Please perform the German Combat Move.
TGC (Allies) vs. Ragnell804 (German): D-Day plus Tactics Cards
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edit the combat since the LR 88s would change the dice you rolled back.
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Long Range 88s
G38 [dice 1d6<=2]
G37 [dice 4d6<=2]
G36 [dice 5d6<=2]
G34 [dice 1d6<=2]
G33 [dice 3d6<=2] -
1d6<=2: 6; Hits: 0
4d6<=2: 6, 2, 5, 2; Hits: 2
5d6<=2: 6, 2, 6, 3, 6; Hits: 1
1d6<=2: 2; Hits: 1
3d6<=2: 4, 6, 1; Hits: 1 -
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@Ragnell804 im confused by the long range 88s shots.
It should just be 10d6 rolled at Caen.
1d6 rolled at A25
1d6 rolled at St Lo or A25what am I missing?
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Is it not all adjacent territories? Or is it just 1?
And I only had I think 6 or 7 arty originally next to St Lo.
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@Ragnell804 Ah, I see what happened. tactics cards occur after the phase so you fire after combat. The arties you lost in combat do not get to fire. I can make the edits.
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2d6: 3, 3
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The Allies use Recon Strafing: A5 Final.tsvg
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Rennes: [dice 2d6]
Rouen: [dice 2d6] -
2d6: 1, 5
2d6: 4, 4 -
V2 Rocket
[dice 1d6] -
1d6: 3
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V2 Rocket UK?
[dice 1d6] -
1d6: 4
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1d6: 3
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I’ll play long range howitzers: