Please pull one ANZAC inf from Cairo to Sudan
Thanks
Germany may go
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 fighter, 5 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 fighter moved from Amur to Suiyuyan
1 artillery, 1 fighter and 4 infantry moved from Chahar to Suiyuyan
2 fighters, 2 infantry and 1 tactical_bomber moved from Hunan to Yunnan
2 tactical_bombers moved from Hunan to Suiyuyan
1 artillery and 1 infantry moved from Kwangsi to French Indo China
1 armour moved from Kwangtung to French Indo China
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 marine moved from Guam to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 battleship and 1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Java
1 fighter moved from 35 Sea Zone to Java
1 fighter moved from Kwangsi to 45 Sea Zone
1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
2 bombers moved from Kwangsi to Suiyuyan
1 fighter moved from Hunan to Suiyuyan
1 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 battleship and 1 marine moved from 21 Sea Zone to 43 Sea Zone
1 marine moved from 43 Sea Zone to Borneo
Combat - Japanese
Battle in Borneo
Battle in Celebes
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 aaGun and 1 infantry
ANZAC roll AA dice in Java : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 2/2 hits, 1.17 expected hits
ANZAC roll dice for 1 aaGun and 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 aaGun and 1 infantry
Battle in French Indo China
Japanese attack with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 2 mech_infantrys
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/7 hits, 2.67 expected hits
Russians roll dice for 2 mech_infantrys in French Indo China, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in French Indo China
1 mech_infantry owned by the Russians lost in French Indo China
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 3 : 2/6 hits, 2.50 expected hits
Russians roll dice for 1 mech_infantry in French Indo China, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in French Indo China
Japanese win, taking French Indo China from Russians with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 mech_infantrys
Battle in Suiyuyan
Japanese attack with 1 artillery, 2 bombers, 3 fighters, 4 infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 6 infantry
Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 4 infantry and 2 tactical_bombers in Suiyuyan, round 2 : 3/12 hits, 5.33 expected hits
Chinese roll dice for 1 artillery and 6 infantry in Suiyuyan, round 2 : 3/7 hits, 2.33 expected hits
3 infantry owned by the Japanese lost in Suiyuyan
3 infantry owned by the Chinese lost in Suiyuyan
Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers in Suiyuyan, round 3 : 5/9 hits, 4.83 expected hits
Chinese roll dice for 1 artillery and 3 infantry in Suiyuyan, round 3 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
3 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery, 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 4 infantry
Casualties for Chinese: 1 artillery and 6 infantry
Battle in Yunnan
Japanese attack with 4 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 4 fighters, 2 infantry and 3 tactical_bombers in Yunnan, round 2 : 6/9 hits, 4.33 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 4 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
2 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Anhwe to Chahar
1 infantry moved from Hunan to Anhwe
2 fighters and 2 tactical_bombers moved from Yunnan to Hunan
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
2 fighters moved from Yunnan to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 45 Sea Zone to 42 Sea Zone
3 destroyers moved from 35 Sea Zone to 42 Sea Zone
1 carrier moved from 21 Sea Zone to 36 Sea Zone
1 cruiser moved from 20 Sea Zone to 42 Sea Zone
1 destroyer moved from 21 Sea Zone to 20 Sea Zone
1 fighter moved from Suiyuyan to Amur
1 fighter moved from Japan to Amur
1 submarine moved from 6 Sea Zone to 20 Sea Zone
2 transports moved from 20 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Jehol
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 36 Sea Zone
2 submarines moved from 35 Sea Zone to 42 Sea Zone
2 bombers moved from Suiyuyan to Jehol
2 fighters and 2 tactical_bombers moved from Suiyuyan to Chahar
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from Kwangsi to 36 Sea Zone
Place Units - Japanese
1 transport placed in 19 Sea Zone
1 infantry and 1 mech_infantry placed in Manchuria
1 fighter, 4 infantry and 2 mech_infantrys placed in Japan
Turn Complete - Japanese
Japanese collect 56 PUs; end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : -1.83
ANZAC AA : -0.33
ANZAC regular : -0.33
Russians regular : 0.00
Quite a big sea battle off Java, subs involved on both sides.
I’d rather roll it here because of the subs and since OOL might be crucial here.
attack:
2 subs
1 carrier
3 destroyer
3 cruiser
5 fighter
1 battleship
1 bomber
Total power: 42
Total hitpoints: 18
[dice 2d6<=2]
[dice 3d6<=2]
[dice 8d6<=3]
[dice 2d6<=4]
You defend with
2 subs
2 carrier
3 destroyer
2 cruiser
1 tactical bomber
3 fighter
1 battleship
Total power: 37
total hitpoints: 17
2d6<=2: 4, 3; Hits: 0
3d6<=2: 1, 4, 3; Hits: 1
8d6<=3: 5, 6, 5, 2, 3, 1, 5, 5; Hits: 3
2d6<=4: 4, 3; Hits: 2
exactly 1 hit below average. OOL please
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 destroyers, 3 fighters and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from 35 Sea Zone to Philippines
1 bomber and 3 fighters moved from Queensland to 42 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 battleship, 1 carrier, 3 cruisers, 3 destroyers, 2 fighters and 2 submarines moved from 54 Sea Zone to 42 Sea Zone
Combat - Americans
Battle in Philippines
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Celebes
Americans win, taking Philippines from Japanese, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Combat Hit Differential Summary :
Americans regular : 1,33
Japanese regular : -0,33
exactly 1 hit below average. OOL please
6 hits = BB-hit, AC-hit, AC-hit, 2 Subs + 1 DD, thanks
You defend with
2 subs
2 carrier
3 destroyer
2 cruiser
1 tactical bomber
3 fighter
1 battleship
Total power: 37
total hitpoints: 17
[dice 2d6<=1]
[dice 5d6<=2]
[dice 3d6<=3]
[dice 4d6<=4]
2d6<=1: 4, 6; Hits: 0
5d6<=2: 3, 2, 1, 6, 3; Hits: 2
3d6<=3: 4, 4, 5; Hits: 0
4d6<=4: 5, 3, 3, 6; Hits: 2
I take 1 carrier, 2 destroyer and will carry on.
attack:
2 subs
1 destroyer
3 cruiser
5 fighter
1 battleship
1 bomber
Total power: 38
Total hitpoints: 14
[dice 2d6<=2]
[dice 1d6<=2]
[dice 8d6<=3]
[dice 2d6<=4]
You defend with
2 damaged carriers
2 destroyer
2 cruiser
1 tactical bomber
3 fighter
1 damaged battleship
Total power: 33
total hitpoints: 11
2d6<=2: 3, 2; Hits: 1
1d6<=2: 3; Hits: 0
8d6<=3: 2, 5, 6, 1, 1, 4, 4, 6; Hits: 3
2d6<=4: 5, 3; Hits: 1
5 hits - please kill 2 AC, 1 DD, 2 CRU, thanks
You defend with
2 damaged carriers
2 destroyer
2 cruiser
1 tactical bomber
3 fighter
1 damaged battleship
Total power: 33
total hitpoints: 11
[dice 4d6<=2]
[dice 3d6<=3]
[dice 4d6y<=4]
4d6<=2: 4, 2, 5, 4; Hits: 1
3d6<=3: 5, 5, 4; Hits: 0
[dice 4d6<=4]
4d6<=4: 6, 4, 1, 6; Hits: 2
Remaining battle - max defense - keep FTRs if possible
I will go on, after choosing 1 sub, 1 battleship and 1 destroyer as casualties
attack:
1 sub
3 cruiser
5 fighter
1 damaged battleship
1 bomber
Total power: 34
Total hitpoints: 11
[dice 1d6<=2]
[dice 8d6<=3]
[dice 2d6<=4]
You defend with
1 destroyer
1 tactical bomber
3 fighter
1 damaged battleship
Total power: 29
total hitpoints: 6
[dice 1d6<=2]
[dice 1d6<=3]
[dice 4d6<=4]
1d6<=2: 5; Hits: 0
8d6<=3: 6, 4, 1, 5, 1, 3, 2, 6; Hits: 4
2d6<=4: 2, 5; Hits: 1
1d6<=2: 3; Hits: 0
1d6<=3: 6; Hits: 0
4d6<=4: 6, 6, 2, 3; Hits: 2
Last round
attack:
3 cruiser
4 fighter
1 damaged battleship
1 bomber
Total power: 29
Total hitpoints: 9
[dice 7d6<=3]
[dice 2d6<=4]
You defend with
1 fighter
Total power: 4
total hitpoints: 1
[dice 1d6<=4]