L21 Pejon_88 (Axis) vs aagamerz13 (Allies + 16)


  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 1 submarine and 6 tactical_bombers; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Algeria to Tunisia
            1 mech_infantry moved from Morocco to Tunisia
            1 bomber moved from Gibraltar to Tunisia
            2 fighters moved from 92 Sea Zone to Tunisia
            1 destroyer moved from 10 Sea Zone to 1 Sea Zone
            1 fighter moved from 10 Sea Zone to 1 Sea Zone
            1 submarine moved from 4 Sea Zone to 9 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 54 Sea Zone
            Battle in Tunisia
                Americans attack with 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry
                Italians defend with 1 armour, 1 artillery and 1 mech_infantry
                    Americans roll dice for 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/5 hits, 2.00 expected hits
                    Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Tunisia, round 2 : 2/3 hits, 1.17 expected hits
                    1 mech_infantry owned by the Italians, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Tunisia
                2 fighters owned by the Americans and 1 bomber owned by the Americans retreated
                Italians win with 1 armour and 1 artillery remaining. Battle score for attacker is -3
                Casualties for Americans: 1 infantry and 1 mech_infantry
                Casualties for Italians: 1 mech_infantry
            Battle in 1 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 1 fighter in 1 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 1 Sea Zone
                Americans win, taking 1 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Gibraltar: 1 mech_infantry
            EDIT: Removing units owned by Americans from Morocco: 1 infantry
            EDIT: Changing ownership of Normandy Bordeaux from Germans to Americans
            EDIT: Adding units owned by Americans to Normandy Bordeaux: 1 infantry and 1 mech_infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            1 bomber moved from Tunisia to Gibraltar
            1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
            1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 battleship moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from 1 Sea Zone to 10 Sea Zone
            2 fighters moved from Hawaiian Islands to 54 Sea Zone
            3 carriers moved from 92 Sea Zone to 110 Sea Zone
            5 fighters moved from 92 Sea Zone to 110 Sea Zone
            1 fighter moved from 101 Sea Zone to 110 Sea Zone
            1 fighter moved from 91 Sea Zone to 103 Sea Zone
            1 submarine moved from 91 Sea Zone to 110 Sea Zone
            1 fighter moved from United Kingdom to Gibraltar
            1 mech_infantry moved from Anglo Egyptian Sudan to Alexandria
            1 infantry moved from French Madagascar to 72 Sea Zone
            1 infantry moved from Morocco to Algeria
            2 fighters moved from Tunisia to 92 Sea Zone
            1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 aaGun, 1 carrier, 1 infantry and 1 transport moved from 101 Sea Zone to 103 Sea Zone
            1 infantry and 1 transport moved from 72 Sea Zone to 70 Sea Zone
    
        Place Units - Americans
            1 destroyer, 1 submarine and 1 tactical_bomber placed in 10 Sea Zone
            5 tactical_bombers placed in Western United States
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 110 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 7 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Northwest Persia to Caucasus
                  Russians take Caucasus from Italians
            1 infantry moved from Tobruk to Libya
                  British take Libya from Italians
            7 fighters moved from Bryansk to Archangel
            4 infantry moved from India to Burma
            1 tactical_bomber moved from India to Burma
    
        Combat - British
            British creates battle in territory 80 Sea Zone
            Battle in Archangel
                British attack with 7 fighters
                Germans defend with 2 mech_infantrys
                    British roll dice for 7 fighters in Archangel, round 2 : 4/7 hits, 3.50 expected hits
                    Germans roll dice for 2 mech_infantrys in Archangel, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Germans lost in Archangel
                British win with 7 fighters remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
            Battle in Burma
                British attack with 4 infantry and 1 tactical_bomber
                Japanese defend with 3 infantry
                    British roll dice for 4 infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits, 1.17 expected hits
                    Japanese roll dice for 3 infantry in Burma, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese lost in Burma
                    British roll dice for 4 infantry and 1 tactical_bomber in Burma, round 3 : 1/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Japanese: 3 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Normandy Bordeaux: 1 mech_infantry
            EDIT: Turning off Edit Mode
            1 carrier and 2 fighters moved from 92 Sea Zone to 110 Sea Zone
            1 carrier, 1 destroyer and 1 fighter moved from 91 Sea Zone to 110 Sea Zone
            1 destroyer moved from 106 Sea Zone to 103 Sea Zone
            1 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Trans-Jordan to Iraq
            1 tactical_bomber moved from Iraq to Eastern Persia
            2 mech_infantrys moved from Iraq to Eastern Persia
            1 mech_infantry moved from Iraq to Egypt
            7 fighters moved from Archangel to Russia
            1 tactical_bomber moved from Burma to India
    
        Place Units - British
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 110 Sea Zone: 1 mech_infantry
            EDIT: Turning off Edit Mode
            1 destroyer placed in 81 Sea Zone
            3 infantry placed in Iraq
            1 infantry and 1 mech_infantry placed in Egypt
            1 transport placed in 110 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6
            British collect 33 PUs (2 lost to blockades); end with 40 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Americans regular : -0.83
    Japanese regular : -1.50
    Italians regular : 0.83
    Germans regular : -0.67
    British regular : 1.17
    

    Savegame


  • @aagamerz13 had to edit usa empty space take and partial noncom drop

  • 23 22

    @aagamerz13 According to the rules you must unload all units you transport in combat:

    (PE) Transports if unloading for amphibious assault must unload all units loaded in the combat move phase and may not hold back some units while offloading other units unless the units held back were loaded in previous rounds.

    See section General rules for all A&A games that the engine does not do, but you must follow.

    I will add the mech back to Normandy meanwhile.

  • 23 22

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 110 Sea Zone: 2 mech_infantrys and 1 transport
            EDIT: Adding units owned by Americans to 110 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to Normandy Bordeaux: 1 mech_infantry
            EDIT: Turning off Edit Mode
            Italians buy 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery moved from Tunisia to Algeria
            1 armour moved from Tunisia to Libya
            1 transport moved from 95 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from Malta to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Libya
            1 battleship and 2 cruisers moved from 95 Sea Zone to 96 Sea Zone
            1 bomber moved from Southern Italy to Algeria
            1 fighter moved from 95 Sea Zone to Algeria
            1 fighter moved from 95 Sea Zone to Libya
    
        Combat - Italians
            Battle in Algeria
                Italians attack with 1 artillery, 1 bomber and 1 fighter
                Americans defend with 1 infantry
                    Italians roll dice for 1 artillery, 1 bomber and 1 fighter in Algeria, round 2 : 2/3 hits, 1,50 expected hits
                    Americans roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Algeria
                Italians win, taking Algeria from Americans with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Libya
                Italians attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Libya, round 2 : 1/2 hits, 1,17 expected hits
                    British roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Libya
                Italians win, taking Libya from British with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            2 fighters moved from 95 Sea Zone to Southern Italy
            2 destroyers moved from 95 Sea Zone to 96 Sea Zone
            1 fighter moved from Libya to 96 Sea Zone
            1 fighter moved from Algeria to 96 Sea Zone
            1 bomber moved from Algeria to Southern Italy
            2 carriers moved from 95 Sea Zone to 96 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from Ukraine to Rostov
    
        Place Units - Italians
            2 transports placed in 97 Sea Zone
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 96 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Italians to 97 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Italians from Northern Italy: 2 infantry
            EDIT: Adding units owned by Italians to France: 2 infantry
            EDIT: Removing units owned by Italians from Southern Italy: 3 aaGuns and 5 infantry
            EDIT: Adding units owned by Italians to Northern Italy: 3 aaGuns and 5 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    Italians regular : 0,33
    British regular : -0,33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from 54 Sea Zone to 49 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in 49 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 submarine and 1 transport
                1 submarine owned by the Japanese submerged
                    1 transport owned by the Japanese lost in 49 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 49 Sea Zone to 54 Sea Zone
            1 fighter moved from India to Eastern Persia
            1 fighter moved from Iraq to Eastern Persia
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,5
            ANZAC collect 10 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from 54 Sea Zone to 49 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in 49 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 submarine and 1 transport
                1 submarine owned by the Japanese submerged
                    1 transport owned by the Japanese lost in 49 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 49 Sea Zone to 54 Sea Zone
            1 fighter moved from India to Eastern Persia
            1 fighter moved from Iraq to Eastern Persia
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,5
            ANZAC collect 10 PUs; end with 12 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from 54 Sea Zone to 49 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in 49 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 submarine and 1 transport
                1 submarine owned by the Japanese submerged
                    1 transport owned by the Japanese lost in 49 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 49 Sea Zone to 54 Sea Zone
            1 fighter moved from India to Eastern Persia
            1 fighter moved from Iraq to Eastern Persia
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,5
            ANZAC collect 10 PUs; end with 12 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @aagamerz13 thx. wasnt sure about that

  • 23 22

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 destroyer, 10 infantry, 8 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Volgograd to Samara
            1 infantry moved from Volgograd to Caucasus
            1 infantry moved from Rostov to Tambov
            1 mech_infantry moved from Volgograd to Caucasus
            1 bomber moved from Ukraine to Caucasus
            1 fighter and 1 tactical_bomber moved from Volgograd to Samara
            1 fighter and 1 tactical_bomber moved from Ukraine to Tambov
            1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
            2 mech_infantrys moved from Volgograd to Tambov
            4 infantry moved from Novgorod to Belarus
            1 bomber moved from Western Germany to Belarus
            2 infantry moved from France to Normandy Bordeaux
            1 fighter and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux
            2 fighters and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
            1 fighter moved from 111 Sea Zone to Normandy Bordeaux
            1 infantry moved from Western Ukraine to Bryansk
            1 mech_infantry moved from Eastern Poland to Belarus
    
        Combat - Germans
            Battle in Caucasus
                Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Belarus
                Germans attack with 1 bomber, 4 infantry and 1 mech_infantry
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 1 bomber, 4 infantry and 1 mech_infantry in Belarus, round 2 : 2/6 hits, 1,50 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians lost in Belarus
                    Germans roll dice for 1 bomber, 4 infantry and 1 mech_infantry in Belarus, round 3 : 1/6 hits, 1,50 expected hits
                    Russians roll dice for 1 artillery in Belarus, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 1 bomber, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for Russians: 1 artillery and 2 infantry
                Casualties for Germans: 1 infantry
            Battle in Samara
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 : 2/4 hits, 1,50 expected hits
                    Russians roll dice for 2 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                Germans win, taking Samara from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Bryansk
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 0/3 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans retreated
                Russians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 1 infantry
            Battle in Normandy Bordeaux
                Germans attack with 4 fighters, 2 infantry and 3 tactical_bombers
                Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                    Germans roll dice for 4 fighters, 2 infantry and 3 tactical_bombers in Normandy Bordeaux, round 2 : 5/9 hits, 4,33 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry and 1 mech_infantry
            Battle in Tambov
                Germans attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Tambov, round 2 : 2/5 hits, 1,67 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Tambov
                    Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Tambov, round 3 : 2/3 hits, 1,33 expected hits
                    Russians roll dice for 1 artillery in Tambov, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 infantry and 2 mech_infantrys
                Casualties for Russians: 1 artillery and 2 infantry
    
        Non Combat Move - Germans
            1 infantry moved from Nenetsia to Archangel
            1 aaGun moved from Novgorod to Archangel
            3 mech_infantrys moved from Eastern Poland to Archangel
            2 mech_infantrys moved from Eastern Poland to Archangel
            5 armour and 25 mech_infantrys moved from Ukraine to Rostov
            5 mech_infantrys moved from Rostov to Volgograd
            1 aaGun, 6 artilleries and 4 infantry moved from Ukraine to Rostov
            1 artillery moved from Western Ukraine to Ukraine
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            2 infantry moved from Germany to 114 Sea Zone
            2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Novgorod
            1 fighter and 1 tactical_bomber moved from Samara to Novgorod
            1 fighter and 1 tactical_bomber moved from Tambov to Volgograd
            1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
            1 bomber moved from Caucasus to Southern Italy
            1 bomber moved from Belarus to Novgorod
            1 armour and 7 mech_infantrys moved from Germany to Eastern Poland
            1 submarine moved from 95 Sea Zone to 98 Sea Zone
            1 battleship, 3 carriers, 1 cruiser and 1 submarine moved from 111 Sea Zone to 112 Sea Zone
            2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
            2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to 112 Sea Zone
            1 infantry moved from Western Germany to France
            1 tactical_bomber moved from Western Germany to 112 Sea Zone
    
        Place Units - Germans
            1 tactical_bomber placed in Western Germany
            1 artillery and 2 infantry placed in Novgorod
            3 infantry placed in Ukraine
            3 infantry placed in Volgograd
            2 infantry placed in Germany
            2 mech_infantrys placed in Western Germany
            6 mech_infantrys placed in Germany
            1 destroyer placed in 112 Sea Zone
    
        Turn Complete - Germans
            Germans collect 62 PUs; end with 62 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,33
    Russians regular : 2,00
    Germans regular : 0,83
    

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Russia to Samara
            1 fighter moved from Urals to Samara
            1 tactical_bomber moved from Russia to Samara
            1 infantry moved from Russia to Tambov
            2 infantry moved from Novosibirsk to Timguska
            1 infantry moved from Vologda to Nenetsia
                  Russians take Nenetsia from Germans
            1 infantry moved from Russia to Vologda
            1 armour moved from Vologda to Russia
            1 infantry moved from Bryansk to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
    
        Combat - Russians
            Battle in Western Ukraine
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Samara
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Smolensk
            1 fighter and 1 tactical_bomber moved from Samara to Russia
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
            2 aaGuns moved from Amur to Buryatia
            15 infantry moved from Amur to Buryatia
            1 infantry moved from Amur to Siberia
            1 infantry moved from Amur to Buryatia
    
        Place Units - Russians
            8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 21 PUs; end with 21 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.67
    Russians regular : 0.17
    

    Savegame

  • 23 22

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 carrier, 6 infantry, 5 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone
            1 submarine moved from 37 Sea Zone to 55 Sea Zone
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            3 infantry moved from Shan State to Burma
            1 infantry moved from Yunnan to Burma
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma
            2 bombers moved from French Indo China to Burma
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
            2 infantry moved from 25 Sea Zone to Midway
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
            1 infantry moved from 31 Sea Zone to Wake Island
            2 infantry moved from Caroline Islands to 33 Sea Zone
            1 marine moved from Caroline Islands to 33 Sea Zone
            1 battleship, 2 cruisers, 2 infantry, 1 marine and 1 transport moved from 33 Sea Zone to 26 Sea Zone
            2 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
            1 fighter and 1 tactical_bomber moved from Caroline Islands to 55 Sea Zone
            1 submarine moved from 80 Sea Zone to 39 Sea Zone
    
        Combat - Japanese
            Battle in Midway
            Battle in Wake Island
            Battle in Hawaiian Islands
                Japanese attack with 2 infantry and 1 marine
                Americans defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
                    Japanese roll dice for 1 battleship and 2 cruisers in Hawaiian Islands, round 2 : 2/3 hits, 1,67 expected hits
                    Americans roll dice for 1 aaGun and 1 infantry in Hawaiian Islands, round 2 : 0/1 hits, 0,33 expected hits
                    1 aaGun owned by the Americans and 1 infantry owned by the Americans lost in Hawaiian Islands
                Japanese win, taking Midway from Americans, taking Wake Island from Americans, taking Hawaiian Islands from Americans with 2 infantry and 1 marine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 aaGun and 1 infantry
            Battle in 55 Sea Zone
                Japanese attack with 2 fighters, 2 submarines and 2 tactical_bombers
                Americans defend with 1 battleship
                    Japanese roll dice for 2 submarines in 55 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 1/4 hits, 2,33 expected hits
                    Americans roll dice for 1 battleship in 55 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
                    1 battleship owned by the Americans lost in 55 Sea Zone
                Japanese win with 2 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 20
                Casualties for Americans: 1 battleship
            Battle in Burma
                Japanese attack with 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber
                British defend with 4 infantry
                    Japanese roll dice for 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber in Burma, round 2 : 1/8 hits, 3,17 expected hits
                    UK_Pacific roll dice for 4 infantry in Burma, round 2 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                    Japanese roll dice for 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 3 : 4/7 hits, 3,00 expected hits
                    UK_Pacific roll dice for 3 infantry in Burma, round 3 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Japanese and 3 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 3 infantry
                Casualties for British: 4 infantry
    
        Non Combat Move - Japanese
            3 infantry moved from French Indo China to Yunnan
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Szechwan to Yunnan
            3 infantry moved from Anhwe to Hunan
            3 infantry moved from Shantung to Anhwe
            2 bombers moved from Burma to French Indo China
            1 fighter and 1 tactical_bomber moved from Burma to French Indo China
            1 submarine moved from 49 Sea Zone to 26 Sea Zone
            1 destroyer moved from 33 Sea Zone to 30 Sea Zone
            4 carriers, 4 fighters and 4 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
            1 destroyer and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
            1 battleship, 2 carriers, 1 destroyer, 2 submarines and 2 transports moved from 37 Sea Zone to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from Caroline Islands to Philippines
            1 fighter and 1 tactical_bomber moved from Japan to Philippines
    
        Place Units - Japanese
            3 mech_infantrys placed in Malaya
            1 armour and 2 mech_infantrys placed in French Indo China
            3 infantry placed in Shantung
            1 artillery and 3 infantry placed in Japan
            1 carrier and 2 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 66 PUs; end with 66 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1,00
    Japanese regular : -1,83
    UK_Pacific regular : 0,67
    

    Savegame


  • TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 3 fighters, 1 harbour, 2 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 9 Sea Zone to 25 Sea Zone
            2 carriers moved from 54 Sea Zone to 30 Sea Zone
            4 fighters moved from 54 Sea Zone to 30 Sea Zone
            1 submarine moved from 10 Sea Zone to 30 Sea Zone
            2 destroyers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 30 Sea Zone
            1 carrier moved from 10 Sea Zone to 30 Sea Zone
            2 fighters moved from Gibraltar to Algeria
            1 infantry moved from Morocco to Algeria
            1 bomber moved from Gibraltar to Southern France
            1 aaGun, 1 infantry and 1 transport moved from 103 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 transport moved from 26 Sea Zone to 30 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Southern France
                    Germans roll AA dice in Southern France : 0/1 hits, 0.17 expected hits
                Bombing raid in Southern France rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Southern France causes 5 damage total. 
            Battle in Holland Belgium
            Battle in 25 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 25 Sea Zone
                Americans win, taking Holland Belgium from Germans with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Algeria
                Americans attack with 2 fighters and 1 infantry
                Italians defend with 1 artillery
                    Americans roll dice for 2 fighters and 1 infantry in Algeria, round 2 : 1/3 hits, 1.17 expected hits
                    Italians roll dice for 1 artillery in Algeria, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Algeria
                Americans win, taking Algeria from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
            Battle in 30 Sea Zone
                Americans attack with 3 carriers, 2 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 30 Sea Zone
                Americans win with 3 carriers, 2 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 aaGun, 1 infantry and 1 transport moved from 11 Sea Zone to 30 Sea Zone
            1 destroyer moved from 1 Sea Zone to 10 Sea Zone
            1 fighter moved from 103 Sea Zone to 110 Sea Zone
            1 bomber moved from Southern France to United Kingdom
            1 submarine moved from 110 Sea Zone to 105 Sea Zone
            1 transport moved from 110 Sea Zone to 103 Sea Zone
            2 fighters moved from Algeria to 103 Sea Zone
            1 mech_infantry moved from Alexandria to Egypt
    
        Place Units - Americans
            1 harbour placed in Johnston Island
            1 transport placed in 101 Sea Zone
            2 infantry placed in Eastern United States
            3 fighters and 2 tactical_bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.50
    Japanese regular : -0.33
    Italians regular : -0.33
    Germans AA : -0.17
    

    Savegame


  • @aagamerz13 normandy uk
    2 inf [dice 2d6]
    fighter[dice 1d6]

    inf def [dice 1d6]


  • 2d6: 5, 2
    1d6: 2
    1d6: 1


  • @dicebot uk wins 1 inf left


  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 3 fighters, 1 harbour, 2 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 9 Sea Zone to 25 Sea Zone
            2 carriers moved from 54 Sea Zone to 30 Sea Zone
            4 fighters moved from 54 Sea Zone to 30 Sea Zone
            1 submarine moved from 10 Sea Zone to 30 Sea Zone
            2 destroyers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 30 Sea Zone
            1 carrier moved from 10 Sea Zone to 30 Sea Zone
            2 fighters moved from Gibraltar to Algeria
            1 infantry moved from Morocco to Algeria
            1 bomber moved from Gibraltar to Southern France
            1 aaGun, 1 infantry and 1 transport moved from 103 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 transport moved from 26 Sea Zone to 30 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Southern France
                    Germans roll AA dice in Southern France : 0/1 hits, 0.17 expected hits
                Bombing raid in Southern France rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Southern France causes 5 damage total. 
            Battle in Holland Belgium
            Battle in 25 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 25 Sea Zone
                Americans win, taking Holland Belgium from Germans with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Algeria
                Americans attack with 2 fighters and 1 infantry
                Italians defend with 1 artillery
                    Americans roll dice for 2 fighters and 1 infantry in Algeria, round 2 : 1/3 hits, 1.17 expected hits
                    Italians roll dice for 1 artillery in Algeria, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Algeria
                Americans win, taking Algeria from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
            Battle in 30 Sea Zone
                Americans attack with 3 carriers, 2 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 30 Sea Zone
                Americans win with 3 carriers, 2 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 aaGun, 1 infantry and 1 transport moved from 11 Sea Zone to 30 Sea Zone
            1 destroyer moved from 1 Sea Zone to 10 Sea Zone
            1 fighter moved from 103 Sea Zone to 110 Sea Zone
            1 bomber moved from Southern France to United Kingdom
            1 submarine moved from 110 Sea Zone to 105 Sea Zone
            1 transport moved from 110 Sea Zone to 103 Sea Zone
            2 fighters moved from Algeria to 103 Sea Zone
            1 mech_infantry moved from Alexandria to Egypt
    
        Place Units - Americans
            1 harbour placed in Johnston Island
            1 transport placed in 101 Sea Zone
            2 infantry placed in Eastern United States
            3 fighters and 2 tactical_bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    
        Purchase Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 70 Sea Zone: 1 infantry and 1 transport
            EDIT: Adding units owned by Americans to French West Africa: 1 infantry
            EDIT: Adding units owned by Americans to 83 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            British buy 1 fighter, 5 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 110 Sea Zone: 1 fighter
            EDIT: Adding units owned by Americans to United Kingdom: 1 fighter
            EDIT: Turning off Edit Mode
            2 infantry moved from India to Burma
            1 tactical_bomber moved from India to Burma
            1 infantry moved from Northwest Persia to Caucasus
            1 mech_infantry moved from Iraq to Caucasus
            1 mech_infantry moved from Iraq to Caucasus
            1 tactical_bomber moved from Eastern Persia to Caucasus
    
        Combat - British
            Battle in Burma
                British attack with 2 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Caucasus
                British attack with 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 infantry and 1 mech_infantry
                    British roll dice for 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Caucasus
                    British roll dice for 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 3 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 3 : 0/2 hits, 0.67 expected hits
                    British roll dice for 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 4 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 4 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Caucasus
                    British roll dice for 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 5 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 5 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Germans: 1 infantry and 1 mech_infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 infantry
            EDIT: Changing ownership of Normandy Bordeaux from Germans to British
            EDIT: Adding units owned by British to Normandy Bordeaux: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from United Kingdom: 2 infantry
            EDIT: Turning off Edit Mode
            1 tactical_bomber moved from Burma to India
            1 tactical_bomber moved from Caucasus to Iraq
            2 infantry moved from Iraq to Northwest Persia
            1 fighter moved from Gibraltar to 110 Sea Zone
            1 fighter moved from Gibraltar to United Kingdom
            1 infantry moved from Tobruk to Alexandria
            1 destroyer moved from 81 Sea Zone to 80 Sea Zone
            2 fighters moved from Russia to Iraq
            1 mech_infantry moved from Egypt to Iraq
    
        Place Units - British
            1 fighter placed in United Kingdom
            3 infantry placed in Iraq
            2 infantry and 1 mech_infantry placed in Egypt
            1 mech_infantry placed in Union of South Africa
            1 transport placed in 110 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4
            British collect 36 PUs; end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Americans regular : 0.50
    Japanese regular : -0.67
    Italians regular : -0.33
    Germans AA : -0.17
    Germans regular : -1.33
    British regular : -1.33
    

    Savegame

  • 23 22

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 fighters moved from Southern Italy to Normandy Bordeaux
            2 infantry moved from France to Normandy Bordeaux
            1 artillery and 1 infantry moved from Libya to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
            1 bomber moved from Southern Italy to Gibraltar
            2 transports moved from 97 Sea Zone to 95 Sea Zone
            4 infantry moved from Northern Italy to 95 Sea Zone
            4 infantry and 2 transports moved from 95 Sea Zone to 94 Sea Zone
            4 infantry moved from 94 Sea Zone to Algeria
            1 battleship and 2 cruisers moved from 96 Sea Zone to 94 Sea Zone
            1 armour moved from Libya to Tobruk
                  Italians take Tobruk from British
            1 armour moved from Tobruk to Libya
            1 artillery and 2 infantry moved from Rostov to Caucasus
            1 armour moved from Volgograd to Caucasus
    
        Combat - Italians
            Battle in Algeria
                Italians attack with 4 infantry
                Americans defend with 1 infantry
                    Italians roll dice for 1 battleship and 2 cruisers in Algeria, round 2 : 1/3 hits, 1,67 expected hits
                    Americans roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria
                Italians win, taking Algeria from Americans with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Caucasus
                Italians attack with 1 armour, 1 artillery and 2 infantry
                British defend with 2 mech_infantrys
                    Italians roll dice for 1 armour, 1 artillery and 2 infantry in Caucasus, round 2 : 0/4 hits, 1,33 expected hits
                    Russians roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 1 armour, 1 artillery and 2 infantry in Caucasus, round 3 : 3/4 hits, 1,33 expected hits
                    Russians roll dice for 2 mech_infantrys in Caucasus, round 3 : 1/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the British and 1 infantry owned by the Italians lost in Caucasus
                Italians win, taking Caucasus from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Italians: 1 infantry
                Casualties for British: 2 mech_infantrys
            Battle in Normandy Bordeaux
                Italians attack with 2 fighters and 2 infantry
                British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1,33 expected hits
                    British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Normandy Bordeaux
                Italians win, taking Normandy Bordeaux from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Gibraltar
                Italians attack with 1 artillery, 1 bomber and 1 infantry
                British defend with 1 airfield and 1 harbour; Americans defend with 1 armour
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 2 : 3/3 hits, 1,33 expected hits
                    British roll dice for 1 armour in Gibraltar, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Americans lost in Gibraltar
                Italians win, taking Gibraltar from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 1 armour
    
        Non Combat Move - Italians
            2 carriers and 1 destroyer moved from 96 Sea Zone to 94 Sea Zone
            1 destroyer moved from 97 Sea Zone to 94 Sea Zone
            1 submarine moved from 95 Sea Zone to 98 Sea Zone
            1 aaGun and 3 infantry moved from Northern Italy to Southern France
            2 fighters moved from Normandy Bordeaux to Western Germany
            1 bomber moved from Gibraltar to Tunisia
            2 fighters moved from 96 Sea Zone to Southern Italy
            1 aaGun moved from Rostov to Caucasus
    
        Place Units - Italians
            2 infantry and 2 mech_infantrys placed in Northern Italy
            1 destroyer placed in 95 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2
            Italians collect 16 PUs (2 lost to blockades); end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,67
    Italians regular : 1,00
    Russians regular : -0,33
    British regular : -0,83
    

    Savegame


  • TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 marine; Remaining resources: 7 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from 54 Sea Zone to 55 Sea Zone
    
        Combat - ANZAC
            Battle in 55 Sea Zone
                ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
                Japanese defend with 2 submarines
                    ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 55 Sea Zone
                    ANZAC roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 12
                Casualties for Japanese: 2 submarines
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 31 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            4 carriers and 7 fighters moved from 54 Sea Zone to 30 Sea Zone
            1 fighter moved from 55 Sea Zone to 30 Sea Zone
    
        Place Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 submarine
            EDIT: Adding units owned by ANZAC to 31 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 marine placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.17
    ANZAC regular : 0.83
    

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 marine; Remaining resources: 7 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from 54 Sea Zone to 55 Sea Zone
    
        Combat - ANZAC
            Battle in 55 Sea Zone
                ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
                Japanese defend with 2 submarines
                    ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 55 Sea Zone
                    ANZAC roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 12
                Casualties for Japanese: 2 submarines
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 31 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            4 carriers and 7 fighters moved from 54 Sea Zone to 30 Sea Zone
            1 fighter moved from 55 Sea Zone to 30 Sea Zone
    
        Place Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 submarine
            EDIT: Adding units owned by ANZAC to 31 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 marine placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 17 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.17
    ANZAC regular : 0.83
    

    Savegame

  • 23 22

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 fighter, 18 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Volgograd to Samara
            1 fighter and 1 tactical_bomber moved from Volgograd to Samara
            1 infantry moved from Volgograd to Tambov
            1 infantry moved from Rostov to Tambov
            1 fighter and 1 tactical_bomber moved from Rostov to Tambov
            1 infantry moved from Ukraine to Western Ukraine
            1 bomber moved from Southern Italy to Bryansk
            1 armour and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
            1 bomber moved from Novgorod to Smolensk
            1 fighter and 1 tactical_bomber moved from Novgorod to Vologda
            1 infantry moved from Archangel to Vologda
            5 mech_infantrys moved from Archangel to Nenetsia
            1 mech_infantry moved from Belarus to Nenetsia
            1 infantry moved from France to Holland Belgium
            1 mech_infantry moved from Western Germany to Holland Belgium
            2 fighters and 2 tactical_bombers moved from 112 Sea Zone to Holland Belgium
            2 infantry moved from Belarus to Smolensk
            1 infantry moved from Belarus to Bryansk
            1 infantry moved from Ukraine to Bryansk
    
        Combat - Germans
            Germans creates battle in territory 98 Sea Zone
            Battle in Vologda
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking 98 Sea Zone from French, taking Vologda from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 2/3 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Bryansk
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 2 : 1/3 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Germans attack with 1 armour, 1 infantry and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Western Ukraine, round 2 : 0/4 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Western Ukraine
                    Germans roll dice for 1 armour and 2 mech_infantrys in Western Ukraine, round 3 : 1/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -4
                Casualties for Germans: 1 infantry and 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Samara
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 : 1/4 hits, 1,50 expected hits
                    Russians roll dice for 2 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 3 : 1/3 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Samara, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 infantry
            Battle in Tambov
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Nenetsia
                Germans attack with 6 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 6 mech_infantrys in Nenetsia, round 2 : 0/6 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Nenetsia, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 6 mech_infantrys in Nenetsia, round 3 : 2/6 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Nenetsia, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Nenetsia
                Germans win, taking Nenetsia from Russians with 6 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Holland Belgium
                Germans attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                Americans defend with 1 infantry
                    Germans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Holland Belgium, round 2 : 2/6 hits, 2,67 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Germans
            3 infantry moved from Rostov to Caucasus
            3 mech_infantrys moved from Rostov to Caucasus
            1 aaGun moved from Volgograd to Caucasus
            5 mech_infantrys moved from Rostov to Volgograd
            5 mech_infantrys moved from Eastern Poland to Ukraine
            1 artillery and 4 infantry moved from Novgorod to Belarus
            1 aaGun moved from Archangel to Nenetsia
            1 aaGun moved from Rostov to Volgograd
            1 artillery and 1 infantry moved from Ukraine to Rostov
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            2 infantry moved from Germany to 114 Sea Zone
            2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Novgorod
            6 mech_infantrys moved from Germany to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Samara to Rostov
            1 fighter and 1 tactical_bomber moved from Vologda to Volgograd
            1 bomber moved from Bryansk to Novgorod
            1 bomber moved from Smolensk to Novgorod
            2 fighters and 2 tactical_bombers moved from Holland Belgium to 112 Sea Zone
            1 tactical_bomber moved from Western Germany to Novgorod
            1 fighter and 1 tactical_bomber moved from Tambov to Novgorod
    
        Place Units - Germans
            3 infantry placed in Volgograd
            3 infantry placed in Ukraine
            3 infantry placed in Novgorod
            2 infantry placed in Germany
            1 fighter, 7 infantry and 2 mech_infantrys placed in Western Germany
            3 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 61 PUs; end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    Russians regular : 0,33
    Germans regular : -2,17
    

    Savegame

Suggested Topics

  • 45
  • 21
  • 59
  • 174
  • 85
  • 155
  • 234
  • 4.3k
Axis & Allies Boardgaming Custom Painted Miniatures

35

Online

18.0k

Users

40.8k

Topics

1.8m

Posts