TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 1 Purchase Units - RussiansCombat Hit Differential Summary :
The plan was to forget that the Royal Navy rules the seas, pretend that it cant sink unescorted transports, and invade England.
Damn 1-2 US/UK turn order.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 55 PUs;
Germans buy 3 armour, 1 bomber, 3 infantry and 3 mech_infantrys; Remaining resources: 4 PUs;
Combat Move - Germans
1 mech_infantry moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Volgograd
2 armour moved from Volgograd to Caucasus
2 mech_infantrys moved from Volgograd to Caucasus
1 infantry moved from Rostov to Caucasus
1 infantry moved from Rostov to Caucasus
2 infantry moved from Rostov to Tambov
2 fighters and 1 tactical_bomber moved from Greece to Tambov
1 fighter and 3 tactical_bombers moved from Rostov to Russia
2 bombers moved from Rostov to Persia
1 bomber moved from Rostov to Iraq
3 bombers moved from Western Germany to Russia
3 armour moved from Volgograd to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
8 artilleries, 19 infantry and 2 mech_infantrys moved from Rostov to Bryansk
2 artilleries and 1 infantry moved from Ukraine to Bryansk
7 armour moved from Belarus to Bryansk
6 mech_infantrys moved from Belarus to Bryansk
1 infantry moved from Novgorod to Archangel
2 mech_infantrys moved from Novgorod to Bryansk
@Stough
Scramble options? Persia, and Moscow against SBR
Oh - and THIS is where it goes terribly wrong!
Yes to both; unless there are escorts I missed
@Stough
There are escorts in moscow. 1 fig, 3 tac
no to Moscow
yes to Persia, Pierre is the man.
I take that back, unless you already went- keep Persia on the ground as well.
@Stough
Pierre Missed. But your Russian AA gunners got a B and a Tac
Sweet. Always nice to hit back every once in a while.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 55 PUs;
Germans buy 3 armour, 1 bomber, 3 infantry and 3 mech_infantrys; Remaining resources: 4 PUs;
Combat Move - Germans
1 mech_infantry moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Volgograd
2 armour moved from Volgograd to Caucasus
2 mech_infantrys moved from Volgograd to Caucasus
1 infantry moved from Rostov to Caucasus
1 infantry moved from Rostov to Caucasus
2 infantry moved from Rostov to Tambov
2 fighters and 1 tactical_bomber moved from Greece to Tambov
1 fighter and 3 tactical_bombers moved from Rostov to Russia
2 bombers moved from Rostov to Persia
1 bomber moved from Rostov to Iraq
3 bombers moved from Western Germany to Russia
3 armour moved from Volgograd to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
8 artilleries, 19 infantry and 2 mech_infantrys moved from Rostov to Bryansk
2 artilleries and 1 infantry moved from Ukraine to Bryansk
7 armour moved from Belarus to Bryansk
6 mech_infantrys moved from Belarus to Bryansk
1 infantry moved from Novgorod to Archangel
2 mech_infantrys moved from Novgorod to Bryansk
Combat - Germans
Air Battle in Persia
Germans attacks with 2 units heading to Persia
British launches 1 interceptors out of Persia
Attackers Fire, : 0/2 hits, 0.33 expected hits
Defenders Fire, : 0/1 hits, 0.17 expected hits
Air Battle is over, the remaining bombers go on to their targets
Air Battle in Russia
Germans attacks with 7 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Iraq
British roll AA dice in Iraq : 0/1 hits, 0.17 expected hits
Bombing raid in Iraq rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Strategic bombing raid in Persia
British roll AA dice in Persia : 0/2 hits, 0.33 expected hits
Bombing raid in Persia rolls: 5,8 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 1/3 hits, 0.50 expected hits
1 bomber killed by AA
Russians roll AA dice in Russia : 1/3 hits, 0.50 expected hits
1 tactical_bomber killed by AA
Bombing raid in Russia rolls: 7,4 and causes: 11 damage to unit: factory_major
Bombing raid in Russia rolls: 6,1 and causes: 6 damage to unit: airfield
Bombing raid in Russia causes 17 damage total. Damaged units is as follows: factory_major = 11, airfield = 6
Battle in Tambov
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 4/5 hits, 2.00 expected hits
Russians roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Caucasus
Germans attack with 2 armour, 2 infantry and 2 mech_infantrys
French defend with 1 infantry
Germans roll dice for 2 armour, 2 infantry and 2 mech_infantrys in Caucasus, round 2 : 3/6 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the French lost in Caucasus
Germans win, taking Caucasus from Russians with 2 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for French: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Yugoslavia from British to Germans
EDIT: Adding units owned by Germans to Yugoslavia: 1 infantry
EDIT: Removing units owned by Germans from Northern Italy: 1 infantry
EDIT: Turning off Edit Mode
2 aaGuns moved from Rostov to Bryansk
1 aaGun moved from Belarus to Bryansk
2 bombers moved from Russia to Bryansk
1 fighter and 2 tactical_bombers moved from Russia to Bryansk
1 tactical_bomber moved from Tambov to Bryansk
1 bomber moved from Iraq to Volgograd
2 bombers moved from Persia to Volgograd
1 aaGun, 2 fighters, 1 infantry and 1 mech_infantry moved from Northern Italy to Western Germany
1 fighter moved from Western Germany to Bryansk
1 fighter moved from Tambov to Bryansk
1 mech_infantry moved from Bulgaria to Romania
3 mech_infantrys moved from Romania to Ukraine
2 mech_infantrys moved from Germany to Romania
1 aaGun, 3 artilleries and 3 infantry moved from Southern France to France
1 fighter moved from Tambov to Bryansk
Place Units - Germans
3 infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in Ukraine
2 armour and 1 mech_infantry placed in Volgograd
1 bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,1,3
Germans collect 58 PUs (2 lost to blockades); end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
British AA : -0.50
Defenders Fire, : -0.17
Attackers Fire, : -0.33
Russians regular : 1.33
Germans regular : 3.33
Russians AA : 1.00
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 5x factory_major; Remaining resources: 12 PUs;
Russians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 fighter moved from Shensi to Samara
1 infantry moved from Smolensk to Vologda
Russians take Vologda from Germans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 5x factory_major; Remaining resources: 12 PUs;
Russians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 fighter moved from Shensi to Samara
1 infantry moved from Smolensk to Vologda
Russians take Vologda from Germans
Combat - Russians
Battle in Samara
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Samara to Russia
1 infantry moved from Shensi to Kweichow
1 tactical_bomber moved from India to Shensi
1 fighter moved from India to Shensi
1 infantry moved from Timguska to Yenisey
1 infantry moved from Urals to Evenkiyskiy
1 artillery moved from Smolensk to Russia
Place Units - Russians
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
Russians regular : 0.17
Ready for the Japanese.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 4 infantry, 6 submarines and 1 transport; Remaining resources: 5 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 artilleries, 4 infantry and 4 transports moved from 39 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
2 bombers moved from Kwangsi to India
3 fighters and 3 tactical_bombers moved from Kwangsi to Burma
1 artillery and 3 infantry moved from Yunnan to Burma
4 artilleries and 4 infantry moved from 38 Sea Zone to Burma
1 battleship, 1 carrier and 1 destroyer moved from 39 Sea Zone to 38 Sea Zone
1 submarine moved from 80 Sea Zone to 39 Sea Zone
Combat - Japanese
Battle in Burma
Japanese attack with 5 artilleries, 3 fighters, 7 infantry and 3 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese roll dice for 5 artilleries, 3 fighters, 7 infantry and 3 tactical_bombers in Burma, round 2 : 6/18 hits, 7.17 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 5 artilleries, 3 fighters, 7 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in India
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in India, round 2 : 4/6 hits, 3.17 expected hits
UK_Pacific roll dice for 1 mech_infantry in India, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in India
Japanese captures 4PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from India to 38 Sea Zone
2 bombers moved from India to Kwangsi
1 fighter moved from Kwangsi to 36 Sea Zone
1 carrier, 3 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 battleship, 4 carriers, 2 cruisers and 4 submarines moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangtung to Kwangsi
2 infantry moved from French Indo China to Yunnan
2 mech_infantrys moved from Kwangtung to Anhwe
3 infantry moved from Kiangsu to Anhwe
2 infantry moved from Jehol to Anhwe
2 fighters moved from Japan to 36 Sea Zone
3 tactical_bombers moved from Burma to Kwangsi
3 fighters moved from Burma to Kwangsi
Place Units - Japanese
3 submarines placed in 36 Sea Zone
3 submarines placed in 20 Sea Zone
3 infantry placed in Kiangsu
1 transport placed in 6 Sea Zone
1 armour and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 63 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
UK_Pacific regular : -1.00
And now the 1-2-3 punch, followed by the aussie left jab
@Stough
I STILL FORGOT THAT EDIT FOR THE ITALIAN MECH & TANK YOU OK’D!!!
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 4 infantry, 6 submarines and 1 transport; Remaining resources: 5 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 artilleries, 4 infantry and 4 transports moved from 39 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
2 bombers moved from Kwangsi to India
3 fighters and 3 tactical_bombers moved from Kwangsi to Burma
1 artillery and 3 infantry moved from Yunnan to Burma
4 artilleries and 4 infantry moved from 38 Sea Zone to Burma
1 battleship, 1 carrier and 1 destroyer moved from 39 Sea Zone to 38 Sea Zone
1 submarine moved from 80 Sea Zone to 39 Sea Zone
Combat - Japanese
Battle in Burma
Japanese attack with 5 artilleries, 3 fighters, 7 infantry and 3 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese roll dice for 5 artilleries, 3 fighters, 7 infantry and 3 tactical_bombers in Burma, round 2 : 6/18 hits, 7.17 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 5 artilleries, 3 fighters, 7 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in India
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in India, round 2 : 4/6 hits, 3.17 expected hits
UK_Pacific roll dice for 1 mech_infantry in India, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in India
Japanese captures 4PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from India to 38 Sea Zone
2 bombers moved from India to Kwangsi
1 fighter moved from Kwangsi to 36 Sea Zone
1 carrier, 3 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 battleship, 4 carriers, 2 cruisers and 4 submarines moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangtung to Kwangsi
2 infantry moved from French Indo China to Yunnan
2 mech_infantrys moved from Kwangtung to Anhwe
3 infantry moved from Kiangsu to Anhwe
2 infantry moved from Jehol to Anhwe
2 fighters moved from Japan to 36 Sea Zone
3 tactical_bombers moved from Burma to Kwangsi
3 fighters moved from Burma to Kwangsi
Place Units - Japanese
3 submarines placed in 36 Sea Zone
3 submarines placed in 20 Sea Zone
3 infantry placed in Kiangsu
1 transport placed in 6 Sea Zone
1 armour and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 63 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by Italians to Greater Southern Germany: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0.33
UK_Pacific regular : -1.00
I hope that didn’t screw up US