Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
Free for All - 4 player
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TripleA Turn Summary: British round 8
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 8 Purchase Units - British British repair damage of 1x factory, 2x factory; Remaining resources: 94 PUs; 0 techTokens; British buy 4 armour, 3 artilleries, 1 battleship, 1 destroyer, 7 infantry and 2 transports; Remaining resources: 1 PUs; 0 techTokens; Combat Move - British 3 artilleries and 3 infantry moved from India to French Indochina 1 artillery and 2 infantry moved from India to Himalaya 1 artillery and 2 infantry moved from India to Afghanistan 2 infantry moved from India to Afghanistan 3 artilleries moved from India to Afghanistan 1 artillery and 1 infantry moved from Kenya to Italian East Africa 1 armour and 1 infantry moved from Belgian Congo to Trans-Jordan 2 halftracks moved from Anglo Egypt to Afghanistan 1 artillery and 1 infantry moved from Anglo Egypt to Trans-Jordan 3 bombers moved from Anglo Egypt to 14 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to French Indochina 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Himalaya 9 armour, 3 artilleries and 4 infantry moved from India to Persia 4 carriers, 4 cruisers, 4 destroyers, 4 fighters and 5 transports moved from 35 Sea Zone to 34 Sea Zone 2 armour and 2 infantry moved from Union of South Africa to Italian East Africa 1 armour moved from Union of South Africa to Italian East Africa 3 bombers moved from 14 Sea Zone to Southern Europe Combat - British Strategic bombing raid in Southern Europe Germans roll AA dice in Southern Europe : 1/3 hits, 0.50 expected hits 1 bomber killed by AA Bombing raid in Southern Europe rolls: 4,4 and causes: 8 damage to unit: factory Bombing raid in Southern Europe causes 8 damage total. Battle in French Indochina British attack with 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 2 fighters and 1 infantry British roll dice for 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in French Indochina, round 2 : 3/8 hits, 3.17 expected hits Chinese roll dice for 2 fighters and 1 infantry in French Indochina, round 2 : 3/3 hits, 1.67 expected hits 1 infantry owned by the Chinese, 2 fighters owned by the Chinese and 3 infantry owned by the British lost in French Indochina British win, taking French Indochina from Chinese with 3 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for British: 3 infantry Casualties for Chinese: 2 fighters and 1 infantry Battle in Himalaya British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Himalaya, round 2 : 2/5 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Himalaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Himalaya British win, taking Himalaya from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Afghanistan British attack with 4 artilleries, 2 halftracks and 4 infantry Chinese defend with 3 armour British roll dice for 4 artilleries, 2 halftracks and 4 infantry in Afghanistan, round 2 : 4/10 hits, 3.33 expected hits Chinese roll dice for 3 armour in Afghanistan, round 2 : 1/3 hits, 1.50 expected hits 3 armour owned by the Chinese and 1 infantry owned by the British lost in Afghanistan British win, taking Afghanistan from Chinese with 4 artilleries, 2 halftracks and 3 infantry remaining. Battle score for attacker is 12 Casualties for British: 1 infantry Casualties for Chinese: 3 armour Non Combat Move - British 1 fighter and 1 tactical_bomber moved from French Indochina to India 1 tactical_bomber moved from Himalaya to India 1 fighter moved from Himalaya to India 2 bombers moved from Southern Europe to Algeria Place Units - British 1 destroyer and 2 transports placed in 34 Sea Zone 1 battleship placed in 34 Sea Zone 2 artilleries placed in Italian East Africa 4 armour, 1 artillery and 5 infantry placed in India 2 infantry placed in Union of South Africa Turn Complete - British British collect 78 PUs; end with 79 PUs
Combat Hit Differential Summary :
Chinese regular : 0.50 Germans AA : 0.50 British regular : 0.50
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 4 artilleries, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 1 artillery moved from Sinkiang to Himalaya Combat - Japanese Battle in Himalaya Japanese attack with 1 artillery British defend with 1 artillery and 2 infantry Japanese roll dice for 1 artillery in Himalaya, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 2 infantry in Himalaya, round 2 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Japanese lost in Himalaya British win with 1 artillery and 2 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 artillery Non Combat Move - Japanese 3 armour, 1 artillery and 4 infantry moved from Japan to 61 Sea Zone 3 armour, 1 artillery and 4 infantry moved from 61 Sea Zone to Manchuria 1 fighter moved from 61 Sea Zone to Manchuria Place Units - Japanese 1 destroyer and 1 fighter placed in 61 Sea Zone 4 artilleries and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 British regular : 0.00
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 8 Research Technology - Americans Americans spend 10 on tech rolls Americans roll 6,2 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Jet Power Purchase Units - Americans Americans buy 2 artilleries, 7 infantry and 2 transports; Remaining resources: 5 PUs; 0 techTokens; Place Units - Americans 2 artilleries and 1 infantry placed in Brazil 6 infantry placed in Western United States 2 transports placed in 55 Sea Zone Activate Technology - Americans Americans activating Jet Power Turn Complete - Americans Americans collect 51 PUs; end with 56 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 9 Purchase Units - Germans Germans repair damage of 8x factory; Remaining resources: 25 PUs; Germans buy 5 armour; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Southern Europe to Balkans 1 artillery moved from Southern Europe to Balkans 1 armour moved from Southern Europe to Eastern Europe 1 halftrack moved from Spain to Eastern Europe 1 fighter moved from Spain to Eastern Europe 1 tactical_bomber moved from Spain to Eastern Europe 1 fighter moved from Southern Europe to Eastern Europe 1 tactical_bomber moved from Southern Europe to Eastern Europe 1 infantry moved from Southern Europe to Balkans 1 artillery moved from Southern Europe to Balkans 1 armour moved from Southern Europe to Eastern Europe 1 armour moved from Southern Europe to Eastern Europe 1 armour moved from Southern Europe to Eastern Europe 1 armour moved from Southern Europe to Eastern Europe 1 armour moved from Southern Europe to Eastern Europe 4 artilleries and 6 infantry moved from Spain to Western Europe 1 bomber moved from Southern Europe to Eastern Europe Combat - Germans Battle in Balkans Germans attack with 2 artilleries and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 artilleries and 2 infantry in Balkans, round 2 : 3/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Balkans, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Balkans Germans win, taking Balkans from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Europe Germans attack with 6 armour, 1 bomber, 2 fighters, 1 halftrack and 2 tactical_bombers Russians defend with 3 armour, 3 artilleries and 4 infantry Germans roll dice for 6 armour, 1 bomber, 2 fighters, 1 halftrack and 2 tactical_bombers in Eastern Europe, round 2 : 6/12 hits, 6.33 expected hits Russians roll dice for 3 armour, 3 artilleries and 4 infantry in Eastern Europe, round 2 : 6/10 hits, 3.83 expected hits 4 infantry owned by the Russians, 1 halftrack owned by the Germans, 2 artilleries owned by the Russians and 5 armour owned by the Germans lost in Eastern Europe Germans roll dice for 1 armour, 1 bomber, 2 fighters and 2 tactical_bombers in Eastern Europe, round 3 : 4/6 hits, 3.50 expected hits Russians roll dice for 3 armour and 1 artillery in Eastern Europe, round 3 : 2/4 hits, 1.83 expected hits 3 armour owned by the Russians, 1 artillery owned by the Russians, 1 bomber owned by the Germans and 1 armour owned by the Germans lost in Eastern Europe Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -9 Casualties for Germans: 6 armour, 1 bomber and 1 halftrack Casualties for Russians: 3 armour, 3 artilleries and 4 infantry Non Combat Move - Germans 2 armour moved from Spain to Southern Europe 1 armour moved from Spain to Germany 1 armour moved from Spain to Germany 1 armour moved from Spain to Germany 1 fighter and 1 tactical_bomber moved from Eastern Europe to Southern Europe 1 fighter moved from Eastern Europe to Germany 1 tactical_bomber moved from Eastern Europe to Germany 1 infantry moved from Southern Europe to Germany 1 artillery moved from Southern Europe to Germany 1 infantry moved from Southern Europe to Germany 1 artillery moved from Southern Europe to Germany 1 artillery moved from Southern Europe to Western Europe Place Units - Germans 5 armour placed in Southern Europe Turn Complete - Germans Germans collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Russians regular : 2.00 Germans regular : 1.83
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TripleA Manual Gamesave Post: British round 9
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 9 Research Technology - British
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 9
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 9 Research Technology - British British spend 15 on tech rolls British roll 5,2,6 and gets 1 hit British removing all Technology Tokens after successful research. British discover Paratroopers Purchase Units - British British buy 5 armour, 1 bomber and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British Turning on Edit Mode EDIT: Adding units owned by British to Spain: 1 infantry EDIT: Adding units owned by British to Gibraltar: 1 infantry EDIT: Turning off Edit Mode 3 artilleries moved from Persia to 34 Sea Zone 3 artilleries moved from Italian East Africa to 34 Sea Zone 1 armour moved from Italian East Africa to 34 Sea Zone 3 infantry moved from Italian East Africa to 34 Sea Zone 4 infantry moved from Persia to 34 Sea Zone 1 artillery and 2 infantry moved from Trans-Jordan to Turkey 1 armour moved from Trans-Jordan to Turkey 9 armour moved from Persia to Turkey 2 halftracks moved from Afghanistan to Turkey 4 armour moved from India to Turkey 3 infantry moved from Afghanistan to Persia 4 artilleries moved from Afghanistan to Himalaya 1 artillery moved from India to Himalaya 5 infantry moved from India to Himalaya 2 armour moved from Italian East Africa to Anglo Egypt 1 bomber moved from Algeria to 13 Sea Zone 1 bomber moved from 13 Sea Zone to Algeria 1 armour, 6 artilleries, 1 battleship, 4 carriers, 4 cruisers, 5 destroyers, 4 fighters, 7 infantry and 7 transports moved from 34 Sea Zone to 14 Sea Zone 4 fighters moved from 14 Sea Zone to Southern Europe 1 armour, 6 artilleries and 7 infantry moved from 14 Sea Zone to Southern Europe Combat - British British creates battle in territory Spain British creates battle in territory Gibraltar Battle in Turkey British attack with 14 armour, 1 artillery, 2 halftracks and 2 infantry Russians defend with 1 artillery British roll dice for 14 armour, 1 artillery, 2 halftracks and 2 infantry in Turkey, round 2 : 7/19 hits, 8.67 expected hits Russians roll dice for 1 artillery in Turkey, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Turkey British win, taking Spain from Germans, taking Gibraltar from Germans, taking Turkey from Russians with 14 armour, 1 artillery, 2 halftracks and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Himalaya British attack with 5 artilleries and 5 infantry Chinese defend with 4 infantry British roll dice for 5 artilleries and 5 infantry in Himalaya, round 2 : 5/10 hits, 3.33 expected hits Chinese roll dice for 4 infantry in Himalaya, round 2 : 0/4 hits, 1.33 expected hits 4 infantry owned by the Chinese lost in Himalaya British win, taking Himalaya from Chinese with 5 artilleries and 5 infantry remaining. Battle score for attacker is 12 Casualties for Chinese: 4 infantry Battle in Southern Europe British attack with 1 armour, 6 artilleries, 4 fighters and 7 infantry Germans defend with 2 aaGuns, 7 armour, 3 artilleries, 1 factory, 1 fighter, 3 infantry and 1 tactical_bomber Germans roll AA dice in Southern Europe : 0/4 hits, 0.67 expected hits British roll dice for 1 battleship and 4 cruisers in Southern Europe, round 2 : 4/5 hits, 2.67 expected hits British roll dice for 1 armour, 6 artilleries, 4 fighters and 7 infantry in Southern Europe, round 2 : 10/18 hits, 6.67 expected hits Germans roll dice for 7 armour, 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Southern Europe, round 2 : 6/15 hits, 6.67 expected hits 3 artilleries owned by the Germans, 3 infantry owned by the Germans, 7 armour owned by the Germans, 1 tactical_bomber owned by the Germans and 6 infantry owned by the British lost in Southern Europe British roll dice for 1 armour, 6 artilleries, 4 fighters and 1 infantry in Southern Europe, round 3 : 6/12 hits, 4.83 expected hits Germans roll dice for 1 fighter in Southern Europe, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Germans lost in Southern Europe British captures 30PUs while taking Germans capital British win, taking Southern Europe from Germans with 1 armour, 6 artilleries, 4 fighters and 1 infantry remaining. Battle score for attacker is 59 Casualties for British: 6 infantry Casualties for Germans: 7 armour, 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from Algeria: 2 infantry EDIT: Turning off Edit Mode 4 fighters moved from Southern Europe to 14 Sea Zone 4 infantry moved from Algeria to Libya 2 bombers moved from Algeria to Anglo Egypt 2 fighters and 2 tactical_bombers moved from India to 14 Sea Zone Place Units - British 3 infantry placed in Anglo Egypt 1 armour, 1 bomber and 1 infantry placed in Italian East Africa 4 armour and 5 infantry placed in India Activate Technology - British British activating Paratroopers Turn Complete - British British collect 93 PUs; end with 123 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33 Germans AA : -0.67 Germans regular : -1.33 Russians regular : -0.33 British regular : 5.83
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 armour, 2 artilleries and 4 infantry; Remaining resources: 3 PUs; Combat Move - Japanese 4 artilleries and 4 infantry moved from Japan to 61 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 61 Sea Zone to 59 Sea Zone 3 fighters and 3 tactical_bombers moved from 61 Sea Zone to Kwantung 1 bomber and 1 fighter moved from Manchuria to Kwantung 4 artilleries and 4 infantry moved from 59 Sea Zone to Kwantung 5 artilleries and 15 infantry moved from Manchuria to Kwantung Combat - Japanese Battle in Kwantung Japanese attack with 9 artilleries, 1 bomber, 4 fighters, 19 infantry and 3 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 9 artilleries, 1 bomber, 4 fighters, 19 infantry and 3 tactical_bombers in Kwantung, round 2 : 10/36 hits, 12.33 expected hits Chinese roll dice for 1 infantry in Kwantung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwantung Japanese win, taking Kwantung from Chinese with 9 artilleries, 1 bomber, 4 fighters, 18 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 3 carriers, 3 destroyers and 4 submarines moved from 61 Sea Zone to 59 Sea Zone 3 fighters and 3 tactical_bombers moved from Kwantung to 59 Sea Zone 1 bomber and 1 fighter moved from Kwantung to Manchuria Place Units - Japanese 2 armour, 2 artilleries and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 36 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -2.33
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 9 Purchase Units - Americans Americans buy 2 artilleries, 2 infantry and 5 transports; Remaining resources: 12 PUs; 0 techTokens; Place Units - Americans 4 transports placed in 55 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 63 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 10
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 10 Purchase Units - British British buy 6 armour, 4 artilleries, 1 battleship, 1 factory, 12 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 2 halftracks moved from Turkey to French Indochina 2 infantry moved from India to French Indochina 3 infantry moved from Persia to India 1 artillery and 2 infantry moved from Turkey to Caucasus 2 bombers and 2 infantry moved from Anglo Egypt to Southern Europe 7 transports moved from 14 Sea Zone to 15 Sea Zone 2 armour moved from Anglo Egypt to 15 Sea Zone 1 infantry moved from Anglo Egypt to 15 Sea Zone 4 armour moved from Turkey to 15 Sea Zone 10 armour moved from Turkey to India 6 armour, 1 infantry and 7 transports moved from 15 Sea Zone to 14 Sea Zone 1 bomber moved from Italian East Africa to Southern Europe 4 infantry moved from Libya to 14 Sea Zone 6 armour, 6 fighters, 5 infantry and 2 tactical_bombers moved from 14 Sea Zone to Southern Europe 1 armour and 1 infantry moved from Italian East Africa to Trans-Jordan Combat - British Battle in French Indochina British attack with 2 halftracks and 2 infantry Chinese defend with 1 infantry British roll dice for 2 halftracks and 2 infantry in French Indochina, round 2 : 0/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in French Indochina, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Indochina British roll dice for 2 halftracks and 1 infantry in French Indochina, round 3 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in French Indochina, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in French Indochina British win, taking French Indochina from Chinese with 2 halftracks and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Chinese: 1 infantry Battle in Caucasus British attack with 1 artillery and 2 infantry Russians defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the British lost in Caucasus British win, taking Caucasus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Russians: 1 infantry Battle in Southern Europe British attack with 6 armour, 3 bombers, 6 fighters, 7 infantry and 2 tactical_bombers Germans defend with 2 aaGuns, 4 artilleries, 1 factory and 1 infantry Germans roll AA dice in Southern Europe : 2/11 hits, 1.83 expected hits 1 bomber owned by the British, 1 infantry owned by the British and 1 fighter owned by the British lost in Southern Europe British roll dice for 1 battleship and 4 cruisers in Southern Europe, round 2 : 4/5 hits, 2.67 expected hits British roll dice for 6 armour, 2 bombers, 5 fighters, 6 infantry and 2 tactical_bombers in Southern Europe, round 2 : 9/21 hits, 9.17 expected hits Germans roll dice for 4 artilleries and 1 infantry in Southern Europe, round 2 : 2/5 hits, 1.67 expected hits 4 artilleries owned by the Germans, 1 infantry owned by the Germans and 2 infantry owned by the British lost in Southern Europe British captures 27PUs while taking Germans capital British win, taking Southern Europe from Germans with 6 armour, 2 bombers, 5 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is -12 Casualties for British: 1 bomber, 1 fighter and 3 infantry Casualties for Germans: 4 artilleries and 1 infantry Non Combat Move - British 1 bomber moved from Southern Europe to Trans-Jordan 4 carriers moved from 14 Sea Zone to 34 Sea Zone 5 destroyers moved from 14 Sea Zone to 34 Sea Zone 5 fighters and 2 tactical_bombers moved from Southern Europe to 34 Sea Zone 1 bomber moved from Southern Europe to Libya 1 infantry moved from Gibraltar to Spain Place Units - British 6 armour and 6 infantry placed in India 1 battleship and 1 submarine placed in 34 Sea Zone 1 factory placed in Trans-Jordan 1 artillery and 2 infantry placed in Anglo Egypt 1 infantry placed in Italian East Africa British undo move 1. 6 armour, 3 artilleries and 3 infantry placed in India 6 infantry placed in Union of South Africa Turn Complete - British British collect 96 PUs; end with 123 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Germans AA : 0.17 Germans regular : 0.33 Russians regular : 0.67 British regular : 1.00
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 fighter and 8 infantry; Remaining resources: 2 PUs; Combat Move - Japanese 1 infantry moved from Kwantung to China 3 fighters and 3 tactical_bombers moved from 59 Sea Zone to French Indochina 1 bomber and 1 fighter moved from Manchuria to China 2 infantry moved from Kwantung to French Indochina Combat - Japanese Battle in French Indochina Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers British defend with 2 halftracks and 1 infantry Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in French Indochina, round 2 : 4/8 hits, 3.83 expected hits British roll dice for 2 halftracks and 1 infantry in French Indochina, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 2 halftracks owned by the British and 1 infantry owned by the British lost in French Indochina Japanese win, taking French Indochina from British with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 1 infantry Casualties for British: 2 halftracks and 1 infantry Battle in China Japanese attack with 1 bomber, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in China, round 2 : 0/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in China, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in China, round 3 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in China, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in China Japanese win, taking China from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 3 carriers, 3 destroyers, 4 submarines and 4 transports moved from 59 Sea Zone to 61 Sea Zone 2 armour, 2 artilleries and 4 infantry moved from Japan to 61 Sea Zone 2 armour, 2 artilleries and 4 infantry moved from 61 Sea Zone to Manchuria 3 fighters and 3 tactical_bombers moved from French Indochina to Kwantung 1 bomber moved from China to Kwantung 1 fighter moved from China to Kwantung Place Units - Japanese 8 infantry placed in Japan 1 fighter placed in 61 Sea Zone Turn Complete - Japanese Japanese collect 39 PUs; end with 41 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : -0.50 British regular : 0.00
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 10 Research Technology - Americans Americans spend 20 on tech rolls Americans roll 2,3,2,6 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Mechanized Infantry Purchase Units - Americans Americans buy 2 artilleries, 2 infantry and 3 transports; Remaining resources: 11 PUs; 0 techTokens; Combat Move - Americans 9 artilleries and 9 infantry moved from Eastern United States to 10 Sea Zone 9 artilleries, 1 battleship, 1 carrier, 5 destroyers, 1 fighter, 9 infantry, 1 submarine, 1 tactical_bomber and 9 transports moved from 10 Sea Zone to 8 Sea Zone 11 artilleries and 11 infantry moved from Western United States to 55 Sea Zone 11 artilleries, 2 battleships, 1 carrier, 8 destroyers, 1 fighter, 11 infantry, 1 submarine, 1 tactical_bomber and 11 transports moved from 55 Sea Zone to 51 Sea Zone 11 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber moved from 51 Sea Zone to Wake Island Combat - Americans Battle in Wake Island Americans attack with 11 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber Neutral defend with 5 infantry Americans roll dice for 2 battleships in Wake Island, round 2 : 1/2 hits, 1.33 expected hits Americans roll dice for 11 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber in Wake Island, round 2 : 11/24 hits, 8.83 expected hits Neutral roll dice for 5 infantry in Wake Island, round 2 : 1/5 hits, 1.67 expected hits 5 infantry owned by the Neutral and 1 infantry owned by the Americans lost in Wake Island Americans loses 0 PUs for violating Wake Islands neutrality. Americans win, taking Wake Island from Neutral with 11 artilleries, 1 fighter, 10 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Americans: 1 infantry Casualties for Neutral: 5 infantry Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Wake Island to 51 Sea Zone 9 artilleries and 9 infantry moved from 8 Sea Zone to United Kingdom Place Units - Americans 3 transports placed in 10 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 artillery and 1 infantry placed in Brazil Activate Technology - Americans Americans activating Mechanized Infantry Turn Complete - Americans Americans collect 54 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans regular : 1.83 Neutral regular : -0.67
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TripleA Turn Summary: British round 11
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 11 Purchase Units - British British buy 7 armour, 1 artillery, 1 cruiser, 1 destroyer, 18 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 submarine moved from 34 Sea Zone to 37 Sea Zone 2 artilleries and 2 infantry moved from India to Himalaya 1 artillery and 1 infantry moved from India to Afghanistan 1 bomber moved from Trans-Jordan to Caucasus 1 infantry moved from India to Afghanistan 20 armour and 5 infantry moved from India to Caucasus 1 armour and 1 infantry moved from Trans-Jordan to Caucasus 1 bomber moved from Libya to Balkans 6 armour and 4 infantry moved from Southern Europe to Balkans 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 artillery moved from Anglo Egypt to 15 Sea Zone 2 infantry moved from Anglo Egypt to 15 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 15 Sea Zone to 34 Sea Zone 1 infantry moved from Italian East Africa to 34 Sea Zone 1 artillery and 3 infantry moved from 34 Sea Zone to Persia Combat - British Battle in Afghanistan British attack with 1 artillery and 2 infantry Chinese defend with 1 artillery British roll dice for 1 artillery and 2 infantry in Afghanistan, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 artillery in Afghanistan, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Chinese and 1 infantry owned by the British lost in Afghanistan British win, taking Afghanistan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Chinese: 1 artillery Battle in Himalaya British attack with 2 artilleries and 2 infantry Chinese defend with 1 artillery British roll dice for 2 artilleries and 2 infantry in Himalaya, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 artillery in Himalaya, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Chinese and 1 infantry owned by the British lost in Himalaya British win, taking Himalaya from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Chinese: 1 artillery Battle in Balkans British attack with 6 armour, 1 bomber and 4 infantry Germans defend with 1 armour and 1 artillery British roll dice for 6 armour, 1 bomber and 4 infantry in Balkans, round 2 : 3/11 hits, 4.33 expected hits Germans roll dice for 1 armour and 1 artillery in Balkans, round 2 : 1/2 hits, 0.83 expected hits 1 artillery owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the British lost in Balkans British win, taking Balkans from Germans with 6 armour, 1 bomber and 3 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Germans: 1 armour and 1 artillery Battle in Caucasus British attack with 21 armour, 1 bomber and 6 infantry Russians defend with 1 infantry British roll dice for 21 armour, 1 bomber and 6 infantry in Caucasus, round 2 : 11/28 hits, 12.17 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the British lost in Caucasus British win, taking Caucasus from Russians with 21 armour, 1 bomber and 5 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - British 1 bomber moved from Caucasus to India 1 aaGun moved from Southern Europe to 14 Sea Zone 1 aaGun, 1 battleship, 4 cruisers and 5 transports moved from 14 Sea Zone to 34 Sea Zone 1 bomber moved from Balkans to Persia 1 aaGun moved from 34 Sea Zone to Anglo Egypt Place Units - British 1 cruiser, 1 destroyer and 1 tactical_bomber placed in 34 Sea Zone 2 armour and 1 infantry placed in Anglo Egypt 2 armour and 1 infantry placed in Trans-Jordan 3 armour, 1 artillery and 8 infantry placed in India 8 infantry placed in Southern Europe Turn Complete - British British collect 99 PUs; end with 99 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33 Russians regular : 0.67 Germans regular : 0.17 British regular : -2.67
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 carrier and 8 infantry; Remaining resources: 4 PUs; Combat Move - Japanese 2 infantry moved from Kwantung to French Indochina 1 infantry moved from China to Sinkiang 1 bomber moved from Kwantung to Sinkiang 4 fighters and 3 tactical_bombers moved from Kwantung to French Indochina Combat - Japanese Battle in French Indochina Japanese attack with 4 fighters, 2 infantry and 3 tactical_bombers Chinese defend with 2 artilleries Japanese roll dice for 4 fighters, 2 infantry and 3 tactical_bombers in French Indochina, round 2 : 4/9 hits, 4.33 expected hits Chinese roll dice for 2 artilleries in French Indochina, round 2 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Chinese lost in French Indochina Japanese win, taking French Indochina from Chinese with 4 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Chinese: 2 artilleries Battle in Sinkiang Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Sinkiang, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sinkiang Japanese win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 bomber moved from Sinkiang to Manchuria 4 fighters and 3 tactical_bombers moved from French Indochina to 60 Sea Zone 3 carriers, 3 destroyers, 1 fighter, 4 submarines and 4 transports moved from 61 Sea Zone to 60 Sea Zone 8 infantry moved from Japan to 60 Sea Zone 8 infantry moved from 60 Sea Zone to Buryatia S.S.R. 2 artilleries moved from Manchuria to Buryatia S.S.R. 7 artilleries and 13 infantry moved from Kwantung to China 3 infantry moved from Manchuria to Kwantung 1 infantry moved from Manchuria to Kwantung Place Units - Japanese 1 carrier placed in 60 Sea Zone 8 infantry placed in Japan Turn Complete - Japanese Japanese collect 39 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : -0.17
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 11 Research Technology - Americans Americans spend 20 on tech rolls Americans roll 4,1,1,6 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover AA Radar Purchase Units - Americans Americans buy nothing; Remaining resources: 45 PUs; 0 techTokens; Combat Move - Americans 11 artilleries and 9 infantry moved from Wake Island to 51 Sea Zone 11 artilleries, 2 battleships, 1 carrier, 8 destroyers, 1 fighter, 9 infantry, 1 submarine, 1 tactical_bomber and 11 transports moved from 51 Sea Zone to 47 Sea Zone 11 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber moved from 47 Sea Zone to New Guinea 9 artilleries and 9 infantry moved from United Kingdom to 8 Sea Zone 9 artilleries, 1 battleship, 1 carrier, 5 destroyers, 1 fighter, 9 infantry, 1 submarine, 1 tactical_bomber and 9 transports moved from 8 Sea Zone to 6 Sea Zone 9 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber moved from 6 Sea Zone to Western Europe Combat - Americans Battle in New Guinea Americans attack with 11 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral defend with 5 infantry Americans roll dice for 2 battleships in New Guinea, round 2 : 1/2 hits, 1.33 expected hits Americans roll dice for 11 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber in New Guinea, round 2 : 10/22 hits, 8.17 expected hits Neutral roll dice for 5 infantry in New Guinea, round 2 : 2/5 hits, 1.67 expected hits 5 infantry owned by the Neutral and 2 infantry owned by the Americans lost in New Guinea Americans loses 0 PUs for violating New Guineas neutrality. Americans win, taking New Guinea from Neutral with 11 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Americans: 2 infantry Casualties for Neutral: 5 infantry Battle in Western Europe Americans attack with 9 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Germans defend with 1 armour Americans roll dice for 1 battleship in Western Europe, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 armour in Western Europe, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Western Europe Americans win, taking Western Europe from Germans with 9 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Americans 2 artilleries and 2 infantry moved from Eastern United States to 10 Sea Zone 2 artilleries, 2 infantry and 3 transports moved from 10 Sea Zone to 8 Sea Zone 2 artilleries and 2 infantry moved from 8 Sea Zone to United Kingdom 1 fighter and 1 tactical_bomber moved from New Guinea to 47 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Europe to 6 Sea Zone Activate Technology - Americans Americans activating AA Radar Turn Complete - Americans Americans collect 60 PUs; end with 105 PUs
Combat Hit Differential Summary :
Americans regular : 1.83 Germans regular : 0.50 Neutral regular : 0.33
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TripleA Turn Summary: British round 12
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 12 Purchase Units - British British repair damage of 3x factory; Remaining resources: 96 PUs; 0 techTokens; British buy 8 armour, 5 artilleries and 12 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 2 armour and 1 infantry moved from Trans-Jordan to 34 Sea Zone 2 armour and 1 infantry moved from Anglo Egypt to 34 Sea Zone 1 artillery and 3 infantry moved from Persia to 34 Sea Zone 1 bomber moved from Persia to Archangel 1 bomber moved from India to Archangel 2 artilleries and 1 infantry moved from Himalaya to French Indochina 1 artillery moved from Afghanistan to India 1 infantry moved from Afghanistan to Himalaya 4 armour, 1 artillery, 2 battleships, 4 carriers, 5 cruisers, 6 destroyers, 5 fighters, 5 infantry, 3 tactical_bombers and 7 transports moved from 34 Sea Zone to 36 Sea Zone 3 armour, 1 artillery and 8 infantry moved from India to French Indochina 4 armour, 1 artillery, 5 fighters, 5 infantry and 3 tactical_bombers moved from 36 Sea Zone to French Indochina 1 submarine moved from 37 Sea Zone to 36 Sea Zone 3 armour moved from Balkans to Ukraine S.S.R. 1 infantry moved from Caucasus to Ukraine S.S.R. 1 infantry moved from Balkans to Ukraine S.S.R. 1 infantry moved from Balkans to Southern Europe 3 armour moved from Balkans to Southern Europe 1 infantry moved from Caucasus to West Russia 1 infantry moved from Caucasus to West Russia 1 armour moved from Caucasus to West Russia 18 armour moved from Caucasus to India Combat - British Strategic bombing raid in Archangel Russians roll AA dice in Archangel : 0/2 hits, 0.33 expected hits Bombing raid in Archangel rolls: 3,4 and causes: 7 damage to unit: factory Bombing raid in Archangel causes 7 damage total. Battle in French Indochina British attack with 7 armour, 4 artilleries, 5 fighters, 14 infantry and 3 tactical_bombers Japanese defend with 2 infantry British roll dice for 2 battleships and 5 cruisers in French Indochina, round 2 : 6/7 hits, 3.83 expected hits Japanese roll dice for 2 infantry in French Indochina, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indochina British win, taking French Indochina from Japanese with 7 armour, 4 artilleries, 5 fighters, 13 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Battle in West Russia British attack with 1 armour and 2 infantry Russians defend with 1 infantry British roll dice for 1 armour and 2 infantry in West Russia, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in West Russia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in West Russia British win, taking West Russia from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Ukraine S.S.R. British attack with 3 armour and 2 infantry Russians defend with 1 artillery British roll dice for 3 armour and 2 infantry in Ukraine S.S.R., round 2 : 1/5 hits, 1.83 expected hits Russians roll dice for 1 artillery in Ukraine S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the British lost in Ukraine S.S.R. British win, taking Ukraine S.S.R. from Russians with 3 armour and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Russians: 1 artillery Non Combat Move - British 5 fighters and 3 tactical_bombers moved from French Indochina to 36 Sea Zone 2 bombers moved from Archangel to Caucasus Place Units - British 8 armour and 4 infantry placed in India 1 artillery and 2 infantry placed in Trans-Jordan 1 artillery and 2 infantry placed in Anglo Egypt 1 artillery and 2 infantry placed in Italian East Africa 2 infantry placed in Southern Europe 2 artilleries placed in Union of South Africa Turn Complete - British British collect 108 PUs; end with 108 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33 Russians regular : 0.33 British regular : 1.50 Russians AA : -0.33
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 11 infantry; Remaining resources: 10 PUs; Combat Move - Japanese 7 artilleries and 13 infantry moved from China to French Indochina 2 artilleries and 4 infantry moved from Kwantung to French Indochina 14 armour and 1 bomber moved from Manchuria to French Indochina 5 fighters and 3 tactical_bombers moved from 60 Sea Zone to French Indochina Combat - Japanese Battle in French Indochina Japanese attack with 14 armour, 9 artilleries, 1 bomber, 5 fighters, 17 infantry and 3 tactical_bombers British defend with 7 armour, 4 artilleries and 13 infantry Japanese roll dice for 14 armour, 9 artilleries, 1 bomber, 5 fighters, 17 infantry and 3 tactical_bombers in French Indochina, round 2 : 14/49 hits, 19.50 expected hits British roll dice for 7 armour, 4 artilleries and 13 infantry in French Indochina, round 2 : 5/24 hits, 9.17 expected hits 5 infantry owned by the Japanese, 1 artillery owned by the British and 13 infantry owned by the British lost in French Indochina 5 fighters owned by the Japanese, 3 tactical_bombers owned by the Japanese and 1 bomber owned by the Japanese retreated 12 infantry owned by the Japanese, 9 artilleries owned by the Japanese and 14 armour owned by the Japanese retreated to Kwantung British win with 7 armour and 3 artilleries remaining. Battle score for attacker is 28 Casualties for Japanese: 5 infantry Casualties for British: 1 artillery and 13 infantry Non Combat Move - Japanese 8 infantry moved from Japan to 60 Sea Zone 8 infantry and 4 transports moved from 60 Sea Zone to 59 Sea Zone 8 infantry moved from 59 Sea Zone to Kwantung 2 artilleries and 8 infantry moved from Buryatia S.S.R. to Manchuria 5 fighters and 3 tactical_bombers moved from French Indochina to Kwantung 1 bomber moved from French Indochina to Kwantung 1 destroyer moved from 60 Sea Zone to 49 Sea Zone 1 destroyer moved from 60 Sea Zone to 59 Sea Zone 4 carriers, 1 destroyer and 4 submarines moved from 60 Sea Zone to 56 Sea Zone Place Units - Japanese 11 infantry placed in Japan Turn Complete - Japanese Japanese collect 36 PUs; end with 46 PUs
Combat Hit Differential Summary :
Japanese regular : -5.50 British regular : -4.17
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 12 Research Technology - Americans Americans spend 20 on tech rolls Americans roll 4,3,6,2 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover War Bonds Purchase Units - Americans Americans buy 9 artilleries and 9 infantry; Remaining resources: 22 PUs; 0 techTokens; Combat Move - Americans 11 artilleries and 6 infantry moved from New Guinea to 47 Sea Zone 11 artilleries, 2 battleships, 1 carrier, 8 destroyers, 1 fighter, 6 infantry, 1 submarine, 1 tactical_bomber and 11 transports moved from 47 Sea Zone to 46 Sea Zone 11 artilleries and 6 infantry moved from 46 Sea Zone to Australia 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to Australia 2 artilleries and 2 infantry moved from Western Europe to Switzerland 7 artilleries moved from Western Europe to Germany 5 infantry moved from Western Europe to Germany 2 artilleries and 2 infantry moved from United Kingdom to 6 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 5 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 9 transports moved from 6 Sea Zone to 5 Sea Zone 3 transports moved from 8 Sea Zone to 6 Sea Zone 2 artilleries and 2 infantry moved from 5 Sea Zone to Germany Combat - Americans Battle in Australia Americans attack with 11 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber Neutral defend with 5 infantry Americans roll dice for 2 battleships in Australia, round 2 : 2/2 hits, 1.33 expected hits Americans roll dice for 11 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Australia, round 2 : 4/19 hits, 7.17 expected hits Neutral roll dice for 5 infantry in Australia, round 2 : 0/5 hits, 1.67 expected hits 5 infantry owned by the Neutral lost in Australia Americans loses 0 PUs for violating Australias neutrality. Americans win, taking Australia from Neutral with 11 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Neutral: 5 infantry Battle in Switzerland Americans attack with 2 artilleries and 2 infantry Germans defend with 1 infantry and 1 tactical_bomber Americans roll dice for 2 artilleries and 2 infantry in Switzerland, round 2 : 3/4 hits, 1.33 expected hits Germans roll dice for 1 infantry and 1 tactical_bomber in Switzerland, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 tactical_bomber owned by the Germans lost in Switzerland Americans win, taking Switzerland from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 11 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry and 1 tactical_bomber Battle in Germany Americans attack with 9 artilleries and 7 infantry Germans defend with 1 infantry Americans roll dice for 1 battleship in Germany, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 infantry in Germany, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Germany Americans win, taking Germany from Germans with 9 artilleries and 7 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Australia to 46 Sea Zone Place Units - Americans 4 artilleries and 4 infantry placed in Western United States 3 artilleries and 3 infantry placed in Eastern United States 1 artillery and 1 infantry placed in Brazil 1 artillery and 1 infantry were produced but were not placed Activate Technology - Americans Americans activating War Bonds Turn Complete - Americans Americans collect 69 PUs; end with 91 PUs Americans collect 1 PU from War Bonds; end with 92 PUs
Combat Hit Differential Summary :
Americans regular : -0.50 Germans regular : -0.17 Neutral regular : -1.67
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TripleA Turn Summary: British round 13
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 13 Purchase Units - British British buy 5 armour, 6 artilleries, 1 cruiser, 12 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 infantry moved from Trans-Jordan to Persia 1 infantry moved from Trans-Jordan to Turkey 1 artillery and 2 infantry moved from Anglo Egypt to Trans-Jordan 1 artillery and 2 infantry moved from Italian East Africa to Anglo Egypt 3 armour moved from Ukraine S.S.R. to Southern Europe 2 artilleries moved from Union of South Africa to Kenya 2 infantry moved from Union of South Africa to Kenya 1 submarine moved from 36 Sea Zone to 49 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 49 Sea Zone 2 transports moved from 36 Sea Zone to 34 Sea Zone 7 armour and 3 artilleries moved from French Indochina to Himalaya 3 infantry moved from India to Himalaya 1 transport moved from 36 Sea Zone to 34 Sea Zone 1 cruiser and 1 destroyer moved from 36 Sea Zone to 34 Sea Zone 2 battleships, 4 carriers, 4 cruisers, 5 destroyers, 4 fighters, 2 tactical_bombers and 4 transports moved from 36 Sea Zone to 59 Sea Zone Combat - British Battle in Himalaya British attack with 7 armour, 3 artilleries and 3 infantry Chinese defend with 1 infantry British roll dice for 7 armour, 3 artilleries and 3 infantry in Himalaya, round 2 : 7/13 hits, 5.50 expected hits Chinese roll dice for 1 infantry in Himalaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Himalaya British win, taking Himalaya from Chinese with 7 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 49 Sea Zone British attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer British roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 tactical_bomber in 49 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the British lost in 49 Sea Zone British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for British: 1 submarine Casualties for Japanese: 1 destroyer Battle in 59 Sea Zone British attack with 2 battleships, 4 carriers, 4 cruisers, 5 destroyers, 4 fighters, 2 tactical_bombers and 4 transports Japanese defend with 1 destroyer and 4 transports British roll dice for 2 battleships, 4 carriers, 4 cruisers, 5 destroyers, 4 fighters, 2 tactical_bombers and 4 transports in 59 Sea Zone, round 2 : 9/21 hits, 9.00 expected hits Japanese roll dice for 1 destroyer and 4 transports in 59 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 4 transports owned by the Japanese and 1 destroyer owned by the Japanese lost in 59 Sea Zone British win with 2 battleships, 4 carriers, 4 cruisers, 5 destroyers, 4 fighters, 2 tactical_bombers and 4 transports remaining. Battle score for attacker is 32 Casualties for Japanese: 1 destroyer and 4 transports Non Combat Move - British 1 fighter and 1 tactical_bomber moved from 49 Sea Zone to 59 Sea Zone 1 infantry moved from India to French Indochina Place Units - British 1 cruiser and 2 transports placed in 34 Sea Zone 5 armour and 7 infantry placed in India 1 artillery and 2 infantry placed in Trans-Jordan 2 artilleries and 1 infantry placed in Anglo Egypt British undo move 2. 3 armour and 9 infantry placed in India British undo move 4. 4 armour, 2 artilleries and 6 infantry placed in India 1 armour, 1 artillery and 1 infantry placed in Southern Europe 2 infantry placed in Union of South Africa Turn Complete - British British collect 102 PUs; end with 102 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 0.33 British regular : 2.00
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 11 infantry; Remaining resources: 13 PUs; Combat Move - Japanese 1 infantry moved from Kwantung to French Indochina 1 infantry moved from Kwantung to China 3 fighters and 2 tactical_bombers moved from Kwantung to China 1 bomber, 2 fighters and 1 tactical_bomber moved from Kwantung to French Indochina Combat - Japanese Battle in China Japanese attack with 3 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 1 armour Japanese roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in China, round 2 : 4/6 hits, 3.00 expected hits Chinese roll dice for 1 armour in China, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Chinese lost in China Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 armour Battle in French Indochina Japanese attack with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in French Indochina, round 2 : 4/5 hits, 2.50 expected hits British roll dice for 1 infantry in French Indochina, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Indochina Japanese win, taking French Indochina from British with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 bomber, 2 fighters and 1 tactical_bomber moved from French Indochina to Kwantung 3 fighters and 2 tactical_bombers moved from China to Kwantung 2 artilleries and 8 infantry moved from Manchuria to Kwantung 4 carriers, 1 destroyer and 4 submarines moved from 56 Sea Zone to 55 Sea Zone Place Units - Japanese 11 infantry placed in Japan Turn Complete - Japanese Japanese collect 36 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese regular : 0.50 Japanese regular : 2.50 British regular : -0.33
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 13 Research Technology - Americans Americans spend 20 on tech rolls Americans roll 6,6,2,6 and gets 3 hits Americans removing all Technology Tokens after successful research. Americans discover Rockets Advance Purchase Units - Americans Americans buy nothing; Remaining resources: 72 PUs; 0 techTokens; Combat Move - Americans 11 artilleries and 5 infantry moved from Australia to 46 Sea Zone 11 artilleries, 2 battleships, 1 carrier, 8 destroyers, 1 fighter, 5 infantry, 1 submarine, 1 tactical_bomber and 11 transports moved from 46 Sea Zone to 41 Sea Zone 11 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber moved from 41 Sea Zone to New Zealand 9 artilleries and 7 infantry moved from Germany to Southern Europe 2 artilleries and 1 infantry moved from Switzerland to Southern Europe 1 fighter and 1 tactical_bomber moved from 5 Sea Zone to Southern Europe 1 battleship, 1 carrier, 5 destroyers, 1 submarine and 9 transports moved from 5 Sea Zone to 7 Sea Zone 3 transports moved from 6 Sea Zone to 7 Sea Zone Combat - Americans Battle in New Zealand Americans attack with 11 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber Neutral defend with 5 infantry Americans roll dice for 2 battleships in New Zealand, round 2 : 2/2 hits, 1.33 expected hits Americans roll dice for 11 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in New Zealand, round 2 : 6/18 hits, 6.83 expected hits Neutral roll dice for 5 infantry in New Zealand, round 2 : 3/5 hits, 1.67 expected hits 5 infantry owned by the Neutral and 3 infantry owned by the Americans lost in New Zealand Americans loses 0 PUs for violating New Zealands neutrality. Americans win, taking New Zealand from Neutral with 11 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 3 infantry Casualties for Neutral: 5 infantry Battle in Southern Europe Americans attack with 11 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber British defend with 1 aaGun, 7 armour, 1 artillery, 1 factory and 12 infantry British roll AA dice in Southern Europe : 0/2 hits, 0.33 expected hits Americans roll dice for 11 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber in Southern Europe, round 2 : 10/21 hits, 7.83 expected hits British roll dice for 7 armour, 1 artillery and 12 infantry in Southern Europe, round 2 : 10/20 hits, 7.83 expected hits 8 infantry owned by the Americans, 2 artilleries owned by the Americans and 10 infantry owned by the British lost in Southern Europe Americans roll dice for 9 artilleries, 1 fighter and 1 tactical_bomber in Southern Europe, round 3 : 6/11 hits, 4.50 expected hits British roll dice for 7 armour, 1 artillery and 2 infantry in Southern Europe, round 3 : 5/10 hits, 4.50 expected hits 5 artilleries owned by the Americans, 1 artillery owned by the British, 2 infantry owned by the British and 3 armour owned by the British lost in Southern Europe Americans roll dice for 4 artilleries, 1 fighter and 1 tactical_bomber in Southern Europe, round 4 : 2/6 hits, 2.83 expected hits British roll dice for 4 armour in Southern Europe, round 4 : 0/4 hits, 2.00 expected hits 2 armour owned by the British lost in Southern Europe Americans roll dice for 4 artilleries, 1 fighter and 1 tactical_bomber in Southern Europe, round 5 : 2/6 hits, 2.83 expected hits British roll dice for 2 armour in Southern Europe, round 5 : 2/2 hits, 1.00 expected hits 2 artilleries owned by the Americans and 2 armour owned by the British lost in Southern Europe Americans win, taking Southern Europe from British with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Americans: 9 artilleries and 8 infantry Casualties for British: 7 armour, 1 artillery and 12 infantry Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Southern Europe to 7 Sea Zone 1 fighter and 1 tactical_bomber moved from New Zealand to 41 Sea Zone Activate Technology - Americans Americans activating Rockets Advance Turn Complete - Americans Americans collect 84 PUs; end with 156 PUs Americans collect 1 PU from War Bonds; end with 157 PUs
Combat Hit Differential Summary :
Americans regular : 1.83 British AA : -0.33 British regular : 1.67 Neutral regular : 1.33