Guam Solo's Allies vs. Axis of Evil Global 40


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 armour and 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
    
        Place Units - Italians
            1 armour and 2 infantry placed in Southern Italy
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '18

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from South Australia to Queensland
            1 infantry moved from South Australia to Queensland
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 cruiser moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Ethiopia to Italian Somaliland
                  ANZAC take Italian Somaliland from Italians
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 bomber and 1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
    
        Combat Move - French
            1 infantry moved from Iraq to Trans-Jordan
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • Testing Forum poster

    Test summary from TripleA, engine version: 2.5.22294, time: 4:19:17 PM
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  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 artilleries and 2 infantry moved from Bryansk to Smolensk
            2 infantry moved from Rostov to Volgograd
                  Germans take Volgograd from Russians
            4 infantry moved from Rostov to Caucasus
            1 artillery and 1 infantry moved from Archangel to Smolensk
            1 armour moved from Germany to Western Germany
            3 mech_infantrys moved from Germany to Western Germany
            1 armour moved from Romania to Yugoslavia
            7 infantry moved from Finland to Norway
            3 armour moved from Ukraine to Smolensk
            4 tactical_bombers moved from Belarus to Smolensk
            1 fighter moved from Belarus to Western Germany
            2 bombers moved from Belarus to Caucasus
            2 artilleries moved from Karelia to Finland
            3 infantry moved from Normandy Bordeaux to France
            2 artilleries moved from Normandy Bordeaux to France
            3 mech_infantrys moved from Holland Belgium to France
            2 mech_infantrys moved from Denmark to Western Germany
            1 infantry moved from Denmark to Western Germany
            1 fighter moved from Germany to Western Germany
            1 battleship, 2 cruisers, 5 destroyers and 2 transports moved from 110 Sea Zone to 112 Sea Zone
    
        Combat - Germans
            Battle in Caucasus
                Germans attack with 2 bombers and 4 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 4 infantry in Caucasus, round 2 : 2/6 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Caucasus
                Germans win, taking Caucasus from Russians with 2 bombers and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Caucasus to Ukraine
    
        Place Units - Germans
            3 armour placed in Ukraine
            1 infantry and 2 mech_infantrys placed in Germany
            2 armour and 5 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
            Germans collect 54 PUs (3 lost to blockades); end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : 0.00
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 submarine moved from 125 Sea Zone to 112 Sea Zone
            1 artillery and 8 infantry moved from Samara to Russia
    
        Combat - Russians
            Battle in 112 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 1 battleship, 2 cruisers, 5 destroyers and 2 transports
                    Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 battleship, 2 cruisers, 5 destroyers and 2 transports in 112 Sea Zone, round 2 : 3/8 hits, 3.33 expected hits
                    1 submarine owned by the Russians lost in 112 Sea Zone
                Germans win with 1 battleship, 2 cruisers, 5 destroyers and 2 transports remaining. Battle score for attacker is -6
                Casualties for Russians: 1 submarine
    
        Non Combat Move - Russians
    
        Place Units - Russians
            1 artillery and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.33
    Russians regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 1 cruiser, 2 mech_infantrys and 3 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from Tsinghai to Sikang
            1 infantry moved from Szechwan to Sikang
            1 armour moved from Hopei to Sikang
                  Japanese take Shensi from Chinese
            1 mech_infantry moved from Hopei to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 armour moved from Hopei to Kansu
                  Japanese take Kansu from Chinese
            1 artillery and 2 mech_infantrys moved from Hopei to Kweichow
            4 armour moved from Hopei to Chahar
            1 fighter moved from Kiangsu to Chahar
            2 fighters moved from Shan State to Sikang
            1 fighter and 1 tactical_bomber moved from Shan State to Kweichow
            1 bomber moved from Kiangsu to Kweichow
            1 bomber moved from Kiangsu to Sikang
            2 infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            1 armour and 2 mech_infantrys moved from French Indo China to Burma
            2 transports moved from 37 Sea Zone to 20 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 20 Sea Zone
            3 fighters and 1 tactical_bomber moved from Japan to Wake Island
            2 infantry moved from Japan to 6 Sea Zone
            1 destroyer, 2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
            2 infantry moved from 25 Sea Zone to Midway
            3 armour moved from Kwangtung to Yunnan
            1 cruiser moved from 39 Sea Zone to 37 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
    
        Combat - Japanese
            Battle in Midway
            Battle in Kweichow
                Japanese attack with 1 artillery, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 2/6 hits, 2.67 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Midway from Americans, taking Kweichow from Chinese with 1 artillery, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Chahar
                Japanese attack with 4 armour and 1 fighter
                Chinese defend with 1 infantry
                    Japanese roll dice for 4 armour and 1 fighter in Chahar, round 2 : 2/5 hits, 2.50 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 3 armour and 1 fighter remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 armour
                Casualties for Chinese: 1 infantry
            Battle in Sikang
                Japanese attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry in Sikang, round 2 : 3/6 hits, 2.83 expected hits
                    Chinese roll dice for 2 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 armour, 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Sikang to Szechwan
            1 fighter moved from Kweichow to Szechwan
            1 bomber moved from Kweichow to Szechwan
            1 tactical_bomber moved from Kweichow to Szechwan
            1 bomber moved from Sikang to Szechwan
            1 fighter moved from Chahar to Kiangsu
    
        Place Units - Japanese
            1 armour and 2 mech_infantrys placed in Kwangtung
            1 carrier, 1 cruiser and 3 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 65 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Japanese regular : -1.00
    

    Savegame


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 2 cruisers, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 2 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            1 artillery, 1 destroyer, 2 infantry and 3 transports moved from 89 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Spain
            1 artillery and 1 infantry moved from 91 Sea Zone to Spain
            1 tactical_bomber moved from 91 Sea Zone to Spain
            1 tactical_bomber moved from 91 Sea Zone to Spain
            1 infantry moved from Gibraltar to Spain
            1 armour moved from Gibraltar to Spain
            1 mech_infantry moved from Gibraltar to Spain
            1 armour moved from Gibraltar to Spain
            1 armour moved from Gibraltar to Spain
            1 fighter moved from Gibraltar to Spain
            1 fighter moved from Gibraltar to Spain
            1 bomber moved from Gibraltar to Spain
            1 armour moved from Eastern United States to 101 Sea Zone
            1 armour moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            2 armour, 2 destroyers, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from 91 Sea Zone to Spain
            1 armour moved from 91 Sea Zone to Spain
            1 armour moved from 91 Sea Zone to Spain
            4 transports moved from 91 Sea Zone to 101 Sea Zone
            1 bomber moved from Eastern United States to Spain
            1 bomber moved from Spain to Normandy Bordeaux
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            3 mech_infantrys moved from Eastern United States to 101 Sea Zone
            4 bombers moved from Amur to Urals
    
        Combat - Americans
            Strategic bombing raid in Normandy Bordeaux
                    Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
                Bombing raid in Normandy Bordeaux rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Normandy Bordeaux causes 6 damage total. 
            Battle in Spain
                Americans attack with 5 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers
                Neutral_True defend with 6 infantry
                    Americans roll dice for 1 battleship and 3 cruisers in Spain, round 2 : 0/4 hits, 2.17 expected hits
                    Americans roll dice for 5 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers in Spain, round 2 : 6/16 hits, 6.83 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits
                    1 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 5 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 15
                Casualties for Americans: 1 infantry
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Spain to Gibraltar
            1 tactical_bomber moved from Spain to 91 Sea Zone
            1 tactical_bomber moved from Spain to 91 Sea Zone
            1 fighter moved from Spain to Gibraltar
            1 fighter moved from Spain to Gibraltar
            1 bomber moved from Normandy Bordeaux to United Kingdom
    
        Place Units - Americans
            1 cruiser placed in 101 Sea Zone
            1 cruiser and 1 transport placed in 10 Sea Zone
            1 artillery, 1 bomber, 3 infantry and 3 mech_infantrys placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -3.00
    Germans AA : -0.17
    Neutral_True regular : -1.00
    

    Savegame

  • '18

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 2 cruisers, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 2 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            1 artillery, 1 destroyer, 2 infantry and 3 transports moved from 89 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Spain
            1 artillery and 1 infantry moved from 91 Sea Zone to Spain
            1 tactical_bomber moved from 91 Sea Zone to Spain
            1 tactical_bomber moved from 91 Sea Zone to Spain
            1 infantry moved from Gibraltar to Spain
            1 armour moved from Gibraltar to Spain
            1 mech_infantry moved from Gibraltar to Spain
            1 armour moved from Gibraltar to Spain
            1 armour moved from Gibraltar to Spain
            1 fighter moved from Gibraltar to Spain
            1 fighter moved from Gibraltar to Spain
            1 bomber moved from Gibraltar to Spain
            1 armour moved from Eastern United States to 101 Sea Zone
            1 armour moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            2 armour, 2 destroyers, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from 91 Sea Zone to Spain
            1 armour moved from 91 Sea Zone to Spain
            1 armour moved from 91 Sea Zone to Spain
            4 transports moved from 91 Sea Zone to 101 Sea Zone
            1 bomber moved from Eastern United States to Spain
            1 bomber moved from Spain to Normandy Bordeaux
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            3 mech_infantrys moved from Eastern United States to 101 Sea Zone
            4 bombers moved from Amur to Urals
    
        Combat - Americans
            Strategic bombing raid in Normandy Bordeaux
                    Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
                Bombing raid in Normandy Bordeaux rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Normandy Bordeaux causes 6 damage total. 
            Battle in Spain
                Americans attack with 5 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers
                Neutral_True defend with 6 infantry
                    Americans roll dice for 1 battleship and 3 cruisers in Spain, round 2 : 0/4 hits, 2.17 expected hits
                    Americans roll dice for 5 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers in Spain, round 2 : 6/16 hits, 6.83 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits
                    1 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 5 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 15
                Casualties for Americans: 1 infantry
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Spain to Gibraltar
            1 tactical_bomber moved from Spain to 91 Sea Zone
            1 tactical_bomber moved from Spain to 91 Sea Zone
            1 fighter moved from Spain to Gibraltar
            1 fighter moved from Spain to Gibraltar
            1 bomber moved from Normandy Bordeaux to United Kingdom
    
        Place Units - Americans
            1 cruiser placed in 101 Sea Zone
            1 cruiser and 1 transport placed in 10 Sea Zone
            1 artillery, 1 bomber, 3 infantry and 3 mech_infantrys placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 7 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 infantry, 5 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour, 1 artillery and 6 infantry moved from India to Burma
            1 infantry moved from Iraq to Turkey
            1 infantry moved from Iraq to Turkey
            1 mech_infantry moved from Trans-Jordan to Turkey
            1 armour moved from Greece to Turkey
            1 tactical_bomber moved from Greece to Turkey
            1 artillery moved from Greece to Turkey
            1 transport moved from 99 Sea Zone to 98 Sea Zone
            1 destroyer moved from 99 Sea Zone to 98 Sea Zone
            1 transport moved from 99 Sea Zone to 98 Sea Zone
            1 cruiser moved from 99 Sea Zone to 98 Sea Zone
            1 cruiser moved from 99 Sea Zone to 98 Sea Zone
            1 infantry moved from Greece to Albania
                  British take Albania from Italians
            1 infantry moved from Greece to Bulgaria
                  British take Bulgaria from Italians
            2 infantry moved from Greece to Turkey
            1 mech_infantry moved from Iraq to Turkey
            1 mech_infantry moved from Iraq to Turkey
            1 artillery and 1 infantry moved from Northwest Persia to Turkey
            1 infantry moved from Gibraltar to Spain
            1 infantry moved from Gibraltar to Spain
            1 fighter moved from Gibraltar to Greece
            1 transport moved from 91 Sea Zone to 86 Sea Zone
            1 armour moved from Quebec to 106 Sea Zone
            1 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
    
        Combat - British
            Battle in Turkey
                British attack with 1 armour, 2 artilleries, 5 infantry, 3 mech_infantrys and 1 tactical_bomber
                Neutral_True defend with 8 infantry
                    British roll dice for 1 armour, 2 artilleries, 5 infantry, 3 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 3/12 hits, 3.50 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 1/8 hits, 2.67 expected hits
                    3 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Turkey
                    British roll dice for 1 armour, 2 artilleries, 4 infantry, 3 mech_infantrys and 1 tactical_bomber in Turkey, round 3 : 4/11 hits, 3.33 expected hits
                    Neutral_True roll dice for 5 infantry in Turkey, round 3 : 0/5 hits, 1.67 expected hits
                    4 infantry owned by the Neutral_True lost in Turkey
                    British roll dice for 1 armour, 2 artilleries, 4 infantry, 3 mech_infantrys and 1 tactical_bomber in Turkey, round 4 : 2/11 hits, 3.33 expected hits
                    Neutral_True roll dice for 1 infantry in Turkey, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_True lost in Turkey
                British win, taking Turkey from Neutral_True with 1 armour, 2 artilleries, 4 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 21
                Casualties for British: 1 infantry
                Casualties for Neutral_True: 8 infantry
            Battle in Burma
                British attack with 1 armour, 1 artillery and 6 infantry
                Japanese defend with 1 armour, 2 infantry and 2 mech_infantrys
                    British roll dice for 1 armour, 1 artillery and 6 infantry in Burma, round 2 : 2/8 hits, 2.00 expected hits
                    Japanese roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Burma, round 2 : 1/5 hits, 1.83 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                    British roll dice for 1 armour, 1 artillery and 5 infantry in Burma, round 3 : 0/7 hits, 1.83 expected hits
                    Japanese roll dice for 1 armour and 2 mech_infantrys in Burma, round 3 : 1/3 hits, 1.17 expected hits
                    1 infantry owned by the British lost in Burma
                    British roll dice for 1 armour, 1 artillery and 4 infantry in Burma, round 4 : 1/6 hits, 1.67 expected hits
                    Japanese roll dice for 1 armour and 2 mech_infantrys in Burma, round 4 : 1/3 hits, 1.17 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                    British roll dice for 1 armour, 1 artillery and 3 infantry in Burma, round 5 : 1/5 hits, 1.50 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Burma, round 5 : 0/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Japanese lost in Burma
                    British roll dice for 1 armour, 1 artillery and 3 infantry in Burma, round 6 : 2/5 hits, 1.50 expected hits
                    Japanese roll dice for 1 armour in Burma, round 6 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 11
                Casualties for British: 3 infantry
                Casualties for Japanese: 1 armour, 2 infantry and 2 mech_infantrys
    
        Non Combat Move - British
            1 tactical_bomber moved from Turkey to Greece
            1 infantry moved from Trans-Jordan to Syria
            1 armour and 1 infantry moved from 91 Sea Zone to Spain
    
        Place Units - British
            1 transport placed in 106 Sea Zone
            2 mech_infantrys and 1 tactical_bomber placed in Persia
            3 mech_infantrys placed in Iraq
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2
            British collect 38 PUs (2 lost to blockades); end with 38 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
    
        Place Units - UK_Pacific
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3,4
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
            Some Units in India change ownership: 1 infantry
    

    Combat Hit Differential Summary :

    Americans regular : -3.00
    Japanese regular : -2.50
    Germans AA : -0.17
    Neutral_True regular : -4.67
    British regular : -3.67
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 armour and 4 infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
            2 infantry moved from Yugoslavia to Bulgaria
            3 infantry moved from Yugoslavia to Albania
            1 armour moved from Yugoslavia to Albania
            2 fighters moved from Southern Italy to Bulgaria
            1 artillery moved from Southern France to Northern Italy
            1 infantry moved from Southern France to Northern Italy
    
        Combat - Italians
            Battle in Bulgaria
                Italians attack with 2 fighters and 2 infantry
                British defend with 1 infantry
                    Italians roll dice for 2 fighters and 2 infantry in Bulgaria, round 2 : 0/4 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 fighters and 2 infantry in Bulgaria, round 3 : 1/4 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Bulgaria, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Bulgaria
                Italians win, taking Bulgaria from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Albania
                Italians attack with 1 armour and 3 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 armour and 3 infantry in Albania, round 2 : 1/4 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Albania
                Italians win, taking Albania from British with 1 armour and 3 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Bulgaria to Northern Italy
    
        Place Units - Italians
            1 armour and 2 infantry placed in Southern Italy
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1.67
    British regular : -1.00
    

    Savegame

  • '18

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 infantry moved from 42 Sea Zone to Java
            1 infantry moved from South Australia to Western Australia
            1 artillery moved from South Australia to Western Australia
            1 bomber, 3 fighters and 2 tactical_bombers moved from New South Wales to Western Australia
            1 mech_infantry moved from New South Wales to Western Australia
            1 fighter moved from Hawaiian Islands to 25 Sea Zone
            1 fighter moved from Hawaiian Islands to 25 Sea Zone
            1 infantry moved from Italian Somaliland to Ethiopia
    
        Combat - ANZAC
            Battle in Java
            Battle in 25 Sea Zone
                ANZAC attack with 2 fighters
                Japanese defend with 1 destroyer and 1 transport
                    ANZAC roll dice for 2 fighters in 25 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                    1 transport owned by the Japanese lost in 25 Sea Zone
                ANZAC win, taking Java from Japanese with 2 fighters remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
    
        Non Combat Move - ANZAC
            2 fighters moved from 25 Sea Zone to Hawaiian Islands
            1 aaGun moved from New South Wales to South Australia
    
        Place Units - ANZAC
            1 bomber and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from New South Wales: 1 bomber
            EDIT: Adding units owned by ANZAC to 62 Sea Zone: 2 submarines
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : 0.00
    

    Savegame

  • '18

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 infantry moved from 42 Sea Zone to Java
            1 infantry moved from South Australia to Western Australia
            1 artillery moved from South Australia to Western Australia
            1 bomber, 3 fighters and 2 tactical_bombers moved from New South Wales to Western Australia
            1 mech_infantry moved from New South Wales to Western Australia
            1 fighter moved from Hawaiian Islands to 25 Sea Zone
            1 fighter moved from Hawaiian Islands to 25 Sea Zone
            1 infantry moved from Italian Somaliland to Ethiopia
    
        Combat - ANZAC
            Battle in Java
            Battle in 25 Sea Zone
                ANZAC attack with 2 fighters
                Japanese defend with 1 destroyer and 1 transport
                    ANZAC roll dice for 2 fighters in 25 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                    1 transport owned by the Japanese lost in 25 Sea Zone
                ANZAC win, taking Java from Japanese with 2 fighters remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
    
        Non Combat Move - ANZAC
            2 fighters moved from 25 Sea Zone to Hawaiian Islands
            1 aaGun moved from New South Wales to South Australia
    
        Place Units - ANZAC
            1 bomber and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from New South Wales: 1 bomber
            EDIT: Adding units owned by ANZAC to 62 Sea Zone: 2 submarines
            EDIT: Turning off Edit Mode
    
        Combat Move - French
            1 destroyer moved from 99 Sea Zone to 98 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : 0.00
    

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 8 armour and 6 mech_infantrys; Remaining resources: 2 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            1 armour moved from Smolensk to Urals
                  Germans take Vologda from Russians
            4 tactical_bombers moved from Smolensk to Urals
            21 armour, 3 artilleries and 8 mech_infantrys moved from Smolensk to Archangel
            1 infantry moved from Smolensk to Bryansk
            1 infantry moved from Smolensk to Vologda
            3 armour moved from Ukraine to Belarus
            1 infantry moved from Volgograd to Tambov
                  Germans take Tambov from Russians
            2 mech_infantrys moved from Germany to Western Germany
            1 armour moved from Yugoslavia to Albania
            4 infantry moved from Norway to 112 Sea Zone
            2 artilleries moved from Finland to Karelia
            2 bombers moved from Ukraine to Western Germany
            1 infantry moved from Volgograd to Samara
                  Germans take Samara from Russians
    
        Combat - Germans
            Battle in Urals
                Germans attack with 1 armour and 4 tactical_bombers
                Americans defend with 4 bombers
                    Germans roll dice for 1 armour and 4 tactical_bombers in Urals, round 2 : 2/5 hits, 2.67 expected hits
                    Russians roll dice for 4 bombers in Urals, round 2 : 0/4 hits, 0.67 expected hits
                    2 bombers owned by the Americans lost in Urals
                    Germans roll dice for 1 armour and 4 tactical_bombers in Urals, round 3 : 2/5 hits, 2.67 expected hits
                    Russians roll dice for 2 bombers in Urals, round 3 : 0/2 hits, 0.33 expected hits
                    2 bombers owned by the Americans lost in Urals
                Germans win, taking Urals from Russians with 1 armour and 4 tactical_bombers remaining. Battle score for attacker is 48
                Casualties for Americans: 4 bombers
    
        Non Combat Move - Germans
            4 tactical_bombers moved from Urals to Archangel
            1 infantry moved from Norway to Sweden
                  Germans take Sweden from Neutral_True
            4 infantry moved from 112 Sea Zone to Western Germany
    
        Place Units - Germans
            3 armour placed in Novgorod
            3 armour placed in Ukraine
            3 mech_infantrys placed in Volgograd
            2 armour and 3 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 64 PUs; end with 66 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1.00
    Germans regular : -1.33
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 6 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
    
        Combat Move - Russians
            2 infantry moved from Russia to Vologda
            2 infantry moved from Russia to Samara
            2 infantry moved from Russia to Tambov
            2 infantry moved from Russia to Bryansk
            2 infantry moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 3 : 1/2 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Tambov
                Russians attack with 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                    Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 5 : 1/1 hits, 0.17 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Germans win with no units remaining. Battle score for attacker is -3
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                    Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.17 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Samara
                Russians attack with 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                    Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 infantry in Samara, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Russians: 2 infantry
            Battle in Vologda
                Russians attack with 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 infantry in Vologda, round 2 : 2/2 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
    
        Place Units - Russians
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1.33
    Russians regular : 2.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 battleship, 1 cruiser and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 armour and 1 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 artillery, 4 infantry and 3 transports moved from 6 Sea Zone to 26 Sea Zone
            1 armour, 1 artillery and 4 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 6 Sea Zone to 26 Sea Zone
                  Japanese take 26 Sea Zone from Americans
            1 tactical_bomber moved from Wake Island to Hawaiian Islands
            1 fighter moved from Wake Island to Hawaiian Islands
            1 cruiser moved from 37 Sea Zone to 42 Sea Zone
            2 transports moved from 20 Sea Zone to 33 Sea Zone
            1 destroyer moved from 35 Sea Zone to 54 Sea Zone
            1 carrier moved from 20 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 33 Sea Zone
            1 battleship and 1 submarine moved from 39 Sea Zone to 42 Sea Zone
            3 armour moved from Yunnan to Burma
            2 mech_infantrys moved from Kweichow to Burma
            1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
            3 tactical_bombers moved from Shan State to Burma
            2 bombers, 3 fighters and 1 tactical_bomber moved from Szechwan to Burma
            1 armour moved from Sikang to Yunnan
            1 artillery moved from Kweichow to Yunnan
            1 artillery moved from Sikang to Szechwan
            1 fighter moved from Kiangsu to Japan
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 battleship, 1 cruiser and 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 cruiser and 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 54 Sea Zone
                Japanese attack with 1 destroyer
                ANZAC defend with 1 cruiser
                    Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 cruiser in 54 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 destroyer owned by the Japanese lost in 54 Sea Zone
                ANZAC win with 1 cruiser remaining. Battle score for attacker is -8
                Casualties for Japanese: 1 destroyer
            Battle in Hawaiian Islands
                Japanese attack with 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
                Americans defend with 1 airfield, 1 harbour and 3 infantry; ANZAC defend with 2 fighters
                    Japanese roll dice for 1 battleship and 2 cruisers in Hawaiian Islands, round 2 : 1/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Hawaiian Islands, round 2 : 4/8 hits, 2.83 expected hits
                    Americans roll dice for 2 fighters and 3 infantry in Hawaiian Islands, round 2 : 3/5 hits, 2.33 expected hits
                    3 infantry owned by the Japanese, 2 fighters owned by the ANZAC and 3 infantry owned by the Americans lost in Hawaiian Islands
                Japanese win, taking Hawaiian Islands from Americans with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 20
                Casualties for Japanese: 3 infantry
                Casualties for Americans: 3 infantry
                Casualties for ANZAC: 2 fighters
            Battle in Burma
                Japanese attack with 3 armour, 2 bombers, 3 fighters, 2 mech_infantrys and 4 tactical_bombers
                British defend with 1 armour, 1 artillery and 3 infantry
                    Japanese roll dice for 3 armour, 2 bombers, 3 fighters, 2 mech_infantrys and 4 tactical_bombers in Burma, round 2 : 10/14 hits, 7.33 expected hits
                    UK_Pacific roll dice for 1 armour, 1 artillery and 3 infantry in Burma, round 2 : 4/5 hits, 1.83 expected hits
                    1 fighter owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese, 1 artillery owned by the British, 3 infantry owned by the British and 1 armour owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 2 armour, 2 bombers, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is -5
                Casualties for Japanese: 1 armour, 1 fighter and 2 mech_infantrys
                Casualties for British: 1 armour, 1 artillery and 3 infantry
    
        Non Combat Move - Japanese
            2 bombers, 2 fighters and 4 tactical_bombers moved from Burma to Shan State
            1 infantry moved from Malaya to Shan State
            3 armour moved from Chahar to Kweichow
            1 mech_infantry moved from Suiyuyan to Kweichow
            1 armour moved from Kansu to Kweichow
            1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
    
        Place Units - Japanese
            3 armour placed in Kwangtung
            1 battleship, 1 cruiser and 3 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 63 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Japanese regular : 2.83
    UK_Pacific regular : 2.17
    ANZAC regular : 0.50
    

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 3 armour, 2 cruisers, 1 destroyer and 7 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Gibraltar to 112 Sea Zone
            1 bomber moved from United Kingdom to 112 Sea Zone
            1 infantry moved from Spain to Normandy Bordeaux
                  Americans take Normandy Bordeaux from Germans
            1 infantry moved from Spain to Southern France
                  Americans take Southern France from Italians
            1 bomber moved from Eastern United States to Spain
            1 fighter moved from Gibraltar to Spain
            1 fighter moved from Gibraltar to Spain
            1 battleship, 1 carrier, 3 cruisers, 4 destroyers and 2 tactical_bombers moved from 91 Sea Zone to 112 Sea Zone
            1 fighter moved from Spain to Gibraltar
            1 fighter moved from Spain to Gibraltar
            1 cruiser, 4 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            4 mech_infantrys moved from Eastern United States to Southeast Mexico
            1 mech_infantry moved from Eastern United States to New Brunswick Nova Scotia
            1 mech_infantry moved from New Brunswick Nova Scotia to Eastern United States
    
        Combat - Americans
            Battle in 112 Sea Zone
                Americans attack with 1 battleship, 2 bombers, 1 carrier, 3 cruisers, 4 destroyers and 2 tactical_bombers
                Germans defend with 1 battleship, 2 cruisers, 5 destroyers and 2 transports
                    Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 3 cruisers, 4 destroyers and 2 tactical_bombers in 112 Sea Zone, round 2 : 6/12 hits, 5.83 expected hits
                    Germans roll dice for 1 battleship, 2 cruisers, 5 destroyers and 2 transports in 112 Sea Zone, round 2 : 2/8 hits, 3.33 expected hits
                Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
                    5 destroyers owned by the Germans and 1 cruiser owned by the Germans lost in 112 Sea Zone
                    Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 3 cruisers, 4 destroyers and 2 tactical_bombers in 112 Sea Zone, round 3 : 7/12 hits, 5.83 expected hits
                    Germans roll dice for 1 battleship, 1 cruiser and 2 transports in 112 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
                    1 battleship owned by the Germans, 1 destroyer owned by the Americans, 1 carrier owned by the Americans, 2 transports owned by the Germans and 1 cruiser owned by the Germans lost in 112 Sea Zone
                Americans win with 1 battleship, 2 bombers, 3 cruisers, 3 destroyers and 2 tactical_bombers remaining. Battle score for attacker is 74
                Casualties for Germans: 1 battleship, 2 cruisers, 5 destroyers and 2 transports
                Casualties for Americans: 1 carrier and 1 destroyer
    
        Non Combat Move - Americans
            2 tactical_bombers could not land in 112 Sea Zone and were removed
            1 bomber moved from 112 Sea Zone to United Kingdom
            1 bomber moved from 112 Sea Zone to 110 Sea Zone
            1 bomber moved from 110 Sea Zone to United Kingdom
    
        Place Units - Americans
            3 armour and 7 infantry placed in Western United States
            Americans undo move 1.
            1 cruiser and 1 destroyer placed in 10 Sea Zone
            1 cruiser placed in 10 Sea Zone
            3 armour and 4 infantry placed in Western United States
            3 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.33
    Germans regular : -0.50
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 1 PU
    

    Combat Hit Differential Summary :

    Savegame

  • '18

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 3 armour, 2 cruisers, 1 destroyer and 7 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Gibraltar to 112 Sea Zone
            1 bomber moved from United Kingdom to 112 Sea Zone
            1 infantry moved from Spain to Normandy Bordeaux
                  Americans take Normandy Bordeaux from Germans
            1 infantry moved from Spain to Southern France
                  Americans take Southern France from Italians
            1 bomber moved from Eastern United States to Spain
            1 fighter moved from Gibraltar to Spain
            1 fighter moved from Gibraltar to Spain
            1 battleship, 1 carrier, 3 cruisers, 4 destroyers and 2 tactical_bombers moved from 91 Sea Zone to 112 Sea Zone
            1 fighter moved from Spain to Gibraltar
            1 fighter moved from Spain to Gibraltar
            1 cruiser, 4 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            4 mech_infantrys moved from Eastern United States to Southeast Mexico
            1 mech_infantry moved from Eastern United States to New Brunswick Nova Scotia
            1 mech_infantry moved from New Brunswick Nova Scotia to Eastern United States
    
        Combat - Americans
            Battle in 112 Sea Zone
                Americans attack with 1 battleship, 2 bombers, 1 carrier, 3 cruisers, 4 destroyers and 2 tactical_bombers
                Germans defend with 1 battleship, 2 cruisers, 5 destroyers and 2 transports
                    Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 3 cruisers, 4 destroyers and 2 tactical_bombers in 112 Sea Zone, round 2 : 6/12 hits, 5.83 expected hits
                    Germans roll dice for 1 battleship, 2 cruisers, 5 destroyers and 2 transports in 112 Sea Zone, round 2 : 2/8 hits, 3.33 expected hits
                Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
                    5 destroyers owned by the Germans and 1 cruiser owned by the Germans lost in 112 Sea Zone
                    Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 3 cruisers, 4 destroyers and 2 tactical_bombers in 112 Sea Zone, round 3 : 7/12 hits, 5.83 expected hits
                    Germans roll dice for 1 battleship, 1 cruiser and 2 transports in 112 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
                    1 battleship owned by the Germans, 1 destroyer owned by the Americans, 1 carrier owned by the Americans, 2 transports owned by the Germans and 1 cruiser owned by the Germans lost in 112 Sea Zone
                Americans win with 1 battleship, 2 bombers, 3 cruisers, 3 destroyers and 2 tactical_bombers remaining. Battle score for attacker is 74
                Casualties for Germans: 1 battleship, 2 cruisers, 5 destroyers and 2 transports
                Casualties for Americans: 1 carrier and 1 destroyer
    
        Non Combat Move - Americans
            2 tactical_bombers could not land in 112 Sea Zone and were removed
            1 bomber moved from 112 Sea Zone to United Kingdom
            1 bomber moved from 112 Sea Zone to 110 Sea Zone
            1 bomber moved from 110 Sea Zone to United Kingdom
    
        Place Units - Americans
            3 armour and 7 infantry placed in Western United States
            Americans undo move 1.
            1 cruiser and 1 destroyer placed in 10 Sea Zone
            1 cruiser placed in 10 Sea Zone
            3 armour and 4 infantry placed in Western United States
            3 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 1 PU
    
        Purchase Units - British
            British buy 1 armour, 1 carrier and 5 mech_infantrys; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Syria to 98 Sea Zone
            1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
            1 infantry moved from Turkey to 99 Sea Zone
            2 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone
            1 infantry moved from 100 Sea Zone to Ukraine
            1 infantry moved from 100 Sea Zone to Ukraine
            1 transport moved from 98 Sea Zone to 99 Sea Zone
            1 artillery moved from Turkey to 99 Sea Zone
            1 infantry moved from Turkey to 99 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone
            1 infantry moved from 100 Sea Zone to Ukraine
            1 artillery moved from 100 Sea Zone to Ukraine
            3 fighters and 1 tactical_bomber moved from Russia to Ukraine
            2 cruisers and 1 destroyer moved from 98 Sea Zone to 100 Sea Zone
            1 infantry moved from Greece to Bulgaria
            1 infantry moved from Greece to Bulgaria
            1 tactical_bomber moved from Greece to Bulgaria
            1 fighter moved from Greece to Bulgaria
            1 mech_infantry moved from Turkey to Bulgaria
            1 infantry moved from Northwest Persia to Caucasus
            1 artillery moved from Turkey to Caucasus
            3 mech_infantrys moved from Iraq to Caucasus
            1 armour moved from Turkey to Caucasus
            1 tactical_bomber moved from Persia to Caucasus
            1 mech_infantry moved from Turkey to Caucasus
            1 mech_infantry moved from Turkey to Caucasus
            1 infantry moved from Turkey to Caucasus
            1 infantry moved from Turkey to Greece
            1 infantry moved from India to Burma
            1 infantry moved from India to Burma
            1 armour moved from India to Burma
            1 infantry moved from India to Burma
            1 mech_infantry moved from Persia to Turkey
            1 mech_infantry moved from Persia to Caucasus
    
        Combat - British
            British creates battle in territory 106 Sea Zone
            Battle in Ukraine
                British attack with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 3 armour and 1 factory_minor
                    British roll dice for 2 cruisers in Ukraine, round 2 : 0/2 hits, 1.00 expected hits
                    British roll dice for 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 4/8 hits, 3.17 expected hits
                    Germans roll dice for 3 armour in Ukraine, round 2 : 1/3 hits, 1.50 expected hits
                    3 armour owned by the Germans and 1 infantry owned by the British lost in Ukraine
                British win, taking Ukraine from Germans with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for British: 1 infantry
                Casualties for Germans: 3 armour
            Battle in Burma
                British attack with 1 armour and 3 infantry
                Japanese defend with 2 armour
                    British roll dice for 1 armour and 3 infantry in Burma, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 2 armour in Burma, round 2 : 0/2 hits, 1.00 expected hits
                    British roll dice for 1 armour and 3 infantry in Burma, round 3 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 2 armour in Burma, round 3 : 1/2 hits, 1.00 expected hits
                    2 armour owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win, taking Burma from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 9
                Casualties for British: 1 infantry
                Casualties for Japanese: 2 armour
            Battle in Bulgaria
                British attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 2 infantry
                    British roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Bulgaria, round 2 : 2/5 hits, 1.67 expected hits
                    Italians roll dice for 2 infantry in Bulgaria, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Italians lost in Bulgaria
                British win, taking Bulgaria from Italians with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
            Battle in Caucasus
                British attack with 1 armour, 1 artillery, 2 infantry, 6 mech_infantrys and 1 tactical_bomber
                Germans defend with 4 infantry
                    British roll dice for 1 armour, 1 artillery, 2 infantry, 6 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 2/11 hits, 3.00 expected hits
                    Germans roll dice for 4 infantry in Caucasus, round 2 : 1/4 hits, 1.33 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
                    British roll dice for 1 armour, 1 artillery, 1 infantry, 6 mech_infantrys and 1 tactical_bomber in Caucasus, round 3 : 2/10 hits, 2.83 expected hits
                    Germans roll dice for 2 infantry in Caucasus, round 3 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
                British win, taking Caucasus from Germans with 1 armour, 1 artillery, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
                Casualties for Germans: 4 infantry
    
        Non Combat Move - British
            3 fighters and 1 tactical_bomber moved from Ukraine to Turkey
            1 tactical_bomber moved from Caucasus to Turkey
            1 aaGun moved from Greece to Turkey
            1 tactical_bomber moved from Bulgaria to Turkey
            1 fighter moved from Bulgaria to Turkey
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 fighter moved from United Kingdom to 109 Sea Zone
            1 fighter moved from United Kingdom to 109 Sea Zone
            2 infantry moved from Brazil to 86 Sea Zone
            2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Spain
            1 transport moved from 91 Sea Zone to 109 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
            1 artillery moved from 109 Sea Zone to United Kingdom
            1 infantry moved from 109 Sea Zone to United Kingdom
    
        Place Units - British
            1 carrier placed in 109 Sea Zone
            3 mech_infantrys placed in Persia
            1 armour and 2 mech_infantrys placed in Iraq
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1
            British collect 38 PUs (1 lost to blockades); end with 39 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
    
        Place Units - UK_Pacific
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 1 infantry
    

    Combat Hit Differential Summary :

    Americans regular : 1.33
    Italians regular : -0.67
    Japanese regular : -1.00
    Germans regular : -1.00
    British regular : -1.67
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 armour and 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 armour and 1 infantry moved from Albania to Bulgaria
            1 fighter moved from Northern Italy to Bulgaria
            1 infantry moved from Albania to Greece
            1 infantry moved from Albania to Greece
            1 fighter moved from Northern Italy to Greece
            2 infantry moved from Northern Italy to Southern France
            1 artillery moved from Northern Italy to Southern France
            1 artillery and 1 infantry moved from Algeria to Morocco
    
        Combat - Italians
            Battle in Morocco
                Italians attack with 1 artillery and 1 infantry
                French defend with 2 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 2/2 hits, 0.67 expected hits
                    French roll dice for 2 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the French lost in Morocco
                Italians win, taking Morocco from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                Casualties for French: 2 infantry
            Battle in Greece
                Italians attack with 1 fighter and 2 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 fighter and 2 infantry in Greece, round 2 : 1/3 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Greece
                Italians win, taking Greece from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Bulgaria
                Italians attack with 1 armour, 1 fighter and 1 infantry
                British defend with 2 infantry and 1 mech_infantry
                    Italians roll dice for 1 armour, 1 fighter and 1 infantry in Bulgaria, round 2 : 2/3 hits, 1.17 expected hits
                    British roll dice for 2 infantry and 1 mech_infantry in Bulgaria, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the British and 1 infantry owned by the Italians lost in Bulgaria
                    Italians roll dice for 1 armour and 1 fighter in Bulgaria, round 3 : 0/2 hits, 1.00 expected hits
                    British roll dice for 1 mech_infantry in Bulgaria, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour and 1 fighter in Bulgaria, round 4 : 2/2 hits, 1.00 expected hits
                    British roll dice for 1 mech_infantry in Bulgaria, round 4 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Bulgaria
                Italians win, taking Bulgaria from British with 1 armour and 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 infantry
                Casualties for British: 2 infantry and 1 mech_infantry
            Battle in Southern France
                Italians attack with 1 artillery and 2 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 2/3 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                Italians win, taking Southern France from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Greece to Southern Italy
            1 fighter moved from Bulgaria to Albania
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            1 armour placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    French regular : -0.67
    Italians regular : 3.50
    British regular : -1.00
    

    Savegame

  • '18

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 2 armour and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 62 Sea Zone to 42 Sea Zone
            1 bomber, 2 fighters and 2 tactical_bombers moved from Western Australia to 42 Sea Zone
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers
                Japanese defend with 1 battleship, 1 cruiser and 1 submarine
                    ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 5/5 hits, 3.00 expected hits
                    Japanese roll dice for 1 battleship and 1 cruiser in 42 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    1 battleship owned by the Japanese, 1 submarine owned by the ANZAC and 1 cruiser owned by the Japanese lost in 42 Sea Zone
                1 submarine owned by the ANZAC submerged
                1 submarine owned by the Japanese submerged
                ANZAC win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 26
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 battleship and 1 cruiser
                ANZAC win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 26
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 battleship and 1 cruiser
    
        Non Combat Move - ANZAC
            1 bomber, 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Western Australia
            1 fighter moved from Western Australia to New South Wales
            1 cruiser moved from 54 Sea Zone to 62 Sea Zone
            1 infantry moved from Western Australia to South Australia
            1 artillery moved from Western Australia to South Australia
            1 aaGun moved from South Australia to New South Wales
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            2 armour placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,1
            ANZAC collect 14 PUs (1 lost to blockades); end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    
        Combat Move - French
            1 destroyer moved from 98 Sea Zone to 100 Sea Zone
            1 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Egypt to Trans-Jordan
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : 2.33
    

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 8 armour and 9 mech_infantrys; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            3 mech_infantrys moved from Volgograd to Bryansk
            3 armour moved from Belarus to Archangel
            3 armour moved from Novgorod to Archangel
            2 mech_infantrys moved from Archangel to Smolensk
            1 infantry moved from Samara to Vologda
            2 tactical_bombers moved from Archangel to Vologda
            1 mech_infantry moved from Archangel to Vologda
            2 tactical_bombers moved from Archangel to Bryansk
            1 artillery moved from Archangel to Smolensk
            2 bombers moved from Western Germany to 91 Sea Zone
            2 fighters moved from Western Germany to 91 Sea Zone
            1 armour moved from Urals to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 armour moved from Novosibirsk to Timguska
                  Germans take Timguska from Russians
            2 artilleries moved from Karelia to Novgorod
            3 infantry moved from Sweden to Norway
            4 infantry moved from Sweden to Finland
            3 infantry moved from France to Normandy Bordeaux
            1 artillery moved from France to Normandy Bordeaux
            7 armour, 5 infantry and 15 mech_infantrys moved from Western Germany to Germany
            1 armour, 1 artillery and 3 mech_infantrys moved from France to Western Germany
    
        Combat - Germans
            Americans scrambles 2 units out of Gibraltar to defend against the attack in 91 Sea Zone
            Battle in 91 Sea Zone
                Germans attack with 2 bombers and 2 fighters
                British defend with 1 transport; Americans defend with 1 cruiser, 2 fighters, 4 mech_infantrys and 10 transports
                    Germans roll dice for 2 bombers and 2 fighters in 91 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                    Americans roll dice for 1 cruiser, 2 fighters and 11 transports in 91 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
                    1 cruiser owned by the Americans, 2 fighters owned by the Germans and 1 fighter owned by the Americans lost in 91 Sea Zone
                    Germans roll dice for 2 bombers in 91 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                    Americans roll dice for 1 fighter and 11 transports in 91 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Americans lost in 91 Sea Zone
                    1 transport owned by the British, 10 transports owned by the Americans and 4 mech_infantrys owned by the Americans lost in 91 Sea Zone
                Germans win with 2 bombers remaining. Battle score for attacker is 105
                Casualties for Germans: 2 fighters
                Casualties for Americans: 1 cruiser, 2 fighters, 4 mech_infantrys and 10 transports
                Casualties for British: 1 transport
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery and 3 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.00 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Bryansk
                Germans attack with 3 mech_infantrys and 2 tactical_bombers
                Russians defend with 2 infantry
                    Germans roll dice for 3 mech_infantrys and 2 tactical_bombers in Bryansk, round 2 : 2/5 hits, 1.50 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Smolensk
                Germans attack with 1 artillery and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 mech_infantrys in Smolensk, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 2 mech_infantrys in Smolensk, round 3 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Germans attack with 1 infantry, 1 mech_infantry and 2 tactical_bombers
                Russians defend with 2 infantry
                    Germans roll dice for 1 infantry, 1 mech_infantry and 2 tactical_bombers in Vologda, round 2 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                Germans win, taking Vologda from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            2 tactical_bombers moved from Vologda to Archangel
            2 tactical_bombers moved from Bryansk to Archangel
            2 bombers moved from 91 Sea Zone to Northern Italy
            1 infantry moved from Germany to Western Germany
    
        Place Units - Germans
            3 armour placed in Novgorod
            1 armour and 9 mech_infantrys placed in Western Germany
            4 armour placed in Germany
    
        Turn Complete - Germans
            Germans collect 62 PUs; end with 64 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.83
    Russians regular : 0.00
    Germans regular : -0.17
    

    Savegame

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