Alright, good to go. UK lost a couple planes on the offense - rough round. Italy got lucky in 97. Though I guess I can’t complain as luck was with me last round in 110.
Italy’s pretty rich. Haven’t seen an Italy this strong in OOB in a long time. :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Kansu to Suiyuyan
1 fighter moved from Tsinghai to Suiyuyan
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Hunan from Japanese, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 5 bombers and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
3 fighters moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from Gibraltar to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
Combat - Americans
Battle in Guam
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 5 fighters
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer and 5 fighters in 104 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 104 Sea Zone
Americans win, taking Guam from Japanese with 1 destroyer and 5 fighters remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Non Combat Move - Americans
2 cruisers moved from 45 Sea Zone to 21 Sea Zone
2 carriers moved from 54 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from New Guinea to 21 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
1 fighter moved from Western United States to Wake Island
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Tunisia to Tobruk
2 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 91 Sea Zone to 111 Sea Zone
4 fighters moved from 104 Sea Zone to 111 Sea Zone
1 fighter moved from 104 Sea Zone to Scotland
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 artillery and 3 infantry moved from 111 Sea Zone to Scotland
1 carrier and 1 fighter moved from 26 Sea Zone to 33 Sea Zone
1 battleship moved from 45 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to Caroline Islands
Place Units - Americans
5 bombers placed in Eastern United States
1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Kansu to Suiyuyan
1 fighter moved from Tsinghai to Suiyuyan
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Hunan from Japanese, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Purchase Units - British
British buy 1 fighter and 1 harbour; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Persia to Caucasus
Russians take Caucasus from Germans
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 fighter moved from 81 Sea Zone to Trans-Jordan
3 armour, 2 artilleries, 1 fighter and 1 mech_infantry moved from India to Burma
Combat - British
Battle in Trans-Jordan
British attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 3 infantry
British roll dice for 1 cruiser in Trans-Jordan, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 artillery, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1.17 expected hits
Italians roll dice for 3 infantry in Trans-Jordan, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
British roll dice for 1 artillery and 1 fighter in Trans-Jordan, round 3 : 0/2 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 fighter in Trans-Jordan, round 4 : 0/2 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Trans-Jordan
1 fighter owned by the British retreated
Italians win with 1 infantry remaining. Battle score for attacker is -1
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 2 infantry
Battle in Burma
British attack with 3 armour, 2 artilleries, 1 fighter and 1 mech_infantry
Japanese defend with 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers
British roll dice for 3 armour, 2 artilleries, 1 fighter and 1 mech_infantry in Burma, round 2 : 4/7 hits, 3.00 expected hits
Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers in Burma, round 2 : 3/6 hits, 2.33 expected hits
1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese, 1 mech_infantry owned by the British, 2 bombers owned by the Japanese and 2 artilleries owned by the British lost in Burma
British roll dice for 3 armour and 1 fighter in Burma, round 3 : 0/4 hits, 2.00 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Burma, round 3 : 1/2 hits, 1.17 expected hits
1 armour owned by the British lost in Burma
British roll dice for 2 armour and 1 fighter in Burma, round 4 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Burma, round 4 : 2/2 hits, 1.17 expected hits
1 tactical_bomber owned by the Japanese and 2 armour owned by the British lost in Burma
1 fighter owned by the British retreated
Japanese win with 1 fighter remaining. Battle score for attacker is 23
Casualties for British: 3 armour, 2 artilleries and 1 mech_infantry
Casualties for Japanese: 2 bombers, 1 infantry and 2 tactical_bombers
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 51 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 63 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
1 fighter moved from Burma to India
1 fighter moved from India to West India
1 fighter moved from West India to Eastern Persia
1 fighter moved from Eastern Persia to Persia
1 armour and 1 mech_infantry moved from West India to Turkmenistan
1 fighter moved from Trans-Jordan to Persia
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 carrier and 2 destroyers moved from 81 Sea Zone to 80 Sea Zone
1 transport moved from 81 Sea Zone to 72 Sea Zone
1 transport moved from 81 Sea Zone to 80 Sea Zone
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 2 fighters
EDIT: Adding units owned by British to Russia: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Adding units owned by British to Scotland: 1 fighter
EDIT: Removing units owned by British from United Kingdom: 2 aaGuns and 2 infantry
EDIT: Adding units owned by British to Scotland: 2 aaGuns and 2 infantry
EDIT: Turning off Edit Mode
1 fighter placed in Persia
1 harbour placed in Scotland
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,6,5,1,4,2
British collect 27 PUs (2 lost to blockades); end with 27 PUs
Place Units - UK_Pacific
1 aaGun placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
Some Units in India change ownership: 1 aaGun
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : -0.83
Italians regular : 0.33
Japanese regular : 0.33
Germans regular : -0.50
British regular : -2.83
@tanios said in Tanios (allies +15) vs aagamerz13 bm3 rematch:
British roll dice for 3 armour, 2 artilleries, 1 fighter and 1 mech_infantry in Burma, round 2 : 4/7 hits, 3.00 expected hits
Burma keeps going badly for the attacker. FYI I had a ~70% chance of winning my attack, and because I scored higher on my first round I did an assumed max defense, even though that meant taking off 2 strategic bombers. Everything went downhill for me after that.
Burma/India. But you have India for free now.
@tanios finally. Japan actually had an 84% chance to take it on their attack but your defense held. defenses are rolling well this game
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 armour and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Trans-Jordan to Iraq
Italians take Iraq from British
1 artillery moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
2 infantry moved from Egypt to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Syria
2 fighters moved from Egypt to 81 Sea Zone
1 fighter moved from Southern Italy to 81 Sea Zone
1 submarine moved from 98 Sea Zone to 81 Sea Zone
2 transports moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
3 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tobruk
1 mech_infantry moved from Egypt to French Equatorial Africa
Italians take French Equatorial Africa from French
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Libya
2 cruisers moved from 98 Sea Zone to 96 Sea Zone
Combat - Italians
Battle in Libya
Battle in Syria
Battle in Tobruk
Italians attack with 2 infantry
Americans defend with 1 mech_infantry
Italians roll dice for 2 cruisers in Tobruk, round 2 : 2/2 hits, 1.00 expected hits
French roll dice for 1 mech_infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Tobruk
Italians win, taking Libya from French, taking Syria from French, taking Tobruk from French with 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in 81 Sea Zone
Italians attack with 3 fighters and 1 submarine
British defend with 1 cruiser and 1 transport; French defend with 1 destroyer
Italians roll dice for 1 submarine in 81 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 3 fighters in 81 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
British roll dice for 1 cruiser, 1 destroyer and 1 transport in 81 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
1 submarine owned by the Italians lost in 81 Sea Zone
Italians roll dice for 3 fighters in 81 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
British roll dice for 1 cruiser, 1 destroyer and 1 transport in 81 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits
1 destroyer owned by the French and 2 fighters owned by the Italians lost in 81 Sea Zone
Italians roll dice for 1 fighter in 81 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
British roll dice for 1 cruiser and 1 transport in 81 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 fighter in 81 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits
British roll dice for 1 cruiser and 1 transport in 81 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the British lost in 81 Sea Zone
1 transport owned by the British lost in 81 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Italians: 2 fighters and 1 submarine
Casualties for French: 1 destroyer
Casualties for British: 1 cruiser and 1 transport
Non Combat Move - Italians
1 fighter moved from 81 Sea Zone to Egypt
1 battleship moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Anglo Egyptian Sudan
Place Units - Italians
3 armour placed in Egypt
1 transport placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,3
Italians collect 20 PUs (2 lost to blockades); end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
French regular : -0.33
Italians regular : -1.33
British regular : 0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
ANZAC take 44 Sea Zone from Japanese
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 armour moved from Dutch New Guinea to 45 Sea Zone
1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from New Guinea to 35 Sea Zone
Combat - ANZAC
Combat Hit Differential Summary :
Scramble in sz 35?

@tanios no scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
ANZAC take 44 Sea Zone from Japanese
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 armour moved from Dutch New Guinea to 45 Sea Zone
1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from New Guinea to 35 Sea Zone
Combat - ANZAC
Battle in Philippines
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 airfield, 1 fighter and 1 harbour
ANZAC roll dice for 1 armour and 1 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 fighter in Philippines, round 2 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in Philippines
ANZAC win, taking Philippines from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter
Non Combat Move - ANZAC
1 transport moved from 45 Sea Zone to 54 Sea Zone
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from 35 Sea Zone to 21 Sea Zone
Place Units - ANZAC
1 armour and 1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67
ANZAC regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
ANZAC take 44 Sea Zone from Japanese
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 armour moved from Dutch New Guinea to 45 Sea Zone
1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from New Guinea to 35 Sea Zone
Combat - ANZAC
Battle in Philippines
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 airfield, 1 fighter and 1 harbour
ANZAC roll dice for 1 armour and 1 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 fighter in Philippines, round 2 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in Philippines
ANZAC win, taking Philippines from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter
Non Combat Move - ANZAC
1 transport moved from 45 Sea Zone to 54 Sea Zone
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from 35 Sea Zone to 21 Sea Zone
Place Units - ANZAC
1 armour and 1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Morocco to Algeria
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.67
ANZAC regular : 0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 5 infantry, 2 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Smolensk
1 infantry moved from Belarus to Smolensk
1 bomber moved from Western Germany to 91 Sea Zone
1 submarine moved from 119 Sea Zone to 104 Sea Zone
1 fighter moved from Normandy Bordeaux to 104 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
1 mech_infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Samara
3 bombers moved from Bryansk to Russia
7 fighters moved from Bryansk to Russia
1 fighter moved from Ukraine to Russia
1 tactical_bomber moved from Bryansk to Russia
2 tactical_bombers moved from Bryansk to Smolensk
2 bombers moved from Bryansk to Caucasus
1 bomber moved from Bryansk to Samara
Combat - Germans
Air Battle in Russia
Combat Hit Differential Summary :
@aagamerz13 intercept?
no intercept.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 5 infantry, 2 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Smolensk
1 infantry moved from Belarus to Smolensk
1 bomber moved from Western Germany to 91 Sea Zone
1 submarine moved from 119 Sea Zone to 104 Sea Zone
1 fighter moved from Normandy Bordeaux to 104 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
1 mech_infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Samara
3 bombers moved from Bryansk to Russia
7 fighters moved from Bryansk to Russia
1 fighter moved from Ukraine to Russia
1 tactical_bomber moved from Bryansk to Russia
2 tactical_bombers moved from Bryansk to Smolensk
2 bombers moved from Bryansk to Caucasus
1 bomber moved from Bryansk to Samara
Combat - Germans
Air Battle in Russia
Germans attacks with 12 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/1 hits, 0.17 expected hits
Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits
Bombing raid in Russia rolls: 3,6,7 and causes: 12 damage to unit: factory_major
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in Russia causes 15 damage total. Damaged units is as follows: factory_major = 12, airfield = 3
Battle in 91 Sea Zone
Germans attack with 1 bomber
Americans defend with 2 transports
2 transports owned by the Americans lost in 91 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 104 Sea Zone
Germans attack with 1 bomber, 1 fighter and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 1 fighter in 104 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Smolensk
Germans attack with 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 2 tactical_bombers in Smolensk, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Samara, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 2 bombers and 1 mech_infantry
British defend with 1 mech_infantry
Germans roll dice for 2 bombers and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Cleaning up after air battles
Non Combat Move - Germans
1 mech_infantry moved from Volgograd to Bryansk
2 bombers moved from Caucasus to Novgorod
3 armour moved from Novgorod to Bryansk
3 artilleries moved from Western Ukraine to Bryansk
3 artilleries moved from Ukraine to Bryansk
1 bomber moved from Samara to Novgorod
2 tactical_bombers moved from Smolensk to Novgorod
1 aaGun and 1 artillery moved from Northern Italy to Western Germany
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
2 fighters moved from Western Germany to Bryansk
1 fighter moved from Russia to Novgorod
1 fighter moved from Russia to Novgorod
3 bombers, 6 fighters and 1 tactical_bomber moved from Russia to Bryansk
1 bomber moved from 104 Sea Zone to Western Germany
1 fighter moved from 104 Sea Zone to Normandy Bordeaux
1 bomber moved from 91 Sea Zone to Southern France
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
Place Units - Germans
2 mech_infantrys placed in Volgograd
3 armour placed in Ukraine
3 armour placed in Western Ukraine
3 tactical_bombers placed in Novgorod
5 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 65 PUs; end with 65 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Russians regular : -1.00
Germans regular : -0.17
Russians AA : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 11x factory_major; Remaining resources: 6 PUs;
Russians buy 1 armour; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Samara
2 infantry moved from Kansu to Timguska
1 armour moved from Russia to Urals
Russians take Vologda from Germans
1 tactical_bomber moved from Russia to Urals
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Tambov
3 fighters moved from Russia to Timguska
1 armour moved from Russia to Samara
1 infantry moved from Russia to Tambov
1 artillery moved from Russia to Tambov
1 fighter moved from Russia to Tambov
8 artilleries moved from Russia to Samara
10 infantry moved from Russia to Samara
1 armour moved from Russia to Samara
1 armour moved from Russia to Samara
Combat - Russians
Battle in Timguska
Russians attack with 3 fighters and 2 infantry
Japanese defend with 1 artillery and 2 infantry
Russians roll dice for 3 fighters and 2 infantry in Timguska, round 2 : 3/5 hits, 1.83 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Timguska, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Timguska
Russians win, taking Timguska from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Urals
Russians attack with 1 armour and 1 tactical_bomber
Japanese defend with 1 armour
Russians roll dice for 1 armour and 1 tactical_bomber in Urals, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 armour in Urals, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Urals
Russians win, taking Urals from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Tambov
Russians attack with 1 artillery, 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Tambov, round 2 : 1/5 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Samara
Russians attack with 3 armour, 8 artilleries and 13 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 3 armour, 8 artilleries and 13 infantry in Samara, round 2 : 9/24 hits, 7.67 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 3 armour, 8 artilleries and 13 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Smolensk to Samara
2 fighters moved from Tambov to Samara
4 aaGuns moved from Russia to Samara
15 infantry moved from Russia to Samara
5 armour moved from Russia to Samara
1 submarine moved from 115 Sea Zone to 114 Sea Zone
1 submarine moved from 114 Sea Zone to 113 Sea Zone
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
5 armour and 3 fighters moved from Samara to Novosibirsk
3 fighters moved from Timguska to Novosibirsk
1 tactical_bomber moved from Urals to Novosibirsk
Place Units - Russians
1 armour placed in Russia
Turn Complete - Russians
Russians collect 10 PUs; end with 10 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 12 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 14 PUs
Combat Hit Differential Summary :
Japanese regular : -0.50
Germans regular : 0.33
Russians regular : 3.00
@tanios when germany takes moscow thats 8 Europe vcs
@aagamerz13 Yeah, it’s probably game, but you do have to hold the VCs for a turn before it’s a victory. Probably over based on the income/unit disparity alone. I messed up by trying to take advantage of a weak Japan and neglected the European theater. I was wanting to play it out a bit longer, but I’m ok calling it if you don’t want to.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 airfield, 1 carrier, 2 destroyers, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 cruiser moved from 39 Sea Zone to 79 Sea Zone
3 armour moved from Yunnan to India
1 infantry moved from Olgiy to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Tsagaan Olom to Suiyuyan
1 infantry moved from Anhwe to Hunan
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 bomber moved from Kwangtung to Philippines
1 armour, 1 infantry and 1 mech_infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry, 1 mech_infantry and 2 transports moved from 42 Sea Zone to 35 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 bomber moved from Kwangtung to Hunan
1 fighter moved from French Indo China to 35 Sea Zone
1 fighter moved from Burma to Hunan
1 tactical_bomber moved from French Indo China to Hunan
1 bomber moved from Hunan to Suiyuyan
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 fighter and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in India
Japanese attack with 3 armour
British defend with 1 aaGun; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
1 aaGun owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 3 armour remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in 54 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 submarine and 1 transport
Combat Hit Differential Summary :
@tanios you can continue to play. Letting you know it was close so it’s not a surprise.