Thank you for the set-up!
No scrambling in SZ111
Full scrambling in SZ110
@shin-ji wait, another slight change - didn’t realize you could scramble to the seazone as well.
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 airfield and 1 transport; Remaining resources: 5 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Egypt to Iraq
Italians take Trans-Jordan from British
1 bomber moved from Alexandria to Iraq
1 infantry moved from Egypt to Anglo-Egyptian Sudan
Italians take Anglo-Egyptian Sudan from British
1 artillery and 1 infantry moved from Crete to 100 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 100 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Morocco
1 artillery moved from 94 Sea Zone to Morocco
1 artillery and 1 infantry moved from Algeria to Morocco
1 armour moved from Romania to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Baltic States to Northern Belarus
Italians take Northern Belarus from Russians
1 armour moved from Northern Belarus to Baltic States
Combat Hit Differential Summary :
@shin-ji OK, this works. I think I get how scrambles work now. So, scrambles? OOL?
@shin-ji No scrambles.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 airfield and 1 transport; Remaining resources: 5 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Egypt to Iraq
Italians take Trans-Jordan from British
1 bomber moved from Alexandria to Iraq
1 infantry moved from Egypt to Anglo-Egyptian Sudan
Italians take Anglo-Egyptian Sudan from British
1 artillery and 1 infantry moved from Crete to 100 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 100 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Morocco
1 artillery moved from 94 Sea Zone to Morocco
1 artillery and 1 infantry moved from Algeria to Morocco
1 armour moved from Romania to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Baltic States to Northern Belarus
Italians take Northern Belarus from Russians
1 armour moved from Northern Belarus to Baltic States
Combat - Italians
Battle in Morocco
Italians attack with 2 artilleries and 2 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 2 artilleries and 2 infantry in Morocco, round 2 : 2/4 hits, 1.33 expected hits
British roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Morocco
Italians win, taking Morocco from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Iraq
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 1 artillery
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Iraq, round 2 : 2/3 hits, 1.33 expected hits
British roll dice for 1 artillery in Iraq, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Iraq
Italians win, taking Iraq from British with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Italians
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 armour moved from Northern Italy to 97 Sea Zone
1 armour and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 armour moved from 96 Sea Zone to Tunisia
Italians take Tunisia from Neutral_Axis
1 bomber moved from Iraq to Egypt
1 artillery moved from Alexandria to Egypt
1 infantry moved from Alexandria to Egypt
1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 fighter moved from Alexandria to Egypt
2 fighters moved from Alexandria to Southern Italy
1 aaGun and 2 infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Northern Italy to Romania
2 aaGuns and 2 infantry moved from Yugoslavia to Romania
Place Units - Italians
1 transport placed in 99 Sea Zone
1 airfield placed in Egypt
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,3,6,2,1,2,3
Italians collect 22 PUs (2 lost to blockades); end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 34 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 42 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Italians regular : 1.17
British regular : -1.00
@nikola1975 OK, all set!
@nikola1975 Bump#1
@nikola1975 Bump #2
Hello. I apologize for the delay. I am currently on some deadlines with project we are working on. I will be able to play during the weekend - you will get my turn on Saturday, if not earlier.
Sorry.
@nikola1975 OK, glad to hear it.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 31 Sea Zone to 27 Sea Zone
1 transport moved from 31 Sea Zone to 27 Sea Zone
1 destroyer moved from 31 Sea Zone to 27 Sea Zone
1 aaGun, 1 artillery, 2 fighters and 6 infantry moved from Queensland to New South Wales
1 infantry moved from Northern Australia to Queensland
1 aaGun moved from Northern Australia to South Australia
1 infantry moved from Northern Australia to South Australia
1 fighter moved from Northern Australia to New South Wales
Place Units - ANZAC
1 armour, 1 fighter and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
1 fighter moved from United Kingdom to 109 Sea Zone
1 destroyer moved from 78 Sea Zone to 82 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 3 fighters and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
8 armour, 3 artilleries, 15 infantry and 4 mech_infantrys moved from Baltic States to Leningrad
Germans take Leningrad from Russians
1 infantry moved from Bessarabia to Ukraine
1 artillery moved from Bessarabia to Ukraine
3 fighters and 5 tactical_bombers moved from Egypt to 82 Sea Zone
2 bombers moved from Southern Italy to 82 Sea Zone
1 infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians
7 infantry moved from Karelia to Archangel
Germans take Archangel from Russians
Combat - Germans
Battle in Ukraine
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Germans roll dice for 1 artillery in Ukraine, round 3 : 1/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 82 Sea Zone
Germans attack with 2 bombers, 3 fighters and 5 tactical_bombers
British defend with 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; French defend with 1 destroyer
Germans roll dice for 2 bombers, 3 fighters and 5 tactical_bombers in 82 Sea Zone, round 2 : 5/10 hits, 5.50 expected hits
British roll dice for 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 82 Sea Zone, round 2 : 2/7 hits, 3.00 expected hits
2 tactical_bombers owned by the Germans lost in 82 Sea Zone
1 destroyer owned by the French, 1 tactical_bomber owned by the British, 1 destroyer owned by the British and 1 carrier owned by the British lost in 82 Sea Zone
Germans roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 82 Sea Zone, round 3 : 5/8 hits, 4.50 expected hits
British roll dice for 2 cruisers, 1 fighter and 1 transport in 82 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
2 tactical_bombers owned by the Germans lost in 82 Sea Zone
1 transport owned by the British, 2 cruisers owned by the British and 1 fighter owned by the British lost in 82 Sea Zone
Germans win with 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 40
Casualties for Germans: 4 tactical_bombers
Casualties for British: 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Casualties for French: 1 destroyer
Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad
Trigger Germans Destroy Factories Ukraine: has removed 1 factory_minor owned by Germans in Ukraine
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 82 Sea Zone: 2 bombers
EDIT: Adding units owned by Germans to Trans-Jordan: 2 bombers
EDIT: Turning off Edit Mode
Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans
Trigger Ukraine Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed attached to Germans
1 infantry moved from Malta to 98 Sea Zone
1 artillery moved from Malta to 98 Sea Zone
3 fighters and 1 tactical_bomber moved from 82 Sea Zone to Trans-Jordan
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone
1 artillery moved from 100 Sea Zone to Egypt
1 infantry moved from 100 Sea Zone to Egypt
1 cruiser moved from 98 Sea Zone to 94 Sea Zone
1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 112 Sea Zone to 115 Sea Zone
1 armour and 1 mech_infantry moved from Poland to Leningrad
1 artillery and 11 infantry moved from Bessarabia to Western Ukraine
2 artilleries and 8 infantry moved from Poland to Eastern Poland
1 aaGun, 7 artilleries and 13 infantry moved from Germany to Poland
2 fighters moved from 115 Sea Zone to Western Germany
1 submarine moved from 84 Sea Zone to 73 Sea Zone
Place Units - Germans
3 fighters placed in Western Germany
1 carrier and 1 submarine placed in 115 Sea Zone
Turn Complete - Germans
Germans collect 47 PUs; end with 48 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 51 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 64 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Russians regular : 0.33
Germans regular : 0.00
British regular : -0.67
@nikola1975 Sorry for the edits - it should have let me fly the bombers over Syria, but the game wasn’t coded for that. So I just fixed the landing part.
Hm, are you sure about that? I thought you are not able to fly over neutral territories.
Can you check that?
https://axisallies.com/global-1940-second-edition-rules/
“Moving into a neutral territory is considered a combat move, and any combat must be resolved during the conduct combat phase (see ‘Combat Move‘). Before the neutral territory can be taken control of by the invading power, all of the neutral’s standing army units must be eliminated. Air units can’t fly over a neutral unless they are attacking it.”
@nikola1975 I did check it. In the Balance Mod rules post, it specifically mentions that the flyover rules for neutrals do not apply to Vichy France ones.
"Game Consequences of Franco-German Armistice
French Territorial Control: At the beginning of France’s first turn in which Armistice conditions are met, all originally French territories not already under Axis control immediately change ownership to Pro-Axis Neutrals, except: (1) French Equatorial Africa; (2) New Hebrides; (2) any French territories containing non-French allied land units.
Any non-French allied air units in Vichy-controlled territory are destroyed upon conversion of the territory to Vichy control.
With the exception of Southern France (see discussion of “Zone Libere” below), Vichy French territory operates the same way as other Pro-Axis Neutral territory. An Axis player may capture Vichy French territory and commandeer its forces by moving a land unit into the territory during the non-combat phase of his turn.
Fly-over restrictions applicable to other Neutral territories do not apply to Vichy French territory."
https://www.axisandallies.org/forums/topic/27451/g40-balance-mod-rules-and-download
It is easily missed, that’s for sure! We’re playing PtV, which points to Balance Mod for that, and then it’s buried at the end of a few paragraphs, lol.
Hm, you are right.
Anyway, good moves so far, you are extremely efficient fascist :) It’s quite amazing that it is only round 4 and what you have achieved with Italians so far.
@nikola1975 I appreciate the compliment(?), but I fear you may have out-Communist-ed me here - both China and Russia have me quite nervous. Should have the Japan post later today - always hard to decide where to put things when I have so many good options!
@nikola1975 Still putting together the details, but what OOL would you like for Yunnan? Kill the Brits first, or the Chinese?