L21 Martin (X) - TinCanoftheSea (L+28) OOB 2nd Ed.

  • 2024 2023 '22 '21

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Bryansk to Rostov
            1 bomber moved from Western Germany to Rostov
            2 submarines moved from 95 Sea Zone to 91 Sea Zone
            1 destroyer moved from 95 Sea Zone to 92 Sea Zone
    
        Combat - Italians
            Battle in 91 Sea Zone
                Italians attack with 2 submarines
                British defend with 1 transport; Americans defend with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transports
                    Italians roll dice for 2 submarines in 91 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 5 transports in 91 Sea Zone, round 2 : 3/6 hits, 2,67 expected hits
                    1 destroyer owned by the Americans and 2 submarines owned by the Italians lost in 91 Sea Zone
                Americans win with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is -4
                Casualties for Italians: 2 submarines
                Casualties for Americans: 1 destroyer
            Battle in Rostov
                Italians attack with 1 armour and 1 bomber
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour and 1 bomber in Rostov, round 2 : 1/2 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov
                Italians win with 1 bomber remaining. Battle score for attacker is -3
                Casualties for Italians: 1 armour
                Casualties for Russians: 1 infantry
                1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans forced to land in Gibraltar
    
        Non Combat Move - Italians
            1 bomber moved from Rostov to Bryansk
            2 infantry moved from Yugoslavia to Albania
            1 armour moved from Southern Italy to Yugoslavia
            1 artillery moved from Alexandria to Tobruk
            1 armour moved from Alexandria to Tobruk
            1 mech_infantry moved from Alexandria to Tobruk
            1 artillery moved from Tunisia to Libya
            1 artillery moved from Northern Italy to Yugoslavia
            2 infantry moved from Northern Italy to Southern Italy
            1 infantry moved from Northern Italy to Southern Italy
            1 infantry moved from Northern Italy to Southern Italy
            1 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 tactical_bomber placed in Southern Italy
            1 artillery placed in Southern Italy
            1 artillery placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,33
    Italians regular : 1,17
    Russians regular : 0,67
    

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 4 infantry and 2 submarines; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from Northern Territory to Queensland
            1 infantry moved from Northern Territory to Queensland
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            2 submarines placed in 54 Sea Zone
            1 infantry placed in Queensland
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from Archangel to Russia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 4x factory_minor; Remaining resources: 57 PUs; 
            Germans buy 1 artillery, 1 bomber, 1 fighter, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 armour moved from Ukraine to Caucasus
                  Germans take Rostov from Russians
            1 armour moved from Ukraine to Volgograd
            1 bomber moved from Bryansk to Caucasus
            1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
            2 infantry moved from Novgorod to Archangel
            1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
            1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
            1 armour moved from Bryansk to Volgograd
            2 infantry moved from Bryansk to Tambov
            1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
            1 armour moved from Bryansk to Caucasus
            1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 113 Sea Zone to 125 Sea Zone
    
        Combat - Germans
            Battle in 125 Sea Zone
                Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                Russians defend with 1 submarine
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Russians lost in 125 Sea Zone
                Germans win, taking 125 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in Archangel
                Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Archangel, round 2 : 1/6 hits, 2,67 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Tambov
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 3/4 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Germans attack with 2 armour, 1 fighter and 1 tactical_bomber
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Volgograd, round 2 : 3/4 hits, 2,17 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Germans: 1 armour
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Germans attack with 3 armour and 1 bomber
                British defend with 2 mech_infantrys
                    Germans roll dice for 3 armour and 1 bomber in Caucasus, round 2 : 4/4 hits, 2,17 expected hits
                    Russians roll dice for 2 mech_infantrys in Caucasus, round 2 : 2/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the British and 2 armour owned by the Germans lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -4
                Casualties for Germans: 2 armour
                Casualties for British: 2 mech_infantrys
    
        Non Combat Move - Germans
            1 fighter moved from Tambov to Bryansk
            1 tactical_bomber moved from Tambov to Bryansk
            1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
            1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod
            1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk
            1 bomber moved from Caucasus to Bryansk
            1 artillery moved from Western Ukraine to Bryansk
            2 infantry moved from Ukraine to Rostov
            1 aaGun moved from Western Ukraine to Bryansk
            2 mech_infantrys moved from Western Ukraine to Bryansk
            1 mech_infantry moved from Western Ukraine to Rostov
            1 aaGun moved from Bessarabia to Ukraine
            9 mech_infantrys moved from Eastern Poland to Bryansk
            4 infantry moved from Belarus to Bryansk
            1 mech_infantry moved from Smolensk to Bryansk
            7 artilleries moved from Baltic States to Belarus
            1 artillery moved from Karelia to Finland
            1 infantry moved from Karelia to Finland
            1 infantry moved from Karelia to Finland
            1 mech_infantry moved from Novgorod to Bryansk
            1 artillery moved from Karelia to Finland
            1 infantry moved from Karelia to Finland
            1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
            1 bomber moved from Western Germany to Bryansk
            2 mech_infantrys moved from Germany to Romania
            1 mech_infantry moved from Germany to Romania
            1 mech_infantry moved from Germany to Western Germany
    
        Place Units - Germans
            3 infantry placed in France
            1 bomber, 1 fighter and 1 infantry placed in Western Germany
            1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
            Germans undo move 3.
            3 mech_infantrys placed in Ukraine
            1 artillery and 1 infantry placed in Western Germany
            1 mech_infantry placed in Novgorod
    
        Turn Complete - Germans
            Germans collect 59 PUs; end with 59 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 2,33
    Germans regular : 3,17
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 7 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vologda to Smolensk
            2 fighters moved from Russia to Smolensk
            2 infantry moved from Russia to Tambov
            1 fighter and 2 tactical_bombers moved from Russia to Tambov
    
        Combat - Russians
            Battle in Smolensk
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 2/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Russians win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Tambov
                Russians attack with 1 fighter, 2 infantry and 2 tactical_bombers
                Germans defend with 2 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Tambov, round 2 : 3/5 hits, 2.00 expected hits
                    Germans roll dice for 2 infantry in Tambov, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov
                Russians win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Russians: 2 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Smolensk to Russia
            1 fighter and 2 tactical_bombers moved from Tambov to Russia
            2 aaGuns, 1 artillery and 10 infantry moved from Vologda to Russia
            6 infantry moved from Novosibirsk to Samara
            2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
    
        Place Units - Russians
            7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 14 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 2.00
    Russians regular : 1.83
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 bomber, 1 carrier, 1 destroyer, 1 factory_minor and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Sakha to Buryatia
                  Japanese take Buryatia from Russians
            1 submarine moved from 2 Sea Zone to 8 Sea Zone
            1 infantry moved from Kansu to Timguska
                  Japanese take Timguska from Russians
            1 infantry moved from Sikang to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 mech_infantry moved from Yunnan to Shensi
            1 armour moved from Yunnan to Shensi
            1 fighter and 1 tactical_bomber moved from Anhwe to Shensi
            1 artillery moved from Malaya to 37 Sea Zone
            1 artillery and 1 transport moved from 37 Sea Zone to 43 Sea Zone
            1 infantry moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            1 transport moved from 37 Sea Zone to 38 Sea Zone
            2 infantry moved from Shan State to 38 Sea Zone
            2 infantry and 1 transport moved from 38 Sea Zone to 79 Sea Zone
            2 infantry moved from 79 Sea Zone to West India
            2 bombers moved from Yunnan to West India
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            1 transport moved from 2 Sea Zone to 3 Sea Zone
            1 infantry moved from Soviet Far East to 3 Sea Zone
            1 infantry and 1 transport moved from 3 Sea Zone to 8 Sea Zone
            1 infantry moved from 8 Sea Zone to Aleutian Islands
            1 fighter moved from Yunnan to Shensi
    
        Combat - Japanese
            Battle in 8 Sea Zone
                Japanese attack with 1 submarine and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 8 Sea Zone
                Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Aleutian Islands
                Japanese attack with 1 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Aleutian Islands, round 4 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 infantry in Aleutian Islands, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Aleutian Islands, round 5 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 infantry in Aleutian Islands, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Aleutian Islands
                Americans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
            Battle in 25 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in West India
                Japanese attack with 2 bombers and 2 infantry
                British defend with 1 armour
                    Japanese roll dice for 2 bombers and 2 infantry in West India, round 2 : 2/4 hits, 1,67 expected hits
                    UK_Pacific roll dice for 1 armour in West India, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the British lost in West India
                Japanese win, taking West India from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 armour
            Battle in Dutch New Guinea
                Japanese attack with 1 artillery and 1 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0,67 expected hits
                    ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Dutch New Guinea
                    Japanese roll dice for 1 artillery in Dutch New Guinea, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Dutch New Guinea, round 4 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 infantry in Dutch New Guinea, round 4 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Dutch New Guinea
                ANZAC win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Shensi
                Japanese attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 4/5 hits, 2,33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 2 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            1 infantry moved from Yunnan to Burma
            3 mech_infantrys moved from French Indo China to Burma
            2 artilleries moved from Yunnan to Burma
            2 bombers moved from West India to Shan State
            1 transport moved from 37 Sea Zone to 20 Sea Zone
            1 infantry moved from Kiangsi to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Shantung
            2 infantry moved from Chahar to Suiyuyan
            3 infantry moved from Anhwe to Chahar
            2 infantry moved from Jehol to Manchuria
            1 mech_infantry moved from Shantung to Manchuria
            2 mech_infantrys moved from Shantung to Hopei
            1 destroyer moved from 35 Sea Zone to 37 Sea Zone
            2 fighters moved from Shan State to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 cruiser moved from 35 Sea Zone to 37 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            2 submarines moved from 6 Sea Zone to 35 Sea Zone
            2 fighters and 1 tactical_bomber moved from Shensi to Hopei
            1 cruiser moved from 35 Sea Zone to 37 Sea Zone
            1 battleship moved from 6 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            1 factory_minor placed in Malaya
            1 armour and 2 mech_infantrys placed in French Indo China
            3 mech_infantrys placed in Shantung
            1 bomber placed in Japan
            1 carrier and 1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 72 PUs; end with 72 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,33
    Americans regular : -0,67
    Japanese regular : -0,50
    ANZAC regular : 1,00
    UK_Pacific regular : 0,50
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 unit repaired.
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
            1 destroyer and 1 submarine moved from 10 Sea Zone to 8 Sea Zone
            1 submarine moved from 54 Sea Zone to 45 Sea Zone
            1 armour moved from Morocco to Algeria
            1 armour and 2 infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
            1 bomber moved from United Kingdom to France
    
        Combat - Americans
            Strategic bombing raid in France
                    Germans roll AA dice in France : 0/1 hits, 0.17 expected hits
                Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in France causes 6 damage total. 
            Battle in 45 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 45 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 8 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 submarine and 1 transport
                    Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 8 Sea Zone
                    Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 transport owned by the Japanese lost in 8 Sea Zone
                Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 submarine and 1 transport
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            2 carriers, 1 destroyer, 2 fighters, 2 infantry, 2 tactical_bombers and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from Western United States to Central United States
            1 artillery moved from Central United States to 101 Sea Zone
            1 artillery and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery moved from 91 Sea Zone to Morocco
            1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
            1 bomber moved from France to United Kingdom
    
        Place Units - Americans
            1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
            1 transport placed in 101 Sea Zone
            1 infantry placed in Central United States
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Sikang
                  Chinese take Sikang from Japanese
            1 fighter and 2 infantry moved from Tsinghai to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 3/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour in Shensi, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 8x factory_major; Remaining resources: 6 PUs; 
            UK_Pacific buy 1 infantry; Remaining resources: 3 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            2 artilleries and 8 infantry moved from India to Burma
            1 fighter moved from India to Burma
            1 fighter moved from Persia to 79 Sea Zone
            1 armour and 1 mech_infantry moved from Persia to West India
            1 artillery and 1 infantry moved from Egypt to Alexandria
            1 fighter and 1 tactical_bomber moved from Egypt to Alexandria
            1 bomber moved from Malta to Northern Italy
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 destroyer moved from 98 Sea Zone to 92 Sea Zone
            1 fighter moved from United Kingdom to 92 Sea Zone
            1 infantry moved from India to West India
    
        Combat - British
            Strategic bombing raid in Northern Italy
                    Italians roll AA dice in Northern Italy : 0/1 hits, 0.17 expected hits
                Bombing raid in Northern Italy rolls: 5 and causes: 5 damage to unit: factory_major
                Bombing raid in Northern Italy causes 5 damage total. 
            Battle in 79 Sea Zone
                British attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 79 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Alexandria
                British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 3/4 hits, 1.83 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Burma
                British attack with 2 artilleries, 1 fighter and 8 infantry
                Japanese defend with 2 artilleries, 2 infantry and 3 mech_infantrys
                    British roll dice for 2 artilleries, 1 fighter and 8 infantry in Burma, round 2 : 1/11 hits, 2.83 expected hits
                    Japanese roll dice for 2 artilleries, 2 infantry and 3 mech_infantrys in Burma, round 2 : 3/7 hits, 2.33 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the British lost in Burma
                    British roll dice for 2 artilleries, 1 fighter and 5 infantry in Burma, round 3 : 1/8 hits, 2.33 expected hits
                    Japanese roll dice for 2 artilleries, 1 infantry and 3 mech_infantrys in Burma, round 3 : 2/6 hits, 2.00 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
                    British roll dice for 2 artilleries, 1 fighter and 3 infantry in Burma, round 4 : 1/6 hits, 2.00 expected hits
                    Japanese roll dice for 2 artilleries and 3 mech_infantrys in Burma, round 4 : 1/5 hits, 1.67 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                    British roll dice for 2 artilleries, 1 fighter and 2 infantry in Burma, round 5 : 3/5 hits, 1.83 expected hits
                    Japanese roll dice for 2 artilleries and 2 mech_infantrys in Burma, round 5 : 2/4 hits, 1.33 expected hits
                    1 artillery owned by the Japanese, 2 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in Burma
                    British roll dice for 2 artilleries and 1 fighter in Burma, round 6 : 2/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery in Burma, round 6 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 2
                Casualties for British: 8 infantry
                Casualties for Japanese: 2 artilleries, 2 infantry and 3 mech_infantrys
            Battle in 92 Sea Zone
                British attack with 1 destroyer and 1 fighter
                Italians defend with 1 destroyer
                    British roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 92 Sea Zone
                British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in West India
                British attack with 1 armour, 1 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 armour, 1 infantry and 1 mech_infantry in West India, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in West India
                British win, taking West India from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Burma to India
            1 fighter moved from 79 Sea Zone to India
            1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
            2 submarines moved from 98 Sea Zone to 97 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 80 Sea Zone
            1 battleship and 1 cruiser moved from 81 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
            2 transports moved from 81 Sea Zone to 71 Sea Zone
            1 mech_infantry moved from Egypt to Iraq
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 infantry moved from Italian Somaliland to Ethiopia
            1 bomber moved from Northern Italy to Malta
            1 fighter moved from 92 Sea Zone to Gibraltar
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - British
            1 armour, 1 fighter and 1 mech_infantry placed in Persia
            2 artilleries and 1 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 33 PUs; end with 35 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5
            UK_Pacific collect 6 PUs; end with 9 PUs
            Some Units in India change ownership: 1 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 2.17
    Americans regular : 0.83
    Italians regular : -0.67
    Japanese regular : -0.83
    Germans AA : -0.17
    British regular : 0.33
    Italians AA : -0.17
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians repair damage of 2x factory_major; Remaining resources: 15 PUs; 
            Italians buy 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery moved from Libya to Tunisia
            1 mech_infantry moved from Tobruk to Tunisia
            1 armour moved from Tobruk to Tunisia
            1 bomber moved from Bryansk to 98 Sea Zone
    
        Combat - Italians
            Battle in 98 Sea Zone
                Italians attack with 1 bomber
                British defend with 1 destroyer
                    Italians roll dice for 1 bomber in 98 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British lost in 98 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Tunisia
                Italians attack with 1 armour, 1 artillery and 1 mech_infantry
                Americans defend with 1 armour and 2 infantry
                    Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Tunisia, round 2 : 0/3 hits, 1,17 expected hits
                    Americans roll dice for 1 armour and 2 infantry in Tunisia, round 2 : 0/3 hits, 1,17 expected hits
                    Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Tunisia, round 3 : 2/3 hits, 1,17 expected hits
                    Americans roll dice for 1 armour and 2 infantry in Tunisia, round 3 : 3/3 hits, 1,17 expected hits
                    1 mech_infantry owned by the Italians, 2 infantry owned by the Americans, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Tunisia
                Americans win with 1 armour remaining. Battle score for attacker is -8
                Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantry
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Italians
            1 artillery moved from Tobruk to Libya
            1 bomber moved from 98 Sea Zone to Greece
            2 infantry moved from Albania to Greece
            1 artillery moved from Yugoslavia to Bulgaria
            1 armour moved from Yugoslavia to Bulgaria
            2 artilleries moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            1 infantry and 1 mech_infantry placed in Southern Italy
            Italians undo move 2.
            1 mech_infantry placed in Southern Italy
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,5,6
            Italians collect 13 PUs (3 lost to blockades); end with 13 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,67
    Italians regular : -0,00
    British regular : -0,33
    

    Savegame

  • 2024 2023 '22 '21

    @TinCanoftheSea hi Tincan - do you plan to continue the game any time soon?


  • @martin Yes I’m very sorry, my schedule has just gotten very busy and whenever I have free time I try to play-but as you can see that isn’t much time


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 5 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            3 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            3 infantry placed in Queensland
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @tincanofthesea no worries. I just wanted to see if you will continue playing at all, as I had already “lost” two opponents, this season. They simply stopped playing our matches.

  • 2024 2023 '22 '21

    TripleA Manual Gamesave Post: Germans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 bomber, 1 destroyer, 1 factory_minor, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 mech_infantry moved from Rostov to Northwest Persia
                  Germans take Northwest Persia from British
            1 armour moved from Caucasus to Iraq
            1 bomber moved from Western Germany to Russia
            2 bombers moved from Bryansk to Russia
            1 fighter moved from Bryansk to Russia
            3 fighters moved from Novgorod to Russia
    
        Combat - Germans
            Air Battle in Russia
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21

    @TinCanoftheSea do you intercept from Russia? How?

    Intercept.jpg


  • @martin Ahh that sucks, I’m definitely gonna finish out this game


  • @martin All 8 fighters please and thank you

  • 2024 2023 '22 '21

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 bomber, 1 destroyer, 1 factory_minor, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 mech_infantry moved from Rostov to Northwest Persia
                  Germans take Northwest Persia from British
            1 armour moved from Caucasus to Iraq
            1 bomber moved from Western Germany to Russia
            2 bombers moved from Bryansk to Russia
            1 fighter moved from Bryansk to Russia
            3 fighters moved from Novgorod to Russia
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 7 units heading to Russia
                Russians launches 8 interceptors out of Russia
                    Attackers Fire,  : 2/7 hits, 1,17 expected hits
                    Defenders Fire,  : 3/8 hits, 1,33 expected hits
                    3 fighters owned by the Germans lost in Russia
                    1 fighter owned by the Russians and 1 fighter owned by the French lost in Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 2/3 hits, 0,50 expected hits
                2 bombers killed by AA
                Bombing raid in Russia rolls: 8 and causes: 8 damage to unit: factory_major
                Bombing raid in Russia causes 8 damage total. 
            Battle in Iraq
                Germans attack with 1 armour
                British defend with 1 mech_infantry
                    Germans roll dice for 1 armour in Iraq, round 2 : 1/1 hits, 0,50 expected hits
                    British roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Iraq
                Germans win, taking Iraq from British with 1 armour remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 bomber moved from Russia to Bryansk
            1 fighter moved from Russia to Bryansk
            3 tactical_bombers moved from Novgorod to Bryansk
            1 mech_infantry moved from Novgorod to Bryansk
            7 artilleries moved from Belarus to Bryansk
            2 infantry moved from Rostov to Bryansk
            1 infantry moved from Bryansk to Tambov
            1 destroyer moved from 125 Sea Zone to 110 Sea Zone
            1 transport moved from 125 Sea Zone to 127 Sea Zone
            1 artillery and 1 infantry moved from Finland to 127 Sea Zone
            1 artillery and 1 infantry moved from 127 Sea Zone to Archangel
            1 battleship moved from 125 Sea Zone to 112 Sea Zone
            1 submarine moved from 125 Sea Zone to 112 Sea Zone
            1 cruiser moved from 125 Sea Zone to 112 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to Bryansk
            3 mech_infantrys moved from Ukraine to Bryansk
            1 aaGun moved from Ukraine to Bryansk
            1 armour moved from Volgograd to Northwest Persia
            2 artilleries moved from Western Germany to France
            1 mech_infantry moved from Western Germany to Southern Italy
            1 infantry moved from Western Germany to France
            1 infantry moved from Western Germany to France
            1 aaGun moved from Western Germany to Denmark
            2 mech_infantrys moved from Bryansk to Volgograd
            1 mech_infantry moved from Romania to Ukraine
            2 mech_infantrys moved from Romania to Ukraine
    
        Place Units - Germans
            1 factory_minor placed in Rostov
            1 armour, 1 infantry and 1 mech_infantry placed in Volgograd
            1 armour and 2 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Novgorod
            1 destroyer placed in 112 Sea Zone
            1 bomber placed in Western Germany
            2 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,3,2,3,2
            Germans collect 60 PUs (2 lost to blockades); end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 69 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Defenders Fire,  : 1,67
    Attackers Fire,  : 0,83
    Germans regular : 0,50
    British regular : -0,33
    Russians AA : 1,50
    

    Savegame


  • @tincanofthesea my bombing raid was rather expensive - for me…


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians repair damage of 2x factory_major; Remaining resources: 13 PUs; 
            Russians buy 4 infantry; Remaining resources: 1 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            1 tactical_bomber moved from Russia to 127 Sea Zone
            6 infantry moved from Samara to Volgograd
            2 infantry moved from Olgiy to Timguska
            1 infantry moved from Novosibirsk to Kansu
                  Chinese take Kansu from Japanese
            3 infantry moved from Novosibirsk to Kazakhstan
            1 infantry moved from Novosibirsk to Timguska
            7 infantry moved from Novosibirsk to Vologda
            1 armour and 1 mech_infantry moved from Russia to Archangel
                  Russians take Smolensk from Germans
            1 fighter moved from Russia to Archangel
            1 fighter and 1 tactical_bomber moved from Russia to Volgograd
    
        Combat - Russians
            Battle in 127 Sea Zone
                Russians attack with 1 tactical_bomber
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 127 Sea Zone
                Russians win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Timguska
                Russians attack with 3 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 3 infantry in Timguska, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Timguska, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Timguska
                Russians win, taking Timguska from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Volgograd
                Russians attack with 1 fighter, 6 infantry and 1 tactical_bomber
                Germans defend with 1 armour, 1 factory_minor, 1 infantry and 3 mech_infantrys
                    Russians roll dice for 1 fighter, 6 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/8 hits, 2.17 expected hits
                    Germans roll dice for 1 armour, 1 infantry and 3 mech_infantrys in Volgograd, round 2 : 1/5 hits, 1.83 expected hits
                    1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
                    Russians roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Volgograd, round 3 : 3/7 hits, 2.00 expected hits
                    Germans roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 3 : 0/3 hits, 1.17 expected hits
                    1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour, 1 infantry and 3 mech_infantrys
            Battle in Archangel
                Russians attack with 1 armour, 1 fighter and 1 mech_infantry
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Archangel, round 2 : 2/3 hits, 1.17 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Kazakhstan
                Russians attack with 3 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 3 infantry in Kazakhstan, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                    Russians roll dice for 2 infantry in Kazakhstan, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry in Kazakhstan, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kazakhstan, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry in Kazakhstan, round 5 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kazakhstan, round 5 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry in Kazakhstan, round 6 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kazakhstan, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                1 infantry owned by the Russians retreated to Novosibirsk
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Russians: 2 infantry
            Battle in Vologda
                Russians attack with 7 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 7 infantry in Vologda, round 2 : 2/7 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 6 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 fighter moved from Archangel to Russia
            2 aaGuns moved from Novosibirsk to Vologda
            1 tactical_bomber moved from 127 Sea Zone to Nenetsia
            1 fighter and 1 tactical_bomber moved from Volgograd to Russia
            2 infantry moved from Buyant-Uhaa to Ulaanbaatar
            1 infantry moved from Dzavhan to Ulaanbaatar
    
        Place Units - Russians
            4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 16 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 1.00
    Germans regular : -1.00
    Russians regular : 1.17
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 3 destroyers, 4 infantry, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            1 infantry moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            2 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Kazakhstan to Sikang
            2 mech_infantrys moved from Hopei to Shensi
            1 infantry moved from Manchuria to Buyant-Uhaa
                  Japanese take Buyant-Uhaa from Russians
            1 fighter moved from Hopei to Sikang
            2 mech_infantrys moved from French Indo China to Burma
            2 tactical_bombers moved from Shan State to Burma
            1 destroyer moved from 35 Sea Zone to 45 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
            1 tactical_bomber moved from Hopei to Kansu
            1 fighter moved from Hopei to Shensi
            1 bomber moved from Japan to 8 Sea Zone
            1 bomber moved from Shan State to Shensi
            1 bomber moved from Shan State to Sikang
    
        Combat - Japanese
            Battle in 8 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 destroyer and 1 submarine
                1 submarine owned by the Americans submerged
                    Japanese roll dice for 1 bomber in 8 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
                    Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 bomber owned by the Japanese lost in 8 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is -12
                Casualties for Japanese: 1 bomber
            Battle in Kansu
                Japanese attack with 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 2 infantry and 1 tactical_bomber in Kansu, round 2 : 2/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Kansu
                Japanese win, taking Kansu from Chinese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Shensi
                Japanese attack with 1 bomber, 1 fighter and 2 mech_infantrys
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Shensi, round 2 : 2/4 hits, 1,50 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 2 infantry
            Battle in Sikang
                Japanese attack with 1 bomber, 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Sikang, round 2 : 1/3 hits, 1,33 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Burma
                Japanese attack with 2 mech_infantrys and 2 tactical_bombers
                British defend with 2 artilleries
                    Japanese roll dice for 2 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 1/4 hits, 1,33 expected hits
                    UK_Pacific roll dice for 2 artilleries in Burma, round 2 : 0/2 hits, 0,67 expected hits
                    1 artillery owned by the British lost in Burma
                    Japanese roll dice for 2 mech_infantrys and 2 tactical_bombers in Burma, round 3 : 1/4 hits, 1,33 expected hits
                    UK_Pacific roll dice for 1 artillery in Burma, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 artillery owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for British: 2 artilleries
                Casualties for Japanese: 1 mech_infantry
            Battle in 45 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                    Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 45 Sea Zone
                Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 infantry moved from Shantung to 19 Sea Zone
            1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 mech_infantry moved from Manchuria to Buryatia
            2 mech_infantrys moved from Shantung to Buyant-Uhaa
            1 bomber moved from Shensi to Yunnan
            2 tactical_bombers moved from Burma to Yunnan
            1 bomber moved from Sikang to Yunnan
            1 fighter moved from Sikang to Yunnan
            1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 37 Sea Zone
            1 carrier moved from 35 Sea Zone to 37 Sea Zone
            2 submarines moved from 35 Sea Zone to 37 Sea Zone
            2 fighters moved from Japan to 35 Sea Zone
            1 armour moved from French Indo China to Yunnan
            1 fighter and 1 tactical_bomber moved from Japan to Chahar
            1 fighter moved from Shensi to Yunnan
            1 tactical_bomber moved from Kansu to Chahar
            1 mech_infantry moved from Shantung to Kweichow
            1 submarine moved from 39 Sea Zone to 37 Sea Zone
    
        Place Units - Japanese
            1 destroyer placed in 37 Sea Zone
            2 mech_infantrys placed in Malaya
            3 mech_infantrys placed in French Indo China
            2 infantry and 1 mech_infantry placed in Shantung
            2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
            1 artillery and 1 infantry placed in Japan
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 71 PUs; end with 71 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    Americans regular : 0,50
    Japanese regular : -0,50
    UK_Pacific regular : 0,00
    

    Savegame


  • TripleA Manual Gamesave Post: British round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Combat Move - British
            1 bomber moved from Malta to Northern Italy
            1 armour and 1 mech_infantry moved from Persia to Northwest Persia
            1 fighter moved from Egypt to Northwest Persia
            1 tactical_bomber moved from Egypt to Northwest Persia
            1 tactical_bomber moved from Egypt to Iraq
            1 armour moved from Egypt to Tobruk
                  British take Tobruk from Italians
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            2 fighters and 2 infantry moved from India to Burma
    
        Combat - British
            British creates battle in territory 97 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame

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