Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 destroyer moved from 94 Sea Zone to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 bomber moved from Morocco to 97 Sea Zone
1 cruiser moved from 92 Sea Zone to 95 Sea Zone
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 96 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 97 Sea Zone
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
EDIT: 1 submarine moved from 125 Sea Zone to 127 Sea Zone
Combat Hit Differential Summary :
scramble orders?
possible OOL ?
@Amon-Sul scramble tac and ftr please, max def, i think ftr > bb, but please ask after round 1. I’m not at the pc so a screenshot would help.
How do u post the screenshots?
Using paint?
@Amon-Sul do you have snipping tool? you can copy & paste the screenshot here.

I ve scored 6 hits
dont know what to say
I am speachless
Only one of ur units will stay alive
after this rd
@fasthard said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 3:
@Amon-Sul do you have snipping tool? you can copy & paste the screenshot here.
i dont have it
i ve used paint
@Amon-Sul said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 3:
Only one of ur units will stay alive
Keep italian ftr please
@Amon-Sul the tipped bb is also alive isnt it?
@fasthard said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 3:
@Amon-Sul the tipped bb is also alive isnt it?
Bb isnt tipped yet
Sorry i forgot that bb is a 2 hitter
So two of ur units Will Survive
Choose 6 casualties
(Bb tiping + 5)
2 units remain
@Amon-Sul said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 3:
Sorry i forgot that bb is a 2 hitter
So two of ur units Will Survive
I just looked at the photo and counted 7 units
My bad
No problem, so Max defence. Keep ftr and tipped bb
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 destroyer, 1 harbour, 1 submarine and 3 transports; Remaining resources: 6 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 artillery and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 carriers, 1 destroyer, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 carriers, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 25 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 30 Sea Zone to 25 Sea Zone
2 fighters moved from 25 Sea Zone to Midway
1 destroyer and 1 submarine moved from 49 Sea Zone to 26 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters and 1 tactical_bomber moved from Western United States to 25 Sea Zone
1 fighter moved from Western United States to Midway
1 bomber moved from Western United States to Midway
1 aaGun and 3 infantry moved from Western United States to Central United States
1 armour and 1 mech_infantry moved from Western United States to Central United States
Place Units - Americans
3 transports placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
1 harbour placed in Midway
Turn Complete - Americans
Americans collect 52 PUs; end with 58 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 artillery, 1 fighter and 1 infantry moved from Szechwan to Yunnan
1 artillery and 1 infantry moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 2 : 3/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
1 infantry placed in Shensi
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Purchase Units - British
British buy 2 destroyers, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 destroyer moved from 94 Sea Zone to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 bomber moved from Morocco to 97 Sea Zone
1 cruiser moved from 92 Sea Zone to 95 Sea Zone
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 96 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 97 Sea Zone
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
EDIT: 1 submarine moved from 125 Sea Zone to 127 Sea Zone
Combat - British
Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 tactical_bomber
Germans defend with 1 tactical_bomber; Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine and 2 transports
British roll dice for 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 6/7 hits, 3.50 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Units damaged: 1 carrier owned by the British
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 97 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
1 destroyer owned by the British, 1 fighter owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
1 destroyer owned by the Italians, 2 cruisers owned by the Italians, 1 tactical_bomber owned by the Germans and 1 submarine owned by the Italians lost in 97 Sea Zone
British roll dice for 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 3 : 3/5 hits, 2.67 expected hits
Italians roll dice for 1 battleship, 1 fighter and 2 transports in 97 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
1 destroyer owned by the British and 1 tactical_bomber owned by the British lost in 97 Sea Zone
1 transport owned by the Italians, 1 fighter owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone
1 transport owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 cruiser and 1 fighter remaining. Battle score for attacker is 40
Casualties for British: 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine and 2 transports
Casualties for Germans: 1 tactical_bomber
Non Combat Move - British
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
3 aaGuns and 1 infantry moved from India to Burma
1 transport moved from 41 Sea Zone to 79 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
1 fighter moved from Tanganyika Territory to Egypt
1 cruiser moved from 76 Sea Zone to 98 Sea Zone
1 bomber and 1 fighter moved from 97 Sea Zone to Malta
1 transport moved from 93 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from Scotland to United Kingdom
1 cruiser moved from 110 Sea Zone to 92 Sea Zone
1 battleship moved from 75 Sea Zone to 71 Sea Zone
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
Place Units - British
2 destroyers placed in 121 Sea Zone
1 factory_minor placed in Egypt
1 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,6
British collect 27 PUs (3 lost to blockades); end with 27 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 33 PUs
Place Units - UK_Pacific
1 aaGun and 4 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Some Units in India change ownership: 1 aaGun and 4 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 2.17
Italians regular : 1.33
Japanese regular : 1.33
British regular : 2.83
i ve checked the map
all good
Italy can go
i have an impression that the game is at least round 3
and we are UK 2
what a rollercoaster so far :D
I ve expected the most interesting of our interesting game so far, but this game has lead us furthest and its just the second round
we have a totally new situation, especially in Europe and I look forward seeing what is to come
Godspeed :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 4 PUs;
Combat Move - Italians
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Libya
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Ethiopia to British Somaliland
Italians take British Somaliland from British
Combat - Italians
Battle in Libya
Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Libya, round 2 : 1/8 hits, 2,33 expected hits
French roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Libya
Italians win, taking Libya from French with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
1 armour and 5 infantry moved from Greece to Bulgaria
1 armour moved from Bulgaria to Romania
2 artilleries moved from Yugoslavia to Romania
1 armour moved from Holland Belgium to Germany
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1
Italians collect 14 PUs (1 lost to blockades); end with 18 PUs
Combat Hit Differential Summary :
French regular : -0,33
Italians regular : -1,33
@Amon-Sul yes, there are lot’s of actions from the beginning. Feared that the result in 97 was even worse than it is. where did you find those dices? I never saw you dicing like that! ;-)
Fortunately Italy has no navy, so Germany don’t have to build ships, factories, airports to protect them :-)