Test summary from TripleA, engine version: 2.6.14470, time: 12:33:08 PM
Savegame
Mainah V Stough OOB IV.2
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I’m trying to change a couple of my NCM. Placing a fig and 2 tac in Italy. Having trouble posting it.
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TripleA Manual Gamesave Post: Germans round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 10 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 4 artilleries and 6 infantry moved from Western Germany to Holland Belgium Combat - Germans Battle in Holland Belgium Germans attack with 4 artilleries and 6 infantry Americans defend with 1 infantry Germans roll dice for 4 artilleries and 6 infantry in Holland Belgium, round 2 : 4/10 hits, 3.00 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 4 artilleries and 5 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Germans 1 aaGun moved from Western Germany to Holland Belgium 2 artilleries and 6 infantry moved from Germany to Western Germany 1 infantry moved from Norway to Sweden Germans take Sweden from Neutral_True 2 bombers and 2 fighters moved from Novgorod to Western Germany 18 armour and 7 mech_infantrys moved from Russia to Rostov 2 aaGuns moved from Bryansk to Rostov 1 mech_infantry moved from Greece to Syria 4 mech_infantrys moved from Greece to Syria 2 fighters and 3 tactical_bombers moved from Bryansk to Syria Place Units - Germans Turning on Edit Mode EDIT: Adding units owned by Germans to Novgorod: 1 aaGun EDIT: Removing units owned by Germans from Archangel: 1 aaGun EDIT: Adding units owned by Germans to Slovakia Hungary: 2 tactical_bombers EDIT: Removing units owned by Germans from Ukraine: 2 tactical_bombers EDIT: Adding units owned by Germans to Western Germany: 1 bomber and 1 fighter EDIT: Removing units owned by Germans from Belarus: 1 fighter EDIT: Removing units owned by Germans from Bryansk: 1 bomber EDIT: Adding units owned by Germans to Bryansk: 3 artilleries EDIT: Removing units owned by Germans from Russia: 3 artilleries EDIT: Adding units owned by Germans to Germany: 1 fighter EDIT: Removing units owned by Germans from Smolensk: 1 fighter EDIT: Turning off Edit Mode 1 armour, 1 artillery and 8 infantry placed in Western Germany 9 armour placed in Germany Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 fighter EDIT: Removing units owned by Germans from Slovakia Hungary: 2 tactical_bombers EDIT: Adding units owned by Germans to Northern Italy: 1 fighter and 2 tactical_bombers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.67 Germans regular : 1.00
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Japanese round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 carrier, 1 cruiser, 3 destroyers, 3 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone 1 infantry moved from 1 Sea Zone to Alaska 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway 1 artillery moved from 25 Sea Zone to Midway 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 4 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone 4 fighters moved from 6 Sea Zone to 17 Sea Zone 1 bomber moved from Burma to 43 Sea Zone 1 bomber moved from Burma to 80 Sea Zone 3 fighters moved from Turkmenistan to 80 Sea Zone 1 fighter moved from Turkmenistan to 80 Sea Zone 1 mech_infantry moved from Afghanistan to Eastern Persia 3 infantry moved from West India to Eastern Persia 1 armour and 2 mech_infantrys moved from India to Eastern Persia 4 armour and 6 mech_infantrys moved from Kazakhstan to Eastern Persia 3 mech_infantrys moved from Turkmenistan to Eastern Persia 1 armour moved from Turkmenistan to Eastern Persia
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 carrier, 1 cruiser, 3 destroyers, 3 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone 1 infantry moved from 1 Sea Zone to Alaska 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway 1 artillery moved from 25 Sea Zone to Midway 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 4 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone 4 fighters moved from 6 Sea Zone to 17 Sea Zone 1 bomber moved from Burma to 43 Sea Zone 1 bomber moved from Burma to 80 Sea Zone 3 fighters moved from Turkmenistan to 80 Sea Zone 1 fighter moved from Turkmenistan to 80 Sea Zone 1 mech_infantry moved from Afghanistan to Eastern Persia 3 infantry moved from West India to Eastern Persia 1 armour and 2 mech_infantrys moved from India to Eastern Persia 4 armour and 6 mech_infantrys moved from Kazakhstan to Eastern Persia 3 mech_infantrys moved from Turkmenistan to Eastern Persia 1 armour moved from Turkmenistan to Eastern Persia Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Alaska Battle in Midway Japanese attack with 1 artillery and 1 infantry Americans defend with 1 airfield and 1 bomber Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 bomber in Midway, round 2 : 1/1 hits, 0.17 expected hits 1 infantry owned by the Japanese lost in Midway Japanese roll dice for 1 artillery in Midway, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Midway, round 3 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Americans lost in Midway Japanese win, taking Alaska from Americans, taking Midway from Americans with 1 artillery remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for Americans: 1 bomber Battle in 17 Sea Zone Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers Americans defend with 2 submarines Japanese roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 17 Sea Zone, round 2 : 3/9 hits, 5.00 expected hits Americans roll dice for 2 submarines in 17 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 submarines owned by the Americans lost in 17 Sea Zone Japanese win, taking 17 Sea Zone from Americans with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Americans: 2 submarines Battle in 80 Sea Zone Japanese attack with 1 bomber and 4 fighters British defend with 1 cruiser, 2 destroyers and 2 transports Japanese roll dice for 1 bomber and 4 fighters in 80 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits British roll dice for 1 cruiser, 2 destroyers and 2 transports in 80 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits 2 fighters owned by the Japanese and 2 destroyers owned by the British lost in 80 Sea Zone Japanese roll dice for 1 bomber and 2 fighters in 80 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits British roll dice for 1 cruiser and 2 transports in 80 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Japanese, 1 transport owned by the British and 1 cruiser owned by the British lost in 80 Sea Zone 1 transport owned by the British lost in 80 Sea Zone Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 12 Casualties for Japanese: 3 fighters Casualties for British: 1 cruiser, 2 destroyers and 2 transports Battle in Eastern Persia Japanese attack with 6 armour, 3 infantry and 12 mech_infantrys British defend with 1 infantry Japanese roll dice for 6 armour, 3 infantry and 12 mech_infantrys in Eastern Persia, round 2 : 4/21 hits, 5.50 expected hits British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Eastern Persia Japanese win, taking Eastern Persia from British with 6 armour, 3 infantry and 12 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Turkmenistan to Syria 1 fighter moved from Turkmenistan to Syria 1 aaGun moved from Turkmenistan to Eastern Persia 1 fighter moved from 80 Sea Zone to Syria 1 bomber moved from 80 Sea Zone to Syria 4 fighters and 4 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone 3 submarines moved from 1 Sea Zone to 10 Sea Zone 1 bomber moved from 43 Sea Zone to Malaya 2 armour and 4 mech_infantrys moved from Burma to West India 1 mech_infantry moved from Northwest Persia to Syria 1 infantry moved from Caucasus to Northwest Persia 1 bomber moved from Japan to Hunan 1 bomber moved from Hunan to Szechwan 1 armour and 1 mech_infantry moved from Kazakhstan to Caucasus Place Units - Japanese 1 carrier, 1 cruiser, 3 destroyers, 3 submarines and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2 Japanese collect 60 PUs (8 lost to blockades); end with 61 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : -3.83 British regular : 1.00
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TripleA Manual Gamesave Post: Japanese round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 carrier, 1 cruiser, 3 destroyers, 3 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone 1 infantry moved from 1 Sea Zone to Alaska 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway 1 artillery moved from 25 Sea Zone to Midway 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 4 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone 4 fighters moved from 6 Sea Zone to 17 Sea Zone 1 bomber moved from Burma to 43 Sea Zone 1 bomber moved from Burma to 80 Sea Zone 3 fighters moved from Turkmenistan to 80 Sea Zone 1 fighter moved from Turkmenistan to 80 Sea Zone 1 mech_infantry moved from Afghanistan to Eastern Persia 3 infantry moved from West India to Eastern Persia 1 armour and 2 mech_infantrys moved from India to Eastern Persia 4 armour and 6 mech_infantrys moved from Kazakhstan to Eastern Persia 3 mech_infantrys moved from Turkmenistan to Eastern Persia 1 armour moved from Turkmenistan to Eastern Persia Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Alaska Battle in Midway Japanese attack with 1 artillery and 1 infantry Americans defend with 1 airfield and 1 bomber Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 bomber in Midway, round 2 : 1/1 hits, 0.17 expected hits 1 infantry owned by the Japanese lost in Midway Japanese roll dice for 1 artillery in Midway, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Midway, round 3 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Americans lost in Midway Japanese win, taking Alaska from Americans, taking Midway from Americans with 1 artillery remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for Americans: 1 bomber Battle in 17 Sea Zone Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers Americans defend with 2 submarines Japanese roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 17 Sea Zone, round 2 : 3/9 hits, 5.00 expected hits Americans roll dice for 2 submarines in 17 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 submarines owned by the Americans lost in 17 Sea Zone Japanese win, taking 17 Sea Zone from Americans with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Americans: 2 submarines Battle in 80 Sea Zone Japanese attack with 1 bomber and 4 fighters British defend with 1 cruiser, 2 destroyers and 2 transports Japanese roll dice for 1 bomber and 4 fighters in 80 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits British roll dice for 1 cruiser, 2 destroyers and 2 transports in 80 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits 2 fighters owned by the Japanese and 2 destroyers owned by the British lost in 80 Sea Zone Japanese roll dice for 1 bomber and 2 fighters in 80 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits British roll dice for 1 cruiser and 2 transports in 80 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Japanese, 1 transport owned by the British and 1 cruiser owned by the British lost in 80 Sea Zone 1 transport owned by the British lost in 80 Sea Zone Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 12 Casualties for Japanese: 3 fighters Casualties for British: 1 cruiser, 2 destroyers and 2 transports Battle in Eastern Persia Japanese attack with 6 armour, 3 infantry and 12 mech_infantrys British defend with 1 infantry Japanese roll dice for 6 armour, 3 infantry and 12 mech_infantrys in Eastern Persia, round 2 : 4/21 hits, 5.50 expected hits British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Eastern Persia Japanese win, taking Eastern Persia from British with 6 armour, 3 infantry and 12 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Turkmenistan to Syria 1 fighter moved from Turkmenistan to Syria 1 aaGun moved from Turkmenistan to Eastern Persia 1 fighter moved from 80 Sea Zone to Syria 1 bomber moved from 80 Sea Zone to Syria 4 fighters and 4 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone 3 submarines moved from 1 Sea Zone to 10 Sea Zone 1 bomber moved from 43 Sea Zone to Malaya 2 armour and 4 mech_infantrys moved from Burma to West India 1 mech_infantry moved from Northwest Persia to Syria 1 infantry moved from Caucasus to Northwest Persia 1 bomber moved from Japan to Hunan 1 bomber moved from Hunan to Szechwan 1 armour and 1 mech_infantry moved from Kazakhstan to Caucasus Place Units - Japanese 1 carrier, 1 cruiser, 3 destroyers, 3 submarines and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2 Japanese collect 60 PUs (8 lost to blockades); end with 61 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from India: 1 artillery EDIT: Adding units owned by Japanese to West India: 1 artillery EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : -3.83 British regular : 1.00
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TripleA Manual Gamesave Post: Japanese round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 carrier, 1 cruiser, 3 destroyers, 3 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone 1 infantry moved from 1 Sea Zone to Alaska 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway 1 artillery moved from 25 Sea Zone to Midway 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 4 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone 4 fighters moved from 6 Sea Zone to 17 Sea Zone 1 bomber moved from Burma to 43 Sea Zone 1 bomber moved from Burma to 80 Sea Zone 3 fighters moved from Turkmenistan to 80 Sea Zone 1 fighter moved from Turkmenistan to 80 Sea Zone 1 mech_infantry moved from Afghanistan to Eastern Persia 3 infantry moved from West India to Eastern Persia 1 armour and 2 mech_infantrys moved from India to Eastern Persia 4 armour and 6 mech_infantrys moved from Kazakhstan to Eastern Persia 3 mech_infantrys moved from Turkmenistan to Eastern Persia 1 armour moved from Turkmenistan to Eastern Persia Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Alaska Battle in Midway Japanese attack with 1 artillery and 1 infantry Americans defend with 1 airfield and 1 bomber Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 bomber in Midway, round 2 : 1/1 hits, 0.17 expected hits 1 infantry owned by the Japanese lost in Midway Japanese roll dice for 1 artillery in Midway, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Midway, round 3 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Americans lost in Midway Japanese win, taking Alaska from Americans, taking Midway from Americans with 1 artillery remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for Americans: 1 bomber Battle in 17 Sea Zone Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers Americans defend with 2 submarines Japanese roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 17 Sea Zone, round 2 : 3/9 hits, 5.00 expected hits Americans roll dice for 2 submarines in 17 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 submarines owned by the Americans lost in 17 Sea Zone Japanese win, taking 17 Sea Zone from Americans with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Americans: 2 submarines Battle in 80 Sea Zone Japanese attack with 1 bomber and 4 fighters British defend with 1 cruiser, 2 destroyers and 2 transports Japanese roll dice for 1 bomber and 4 fighters in 80 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits British roll dice for 1 cruiser, 2 destroyers and 2 transports in 80 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits 2 fighters owned by the Japanese and 2 destroyers owned by the British lost in 80 Sea Zone Japanese roll dice for 1 bomber and 2 fighters in 80 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits British roll dice for 1 cruiser and 2 transports in 80 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Japanese, 1 transport owned by the British and 1 cruiser owned by the British lost in 80 Sea Zone 1 transport owned by the British lost in 80 Sea Zone Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 12 Casualties for Japanese: 3 fighters Casualties for British: 1 cruiser, 2 destroyers and 2 transports Battle in Eastern Persia Japanese attack with 6 armour, 3 infantry and 12 mech_infantrys British defend with 1 infantry Japanese roll dice for 6 armour, 3 infantry and 12 mech_infantrys in Eastern Persia, round 2 : 4/21 hits, 5.50 expected hits British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Eastern Persia Japanese win, taking Eastern Persia from British with 6 armour, 3 infantry and 12 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Turkmenistan to Syria 1 fighter moved from Turkmenistan to Syria 1 aaGun moved from Turkmenistan to Eastern Persia 1 fighter moved from 80 Sea Zone to Syria 1 bomber moved from 80 Sea Zone to Syria 4 fighters and 4 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone 3 submarines moved from 1 Sea Zone to 10 Sea Zone 1 bomber moved from 43 Sea Zone to Malaya 2 armour and 4 mech_infantrys moved from Burma to West India 1 mech_infantry moved from Northwest Persia to Syria 1 infantry moved from Caucasus to Northwest Persia 1 bomber moved from Japan to Hunan 1 bomber moved from Hunan to Szechwan 1 armour and 1 mech_infantry moved from Kazakhstan to Caucasus Place Units - Japanese 1 carrier, 1 cruiser, 3 destroyers, 3 submarines and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2 Japanese collect 60 PUs (8 lost to blockades); end with 61 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from India: 1 artillery EDIT: Adding units owned by Japanese to West India: 1 artillery EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : -3.83 British regular : 1.00
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 3 mech_infantrys and 7 submarines; Remaining resources: 1 PUs; Combat Move - Americans 2 artilleries and 3 infantry moved from Spain to 91 Sea Zone 2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 2 artilleries and 3 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Southern France to France French take France from Germans French take Normandy Bordeaux from Americans French take Southern France from Americans 4 fighters moved from Normandy Bordeaux to Holland Belgium 2 fighters and 2 tactical_bombers moved from Spain to Holland Belgium 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium 1 mech_infantry moved from Southern France to Holland Belgium 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung Combat - Americans Battle in Kwangtung Battle in Holland Belgium Americans attack with 2 artilleries, 6 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers Germans defend with 1 aaGun, 4 artilleries and 5 infantry Germans roll AA dice in Holland Belgium : 0/3 hits, 0.50 expected hits Americans roll dice for 2 artilleries, 6 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers in Holland Belgium, round 2 : 5/15 hits, 6.67 expected hits Germans roll dice for 1 aaGun, 4 artilleries and 5 infantry in Holland Belgium, round 2 : 4/9 hits, 3.00 expected hits 1 aaGun owned by the Germans, 4 infantry owned by the Germans, 3 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium Americans roll dice for 1 artillery, 6 fighters, 1 mech_infantry and 3 tactical_bombers in Holland Belgium, round 3 : 6/11 hits, 5.67 expected hits Germans roll dice for 4 artilleries and 1 infantry in Holland Belgium, round 3 : 3/5 hits, 1.67 expected hits 4 artilleries owned by the Germans, 1 infantry owned by the Germans, 2 fighters owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium Americans win, taking Kwangtung from Japanese, taking Holland Belgium from Germans with 4 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Americans: 2 artilleries, 2 fighters and 3 infantry Casualties for Germans: 1 aaGun, 4 artilleries and 5 infantry Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By Americans: French has 4 infantry placed in France Non Combat Move - Americans 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 3 carriers moved from 91 Sea Zone to 110 Sea Zone 4 fighters moved from Holland Belgium to 110 Sea Zone 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 3 armour moved from Normandy Bordeaux to France 3 aaGuns, 1 armour, 5 artilleries, 18 infantry and 1 mech_infantry moved from Southern France to France 4 armour moved from Spain to France 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 1 tactical_bomber moved from Holland Belgium to Spain 1 artillery and 4 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 4 infantry moved from 91 Sea Zone to Spain 3 fighters moved from Eastern United States to 10 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 battleship, 7 carriers, 2 cruisers, 4 destroyers, 7 fighters, 8 submarines and 5 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone 3 bombers moved from Celebes to Caroline Islands Place Units - Americans 2 carriers, 1 destroyer and 7 submarines placed in 10 Sea Zone 3 mech_infantrys placed in Spain Turn Complete - Americans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 1,5,6,4,2,3 Americans collect 62 PUs (6 lost to blockades); end with 63 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans regular : -1.33 Germans AA : -0.50 Germans regular : 2.33
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 3 mech_infantrys and 7 submarines; Remaining resources: 1 PUs; Combat Move - Americans 2 artilleries and 3 infantry moved from Spain to 91 Sea Zone 2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 2 artilleries and 3 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Southern France to France French take France from Germans French take Normandy Bordeaux from Americans French take Southern France from Americans 4 fighters moved from Normandy Bordeaux to Holland Belgium 2 fighters and 2 tactical_bombers moved from Spain to Holland Belgium 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium 1 mech_infantry moved from Southern France to Holland Belgium 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung Combat - Americans Battle in Kwangtung Battle in Holland Belgium Americans attack with 2 artilleries, 6 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers Germans defend with 1 aaGun, 4 artilleries and 5 infantry Germans roll AA dice in Holland Belgium : 0/3 hits, 0.50 expected hits Americans roll dice for 2 artilleries, 6 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers in Holland Belgium, round 2 : 5/15 hits, 6.67 expected hits Germans roll dice for 1 aaGun, 4 artilleries and 5 infantry in Holland Belgium, round 2 : 4/9 hits, 3.00 expected hits 1 aaGun owned by the Germans, 4 infantry owned by the Germans, 3 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium Americans roll dice for 1 artillery, 6 fighters, 1 mech_infantry and 3 tactical_bombers in Holland Belgium, round 3 : 6/11 hits, 5.67 expected hits Germans roll dice for 4 artilleries and 1 infantry in Holland Belgium, round 3 : 3/5 hits, 1.67 expected hits 4 artilleries owned by the Germans, 1 infantry owned by the Germans, 2 fighters owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium Americans win, taking Kwangtung from Japanese, taking Holland Belgium from Germans with 4 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Americans: 2 artilleries, 2 fighters and 3 infantry Casualties for Germans: 1 aaGun, 4 artilleries and 5 infantry Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By Americans: French has 4 infantry placed in France Non Combat Move - Americans 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 3 carriers moved from 91 Sea Zone to 110 Sea Zone 4 fighters moved from Holland Belgium to 110 Sea Zone 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 3 armour moved from Normandy Bordeaux to France 3 aaGuns, 1 armour, 5 artilleries, 18 infantry and 1 mech_infantry moved from Southern France to France 4 armour moved from Spain to France 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 1 tactical_bomber moved from Holland Belgium to Spain 1 artillery and 4 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 4 infantry moved from 91 Sea Zone to Spain 3 fighters moved from Eastern United States to 10 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 battleship, 7 carriers, 2 cruisers, 4 destroyers, 7 fighters, 8 submarines and 5 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone 3 bombers moved from Celebes to Caroline Islands Place Units - Americans 2 carriers, 1 destroyer and 7 submarines placed in 10 Sea Zone 3 mech_infantrys placed in Spain Turn Complete - Americans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 1,5,6,4,2,3 Americans collect 62 PUs (6 lost to blockades); end with 63 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs Purchase Units - British British buy 1 factory_major and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 3 fighters and 1 tactical_bomber moved from Iraq to 98 Sea Zone 2 fighters moved from Egypt to 98 Sea Zone 3 fighters moved from Persia to 98 Sea Zone Combat - British Battle in 98 Sea Zone British attack with 8 fighters and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers and 3 transports British roll dice for 8 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 4/9 hits, 4.67 expected hits Italians roll dice for 1 battleship, 2 cruisers and 3 transports in 98 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits 2 cruisers owned by the Italians, 1 battleship owned by the Italians and 2 fighters owned by the British lost in 98 Sea Zone 3 transports owned by the Italians lost in 98 Sea Zone British win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 45 Casualties for British: 2 fighters Casualties for Italians: 1 battleship, 2 cruisers and 3 transports Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Japanese from India: 1 artillery EDIT: Adding units owned by Japanese to West India: 1 artillery EDIT: Turning off Edit Mode 2 aaGuns and 9 infantry moved from Iraq to Trans-Jordan 2 infantry moved from Egypt to Trans-Jordan 2 armour and 2 mech_infantrys moved from Egypt to Iraq 5 infantry moved from Persia to Iraq 1 mech_infantry moved from Persia to Iraq 1 armour moved from Persia to Trans-Jordan 3 fighters moved from 98 Sea Zone to Iraq 1 tactical_bomber moved from 98 Sea Zone to Iraq 3 armour moved from Persia to Trans-Jordan 3 fighters moved from 98 Sea Zone to Trans-Jordan 4 fighters moved from Southern France to France Place Units - British Turning on Edit Mode EDIT: Removing units owned by British from Trans-Jordan: 2 fighters EDIT: Adding units owned by British to Iraq: 2 fighters EDIT: Turning off Edit Mode 2 infantry placed in Iraq 1 factory_major placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 factory_major EDIT: Adding units owned by British to Egypt: 1 factory_minor EDIT: Adding units owned by British to Iraq: 1 infantry EDIT: Adding units owned by British to 110 Sea Zone: 2 transports EDIT: Turning off Edit Mode Turn Complete - British British collect 32 PUs; end with 32 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : -1.33 Italians regular : 0.33 Germans AA : -0.50 Germans regular : 2.33 British regular : -0.67
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sorry for the edits - I thought I could put a Major in Egypt. Switched to minor, distributed the remaining IPC’s
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No problem, it’s amazing, despite extended play- there are still tons of rules I don’t know.
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TripleA Manual Gamesave Post: Italians round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Italians Italians buy 5 armour; Remaining resources: 1 PUs; Combat Move - Italians 2 armour, 2 artilleries, 5 infantry and 9 mech_infantrys moved from Syria to Trans-Jordan 3 fighters moved from Northern Italy to Normandy Bordeaux 1 artillery moved from Tobruk to Alexandria Italians take Alexandria from British 1 armour moved from Northern Italy to Holland Belgium 4 mech_infantrys moved from Northern Italy to Holland Belgium
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Italians Italians buy 5 armour; Remaining resources: 1 PUs; Combat Move - Italians 2 armour, 2 artilleries, 5 infantry and 9 mech_infantrys moved from Syria to Trans-Jordan 3 fighters moved from Northern Italy to Normandy Bordeaux 1 artillery moved from Tobruk to Alexandria Italians take Alexandria from British 1 armour moved from Northern Italy to Holland Belgium 4 mech_infantrys moved from Northern Italy to Holland Belgium Combat - Italians Battle in Normandy Bordeaux Italians attack with 3 fighters French defend with 1 factory_minor, 1 fighter and 1 harbour Italians roll dice for 3 fighters in Normandy Bordeaux, round 2 : 2/3 hits, 1.50 expected hits French roll dice for 1 fighter in Normandy Bordeaux, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the French and 1 fighter owned by the Italians lost in Normandy Bordeaux Italians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 fighter Casualties for French: 1 fighter Battle in Holland Belgium Italians attack with 1 armour and 4 mech_infantrys Americans defend with 1 mech_infantry Italians roll dice for 1 armour and 4 mech_infantrys in Holland Belgium, round 2 : 2/5 hits, 1.17 expected hits Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Italians: 1 mech_infantry Casualties for Americans: 1 mech_infantry Battle in Trans-Jordan Italians attack with 2 armour, 2 artilleries, 5 infantry and 9 mech_infantrys British defend with 2 aaGuns, 4 armour, 1 fighter and 14 infantry Italians roll dice for 2 armour, 2 artilleries, 5 infantry and 9 mech_infantrys in Trans-Jordan, round 2 : 4/18 hits, 4.33 expected hits British roll dice for 2 aaGuns, 4 armour, 1 fighter and 14 infantry in Trans-Jordan, round 2 : 8/19 hits, 7.33 expected hits 3 mech_infantrys owned by the Italians, 2 aaGuns owned by the British, 2 infantry owned by the British and 5 infantry owned by the Italians lost in Trans-Jordan Italians roll dice for 2 armour, 2 artilleries and 6 mech_infantrys in Trans-Jordan, round 3 : 5/10 hits, 3.00 expected hits British roll dice for 4 armour, 1 fighter and 12 infantry in Trans-Jordan, round 3 : 10/17 hits, 6.67 expected hits 6 mech_infantrys owned by the Italians, 2 artilleries owned by the Italians, 5 infantry owned by the British and 2 armour owned by the Italians lost in Trans-Jordan British win with 4 armour, 1 fighter and 7 infantry remaining. Battle score for attacker is -40 Casualties for Italians: 2 armour, 2 artilleries, 5 infantry and 9 mech_infantrys Casualties for British: 2 aaGuns and 7 infantry Non Combat Move - Italians 1 armour moved from Amur to Sakha 1 mech_infantry moved from Novosibirsk to Kazakhstan 2 fighters moved from Normandy Bordeaux to Northern Italy 1 destroyer moved from 92 Sea Zone to 95 Sea Zone Place Units - Italians 5 armour placed in Northern Italy Turn Complete - Italians Italians collect 25 PUs; end with 26 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 French regular : 0.33 Italians regular : 3.00 British regular : 4.00
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I do believe I am determined ot lose his game. I thought if the Italians took Southern France, that if the US took it, they would have the IC. I am a moron.
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If you are ok with it, move 1 Italian infantry into S France. If not, too bad for me. Either way is ok.
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TripleA Manual Gamesave Post: Italians round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Italians Italians buy 5 armour; Remaining resources: 1 PUs; Combat Move - Italians 2 armour, 2 artilleries, 5 infantry and 9 mech_infantrys moved from Syria to Trans-Jordan 3 fighters moved from Northern Italy to Normandy Bordeaux 1 artillery moved from Tobruk to Alexandria Italians take Alexandria from British 1 armour moved from Northern Italy to Holland Belgium 4 mech_infantrys moved from Northern Italy to Holland Belgium Combat - Italians Battle in Normandy Bordeaux Italians attack with 3 fighters French defend with 1 factory_minor, 1 fighter and 1 harbour Italians roll dice for 3 fighters in Normandy Bordeaux, round 2 : 2/3 hits, 1.50 expected hits French roll dice for 1 fighter in Normandy Bordeaux, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the French and 1 fighter owned by the Italians lost in Normandy Bordeaux Italians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 fighter Casualties for French: 1 fighter Battle in Holland Belgium Italians attack with 1 armour and 4 mech_infantrys Americans defend with 1 mech_infantry Italians roll dice for 1 armour and 4 mech_infantrys in Holland Belgium, round 2 : 2/5 hits, 1.17 expected hits Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Italians: 1 mech_infantry Casualties for Americans: 1 mech_infantry Battle in Trans-Jordan Italians attack with 2 armour, 2 artilleries, 5 infantry and 9 mech_infantrys British defend with 2 aaGuns, 4 armour, 1 fighter and 14 infantry Italians roll dice for 2 armour, 2 artilleries, 5 infantry and 9 mech_infantrys in Trans-Jordan, round 2 : 4/18 hits, 4.33 expected hits British roll dice for 2 aaGuns, 4 armour, 1 fighter and 14 infantry in Trans-Jordan, round 2 : 8/19 hits, 7.33 expected hits 3 mech_infantrys owned by the Italians, 2 aaGuns owned by the British, 2 infantry owned by the British and 5 infantry owned by the Italians lost in Trans-Jordan Italians roll dice for 2 armour, 2 artilleries and 6 mech_infantrys in Trans-Jordan, round 3 : 5/10 hits, 3.00 expected hits British roll dice for 4 armour, 1 fighter and 12 infantry in Trans-Jordan, round 3 : 10/17 hits, 6.67 expected hits 6 mech_infantrys owned by the Italians, 2 artilleries owned by the Italians, 5 infantry owned by the British and 2 armour owned by the Italians lost in Trans-Jordan British win with 4 armour, 1 fighter and 7 infantry remaining. Battle score for attacker is -40 Casualties for Italians: 2 armour, 2 artilleries, 5 infantry and 9 mech_infantrys Casualties for British: 2 aaGuns and 7 infantry Non Combat Move - Italians 1 armour moved from Amur to Sakha 1 mech_infantry moved from Novosibirsk to Kazakhstan 2 fighters moved from Normandy Bordeaux to Northern Italy 1 destroyer moved from 92 Sea Zone to 95 Sea Zone Place Units - Italians 5 armour placed in Northern Italy Turn Complete - Italians Italians collect 25 PUs; end with 26 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 1 infantry EDIT: Adding units owned by Italians to Southern France: 1 infantry EDIT: Changing ownership of Southern France from French to Italians EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.67 French regular : 0.33 Italians regular : 3.00 British regular : 4.00
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TripleA Manual Gamesave Post: Italians round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Italians Italians buy 5 armour; Remaining resources: 1 PUs; Combat Move - Italians 2 armour, 2 artilleries, 5 infantry and 9 mech_infantrys moved from Syria to Trans-Jordan 3 fighters moved from Northern Italy to Normandy Bordeaux 1 artillery moved from Tobruk to Alexandria Italians take Alexandria from British 1 armour moved from Northern Italy to Holland Belgium 4 mech_infantrys moved from Northern Italy to Holland Belgium Combat - Italians Battle in Normandy Bordeaux Italians attack with 3 fighters French defend with 1 factory_minor, 1 fighter and 1 harbour Italians roll dice for 3 fighters in Normandy Bordeaux, round 2 : 2/3 hits, 1.50 expected hits French roll dice for 1 fighter in Normandy Bordeaux, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the French and 1 fighter owned by the Italians lost in Normandy Bordeaux Italians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 fighter Casualties for French: 1 fighter Battle in Holland Belgium Italians attack with 1 armour and 4 mech_infantrys Americans defend with 1 mech_infantry Italians roll dice for 1 armour and 4 mech_infantrys in Holland Belgium, round 2 : 2/5 hits, 1.17 expected hits Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Italians: 1 mech_infantry Casualties for Americans: 1 mech_infantry Battle in Trans-Jordan Italians attack with 2 armour, 2 artilleries, 5 infantry and 9 mech_infantrys British defend with 2 aaGuns, 4 armour, 1 fighter and 14 infantry Italians roll dice for 2 armour, 2 artilleries, 5 infantry and 9 mech_infantrys in Trans-Jordan, round 2 : 4/18 hits, 4.33 expected hits British roll dice for 2 aaGuns, 4 armour, 1 fighter and 14 infantry in Trans-Jordan, round 2 : 8/19 hits, 7.33 expected hits 3 mech_infantrys owned by the Italians, 2 aaGuns owned by the British, 2 infantry owned by the British and 5 infantry owned by the Italians lost in Trans-Jordan Italians roll dice for 2 armour, 2 artilleries and 6 mech_infantrys in Trans-Jordan, round 3 : 5/10 hits, 3.00 expected hits British roll dice for 4 armour, 1 fighter and 12 infantry in Trans-Jordan, round 3 : 10/17 hits, 6.67 expected hits 6 mech_infantrys owned by the Italians, 2 artilleries owned by the Italians, 5 infantry owned by the British and 2 armour owned by the Italians lost in Trans-Jordan British win with 4 armour, 1 fighter and 7 infantry remaining. Battle score for attacker is -40 Casualties for Italians: 2 armour, 2 artilleries, 5 infantry and 9 mech_infantrys Casualties for British: 2 aaGuns and 7 infantry Non Combat Move - Italians 1 armour moved from Amur to Sakha 1 mech_infantry moved from Novosibirsk to Kazakhstan 2 fighters moved from Normandy Bordeaux to Northern Italy 1 destroyer moved from 92 Sea Zone to 95 Sea Zone Place Units - Italians 5 armour placed in Northern Italy Turn Complete - Italians Italians collect 25 PUs; end with 26 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 1 infantry EDIT: Adding units owned by Italians to Southern France: 1 infantry EDIT: Changing ownership of Southern France from French to Italians EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for Italians from 31 to 34 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.67 French regular : 0.33 Italians regular : 3.00 British regular : 4.00
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There you go; I fixed it.
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@Stough said in Mainah V Stough OOB IV.2:
No problem, it’s amazing, despite extended play- there are still tons of rules I don’t know.
No kidding - I didn’t realize it’s 3 for a major. Or that subs couldn’t prevent transports from loading. Not knowing that gave a really cheap sea lion to my opponent in another game
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TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 fighter, 2 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery moved from Philippines to 35 Sea Zone 1 armour moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 artillery moved from 19 Sea Zone to Kiangsu 1 armour and 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 armour moved from 19 Sea Zone to Shantung Combat - ANZAC ANZAC creates battle in territory 37 Sea Zone Battle in Shantung Battle in Kiangsu Trigger Chinese Destroy Factories Shantung ANZAC: has removed 1 factory_minor owned by Chinese in Shantung Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - ANZAC 1 destroyer moved from 35 Sea Zone to 22 Sea Zone 1 destroyer moved from 35 Sea Zone to 23 Sea Zone 2 fighters moved from 35 Sea Zone to Philippines 1 carrier, 1 cruiser and 2 submarines moved from 35 Sea Zone to 33 Sea Zone 2 submarines moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from Anglo Egyptian Sudan to Egypt Place Units - ANZAC 1 fighter and 1 infantry placed in Queensland 1 transport placed in 54 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :