TGC (Allies) vs. VictoryFirst (Axis) Anniversary '41 - OoB, no bid (game 4?)


  • @VictoryFirst after carefully considering all option - I feel I must attack. I acknowledge that a good dicing here could spell the end for one side or the other. Or we could maul each other and the game will go on. Either way, I will say these games get better and better =) come what may, its been a blast.

    CHARGE!


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 3 armour and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            2 infantry moved from Eastern Ukraine to Belorussia
            5 infantry moved from Russia to Belorussia
            1 armour moved from Ukraine to Belorussia
            4 armour moved from Russia to Belorussia
            2 armour moved from Urals to Belorussia
            2 fighters moved from Russia to Belorussia
            3 armour moved from Caucasus to Belorussia
            1 submarine moved from 30 Sea Zone to 38 Sea Zone
    
        Combat - Russians
            Battle in Belorussia
                Russians attack with 10 armour, 2 fighters and 7 infantry
                Germans defend with 11 armour and 5 infantry
                    Russians roll dice for 10 armour, 2 fighters and 7 infantry in Belorussia, round 2 : 8/19 hits, 7.17 expected hits
                    Germans roll dice for 11 armour and 5 infantry in Belorussia, round 2 : 6/16 hits, 7.17 expected hits
                    6 infantry owned by the Russians, 5 infantry owned by the Germans and 3 armour owned by the Germans lost in Belorussia
                    Russians roll dice for 10 armour, 2 fighters and 1 infantry in Belorussia, round 3 : 8/13 hits, 6.17 expected hits
                    Germans roll dice for 8 armour in Belorussia, round 3 : 5/8 hits, 4.00 expected hits
                    1 infantry owned by the Russians, 4 armour owned by the Russians and 8 armour owned by the Germans lost in Belorussia
                Russians win, taking Belorussia from Germans with 6 armour and 2 fighters remaining. Battle score for attacker is 29
                Casualties for Russians: 4 armour and 7 infantry
                Casualties for Germans: 11 armour and 5 infantry
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from 38 Sea Zone: 1 submarine
            EDIT: Adding units owned by Russians to 48 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from 48 Sea Zone: 1 submarine
            EDIT: Adding units owned by Russians to 39 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 aaGun moved from Caucasus to Russia
            2 infantry moved from Urals to Russia
            1 aaGun moved from Urals to Russia
            2 fighters moved from Belorussia to Russia
            1 infantry moved from Caucasus to Ukraine
            1 infantry moved from Caucasus to Eastern Ukraine
            13 infantry moved from Caucasus to Russia
    
        Place Units - Russians
            3 armour and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.17
    Russians regular : 2.67
    

    Savegame


  • @the_good_captain Oh no, this is dreadful! You can reinforce the six Russian tanks with the Brits, which means I will not be able to counter-attack. And those six tanks are very important, as I was planning to maybe take Caucasus with Japan, and reinforce it with German and Italian aircraft. Still, you’ll have a 68% chance of taking it back.

    Oh, just noticed I have a trump card…, if I take Ukraine with two Italian infantry and the fighter, I can non combat move the fighter to Caucasus (which I was planning to do anyway), plus the two tanks in Romania! This will push it down to 49%! And I can reinforce them with my Japanese fighters later of course…


  • @the_good_captain I think this is very interesting to play on! Maybe after this game, we can continue from that German save. Knowing the odds, I would not do that air raid against Ukraine, but adding an inf and art to Belorussia, and maybe having an additional aircraft attacking attack Karelia, which will free up some troops.


  • @the_good_captain said in TGC (Allies) vs. VictoryFirst (Axis) Anniversary '41 - OoB, no bid (game 4?):

    @VictoryFirst Either way, I will say these games get better and better =)

    CHARGE!

    Lol, not gonna argue with that! I have to think so hard during these turns! Carefully tried out all options how to beat this guy :) I changed my Japanese meta a bit during midgame. I mostly spend my remaining money on Bombers, but this time I built an IC in East Indies. Let’s see if it will work out!


  • @victoryfirst I have no problem picking it up from that German afterward. In fact, I think it would be a great idea.


  • @the_good_captain Oh no, I messed up my turn a bit. I was planning to move into Causasus, which I forgot… I also planned to move two fighters to sz 38, but I forgot that as well and attacked Kazakh and Novosibirsk. I got more than two hits in each of those battles so it doesn’t really matter if each battle has a fighter less?


  • *I attacked Kazakh and Novosibirsk with all of my fighters


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 8 armour, 1 artillery and 3 infantry; Remaining resources: 7 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Evenki National Okrug to Novosibirsk
            1 armour moved from Ningxia to Kazakh S.S.R.
            2 fighters moved from Persia to Novosibirsk
            2 fighters moved from Persia to Kazakh S.S.R.
            1 infantry moved from 48 Sea Zone to New Guinea
                  Japanese take New Guinea from British
            2 fighters moved from Persia to Novosibirsk
            2 fighters moved from Persia to Kazakh S.S.R.
            1 fighter moved from Persia to Kazakh S.S.R.
    
        Combat - Japanese
            Battle in Novosibirsk
                Japanese attack with 4 fighters and 1 infantry
                British defend with 1 armour
                    Japanese roll dice for 4 fighters and 1 infantry in Novosibirsk, round 2 : 2/5 hits, 2,17 expected hits
                    Russians roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the British lost in Novosibirsk
                Japanese win with 4 fighters remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 armour
            Battle in Kazakh S.S.R.
                Japanese attack with 1 armour and 5 fighters
                British defend with 1 armour
                    Japanese roll dice for 1 armour and 5 fighters in Kazakh S.S.R., round 2 : 2/6 hits, 3,00 expected hits
                    Russians roll dice for 1 armour in Kazakh S.S.R., round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese and 1 armour owned by the British lost in Kazakh S.S.R.
                Japanese win with 5 fighters remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 armour
                Casualties for British: 1 armour
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Caucasus: 7 armour
            EDIT: Adding units owned by Japanese to Caucasus: 5 armour, 1 artillery and 3 infantry
            EDIT: Removing units owned by Japanese from Persia: 7 armour, 1 artillery and 3 infantry
            EDIT: Removing units owned by Japanese from India: 5 armour
            EDIT: Changing ownership of Caucasus from Russians to Japanese
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 armour moved from Yunnan to India
            2 armour moved from French Indo-China Thailand to India
            3 armour moved from Manchuria to Ningxia
            2 armour moved from Soviet Far East to Evenki National Okrug
            5 fighters moved from Kazakh S.S.R. to Persia
            4 fighters moved from Novosibirsk to Persia
            2 transports moved from 32 Sea Zone to 38 Sea Zone
            1 transport moved from 37 Sea Zone to 32 Sea Zone
            2 carriers moved from 48 Sea Zone to 38 Sea Zone
            1 transport moved from 64 Sea Zone to 62 Sea Zone
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 38 Sea Zone: 2 fighters
            EDIT: Removing units owned by Japanese from Persia: 2 fighters
            EDIT: Turning off Edit Mode
            3 armour placed in India
            2 armour placed in French Indo-China Thailand
            1 artillery and 3 infantry placed in East Indies
            3 armour placed in Manchuria
    
        Turn Complete - Japanese
            Japanese collect 54 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -1,17
    Russians regular : 1,00
    

    Savegame


  • @victoryfirst yeah thats fine. safe to say those British tanks were still on their way out


  • TripleA Turn Summary: British round 6

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 6
    
        Purchase Units - British
            British buy 1 armour and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            1 armour and 1 infantry moved from United Kingdom to 2 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 4 Sea Zone
            1 transport moved from 4 Sea Zone to 3 Sea Zone
            2 infantry moved from United Kingdom to 3 Sea Zone
            2 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone
            1 armour and 3 infantry moved from 4 Sea Zone to Karelia S.S.R.
            1 artillery and 1 infantry moved from Archangel to Karelia S.S.R.
            1 bomber moved from Libya to Caucasus
            1 infantry moved from French West Africa to French Equatorial Africa
                  British take French Equatorial Africa from Italians
            1 transport moved from 12 Sea Zone to 7 Sea Zone
            1 infantry moved from United Kingdom to 7 Sea Zone
            1 infantry moved from 7 Sea Zone to France
                  British take France from Germans
            1 transport moved from 4 Sea Zone to 3 Sea Zone
            1 infantry moved from United Kingdom to 3 Sea Zone
            1 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone
            1 infantry moved from 4 Sea Zone to Karelia S.S.R.
    
        Combat - British
            Strategic bombing raid in Caucasus
                Bombing raid in Caucasus rolls: 4 and causes: 4 damage to unit: factory
                Bombing raid in Caucasus causes 4 damage total. 
            Battle in Karelia S.S.R.
                British attack with 1 armour, 1 artillery and 5 infantry
                Germans defend with 1 aaGun, 2 armour, 1 factory and 1 infantry
                    British roll dice for 1 cruiser in Karelia S.S.R., round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 armour, 1 artillery and 5 infantry in Karelia S.S.R., round 2 : 1/7 hits, 1.83 expected hits
                    Germans roll dice for 2 armour and 1 infantry in Karelia S.S.R., round 2 : 2/3 hits, 1.33 expected hits
                    1 infantry owned by the Germans, 1 armour owned by the Germans and 2 infantry owned by the British lost in Karelia S.S.R.
                    British roll dice for 1 armour, 1 artillery and 3 infantry in Karelia S.S.R., round 3 : 2/5 hits, 1.50 expected hits
                    Germans roll dice for 1 armour in Karelia S.S.R., round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Karelia S.S.R.
                British win, taking Karelia S.S.R. from Germans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 7
                Casualties for British: 2 infantry
                Casualties for Germans: 2 armour and 1 infantry
    
        Non Combat Move - British
            1 armour and 5 infantry moved from Archangel to Belorussia
            2 fighters moved from Russia to Belorussia
            1 aaGun moved from Russia to Belorussia
            1 bomber moved from Caucasus to Egypt
            1 infantry moved from Russia to Belorussia
            1 transport moved from 4 Sea Zone to 3 Sea Zone
            1 armour and 1 infantry moved from United Kingdom to 3 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone
            1 armour and 1 infantry moved from 4 Sea Zone to Archangel
            1 destroyer moved from 2 Sea Zone to 7 Sea Zone
            1 destroyer moved from 17 Sea Zone to 12 Sea Zone
    
        Place Units - British
            1 armour and 7 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.17
    British regular : 0.17
    

    Savegame


  • @VictoryFirst hey would you be interested in playing in a tournament? the game would be played exactly as we are now in terms of optional rules. Here is the link. I am helping host it.

    https://www.axisandallies.org/forums/topic/37877/1-vs-1-tournament-a-a-anniversary-1941-rules

    just post in the thread if you would like to be included =)


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians repair damage of 3x factory; Remaining resources: 8 PUs; 0 techTokens; 
            Italians buy 2 infantry; Remaining resources: 2 PUs; 0 techTokens; 
    
        Combat Move - Italians
            2 infantry moved from Bulgaria Romania to Ukraine
            1 fighter moved from East Poland to Ukraine
    
        Combat - Italians
            Battle in Ukraine
                Italians attack with 1 fighter and 2 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 1/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Italians win, taking Ukraine from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Ukraine to Caucasus
            2 armour moved from Bulgaria Romania to Caucasus
            2 armour moved from Italy to Bulgaria Romania
    
        Place Units - Italians
            2 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0,17
    Russians regular : -0,33
    

    Savegame


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 fighter and 6 infantry; Remaining resources: 3 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Combat Move - Americans
            1 bomber moved from Libya to Italy
            1 infantry moved from Egypt to Trans-Jordan
                  British take Trans-Jordan from Italians
    
        Combat - Americans
            Strategic bombing raid in Italy
                    Italians roll AA dice in Italy : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Italy causes 0 damage total. 
    
        Non Combat Move - Americans
            1 carrier moved from 23 Sea Zone to 12 Sea Zone
            1 carrier moved from 12 Sea Zone to 7 Sea Zone
            1 fighter moved from 12 Sea Zone to 7 Sea Zone
            1 fighter moved from 23 Sea Zone to 12 Sea Zone
            1 aaGun, 2 armour, 1 artillery, 1 fighter and 13 infantry moved from Libya to Egypt
            8 infantry moved from Morocco Algeria to Libya
            1 artillery moved from Morocco Algeria to Libya
            4 transports moved from 12 Sea Zone to 9 Sea Zone
            7 infantry moved from Eastern Canada to 9 Sea Zone
            6 infantry moved from Eastern United States to Eastern Canada
            7 infantry and 4 transports moved from 9 Sea Zone to 12 Sea Zone
            7 infantry moved from 12 Sea Zone to Morocco Algeria
            2 infantry moved from Eastern United States to Eastern Canada
            2 armour moved from Alaska to Eastern Canada
            1 infantry moved from Western United States to Western Canada
            1 bomber moved from Western United States to Libya
    
        Place Units - Americans
            2 armour and 1 fighter placed in Western United States
            6 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 40 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Italians AA : 0.83
    

    Savegame


  • @the_good_captain Oh, I was waiting because I didn’t see you did you turn. My bad, I’ll do it now.


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            2 infantry moved from Germany to France
            1 fighter moved from Germany to France
            1 bomber moved from Germany to France
    
        Combat - Germans
            Battle in France
                Germans attack with 1 bomber, 1 fighter and 2 infantry
                British defend with 1 infantry
                    Germans roll dice for 1 bomber, 1 fighter and 2 infantry in France, round 2 : 1/4 hits, 1,50 expected hits
                    British roll dice for 1 infantry in France, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in France
                Germans win, taking France from British with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from France to Germany
            1 fighter moved from France to Germany
            3 fighters moved from East Poland to Caucasus
            2 armour moved from East Poland to Caucasus
            1 infantry moved from Poland to Baltic States
            2 infantry moved from Poland to East Poland
            4 armour moved from Germany to East Poland
    
        Place Units - Germans
            3 armour and 5 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0,50
    British regular : -0,33
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 submarine moved from 39 Sea Zone to 48 Sea Zone
            2 armour moved from Russia to Evenki National Okrug
            2 fighters moved from Russia to Evenki National Okrug
    
        Combat - Russians
            Battle in 48 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 48 Sea Zone
                Russians win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Evenki National Okrug
                Russians attack with 2 armour and 2 fighters
                Japanese defend with 2 armour
                    Russians roll dice for 2 armour and 2 fighters in Evenki National Okrug, round 2 : 3/4 hits, 2.00 expected hits
                    Japanese roll dice for 2 armour in Evenki National Okrug, round 2 : 2/2 hits, 1.00 expected hits
                    2 armour owned by the Russians and 2 armour owned by the Japanese lost in Evenki National Okrug
                Russians win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Russians: 2 armour
                Casualties for Japanese: 2 armour
    
        Non Combat Move - Russians
            2 fighters moved from Evenki National Okrug to Russia
            6 armour moved from Belorussia to Russia
            1 aaGun moved from Russia to Novosibirsk
            1 infantry moved from Russia to Kazakh S.S.R.
            1 armour moved from Russia to Novosibirsk
            1 infantry moved from Russia to Novosibirsk
            3 infantry moved from Russia to Novosibirsk
            1 infantry moved from Russia to Novosibirsk
            1 infantry moved from Russia to Novosibirsk
            1 armour moved from Russia to Novosibirsk
    
        Place Units - Russians
            6 infantry placed in Russia
            1 armour placed in Karelia S.S.R.
    
        Turn Complete - Russians
            Russians collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 1.00
    Russians regular : 1.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese repair damage of 4x factory; Remaining resources: 57 PUs; 0 techTokens; 
            Japanese buy 8 armour, 1 artillery and 3 infantry; Remaining resources: 4 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            2 armour moved from India to Trans-Jordan
            4 fighters moved from Persia to Trans-Jordan
            2 infantry moved from Caucasus to Kazakh S.S.R.
            3 fighters moved from Persia to Kazakh S.S.R.
    
        Combat - Japanese
            Battle in Kazakh S.S.R.
                Japanese attack with 3 fighters and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 3 fighters and 2 infantry in Kazakh S.S.R., round 2 : 2/5 hits, 1,83 expected hits
                    Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakh S.S.R.
                Japanese win, taking Kazakh S.S.R. from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Trans-Jordan
                Japanese attack with 2 armour and 4 fighters
                Americans defend with 1 infantry
                    Japanese roll dice for 2 armour and 4 fighters in Trans-Jordan, round 2 : 4/6 hits, 3,00 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Trans-Jordan
                Japanese win, taking Trans-Jordan from British with 2 armour and 4 fighters remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Japanese
            4 fighters moved from Trans-Jordan to Caucasus
            3 fighters moved from Kazakh S.S.R. to Caucasus
            4 armour moved from India to Caucasus
            2 armour moved from French Indo-China Thailand to India
            1 artillery and 3 infantry moved from East Indies to 38 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 38 Sea Zone to 32 Sea Zone
            2 transports moved from 32 Sea Zone to 38 Sea Zone
            1 artillery and 3 infantry moved from 32 Sea Zone to French Madagascar
            2 armour moved from Manchuria to Soviet Far East
            1 armour moved from Ningxia to Chinghai
            1 armour moved from Manchuria to Ningxia
    
        Place Units - Japanese
            4 armour placed in Caucasus
            3 armour placed in India
            1 artillery and 3 infantry placed in East Indies
            1 armour placed in French Indo-China Thailand
    
        Turn Complete - Japanese
            Japanese collect 57 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 1,17
    Russians regular : 0,67
    British regular : -0,33
    

    Savegame


  • TripleA Turn Summary: British round 7

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 7
    
        Purchase Units - British
            British buy 2 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            1 bomber moved from Egypt to India
            1 infantry moved from United Kingdom to 7 Sea Zone
            1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Poland
                  British take Poland from Germans
            2 infantry moved from Karelia S.S.R. to Baltic States
            1 fighter moved from Russia to Baltic States
            2 fighters moved from Belorussia to Baltic States
    
        Combat - British
            Strategic bombing raid in India
                Bombing raid in India rolls: 1 and causes: 1 damage to unit: factory
                Bombing raid in India causes 1 damage total. 
            Battle in Baltic States
                British attack with 3 fighters and 2 infantry
                Germans defend with 1 infantry
                    British roll dice for 3 fighters and 2 infantry in Baltic States, round 2 : 0/5 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Baltic States
                    British roll dice for 3 fighters and 1 infantry in Baltic States, round 3 : 3/4 hits, 1.67 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                British win, taking Baltic States from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            1 bomber moved from India to Russia
            1 infantry moved from French Equatorial Africa to Belgian Congo
            1 destroyer moved from 7 Sea Zone to 5 Sea Zone
            1 cruiser moved from 4 Sea Zone to 3 Sea Zone
            1 armour moved from Karelia S.S.R. to Russia
            1 armour moved from Archangel to Russia
            1 armour moved from Belorussia to Russia
            5 infantry moved from Belorussia to Russia
            1 aaGun moved from Belorussia to Archangel
            2 transports moved from 4 Sea Zone to 3 Sea Zone
            1 armour and 2 infantry moved from United Kingdom to 3 Sea Zone
            1 armour, 2 infantry and 2 transports moved from 3 Sea Zone to 4 Sea Zone
            1 armour and 2 infantry moved from 4 Sea Zone to Karelia S.S.R.
            1 transport moved from 4 Sea Zone to 3 Sea Zone
            2 infantry moved from United Kingdom to 3 Sea Zone
            2 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone
            2 infantry moved from 4 Sea Zone to Karelia S.S.R.
            1 transport moved from 4 Sea Zone to 3 Sea Zone
            2 infantry moved from United Kingdom to 3 Sea Zone
            2 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone
            2 infantry moved from 4 Sea Zone to Archangel
            2 fighters moved from Baltic States to Russia
            1 fighter moved from Baltic States to Karelia S.S.R.
            1 infantry moved from Karelia S.S.R. to Archangel
    
        Place Units - British
            1 armour and 1 infantry placed in Union of South Africa
            1 armour, 1 artillery and 5 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.33
    British regular : -0.50
    

    Savegame


  • @VictoryFirst your turn my friend (no rush)

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