@The_Good_Captain Game History
Round: 4 Combat Move - Germans 2 submarines moved from Sea Zone 4 to Sea Zone 8 1 G-bomber and 1 G-fighter moved from Sicily to Sea Zone 12 Combat - Germans Battle in Sea Zone 8 Germans attack with 2 submarines British defend with 1 UK-destroyer Germans roll dice for 2 submarines in Sea Zone 8, round 2 : 6,1 British roll dice for 1 UK-destroyer in Sea Zone 8, round 2 : 2 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 UK-destroyer Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Turning on Edit Mode EDIT: Removing units owned by British from Malta Convoy: 1 1-supply EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 1 G-bomber and 1 G-fighter moved from Sea Zone 12 to Sicily 2 1-supplys and 1 truck moved from Tripoli to Benghazi 1 UK-truck moved from Benghazi to Tripoli 1 mech moved from Benghazi to Mersa Brega Place Units - Germans 1 G-bomber, 2 artilleries and 1 infantry placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 6 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyBenghazi Convoy I: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyMersa Matruh: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber Trigger AddCarrierToSea Zone 15Germans: Germans has 1 carrier placed in Sea Zone 15 4 G-fighters moved from Sicily to Sea Zone 15 1 G-bomber moved from Benghazi Convoy G to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsTGC (Allies) vs. Ragnell804 (German): D-Day plus Tactics Cards
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Rennes: [dice 2d6]
Rouen: [dice 2d6] -
2d6: 3, 1
2d6: 2, 2 -
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1d6: 4
1d6: 2 -
I used barnstorming over St Lo. Also, during the combat move phase some kind of weird corruption happened so I had to edit in the fighters after opening a new file. The German AA missed south of St Lo.
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Caen
inf [dice 2d6]
inf [dice 2d6]
inf [dice 2d6]
inf [dice 2d6]
tank [dice 2d6]
tank [dice 2d6]
tank [dice 2d6] -
2d6: 4, 6
2d6: 3, 6
2d6: 4, 5
2d6: 4, 5
2d6: 1, 4
2d6: 5, 5
2d6: 3, 4 -
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Long Range 88s into Caen
arty [dice 1d6<=2]
tank [dice 1d6<=2]
tank [dice 1d6<=2]
tank [dice 1d6<=2] -
1d6<=2: 5; Hits: 0
1d6<=2: 2; Hits: 1
1d6<=2: 6; Hits: 0
1d6<=2: 3; Hits: 0 -
edit the combat since the LR 88s would change the dice you rolled back.
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Long Range 88s
G38 [dice 1d6<=2]
G37 [dice 4d6<=2]
G36 [dice 5d6<=2]
G34 [dice 1d6<=2]
G33 [dice 3d6<=2] -
1d6<=2: 6; Hits: 0
4d6<=2: 6, 2, 5, 2; Hits: 2
5d6<=2: 6, 2, 6, 3, 6; Hits: 1
1d6<=2: 2; Hits: 1
3d6<=2: 4, 6, 1; Hits: 1 -
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@Ragnell804 im confused by the long range 88s shots.
It should just be 10d6 rolled at Caen.
1d6 rolled at A25
1d6 rolled at St Lo or A25what am I missing?
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Is it not all adjacent territories? Or is it just 1?
And I only had I think 6 or 7 arty originally next to St Lo.
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@Ragnell804 Ah, I see what happened. tactics cards occur after the phase so you fire after combat. The arties you lost in combat do not get to fire. I can make the edits.
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