@GeneralDisarray said in OOB: GeneralDisarray (X) vs GovZ (L+42):
@GovZ Submerge and scramble request? tJ1 scramble and submerge request.tsvg
Submerge the sub. No scramble in 35.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 27 Sea Zone to 32 Sea Zone
1 fighter moved from Queensland to Wake Island
Place Units - ANZAC
3 infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 27 Sea Zone to 32 Sea Zone
1 fighter moved from Queensland to Wake Island
Place Units - ANZAC
3 infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
1 fighter moved from Gibraltar to Southern France
4 infantry moved from France to Southern France
Combat - French
Battle in Southern France
French attack with 1 fighter and 4 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
French roll dice for 1 fighter and 4 infantry in Southern France, round 2 : 2/5 hits, 1.17 expected hits
Germans roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Germans and 1 infantry owned by the French lost in Southern France
French roll dice for 1 fighter and 3 infantry in Southern France, round 3 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0.33 expected hits
French roll dice for 1 fighter and 3 infantry in Southern France, round 4 : 2/4 hits, 1.00 expected hits
Germans roll dice for 1 artillery in Southern France, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Southern France
French win, taking Southern France from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for French: 1 infantry
Casualties for Germans: 1 artillery and 2 infantry
Non Combat Move - French
1 fighter moved from Southern France to France
Turn Complete - French
French collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
French regular : 0.83
Germans regular : -0.67
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
6 infantry moved from Holland Belgium to France
3 artilleries moved from Holland Belgium to France
3 tactical_bombers moved from Southern Belarus to Russia
3 fighters moved from Southern Belarus to Russia
3 armour and 4 mech_infantrys moved from Smolensk to Russia
7 mech_infantrys moved from Southern Belarus to Russia
11 armour moved from Southern Belarus to Russia
1 armour moved from Southern Belarus to Russia
2 infantry moved from Poland to Germany
1 artillery moved from Western Germany to Germany
1 armour and 1 mech_infantry moved from Holland Belgium to Denmark
1 tactical_bomber moved from Western Germany to Denmark
3 mech_infantrys moved from Western Germany to Denmark
2 infantry moved from Western Germany to Denmark
3 armour moved from Western Germany to Denmark
1 fighter moved from Western Germany to Germany
1 artillery moved from Western Germany to Denmark
1 fighter moved from Western Germany to Denmark
Combat Hit Differential Summary :
@tanios
Scramble to Denmark?
@mainah no scramble
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
6 infantry moved from Holland Belgium to France
3 artilleries moved from Holland Belgium to France
3 tactical_bombers moved from Southern Belarus to Russia
3 fighters moved from Southern Belarus to Russia
3 armour and 4 mech_infantrys moved from Smolensk to Russia
7 mech_infantrys moved from Southern Belarus to Russia
11 armour moved from Southern Belarus to Russia
1 armour moved from Southern Belarus to Russia
2 infantry moved from Poland to Germany
1 artillery moved from Western Germany to Germany
1 armour and 1 mech_infantry moved from Holland Belgium to Denmark
1 tactical_bomber moved from Western Germany to Denmark
3 mech_infantrys moved from Western Germany to Denmark
2 infantry moved from Western Germany to Denmark
3 armour moved from Western Germany to Denmark
1 fighter moved from Western Germany to Germany
1 artillery moved from Western Germany to Denmark
1 fighter moved from Western Germany to Denmark
Combat - Germans
Battle in Denmark
Germans attack with 4 armour, 1 artillery, 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber
Americans defend with 1 artillery, 4 infantry and 1 mech_infantry
Germans roll dice for 4 armour, 1 artillery, 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Denmark, round 2 : 2/13 hits, 5.33 expected hits
Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Denmark, round 2 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Denmark
Germans roll dice for 4 armour, 1 artillery, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Denmark, round 3 : 4/11 hits, 4.83 expected hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Denmark, round 3 : 3/4 hits, 1.33 expected hits
1 artillery owned by the Germans, 2 infantry owned by the Americans, 1 artillery owned by the Americans, 2 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 4 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery, 2 infantry and 2 mech_infantrys
Casualties for Americans: 1 artillery, 4 infantry and 1 mech_infantry
Battle in France
Germans attack with 3 artilleries and 6 infantry
British defend with 1 infantry; French defend with 1 airfield, 1 factory_minor and 1 fighter
Germans roll dice for 3 artilleries and 6 infantry in France, round 2 : 2/9 hits, 2.50 expected hits
French roll dice for 1 fighter and 1 infantry in France, round 2 : 2/2 hits, 1.00 expected hits
2 infantry owned by the Germans, 1 fighter owned by the French and 1 infantry owned by the British lost in France
Germans destroys 15PUs while taking French capital
Germans win, taking France from French with 3 artilleries and 4 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for French: 1 fighter
Casualties for British: 1 infantry
Battle in Germany
Germans attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Germany, round 2 : 2/4 hits, 1.33 expected hits
British roll dice for 2 infantry in Germany, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Germany
Germans win, taking Germany from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Russia
Germans attack with 15 armour, 3 fighters, 11 mech_infantrys and 3 tactical_bombers
Russians defend with 1 airfield, 1 factory_major and 10 infantry
Germans roll dice for 15 armour, 3 fighters, 11 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 12/32 hits, 14.67 expected hits
Russians roll dice for 10 infantry in Russia, round 2 : 3/10 hits, 3.33 expected hits
10 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Russia
Germans captures 50PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 15 armour, 3 fighters, 8 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 10 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
1 infantry moved from Holland Belgium to Normandy Bordeaux
2 aaGuns moved from Holland Belgium to Western Germany
1 fighter moved from Germany to Western Germany
1 fighter and 1 tactical_bomber moved from Denmark to Western Germany
3 tactical_bombers moved from Russia to Southern Belarus
3 fighters moved from Russia to Southern Belarus
Turn Complete - Germans
Germans collect 41 PUs; end with 91 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 94 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 99 PUs
Combat Hit Differential Summary :
Americans regular : 1.67
French regular : 1.00
Russians regular : -0.33
Germans regular : -6.67
British regular : 0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7
Combat Move - Russians
8 infantry moved from Amur to Northern Manchuria
Chinese take Northern Manchuria from Japanese
3 infantry moved from Samara to Russia
5 armour and 4 mech_infantrys moved from Stalingrad to Russia
1 armour and 1 mech_infantry moved from Urals to Russia
1 infantry moved from Tula to Bryansk
Russians take Bryansk from Italians
1 infantry moved from Novgorod to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Italians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Italians
4 fighters and 3 tactical_bombers moved from Leningrad to Russia
10 infantry moved from Tula to Russia
Combat - Russians
Battle in Russia
Russians attack with 6 armour, 4 fighters, 13 infantry, 5 mech_infantrys and 3 tactical_bombers
Germans defend with 1 airfield, 15 armour, 1 factory_minor and 8 mech_infantrys
Russians roll dice for 6 armour, 4 fighters, 13 infantry, 5 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 9/31 hits, 10.83 expected hits
Germans roll dice for 15 armour and 8 mech_infantrys in Russia, round 2 : 9/23 hits, 11.50 expected hits
9 infantry owned by the Russians, 1 armour owned by the Germans and 8 mech_infantrys owned by the Germans lost in Russia
Russians roll dice for 6 armour, 4 fighters, 4 infantry, 5 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 6/22 hits, 9.33 expected hits
Germans roll dice for 14 armour in Russia, round 3 : 10/14 hits, 7.00 expected hits
5 mech_infantrys owned by the Russians, 4 infantry owned by the Russians, 1 armour owned by the Russians and 6 armour owned by the Germans lost in Russia
Russians roll dice for 5 armour, 4 fighters and 3 tactical_bombers in Russia, round 4 : 5/12 hits, 6.50 expected hits
Germans roll dice for 8 armour in Russia, round 4 : 6/8 hits, 4.00 expected hits
1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 4 armour owned by the Russians and 5 armour owned by the Germans lost in Russia
Russians roll dice for 1 armour, 3 fighters and 2 tactical_bombers in Russia, round 5 : 2/6 hits, 3.33 expected hits
Germans roll dice for 3 armour in Russia, round 5 : 1/3 hits, 1.50 expected hits
1 fighter owned by the Russians and 2 armour owned by the Germans lost in Russia
Russians roll dice for 1 armour, 2 fighters and 2 tactical_bombers in Russia, round 6 : 1/5 hits, 2.83 expected hits
Germans roll dice for 1 armour in Russia, round 6 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Russians and 1 armour owned by the Germans lost in Russia
Russians win, taking Russia from Germans with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Russians: 5 armour, 3 fighters, 13 infantry, 5 mech_infantrys and 1 tactical_bomber
Casualties for Germans: 15 armour and 8 mech_infantrys
Non Combat Move - Russians
2 aaGuns, 22 artilleries and 30 infantry moved from Ukraine to Kursk
2 aaGuns moved from Amur to Northern Manchuria
1 submarine moved from 128 Sea Zone to 113 Sea Zone
1 fighter and 2 tactical_bombers moved from Russia to Kursk
3 infantry moved from Timguska to Northern Sinkiang
Turn Complete - Russians
Russians collect 43 PUs; end with 43 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 46 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans regular : 2.50
Russians regular : -9.83
I honestly thought it was a single inf in Tula. I did not see the 11.
Maybe playing sober isn’t the way to go . . . . . . :thinking_face:
@mainah player drunk is the optimal way of playing Russia. The other nations, maybe sober is better.
I dunno.
If i drink, then when this happens i say “well, it’s cause i’m drunk” instead of “i am such an idiot”. :stuck_out_tongue_winking_eye:
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 4 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from French Indo China to Siam
1 bomber moved from French Indo China to Siam
2 infantry moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Japan to Kiangsi
1 destroyer moved from 35 Sea Zone to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 7 Sea Zone
1 marine moved from Caroline Islands to 35 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 7 Sea Zone
1 marine moved from 7 Sea Zone to Iwo Jima
Combat - Japanese
Battle in Siam
Japanese attack with 1 bomber and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Siam, round 2 : 0/3 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 2 infantry in Siam, round 3 : 1/3 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in Siam, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Siam
Japanese win, taking Siam from UK_Pacific with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kiangsi
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kiangsi, round 2 : 4/6 hits, 2.67 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in 7 Sea Zone
Japanese attack with 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 7 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 7 Sea Zone
Japanese win, taking 7 Sea Zone from Americans with 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Iwo Jima
Non Combat Move - Japanese
2 marines moved from Caroline Islands to 35 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 marines, 1 submarine and 3 tactical_bombers moved from 35 Sea Zone to 7 Sea Zone
2 marines moved from 7 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Kiangsi to Shantung
1 fighter and 1 tactical_bomber moved from Kiangsi to Kiangsu
1 armour and 2 mech_infantrys moved from Kiangsu to Shantung
1 bomber moved from Siam to French Indo China
Place Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
3 infantry placed in Kiangsu
3 destroyers and 2 transports placed in 7 Sea Zone
Turn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : -0.17
Japanese regular : 0.67
UK_Pacific regular : -0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 airfield, 1 factory_minor and 10 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 armour, 2 artilleries, 6 infantry and 2 marines moved from Wake Island to 32 Sea Zone
2 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone
2 infantry moved from 22 Sea Zone to Guam
1 armour, 1 infantry and 1 transport moved from 32 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Guinea
1 armour moved from 47 Sea Zone to New Guinea
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 50 Sea Zone
1 artillery and 1 infantry moved from 50 Sea Zone to Solomon Islands
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Gilbert Islands
1 bomber moved from Wake Island to Gilbert Islands
1 armour, 1 infantry and 1 transport moved from 32 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Caroline Islands
1 battleship, 2 cruisers and 2 marines moved from 32 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Caroline Islands
1 marine moved from 35 Sea Zone to Paulau
7 fighters and 1 tactical_bomber moved from 32 Sea Zone to Caroline Islands
Combat - Americans
Battle in New Guinea
Battle in Guam
Battle in Paulau
Battle in Solomon Islands
Battle in Caroline Islands
Americans attack with 1 armour, 7 fighters, 1 infantry, 1 marine and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Japanese roll AA dice in Caroline Islands : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits
Americans roll dice for 1 armour, 7 fighters, 1 infantry, 1 marine and 1 tactical_bomber in Caroline Islands, round 2 : 4/11 hits, 5.17 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking New Guinea from Japanese, taking Guam from Japanese, taking Paulau from Japanese, taking Solomon Islands from Japanese, taking Caroline Islands from Japanese with 1 armour, 7 fighters, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantry
Battle in Gilbert Islands
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Gilbert Islands, round 2 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Gilbert Islands, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Gilbert Islands, round 3 : 3/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Gilbert Islands, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Gilbert Islands
Americans win, taking Gilbert Islands from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 destroyer moved from 32 Sea Zone to 17 Sea Zone
4 carriers moved from 32 Sea Zone to 35 Sea Zone
7 fighters and 1 tactical_bomber moved from Caroline Islands to 35 Sea Zone
3 destroyers and 8 submarines moved from 32 Sea Zone to 35 Sea Zone
1 bomber moved from Gilbert Islands to Queensland
1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
1 carrier moved from 11 Sea Zone to 31 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 31 Sea Zone
1 artillery, 3 destroyers, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
1 fighter moved from 115 Sea Zone to Norway
Place Units - Americans
1 airfield and 1 factory_minor placed in Norway
10 submarines placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans regular : -1.17
Japanese regular : -1.00
Japanese AA : -0.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 artillery and 2 infantry moved from Hopei to Kiangsi
1 fighter moved from Inner Mongolia to Kiangsi
1 infantry moved from Hunan to Kiangsi
Combat - Chinese
Battle in Kiangsi
Chinese attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kiangsi, round 2 : 2/5 hits, 1.50 expected hits
Japanese roll dice for 2 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Hunan
1 artillery and 4 infantry moved from Hopei to Hunan
1 infantry moved from Kweichow to Hunan
2 infantry moved from Shansi to Jehol
1 infantry moved from Honan to Anhwe
Place Units - Chinese
2 artilleries and 4 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
Chinese regular : 0.50
Japanese regular : 0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 airfield, 1 factory_minor and 10 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 armour, 2 artilleries, 6 infantry and 2 marines moved from Wake Island to 32 Sea Zone
2 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone
2 infantry moved from 22 Sea Zone to Guam
1 armour, 1 infantry and 1 transport moved from 32 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Guinea
1 armour moved from 47 Sea Zone to New Guinea
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 50 Sea Zone
1 artillery and 1 infantry moved from 50 Sea Zone to Solomon Islands
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Gilbert Islands
1 bomber moved from Wake Island to Gilbert Islands
1 armour, 1 infantry and 1 transport moved from 32 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Caroline Islands
1 battleship, 2 cruisers and 2 marines moved from 32 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Caroline Islands
1 marine moved from 35 Sea Zone to Paulau
7 fighters and 1 tactical_bomber moved from 32 Sea Zone to Caroline Islands
Combat - Americans
Battle in New Guinea
Battle in Guam
Battle in Paulau
Battle in Solomon Islands
Battle in Caroline Islands
Americans attack with 1 armour, 7 fighters, 1 infantry, 1 marine and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Japanese roll AA dice in Caroline Islands : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits
Americans roll dice for 1 armour, 7 fighters, 1 infantry, 1 marine and 1 tactical_bomber in Caroline Islands, round 2 : 4/11 hits, 5.17 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking New Guinea from Japanese, taking Guam from Japanese, taking Paulau from Japanese, taking Solomon Islands from Japanese, taking Caroline Islands from Japanese with 1 armour, 7 fighters, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantry
Battle in Gilbert Islands
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Gilbert Islands, round 2 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Gilbert Islands, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Gilbert Islands, round 3 : 3/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Gilbert Islands, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Gilbert Islands
Americans win, taking Gilbert Islands from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 destroyer moved from 32 Sea Zone to 17 Sea Zone
4 carriers moved from 32 Sea Zone to 35 Sea Zone
7 fighters and 1 tactical_bomber moved from Caroline Islands to 35 Sea Zone
3 destroyers and 8 submarines moved from 32 Sea Zone to 35 Sea Zone
1 bomber moved from Gilbert Islands to Queensland
1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
1 carrier moved from 11 Sea Zone to 31 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 31 Sea Zone
1 artillery, 3 destroyers, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
1 fighter moved from 115 Sea Zone to Norway
Place Units - Americans
1 airfield and 1 factory_minor placed in Norway
10 submarines placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 artillery and 2 infantry moved from Hopei to Kiangsi
1 fighter moved from Inner Mongolia to Kiangsi
1 infantry moved from Hunan to Kiangsi
Combat - Chinese
Battle in Kiangsi
Chinese attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kiangsi, round 2 : 2/5 hits, 1.50 expected hits
Japanese roll dice for 2 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Hunan
1 artillery and 4 infantry moved from Hopei to Hunan
1 infantry moved from Kweichow to Hunan
2 infantry moved from Shansi to Jehol
1 infantry moved from Honan to Anhwe
Place Units - Chinese
2 artilleries and 4 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 2 carriers, 2 destroyers, 2 fighters and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from Shan State to Siam
1 bomber moved from Yunnan to French Indo China
2 fighters and 1 tactical_bomber moved from Yunnan to Siam
1 armour moved from Tunisia to Libya
British take Libya from Italians
1 armour moved from Libya to Tobruk
British take Tobruk from Italians
2 infantry moved from Egypt to 100 Sea Zone
2 infantry and 1 transport moved from 100 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Malta
Combat - British
Strategic bombing raid in French Indo China
Japanese roll AA dice in French Indo China : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in French Indo China causes 0 damage total.
Battle in Malta
Battle in Siam
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Siam, round 2 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 2 infantry in Siam, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Siam
British win, taking Malta from Italians, taking Siam from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Siam to Yunnan
1 infantry moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from Eastern India to Yunnan
1 infantry moved from Burma to Yunnan
2 infantry moved from Malaya to Shan State
1 infantry moved from Malaya to Shan State
1 artillery and 1 infantry moved from Union of South Africa to 73 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 83 Sea Zone
1 artillery and 1 infantry moved from 83 Sea Zone to Egypt
1 transport moved from 83 Sea Zone to 100 Sea Zone
1 artillery and 2 infantry moved from Alexandria to Egypt
2 artilleries and 2 infantry moved from United Kingdom to 113 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 94 Sea Zone
2 artilleries and 2 infantry moved from 94 Sea Zone to Gibraltar
3 fighters and 1 tactical_bomber moved from Norway to Gibraltar
1 fighter moved from 115 Sea Zone to Norway
1 tactical_bomber moved from United Kingdom to Gibraltar
1 bomber moved from United Kingdom to Gibraltar
2 fighters moved from Egypt to 100 Sea Zone
1 armour moved from French Equatorial Africa to Egypt
1 infantry moved from Southern Persia to Iraq
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from 100 Sea Zone: 2 battleships
EDIT: Adding units owned by British to 94 Sea Zone: 2 battleships
EDIT: Removing units owned by British from 100 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 94 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 94 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 100 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
2 carriers and 1 destroyer placed in 100 Sea Zone
1 destroyer and 2 transports placed in 113 Sea Zone
1 armour, 1 artillery and 2 fighters placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 14 PUs
Some Units in Eastern India change ownership: 1 armour and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 0.50
Americans regular : -1.17
Japanese regular : -1.33
Japanese AA : 0.33
British regular : 0.17
@tanios
I’ll post the win. It is way worse than I thought it looked a turn ago. If I had saw the 1-2 berlin grab and stopped it, than maybe.
Well done. Up for a follow on game, switching sides?
Gg, yes I’m up for another, side swap. I’ll set it up later with my German combat.