@Entek said in dawg v Entek (axis) TRS #2:
@dawgoneit sorry for the delay man.
I’m not worried at all. thinking you were very busy. no hurry.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 units repaired.
15 armour, 12 artilleries, 17 infantry and 16 mech_infantrys moved from Smolensk to Bryansk
2 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
3 armour moved from Novgorod to Bryansk
Combat - Germans
Battle in Bryansk
Germans attack with 20 armour, 14 artilleries, 21 infantry and 17 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 20 armour, 14 artilleries, 21 infantry and 17 mech_infantrys in Bryansk, round 2 : 26/72 hits, 23,33 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 20 armour, 14 artilleries, 21 infantry and 17 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Western Ukraine to Bryansk
2 aaGuns moved from Smolensk to Bryansk
1 mech_infantry moved from Western Ukraine to Rostov
2 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Archangel to Smolensk
2 fighters moved from Smolensk to Ukraine
1 tactical_bomber moved from Smolensk to Ukraine
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery moved from Holland Belgium to Normandy Bordeaux
2 infantry moved from France to Normandy Bordeaux
1 armour and 3 mech_infantrys moved from Germany to Eastern Poland
4 bombers moved from Southern Italy to Western Germany
1 infantry moved from Western Germany to Northern Italy
2 infantry moved from Western Germany to Northern Italy
Place Units - Germans
3 armour placed in Novgorod
4 mech_infantrys placed in Germany
1 artillery and 2 infantry placed in France
5 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Russians regular : -0,33
Germans regular : 2,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Dzavhan to Yenisey
Russians take Yenisey from Japanese
8 infantry moved from Suiyuyan to Shensi
2 fighters and 1 tactical_bomber moved from Russia to Shensi
2 mech_infantrys moved from Caucasus to Rostov
1 fighter moved from Russia to Shensi
1 mech_infantry moved from Caucasus to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 3 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 3 mech_infantrys in Rostov, round 2 : 0/3 hits, 0,50 expected hits
Italians roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Rostov
Russians roll dice for 2 mech_infantrys in Rostov, round 3 : 2/2 hits, 0,33 expected hits
Italians roll dice for 1 mech_infantry in Rostov, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Italians with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Russians: 2 mech_infantrys
Casualties for Germans: 1 mech_infantry
Battle in Shensi
Russians attack with 3 fighters, 8 infantry and 1 tactical_bomber
Japanese defend with 1 armour, 1 infantry and 6 mech_infantrys
Russians roll dice for 3 fighters, 8 infantry and 1 tactical_bomber in Shensi, round 2 : 4/12 hits, 3,50 expected hits
Japanese roll dice for 1 armour, 1 infantry and 6 mech_infantrys in Shensi, round 2 : 3/8 hits, 2,83 expected hits
1 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese and 3 infantry owned by the Russians lost in Shensi
Russians roll dice for 3 fighters, 5 infantry and 1 tactical_bomber in Shensi, round 3 : 3/9 hits, 3,00 expected hits
Japanese roll dice for 1 armour and 3 mech_infantrys in Shensi, round 3 : 1/4 hits, 1,50 expected hits
3 mech_infantrys owned by the Japanese and 1 infantry owned by the Russians lost in Shensi
Russians roll dice for 3 fighters, 4 infantry and 1 tactical_bomber in Shensi, round 4 : 3/8 hits, 2,83 expected hits
Japanese roll dice for 1 armour in Shensi, round 4 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Shensi
Russians win, taking Shensi from Japanese with 3 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Russians: 4 infantry
Casualties for Japanese: 1 armour, 1 infantry and 6 mech_infantrys
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Shensi to Kansu
1 aaGun moved from Suiyuyan to Shensi
1 mech_infantry moved from Volgograd to Tambov
1 mech_infantry moved from Trans-Jordan to Egypt
1 mech_infantry moved from Syria to Egypt
1 mech_infantry moved from Tambov to Russia
2 armour and 7 mech_infantrys moved from Volgograd to Russia
Place Units - Russians
1 artillery and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Changing ownership of Vologda from Germans to Russians
EDIT: Removing units owned by Russians from Russia: 1 infantry
EDIT: Adding units owned by Russians to Vologda: 1 infantry
EDIT: Changing PUs for Russians from 19 to 20
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0,83
Italians regular : 1,33
Russians regular : 1,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 harbour, 1 infantry, 3 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 battleship moved from 42 Sea Zone to 41 Sea Zone
1 fighter moved from 42 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from Java to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 38 Sea Zone
1 submarine moved from 42 Sea Zone to 38 Sea Zone
2 tactical_bombers moved from 42 Sea Zone to 38 Sea Zone
2 fighters moved from Java to 38 Sea Zone
1 fighter moved from 42 Sea Zone to 38 Sea Zone
1 tactical_bomber moved from Java to 38 Sea Zone
1 fighter moved from French Indo China to 37 Sea Zone
1 bomber moved from Manchuria to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 38 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 20 Sea Zone to 43 Sea Zone
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 fighter moved from Manchuria to 35 Sea Zone
1 bomber moved from Kweichow to 43 Sea Zone
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 artillery and 2 infantry moved from Jehol to Chahar
1 armour moved from Kiangsu to Chahar
1 armour moved from Kweichow to Yunnan
2 infantry moved from Kweichow to Yunnan
1 armour and 1 mech_infantry moved from Kweichow to Yunnan
2 infantry moved from French Indo China to Shan State
1 artillery moved from French Indo China to Shan State
1 bomber moved from Kweichow to 38 Sea Zone
1 armour moved from Evenkiyskiy to Vologda
Japanese take Urals from Russians
Combat - Japanese
Battle in Chahar
Japanese attack with 1 armour, 1 artillery and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Chahar, round 2 : 1/4 hits, 1,33 expected hits
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Chahar, round 3 : 2/4 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Vologda
Japanese attack with 1 armour
Russians defend with 1 infantry
Japanese roll dice for 1 armour in Vologda, round 2 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
1 armour owned by the Japanese lost in Vologda
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour
Battle in Shan State
Japanese attack with 1 artillery and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 1/3 hits, 0,83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 2 armour, 2 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 2 armour, 2 infantry and 1 mech_infantry in Yunnan, round 2 : 1/5 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 38 Sea Zone
Japanese attack with 1 bomber, 3 fighters, 3 submarines and 3 tactical_bombers
Americans defend with 1 battleship, 2 carriers and 2 fighters
Japanese roll dice for 3 submarines in 38 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
Japanese roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 38 Sea Zone, round 2 : 3/7 hits, 4,17 expected hits
Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 1 battleship and 2 carriers in 38 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
Americans roll dice for 2 fighters in 38 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 2 submarines owned by the Japanese lost in 38 Sea Zone
Japanese roll dice for 1 submarine in 38 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 38 Sea Zone, round 3 : 2/5 hits, 3,00 expected hits
Americans roll dice for 1 battleship and 2 carriers in 38 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits
Americans roll dice for 2 fighters in 38 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 carriers owned by the Americans and 1 submarine owned by the Japanese lost in 38 Sea Zone
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 38 Sea Zone, round 4 : 2/3 hits, 1,83 expected hits
Americans roll dice for 1 battleship and 2 fighters in 38 Sea Zone, round 4 : 2/3 hits, 2,00 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 2 fighters owned by the Americans lost in 38 Sea Zone
Japanese roll dice for 1 bomber in 38 Sea Zone, round 5 : 0/1 hits, 0,67 expected hits
Americans roll dice for 1 battleship in 38 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits
1 bomber owned by the Japanese lost in 38 Sea Zone
Americans win with 1 battleship remaining. Battle score for attacker is -41
Casualties for Japanese: 1 bomber, 3 fighters, 3 submarines and 3 tactical_bombers
Casualties for Americans: 2 carriers and 2 fighters
Battle in 41 Sea Zone
Japanese attack with 1 battleship, 1 fighter and 1 tactical_bomber
Americans defend with 1 battleship
Japanese roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits
Americans roll dice for 1 battleship in 41 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Units damaged: 1 battleship owned by the Japanese
1 battleship owned by the Americans lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 battleship, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Americans: 1 battleship
Battle in 37 Sea Zone
Japanese attack with 1 bomber, 1 fighter and 2 submarines
Americans defend with 2 cruisers and 4 transports
Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
2 cruisers owned by the Americans lost in 37 Sea Zone
Japanese roll dice for 1 bomber and 1 fighter in 37 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
1 transport owned by the Americans lost in 37 Sea Zone
3 transports owned by the Americans lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Americans with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 52
Casualties for Americans: 2 cruisers and 4 transports
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 43 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 bomber and 1 destroyer in 43 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Americans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 mech_infantry moved from Amur to Yakut S.S.R.
1 bomber moved from 37 Sea Zone to French Indo China
1 bomber moved from 43 Sea Zone to French Indo China
1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone
1 fighter moved from 37 Sea Zone to 36 Sea Zone
2 carriers moved from 42 Sea Zone to 36 Sea Zone
1 battleship moved from 42 Sea Zone to 36 Sea Zone
1 destroyer moved from 19 Sea Zone to 36 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from 36 Sea Zone to French Indo China
1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from 36 Sea Zone to French Indo China
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from 41 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 armour, 1 artillery and 1 infantry placed in French Indo China
4 submarines placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
1 harbour placed in Hainan
Turning on Edit Mode
EDIT: Removing units owned by Americans from 38 Sea Zone: 1 battleship
EDIT: Adding units owned by Americans to Burma: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,4
Japanese collect 56 PUs (2 lost to blockades); end with 56 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33
Americans regular : 2,17
Japanese regular : -2,00
ANZAC regular : -0,17
UK_Pacific regular : 0,67
Russians regular : 0,67
@Enigma
Jeg redigerede lige en fighter ind i stedet for slagskibet ved sz 38. Vil du hellere beholde slagskibet kan du bare ændre det.
Tak.
Den blev dyr for japserne:dizzy_face:
@Maxiheimer
Ja. Anden runde i træk med utur for Japan - både til lands og til vands. I runde 7 tror jeg alliancen ramte på tre ud af fire småskibe i forsvar. Og rigtig mange på land også. Jeg gik endda ind i sz 38 med en ekstra bomber… :-(
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 4 artilleries, 2 destroyers, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 105 Sea Zone to 110 Sea Zone
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Malaya to Shan State
1 fighter moved from Burma to Shan State
Combat - Americans
Americans creates battle in territory 17 Sea Zone
Japanese scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in 35 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer and 1 fighter
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone
Japanese win, taking 17 Sea Zone from Japanese with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Shan State
Americans attack with 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry in Shan State, round 2 : 2/9 hits, 2,50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Shan State
Americans win, taking Shan State from Japanese with 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
Non Combat Move - Americans
1 fighter moved from Shan State to India
1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 4 Sea Zone to 5 Sea Zone
1 submarine moved from 17 Sea Zone to 19 Sea Zone
1 submarine moved from 15 Sea Zone to 17 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 artillery moved from Alaska to 1 Sea Zone
1 artillery and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 artillery moved from 3 Sea Zone to Soviet Far East
1 fighter moved from Western United States to Hawaiian Islands
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
2 aaGuns moved from Eastern United States to 101 Sea Zone
1 destroyer moved from 119 Sea Zone to 109 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 110 Sea Zone to 91 Sea Zone
2 artilleries and 1 infantry moved from Morocco to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
2 aaGuns, 3 artilleries, 3 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns, 3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
3 artilleries and 3 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : 0,67
Japanese regular : 0,33
Germans regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
3 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 3 infantry
Japanese defend with 2 armour, 1 infantry and 1 mech_infantry
Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 2 armour, 1 infantry and 1 mech_infantry in Yunnan, round 2 : 2/4 hits, 1,67 expected hits
2 infantry owned by the Chinese lost in Yunnan
1 infantry owned by the Chinese retreated to Szechwan
Japanese win with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Szechwan
Chinese undo move 1.
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : -0,50
Japanese regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 4 artilleries, 2 destroyers, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 105 Sea Zone to 110 Sea Zone
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Malaya to Shan State
1 fighter moved from Burma to Shan State
Combat - Americans
Americans creates battle in territory 17 Sea Zone
Japanese scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in 35 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer and 1 fighter
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone
Japanese win, taking 17 Sea Zone from Japanese with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Shan State
Americans attack with 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry in Shan State, round 2 : 2/9 hits, 2,50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Shan State
Americans win, taking Shan State from Japanese with 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
Non Combat Move - Americans
1 fighter moved from Shan State to India
1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 4 Sea Zone to 5 Sea Zone
1 submarine moved from 17 Sea Zone to 19 Sea Zone
1 submarine moved from 15 Sea Zone to 17 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 artillery moved from Alaska to 1 Sea Zone
1 artillery and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 artillery moved from 3 Sea Zone to Soviet Far East
1 fighter moved from Western United States to Hawaiian Islands
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
2 aaGuns moved from Eastern United States to 101 Sea Zone
1 destroyer moved from 119 Sea Zone to 109 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 110 Sea Zone to 91 Sea Zone
2 artilleries and 1 infantry moved from Morocco to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
2 aaGuns, 3 artilleries, 3 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns, 3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
3 artilleries and 3 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
3 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 3 infantry
Japanese defend with 2 armour, 1 infantry and 1 mech_infantry
Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 2 armour, 1 infantry and 1 mech_infantry in Yunnan, round 2 : 2/4 hits, 1,67 expected hits
2 infantry owned by the Chinese lost in Yunnan
1 infantry owned by the Chinese retreated to Szechwan
Japanese win with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Szechwan
Chinese undo move 1.
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Purchase Units - British
British buy 1 artillery, 1 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 fighters moved from Burma to Yunnan
1 artillery and 2 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
Combat - British
Battle in Holland Belgium
Battle in Yunnan
British attack with 1 artillery, 2 fighters and 3 infantry
Japanese defend with 2 armour, 1 infantry and 1 mech_infantry
British roll dice for 1 artillery, 2 fighters and 3 infantry in Yunnan, round 2 : 1/6 hits, 2,00 expected hits
Japanese roll dice for 2 armour, 1 infantry and 1 mech_infantry in Yunnan, round 2 : 2/4 hits, 1,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan
British roll dice for 1 artillery, 2 fighters and 1 infantry in Yunnan, round 3 : 1/4 hits, 1,67 expected hits
Japanese roll dice for 2 armour and 1 mech_infantry in Yunnan, round 3 : 1/3 hits, 1,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British roll dice for 1 artillery and 2 fighters in Yunnan, round 4 : 0/3 hits, 1,33 expected hits
Japanese roll dice for 2 armour in Yunnan, round 4 : 2/2 hits, 1,00 expected hits
1 artillery owned by the British and 1 fighter owned by the British lost in Yunnan
retreated to Yunnan
Japanese win, taking Holland Belgium from Germans with 2 armour remaining. Battle score for attacker is -16
Casualties for British: 1 artillery, 1 fighter and 3 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Non Combat Move - British
1 fighter moved from Yunnan to India
10 infantry and 4 mech_infantrys moved from Burma to Shan State
1 mech_infantry moved from India to Shan State
1 infantry moved from India to Burma
1 infantry and 3 mech_infantrys moved from Alexandria to Egypt
1 infantry moved from Trans-Jordan to Egypt
3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
Place Units - British
3 mech_infantrys placed in Persia
1 artillery and 1 infantry placed in United Kingdom
2 transports placed in 110 Sea Zone
Turn Complete - British
British collect 38 PUs; end with 40 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,5,3
UK_Pacific collect 6 PUs (4 lost to blockades); end with 6 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -0,50
Americans regular : 0,67
Japanese regular : 1,67
Germans regular : -0,33
British regular : -3,00
Det var heller ikke den mest spændende runde for briterne. Til gengæld ramte dine japanere nu:)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Ukraine to Tambov
Italians take Tambov from Russians
1 artillery and 2 infantry moved from Ukraine to Rostov
1 fighter moved from Southern Italy to Rostov
1 armour and 1 mech_infantry moved from Greater Southern Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
1 artillery moved from Southern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Algeria
1 artillery moved from 94 Sea Zone to Algeria
Combat - Italians
Battle in Rostov
Italians attack with 1 artillery, 1 fighter and 2 infantry
Russians defend with 1 mech_infantry
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Rostov, round 2 : 0/4 hits, 1,33 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Rostov, round 3 : 3/4 hits, 1,33 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Algeria
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 3 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 infantry in Algeria, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Algeria
Italians roll dice for 1 artillery in Algeria, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 infantry in Algeria, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Algeria
Americans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Holland Belgium
Italians attack with 1 armour, 1 fighter and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Holland Belgium, round 2 : 1/3 hits, 1,17 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Rostov to Ukraine
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 artillery and 1 infantry placed in Ukraine
1 artillery and 1 infantry placed in Normandy Bordeaux
1 infantry placed in Normandy Bordeaux
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Americans regular : 1,00
Italians regular : -1,50
Russians regular : -0,67
British regular : -0,33
@Maxiheimer
Det gjorde de da også :slightly_smiling_face:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 submarine and 2 transports; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 submarine moved from 44 Sea Zone to 41 Sea Zone
1 fighter moved from Sumatra to 37 Sea Zone
2 fighters moved from Sumatra to 41 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 2 submarines
ANZAC roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Battle in 41 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 battleship
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 fighters in 41 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 battleship in 41 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
1 battleship owned by the Japanese and 1 submarine owned by the ANZAC lost in 41 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 battleship
Non Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to Shan State
2 fighters moved from 41 Sea Zone to Shan State
3 fighters moved from Persia to India
1 transport moved from 79 Sea Zone to 80 Sea Zone
1 fighter moved from New South Wales to Queensland
1 armour and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 submarine and 2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Japanese regular : -0,17
ANZAC regular : -0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 submarine and 2 transports; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 submarine moved from 44 Sea Zone to 41 Sea Zone
1 fighter moved from Sumatra to 37 Sea Zone
2 fighters moved from Sumatra to 41 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 2 submarines
ANZAC roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Battle in 41 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 battleship
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 fighters in 41 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 battleship in 41 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
1 battleship owned by the Japanese and 1 submarine owned by the ANZAC lost in 41 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 battleship
Non Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to Shan State
2 fighters moved from 41 Sea Zone to Shan State
3 fighters moved from Persia to India
1 transport moved from 79 Sea Zone to 80 Sea Zone
1 fighter moved from New South Wales to Queensland
1 armour and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 submarine and 2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Combat Move - French
1 infantry moved from United Kingdom to 110 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,17
ANZAC regular : -0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 7 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Bryansk to Samara
Germans take Samara from Russians
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Smolensk to Vologda
1 mech_infantry moved from Bryansk to Vologda
2 fighters and 1 tactical_bomber moved from Ukraine to Vologda
Combat - Germans
Battle in Vologda
Germans attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 2/5 hits, 2,00 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters moved from Vologda to Archangel
1 tactical_bomber moved from Vologda to Archangel
1 infantry moved from Bryansk to Smolensk
1 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
2 infantry moved from Western Ukraine to Bryansk
1 armour moved from Novgorod to Archangel
2 armour moved from Novgorod to Bryansk
1 fighter moved from Southern Italy to Germany
1 fighter moved from Western Germany to Germany
4 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Western Germany to Germany
2 armour moved from Normandy Bordeaux to Western Germany
4 infantry moved from Northern Italy to Western Germany
1 artillery moved from France to Western Germany
2 infantry moved from France to Western Germany
1 artillery and 5 infantry moved from Normandy Bordeaux to France
Place Units - Germans
2 armour and 7 infantry placed in Germany
7 artilleries placed in Western Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
Russians regular : -0,33
Germans regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Egypt to Tobruk
Russians take Tobruk from Italians
1 infantry moved from Russia to Tambov
2 infantry moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Kansu to Vologda
2 fighters moved from Kansu to Tambov
1 infantry moved from Yenisey to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 artillery and 1 infantry moved from Russia to Samara
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 mech_infantry moved from Egypt to Tobruk
Combat - Russians
Battle in Tambov
Russians attack with 2 fighters and 1 infantry
Italians defend with 1 armour
Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 1/3 hits, 1,17 expected hits
Italians roll dice for 1 armour in Tambov, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Tambov
Russians win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Samara
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry and 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 3/4 hits, 1,50 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Vologda, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Vologda
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry and 1 mech_infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Vologda to Russia
2 fighters moved from Tambov to Russia
1 aaGun and 3 infantry moved from Shensi to Tsinghai
1 aaGun moved from Dzavhan to Olgiy
Place Units - Russians
2 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 11 PUs; end with 11 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians regular : 0,50
Germans regular : 2,00
Russians regular : 1,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Egypt to Tobruk
Russians take Tobruk from Italians
1 infantry moved from Russia to Tambov
2 infantry moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Kansu to Vologda
2 fighters moved from Kansu to Tambov
1 infantry moved from Yenisey to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 artillery and 1 infantry moved from Russia to Samara
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 mech_infantry moved from Egypt to Tobruk
Combat - Russians
Battle in Tambov
Russians attack with 2 fighters and 1 infantry
Italians defend with 1 armour
Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 1/3 hits, 1,17 expected hits
Italians roll dice for 1 armour in Tambov, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Tambov
Russians win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Samara
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry and 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 3/4 hits, 1,50 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Vologda, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Vologda
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry and 1 mech_infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Vologda to Russia
2 fighters moved from Tambov to Russia
1 aaGun and 3 infantry moved from Shensi to Tsinghai
1 aaGun moved from Dzavhan to Olgiy
Place Units - Russians
2 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 11 PUs; end with 11 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians regular : 0,50
Germans regular : 2,00
Russians regular : 1,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
2 mech_infantrys moved from Kiangsu to Kweichow
1 armour moved from Chahar to Kweichow
1 artillery and 2 infantry moved from Chahar to Hopei
2 armour moved from Yunnan to Shan State
1 armour, 8 artilleries, 2 bombers and 7 infantry moved from French Indo China to Shan State
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to Shan State
1 fighter moved from Philippines to Shan State
1 mech_infantry moved from Kiangsu to Kweichow
1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 destroyer moved from 43 Sea Zone to 37 Sea Zone
1 battleship, 2 carriers and 3 transports moved from 36 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kweichow
Japanese attack with 1 armour and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 3 mech_infantrys in Kweichow, round 2 : 1/4 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 3 : 1/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 6 Sea Zone
Japanese attack with 1 destroyer and 3 submarines
Americans defend with 1 submarine
Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win with 1 destroyer and 3 submarines remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 destroyer and 3 transports
ANZAC defend with 1 destroyer
Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer and 3 transports in 37 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Japanese
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from ANZAC with 1 battleship, 2 carriers, 1 destroyer and 3 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Shan State
Japanese attack with 3 armour, 8 artilleries, 2 bombers, 3 fighters, 7 infantry and 1 tactical_bomber
British defend with 10 infantry and 5 mech_infantrys; Americans defend with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry; ANZAC defend with 3 fighters
Japanese roll dice for 3 armour, 8 artilleries, 2 bombers, 3 fighters, 7 infantry and 1 tactical_bomber in Shan State, round 2 : 6/24 hits, 10,00 expected hits
UK_Pacific roll dice for 1 armour, 1 artillery, 3 fighters, 14 infantry and 6 mech_infantrys in Shan State, round 2 : 12/25 hits, 9,50 expected hits
7 infantry owned by the Japanese, 5 artilleries owned by the Japanese and 6 infantry owned by the British lost in Shan State
Japanese roll dice for 3 armour, 3 artilleries, 2 bombers, 3 fighters and 1 tactical_bomber in Shan State, round 3 : 4/12 hits, 6,00 expected hits
UK_Pacific roll dice for 1 armour, 1 artillery, 3 fighters, 8 infantry and 6 mech_infantrys in Shan State, round 3 : 10/19 hits, 7,50 expected hits
1 tactical_bomber owned by the Japanese, 3 fighters owned by the Japanese, 3 artilleries owned by the Japanese, 3 armour owned by the Japanese and 4 infantry owned by the Americans lost in Shan State
Japanese roll dice for 2 bombers in Shan State, round 4 : 0/2 hits, 1,33 expected hits
UK_Pacific roll dice for 1 armour, 1 artillery, 3 fighters, 4 infantry and 6 mech_infantrys in Shan State, round 4 : 8/15 hits, 6,17 expected hits
2 bombers owned by the Japanese lost in Shan State
UK_Pacific win with 1 armour, 1 artillery, 3 fighters, 4 infantry and 6 mech_infantrys remaining. Battle score for attacker is -106
Casualties for Japanese: 3 armour, 8 artilleries, 2 bombers, 3 fighters, 7 infantry and 1 tactical_bomber
Casualties for British: 6 infantry
Casualties for Americans: 4 infantry
Non Combat Move - Japanese
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,3
Japanese collect 51 PUs (5 lost to blockades); end with 54 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00
Japanese regular : -7,00
UK_Pacific regular : 6,83
ANZAC regular : 0,67
@Enigma
Jeg var nødt til at tage en lille chance og som du ser gik det - igen - galt, da det gjaldt. Jeg havde odds’ne med 55%. Men det var slaget i sz 38, der blev en gamechanger - der mistede Japan overhånden. Japan har haft et par frygtelige sidste 2-3 runder og med Rusland umulig at tage de næste 4-5 runder og de allieredes landgang i Europa, så kunne jeg ikke se andre løsninger end spille lidt opportunistisk og håbe på et “fair” resultat i Shan State. Men tjek så lige hitraten ;-). Det har været et fedt og spændende spil fordi terningerne egentlig har været nogenlunde ligeligt fordelt. Der er bare nogle slag, der er vigtigere end andre. Og der har jeg det jo med at kløjes i det - det er jo helt sindssyge terninger! Skide irriterende.
Nå, men godt spillet. Jeg lavede en enkelt fejl med Tyskland (sikkert flere), hvor jeg fik stillet mig forkert ved Østpolen og det kostede en runde. Men begriber ikke, hvordan det lykkedes dig at få så mange russere selvom du stort set kun købte inf. og var defensiv.
Jeg havde godt regnet den og set at oddsene var i din favør. Drømte om at terningerne ville være lidt med mig - hvilket man så må sige at de var!!! Faktisk lige så meget med mig, som de var imod dig:grimacing:
Ja det er en fin russer stak jeg har samlet mig:kissing_smiling_eyes:
Nu er det vel ikke sådan at du smider håndklædet i ringen vel? For jeg mener da slet ikke at den her er afgjort!