Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Malta: 2 infantry EDIT: Turning off Edit Mode Germans buy nothing; Remaining resources: 49 PUs; Combat Move - Germans 1 submarine moved from South Atlantic Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Mid-Atlantic Sea Zone to Davis Strait Sea Zone 1 submarine moved from Halifax Sea Sea Zone to British Convoy 4 Sea Zone Germans take British Convoy 4 Sea Zone from British 1 submarine moved from British Convoy 4 Sea Zone to Davis Strait Sea Zone 1 transport moved from Danish Sea Sea Zone to North Sea Sea Zone 2 submarines moved from Danish Sea Sea Zone to North Sea Sea Zone 1 fighter moved from Poland to North Sea Sea Zone 1 fighter moved from Norway to North Sea Sea Zone 1 fighter moved from Germany to North Sea Sea Zone 1 fighter moved from Germany to English Channel Sea Zone 1 submarine moved from Azores Sea Sea Zone to British Convoy 3 Sea Zone Germans take British Convoy 3 Sea Zone from British 1 submarine moved from British Convoy 3 Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to English Channel Sea Zone 1 submarine moved from Denmark Strait Sea Zone to Davis Strait Sea Zone 1 submarine moved from Barents Sea Sea Zone to Soviet Convoy Sea Zone Germans take Soviet Convoy Sea Zone from Russians 1 submarine moved from Soviet Convoy Sea Zone to Barents Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to Celtic Sea Sea Zone 1 fighter moved from France to English Channel Sea Zone 1 infantry moved from Northern Italy to Tyrrhenian Sea Sea Zone 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from Tyrrhenian Sea Sea Zone to Strait of Gibraltar Sea Zone 1 infantry moved from Strait of Gibraltar Sea Zone to Gibraltar 1 fighter moved from English Channel Sea Zone to Celtic Sea Sea Zone 1 fighter moved from Northern Italy to English Channel Sea Zone 1 bomber moved from Germany to Celtic Sea Sea Zone 4 infantry moved from Poland to Baltic States 1 armour and 1 artillery moved from Poland to Baltic States 3 infantry moved from Rumania to Bessarabia 1 armour moved from Rumania to Bessarabia 3 infantry moved from Hungary to East Poland 2 infantry moved from Poland to East Poland 1 armour and 1 artillery moved from Hungary to East Poland 3 infantry moved from Finland to Vyborg Combat - Germans Battle in North Sea Sea Zone Germans attack with 3 fighters, 2 submarines and 1 transport British defend with 1 battleship, 1 destroyer and 1 transport Units damaged: 1 battleship owned by the British Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 28 Casualties for Germans: 1 submarine and 1 transport Casualties for British: 1 battleship, 1 destroyer and 1 transport Battle in Celtic Sea Sea Zone Germans attack with 1 bomber, 1 fighter and 3 submarines British defend with 1 destroyer and 2 transports Germans win with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 20 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 2 transports Turning on Edit Mode EDIT: Adding units owned by Germans to France: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Trans-Jordan: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Battle in English Channel Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 destroyer Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Davis Strait Sea Zone Germans attack with 3 submarines British defend with 1 destroyer and 1 transport Germans win with 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Battle in Vyborg Germans attack with 3 infantry Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Strait of Gibraltar Sea Zone Germans attack with 1 battleship, 1 destroyer and 1 transport British defend with 1 destroyer Germans win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Bessarabia Germans attack with 1 armour and 3 infantry Russians defend with 1 armour and 1 infantry Germans win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 3 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Gibraltar Battle in East Poland Germans attack with 1 armour, 1 artillery and 5 infantry Russians defend with 4 infantry 1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Baltic States Germans attack with 1 armour, 1 artillery and 4 infantry Russians defend with 3 infantry 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 infantry moved from Yugoslavia to Hungary 1 artillery and 1 infantry moved from Austria to Hungary 2 armour moved from Northern Italy to Hungary 1 infantry moved from Rumania to Hungary 1 artillery and 1 infantry moved from Czechoslovakia to Poland 2 armour moved from Germany to Poland 1 infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Bulgaria to Rumania 1 artillery and 2 infantry moved from Greece to Yugoslavia 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy 2 armour moved from France to Germany 2 armour moved from Netherlands-Belgium to Poland 1 infantry moved from Denmark to Germany 2 infantry moved from Norway to Finland 2 fighters moved from North Sea Sea Zone to Norway 3 infantry moved from Netherlands-Belgium to Germany 4 infantry moved from Eastern France to Germany 2 infantry moved from France to Netherlands-Belgium 2 infantry moved from France to Netherlands-Belgium 1 artillery moved from France to Netherlands-Belgium 1 fighter moved from North Sea Sea Zone to Norway 2 fighters moved from English Channel Sea Zone to Netherlands-Belgium 1 fighter moved from Celtic Sea Sea Zone to Netherlands-Belgium 1 bomber moved from Celtic Sea Sea Zone to Germany 1 fighter moved from Netherlands-Belgium to Germany 1 armour, 1 artillery and 1 infantry moved from Tunisia to Algeria 1 infantry moved from Morocco to Algeria 4 infantry moved from Germany to Poland 2 artilleries moved from Germany to Poland Turn Complete - Germans Germans collect 40 PUs; end with 89 PUsMainah V Stough 5.0
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@Stough
Pardon the post for an alternate J11. This was my worst fear.
Your J10 forced me to protect sub-sarahan africa, the ME, and Australia. Just the threat, and you have made me move way out of position. Excellent move. I did it once. Only my opponent did nothing to defend sub-sahara, and I was going to commit to that invaison. (He conceded the ANZAC turn before I could. Italy wiped out his american army in Normandy. 60% odds, but Marti played favorites with the Axis).And then, you either do as I show, and Nimitz has to do some fancy foot work to salvage Mitchner’s position.
Or there could have been an alternate that pushed for Australia. The american fleet would not be able to protect australia for 3 turns. A factory in mayasia. A transport buy an FIC. Send some tanks from china to beef up the landing force. Move the air - land in western aus with 1/2 the force, then if I dont attack, reinforce with air. If I do attack, you have the other 1/2 of the landing force to destroy what’s left of the Anzac corps.
Just some analysis. Hope I’m not typing in bad taste. This is very much a case of 20/20 hindsight vision. But I have been replaying your J10, J13, and J15 turns - to see what we both could have done better. Your european play has been fantastic. Can’t see what I would have done much different.
In europe - I went Grant at Cold Harbour. “Well, a THIRD frontal assault should work.” And it’s going as well. 4-6 Boms doing SBR while I built up for 3-4 turns would have been far more prudent.
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No I like it very much. I really like the take on it. I’m always appreciative of any feedback or suggestions. Let me download it and then I can see it and comment better
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I am still struggling to see how I could have held off the US fleet while I build for Australia.
Wait, I think I see it now. so move to SZ 56; drop some guys and then either pounce on the attack or pounce on Sydney. and meanwhile build trans to ferry guys over for another shot at it; if you manage ot parry both? -
Honestly, I gave up on this game quite early. About round 2. When I realized I had absolutely no idea what. was doing in the Med for a follow up to my Med first Strat. I just went in balls first (like John Bell Hood; unfortunately - the Atlanta version) and never considered what I could do to sustain it . IN hind site I either shouldn’t have done it, or built a IC in Egypt immediately. I also didn’t realize how strong it would make Russia so fast. I was sweating bullets about Germany. So I just played loose and instinctive, didn’t really think very far ahead.
I haven’t been even using the calculator, just been playing lazy and wild for fun. And I was totally done, attitude wise, after my bomber disasters in Russia. That’s when I just switched to operation ‘ant trail’ in Germany. Not ever thinking it would work, just to give me a crap ton of guys to draw it out for a long ass time and see what it looked like when Japan and Germany died.
Meanwhile, the Pac has been an unmitigated disaster. In that theater I was acting like another Civil War failure- Bragg, who pouted at Chickamuga because he wasn’t winning the battle the way he thought he wanted to. In the Pac, I’ve just been an amoeba; responding to stimulus and seeking food. The J-3 is just such a different tempo than a J-1; I really don’t like it, but I need to learn it. Although I may do another J-1 for ole times sake next game. IDK. I really want to but really shouldn’t , because it will teach me nothing. J-3 is what I need to learn.
Analogies aside, I should just take some time and actually analyze this stuff a bit to understand what the heck I’m doing. Been too lazy, and this is not a game you can win by playing lazy.
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@Stough
I think I could have parried both in the short term - not a 100% on that - but you still could have kept pressure on the persia factory, probably taken it, and instead of us building in europe, serious money would have been sent to the pac for that parry.
Your africa move i prepped for - didnt have a choice if UK was to survive. And gambled on drawing your fleet back. And after i played around with it, saw holes in my plan that i didnt see at the time. And saw how strong of a overall position you had. -
Your instincts treat you well. I wont survive them if your pair them up with in-depth analysis and a battle calculator. this game and your moves really opened my eyes to positioning and utilizing a few units to pose multiple threats.
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TripleA Move Summary: Germans round 19
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 19 Research Technology - Germans Combat Move - Germans 3 infantry moved from Western Germany to Greater Southern Germany 2 fighters moved from Western Germany to Greater Southern Germany 3 tactical_bombers moved from Western Germany to Greater Southern Germany 1 infantry moved from Novgorod to Karelia 1 bomber moved from Western Germany to Karelia 4 infantry moved from Volgograd to Kazakhstan 9 armour moved from Volgograd to Kazakhstan 1 infantry moved from Rostov to Caucasus 19 armour, 35 artilleries, 59 infantry and 5 mech_infantrys moved from Volgograd to Caucasus -
Well I’m really glad I didn’t tap out and am sorry that I have done so in the past. I’m learning some things and not robbing you of the experience and. well earned victory by doing so.
Meanwhile, my Chinese internet/VP is not playing well with MARTI right now; this is the 3rd time I’ve rebooted to try and get this battle going. Lat time I made it to the Karilia battle but it froze after the Germans dropped their bomb on that British guys head. Hopefully, 4 is the charm.
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I’m really hoping the 9th time trying to run these battles is the charm.
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I give up; I’ll try again tomorrow with this darn inter web shenanigans
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TripleA Turn Summary: Germans round 19
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 19 Research Technology - Germans Combat Move - Germans 3 infantry moved from Western Germany to Greater Southern Germany 2 fighters moved from Western Germany to Greater Southern Germany 3 tactical_bombers moved from Western Germany to Greater Southern Germany 1 infantry moved from Novgorod to Karelia 1 bomber moved from Western Germany to Karelia 4 infantry moved from Volgograd to Kazakhstan 9 armour moved from Volgograd to Kazakhstan 1 infantry moved from Rostov to Caucasus 19 armour, 35 artilleries, 59 infantry and 5 mech_infantrys moved from Volgograd to Caucasus 1 artillery moved from Western Germany to Greater Southern Germany Combat - Germans Battle in Kazakhstan Germans attack with 9 armour and 4 infantry Russians defend with 4 infantry Germans roll dice for 9 armour and 4 infantry in Kazakhstan, round 2 : 6/13 hits, 5.17 expected hits Russians roll dice for 4 infantry in Kazakhstan, round 2 : 2/4 hits, 1.33 expected hits 4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 9 armour and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Casualties for Russians: 4 infantry Battle in Caucasus Germans attack with 19 armour, 35 artilleries, 60 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans roll dice for 19 armour, 35 artilleries, 60 infantry and 5 mech_infantrys in Caucasus, round 2 : 36/119 hits, 37.83 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 19 armour, 35 artilleries, 60 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Greater Southern Germany Germans attack with 1 artillery, 2 fighters, 3 infantry and 3 tactical_bombers British defend with 1 tactical_bomber; Americans defend with 2 artilleries Germans roll dice for 1 artillery, 2 fighters, 3 infantry and 3 tactical_bombers in Greater Southern Germany, round 2 : 5/9 hits, 3.83 expected hits Americans roll dice for 2 artilleries and 1 tactical_bomber in Greater Southern Germany, round 2 : 2/3 hits, 1.17 expected hits 1 tactical_bomber owned by the British, 2 infantry owned by the Germans and 2 artilleries owned by the Americans lost in Greater Southern Germany Germans win, taking Greater Southern Germany from Americans with 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Germans: 2 infantry Casualties for Americans: 2 artilleries Casualties for British: 1 tactical_bomber Battle in Karelia Germans attack with 1 bomber and 1 infantry British defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Karelia, round 2 : 2/2 hits, 0.83 expected hits British roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Karelia Germans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Non Combat Move - Germans 1 aaGun moved from Western Germany to Germany 2 fighters moved from Greater Southern Germany to Germany 2 tactical_bombers moved from Greater Southern Germany to Western Germany 1 armour moved from Western Germany to Germany 1 tactical_bomber moved from Greater Southern Germany to Germany 6 artilleries moved from Western Germany to Germany 3 armour moved from Western Germany to Germany 2 tactical_bombers moved from Western Germany to Germany 1 aaGun, 13 artilleries and 24 infantry moved from Western Germany to Germany 1 artillery and 7 infantry moved from Baltic States to Poland 4 infantry moved from Ukraine to Rostov 1 aaGun moved from Volgograd to Caucasus 1 infantry moved from Tambov to Volgograd 1 bomber moved from Karelia to Novgorod Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 71 PUsCombat Hit Differential Summary :
Americans regular : 0.83 Russians regular : 0.33 Germans regular : 1.33 British regular : 0.67 -
Had to leave my Italian friends in the lurch- things get ugly when the tower crumbles.
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@Stough
We’ll see if that tower crumbles. Dont have a plan yet - last turn was my all in gamble - no follow up plan - and i think i’m going to wish the us had the money, not the uk -
Truly - i just had a total grant moment - throw everything in reach at the front. Maybe that is more a chuikov of stalingrad moment
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Threw that amphib assault support without a test run - and obviously forgot about the scramble!
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I think Grant is the correct analogy. Hit what you can because you can afford the losses. You have both time and numbers on your side.
It was a great move and totally unexpected (despite previous experience with exactly the same move). The timing was perfect, as I was almost big enough to strike back.
Probably preventable on my part. A little bummed I wasn’t sold on withdrawing to Germany on Italy’s turn, for this round, would have saved some units, but oh well.
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@stough said in Mainah V Stough 5.0:
I think Grant is the correct analogy. Hit what you can because you can afford the losses. You have both time and numbers on your side.
I disagree with you here. I did it because time is not on my side. Germany could continue to amass an inf wall, and japan will take something (actually, will take whatever it feels like taking once you make up your mind and stick with it :) ) soon.
It was a great move and totally unexpected (despite previous experience with exactly the same move). The timing was perfect, as I was almost big enough to strike back.
Yeah - that was the motivation.
Probably preventable on my part. A little bummed I wasn’t sold on withdrawing to Germany on Italy’s turn, for this round, would have saved some units, but oh well.
Unsure if you could have. Maybe. But to prevent the sacking of Berlin, you would have lost W Ger for sure - not even to dead zone status, US would have held it. Would have shortened the defensive line alot - instead of covering both Normandy and Southern France and trading holland, all those forces, plus some from Italy, would mass at W Ger.
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And you would have lost some money, and a IC (and that would HURT). Not a major to a minor - lost as in the US is building units in your front yard.
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By the way - seems to be somekind of communication error between TripleA and A&A.org. I had to save the game as a file to my computer, and then upload the file to the forum, sans summary.





