the file opens fine so i will roll tomorrow. thanks for the fix
L21 #1 FlyingBadger (X+6) vs trulpen (A) P2V
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Btw, casualties very much depends on the full roll. Basically I think keeping the fig for last is probably what will happen, but it depends. If enough counter-strike, the bs might be the choice.
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@flyingbadger said in L21 #1 FlyingBadger (X+6) vs trulpen (A) P2V:
@trulpen said in L21 #1 FlyingBadger (X+6) vs trulpen (A) P2V:
@flyingbadger said in L21 #1 FlyingBadger (X+6) vs trulpen (A) P2V:
@trulpen Maybe those “feelings” were right. Heavy loses for the Luftwaffe over the Channel.
1 hit by the sub in 114.
Dmg bs, but since there is a des present the defender makes the real choice after all dice have been rolled. No first-strike.
Seems the Luftwaffe were keen to avenge there fallen comrades. A heavy toll on the Luftwaffe though, but I’m sure Goring will cheer himself up with a new uniform design.
Just saw the rolls. That was a nasty attack on poor, innocent civilian ships.
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Still, overall a better outcome than expected for the defender. Now both UK and Germany are crippled, but perhaps UK more so. That’s the back-side, but thought it was worth the shot.
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Stalin is very happy though.
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 1 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Non Combat Move - Russians 2 infantry moved from Bessarabia to Western Ukraine 2 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Southern Belarus to Northern Belarus 2 aaGuns, 1 artillery and 6 infantry moved from Leningrad to Northern Belarus 3 infantry moved from Vyborg to Leningrad 1 infantry moved from Archangel to Leningrad 2 infantry moved from Karelia to Archangel 1 fighter and 1 tactical_bomber moved from Russia to Leningrad 2 infantry moved from Baltic States to Northern Belarus 1 armour and 1 mech_infantry moved from Russia to Northern Belarus 1 armour and 1 mech_infantry moved from Stalingrad to Gorky 2 aaGuns moved from Russia to Bryansk 1 artillery and 1 infantry moved from Russia to Smolensk 2 infantry moved from Southern Caucasus to Northern Caucasus 1 submarine moved from 130 Sea Zone to 128 Sea Zone 3 infantry moved from Ukraine to Western Ukraine 2 aaGuns and 6 infantry moved from Sakha to Siberia 3 infantry moved from Amur to Siberia 3 infantry moved from Buryatia to Sakha Place Units - Russians 3 infantry placed in Leningrad 3 infantry placed in Ukraine 3 infantry placed in Stalingrad 3 infantry placed in Russia Turn Complete - Russians Russians collect 46 PUs; end with 46 PUsCombat Hit Differential Summary :
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@trulpen said in L21 #1 FlyingBadger (X+6) vs trulpen (A) P2V:
Btw, casualties very much depends on the full roll. Basically I think keeping the fig for last is probably what will happen, but it depends. If enough counter-strike, the bs might be the choice.
I like to keep the fighter, probably the conservative choice, I usually struggle to keep the damaged battleship alive. Subs vs keeping a destroyer (especailly when air is involved) I find hard to optimise.
Still, overall a better outcome than expected for the defender. Now both UK and Germany are crippled, but perhaps UK more so. That’s the back-side, but thought it was worth the shot.
Stalin is very happy though.Guess it also helps the Italian fleet in the Med too, but it does make the tough job of taking Moscow a lot harder.
That was a nasty attack on poor, innocent civilian ships.
Total war is a b!tch. Always galls me to see the Home Fleet destroyed on G1, it was dominant and scared the hell out of everyone.
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 mech_infantry moved from Southern Manchuria to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Fukien to Kiangsi Japanese take Kiangsi from Chinese 1 artillery and 3 infantry moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Yunnan Combat - Japanese Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/9 hits, 3.33 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Chinese: 4 infantry Battle in Shansi Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Shansi, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shansi Japanese roll dice for 1 artillery and 1 mech_infantry in Shansi, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Shansi, round 4 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Shansi, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shansi Japanese win, taking Shansi from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 1 cruiser moved from 21 Sea Zone to 37 Sea Zone 1 battleship and 1 destroyer moved from 20 Sea Zone to 37 Sea Zone 1 carrier moved from 7 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Southern Manchuria to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangsi 1 fighter moved from Formosa to Kwangsi 2 fighters and 2 tactical_bombers moved from Japan to Marshall Islands 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Marshall Islands 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Caroline Islands 1 fighter moved from Korea to Japan 1 infantry moved from Hokkaido to 7 Sea Zone 1 armour moved from Japan to 7 Sea Zone 1 armour, 1 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 armour and 1 infantry moved from 37 Sea Zone to Kwangsi 1 infantry moved from Kyushu to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Kwangsi 1 transport moved from 21 Sea Zone to 6 Sea Zone 1 aaGun and 1 infantry moved from Japan to 6 Sea Zone 1 aaGun and 1 infantry moved from 6 Sea Zone to Korea 3 infantry moved from Korea to Southern Manchuria 1 artillery and 3 infantry moved from Southern Manchuria to Jehol 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 artillery and 1 infantry moved from Shantung to Anhwe 1 artillery and 3 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Anhwe 1 artillery and 2 infantry moved from Fukien to Kiangsi 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Caroline Islands 1 destroyer moved from 7 Sea Zone to 32 Sea Zone 1 battleship and 1 carrier moved from 7 Sea Zone to 34 Sea Zone 1 cruiser and 1 destroyer moved from 34 Sea Zone to 31 Sea Zone 1 submarine moved from 7 Sea Zone to 34 Sea Zone 1 submarine moved from 20 Sea Zone to 7 Sea Zone 2 aaGuns, 2 artilleries and 3 infantry moved from Japan to Kyushu Place Units - Japanese 4 transports placed in 7 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -0.50 -
@flyingbadger said in L21 #1 FlyingBadger (X+6) vs trulpen (A) P2V:
@trulpen said in L21 #1 FlyingBadger (X+6) vs trulpen (A) P2V:
Btw, casualties very much depends on the full roll. Basically I think keeping the fig for last is probably what will happen, but it depends. If enough counter-strike, the bs might be the choice.
I like to keep the fighter, probably the conservative choice, I usually struggle to keep the damaged battleship alive. Subs vs keeping a destroyer (especailly when air is involved) I find hard to optimise.
Still, overall a better outcome than expected for the defender. Now both UK and Germany are crippled, but perhaps UK more so. That’s the back-side, but thought it was worth the shot.
Stalin is very happy though.Guess it also helps the Italian fleet in the Med too, but it does make the tough job of taking Moscow a lot harder.
That was a nasty attack on poor, innocent civilian ships.
Total war is a b!tch. Always galls me to see the Home Fleet destroyed on G1, it was dominant and scared the hell out of everyone.
Yep, it sucks, but was for a good cause.
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 1 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 marine moved from Western United States to 11 Sea Zone 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone 1 transport moved from 27 Sea Zone to 14 Sea Zone 1 transport moved from 14 Sea Zone to 11 Sea Zone 1 fighter moved from Davao to Wake Island 1 destroyer moved from 36 Sea Zone to 50 Sea Zone 1 submarine moved from 36 Sea Zone to 24 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 13 Sea Zone to 28 Sea Zone 1 artillery and 1 infantry moved from 28 Sea Zone to Hawaiian Islands 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 marine moved from 11 Sea Zone to 28 Sea Zone 1 marine moved from 28 Sea Zone to Hawaiian Islands 1 cruiser, 1 destroyer and 1 submarine moved from 27 Sea Zone to 28 Sea Zone 1 fighter moved from Eastern United States to 28 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 fighter and 1 tactical_bomber moved from 11 Sea Zone to Hawaiian Islands 1 bomber moved from Central United States to Hawaiian Islands 1 mech_infantry moved from Western United States to Central United States 1 infantry moved from Central United States to Western United States 2 aaGuns, 1 artillery and 1 infantry moved from Eastern United States to Central United States Place Units - Americans 2 carriers and 1 submarine placed in 11 Sea Zone 1 destroyer and 1 submarine placed in 104 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 54 PUsCombat Hit Differential Summary :
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Some kind of Pearl Harbour aggression?
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TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 1 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 4 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 5 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 1/6 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 3 : 2/6 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 2 infantry Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan 2 infantry moved from Hopei to Szechwan 1 infantry moved from Eastern Sinkiang to Tsinghai 3 infantry moved from Kansu to Tsinghai 2 infantry moved from Inner Mongolia to Tsinghai Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUsCombat Hit Differential Summary :
Chinese regular : 0,33 Japanese regular : -0,67 -
TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 1 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 marine moved from Western United States to 11 Sea Zone 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone 1 transport moved from 27 Sea Zone to 14 Sea Zone 1 transport moved from 14 Sea Zone to 11 Sea Zone 1 fighter moved from Davao to Wake Island 1 destroyer moved from 36 Sea Zone to 50 Sea Zone 1 submarine moved from 36 Sea Zone to 24 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 13 Sea Zone to 28 Sea Zone 1 artillery and 1 infantry moved from 28 Sea Zone to Hawaiian Islands 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 marine moved from 11 Sea Zone to 28 Sea Zone 1 marine moved from 28 Sea Zone to Hawaiian Islands 1 cruiser, 1 destroyer and 1 submarine moved from 27 Sea Zone to 28 Sea Zone 1 fighter moved from Eastern United States to 28 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 fighter and 1 tactical_bomber moved from 11 Sea Zone to Hawaiian Islands 1 bomber moved from Central United States to Hawaiian Islands 1 mech_infantry moved from Western United States to Central United States 1 infantry moved from Central United States to Western United States 2 aaGuns, 1 artillery and 1 infantry moved from Eastern United States to Central United States Place Units - Americans 2 carriers and 1 submarine placed in 11 Sea Zone 1 destroyer and 1 submarine placed in 104 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 4 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 5 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 1/6 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 3 : 2/6 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 2 infantry Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan 2 infantry moved from Hopei to Szechwan 1 infantry moved from Eastern Sinkiang to Tsinghai 3 infantry moved from Kansu to Tsinghai 2 infantry moved from Inner Mongolia to Tsinghai Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs Purchase Units - British British buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry and 1 marine; Remaining resources: 0 PUs; Combat Move - British 1 cruiser moved from 93 Sea Zone to 109 Sea Zone 1 destroyer moved from 112 Sea Zone to 109 Sea Zone 1 bomber moved from United Kingdom to 109 Sea Zone 1 fighter moved from Malta to 98 Sea Zone 1 tactical_bomber moved from 100 Sea Zone to 98 Sea Zone Combat - British Battle in 109 Sea Zone British attack with 1 bomber, 1 cruiser and 1 destroyer Germans defend with 2 submarines British roll dice for 1 bomber, 1 cruiser and 1 destroyer in 109 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits 2 submarines owned by the Germans lost in 109 Sea Zone British win, taking 109 Sea Zone from Germans with 1 bomber, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 12 Casualties for Germans: 2 submarines Battle in 98 Sea Zone British attack with 1 fighter and 1 tactical_bomber Italians defend with 1 destroyer and 1 transport British roll dice for 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 98 Sea Zone British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Italians: 1 destroyer and 1 transport Non Combat Move - British 1 carrier, 1 cruiser and 1 destroyer moved from 100 Sea Zone to 83 Sea Zone 1 fighter moved from 98 Sea Zone to 83 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 83 Sea Zone 1 transport moved from 100 Sea Zone to 98 Sea Zone 1 aaGun and 1 infantry moved from Malta to 98 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 98 Sea Zone to 83 Sea Zone 1 aaGun and 1 infantry moved from 83 Sea Zone to Egypt 1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt 1 infantry moved from Anglo-Egyptian Sudan to Egypt 2 infantry moved from Union of South Africa to Rhodesia 1 destroyer moved from 73 Sea Zone to 83 Sea Zone 1 cruiser and 1 destroyer moved from 40 Sea Zone to 78 Sea Zone 1 battleship moved from 132 Sea Zone to 40 Sea Zone 1 artillery moved from Eastern India to 40 Sea Zone 1 artillery and 1 transport moved from 40 Sea Zone to 81 Sea Zone 1 infantry moved from Western India to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 82 Sea Zone 1 artillery and 1 infantry moved from 82 Sea Zone to Southern Persia British take Southern Persia from Neutral_Allies 1 fighter moved from Burma to Eastern India 3 aaGuns and 6 infantry moved from Eastern India to Burma 3 infantry moved from Malaya to Shan State 1 fighter moved from Gibraltar to United Kingdom 1 mech_infantry moved from United Kingdom to Eire British take Eire from Neutral_Allies 1 transport moved from 112 Sea Zone to 109 Sea Zone 1 aaGun and 1 infantry moved from Scotland to United Kingdom 1 infantry moved from Scotland to United Kingdom 1 artillery and 1 infantry moved from Ontario to Quebec 1 infantry moved from Egypt to Trans-Jordan 1 bomber moved from 109 Sea Zone to Quebec Place Units - British 2 fighters placed in Union of South Africa 1 destroyer placed in 109 Sea Zone Turn Complete - British British collect 30 PUs; end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 4 infantry and 1 marine placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in Eastern India change ownership: 4 infantry and 1 marineCombat Hit Differential Summary :
Chinese regular : 0,33 Italians regular : -0,33 Japanese regular : -0,67 Germans regular : -0,33 British regular : 1,50 -
TripleA Manual Gamesave Post: Italians round 1
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 artillery and 1 transport; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 armour and 2 infantry moved from Albania to Greece 2 fighters moved from Southern Italy to Greece 1 bomber moved from Northern Italy to Greece 1 artillery moved from Northern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 2 infantry moved from Southern Italy to 99 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 97 Sea Zone to 100 Sea Zone 1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone 1 artillery and 3 infantry moved from 100 Sea Zone to Trans-Jordan 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria 1 artillery moved from Libya to Tobruk 1 artillery and 2 infantry moved from Ethiopia to Anglo-Egyptian Sudan Italians take Anglo-Egyptian Sudan from British 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British Combat - ItaliansCombat Hit Differential Summary :
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@trulpen Carrier scamble to Jordan?
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@trulpen said in L21 #1 FlyingBadger (X+6) vs trulpen (A) P2V:
Some kind of Pearl Harbour aggression?
Just leave some relatively undefended capital ships there and I’ll let you know :wink:
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No scramble, thanks.
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 artillery and 1 transport; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 armour and 2 infantry moved from Albania to Greece 2 fighters moved from Southern Italy to Greece 1 bomber moved from Northern Italy to Greece 1 artillery moved from Northern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 2 infantry moved from Southern Italy to 99 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 97 Sea Zone to 100 Sea Zone 1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone 1 artillery and 3 infantry moved from 100 Sea Zone to Trans-Jordan 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria 1 artillery moved from Libya to Tobruk 1 artillery and 2 infantry moved from Ethiopia to Anglo-Egyptian Sudan Italians take Anglo-Egyptian Sudan from British 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British Combat - Italians Battle in Trans-Jordan Italians attack with 1 artillery and 3 infantry British defend with 1 infantry Italians roll dice for 1 battleship and 2 cruisers in Trans-Jordan, round 2 : 1/3 hits, 1.67 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Greece Italians attack with 1 armour, 1 bomber, 2 fighters and 2 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 armour, 1 bomber, 2 fighters and 2 infantry in Greece, round 2 : 2/6 hits, 2.33 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece Italians roll dice for 1 armour, 1 bomber and 2 fighters in Greece, round 3 : 2/4 hits, 2.00 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_Allies and 1 bomber owned by the Italians lost in Greece Italians win, taking Greece from Neutral_Allies with 1 armour and 2 fighters remaining. Battle score for attacker is -6 Casualties for Italians: 1 bomber and 2 infantry Casualties for Neutral_Allies: 4 infantry Non Combat Move - Italians 1 armour, 1 artillery and 2 infantry moved from Northern Italy to Yugoslavia 1 aaGun and 3 infantry moved from Southern Italy to Northern Italy 2 fighters moved from Greece to Southern Italy Place Units - Italians 1 transport placed in 99 Sea Zone 1 artillery placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 3 Italians collect 14 PUs (1 lost to blockades); end with 14 PUsCombat Hit Differential Summary :
Italians regular : -1.00 Neutral_Allies regular : 1.00 British regular : -0.33 -
TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 submarine; Remaining resources: 4 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 64 Sea Zone 1 infantry and 1 transport moved from 64 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Java ANZAC take Java from Dutch 2 aaGuns and 1 infantry moved from New South Wales to Queensland 2 fighters moved from New Zealand to Queensland 1 destroyer moved from 64 Sea Zone to 55 Sea Zone 1 infantry moved from Malaya to Shan State Place Units - ANZAC 1 submarine placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 17 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 submarine; Remaining resources: 4 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 64 Sea Zone 1 infantry and 1 transport moved from 64 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Java ANZAC take Java from Dutch 2 aaGuns and 1 infantry moved from New South Wales to Queensland 2 fighters moved from New Zealand to Queensland 1 destroyer moved from 64 Sea Zone to 55 Sea Zone 1 infantry moved from Malaya to Shan State Place Units - ANZAC 1 submarine placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 17 PUs Politics - French Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 95 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 95 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 95 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 95 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French Non Combat Move - French 1 destroyer moved from 74 Sea Zone to 83 Sea Zone Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by French from United Kingdom: 1 infantry EDIT: Adding units owned by French to Scotland: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 1 destroyer and 8 mech_infantrys; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans Non Combat Move - Germans 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 armour moved from Normandy Bordeaux to 113 Sea Zone 1 armour and 1 transport moved from 113 Sea Zone to 116 Sea Zone 1 infantry moved from Germany to 116 Sea Zone 1 aaGun and 1 infantry moved from Norway to Finland 1 armour and 1 infantry moved from 116 Sea Zone to Norway 1 cruiser moved from 115 Sea Zone to 116 Sea Zone 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Yugoslavia to 99 Sea Zone 3 armour moved from Yugoslavia to Poland 2 artilleries and 6 infantry moved from Yugoslavia to Romania 1 aaGun, 3 artilleries and 14 infantry moved from Slovakia Hungary to Romania 5 infantry moved from Bulgaria to Romania 1 aaGun, 3 artilleries and 3 infantry moved from Germany to Poland 1 aaGun moved from Western Germany to Germany 5 armour and 2 mech_infantrys moved from France to Germany 1 mech_infantry moved from Normandy Bordeaux to Western Germany 1 fighter moved from Southern Italy to Alexandria Place Units - Germans 1 destroyer placed in 116 Sea Zone 3 armour, 1 artillery and 6 mech_infantrys placed in Germany 2 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :





