No intercept
Newenr85 axis vs cwglee allies +40 g40 oob
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Non Combat Move - Americans 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour moved from Central United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 armour and 1 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia 1 carrier moved from 101 Sea Zone to 106 Sea Zone 2 destroyers and 2 fighters moved from 101 Sea Zone to 106 Sea Zone 1 infantry moved from Central United States to Western United States 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Central United States to Western United States Place Units - Americans 3 submarines and 1 transport placed in 10 Sea Zone 1 carrier, 2 destroyers and 1 transport placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Shensi Chinese take Shensi from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 artillery placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs Purchase Units - British British buy 1 airfield, 1 artillery and 1 factory_minor; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 6 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British 2 infantry moved from Iraq to Trans-Jordan 1 bomber moved from Persia to Trans-Jordan 2 infantry moved from Yunnan to French Indo China 1 fighter moved from Burma to French Indo China 2 mech_infantrys moved from Yunnan to Malaya 1 tactical_bomber moved from Burma to Malaya 1 infantry moved from Northwest Persia to Iraq 1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt 3 fighters and 1 tactical_bomber moved from Egypt to Trans-Jordan 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 artillery moved from Kenya to Anglo Egyptian Sudan 1 mech_infantry moved from Persia to Syria British take Syria from Italians 1 mech_infantry moved from Persia to Trans-Jordan Combat - British Battle in Trans-Jordan British attack with 1 bomber, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 artillery British roll dice for 1 bomber, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 3/8 hits, 3.33 expected hits Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Trans-Jordan 1 artillery owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 bomber, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Italians: 1 artillery Battle in French Indo China British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in French Indo China, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Malaya British attack with 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 harbour and 1 infantry British roll dice for 2 mech_infantrys and 1 tactical_bomber in Malaya, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 mech_infantrys and 1 tactical_bomber in Malaya, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Malaya, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Malaya 1 infantry owned by the Japanese lost in Malaya British win, taking Malaya from Japanese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from French Indo China to Burma 1 tactical_bomber moved from Malaya to Burma 3 aaGuns and 2 artilleries moved from Yunnan to Burma 1 armour and 5 infantry moved from Yunnan to Burma 1 artillery and 4 infantry moved from India to Burma 1 destroyer moved from 39 Sea Zone to 80 Sea Zone 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 bomber moved from Trans-Jordan to Persia 1 bomber moved from Egypt to Persia 3 fighters and 1 tactical_bomber moved from Trans-Jordan to Egypt Place Units - British 1 airfield placed in Egypt 1 factory_minor placed in Iraq 1 artillery placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6 British collect 33 PUs (1 lost to blockades); end with 33 PUs Place Units - UK_Pacific 6 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6,5,1 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6 UK_Pacific collect 14 PUs (2 lost to blockades); end with 15 PUs Some Units in India change ownership: 6 infantry and 1 mech_infantryCombat Hit Differential Summary :
Japanese regular : 0.00 Italians regular : 0.67 British regular : 0.17 -
TripleA Manual Gamesave Post: ANZAC round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - ANZACCombat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 factory_minor, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 3 fighters moved from Yunnan to 36 Sea Zone 1 infantry moved from Yunnan to Burma Combat - ANZAC Battle in 36 Sea Zone ANZAC attack with 3 fighters Japanese defend with 1 destroyer and 4 transports ANZAC roll dice for 3 fighters in 36 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer and 4 transports in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the ANZAC lost in 36 Sea Zone 1 destroyer owned by the Japanese lost in 36 Sea Zone 4 transports owned by the Japanese lost in 36 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 26 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 destroyer and 4 transports Non Combat Move - ANZAC 2 fighters moved from 36 Sea Zone to Philippines 1 artillery and 1 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland 1 submarine and 1 transport placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 26 Optional[PUs] Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : -0.50 -
@cwglee51 sramble?

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@newenr85 triplea_42291_4fre-2.tsvg
scramble save file -
@newenr85 none
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TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 5 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 tactical_bomber moved from Southern Italy to 98 Sea Zone 1 fighter moved from Southern Italy to 98 Sea Zone 2 armour moved from Southern France to 93 Sea Zone 2 artilleries moved from Southern France to 93 Sea Zone 4 infantry moved from Southern France to 93 Sea Zone 2 armour, 2 artilleries, 1 battleship, 1 cruiser, 4 infantry and 4 transports moved from 93 Sea Zone to 98 Sea Zone 2 armour moved from 98 Sea Zone to Egypt 2 artilleries moved from 98 Sea Zone to Egypt 4 infantry moved from 98 Sea Zone to Egypt 2 bombers, 4 fighters and 4 tactical_bombers moved from Tobruk to Egypt 10 infantry moved from Slovakia Hungary to Romania 3 artilleries moved from Slovakia Hungary to Romania 4 mech_infantrys moved from Germany to Romania 3 artilleries moved from Germany to Poland 3 infantry moved from Germany to Poland 2 mech_infantrys moved from Western Germany to Poland 1 armour moved from Poland to Romania Combat - Germans Battle in Egypt Germans attack with 2 armour, 2 artilleries, 2 bombers, 4 fighters, 4 infantry and 4 tactical_bombers British defend with 1 airfield, 1 armour, 2 artilleries, 3 fighters, 1 harbour, 4 infantry, 2 mech_infantrys and 1 tactical_bomber; French defend with 1 infantry; ANZAC defend with 1 infantry Germans roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1,17 expected hits Germans roll dice for 2 armour, 2 artilleries, 2 bombers, 4 fighters, 4 infantry and 4 tactical_bombers in Egypt, round 2 : 8/18 hits, 8,67 expected hits British roll dice for 1 armour, 2 artilleries, 3 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 7/15 hits, 6,33 expected hits 2 artilleries owned by the Germans, 1 fighter owned by the Germans and 4 infantry owned by the Germans lost in Egypt 1 infantry owned by the ANZAC, 2 mech_infantrys owned by the British, 1 infantry owned by the French, 1 artillery owned by the British and 4 infantry owned by the British lost in Egypt Germans roll dice for 2 armour, 2 bombers, 3 fighters and 4 tactical_bombers in Egypt, round 3 : 4/11 hits, 6,50 expected hits British roll dice for 1 armour, 1 artillery, 3 fighters and 1 tactical_bomber in Egypt, round 3 : 2/6 hits, 3,33 expected hits 2 tactical_bombers owned by the Germans lost in Egypt 1 tactical_bomber owned by the British, 1 artillery owned by the British, 1 fighter owned by the British and 1 armour owned by the British lost in Egypt Germans roll dice for 2 armour, 2 bombers, 3 fighters and 2 tactical_bombers in Egypt, round 4 : 7/9 hits, 5,17 expected hits British roll dice for 2 fighters in Egypt, round 4 : 1/2 hits, 1,33 expected hits 1 fighter owned by the Germans lost in Egypt 2 fighters owned by the British lost in Egypt Germans win, taking Egypt from British with 2 armour, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 19 Casualties for Germans: 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers Casualties for British: 1 armour, 2 artilleries, 3 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber Casualties for ANZAC: 1 infantry Casualties for French: 1 infantry Non Combat Move - Germans 1 fighter moved from 98 Sea Zone to Alexandria 1 tactical_bomber moved from 98 Sea Zone to Alexandria 2 fighters moved from Egypt to Alexandria 2 tactical_bombers moved from Egypt to Alexandria 2 bombers moved from Egypt to Alexandria 1 bomber moved from Alexandria to Tunisia 1 bomber moved from Alexandria to Tunisia Place Units - Germans 5 artilleries and 5 infantry placed in Germany 2 armour and 1 mech_infantry placed in Western Germany 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5 Germans collect 44 PUs (2 lost to blockades); end with 44 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 Optional[PUs]; end with 49 Optional[PUs] Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 54 Optional[PUs]Combat Hit Differential Summary :
Germans regular : -1,50 British regular : -1,00 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 6 infantry moved from Karelia to Finland 3 fighters and 1 tactical_bomber moved from Novgorod to Finland 2 armour and 2 mech_infantrys moved from Novgorod to Finland 2 infantry moved from Ukraine to Bessarabia 1 fighter moved from Russia to Bessarabia Combat - Russians Battle in Bessarabia Russians attack with 1 fighter and 2 infantry Italians defend with 1 armour Russians roll dice for 1 fighter and 2 infantry in Bessarabia, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 armour in Bessarabia, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Bessarabia Russians roll dice for 1 fighter and 1 infantry in Bessarabia, round 3 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 armour in Bessarabia, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Bessarabia 1 armour owned by the Italians lost in Bessarabia Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Italians: 1 armour Battle in Finland Russians attack with 2 armour, 3 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 7 infantry Russians roll dice for 2 armour, 3 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in Finland, round 2 : 6/14 hits, 4.50 expected hits Germans roll dice for 7 infantry in Finland, round 2 : 1/7 hits, 2.33 expected hits 1 infantry owned by the Russians lost in Finland 6 infantry owned by the Germans lost in Finland Russians roll dice for 2 armour, 3 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Finland, round 3 : 4/13 hits, 4.33 expected hits Germans roll dice for 1 infantry in Finland, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Finland 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 2 armour, 3 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Russians: 2 infantry Casualties for Germans: 7 infantry Non Combat Move - Russians 1 fighter moved from Bessarabia to Belarus 1 artillery moved from Ukraine to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Russia to Bryansk 1 armour and 1 mech_infantry moved from Novgorod to Belarus 3 fighters and 1 tactical_bomber moved from Finland to Novgorod Place Units - Russians 1 artillery and 2 infantry placed in Ukraine 1 artillery and 2 infantry placed in Novgorod 1 armour and 4 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 39 PUs; end with 39 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 Optional[PUs]; end with 44 Optional[PUs] Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUsCombat Hit Differential Summary :
Italians regular : 1.00 Germans regular : -0.67 Russians regular : 0.67 -
@cwglee51 Scramble ?

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@newenr85 none
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TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone 1 fighter moved from 35 Sea Zone to Philippines 1 tactical_bomber moved from 35 Sea Zone to Philippines 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery moved from Kwangsi to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 2 fighters moved from Kwangsi to Philippines 1 infantry moved from Kansu to Shensi 1 fighter moved from Kweichow to Shensi 1 tactical_bomber moved from Kweichow to Shensi 2 infantry moved from Kwangsi to French Indo China 1 artillery moved from Kwangsi to French Indo China 2 fighters moved from Kwangsi to French Indo China 1 tactical_bomber moved from Kwangsi to French Indo China 1 bomber moved from Kiangsu to French Indo China 1 artillery and 1 infantry moved from Kwangtung to Kwangsi 2 artilleries and 1 infantry moved from Kiangsu to Kiangsi 1 bomber moved from Japan to Kwangtung 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone Combat - Japanese Battle in Philippines Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry; ANZAC defend with 2 fighters Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 2/2 hits, 1,17 expected hits Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 3/6 hits, 2,83 expected hits Americans roll dice for 2 fighters and 2 infantry in Philippines, round 2 : 1/4 hits, 2,00 expected hits 1 fighter owned by the Japanese lost in Philippines 2 fighters owned by the ANZAC and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for Japanese: 1 fighter Casualties for ANZAC: 2 fighters Casualties for Americans: 2 infantry Battle in French Indo China Japanese attack with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 6/7 hits, 3,17 expected hits UK_Pacific roll dice for 2 infantry in French Indo China, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in French Indo China 2 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for British: 2 infantry Battle in Shensi Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 3/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi 1 infantry owned by the Chinese lost in Shensi Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter could not land in 35 Sea Zone and was removed 1 fighter moved from Shensi to Kweichow 1 tactical_bomber moved from Shensi to Kweichow 2 fighters moved from French Indo China to Kwangsi 1 tactical_bomber moved from French Indo China to Kwangsi 1 bomber moved from French Indo China to Kwangsi 1 fighter moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone Place Units - Japanese 1 factory_minor placed in Kwangtung 1 artillery and 1 infantry placed in Kiangsu 2 destroyers and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 40 PUs; end with 40 PUsCombat Hit Differential Summary :
Chinese regular : 0,67 Americans regular : -1,00 Japanese regular : 5,50 UK_Pacific regular : 1,33 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 106 Sea Zone to 109 Sea Zone Americans take 106 Sea Zone from Germans 1 fighter moved from 106 Sea Zone to 119 Sea Zone 1 fighter moved from 106 Sea Zone to 109 Sea Zone 1 destroyer moved from 106 Sea Zone to 119 Sea Zone Combat - Americans Battle in 109 Sea Zone Americans attack with 1 destroyer and 1 fighter Germans defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone Americans win, taking 109 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 119 Sea Zone Americans attack with 1 destroyer and 1 fighter Germans defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 119 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 119 Sea Zone Americans win, taking 119 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 fighter moved from 119 Sea Zone to 109 Sea Zone 1 carrier moved from 106 Sea Zone to 109 Sea Zone 1 armour and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom 1 carrier and 1 fighter moved from 101 Sea Zone to 106 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 artillery and 1 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 fighter moved from Eastern United States to 106 Sea Zone 1 artillery and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 3 carriers, 3 cruisers, 4 destroyers, 5 fighters, 2 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 bomber moved from Hawaiian Islands to Queensland 3 fighters moved from Hawaiian Islands to Queensland 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island Place Units - Americans 1 carrier and 1 transport placed in 101 Sea Zone 3 submarines placed in 10 Sea Zone 1 bomber placed in Western United States 1 infantry placed in Eastern United States 1 fighter and 1 tactical_bomber placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai 2 artilleries placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs Purchase Units - British British buy 1 armour, 2 artilleries, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt 2 bombers moved from Persia to Egypt 1 mech_infantry moved from Malaya to French Indo China 1 fighter and 1 tactical_bomber moved from Burma to French Indo China Combat - British Battle in Egypt British attack with 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry Germans defend with 1 airfield, 2 armour and 1 harbour British roll dice for 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry in Egypt, round 2 : 2/5 hits, 2.17 expected hits Germans roll dice for 2 armour in Egypt, round 2 : 2/2 hits, 1.00 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Egypt 2 armour owned by the Germans lost in Egypt British win, taking Egypt from Germans with 1 artillery and 2 bombers remaining. Battle score for attacker is 5 Casualties for British: 1 infantry and 1 mech_infantry Casualties for Germans: 2 armour Battle in French Indo China British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 artillery British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 artillery in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 3 aaGuns and 12 infantry moved from Burma to Shan State 1 armour and 3 artilleries moved from Burma to Shan State 1 mech_infantry moved from India to Shan State 6 infantry moved from India to Burma 1 mech_infantry moved from Syria to Iraq 2 bombers moved from Egypt to Iraq 1 battleship, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone Place Units - British 2 artilleries and 1 infantry placed in Iraq 1 armour and 2 mech_infantrys placed in Persia 2 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1 British collect 33 PUs (1 lost to blockades); end with 33 PUs Place Units - UK_Pacific 1 artillery, 1 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 16 PUs; end with 16 PUs Some Units in India change ownership: 1 artillery, 1 infantry and 2 mech_infantrys Turning on Edit Mode EDIT: Removing units owned by British from Persia: 1 artillery EDIT: Adding units owned by British to Iraq: 1 artillery EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : 0.50 Japanese regular : -0.33 Germans regular : 0.50 British regular : 0.50 -
TripleA Manual Gamesave Post: Italians round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Italians Italians buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Italians 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Alexandria to Egypt 1 cruiser, 1 destroyer and 1 submarine moved from 92 Sea Zone to 98 Sea Zone 1 artillery moved from Southern Italy to 97 Sea Zone 1 armour moved from Southern Italy to 97 Sea Zone 1 armour moved from Northern Italy to 97 Sea Zone 3 infantry moved from Southern Italy to 97 Sea Zone 2 armour, 1 artillery, 1 destroyer, 3 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone 3 infantry moved from 98 Sea Zone to Egypt 1 artillery moved from 98 Sea Zone to Egypt 2 armour moved from 98 Sea Zone to Egypt Combat - Italians Battle in Egypt Italians attack with 3 armour, 2 artilleries, 4 infantry and 1 mech_infantry British defend with 1 airfield, 1 artillery and 1 harbour Italians roll dice for 1 cruiser in Egypt, round 2 : 1/1 hits, 0,50 expected hits British roll dice for 1 artillery in Egypt, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Egypt Italians win, taking Egypt from British with 3 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Italians 1 aaGun moved from Northern Italy to Southern Italy Place Units - Italians 2 transports placed in 97 Sea Zone 1 artillery and 2 infantry placed in Southern Italy 1 artillery placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUsCombat Hit Differential Summary :
Italians regular : 0,50 British regular : -0,33 -
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 3 fighters; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to Queensland Non Combat Move - ANZAC Place Units - ANZAC 3 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 21 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 27 Optional[PUs] Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs Combat Move - French 1 fighter moved from United Kingdom to Scotland Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 2 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 9 armour, 5 artilleries, 18 infantry and 4 mech_infantrys moved from Romania to Bessarabia 5 artilleries and 5 infantry moved from Germany to Poland 2 armour moved from Western Germany to Poland 1 mech_infantry moved from Western Germany to Poland 1 tactical_bomber moved from Alexandria to Bessarabia 1 fighter moved from Alexandria to Bessarabia 1 tactical_bomber moved from Alexandria to Bessarabia 1 fighter moved from Alexandria to Bessarabia 4 transports moved from 98 Sea Zone to 93 Sea Zone 1 cruiser moved from 98 Sea Zone to 92 Sea Zone 1 fighter moved from Alexandria to Northern Italy 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 submarine moved from 91 Sea Zone to 90 Sea Zone 3 infantry moved from Slovakia Hungary to Eastern Poland Germans take Eastern Poland from Russians 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Slovakia Hungary to Eastern Poland 1 infantry moved from Poland to Baltic States 1 tactical_bomber moved from Alexandria to Egypt 2 bombers moved from Tunisia to France Combat - Germans Non Combat Move - Germans 1 aaGun moved from Germany to Poland 1 aaGun moved from Slovakia Hungary to Romania 2 artilleries moved from Slovakia Hungary to Romania Place Units - Germans 1 infantry placed in Southern France 1 artillery and 1 infantry placed in France 2 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber placed in Germany Germans undo move 3. 1 infantry placed in Western Germany 2 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber placed in Germany Germans undo move 4. 1 fighter and 1 tactical_bomber placed in Western Germany 2 armour, 1 artillery and 1 mech_infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2 Germans collect 42 PUs (2 lost to blockades); end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 47 Optional[PUs]Combat Hit Differential Summary :
-
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Russians Russians buy 1 armour, 3 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Novgorod to Baltic States 1 infantry moved from Belarus to Baltic States 1 fighter moved from Novgorod to Baltic States 1 fighter moved from Belarus to Baltic States 2 fighters and 1 tactical_bomber moved from Novgorod to Eastern Poland 4 infantry moved from Belarus to Eastern Poland 1 infantry moved from Finland to Norway Russians take Norway from Germans Combat - Russians Battle in Baltic States Russians attack with 2 fighters and 3 infantry Germans defend with 2 infantry Russians roll dice for 2 fighters and 3 infantry in Baltic States, round 2 : 2/5 hits, 1.50 expected hits Germans roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Baltic States 2 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Eastern Poland Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber Germans defend with 4 infantry Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/7 hits, 2.33 expected hits Germans roll dice for 4 infantry in Eastern Poland, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland 3 infantry owned by the Germans lost in Eastern Poland Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 2/6 hits, 2.17 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Russians: 1 infantry Casualties for Germans: 4 infantry Non Combat Move - Russians 2 fighters moved from Baltic States to Novgorod 2 fighters and 1 tactical_bomber moved from Eastern Poland to Novgorod 1 artillery moved from Novgorod to Belarus 2 aaGuns, 1 armour, 1 artillery, 8 infantry and 3 mech_infantrys moved from Belarus to Bryansk 1 armour and 4 mech_infantrys moved from Russia to Bryansk 23 infantry moved from Western Ukraine to Bryansk 2 aaGuns moved from Western Ukraine to Bryansk 1 artillery moved from Western Ukraine to Bryansk 10 artilleries moved from Western Ukraine to Bryansk 2 infantry moved from Ukraine to Bryansk 1 artillery moved from Ukraine to Bryansk 3 infantry moved from Finland to Karelia 2 armour and 2 mech_infantrys moved from Finland to Novgorod Place Units - Russians 1 infantry placed in Ukraine 3 artilleries placed in Novgorod 1 armour and 2 mech_infantrys placed in Volgograd 6 infantry placed in Russia Turn Complete - Russians Russians collect 42 PUs; end with 42 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 Optional[PUs]; end with 47 Optional[PUs] Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 53 PUsCombat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 1.00 -
TripleA Manual Gamesave Post: Japanese round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Japan to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 5 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 2 infantry moved from Kwangsi to French Indo China 1 bomber moved from Kwangsi to India 1 tactical_bomber moved from Kwangsi to French Indo China 2 fighters moved from Kwangsi to French Indo China 2 artilleries and 1 infantry moved from Kiangsi to Kwangsi 1 artillery and 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from 43 Sea Zone to Borneo 1 bomber moved from Kwangtung to French Indo China Combat - Japanese Strategic bombing raid in India UK_Pacific roll AA dice in India : 0/1 hits, 0,17 expected hits Bombing raid in India rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in India causes 8 damage total. Battle in Borneo Battle in French Indo China Japanese attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber British defend with 1 mech_infantry Japanese roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 3/6 hits, 2,67 expected hits UK_Pacific roll dice for 1 mech_infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in French Indo China Japanese win, taking Borneo from UK_Pacific, taking French Indo China from UK_Pacific with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Japanese 1 bomber moved from India to Kwangsi 2 fighters moved from French Indo China to Kwangsi 1 bomber moved from French Indo China to Kwangsi 1 tactical_bomber moved from French Indo China to Kwangsi 3 infantry moved from 36 Sea Zone to Kwangsi 1 artillery moved from 36 Sea Zone to Kwangsi Place Units - Japanese 3 armour placed in Kiangsu 1 artillery and 2 infantry placed in Kwangtung 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 44 PUs; end with 44 PUsCombat Hit Differential Summary :
Japanese regular : 0,33 UK_Pacific AA : -0,17 UK_Pacific regular : -0,33 -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Americans Americans buy 3 artilleries, 1 destroyer, 3 infantry, 3 submarines and 3 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 destroyer moved from 101 Sea Zone to 90 Sea Zone 1 destroyer moved from 106 Sea Zone to 103 Sea Zone 1 destroyer moved from 109 Sea Zone to 104 Sea Zone 2 fighters moved from 109 Sea Zone to 104 Sea Zone 2 fighters moved from 106 Sea Zone to 103 Sea Zone 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 90 Sea Zone 1 bomber moved from Queensland to 43 Sea Zone Combat - Americans Battle in 43 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 103 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 103 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 103 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 104 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 90 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 90 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 submarine in 90 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 90 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 90 Sea Zone to 101 Sea Zone 2 fighters moved from 103 Sea Zone to 109 Sea Zone 2 fighters moved from 104 Sea Zone to 109 Sea Zone 1 carrier moved from 106 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 destroyer moved from 119 Sea Zone to 109 Sea Zone 1 bomber moved from 43 Sea Zone to Shan State 1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone 3 submarines moved from 30 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Western United States to Queensland Place Units - Americans 1 destroyer and 3 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Eastern United States 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Kansu Chinese take Kansu from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 artilleries and 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs Purchase Units - British British buy 1 artillery, 5 infantry and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 4x factory_major; Remaining resources: 12 PUs; UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from Shan State to French Indo China 1 fighter moved from Shan State to 36 Sea Zone 1 artillery moved from Shan State to French Indo China 1 tactical_bomber moved from Shan State to French Indo China 1 armour moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 armour moved from Siam to Shan State 2 mech_infantrys moved from Belgian Congo to Kenya 2 mech_infantrys moved from Union of South Africa to Belgian Congo Combat - British Battle in 36 Sea Zone British attack with 1 fighter Japanese defend with 2 transports 2 transports owned by the Japanese lost in 36 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in French Indo China British attack with 1 artillery, 3 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/5 hits, 1.50 expected hits Japanese roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in French Indo China British roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in French Indo China, round 3 : 2/5 hits, 1.50 expected hits Japanese roll dice for 1 infantry in French Indo China, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Indo China 1 infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for British: 1 infantry Non Combat Move - British 1 tactical_bomber moved from French Indo China to Shan State 1 fighter moved from 36 Sea Zone to Shan State 6 infantry moved from Burma to Shan State 2 mech_infantrys moved from India to Shan State 1 artillery and 1 infantry moved from India to Burma 1 armour and 2 mech_infantrys moved from Persia to Iraq Place Units - British 2 transports placed in 106 Sea Zone 1 artillery and 2 infantry placed in Iraq 3 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3,5,2,4,3 British collect 30 PUs (2 lost to blockades); end with 30 PUs Place Units - UK_Pacific 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 13 PUs Some Units in India change ownership: 4 infantryCombat Hit Differential Summary :
Americans regular : 0.83 Japanese regular : 0.00 Germans regular : -0.50 British regular : 0.00 -
TripleA Manual Gamesave Post: Italians round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Italians Italians buy 1 artillery, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 armour and 1 mech_infantry moved from Egypt to French Equatorial Africa Italians take Anglo Egyptian Sudan from British Italians take French Equatorial Africa from French 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Egypt to Trans-Jordan Italians take Trans-Jordan from British 1 fighter moved from Southern Italy to Egypt 1 artillery moved from Northern Italy to 97 Sea Zone 1 artillery moved from Southern Italy to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone 3 transports moved from 98 Sea Zone to 97 Sea Zone Combat - Italians Non Combat Move - Italians 1 artillery moved from 98 Sea Zone to Egypt 1 infantry moved from 98 Sea Zone to Egypt 1 artillery moved from 98 Sea Zone to Egypt 1 infantry moved from 98 Sea Zone to Egypt Place Units - Italians 1 factory_minor placed in Egypt 1 artillery and 2 infantry placed in Southern Italy Italians undo move 2. 1 fighter placed in Southern Italy 2 infantry placed in Southern Italy 1 artillery placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 infantry moved from Burma to Shan State Combat - ANZAC Battle in Borneo ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Borneo ANZAC win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 2 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 carrier and 1 submarine placed in 54 Sea Zone 1 fighter placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 26 Optional[PUs] Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.67 ANZAC regular : 0.67





