trulpenA+15 vsaagamerz13X bm3 rematch


  • Realize I’ll have to let you choose casualties in z42.

    10 hits and I automatically chose dmg all 8 capital ships and sink 2 subs, but it’s actually not certain.

    You got 5 hits on the defence, which will be bonus information.


  • I’ll be away now for a while, but should be back in about 5 h.


  • @trulpen max defense


  • TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 destroyer, 1 fighter, 4 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            2 battleships, 7 carriers, 4 fighters, 1 marine, 6 submarines and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
            2 battleships, 7 carriers, 4 fighters, 1 marine, 6 submarines and 1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone
            1 fighter moved from New Guinea to 42 Sea Zone
            3 fighters and 2 tactical_bombers moved from 54 Sea Zone to 42 Sea Zone
            2 fighters and 1 tactical_bomber moved from Queensland to 42 Sea Zone
            2 cruisers and 2 destroyers moved from 54 Sea Zone to 45 Sea Zone
            2 cruisers and 2 destroyers moved from 45 Sea Zone to 42 Sea Zone
            1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 armour, 4 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Portugal
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Portugal
            1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Spain
            1 artillery and 1 infantry moved from Crete to 99 Sea Zone
            1 artillery, 1 infantry and 2 transports moved from 99 Sea Zone to 95 Sea Zone
            1 artillery moved from 95 Sea Zone to Sardinia
            1 infantry moved from 95 Sea Zone to Sicily
            1 carrier and 1 cruiser moved from 99 Sea Zone to 95 Sea Zone
            1 fighter and 1 tactical_bomber moved from 99 Sea Zone to 95 Sea Zone
            1 destroyer moved from 92 Sea Zone to 95 Sea Zone
            1 fighter and 1 tactical_bomber moved from Gibraltar to Portugal
            3 fighters moved from 91 Sea Zone to Spain
            2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 4 infantry moved from 91 Sea Zone to Spain
            1 fighter moved from Gibraltar to Spain
            1 bomber moved from Egypt to Spain
            1 destroyer moved from 92 Sea Zone to 95 Sea Zone
    
        Combat - Americans
            Battle in Celebes
            Battle in Sicily
            Battle in Sardinia
            Battle in Portugal
                Americans attack with 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                Neutral_True defend with 2 infantry
                    Americans roll dice for 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Portugal, round 2 : 3/6 hits, 1,83 expected hits
                    Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Portugal
                Americans win, taking Celebes from Japanese, taking Sicily from Italians, taking Sardinia from Italians, taking Portugal from Neutral_True with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Neutral_True: 2 infantry
            Battle in Spain
                Americans attack with 1 armour, 3 artilleries, 1 bomber, 4 fighters, 8 infantry and 2 mech_infantrys
                Neutral_True defend with 6 infantry
                    Americans roll dice for 1 armour, 3 artilleries, 1 bomber, 4 fighters, 8 infantry and 2 mech_infantrys in Spain, round 2 : 7/19 hits, 6,33 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2,00 expected hits
                    3 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 1 armour, 3 artilleries, 1 bomber, 4 fighters, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for Americans: 3 infantry
                Casualties for Neutral_True: 6 infantry
            Battle in 42 Sea Zone
                Americans attack with 2 battleships, 7 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 marine, 6 submarines and 3 tactical_bombers; ANZAC loiter and taunt
                Japanese defend with 2 battleships, 6 carriers, 1 cruiser, 1 destroyer, 1 fighter and 3 submarines
                    Americans roll dice for 6 submarines in 42 Sea Zone, round 2 : 2/6 hits, 2,00 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    Americans roll dice for 2 battleships, 7 carriers, 2 cruisers, 2 destroyers, 6 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 : 8/15 hits, 8,00 expected hits
                Units damaged: 6 carriers owned by the Japanese
                    Japanese roll dice for 3 submarines in 42 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 2 battleships, 6 carriers, 1 cruiser, 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 5/11 hits, 4,83 expected hits
                Units damaged: 3 carriers owned by the Americans and 2 battleships owned by the Americans
                    2 submarines owned by the Japanese lost in 42 Sea Zone
                    Americans roll dice for 6 submarines in 42 Sea Zone, round 3 : 4/6 hits, 2,00 expected hits
                    Americans roll dice for 2 battleships, 7 carriers, 2 cruisers, 2 destroyers, 6 fighters and 3 tactical_bombers in 42 Sea Zone, round 3 : 9/15 hits, 8,00 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 2 battleships, 6 carriers, 1 cruiser, 1 destroyer and 1 fighter in 42 Sea Zone, round 3 : 4/11 hits, 4,83 expected hits
                    1 fighter owned by the Japanese, 4 submarines owned by the Americans, 6 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 2 battleships owned by the Japanese, 1 submarine owned by the Japanese and 1 cruiser owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 2 battleships, 7 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 submarines and 3 tactical_bombers remaining. Battle score for attacker is 160
                Casualties for Japanese: 2 battleships, 6 carriers, 1 cruiser, 1 destroyer, 1 fighter and 3 submarines
                Casualties for Americans: 4 submarines
    
        Non Combat Move - Americans
            3 tactical_bombers moved from 42 Sea Zone to Dutch New Guinea
            3 fighters moved from 42 Sea Zone to Dutch New Guinea
            1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 marine moved from 42 Sea Zone to Java
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 mech_infantry moved from Tobruk to Egypt
            1 bomber moved from Spain to Gibraltar
            1 fighter and 1 tactical_bomber moved from Portugal to Gibraltar
            1 fighter moved from Spain to Gibraltar
            3 fighters moved from Spain to 91 Sea Zone
            1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
            1 submarine moved from 93 Sea Zone to 91 Sea Zone
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
    
        Place Units - Americans
            1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 artillery, 1 infantry and 2 mech_infantrys placed in Western United States
            2 transports placed in 101 Sea Zone
            3 infantry placed in Eastern United States
            1 fighter and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 4,83
    Japanese regular : -1,33
    Neutral_True regular : 1,33
    

    Savegame


  • TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 destroyer, 1 fighter, 4 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            2 battleships, 7 carriers, 4 fighters, 1 marine, 6 submarines and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
            2 battleships, 7 carriers, 4 fighters, 1 marine, 6 submarines and 1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone
            1 fighter moved from New Guinea to 42 Sea Zone
            3 fighters and 2 tactical_bombers moved from 54 Sea Zone to 42 Sea Zone
            2 fighters and 1 tactical_bomber moved from Queensland to 42 Sea Zone
            2 cruisers and 2 destroyers moved from 54 Sea Zone to 45 Sea Zone
            2 cruisers and 2 destroyers moved from 45 Sea Zone to 42 Sea Zone
            1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 armour, 4 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Portugal
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Portugal
            1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Spain
            1 artillery and 1 infantry moved from Crete to 99 Sea Zone
            1 artillery, 1 infantry and 2 transports moved from 99 Sea Zone to 95 Sea Zone
            1 artillery moved from 95 Sea Zone to Sardinia
            1 infantry moved from 95 Sea Zone to Sicily
            1 carrier and 1 cruiser moved from 99 Sea Zone to 95 Sea Zone
            1 fighter and 1 tactical_bomber moved from 99 Sea Zone to 95 Sea Zone
            1 destroyer moved from 92 Sea Zone to 95 Sea Zone
            1 fighter and 1 tactical_bomber moved from Gibraltar to Portugal
            3 fighters moved from 91 Sea Zone to Spain
            2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 4 infantry moved from 91 Sea Zone to Spain
            1 fighter moved from Gibraltar to Spain
            1 bomber moved from Egypt to Spain
            1 destroyer moved from 92 Sea Zone to 95 Sea Zone
    
        Combat - Americans
            Battle in Celebes
            Battle in Sicily
            Battle in Sardinia
            Battle in Portugal
                Americans attack with 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                Neutral_True defend with 2 infantry
                    Americans roll dice for 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Portugal, round 2 : 3/6 hits, 1,83 expected hits
                    Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Portugal
                Americans win, taking Celebes from Japanese, taking Sicily from Italians, taking Sardinia from Italians, taking Portugal from Neutral_True with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Neutral_True: 2 infantry
            Battle in Spain
                Americans attack with 1 armour, 3 artilleries, 1 bomber, 4 fighters, 8 infantry and 2 mech_infantrys
                Neutral_True defend with 6 infantry
                    Americans roll dice for 1 armour, 3 artilleries, 1 bomber, 4 fighters, 8 infantry and 2 mech_infantrys in Spain, round 2 : 7/19 hits, 6,33 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2,00 expected hits
                    3 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 1 armour, 3 artilleries, 1 bomber, 4 fighters, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for Americans: 3 infantry
                Casualties for Neutral_True: 6 infantry
            Battle in 42 Sea Zone
                Americans attack with 2 battleships, 7 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 marine, 6 submarines and 3 tactical_bombers; ANZAC loiter and taunt
                Japanese defend with 2 battleships, 6 carriers, 1 cruiser, 1 destroyer, 1 fighter and 3 submarines
                    Americans roll dice for 6 submarines in 42 Sea Zone, round 2 : 2/6 hits, 2,00 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    Americans roll dice for 2 battleships, 7 carriers, 2 cruisers, 2 destroyers, 6 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 : 8/15 hits, 8,00 expected hits
                Units damaged: 6 carriers owned by the Japanese
                    Japanese roll dice for 3 submarines in 42 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 2 battleships, 6 carriers, 1 cruiser, 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 5/11 hits, 4,83 expected hits
                Units damaged: 3 carriers owned by the Americans and 2 battleships owned by the Americans
                    2 submarines owned by the Japanese lost in 42 Sea Zone
                    Americans roll dice for 6 submarines in 42 Sea Zone, round 3 : 4/6 hits, 2,00 expected hits
                    Americans roll dice for 2 battleships, 7 carriers, 2 cruisers, 2 destroyers, 6 fighters and 3 tactical_bombers in 42 Sea Zone, round 3 : 9/15 hits, 8,00 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 2 battleships, 6 carriers, 1 cruiser, 1 destroyer and 1 fighter in 42 Sea Zone, round 3 : 4/11 hits, 4,83 expected hits
                    1 fighter owned by the Japanese, 4 submarines owned by the Americans, 6 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 2 battleships owned by the Japanese, 1 submarine owned by the Japanese and 1 cruiser owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 2 battleships, 7 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 submarines and 3 tactical_bombers remaining. Battle score for attacker is 160
                Casualties for Japanese: 2 battleships, 6 carriers, 1 cruiser, 1 destroyer, 1 fighter and 3 submarines
                Casualties for Americans: 4 submarines
    
        Non Combat Move - Americans
            3 tactical_bombers moved from 42 Sea Zone to Dutch New Guinea
            3 fighters moved from 42 Sea Zone to Dutch New Guinea
            1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 marine moved from 42 Sea Zone to Java
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 mech_infantry moved from Tobruk to Egypt
            1 bomber moved from Spain to Gibraltar
            1 fighter and 1 tactical_bomber moved from Portugal to Gibraltar
            1 fighter moved from Spain to Gibraltar
            3 fighters moved from Spain to 91 Sea Zone
            1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
            1 submarine moved from 93 Sea Zone to 91 Sea Zone
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
    
        Place Units - Americans
            1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 artillery, 1 infantry and 2 mech_infantrys placed in Western United States
            2 transports placed in 101 Sea Zone
            3 infantry placed in Eastern United States
            1 fighter and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 3 PUs
    
        Purchase Units - British
            British buy 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Yunnan to Malaya
                  UK_Pacific take Malaya from Japanese
            2 fighters moved from 99 Sea Zone to Iraq
            1 artillery and 2 infantry moved from Trans-Jordan to Iraq
            1 artillery and 1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Szechwan
            1 fighter moved from India to Kweichow
            1 fighter moved from India to Hunan
            1 infantry moved from Yunnan to Kweichow
            1 infantry moved from Yunnan to Hunan
            1 infantry moved from Yunnan to Kweichow
            1 armour and 1 mech_infantry moved from Trans-Jordan to Saudi Arabia
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Saudi Arabia
            3 mech_infantrys moved from Egypt to Saudi Arabia
            1 mech_infantry moved from Gibraltar to Southern France
                  British take Southern France from Germans
            1 battleship moved from 99 Sea Zone to 81 Sea Zone
                  British take 98 Sea Zone from Italians
            2 marines moved from Trans-Jordan to 81 Sea Zone
            2 marines moved from 81 Sea Zone to Saudi Arabia
    
        Combat - British
            Battle in Kweichow
                British attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Kweichow
                    British roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                British win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                British attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Hunan
                1 fighter owned by the British retreated
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for British: 1 infantry
            Battle in Szechwan
                British attack with 1 artillery and 2 infantry
                Japanese defend with 2 infantry
                    British roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 infantry in Szechwan, round 2 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Szechwan
                1 artillery owned by the British retreated to Yunnan
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for British: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Saudi Arabia
                British attack with 1 armour, 2 infantry, 2 marines and 4 mech_infantrys
                Neutral_True defend with 2 infantry
                    British roll dice for 1 battleship and 1 cruiser in Saudi Arabia, round 2 : 1/2 hits, 1,17 expected hits
                    British roll dice for 1 armour, 2 infantry, 2 marines and 4 mech_infantrys in Saudi Arabia, round 2 : 3/9 hits, 2,17 expected hits
                    Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Saudi Arabia
                British win, taking Saudi Arabia from Neutral_True with 1 armour, 1 infantry, 2 marines and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Neutral_True: 2 infantry
            Battle in Iraq
                British attack with 1 artillery, 2 fighters and 2 infantry
                Germans defend with 1 armour and 1 mech_infantry
                    British roll dice for 1 artillery, 2 fighters and 2 infantry in Iraq, round 2 : 2/5 hits, 1,83 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Iraq, round 2 : 2/2 hits, 0,83 expected hits
                    1 armour owned by the Germans, 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Iraq
                British win, taking Iraq from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
                Casualties for British: 2 infantry
                Casualties for Germans: 1 armour and 1 mech_infantry
    
        Non Combat Move - British
            2 fighters moved from Iraq to Trans-Jordan
            1 submarine moved from 71 Sea Zone to 80 Sea Zone
            1 carrier moved from 99 Sea Zone to 95 Sea Zone
            2 destroyers moved from 99 Sea Zone to 95 Sea Zone
            1 artillery and 2 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Alexandria to Egypt
            1 transport moved from 81 Sea Zone to 71 Sea Zone
            1 artillery and 3 infantry moved from Gibraltar to Spain
            1 transport moved from 91 Sea Zone to 106 Sea Zone
            1 infantry moved from Gibraltar to Spain
            1 destroyer moved from 81 Sea Zone to 95 Sea Zone
            4 fighters moved from United Kingdom to Spain
            1 aaGun moved from Gibraltar to Spain
            1 armour moved from Gibraltar to Spain
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 armour and 1 mech_infantry moved from India to Yunnan
            1 fighter moved from Kweichow to Yunnan
            1 fighter moved from Hunan to Yunnan
    
        Place Units - British
            2 infantry and 1 mech_infantry placed in Union of South Africa
            3 infantry placed in Egypt
            1 fighter placed in United Kingdom
            2 infantry placed in Quebec
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4
            UK_Pacific collect 10 PUs; end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Americans regular : 4,83
    Japanese regular : 1,00
    Germans regular : 1,17
    Neutral_True regular : 1,67
    British regular : -0,17
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 destroyer, 1 fighter, 4 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            2 battleships, 7 carriers, 4 fighters, 1 marine, 6 submarines and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
            2 battleships, 7 carriers, 4 fighters, 1 marine, 6 submarines and 1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone
            1 fighter moved from New Guinea to 42 Sea Zone
            3 fighters and 2 tactical_bombers moved from 54 Sea Zone to 42 Sea Zone
            2 fighters and 1 tactical_bomber moved from Queensland to 42 Sea Zone
            2 cruisers and 2 destroyers moved from 54 Sea Zone to 45 Sea Zone
            2 cruisers and 2 destroyers moved from 45 Sea Zone to 42 Sea Zone
            1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 armour, 4 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Portugal
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Portugal
            1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Spain
            1 artillery and 1 infantry moved from Crete to 99 Sea Zone
            1 artillery, 1 infantry and 2 transports moved from 99 Sea Zone to 95 Sea Zone
            1 artillery moved from 95 Sea Zone to Sardinia
            1 infantry moved from 95 Sea Zone to Sicily
            1 carrier and 1 cruiser moved from 99 Sea Zone to 95 Sea Zone
            1 fighter and 1 tactical_bomber moved from 99 Sea Zone to 95 Sea Zone
            1 destroyer moved from 92 Sea Zone to 95 Sea Zone
            1 fighter and 1 tactical_bomber moved from Gibraltar to Portugal
            3 fighters moved from 91 Sea Zone to Spain
            2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 4 infantry moved from 91 Sea Zone to Spain
            1 fighter moved from Gibraltar to Spain
            1 bomber moved from Egypt to Spain
            1 destroyer moved from 92 Sea Zone to 95 Sea Zone
    
        Combat - Americans
            Battle in Celebes
            Battle in Sicily
            Battle in Sardinia
            Battle in Portugal
                Americans attack with 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                Neutral_True defend with 2 infantry
                    Americans roll dice for 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Portugal, round 2 : 3/6 hits, 1,83 expected hits
                    Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Portugal
                Americans win, taking Celebes from Japanese, taking Sicily from Italians, taking Sardinia from Italians, taking Portugal from Neutral_True with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Neutral_True: 2 infantry
            Battle in Spain
                Americans attack with 1 armour, 3 artilleries, 1 bomber, 4 fighters, 8 infantry and 2 mech_infantrys
                Neutral_True defend with 6 infantry
                    Americans roll dice for 1 armour, 3 artilleries, 1 bomber, 4 fighters, 8 infantry and 2 mech_infantrys in Spain, round 2 : 7/19 hits, 6,33 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2,00 expected hits
                    3 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 1 armour, 3 artilleries, 1 bomber, 4 fighters, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for Americans: 3 infantry
                Casualties for Neutral_True: 6 infantry
            Battle in 42 Sea Zone
                Americans attack with 2 battleships, 7 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 marine, 6 submarines and 3 tactical_bombers; ANZAC loiter and taunt
                Japanese defend with 2 battleships, 6 carriers, 1 cruiser, 1 destroyer, 1 fighter and 3 submarines
                    Americans roll dice for 6 submarines in 42 Sea Zone, round 2 : 2/6 hits, 2,00 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    Americans roll dice for 2 battleships, 7 carriers, 2 cruisers, 2 destroyers, 6 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 : 8/15 hits, 8,00 expected hits
                Units damaged: 6 carriers owned by the Japanese
                    Japanese roll dice for 3 submarines in 42 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 2 battleships, 6 carriers, 1 cruiser, 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 5/11 hits, 4,83 expected hits
                Units damaged: 3 carriers owned by the Americans and 2 battleships owned by the Americans
                    2 submarines owned by the Japanese lost in 42 Sea Zone
                    Americans roll dice for 6 submarines in 42 Sea Zone, round 3 : 4/6 hits, 2,00 expected hits
                    Americans roll dice for 2 battleships, 7 carriers, 2 cruisers, 2 destroyers, 6 fighters and 3 tactical_bombers in 42 Sea Zone, round 3 : 9/15 hits, 8,00 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 2 battleships, 6 carriers, 1 cruiser, 1 destroyer and 1 fighter in 42 Sea Zone, round 3 : 4/11 hits, 4,83 expected hits
                    1 fighter owned by the Japanese, 4 submarines owned by the Americans, 6 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 2 battleships owned by the Japanese, 1 submarine owned by the Japanese and 1 cruiser owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 2 battleships, 7 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 submarines and 3 tactical_bombers remaining. Battle score for attacker is 160
                Casualties for Japanese: 2 battleships, 6 carriers, 1 cruiser, 1 destroyer, 1 fighter and 3 submarines
                Casualties for Americans: 4 submarines
    
        Non Combat Move - Americans
            3 tactical_bombers moved from 42 Sea Zone to Dutch New Guinea
            3 fighters moved from 42 Sea Zone to Dutch New Guinea
            1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 marine moved from 42 Sea Zone to Java
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 mech_infantry moved from Tobruk to Egypt
            1 bomber moved from Spain to Gibraltar
            1 fighter and 1 tactical_bomber moved from Portugal to Gibraltar
            1 fighter moved from Spain to Gibraltar
            3 fighters moved from Spain to 91 Sea Zone
            1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
            1 submarine moved from 93 Sea Zone to 91 Sea Zone
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
    
        Place Units - Americans
            1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 artillery, 1 infantry and 2 mech_infantrys placed in Western United States
            2 transports placed in 101 Sea Zone
            3 infantry placed in Eastern United States
            1 fighter and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 3 PUs
    
        Purchase Units - British
            British buy 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Yunnan to Malaya
                  UK_Pacific take Malaya from Japanese
            2 fighters moved from 99 Sea Zone to Iraq
            1 artillery and 2 infantry moved from Trans-Jordan to Iraq
            1 artillery and 1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Szechwan
            1 fighter moved from India to Kweichow
            1 fighter moved from India to Hunan
            1 infantry moved from Yunnan to Kweichow
            1 infantry moved from Yunnan to Hunan
            1 infantry moved from Yunnan to Kweichow
            1 armour and 1 mech_infantry moved from Trans-Jordan to Saudi Arabia
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Saudi Arabia
            3 mech_infantrys moved from Egypt to Saudi Arabia
            1 mech_infantry moved from Gibraltar to Southern France
                  British take Southern France from Germans
            1 battleship moved from 99 Sea Zone to 81 Sea Zone
                  British take 98 Sea Zone from Italians
            2 marines moved from Trans-Jordan to 81 Sea Zone
            2 marines moved from 81 Sea Zone to Saudi Arabia
    
        Combat - British
            Battle in Kweichow
                British attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Kweichow
                    British roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                British win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                British attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Hunan
                1 fighter owned by the British retreated
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for British: 1 infantry
            Battle in Szechwan
                British attack with 1 artillery and 2 infantry
                Japanese defend with 2 infantry
                    British roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 infantry in Szechwan, round 2 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Szechwan
                1 artillery owned by the British retreated to Yunnan
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for British: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Saudi Arabia
                British attack with 1 armour, 2 infantry, 2 marines and 4 mech_infantrys
                Neutral_True defend with 2 infantry
                    British roll dice for 1 battleship and 1 cruiser in Saudi Arabia, round 2 : 1/2 hits, 1,17 expected hits
                    British roll dice for 1 armour, 2 infantry, 2 marines and 4 mech_infantrys in Saudi Arabia, round 2 : 3/9 hits, 2,17 expected hits
                    Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Saudi Arabia
                British win, taking Saudi Arabia from Neutral_True with 1 armour, 1 infantry, 2 marines and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Neutral_True: 2 infantry
            Battle in Iraq
                British attack with 1 artillery, 2 fighters and 2 infantry
                Germans defend with 1 armour and 1 mech_infantry
                    British roll dice for 1 artillery, 2 fighters and 2 infantry in Iraq, round 2 : 2/5 hits, 1,83 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Iraq, round 2 : 2/2 hits, 0,83 expected hits
                    1 armour owned by the Germans, 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Iraq
                British win, taking Iraq from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
                Casualties for British: 2 infantry
                Casualties for Germans: 1 armour and 1 mech_infantry
    
        Non Combat Move - British
            2 fighters moved from Iraq to Trans-Jordan
            1 submarine moved from 71 Sea Zone to 80 Sea Zone
            1 carrier moved from 99 Sea Zone to 95 Sea Zone
            2 destroyers moved from 99 Sea Zone to 95 Sea Zone
            1 artillery and 2 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Alexandria to Egypt
            1 transport moved from 81 Sea Zone to 71 Sea Zone
            1 artillery and 3 infantry moved from Gibraltar to Spain
            1 transport moved from 91 Sea Zone to 106 Sea Zone
            1 infantry moved from Gibraltar to Spain
            1 destroyer moved from 81 Sea Zone to 95 Sea Zone
            4 fighters moved from United Kingdom to Spain
            1 aaGun moved from Gibraltar to Spain
            1 armour moved from Gibraltar to Spain
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 armour and 1 mech_infantry moved from India to Yunnan
            1 fighter moved from Kweichow to Yunnan
            1 fighter moved from Hunan to Yunnan
    
        Place Units - British
            2 infantry and 1 mech_infantry placed in Union of South Africa
            3 infantry placed in Egypt
            1 fighter placed in United Kingdom
            2 infantry placed in Quebec
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4
            UK_Pacific collect 10 PUs; end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in India change ownership: 3 infantry
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Gibraltar: 1 tactical_bomber
            EDIT: Adding units owned by Americans to Gibraltar: 1 fighter
            EDIT: Removing units owned by Americans from 91 Sea Zone: 1 fighter
            EDIT: Adding units owned by Americans to 91 Sea Zone: 1 tactical_bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 4,83
    Japanese regular : 1,00
    Germans regular : 1,17
    Neutral_True regular : 1,67
    British regular : -0,17
    

    Savegame


  • Switched a tac to the fleet in z91.


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 infantry; Remaining resources: 1 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to 104 Sea Zone
            2 infantry moved from Normandy Bordeaux to Southern France
            2 fighters moved from Southern Italy to Iraq
            1 infantry moved from Normandy Bordeaux to Southern France
    
        Combat - Italians
            Battle in Iraq
                Italians attack with 2 fighters
                British defend with 1 artillery
                    Italians roll dice for 2 fighters in Iraq, round 2 : 2/2 hits, 1.00 expected hits
                    British roll dice for 1 artillery in Iraq, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Iraq
                Italians win with 2 fighters remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
            Battle in Southern France
                Italians attack with 3 infantry
                British defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                    Italians roll dice for 3 infantry in Southern France, round 2 : 1/3 hits, 0.50 expected hits
                    British roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Southern France
                Italians win, taking Southern France from British with 3 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in 104 Sea Zone
                Italians attack with 1 fighter
                British defend with 1 destroyer
                    Italians roll dice for 1 fighter in 104 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Italians lost in 104 Sea Zone
                British win with 1 destroyer remaining. Battle score for attacker is -10
                Casualties for Italians: 1 fighter
    
        Non Combat Move - Italians
            2 fighters moved from Iraq to Northwest Persia
    
        Place Units - Italians
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,6,5,3,6,1,5,6,5
            Italians collect 5 PUs (8 lost to blockades); end with 6 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.00
    British regular : 0.00
    

    Savegame


  • TripleA Manual Gamesave Post: ANZAC round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 45 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
            1 fighter moved from 42 Sea Zone to 37 Sea Zone
            2 fighters moved from 42 Sea Zone to 37 Sea Zone
    
        Combat - ANZAC
            Battle in 37 Sea Zone
                ANZAC attack with 4 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 3 carriers, 1 tactical_bomber and 2 transports
                    ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 4 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    Japanese roll dice for 3 carriers and 2 transports in 37 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 tactical_bomber in 37 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    1 submarine owned by the ANZAC lost in 37 Sea Zone
                    ANZAC roll dice for 4 fighters and 1 tactical_bomber in 37 Sea Zone, round 3 : 3/5 hits, 2,67 expected hits
    

    Combat Hit Differential Summary :

    Japanese regular : -0,50
    ANZAC regular : -0,67
    

    Savegame


  • Was thinking that the tac could not land, so was about to ask for casualties. It was wrong however, since Siam is available. I’ll just go ahead with max d.


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 45 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
            1 fighter moved from 42 Sea Zone to 37 Sea Zone
            2 fighters moved from 42 Sea Zone to 37 Sea Zone
    
        Combat - ANZAC
            Battle in 37 Sea Zone
                ANZAC attack with 4 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 3 carriers, 1 tactical_bomber and 2 transports
                    ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 4 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    Japanese roll dice for 3 carriers and 2 transports in 37 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 tactical_bomber in 37 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    1 submarine owned by the ANZAC lost in 37 Sea Zone
                    ANZAC roll dice for 4 fighters and 1 tactical_bomber in 37 Sea Zone, round 3 : 3/5 hits, 2,67 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 3 carriers, 1 tactical_bomber and 2 transports in 37 Sea Zone, round 3 : 0/4 hits, 1,50 expected hits
                    2 carriers owned by the Japanese lost in 37 Sea Zone
                    ANZAC roll dice for 4 fighters and 1 tactical_bomber in 37 Sea Zone, round 4 : 1/5 hits, 2,67 expected hits
                    Japanese roll dice for 1 carrier, 1 tactical_bomber and 2 transports in 37 Sea Zone, round 4 : 1/2 hits, 0,83 expected hits
                    1 fighter owned by the ANZAC and 1 carrier owned by the Japanese lost in 37 Sea Zone
                    ANZAC roll dice for 3 fighters and 1 tactical_bomber in 37 Sea Zone, round 5 : 3/4 hits, 2,17 expected hits
                    Japanese roll dice for 1 tactical_bomber and 2 transports in 37 Sea Zone, round 5 : 1/1 hits, 0,50 expected hits
                    1 tactical_bomber owned by the Japanese, 2 transports owned by the Japanese and 1 fighter owned by the ANZAC lost in 37 Sea Zone
                ANZAC win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 47
                Casualties for ANZAC: 2 fighters and 1 submarine
                Casualties for Japanese: 3 carriers, 1 tactical_bomber and 2 transports
    
        Non Combat Move - ANZAC
            2 fighters and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
            1 destroyer moved from 45 Sea Zone to 42 Sea Zone
            1 marine moved from Java to 42 Sea Zone
    
        Place Units - ANZAC
            2 fighters placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Trans-Jordan to Iraq
            3 infantry moved from Libya to Tobruk
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -1,33
    ANZAC regular : -1,50
    

    Savegame


  • Had planned to land aussie-air in Yunnan. I’ll fix that.


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 45 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
            1 fighter moved from 42 Sea Zone to 37 Sea Zone
            2 fighters moved from 42 Sea Zone to 37 Sea Zone
    
        Combat - ANZAC
            Battle in 37 Sea Zone
                ANZAC attack with 4 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 3 carriers, 1 tactical_bomber and 2 transports
                    ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 4 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    Japanese roll dice for 3 carriers and 2 transports in 37 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 tactical_bomber in 37 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    1 submarine owned by the ANZAC lost in 37 Sea Zone
                    ANZAC roll dice for 4 fighters and 1 tactical_bomber in 37 Sea Zone, round 3 : 3/5 hits, 2,67 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 3 carriers, 1 tactical_bomber and 2 transports in 37 Sea Zone, round 3 : 0/4 hits, 1,50 expected hits
                    2 carriers owned by the Japanese lost in 37 Sea Zone
                    ANZAC roll dice for 4 fighters and 1 tactical_bomber in 37 Sea Zone, round 4 : 1/5 hits, 2,67 expected hits
                    Japanese roll dice for 1 carrier, 1 tactical_bomber and 2 transports in 37 Sea Zone, round 4 : 1/2 hits, 0,83 expected hits
                    1 fighter owned by the ANZAC and 1 carrier owned by the Japanese lost in 37 Sea Zone
                    ANZAC roll dice for 3 fighters and 1 tactical_bomber in 37 Sea Zone, round 5 : 3/4 hits, 2,17 expected hits
                    Japanese roll dice for 1 tactical_bomber and 2 transports in 37 Sea Zone, round 5 : 1/1 hits, 0,50 expected hits
                    1 tactical_bomber owned by the Japanese, 2 transports owned by the Japanese and 1 fighter owned by the ANZAC lost in 37 Sea Zone
                ANZAC win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 47
                Casualties for ANZAC: 2 fighters and 1 submarine
                Casualties for Japanese: 3 carriers, 1 tactical_bomber and 2 transports
    
        Non Combat Move - ANZAC
            2 fighters and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
            1 destroyer moved from 45 Sea Zone to 42 Sea Zone
            1 marine moved from Java to 42 Sea Zone
    
        Place Units - ANZAC
            2 fighters placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Trans-Jordan to Iraq
            3 infantry moved from Libya to Tobruk
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 42 Sea Zone: 2 fighters and 1 tactical_bomber
            EDIT: Adding units owned by ANZAC to Yunnan: 2 fighters and 1 tactical_bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Japanese regular : -1,33
    ANZAC regular : -1,50
    

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 bombers, 1 destroyer, 1 fighter and 13 infantry; Remaining resources: 2 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            11 armour and 1 mech_infantry moved from Persia to Iraq
            6 mech_infantrys moved from Northwest Persia to Iraq
            3 armour and 3 mech_infantrys moved from Caucasus to Northwest Persia
            3 armour and 3 mech_infantrys moved from Northwest Persia to Iraq
            1 destroyer moved from 110 Sea Zone to 104 Sea Zone
            2 bombers moved from Southern Italy to United Kingdom
            1 fighter moved from 110 Sea Zone to United Kingdom
            2 fighters moved from 110 Sea Zone to 104 Sea Zone
            1 fighter moved from Northwest Persia to Iraq
    
        Combat - Germans
            Air Battle in United Kingdom
                Germans attacks with 3 units heading to United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits
                Bombing raid in United Kingdom rolls: 5,5 and causes: 10 damage to unit: factory_major
                Bombing raid in United Kingdom causes 10 damage total. 
            Battle in Iraq
                Germans attack with 14 armour, 1 fighter and 10 mech_infantrys
                French defend with 1 infantry
                    Germans roll dice for 14 armour, 1 fighter and 10 mech_infantrys in Iraq, round 2 : 9/25 hits, 9.17 expected hits
                    British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Iraq
                Germans win, taking Iraq from British with 14 armour, 1 fighter and 10 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in 104 Sea Zone
                Germans attack with 1 destroyer and 2 fighters
                British defend with 1 destroyer
                    Germans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 104 Sea Zone
                Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 mech_infantry moved from Western Germany to Switzerland
                  Germans take Switzerland from Neutral_True
            1 mech_infantry moved from Western Germany to Southern Italy
            1 infantry moved from Northern Italy to Southern Italy
            2 fighters and 2 tactical_bombers moved from Caucasus to Southern Italy
            1 infantry moved from Caucasus to Turkey
                  Germans take Turkey from Neutral_True
            2 armour and 1 mech_infantry moved from Volgograd to Turkey
            6 mech_infantrys moved from Rostov to Turkey
            1 artillery and 1 infantry moved from Rostov to Caucasus
            1 mech_infantry moved from Ukraine to Caucasus
            1 infantry moved from Norway to Sweden
                  Germans take Sweden from Neutral_True
            2 bombers moved from United Kingdom to Normandy Bordeaux
            1 fighter moved from United Kingdom to 110 Sea Zone
            1 fighter moved from 104 Sea Zone to Normandy Bordeaux
            1 fighter moved from 104 Sea Zone to Normandy Bordeaux
            1 infantry moved from Western Germany to Northern Italy
            1 mech_infantry moved from Slovakia Hungary to Western Germany
            1 fighter moved from Western Germany to Southern Italy
            1 fighter moved from Western Germany to Normandy Bordeaux
            3 mech_infantrys moved from Bryansk to Caucasus
            1 infantry moved from Sikang to Kazakhstan
            1 aaGun and 3 infantry moved from Caucasus to Northwest Persia
            2 aaGuns and 2 infantry moved from Caucasus to Turkey
            1 artillery and 1 infantry moved from Yugoslavia to Bulgaria
            2 mech_infantrys moved from Bulgaria to Turkey
            1 fighter moved from Northwest Persia to Southern Italy
            1 fighter moved from Iraq to Northwest Persia
    
        Place Units - Germans
            1 fighter and 2 infantry placed in Normandy Bordeaux
            3 infantry placed in France
            3 armour placed in Volgograd
            1 destroyer placed in 100 Sea Zone
            2 bombers and 8 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,3,3,4,1,2,3,5,6
            Germans collect 73 PUs (6 lost to blockades); end with 75 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 86 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 106 PUs
    

    Combat Hit Differential Summary :

    British AA : -0.33
    Germans regular : 0.50
    British regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 bombers, 1 destroyer, 1 fighter and 13 infantry; Remaining resources: 2 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            11 armour and 1 mech_infantry moved from Persia to Iraq
            6 mech_infantrys moved from Northwest Persia to Iraq
            3 armour and 3 mech_infantrys moved from Caucasus to Northwest Persia
            3 armour and 3 mech_infantrys moved from Northwest Persia to Iraq
            1 destroyer moved from 110 Sea Zone to 104 Sea Zone
            2 bombers moved from Southern Italy to United Kingdom
            1 fighter moved from 110 Sea Zone to United Kingdom
            2 fighters moved from 110 Sea Zone to 104 Sea Zone
            1 fighter moved from Northwest Persia to Iraq
    
        Combat - Germans
            Air Battle in United Kingdom
                Germans attacks with 3 units heading to United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits
                Bombing raid in United Kingdom rolls: 5,5 and causes: 10 damage to unit: factory_major
                Bombing raid in United Kingdom causes 10 damage total. 
            Battle in Iraq
                Germans attack with 14 armour, 1 fighter and 10 mech_infantrys
                French defend with 1 infantry
                    Germans roll dice for 14 armour, 1 fighter and 10 mech_infantrys in Iraq, round 2 : 9/25 hits, 9.17 expected hits
                    British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Iraq
                Germans win, taking Iraq from British with 14 armour, 1 fighter and 10 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in 104 Sea Zone
                Germans attack with 1 destroyer and 2 fighters
                British defend with 1 destroyer
                    Germans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 104 Sea Zone
                Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 mech_infantry moved from Western Germany to Switzerland
                  Germans take Switzerland from Neutral_True
            1 mech_infantry moved from Western Germany to Southern Italy
            1 infantry moved from Northern Italy to Southern Italy
            2 fighters and 2 tactical_bombers moved from Caucasus to Southern Italy
            1 infantry moved from Caucasus to Turkey
                  Germans take Turkey from Neutral_True
            2 armour and 1 mech_infantry moved from Volgograd to Turkey
            6 mech_infantrys moved from Rostov to Turkey
            1 artillery and 1 infantry moved from Rostov to Caucasus
            1 mech_infantry moved from Ukraine to Caucasus
            1 infantry moved from Norway to Sweden
                  Germans take Sweden from Neutral_True
            2 bombers moved from United Kingdom to Normandy Bordeaux
            1 fighter moved from United Kingdom to 110 Sea Zone
            1 fighter moved from 104 Sea Zone to Normandy Bordeaux
            1 fighter moved from 104 Sea Zone to Normandy Bordeaux
            1 infantry moved from Western Germany to Northern Italy
            1 mech_infantry moved from Slovakia Hungary to Western Germany
            1 fighter moved from Western Germany to Southern Italy
            1 fighter moved from Western Germany to Normandy Bordeaux
            3 mech_infantrys moved from Bryansk to Caucasus
            1 infantry moved from Sikang to Kazakhstan
            1 aaGun and 3 infantry moved from Caucasus to Northwest Persia
            2 aaGuns and 2 infantry moved from Caucasus to Turkey
            1 artillery and 1 infantry moved from Yugoslavia to Bulgaria
            2 mech_infantrys moved from Bulgaria to Turkey
            1 fighter moved from Northwest Persia to Southern Italy
            1 fighter moved from Iraq to Northwest Persia
    
        Place Units - Germans
            1 fighter and 2 infantry placed in Normandy Bordeaux
            3 infantry placed in France
            3 armour placed in Volgograd
            1 destroyer placed in 100 Sea Zone
            2 bombers and 8 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,3,3,4,1,2,3,5,6
            Germans collect 73 PUs (6 lost to blockades); end with 75 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 86 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 106 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 110 Sea Zone: 2 submarines
            EDIT: Adding units owned by Germans to 105 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 119 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    British AA : -0.33
    Germans regular : 0.50
    British regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Politics - Russians
            Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
    
        Combat Move - Russians
            2 infantry moved from Yunnan to Hunan
    
        Combat - Russians
            Battle in Hunan
                Russians attack with 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 2 infantry in Hunan, round 4 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Hunan
                1 infantry owned by the Russians retreated to Yunnan
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Yunnan to Shan State
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Japanese regular : 0,00
    Russians regular : -1,00
    

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 4 fighters, 6 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Japanese
            1 submarine moved from 55 Sea Zone to 62 Sea Zone
            1 destroyer moved from 55 Sea Zone to 44 Sea Zone
            1 destroyer moved from 21 Sea Zone to 43 Sea Zone
            1 infantry moved from French Indo China to Shan State
            2 bombers moved from French Indo China to India
            4 fighters and 2 tactical_bombers moved from French Indo China to Shan State
            1 infantry moved from Alaska to British Columbia
                  Japanese take British Columbia from British
            1 infantry moved from Alaska to 2 Sea Zone
            1 infantry and 1 transport moved from 2 Sea Zone to 8 Sea Zone
            1 infantry moved from 8 Sea Zone to Aleutian Islands
            4 fighters moved from French Indo China to Kweichow
            2 infantry moved from Shensi to Kweichow
            1 infantry moved from Shensi to Sikang
    
        Combat - Japanese
            Strategic bombing raid in India
                    UK_Pacific roll AA dice in India : 0/2 hits, 0.33 expected hits
                Bombing raid in India rolls: 6,6 and causes: 12 damage to unit: factory_major
                Bombing raid in India causes 12 damage total. 
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Aleutian Islands
            Battle in Kweichow
                Japanese attack with 4 fighters and 2 infantry
                British defend with 1 infantry
                    Japanese roll dice for 4 fighters and 2 infantry in Kweichow, round 2 : 3/6 hits, 2.33 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kweichow
                Japanese win, taking Aleutian Islands from Americans, taking Kweichow from Chinese with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Shan State
                Japanese attack with 4 fighters, 1 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Japanese roll dice for 4 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 3/7 hits, 3.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
    
        Non Combat Move - Japanese
            1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
            1 aaGun and 1 infantry moved from 2 Sea Zone to Alaska
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 35 Sea Zone to 19 Sea Zone
            2 fighters moved from Japan to French Indo China
            1 mech_infantry moved from Anhwe to Manchuria
            4 fighters moved from Kweichow to French Indo China
            2 bombers moved from India to French Indo China
            4 fighters and 2 tactical_bombers moved from Shan State to French Indo China
            1 aaGun and 3 infantry moved from Kwangsi to French Indo China
            1 mech_infantry moved from Kwangtung to French Indo China
            2 infantry moved from Kwangtung to Kwangsi
            2 mech_infantrys moved from Anhwe to Kwangtung
            1 armour moved from Hopei to Kiangsi
            2 infantry moved from Chahar to Hopei
            1 infantry moved from Jehol to Anhwe
            1 mech_infantry moved from Suiyuyan to Chahar
            1 artillery moved from Suiyuyan to Hopei
            1 mech_infantry moved from Shensi to Kansu
            1 infantry moved from Kansu to Suiyuyan
            2 mech_infantrys moved from Hopei to Kiangsi
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            3 mech_infantrys placed in Kwangtung
            Japanese undo move 2.
            3 infantry placed in Kwangtung
            3 mech_infantrys placed in Manchuria
            4 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 65 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : 0.17
    UK_Pacific AA : -0.33
    UK_Pacific regular : -0.33
    

    Savegame


  • Slipped a fig that should’ve attacked S Fr. Just noticed it was not moved from z91.

    Roll it here. If you deny it, it’s easy to cancel.

    If it hits, it will impact round 2 and I’ll make a roll of which die on the defence that will be removed (1/2). If it doesn’t hit, nothing changes.

    [dice 1d6<=3]


  • 1d6<=3: 1; Hits: 1

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