1 bomber and 3 mech_infantrys Japanese defend with 1 armour, 1 artillery and 2 infantry British roll dice for 1 bomber and 3 mech_infantrys in Sikang, round 2 : 0/4 hits, 1.17 expected hits Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Sikang, round 2 : 3/4 hits, 1.50 expected hits 3 mech_infantrys owned by the British lost in Sikang 1 bomber owned by the British retreated Japanese win with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is -12 Casualties for British: 3 mech_infantrys Non Combat Move - British 2 infantry moved from Burma to Shan State 1 fighter moved from Yunnan to India 1 artillery, 1 infantry and 1 mech_infantry moved from India to Burma 1 fighter moved from French Indo China to Burma 1 tactical_bomber moved from Yunnan to Burma 1 bomber moved from Sikang to India 3 mech_infantrys moved from Persia to Turkmenistan 1 armour, 3 artilleries, 1 fighter, 11 infantry and 1 mech_infantry moved from Tobruk to Libya 1 transport moved from 91 Sea Zone to 106 Sea Zone 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 81 Sea Zone to 97 Sea Zone 1 battleship and 2 destroyers moved from 81 Sea Zone to 98 Sea Zone 1 cruiser moved from 81 Sea Zone to 98 Sea Zone 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to Syria 1 armour and 1 mech_infantry moved from Egypt to Iraq 2 infantry moved from Egypt to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Syria 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 submarine moved from 39 Sea Zone to 76 Sea Zone Place Units - British 2 submarines placed in 98 Sea Zone 1 armour and 2 mech_infantrys placed in Persia 1 artillery and 1 infantry placed in Quebec Turn Complete - British British collect 33 PUs; end with 33 PUs Place Units - UK_Pacific 2 artilleries and 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Some Units in India change ownership: 2 artilleries and 4 infantryCombat Hit Differential Summary :
Americans regular : 3.50 Japanese regular : 1.00 Italians regular : 2.83 British regular : 1.00 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - Italians Italians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tunisia to Algeria Italians take Algeria from British 1 submarine moved from 92 Sea Zone to 95 Sea Zone 2 armour moved from Romania to Ukraine 1 armour moved from Bessarabia to Ukraine 1 infantry moved from Bessarabia to Ukraine Combat - Italians Battle in Ukraine Italians attack with 3 armour and 1 infantry Russians defend with 1 factory_minor and 2 infantry Italians roll dice for 3 armour and 1 infantry in Ukraine, round 2 : 2/4 hits, 1,67 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Italians lost in Ukraine 2 infantry owned by the Russians lost in Ukraine Italians win, taking Ukraine from Russians with 3 armour remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Italians Place Units - Italians 1 artillery and 3 infantry placed in Northern Italy 1 artillery and 1 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5 Italians collect 12 PUs (3 lost to blockades); end with 12 PUsCombat Hit Differential Summary :
Italians regular : 0,33 Russians regular : 0,33 -
TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 26 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 fighter moved from New South Wales to 42 Sea Zone Place Units - ANZAC 1 fighter and 1 tactical_bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 16 Optional[PUs] Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 26 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 fighter moved from New South Wales to 42 Sea Zone Place Units - ANZAC 1 fighter and 1 tactical_bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 16 Optional[PUs] Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Combat Move - French 1 destroyer moved from 98 Sea Zone to 92 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 battleship, 2 fighters and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 artilleries moved from Western Ukraine to Eastern Poland 1 infantry moved from Western Ukraine to Eastern Poland 1 infantry moved from Romania to Eastern Poland 2 armour moved from Romania to Eastern Poland 1 artillery moved from Belarus to Novgorod 3 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 infantry moved from Belarus to Archangel 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians Combat - Germans Non Combat Move - Germans Place Units - Germans 1 battleship and 4 transports placed in 112 Sea Zone 2 fighters placed in Western Germany 3 infantry placed in Novgorod 3 infantry placed in Romania 1 armour placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4 Germans collect 51 PUs (2 lost to blockades); end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 56 Optional[PUs] Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :





