@dawgoneit Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 factory, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Japanese 1 submarine moved from 46 Sea Zone to 53 Sea Zone 1 destroyer moved from 51 Sea Zone to 53 Sea Zone 1 bomber moved from Japan to 53 Sea Zone 1 fighter moved from 51 Sea Zone to 53 Sea Zone 1 fighter moved from Japan to 53 Sea Zone 1 battleship, 1 carrier and 2 fighters moved from 38 Sea Zone to 35 Sea Zone 1 fighter moved from French Indo-China Thailand to 35 Sea Zone 1 fighter moved from Formosa to 35 Sea Zone 1 armour moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 armour and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 cruiser moved from 50 Sea Zone to 62 Sea Zone 1 fighter moved from Manchuria to Buryatia S.S.R. 1 infantry moved from Manchuria to Buryatia S.S.R. 3 infantry moved from Kiangsu to Manchuria 2 infantry moved from French Indo-China Thailand to Burma 1 infantry moved from Kwangtung to French Indo-China Thailand Combat - Japanese Battle in 53 Sea Zone Japanese attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine Americans defend with 1 carrier, 1 destroyer and 1 fighter Japanese win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 26 Casualties for Japanese: 1 submarine Casualties for Americans: 1 carrier, 1 destroyer and 1 fighter Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 carrier and 4 fighters British defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport Units damaged: 1 battleship owned by the Japanese Japanese win with 1 battleship, 1 carrier and 4 fighters remaining. Battle score for attacker is 39 Casualties for British: 1 carrier, 1 destroyer, 1 fighter and 1 transport Battle in Buryatia S.S.R. Japanese attack with 1 armour, 1 fighter and 2 infantry Russians defend with 3 infantry Japanese win, taking Buryatia S.S.R. from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Russians: 3 infantry Non Combat Move - Japanese 1 fighter could not land in 53 Sea Zone and was removed 1 bomber moved from 53 Sea Zone to Caroline Islands 1 fighter moved from 53 Sea Zone to 62 Sea Zone 1 carrier moved from 51 Sea Zone to 62 Sea Zone 2 fighters moved from 35 Sea Zone to Burma 1 fighter moved from Buryatia S.S.R. to Manchuria Place Units - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to 53 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 factory placed in Manchuria 1 submarine and 1 transport placed in 62 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 32 PUs; end with 32 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 37 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 42 PUs 1 unit repaired.TGC (CP) v Yamato (Entente), 1914, oob with RR
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Game History
Round: 8 Puchase Units - Germans Germans buy 3 artilleries, 12 infantry and 1 tank; Remaining resources: 0 PUs; Combat Move - Germans 3 units repaired. Turning on Edit Mode EDIT: Removing units owned by Germans from Alsace: 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Hanover: 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing unit hit damage for these French owned units to: tank = 1 EDIT: Changing unit hit damage for these British owned units to: tank = 1, tank = 1 EDIT: Changing unit hit damage for these French owned units to: tank = 1 EDIT: Turning off Edit Mode 1 artillery and 4 infantry moved from Kiel to Ruhr 3 fighters moved from Hanover to Alsace 9 infantry moved from Munich to Alsace 4 artilleries and 11 infantry moved from Piedmont to Switzerland 1 fighter moved from Hanover to Switzerland 9 infantry moved from Hanover to Ruhr 1 fighter moved from Ukraine to Karelia 1 infantry moved from Finland to Karelia 2 infantry moved from Ukraine to Moscow 2 infantry moved from Galicia to Ukraine 1 infantry moved from Silesia to Galicia 3 infantry moved from Berlin to Silesia 2 artilleries and 11 infantry moved from Berlin to Kiel 5 infantry moved from Sevastopol to Persia 5 artilleries moved from Sevastopol to Persia 4 artilleries and 1 infantry moved from Sevastopol to Ukraine 1 infantry moved from South West Africa to Union of South Africa Germans take Union of South Africa from British Combat - Germans Air Battle in Alsace Germans attacks with 3 units heading to Alsace British launches 1 interceptors out of Alsace Attackers Fire, : 2/3 hits, 1.00 expected hits Defenders Fire, : 0/1 hits, 0.33 expected hits 1 fighter owned by the British lost in Alsace Air Battle is over, the defenders have all died Battle in Alsace Germans attack with 7 artilleries, 3 fighters, 22 infantry and 3 tanks British defend with 11 artilleries, 14 infantry and 2 tanks; French defend with 1 infantry and 1 tank Germans roll dice for 7 artilleries, 3 fighters, 22 infantry and 3 tanks in Alsace, round 2 : 19/35 hits, 15.17 expected hits British roll dice for 11 artilleries, 15 infantry and 3 tanks in Alsace, round 2 : 12/29 hits, 13.50 expected hits Units damaged: 3 tanks owned by the Germans 9 infantry owned by the Germans, 1 tank owned by the French, 1 infantry owned by the French, 4 artilleries owned by the British and 13 infantry owned by the British lost in Alsace British and Germans reach a stalemate . Battle score for attacker is 37 Casualties for Germans: 9 infantry Casualties for British: 4 artilleries and 13 infantry Casualties for French: 1 infantry and 1 tank Battle in Switzerland Germans attack with 4 artilleries, 1 fighter and 11 infantry French defend with 3 artilleries, 4 infantry and 1 tank Germans roll dice for 4 artilleries, 1 fighter and 11 infantry in Switzerland, round 2 : 5/16 hits, 7.33 expected hits French roll dice for 3 artilleries, 4 infantry and 1 tank in Switzerland, round 2 : 4/8 hits, 3.67 expected hits 4 infantry owned by the Germans, 3 infantry owned by the French and 2 artilleries owned by the French lost in Switzerland French and Germans reach a stalemate . Battle score for attacker is 5 Casualties for Germans: 4 infantry Casualties for French: 2 artilleries and 3 infantry Battle in Ruhr Germans attack with 1 artillery and 13 infantry British defend with 2 infantry Germans roll dice for 1 artillery and 13 infantry in Ruhr, round 2 : 5/14 hits, 5.00 expected hits British roll dice for 2 infantry in Ruhr, round 2 : 2/2 hits, 1.00 expected hits 2 infantry owned by the Germans and 2 infantry owned by the British lost in Ruhr Germans win, taking Ruhr from British with 1 artillery and 11 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for British: 2 infantry Combat Move - Germans Place Units - Germans 3 artilleries, 12 infantry and 1 tank placed in Berlin Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs
Combat Hit Differential Summary :
French regular : 0.33 Defenders Fire, : -0.33 Attackers Fire, : 1.00 Germans regular : 1.50 British regular : -0.50
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@superbattleshipyamato said in TGC (CP) v Yamato (Entente), 1914, oob with RR:
Wow, really? By the way can we play ten games? Or are you too busy?
We can play as many as you like my friend. We will have you kicking CP butt in no time.
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Is it too early to say that I did something wrong?
If not, would you please tell me what I did wrong?
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Thanks! I can’t wait to test what you said in your videos.
That being said though, I am nervous about this:
How can I win using the Allied strategies you created? Since you yourself created them you should have no problem countering them. Kinda hard to beat someone with their own weapon.
Is this concern valid? Or do you think that your turn openers, while important, aren’t necessarily decisive by itself? Thank you!
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Thanks for the kind words. I really appreciate it.
Things haven’t been looking too stellar. The only game where the Central Powers won using this strategy they were using low luck (which probably favoured them), and were super lucky forcing the Russian Revolution on turn 4 (that was really, really lucky). They probably won in spite of, not because, of building a navy.
I might do it with you once just to see how you react.
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My thoughts on why a big navy is a good idea is partly so the Allies can’t land troops onto France.
However, I think the main reason why I want to build a big navy is that I’m almost sentimental about navies (I always liked studying navies rather than armies in general when I look at World War 1 and World War 2), and I just feel the need to build a navy because of this sentimentality.
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Game History
Round: 8 Puchase Units - Ottomans Ottomans buy 4 artilleries, 1 fighter and 1 tank; Remaining resources: 0 PUs; Combat Move - Ottomans 1 infantry moved from Trans-Jordan to Egypt 2 infantry moved from Smyrna to Trans-Jordan 6 artilleries and 4 infantry moved from Persia to India 6 infantry moved from Ankara to Smyrna 1 infantry moved from Mesopotamia to Ankara 2 infantry moved from Mesopotamia to Syrian Desert 1 infantry moved from British East Africa to Somaliland Ottomans take Somaliland from Italians 1 artillery and 1 infantry moved from Belgian Congo to Rhodesia Ottomans take Rhodesia from British 1 infantry moved from Belgian Congo to Angola Ottomans take Angola from British Combat - Ottomans Battle in India Ottomans attack with 6 artilleries and 4 infantry British defend with 1 factory and 3 infantry Ottomans roll dice for 6 artilleries and 4 infantry in India, round 2 : 4/10 hits, 5.00 expected hits British roll dice for 3 infantry in India, round 2 : 2/3 hits, 1.50 expected hits 2 infantry owned by the Ottomans and 3 infantry owned by the British lost in India Ottomans win, taking India from British with 6 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Ottomans: 2 infantry Casualties for British: 3 infantry Combat Move - Ottomans Place Units - Ottomans 4 artilleries, 1 fighter and 1 tank placed in Constantinople Turn Complete - Ottomans Ottomans collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Ottomans regular : -1.00 British regular : 0.50
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@superbattleshipyamato said in TGC (CP) v Yamato (Entente), 1914, oob with RR:
Thanks! I can’t wait to test what you said in your videos.
That being said though, I am nervous about this:
How can I win using the Allied strategies you created? Since you yourself created them you should have no problem countering them. Kinda hard to beat someone with their own weapon.
Is this concern valid? Or do you think that your turn openers, while important, aren’t necessarily decisive by itself? Thank you!
The openers are still very competitive in my opinion in spite of my knowledge of them. Roughly half of the moves you see in those videos are not even my own but something I saw someone else do. They’re sort-of a mish-mash of plagiarized moves that survive game to game and player to player. But there is still a lot of time before it is clear who is ‘winning’ this game. Having a perfect opener is still not likely to save a less skilled player from a more skilled player, even if the less skilled player is on the side that is more favorably balanced (imo).
All this to say: if you see something you like and feel comfortable with in those videos, take it. If you think you can do something better or aren’t comfortable a certain move, try something else. =)
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@superbattleshipyamato said in TGC (CP) v Yamato (Entente), 1914, oob with RR:
Is it too early to say that I did something wrong?
If not, would you please tell me what I did wrong?
I feel the UK should not lose India and should not let the Ottomans into Africa. The income of the CP is currently very much in their favor. It do no see how it can be recovered at this point. The total unit value (TUV) of CP vs Entente pieces on the board is 720-CP to 610-Entente. The Entente should have 200 or more IPC greater than the CP to remain competitive (this 200 IPC difference is to account for their naval fleets as navy essentially do not participate in land combats where the IPC are).
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Thanks! Since what I’m doing clearly isn’t working, I might integrate some of what you say into my Allied strategies.
Also, we know that the Allies won World War 1. How viable is it to do exactly what the Entente did historically as their strategy for this game? Will this work or not work?
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Ah well, we can play again once this one is done.
Say, what are your thoughts on Global 1940? Would you be interested in playing that one?
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The Germans attacked in Belgium and scored 17 hits. How do you want them allocated here? (my purchase is in the bottom right - the only other combats were in Switzerland and Holland).
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Game History
Round: 9 Puchase Units - Germans Germans buy 17 infantry; Remaining resources: 2 PUs; Combat Move - Germans 3 units repaired. Turning on Edit Mode EDIT: Changing unit hit damage for these British owned units to: tank = 1, tank = 1, tank = 1, tank = 1 EDIT: Turning off Edit Mode 1 artillery and 11 infantry moved from Ruhr to Belgium 7 artilleries, 3 fighters, 12 infantry and 3 tanks moved from Alsace to Belgium 2 artilleries moved from Switzerland to Alsace 2 artilleries and 11 infantry moved from Kiel to Holland 3 artilleries, 12 infantry and 1 tank moved from Berlin to Kiel 3 infantry moved from Silesia to Hanover 1 infantry moved from Galicia to Silesia 2 infantry moved from Moscow to Karelia 1 infantry moved from Karelia to Finland 4 artilleries and 3 infantry moved from Ukraine to Poland 1 infantry moved from Persia to Afghanistan Germans take Afghanistan from British 1 infantry moved from Persia to Kazakhstan Germans take Kazakhstan from Russians 5 artilleries and 3 infantry moved from Persia to Sevastopol 1 infantry moved from Union of South Africa to Portuguese East Africa Germans take Portuguese East Africa from British Combat - Germans Germans creates battle in territory Switzerland Battle in Switzerland Germans attack with 2 artilleries, 1 fighter and 2 infantry; AustroHungarians loiter and taunt French defend with 1 infantry Germans roll dice for 2 artilleries, 1 fighter and 2 infantry in Switzerland, round 2 : 2/5 hits, 2.67 expected hits French roll dice for 1 infantry in Switzerland, round 2 : 0/1 hits, 0.50 expected hits 1 infantry owned by the French lost in Switzerland Germans win, taking Switzerland from French with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Belgium Germans attack with 8 artilleries, 3 fighters, 23 infantry and 3 tanks British defend with 15 artilleries, 11 infantry and 4 tanks Germans roll dice for 8 artilleries, 3 fighters, 23 infantry and 3 tanks in Belgium, round 2 : 17/37 hits, 16.33 expected hits French roll dice for 15 artilleries, 11 infantry and 4 tanks in Belgium, round 2 : 15/30 hits, 13.67 expected hits Units damaged: 3 tanks owned by the Germans 12 infantry owned by the Germans, 7 artilleries owned by the British and 10 infantry owned by the British lost in Belgium French and Germans reach a stalemate . Battle score for attacker is 22 Casualties for Germans: 12 infantry Casualties for British: 7 artilleries and 10 infantry Battle in Holland Germans attack with 2 artilleries and 11 infantry Neutral_True defend with 1 artillery and 3 infantry Germans roll dice for 2 artilleries and 11 infantry in Holland, round 2 : 7/13 hits, 5.00 expected hits Neutral_True roll dice for 1 artillery and 3 infantry in Holland, round 2 : 2/4 hits, 2.00 expected hits 2 infantry owned by the Germans, 3 infantry owned by the Neutral_True and 1 artillery owned by the Neutral_True lost in Holland Germans win, taking Holland from Neutral_True with 2 artilleries and 9 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 2 infantry Casualties for Neutral_True: 1 artillery and 3 infantry Combat Move - Germans Place Units - Germans 17 infantry placed in Berlin Turn Complete - Germans Germans collect 58 PUs; end with 60 PUs
Combat Hit Differential Summary :
French regular : 0.83 Germans regular : 2.00 Neutral_True regular : 0.00
G9.tsvg I went ahead and selected casualties for the British in the Belgium fight to all infantry and artillery - feel free to change that if you wanted a different selection
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That’s what I would’ve done. Thanks!
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If you have a lot of time, maybe you can analyze two games I played against myself.
2023-5-17-World-War-I-1914.tsvg
2023-5-18-World-War-I-1914.tsvg
I um, didn’t follow some of the rules, but it’s mostly correct. The second one used low luck.
What did both sides do wrong and right? Did low luck help the Central Powers, or was it simply that they were extremely lucky to trigger the Revolution in turn 4?
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Game History
Round: 9 Puchase Units - Ottomans Ottomans buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs; Combat Move - Ottomans 4 artilleries, 1 fighter, 7 infantry and 1 tank moved from Constantinople to Greece 2 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Somaliland to British East Africa 1 artillery and 1 infantry moved from Rhodesia to Union of South Africa 1 infantry moved from Angola to Union of South Africa 6 artilleries and 2 infantry moved from India to Persia 2 infantry moved from Syrian Desert to Trans-Jordan 5 infantry moved from Smyrna to Trans-Jordan 1 infantry moved from Ankara to Smyrna Combat - Ottomans Battle in Greece Ottomans attack with 4 artilleries, 1 fighter, 7 infantry and 1 tank Neutral_True defend with 1 artillery and 3 infantry Ottomans roll dice for 4 artilleries, 1 fighter, 7 infantry and 1 tank in Greece, round 2 : 7/13 hits, 6.33 expected hits Neutral_True roll dice for 1 artillery and 3 infantry in Greece, round 2 : 2/4 hits, 2.00 expected hits Units damaged: 1 tank owned by the Ottomans 1 infantry owned by the Ottomans, 3 infantry owned by the Neutral_True and 1 artillery owned by the Neutral_True lost in Greece Ottomans win, taking Greece from Neutral_True with 4 artilleries, 1 fighter, 6 infantry and 1 tank remaining. Battle score for attacker is 10 Casualties for Ottomans: 1 infantry Casualties for Neutral_True: 1 artillery and 3 infantry Combat Move - Ottomans Place Units - Ottomans 2 artilleries and 9 infantry placed in Constantinople Turn Complete - Ottomans Ottomans collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Ottomans regular : 0.67 Neutral_True regular : 0.00
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