@VictoryFirst Let’s ping @djensen . I hope that he remembers that.
Gazza (al) vs Enigma (ax) G40 2nd OOB
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@gazza No scramble
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 3 destroyers, 1 infantry, 4 submarines and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from United Kingdom to 109 Sea Zone 1 artillery moved from United Kingdom to 109 Sea Zone 1 infantry moved from United Kingdom to 109 Sea Zone 1 artillery moved from United Kingdom to 109 Sea Zone 1 infantry moved from United Kingdom to 109 Sea Zone 1 mech_infantry moved from United Kingdom to 109 Sea Zone 2 artilleries, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 3 infantry, 1 mech_infantry, 4 submarines, 1 tactical_bomber and 3 transports moved from 109 Sea Zone to 112 Sea Zone 1 artillery moved from 112 Sea Zone to Norway 1 mech_infantry moved from 112 Sea Zone to Norway 1 artillery moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Norway 1 mech_infantry moved from Soviet Far East to Siberia Russians take Siberia from Japanese 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from 10 Sea Zone to 26 Sea Zone 1 battleship moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from 91 Sea Zone to Morocco Combat - Americans Battle in Morocco Battle in Norway Non Combat Move - Americans 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 artillery and 1 infantry placed in Eastern United States 2 transports placed in 101 Sea Zone 3 destroyers, 4 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Suiyuyan to Hopei 1 artillery moved from Suiyuyan to Hopei 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 2 infantry moved from Szechwan to Yunnan 1 infantry moved from Kweichow to Hopei 1 infantry moved from Kweichow to Hopei 1 infantry moved from Kweichow to Hopei 1 artillery moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Hopei Chinese attack with 1 artillery and 5 infantry Japanese defend with 1 armour and 4 mech_infantrys Chinese roll dice for 1 artillery and 5 infantry in Hopei, round 2 : 0/6 hits, 1.33 expected hits Japanese roll dice for 1 armour and 4 mech_infantrys in Hopei, round 2 : 2/5 hits, 1.83 expected hits 2 infantry owned by the Chinese lost in Hopei 3 infantry owned by the Chinese and 1 artillery owned by the Chinese retreated to Kweichow Japanese win with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Yunnan Chinese attack with 1 artillery and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Szechwan 1 infantry placed in Shensi 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 0.83 -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 3 destroyers, 1 infantry, 4 submarines and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from United Kingdom to 109 Sea Zone 1 artillery moved from United Kingdom to 109 Sea Zone 1 infantry moved from United Kingdom to 109 Sea Zone 1 artillery moved from United Kingdom to 109 Sea Zone 1 infantry moved from United Kingdom to 109 Sea Zone 1 mech_infantry moved from United Kingdom to 109 Sea Zone 2 artilleries, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 3 infantry, 1 mech_infantry, 4 submarines, 1 tactical_bomber and 3 transports moved from 109 Sea Zone to 112 Sea Zone 1 artillery moved from 112 Sea Zone to Norway 1 mech_infantry moved from 112 Sea Zone to Norway 1 artillery moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Norway 1 mech_infantry moved from Soviet Far East to Siberia Russians take Siberia from Japanese 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from 10 Sea Zone to 26 Sea Zone 1 battleship moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from 91 Sea Zone to Morocco Combat - Americans Battle in Morocco Battle in Norway Non Combat Move - Americans 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 artillery and 1 infantry placed in Eastern United States 2 transports placed in 101 Sea Zone 3 destroyers, 4 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Suiyuyan to Hopei 1 artillery moved from Suiyuyan to Hopei 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 2 infantry moved from Szechwan to Yunnan 1 infantry moved from Kweichow to Hopei 1 infantry moved from Kweichow to Hopei 1 infantry moved from Kweichow to Hopei 1 artillery moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Hopei Chinese attack with 1 artillery and 5 infantry Japanese defend with 1 armour and 4 mech_infantrys Chinese roll dice for 1 artillery and 5 infantry in Hopei, round 2 : 0/6 hits, 1.33 expected hits Japanese roll dice for 1 armour and 4 mech_infantrys in Hopei, round 2 : 2/5 hits, 1.83 expected hits 2 infantry owned by the Chinese lost in Hopei 3 infantry owned by the Chinese and 1 artillery owned by the Chinese retreated to Kweichow Japanese win with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Yunnan Chinese attack with 1 artillery and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Szechwan 1 infantry placed in Shensi 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs Purchase Units - British British buy 1 artillery, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Persia to West India 1 mech_infantry moved from Persia to West India 1 artillery moved from Eastern Persia to West India 1 infantry moved from Eastern Persia to West India 1 infantry moved from Egypt to Alexandria 1 artillery moved from Egypt to Alexandria 2 fighters moved from Egypt to Alexandria 2 fighters moved from United Kingdom to Norway 1 destroyer moved from 109 Sea Zone to 91 Sea Zone 1 carrier moved from 109 Sea Zone to 112 Sea Zone 1 fighter moved from 109 Sea Zone to Gibraltar 1 fighter moved from 109 Sea Zone to 112 Sea Zone Combat - British Battle in Alexandria British attack with 1 artillery, 2 fighters and 1 infantry Italians defend with 1 artillery British roll dice for 1 artillery, 2 fighters and 1 infantry in Alexandria, round 2 : 1/4 hits, 1.67 expected hits Italians roll dice for 1 artillery in Alexandria, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians and 1 infantry owned by the British lost in Alexandria British win, taking Alexandria from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Italians: 1 artillery Non Combat Move - British 2 fighters moved from Alexandria to Egypt 1 fighter moved from Szechwan to Burma 3 infantry moved from India to Burma 1 armour moved from India to Burma 1 artillery and 1 infantry moved from India to Burma Place Units - British 1 artillery and 1 infantry placed in Egypt 2 fighters placed in Persia 1 transport placed in 106 Sea Zone Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Chinese regular : -0.33 Italians regular : 0.67 Japanese regular : 0.83 British regular : -0.67 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 carrier and 1 fighter; Remaining resources: 1 PUs; Combat Move - Italians 1 mech_infantry moved from Ukraine to Caucasus Italians take Caucasus from Russians Combat - Italians Non Combat Move - Italians 1 artillery moved from Tunisia to Libya 1 armour moved from Tobruk to Libya 1 armour, 4 infantry and 1 mech_infantry moved from Ukraine to Bryansk 3 infantry moved from Romania to Bessarabia 3 infantry moved from Northern Italy to Western Germany Place Units - Italians 1 carrier placed in 97 Sea Zone 1 fighter placed in 97 Sea Zone Turn Complete - Italians Italians collect 18 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC 1 infantry moved from 54 Sea Zone to Queensland 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC 1 infantry moved from 54 Sea Zone to Queensland 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Combat Move - French 1 fighter moved from United Kingdom to Norway 2 infantry moved from Scotland to United Kingdom 2 infantry moved from Egypt to Trans-Jordan Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC 1 infantry moved from 54 Sea Zone to Queensland 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Combat Move - French 1 fighter moved from United Kingdom to Norway 2 infantry moved from Scotland to United Kingdom 2 infantry moved from Egypt to Trans-Jordan Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 2 artilleries, 1 destroyer, 2 fighters, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from Normandy Bordeaux to 112 Sea Zone 3 fighters and 2 tactical_bombers moved from Western Germany to 112 Sea Zone 2 bombers moved from Eastern Poland to 112 Sea Zone 3 bombers moved from Romania to 112 Sea Zone 2 infantry moved from Tambov to Samara 1 mech_infantry moved from Bryansk to Volgograd Germans take Volgograd from Russians 2 mech_infantrys moved from Bryansk to Samara 1 fighter moved from Bryansk to Samara 1 tactical_bomber moved from Bryansk to Samara 2 infantry moved from Smolensk to Archangel 1 armour moved from Novgorod to Archangel 2 mech_infantrys moved from Novgorod to Archangel 1 infantry moved from Bryansk to Tambov 1 infantry moved from Bryansk to Smolensk 1 armour moved from Bryansk to Archangel 1 armour moved from Bryansk to Samara Combat - Germans Battle in Archangel Germans attack with 2 armour, 2 infantry and 2 mech_infantrys Russians defend with 1 armour and 2 mech_infantrys Germans roll dice for 2 armour, 2 infantry and 2 mech_infantrys in Archangel, round 2 : 1/6 hits, 1,67 expected hits Russians roll dice for 1 armour and 2 mech_infantrys in Archangel, round 2 : 1/3 hits, 1,17 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Archangel, round 3 : 1/5 hits, 1,50 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Archangel, round 3 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans roll dice for 2 armour and 2 mech_infantrys in Archangel, round 4 : 1/4 hits, 1,33 expected hits Russians roll dice for 1 armour in Archangel, round 4 : 1/1 hits, 0,50 expected hits 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 2 infantry and 1 mech_infantry Casualties for Russians: 1 armour and 2 mech_infantrys Battle in Samara Germans attack with 1 armour, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber Russians defend with 3 infantry Germans roll dice for 1 armour, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Samara, round 2 : 3/7 hits, 2,33 expected hits Russians roll dice for 3 infantry in Samara, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara Germans win, taking Samara from Russians with 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Battle in 112 Sea Zone Germans attack with 5 bombers, 1 carrier, 1 cruiser, 2 destroyers, 4 fighters, 4 tactical_bombers and 1 transport British defend with 1 carrier and 1 fighter; Americans defend with 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 4 submarines, 1 tactical_bomber and 3 transports Germans roll dice for 5 bombers, 1 carrier, 1 cruiser, 2 destroyers, 4 fighters, 4 tactical_bombers and 1 transport in 112 Sea Zone, round 2 : 11/16 hits, 9,17 expected hits Americans roll dice for 4 submarines in 112 Sea Zone, round 2 : 0/4 hits, 0,67 expected hits Americans roll dice for 2 carriers, 1 cruiser, 4 destroyers, 2 fighters, 1 tactical_bomber and 3 transports in 112 Sea Zone, round 2 : 4/10 hits, 4,33 expected hits 4 submarines owned by the Americans, 2 destroyers owned by the Germans, 3 destroyers owned by the Americans, 1 carrier owned by the Germans, 1 carrier owned by the Americans and 1 carrier owned by the British lost in 112 Sea Zone Germans roll dice for 5 bombers, 1 cruiser, 4 fighters, 4 tactical_bombers and 1 transport in 112 Sea Zone, round 3 : 6/14 hits, 8,50 expected hits Americans roll dice for 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 3 transports in 112 Sea Zone, round 3 : 2/5 hits, 2,67 expected hits 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Germans, 1 fighter owned by the Americans, 1 transport owned by the Americans, 1 fighter owned by the British and 1 cruiser owned by the Germans lost in 112 Sea Zone 2 transports owned by the Americans lost in 112 Sea Zone Germans win with 5 bombers, 3 fighters, 4 tactical_bombers and 1 transport remaining. Battle score for attacker is 98 Casualties for Germans: 1 carrier, 1 cruiser, 2 destroyers and 1 fighter Casualties for Americans: 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 4 submarines, 1 tactical_bomber and 3 transports Casualties for British: 1 carrier and 1 fighter Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from 112 Sea Zone: 1 transport EDIT: Adding units owned by Germans to 113 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 mech_infantry moved from Western Germany to 113 Sea Zone 1 mech_infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 mech_infantry moved from 115 Sea Zone to Vyborg 1 artillery moved from France to Western Germany 1 artillery moved from Normandy Bordeaux to France 2 mech_infantrys moved from Yugoslavia to Bessarabia 4 mech_infantrys moved from Eastern Poland to Bryansk 1 artillery moved from Rostov to Bryansk 1 tactical_bomber moved from Samara to Bryansk 1 fighter moved from Samara to Bryansk 4 infantry moved from Ukraine to Bryansk 3 infantry moved from Ukraine to Rostov 1 fighter moved from 112 Sea Zone to Novgorod 1 tactical_bomber moved from 112 Sea Zone to Novgorod 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 artillery moved from Normandy Bordeaux to France 2 fighters moved from 112 Sea Zone to Novgorod 1 tactical_bomber moved from 112 Sea Zone to Novgorod 5 bombers and 2 tactical_bombers moved from 112 Sea Zone to Western Germany Place Units - Germans 2 armour and 1 mech_infantry placed in Novgorod 2 artilleries and 1 mech_infantry placed in Ukraine 2 fighters and 1 infantry placed in Western Germany 2 mech_infantrys placed in Germany Germans undo move 1. 1 destroyer placed in 115 Sea Zone 1 armour and 1 mech_infantry placed in Novgorod 1 armour placed in Western Germany Turn Complete - Germans Germans collect 57 PUs; end with 57 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUsCombat Hit Differential Summary :
Americans regular : -1,67 Russians regular : 0,50 Germans regular : -1,50 -
@enigma By a mistake I had the german transport in the naval battle. I edited it, hope it’s OK.
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Russians 4 infantry moved from Vologda to Archangel 4 infantry moved from Vologda to Samara 1 fighter moved from Russia to Archangel 1 fighter moved from Russia to Archangel 1 tactical_bomber moved from Russia to Archangel 2 artilleries moved from Russia to Samara 1 fighter moved from Russia to Samara 2 infantry moved from Urals to Vologda Combat - Russians Battle in Archangel Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber Germans defend with 2 armour and 1 mech_infantry Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Archangel, round 2 : 2/7 hits, 2.33 expected hits Germans roll dice for 2 armour and 1 mech_infantry in Archangel, round 2 : 0/3 hits, 1.33 expected hits 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Archangel Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Archangel, round 3 : 2/7 hits, 2.33 expected hits Germans roll dice for 1 armour in Archangel, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for Germans: 2 armour and 1 mech_infantry Battle in Samara Russians attack with 2 artilleries, 1 fighter and 4 infantry Germans defend with 1 armour, 1 infantry and 2 mech_infantrys Russians roll dice for 2 artilleries, 1 fighter and 4 infantry in Samara, round 2 : 2/7 hits, 2.17 expected hits Germans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Samara, round 2 : 0/4 hits, 1.50 expected hits 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Samara Russians roll dice for 2 artilleries, 1 fighter and 4 infantry in Samara, round 3 : 1/7 hits, 2.17 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Samara, round 3 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Samara, round 4 : 1/6 hits, 2.00 expected hits Germans roll dice for 1 armour in Samara, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Samara Russians win, taking Samara from Germans with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 11 Casualties for Germans: 1 armour, 1 infantry and 2 mech_infantrys Casualties for Russians: 2 infantry Non Combat Move - Russians 1 fighter moved from Samara to Russia 2 fighters moved from Archangel to Russia 1 tactical_bomber moved from Archangel to Russia 2 infantry moved from Kansu to Suiyuyan Place Units - Russians 5 infantry placed in Russia Turn Complete - Russians Russians collect 11 PUs; end with 12 PUsCombat Hit Differential Summary :
Germans regular : -2.67 Russians regular : -3.00 -
@enigma no problem
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TripleA Manual Gamesave Post: Japanese round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 fighter, 7 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Evenkiyskiy to Urals Japanese take Urals from Russians 1 infantry moved from Timguska to Novosibirsk Japanese take Novosibirsk from Russians 1 infantry moved from Timguska to Kansu Japanese take Kansu from Chinese 4 infantry moved from Shan State to Yunnan 1 armour moved from Shan State to Yunnan 1 artillery moved from Shan State to Yunnan 2 artilleries moved from French Indo China to Yunnan 2 infantry moved from French Indo China to Yunnan 1 artillery and 3 infantry moved from Kwangsi to Yunnan 2 mech_infantrys moved from Kiangsu to Hunan 1 mech_infantry moved from Kiangsu to Kweichow 4 mech_infantrys moved from Hopei to Kweichow 1 infantry moved from French Indo China to Yunnan 1 fighter moved from Kwangtung to Hunan 1 tactical_bomber moved from Kwangtung to Hunan 1 tactical_bomber moved from Kiangsu to Kweichow 1 fighter moved from Kiangsu to Kweichow 1 submarine moved from 37 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from Java to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Soviet Far East 1 battleship and 1 cruiser moved from 35 Sea Zone to 55 Sea Zone 2 carriers moved from 35 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from Shan State to Kweichow 2 fighters moved from Shan State to Yunnan 1 fighter moved from Yunnan to Kweichow Combat - JapaneseCombat Hit Differential Summary :
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@gazza Scramble from Queenlandsland?
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@enigma no scramle
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@gazza no scramble
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 fighter, 7 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Evenkiyskiy to Urals Japanese take Urals from Russians 1 infantry moved from Timguska to Novosibirsk Japanese take Novosibirsk from Russians 1 infantry moved from Timguska to Kansu Japanese take Kansu from Chinese 4 infantry moved from Shan State to Yunnan 1 armour moved from Shan State to Yunnan 1 artillery moved from Shan State to Yunnan 2 artilleries moved from French Indo China to Yunnan 2 infantry moved from French Indo China to Yunnan 1 artillery and 3 infantry moved from Kwangsi to Yunnan 2 mech_infantrys moved from Kiangsu to Hunan 1 mech_infantry moved from Kiangsu to Kweichow 4 mech_infantrys moved from Hopei to Kweichow 1 infantry moved from French Indo China to Yunnan 1 fighter moved from Kwangtung to Hunan 1 tactical_bomber moved from Kwangtung to Hunan 1 tactical_bomber moved from Kiangsu to Kweichow 1 fighter moved from Kiangsu to Kweichow 1 submarine moved from 37 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from Java to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Soviet Far East 1 battleship and 1 cruiser moved from 35 Sea Zone to 55 Sea Zone 2 carriers moved from 35 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from Shan State to Kweichow 2 fighters moved from Shan State to Yunnan 1 fighter moved from Yunnan to Kweichow Combat - Japanese Battle in Soviet Far East Battle in Kweichow Japanese attack with 2 fighters, 5 mech_infantrys and 2 tactical_bombers Chinese defend with 1 artillery and 3 infantry Japanese roll dice for 2 fighters, 5 mech_infantrys and 2 tactical_bombers in Kweichow, round 2 : 5/9 hits, 3,17 expected hits Chinese roll dice for 1 artillery and 3 infantry in Kweichow, round 2 : 0/4 hits, 1,33 expected hits 3 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kweichow Japanese win, taking Soviet Far East from Russians, taking Kweichow from Chinese with 2 fighters, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Chinese: 1 artillery and 3 infantry Battle in Hunan Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Hunan, round 2 : 2/4 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 armour, 4 artilleries, 1 fighter and 10 infantry Chinese defend with 1 artillery and 2 infantry Japanese roll dice for 1 armour, 4 artilleries, 1 fighter and 10 infantry in Yunnan, round 2 : 6/16 hits, 4,67 expected hits Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 4 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery and 2 infantry Battle in 54 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 transport owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 54 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer and 1 transport Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone 1 destroyer and 1 submarine moved from 3 Sea Zone to 5 Sea Zone 1 submarine moved from 8 Sea Zone to 6 Sea Zone 1 aaGun moved from Shan State to Yunnan 1 infantry moved from Malaya to Shan State 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 fighter moved from Yunnan to Kwangtung 2 fighters moved from Kweichow to Kiangsi 2 tactical_bombers moved from Kweichow to Kiangsi 1 fighter and 1 tactical_bomber moved from Hunan to Kiangsu 2 fighters moved from Dzavhan to Timguska 1 bomber moved from Dzavhan to Yenisey 1 bomber moved from Japan to Yenisey 1 armour moved from Hopei to Yunnan 1 bomber moved from Yenisey to Yakut S.S.R. 1 bomber moved from Yenisey to Yakut S.S.R. 1 transport moved from 36 Sea Zone to 20 Sea Zone Place Units - Japanese 1 armour and 2 infantry placed in Malaya 1 artillery and 2 infantry placed in French Indo China Japanese undo move 1. 1 artillery and 2 infantry placed in Malaya 1 submarine placed in 20 Sea Zone 1 armour and 1 infantry placed in Kwangtung 1 infantry and 1 mech_infantry placed in Kiangsu Japanese undo move 4. 2 infantry placed in Kwangtung 1 armour placed in Kiangsu 1 fighter and 1 tactical_bomber placed in Japan Turn Complete - Japanese Japanese collect 68 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
Chinese regular : -1,67 Japanese regular : 3,00 ANZAC regular : 0,67 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 factory_minor, 2 fighters and 2 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 3 destroyers, 1 infantry, 1 mech_infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 mech_infantry moved from Morocco to Algeria 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 infantry, 2 tactical_bombers and 2 transports moved from 26 Sea Zone to 54 Sea Zone Combat - Americans Non Combat Move - Americans 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier, 2 destroyers and 2 submarines placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 1 factory_minor placed in Norway Turn Complete - Americans Americans collect 57 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 6 infantry placed in Jehol Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 6 infantry placed in Jehol Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUsCombat Hit Differential Summary :





