simon-allies vs aagamerz13 axis p2v 5.1

  • '19 '17 '16

    TripleA Manual Gamesave Post: ANZAC round 6

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to 64 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 56 Sea Zone
            1 artillery and 1 infantry moved from 56 Sea Zone to Dutch New Guinea
            1 fighter moved from Sumatra to 38 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 42 Sea Zone to 38 Sea Zone
    
        Combat - ANZAC
            Battle in Dutch New Guinea
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Dutch New Guinea
                    ANZAC roll dice for 1 artillery in Dutch New Guinea, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Dutch New Guinea, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery in Dutch New Guinea, round 4 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Dutch New Guinea, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Dutch New Guinea
                ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in 38 Sea Zone
                ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 submarine
                Japanese defend with 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 3 infantry, 1 marine and 2 transports
                    ANZAC roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 3 fighters in 38 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 2 transports in 38 Sea Zone, round 2 : 5/6 hits, 2.67 expected hits
                    1 carrier owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the ANZAC and 1 cruiser owned by the Japanese lost in 38 Sea Zone
                    ANZAC roll dice for 3 fighters in 38 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 battleship, 2 cruisers and 2 transports in 38 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
                    2 fighters owned by the ANZAC and 1 cruiser owned by the Japanese lost in 38 Sea Zone
                    ANZAC roll dice for 1 fighter in 38 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 battleship, 1 cruiser and 2 transports in 38 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits
                    1 fighter owned by the ANZAC lost in 38 Sea Zone
                Japanese win with 1 battleship, 1 cruiser and 2 transports remaining. Battle score for attacker is -25
                Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 submarine
                Casualties for Japanese: 1 carrier, 2 cruisers and 1 destroyer
    
        Non Combat Move - ANZAC
    

    Combat Hit Differential Summary :

    Japanese regular : 3.50
    ANZAC regular : -1.00
    

    Savegame

  • '19 '17 '16

    @aagamerz13 said in simon-allies vs aagamerz13 axis p2v 5.1:

    @aagamerz13 it will be an uphill struggle for usa

    I think I needed to sink those transports. Now Japan will recover quickly. Will post.

  • '19 '17 '16

    I’m up for a rematch if you are.


  • @simon33 yes gg. we can rematch. same sides or switch?

  • '19 '17 '16

    @aagamerz13 said in simon-allies vs aagamerz13 axis p2v 5.1:

    @simon33 yes gg. we can rematch. same sides or switch?

    I reckon same sides.

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