Maxi VS Enigma Winner takes it all:)


  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 2 destroyers, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 105 Sea Zone to 110 Sea Zone
            3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from Morocco to Algeria
                  Americans take Algeria from Italians
            1 submarine moved from 33 Sea Zone to 35 Sea Zone
            1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Malaya to Shan State
            1 fighter moved from Burma to Shan State
    
        Combat - Americans
            Americans creates battle in territory 17 Sea Zone
            Japanese scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
            Battle in 35 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer and 1 fighter
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone
                Japanese win, taking 17 Sea Zone from Japanese with 1 fighter remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 110 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Shan State
                Americans attack with 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry
                Japanese defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry in Shan State, round 2 : 2/9 hits, 2,50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Shan State
                Americans win, taking Shan State from Japanese with 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
    
        Non Combat Move - Americans
            1 fighter moved from Shan State to India
            1 submarine moved from 7 Sea Zone to 6 Sea Zone
            1 submarine moved from 4 Sea Zone to 5 Sea Zone
            1 submarine moved from 17 Sea Zone to 19 Sea Zone
            1 submarine moved from 15 Sea Zone to 17 Sea Zone
            1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 artillery moved from Alaska to 1 Sea Zone
            1 artillery and 1 transport moved from 1 Sea Zone to 3 Sea Zone
            1 artillery moved from 3 Sea Zone to Soviet Far East
            1 fighter moved from Western United States to Hawaiian Islands
            3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            2 aaGuns moved from Eastern United States to 101 Sea Zone
            1 destroyer moved from 119 Sea Zone to 109 Sea Zone
            1 destroyer moved from 109 Sea Zone to 110 Sea Zone
            1 cruiser moved from 91 Sea Zone to 110 Sea Zone
            1 carrier moved from 91 Sea Zone to 110 Sea Zone
            2 fighters moved from 110 Sea Zone to 91 Sea Zone
            2 artilleries and 1 infantry moved from Morocco to 91 Sea Zone
            2 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery moved from Gibraltar to 91 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            2 aaGuns, 3 artilleries, 3 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            2 aaGuns, 3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            3 artilleries and 3 infantry placed in Eastern United States
            2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Kweichow
                  Chinese take Kweichow from Japanese
            3 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 3 infantry
                Japanese defend with 2 armour, 1 infantry and 1 mech_infantry
                    Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 2 armour, 1 infantry and 1 mech_infantry in Yunnan, round 2 : 2/4 hits, 1,67 expected hits
                    2 infantry owned by the Chinese lost in Yunnan
                1 infantry owned by the Chinese retreated to Szechwan
                Japanese win with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Szechwan
            Chinese undo move 1.
            2 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 fighters moved from Burma to Yunnan
            1 artillery and 2 infantry moved from Burma to Yunnan
            1 infantry moved from Burma to Yunnan
            1 infantry moved from United Kingdom to 109 Sea Zone
            1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
    
        Combat - British
            Battle in Holland Belgium
            Battle in Yunnan
                British attack with 1 artillery, 2 fighters and 3 infantry
                Japanese defend with 2 armour, 1 infantry and 1 mech_infantry
                    British roll dice for 1 artillery, 2 fighters and 3 infantry in Yunnan, round 2 : 1/6 hits, 2,00 expected hits
                    Japanese roll dice for 2 armour, 1 infantry and 1 mech_infantry in Yunnan, round 2 : 2/4 hits, 1,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan
                    British roll dice for 1 artillery, 2 fighters and 1 infantry in Yunnan, round 3 : 1/4 hits, 1,67 expected hits
                    Japanese roll dice for 2 armour and 1 mech_infantry in Yunnan, round 3 : 1/3 hits, 1,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                    British roll dice for 1 artillery and 2 fighters in Yunnan, round 4 : 0/3 hits, 1,33 expected hits
                    Japanese roll dice for 2 armour in Yunnan, round 4 : 2/2 hits, 1,00 expected hits
                    1 artillery owned by the British and 1 fighter owned by the British lost in Yunnan
                 retreated to Yunnan
                Japanese win, taking Holland Belgium from Germans with 2 armour remaining. Battle score for attacker is -16
                Casualties for British: 1 artillery, 1 fighter and 3 infantry
                Casualties for Japanese: 1 infantry and 1 mech_infantry
    
        Non Combat Move - British
            1 fighter moved from Yunnan to India
            10 infantry and 4 mech_infantrys moved from Burma to Shan State
            1 mech_infantry moved from India to Shan State
            1 infantry moved from India to Burma
            1 infantry and 3 mech_infantrys moved from Alexandria to Egypt
            1 infantry moved from Trans-Jordan to Egypt
            3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            3 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 carrier, 1 destroyer and 2 fighters moved from 109 Sea Zone to 110 Sea Zone
            1 destroyer moved from 92 Sea Zone to 91 Sea Zone
    
        Place Units - British
            3 mech_infantrys placed in Persia
            1 artillery and 1 infantry placed in United Kingdom
            2 transports placed in 110 Sea Zone
    
        Turn Complete - British
            British collect 38 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,5,3
            UK_Pacific collect 6 PUs (4 lost to blockades); end with 6 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -0,50
    Americans regular : 0,67
    Japanese regular : 1,67
    Germans regular : -0,33
    British regular : -3,00
    

    Savegame


  • Det var heller ikke den mest spændende runde for briterne. Til gengæld ramte dine japanere nu:)


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Ukraine to Tambov
                  Italians take Tambov from Russians
            1 artillery and 2 infantry moved from Ukraine to Rostov
            1 fighter moved from Southern Italy to Rostov
            1 armour and 1 mech_infantry moved from Greater Southern Germany to Holland Belgium
            1 fighter moved from Southern Italy to Holland Belgium
            1 artillery moved from Southern Italy to 95 Sea Zone
            1 infantry moved from Northern Italy to 95 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
            1 infantry moved from 94 Sea Zone to Algeria
            1 artillery moved from 94 Sea Zone to Algeria
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 1 artillery, 1 fighter and 2 infantry
                Russians defend with 1 mech_infantry
                    Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Rostov, round 2 : 0/4 hits, 1,33 expected hits
                    Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Rostov, round 3 : 3/4 hits, 1,33 expected hits
                    Russians roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Algeria
                Italians attack with 1 artillery and 1 infantry
                Americans defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Algeria, round 3 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 infantry in Algeria, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Algeria
                    Italians roll dice for 1 artillery in Algeria, round 4 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 infantry in Algeria, round 4 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians lost in Algeria
                Americans win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in Holland Belgium
                Italians attack with 1 armour, 1 fighter and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Holland Belgium, round 2 : 1/3 hits, 1,17 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                Italians win, taking Holland Belgium from British with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Holland Belgium to Western Germany
            1 fighter moved from Rostov to Ukraine
            1 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 artillery and 1 infantry placed in Ukraine
            1 artillery and 1 infantry placed in Normandy Bordeaux
            1 infantry placed in Normandy Bordeaux
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 22 PUs; end with 22 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1,00
    Italians regular : -1,50
    Russians regular : -0,67
    British regular : -0,33
    

    Savegame


  • @Maxiheimer
    Det gjorde de da også :slightly_smiling_face:


  • TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 2 transports; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
            1 submarine moved from 44 Sea Zone to 41 Sea Zone
            1 fighter moved from Sumatra to 37 Sea Zone
            2 fighters moved from Sumatra to 41 Sea Zone
    
        Combat - ANZAC
            Battle in 37 Sea Zone
                ANZAC attack with 1 destroyer and 1 fighter
                Japanese defend with 2 submarines
                    ANZAC roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    1 submarine owned by the Japanese lost in 37 Sea Zone
                    ANZAC roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 37 Sea Zone
                ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
                Casualties for Japanese: 2 submarines
            Battle in 41 Sea Zone
                ANZAC attack with 2 fighters and 1 submarine
                Japanese defend with 1 battleship
                    ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 2 fighters in 41 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 battleship in 41 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    1 battleship owned by the Japanese and 1 submarine owned by the ANZAC lost in 41 Sea Zone
                ANZAC win with 2 fighters remaining. Battle score for attacker is 14
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 battleship
    
        Non Combat Move - ANZAC
            1 fighter moved from 37 Sea Zone to Shan State
            2 fighters moved from 41 Sea Zone to Shan State
            3 fighters moved from Persia to India
            1 transport moved from 79 Sea Zone to 80 Sea Zone
            1 fighter moved from New South Wales to Queensland
            1 armour and 1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 submarine and 2 transports placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,17
    ANZAC regular : -0,00
    

    Savegame


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 2 transports; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
            1 submarine moved from 44 Sea Zone to 41 Sea Zone
            1 fighter moved from Sumatra to 37 Sea Zone
            2 fighters moved from Sumatra to 41 Sea Zone
    
        Combat - ANZAC
            Battle in 37 Sea Zone
                ANZAC attack with 1 destroyer and 1 fighter
                Japanese defend with 2 submarines
                    ANZAC roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    1 submarine owned by the Japanese lost in 37 Sea Zone
                    ANZAC roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 37 Sea Zone
                ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
                Casualties for Japanese: 2 submarines
            Battle in 41 Sea Zone
                ANZAC attack with 2 fighters and 1 submarine
                Japanese defend with 1 battleship
                    ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 2 fighters in 41 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 battleship in 41 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    1 battleship owned by the Japanese and 1 submarine owned by the ANZAC lost in 41 Sea Zone
                ANZAC win with 2 fighters remaining. Battle score for attacker is 14
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 battleship
    
        Non Combat Move - ANZAC
            1 fighter moved from 37 Sea Zone to Shan State
            2 fighters moved from 41 Sea Zone to Shan State
            3 fighters moved from Persia to India
            1 transport moved from 79 Sea Zone to 80 Sea Zone
            1 fighter moved from New South Wales to Queensland
            1 armour and 1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 submarine and 2 transports placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
    
        Combat Move - French
            1 infantry moved from United Kingdom to 110 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0,17
    ANZAC regular : -0,00
    

    Savegame


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 7 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Bryansk to Samara
                  Germans take Samara from Russians
            1 mech_infantry moved from Bryansk to Caucasus
                  Germans take Caucasus from Russians
            1 mech_infantry moved from Bryansk to Volgograd
                  Germans take Volgograd from Russians
            1 infantry moved from Smolensk to Vologda
            1 mech_infantry moved from Bryansk to Vologda
            2 fighters and 1 tactical_bomber moved from Ukraine to Vologda
    
        Combat - Germans
            Battle in Vologda
                Germans attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 2/5 hits, 2,00 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 fighters moved from Vologda to Archangel
            1 tactical_bomber moved from Vologda to Archangel
            1 infantry moved from Bryansk to Smolensk
            1 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
            2 infantry moved from Western Ukraine to Bryansk
            1 armour moved from Novgorod to Archangel
            2 armour moved from Novgorod to Bryansk
            1 fighter moved from Southern Italy to Germany
            1 fighter moved from Western Germany to Germany
            4 mech_infantrys moved from Germany to Eastern Poland
            2 infantry moved from Western Germany to Germany
            2 armour moved from Normandy Bordeaux to Western Germany
            4 infantry moved from Northern Italy to Western Germany
            1 artillery moved from France to Western Germany
            2 infantry moved from France to Western Germany
            1 artillery and 5 infantry moved from Normandy Bordeaux to France
    
        Place Units - Germans
            2 armour and 7 infantry placed in Germany
            7 artilleries placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 56 PUs; end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0,33
    Germans regular : 0,00
    

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 mech_infantry moved from Egypt to Tobruk
                  Russians take Tobruk from Italians
            1 infantry moved from Russia to Tambov
            2 infantry moved from Russia to Vologda
            1 fighter and 1 tactical_bomber moved from Kansu to Vologda
            2 fighters moved from Kansu to Tambov
            1 infantry moved from Yenisey to Evenkiyskiy
                  Russians take Evenkiyskiy from Japanese
            1 artillery and 1 infantry moved from Russia to Samara
            1 infantry moved from Shensi to Hopei
                  Chinese take Hopei from Japanese
            1 mech_infantry moved from Egypt to Tobruk
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 2 fighters and 1 infantry
                Italians defend with 1 armour
                    Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 1/3 hits, 1,17 expected hits
                    Italians roll dice for 1 armour in Tambov, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Tambov
                Russians win with 2 fighters remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 armour
            Battle in Samara
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Vologda
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry and 1 mech_infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 3/4 hits, 1,50 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Vologda, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Vologda
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Vologda to Russia
            2 fighters moved from Tambov to Russia
            1 aaGun and 3 infantry moved from Shensi to Tsinghai
            1 aaGun moved from Dzavhan to Olgiy
    
        Place Units - Russians
            2 artilleries and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 11 PUs; end with 11 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0,50
    Germans regular : 2,00
    Russians regular : 1,67
    

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 mech_infantry moved from Egypt to Tobruk
                  Russians take Tobruk from Italians
            1 infantry moved from Russia to Tambov
            2 infantry moved from Russia to Vologda
            1 fighter and 1 tactical_bomber moved from Kansu to Vologda
            2 fighters moved from Kansu to Tambov
            1 infantry moved from Yenisey to Evenkiyskiy
                  Russians take Evenkiyskiy from Japanese
            1 artillery and 1 infantry moved from Russia to Samara
            1 infantry moved from Shensi to Hopei
                  Chinese take Hopei from Japanese
            1 mech_infantry moved from Egypt to Tobruk
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 2 fighters and 1 infantry
                Italians defend with 1 armour
                    Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 1/3 hits, 1,17 expected hits
                    Italians roll dice for 1 armour in Tambov, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Tambov
                Russians win with 2 fighters remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 armour
            Battle in Samara
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Vologda
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry and 1 mech_infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 3/4 hits, 1,50 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Vologda, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Vologda
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Vologda to Russia
            2 fighters moved from Tambov to Russia
            1 aaGun and 3 infantry moved from Shensi to Tsinghai
            1 aaGun moved from Dzavhan to Olgiy
    
        Place Units - Russians
            2 artilleries and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 11 PUs; end with 11 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0,50
    Germans regular : 2,00
    Russians regular : 1,67
    

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 3 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            2 mech_infantrys moved from Kiangsu to Kweichow
            1 armour moved from Chahar to Kweichow
            1 artillery and 2 infantry moved from Chahar to Hopei
            2 armour moved from Yunnan to Shan State
            1 armour, 8 artilleries, 2 bombers and 7 infantry moved from French Indo China to Shan State
            2 fighters and 1 tactical_bomber moved from 36 Sea Zone to Shan State
            1 fighter moved from Philippines to Shan State
            1 mech_infantry moved from Kiangsu to Kweichow
            1 submarine moved from 6 Sea Zone to 3 Sea Zone
            1 destroyer moved from 36 Sea Zone to 6 Sea Zone
            1 destroyer moved from 43 Sea Zone to 37 Sea Zone
            1 battleship, 2 carriers and 3 transports moved from 36 Sea Zone to 37 Sea Zone
    
        Combat - Japanese
            Battle in 3 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 3 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Kweichow
                Japanese attack with 1 armour and 3 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 3 mech_infantrys in Kweichow, round 2 : 1/4 hits, 1,00 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Japanese attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 3 : 1/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 6 Sea Zone
                Japanese attack with 1 destroyer and 3 submarines
                Americans defend with 1 submarine
                    Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
                    1 submarine owned by the Americans lost in 6 Sea Zone
                Japanese win with 1 destroyer and 3 submarines remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 37 Sea Zone
                Japanese attack with 1 battleship, 2 carriers, 1 destroyer and 3 transports
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer and 3 transports in 37 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    1 destroyer owned by the ANZAC lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from ANZAC with 1 battleship, 2 carriers, 1 destroyer and 3 transports remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Shan State
                Japanese attack with 3 armour, 8 artilleries, 2 bombers, 3 fighters, 7 infantry and 1 tactical_bomber
                British defend with 10 infantry and 5 mech_infantrys; Americans defend with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry; ANZAC defend with 3 fighters
                    Japanese roll dice for 3 armour, 8 artilleries, 2 bombers, 3 fighters, 7 infantry and 1 tactical_bomber in Shan State, round 2 : 6/24 hits, 10,00 expected hits
                    UK_Pacific roll dice for 1 armour, 1 artillery, 3 fighters, 14 infantry and 6 mech_infantrys in Shan State, round 2 : 12/25 hits, 9,50 expected hits
                    7 infantry owned by the Japanese, 5 artilleries owned by the Japanese and 6 infantry owned by the British lost in Shan State
                    Japanese roll dice for 3 armour, 3 artilleries, 2 bombers, 3 fighters and 1 tactical_bomber in Shan State, round 3 : 4/12 hits, 6,00 expected hits
                    UK_Pacific roll dice for 1 armour, 1 artillery, 3 fighters, 8 infantry and 6 mech_infantrys in Shan State, round 3 : 10/19 hits, 7,50 expected hits
                    1 tactical_bomber owned by the Japanese, 3 fighters owned by the Japanese, 3 artilleries owned by the Japanese, 3 armour owned by the Japanese and 4 infantry owned by the Americans lost in Shan State
                    Japanese roll dice for 2 bombers in Shan State, round 4 : 0/2 hits, 1,33 expected hits
                    UK_Pacific roll dice for 1 armour, 1 artillery, 3 fighters, 4 infantry and 6 mech_infantrys in Shan State, round 4 : 8/15 hits, 6,17 expected hits
                    2 bombers owned by the Japanese lost in Shan State
                UK_Pacific win with 1 armour, 1 artillery, 3 fighters, 4 infantry and 6 mech_infantrys remaining. Battle score for attacker is -106
                Casualties for Japanese: 3 armour, 8 artilleries, 2 bombers, 3 fighters, 7 infantry and 1 tactical_bomber
                Casualties for British: 6 infantry
                Casualties for Americans: 4 infantry
    
        Non Combat Move - Japanese
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,3
            Japanese collect 51 PUs (5 lost to blockades); end with 54 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1,00
    Japanese regular : -7,00
    UK_Pacific regular : 6,83
    ANZAC regular : 0,67
    

    Savegame


  • @Enigma
    Jeg var nødt til at tage en lille chance og som du ser gik det - igen - galt, da det gjaldt. Jeg havde odds’ne med 55%. Men det var slaget i sz 38, der blev en gamechanger - der mistede Japan overhånden. Japan har haft et par frygtelige sidste 2-3 runder og med Rusland umulig at tage de næste 4-5 runder og de allieredes landgang i Europa, så kunne jeg ikke se andre løsninger end spille lidt opportunistisk og håbe på et “fair” resultat i Shan State. Men tjek så lige hitraten ;-). Det har været et fedt og spændende spil fordi terningerne egentlig har været nogenlunde ligeligt fordelt. Der er bare nogle slag, der er vigtigere end andre. Og der har jeg det jo med at kløjes i det - det er jo helt sindssyge terninger! Skide irriterende.
    Nå, men godt spillet. Jeg lavede en enkelt fejl med Tyskland (sikkert flere), hvor jeg fik stillet mig forkert ved Østpolen og det kostede en runde. Men begriber ikke, hvordan det lykkedes dig at få så mange russere selvom du stort set kun købte inf. og var defensiv.


  • Jeg havde godt regnet den og set at oddsene var i din favør. Drømte om at terningerne ville være lidt med mig - hvilket man så må sige at de var!!! Faktisk lige så meget med mig, som de var imod dig:grimacing:
    Ja det er en fin russer stak jeg har samlet mig:kissing_smiling_eyes:
    Nu er det vel ikke sådan at du smider håndklædet i ringen vel? For jeg mener da slet ikke at den her er afgjort!


  • TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 carrier, 1 destroyer, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter moved from Gibraltar to 94 Sea Zone
            5 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery and 1 transport moved from 91 Sea Zone to 93 Sea Zone
            1 artillery moved from 93 Sea Zone to Southern France
            4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
            7 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
            2 fighters moved from 91 Sea Zone to Normandy Bordeaux
            1 artillery moved from Soviet Far East to Siberia
            1 submarine moved from 19 Sea Zone to 6 Sea Zone
                  Americans take 19 Sea Zone from Japanese
            1 submarine moved from 17 Sea Zone to 6 Sea Zone
            1 submarine moved from 5 Sea Zone to 6 Sea Zone
            2 submarines moved from 54 Sea Zone to 37 Sea Zone
            1 fighter moved from India to 37 Sea Zone
            1 mech_infantry moved from Shan State to Yunnan
                  Chinese take Yunnan from Japanese
            1 armour moved from Shan State to Yunnan
            1 artillery moved from Shan State to Siam
                  Americans take Siam from Japanese
            1 armour and 1 mech_infantry moved from Yunnan to French Indo China
                  Americans take French Indo China from Japanese
    
        Combat - Americans
            Battle in 94 Sea Zone
                Americans attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 94 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Southern France
            Battle in 6 Sea Zone
                Americans attack with 3 submarines
                Japanese defend with 1 destroyer and 3 submarines
                    Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 0,50 expected hits
                    1 submarine owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 3 submarines in 6 Sea Zone, round 3 : 0/3 hits, 0,50 expected hits
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 submarine owned by the Japanese lost in 6 Sea Zone
                    Japanese roll dice for 2 submarines in 6 Sea Zone, round 4 : 0/2 hits, 0,33 expected hits
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans lost in 6 Sea Zone
                    Japanese roll dice for 2 submarines in 6 Sea Zone, round 5 : 0/2 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    1 submarine owned by the Japanese lost in 6 Sea Zone
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 7 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 7 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits
                    1 submarine owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 8 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 8 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win, taking Southern France from Italians, taking 6 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
                Casualties for Americans: 2 submarines
                Casualties for Japanese: 1 destroyer and 3 submarines
            Battle in Normandy Bordeaux
                Americans attack with 7 artilleries, 3 fighters, 7 infantry and 1 tactical_bomber
                Italians defend with 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour and 11 infantry
                    Italians roll AA dice in Normandy Bordeaux : 0/4 hits, 0,67 expected hits
                    Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0,50 expected hits
                    Americans roll dice for 7 artilleries, 3 fighters, 7 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 10/18 hits, 6,83 expected hits
                    Italians roll dice for 2 aaGuns, 2 artilleries and 11 infantry in Normandy Bordeaux, round 2 : 4/13 hits, 4,33 expected hits
                    2 aaGuns owned by the Italians, 4 infantry owned by the Americans and 9 infantry owned by the Italians lost in Normandy Bordeaux
                    Americans roll dice for 7 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 6/14 hits, 5,50 expected hits
                    Italians roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 3 : 0/4 hits, 1,33 expected hits
                    2 artilleries owned by the Italians and 2 infantry owned by the Italians lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Italians with 7 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 39
                Casualties for Americans: 4 infantry
                Casualties for Italians: 2 aaGuns, 2 artilleries and 11 infantry
            Battle in 37 Sea Zone
                Americans attack with 1 fighter and 2 submarines
                Japanese defend with 1 battleship, 2 carriers, 1 destroyer and 3 transports
                    Americans roll dice for 2 submarines in 37 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
                Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                    Americans roll dice for 1 fighter in 37 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer and 3 transports in 37 Sea Zone, round 2 : 3/4 hits, 1,67 expected hits
                    2 submarines owned by the Americans, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 37 Sea Zone
                Japanese win with 1 battleship, 1 carrier, 1 destroyer and 3 transports remaining. Battle score for attacker is -6
                Casualties for Americans: 1 fighter and 2 submarines
                Casualties for Japanese: 1 carrier
            Battle in Siberia
                Americans attack with 1 artillery
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery in Siberia, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery in Siberia, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Siberia, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery in Siberia, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Siberia, round 4 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in Siberia
                Japanese win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Americans: 1 artillery
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from 94 Sea Zone to Gibraltar
            1 fighter moved from Normandy Bordeaux to 91 Sea Zone
            1 tactical_bomber moved from Normandy Bordeaux to 91 Sea Zone
            2 fighters moved from Normandy Bordeaux to 110 Sea Zone
            3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 carrier and 3 transports placed in 101 Sea Zone
            3 artilleries and 3 infantry placed in Eastern United States
            1 destroyer and 1 submarine placed in 10 Sea Zone
            Americans undo move 1.
            1 carrier placed in 10 Sea Zone
            3 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6
            Americans collect 60 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 5,67
    Italians regular : -1,67
    Japanese regular : -1,00
    Italians AA : -0,67
    

    Savegame


  • TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            1 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 carrier, 1 destroyer, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter moved from Gibraltar to 94 Sea Zone
            5 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery and 1 transport moved from 91 Sea Zone to 93 Sea Zone
            1 artillery moved from 93 Sea Zone to Southern France
            4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
            7 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
            2 fighters moved from 91 Sea Zone to Normandy Bordeaux
            1 artillery moved from Soviet Far East to Siberia
            1 submarine moved from 19 Sea Zone to 6 Sea Zone
                  Americans take 19 Sea Zone from Japanese
            1 submarine moved from 17 Sea Zone to 6 Sea Zone
            1 submarine moved from 5 Sea Zone to 6 Sea Zone
            2 submarines moved from 54 Sea Zone to 37 Sea Zone
            1 fighter moved from India to 37 Sea Zone
            1 mech_infantry moved from Shan State to Yunnan
                  Chinese take Yunnan from Japanese
            1 armour moved from Shan State to Yunnan
            1 artillery moved from Shan State to Siam
                  Americans take Siam from Japanese
            1 armour and 1 mech_infantry moved from Yunnan to French Indo China
                  Americans take French Indo China from Japanese
    
        Combat - Americans
            Battle in 94 Sea Zone
                Americans attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 94 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Southern France
            Battle in 6 Sea Zone
                Americans attack with 3 submarines
                Japanese defend with 1 destroyer and 3 submarines
                    Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 0,50 expected hits
                    1 submarine owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 3 submarines in 6 Sea Zone, round 3 : 0/3 hits, 0,50 expected hits
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 submarine owned by the Japanese lost in 6 Sea Zone
                    Japanese roll dice for 2 submarines in 6 Sea Zone, round 4 : 0/2 hits, 0,33 expected hits
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans lost in 6 Sea Zone
                    Japanese roll dice for 2 submarines in 6 Sea Zone, round 5 : 0/2 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    1 submarine owned by the Japanese lost in 6 Sea Zone
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 7 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 7 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits
                    1 submarine owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 8 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 8 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win, taking Southern France from Italians, taking 6 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
                Casualties for Americans: 2 submarines
                Casualties for Japanese: 1 destroyer and 3 submarines
            Battle in Normandy Bordeaux
                Americans attack with 7 artilleries, 3 fighters, 7 infantry and 1 tactical_bomber
                Italians defend with 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour and 11 infantry
                    Italians roll AA dice in Normandy Bordeaux : 0/4 hits, 0,67 expected hits
                    Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0,50 expected hits
                    Americans roll dice for 7 artilleries, 3 fighters, 7 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 10/18 hits, 6,83 expected hits
                    Italians roll dice for 2 aaGuns, 2 artilleries and 11 infantry in Normandy Bordeaux, round 2 : 4/13 hits, 4,33 expected hits
                    2 aaGuns owned by the Italians, 4 infantry owned by the Americans and 9 infantry owned by the Italians lost in Normandy Bordeaux
                    Americans roll dice for 7 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 6/14 hits, 5,50 expected hits
                    Italians roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 3 : 0/4 hits, 1,33 expected hits
                    2 artilleries owned by the Italians and 2 infantry owned by the Italians lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Italians with 7 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 39
                Casualties for Americans: 4 infantry
                Casualties for Italians: 2 aaGuns, 2 artilleries and 11 infantry
            Battle in 37 Sea Zone
                Americans attack with 1 fighter and 2 submarines
                Japanese defend with 1 battleship, 2 carriers, 1 destroyer and 3 transports
                    Americans roll dice for 2 submarines in 37 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
                Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                    Americans roll dice for 1 fighter in 37 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer and 3 transports in 37 Sea Zone, round 2 : 3/4 hits, 1,67 expected hits
                    2 submarines owned by the Americans, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 37 Sea Zone
                Japanese win with 1 battleship, 1 carrier, 1 destroyer and 3 transports remaining. Battle score for attacker is -6
                Casualties for Americans: 1 fighter and 2 submarines
                Casualties for Japanese: 1 carrier
            Battle in Siberia
                Americans attack with 1 artillery
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery in Siberia, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery in Siberia, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Siberia, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery in Siberia, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Siberia, round 4 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in Siberia
                Japanese win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Americans: 1 artillery
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from 94 Sea Zone to Gibraltar
            1 fighter moved from Normandy Bordeaux to 91 Sea Zone
            1 tactical_bomber moved from Normandy Bordeaux to 91 Sea Zone
            2 fighters moved from Normandy Bordeaux to 110 Sea Zone
            3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 carrier and 3 transports placed in 101 Sea Zone
            3 artilleries and 3 infantry placed in Eastern United States
            1 destroyer and 1 submarine placed in 10 Sea Zone
            Americans undo move 1.
            1 carrier placed in 10 Sea Zone
            3 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6
            Americans collect 60 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            1 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            2 fighters and 1 tactical_bomber moved from United Kingdom to Holland Belgium
            2 fighters moved from 110 Sea Zone to Holland Belgium
            2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
            2 infantry moved from 125 Sea Zone to Norway
            1 fighter moved from India to Kweichow
            5 mech_infantrys moved from Shan State to Kweichow
            1 artillery and 1 infantry moved from Northwest Persia to Caucasus
            3 mech_infantrys moved from Persia to Caucasus
    
        Combat - British
            Battle in Norway
            Battle in Kweichow
                British attack with 1 fighter and 5 mech_infantrys
                Japanese defend with 1 armour and 3 mech_infantrys
                    British roll dice for 1 fighter and 5 mech_infantrys in Kweichow, round 2 : 0/6 hits, 1,33 expected hits
                    Japanese roll dice for 1 armour and 3 mech_infantrys in Kweichow, round 2 : 1/4 hits, 1,50 expected hits
                    1 mech_infantry owned by the British lost in Kweichow
                    British roll dice for 1 fighter and 4 mech_infantrys in Kweichow, round 3 : 1/5 hits, 1,17 expected hits
                    Japanese roll dice for 1 armour and 3 mech_infantrys in Kweichow, round 3 : 0/4 hits, 1,50 expected hits
                    1 mech_infantry owned by the Japanese lost in Kweichow
                    British roll dice for 1 fighter and 4 mech_infantrys in Kweichow, round 4 : 1/5 hits, 1,17 expected hits
                    Japanese roll dice for 1 armour and 2 mech_infantrys in Kweichow, round 4 : 1/3 hits, 1,17 expected hits
                    1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kweichow
                    British roll dice for 1 fighter and 3 mech_infantrys in Kweichow, round 5 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 5 : 2/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Kweichow
                    British roll dice for 1 fighter and 1 mech_infantry in Kweichow, round 6 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 armour in Kweichow, round 6 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese lost in Kweichow
                British win, taking Norway from Germans, taking Kweichow from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for British: 4 mech_infantrys
                Casualties for Japanese: 1 armour and 3 mech_infantrys
            Battle in Holland Belgium
                British attack with 4 fighters, 2 infantry and 1 tactical_bomber
                Italians defend with 1 armour and 1 mech_infantry
                    British roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/7 hits, 3,00 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Holland Belgium, round 2 : 0/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Italians: 1 armour and 1 mech_infantry
            Battle in Caucasus
                British attack with 1 artillery, 1 infantry and 3 mech_infantrys
                Germans defend with 1 mech_infantry
                    British roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Caucasus, round 2 : 2/5 hits, 1,17 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - British
            2 fighters moved from Holland Belgium to 110 Sea Zone
            1 artillery, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from Holland Belgium to Normandy Bordeaux
            1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
            1 fighter moved from Holland Belgium to United Kingdom
            1 mech_infantry moved from Egypt to Tobruk
            2 mech_infantrys moved from Egypt to Iraq
            1 mech_infantry moved from Egypt to Tobruk
            1 infantry moved from Burma to Yunnan
            4 infantry moved from Shan State to Yunnan
            3 infantry moved from India to Burma
            1 fighter moved from Kweichow to French Indo China
    
        Place Units - British
            1 fighter and 6 infantry placed in United Kingdom
            3 mech_infantrys placed in Persia
    
        Turn Complete - British
            British collect 41 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4
            UK_Pacific collect 8 PUs (2 lost to blockades); end with 8 PUs
            Some Units in India change ownership: 2 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Algeria: 1 infantry
            EDIT: Changing ownership of Tunisia from Italians to Americans
            EDIT: Adding units owned by Americans to Tunisia: 1 infantry
            EDIT: Changing PUs for Americans from 80 to 81
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 5,67
    Italians regular : -1,67
    Japanese regular : -2,50
    Germans regular : -1,17
    British regular : -1,50
    Italians AA : -0,67
    

    Savegame


  • Jeg glemte at tage tunesien med usa, så editerede det efterfølgende


  • @Maxiheimer
    Jo jeg mener den er afgjort. Kig på Japans tur, jeg lavede ikke non combat eller satte ind. Skulle også have trukket angrebet efter første runde hvis der skulle spilles videre. Jeg er på vej i biffen, skriver senere


  • Haha… Det bed jeg slet ikke mærke i, fordi jeg var så fokuseret på europafelttoget!
    Jamen tak for spillet så, og godt spillet! Havde faktisk troet sejren lå mere til dig!

    Hvad er din holdning i øvrigt til at spille her 1. november, med de nye corona tiltag???


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 3 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            2 mech_infantrys moved from Kiangsu to Kweichow
            1 armour moved from Chahar to Kweichow
            1 artillery and 2 infantry moved from Chahar to Hopei
            2 armour moved from Yunnan to Shan State
            1 armour, 8 artilleries, 2 bombers and 7 infantry moved from French Indo China to Shan State
            2 fighters and 1 tactical_bomber moved from 36 Sea Zone to Shan State
            1 fighter moved from Philippines to Shan State
            1 mech_infantry moved from Kiangsu to Kweichow
            1 submarine moved from 6 Sea Zone to 3 Sea Zone
            1 destroyer moved from 36 Sea Zone to 6 Sea Zone
            1 destroyer moved from 43 Sea Zone to 37 Sea Zone
            1 battleship, 2 carriers and 3 transports moved from 36 Sea Zone to 37 Sea Zone
    
        Combat - Japanese
            Battle in 3 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 3 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Kweichow
                Japanese attack with 1 armour and 3 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 3 mech_infantrys in Kweichow, round 2 : 1/4 hits, 1,00 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Japanese attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 3 : 1/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 6 Sea Zone
                Japanese attack with 1 destroyer and 3 submarines
                Americans defend with 1 submarine
                    Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
                    1 submarine owned by the Americans lost in 6 Sea Zone
                Japanese win with 1 destroyer and 3 submarines remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 37 Sea Zone
                Japanese attack with 1 battleship, 2 carriers, 1 destroyer and 3 transports
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer and 3 transports in 37 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    1 destroyer owned by the ANZAC lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from ANZAC with 1 battleship, 2 carriers, 1 destroyer and 3 transports remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Shan State
                Japanese attack with 3 armour, 8 artilleries, 2 bombers, 3 fighters, 7 infantry and 1 tactical_bomber
                British defend with 10 infantry and 5 mech_infantrys; Americans defend with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry; ANZAC defend with 3 fighters
                    Japanese roll dice for 3 armour, 8 artilleries, 2 bombers, 3 fighters, 7 infantry and 1 tactical_bomber in Shan State, round 2 : 6/24 hits, 10,00 expected hits
                    UK_Pacific roll dice for 1 armour, 1 artillery, 3 fighters, 14 infantry and 6 mech_infantrys in Shan State, round 2 : 12/25 hits, 9,50 expected hits
                    7 infantry owned by the Japanese, 5 artilleries owned by the Japanese and 6 infantry owned by the British lost in Shan State
                    Japanese roll dice for 3 armour, 3 artilleries, 2 bombers, 3 fighters and 1 tactical_bomber in Shan State, round 3 : 4/12 hits, 6,00 expected hits
                    UK_Pacific roll dice for 1 armour, 1 artillery, 3 fighters, 8 infantry and 6 mech_infantrys in Shan State, round 3 : 10/19 hits, 7,50 expected hits
                    1 tactical_bomber owned by the Japanese, 3 fighters owned by the Japanese, 3 artilleries owned by the Japanese, 3 armour owned by the Japanese and 4 infantry owned by the Americans lost in Shan State
                    Japanese roll dice for 2 bombers in Shan State, round 4 : 0/2 hits, 1,33 expected hits
                    UK_Pacific roll dice for 1 armour, 1 artillery, 3 fighters, 4 infantry and 6 mech_infantrys in Shan State, round 4 : 8/15 hits, 6,17 expected hits
                    2 bombers owned by the Japanese lost in Shan State
                UK_Pacific win with 1 armour, 1 artillery, 3 fighters, 4 infantry and 6 mech_infantrys remaining. Battle score for attacker is -106
                Casualties for Japanese: 3 armour, 8 artilleries, 2 bombers, 3 fighters, 7 infantry and 1 tactical_bomber
                Casualties for British: 6 infantry
                Casualties for Americans: 4 infantry
    
        Non Combat Move - Japanese
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,3
            Japanese collect 51 PUs (5 lost to blockades); end with 54 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Shan State: 4 infantry
            EDIT: Adding units owned by Japanese to French Indo China: 3 armour and 3 artilleries
            EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 carrier
            EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1
            EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 carrier
            EDIT: Adding units owned by Japanese to 37 Sea Zone: 3 fighters and 1 tactical_bomber
            EDIT: Adding units owned by Japanese to Kiangsu: 2 bombers and 3 mech_infantrys
            EDIT: Adding units owned by Japanese to French Indo China: 1 armour, 1 artillery and 1 infantry
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Japanese to Japan: 2 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -1,00
    Japanese regular : -7,00
    UK_Pacific regular : 6,83
    ANZAC regular : 0,67
    

    Savegame


  • @Enigma
    Så har jeg redigeret. Tillod mig også at ændre damage fra carrier til battleship - havde ikke set at tripleA havde valgt den - det ville man jo aldrig gøre. Du kan evt. lige tjekke efter. Og ændre hvis, hellere du ville have haft tabene på amerikansk side.
    Jeg prøver at komme videre, men puha den var grufuld for Japan - du ramte dobbelt så mange enheder som mig! Den bliver næsten umulig at komme videre fra, især hvis (når) flåden ryger. Jeg har ikke stor tiltro til, at heldet pludselig tilsmiler Japan.

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