Mainah (X) vs Wiz (L + 17) BM3

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 1 fighter, 1 harbour, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter moved from 7 Sea Zone to 19 Sea Zone
            1 infantry moved from Morocco to Algeria
                  Americans take Algeria from Neutral_Axis
            2 infantry moved from Brazil to French Guiana
                  Americans take French Guiana from Neutral_Axis
    
        Combat - Americans
            Battle in 19 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 19 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - Americans
            1 fighter moved from 19 Sea Zone to Guam
            1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 marine and 1 tactical_bomber moved from 7 Sea Zone to 25 Sea Zone
            1 marine moved from 25 Sea Zone to Midway
            1 submarine moved from 16 Sea Zone to 25 Sea Zone
            1 fighter moved from Midway to 25 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
            1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 carrier, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 25 Sea Zone
            1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
            1 armour and 1 infantry moved from Brazil to 86 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from United Kingdom to Gibraltar
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 marine and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 destroyer, 1 marine, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 marine and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 destroyer moved from 89 Sea Zone to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 88 Sea Zone
    
        Place Units - Americans
            1 harbour placed in Midway
            1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 fighter placed in Western United States
            1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
            1 tactical_bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Suiyuyan
            2 infantry moved from Shensi to Kweichow
            1 fighter moved from Shensi to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Chinese
            4 infantry moved from Shensi to Kansu
            4 infantry moved from Shensi to Sikang
            1 fighter moved from Kweichow to Sikang
    
        Place Units - Chinese
            3 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 fighter, 2 infantry and 1 marine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer and 1 submarine moved from 106 Sea Zone to 120 Sea Zone
                  British take 106 Sea Zone from Germans
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            1 infantry moved from Alexandria to Tobruk
                  British take Tobruk from Italians
            1 bomber moved from French Equatorial Africa to Iraq
            1 armour moved from Kenya to Italian Somaliland
                  British take Italian Somaliland from Italians
            1 armour moved from Italian Somaliland to Ethiopia
                  British take Ethiopia from Italians
            2 infantry moved from Tanganyika Territory to 72 Sea Zone
            1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
            2 infantry moved from 80 Sea Zone to Iraq
            3 infantry moved from Persia to Iraq
            1 marine moved from Kenya to 72 Sea Zone
            1 marine moved from 72 Sea Zone to French Madagascar
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            1 fighter moved from India to 41 Sea Zone
            1 tactical_bomber moved from India to Iraq
            1 tactical_bomber moved from Egypt to 96 Sea Zone
            1 fighter moved from Egypt to Iraq
            3 fighters moved from 91 Sea Zone to 92 Sea Zone
    
        Combat - British
            Battle in 96 Sea Zone
                British attack with 1 tactical_bomber
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 96 Sea Zone
                British win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in French Madagascar
            Battle in 41 Sea Zone
                British attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                British win, taking French Madagascar from Neutral_Axis with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 120 Sea Zone
                British attack with 1 destroyer and 1 submarine
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer and 1 submarine in 120 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 submarine in 120 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 120 Sea Zone
                British win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 92 Sea Zone
                British attack with 3 fighters and 1 submarine
                Italians defend with 1 destroyer
                    British roll dice for 3 fighters and 1 submarine in 92 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 3 fighters and 1 submarine in 92 Sea Zone, round 3 : 0/4 hits, 1.83 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 3 fighters and 1 submarine in 92 Sea Zone, round 4 : 1/4 hits, 1.83 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians and 1 submarine owned by the British lost in 92 Sea Zone
                British win with 3 fighters remaining. Battle score for attacker is 2
                Casualties for British: 1 submarine
                Casualties for Italians: 1 destroyer
            Battle in Iraq
                British attack with 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber in Iraq, round 2 : 6/8 hits, 2.67 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits
                    3 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 2 infantry
                Casualties for Neutral_Axis: 3 infantry
    
        Non Combat Move - British
            1 fighter moved from Iraq to Egypt
            1 tactical_bomber moved from 96 Sea Zone to Egypt
            1 bomber moved from Iraq to Egypt
            1 tactical_bomber moved from Iraq to 80 Sea Zone
            2 fighters moved from 92 Sea Zone to 91 Sea Zone
            1 fighter moved from 92 Sea Zone to Gibraltar
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 destroyer moved from 91 Sea Zone to 106 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
            1 armour moved from 91 Sea Zone to Morocco
            1 artillery moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 91 Sea Zone to Morocco
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 carrier and 2 destroyers moved from 72 Sea Zone to 80 Sea Zone
            1 fighter moved from 41 Sea Zone to India
    
        Place Units - British
            1 airfield placed in Gibraltar
            1 fighter, 1 infantry and 1 marine placed in Egypt
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
    
        Place Units - UK_Pacific
            6 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2
            UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
            Some Units in India change ownership: 6 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -0.50
    Italians regular : 0.00
    Japanese regular : 0.67
    Germans regular : -0.17
    Neutral_Axis regular : 1.00
    British regular : -1.00
    

    Savegame

  • 2023 '20

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 airfield and 1 destroyer; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 armour and 1 infantry moved from Cyprus to 99 Sea Zone
            1 infantry and 1 mech_infantry moved from Crete to 99 Sea Zone
            1 armour, 1 battleship, 2 cruisers, 2 infantry, 1 mech_infantry and 2 transports moved from 99 Sea Zone to 95 Sea Zone
            2 infantry moved from 95 Sea Zone to Northern Italy
            1 armour and 1 mech_infantry moved from 95 Sea Zone to Northern Italy
            1 artillery and 3 infantry moved from Greece to Bulgaria
            1 armour moved from Greece to Romania
            1 mech_infantry moved from Northern Italy to Romania
            1 armour moved from Greece to Romania
            2 infantry moved from Tunisia to Libya
            1 artillery moved from Tunisia to Libya
            1 infantry moved from Southern France to France
            1 artillery moved from Southern France to France
            1 aaGun moved from Southern France to Northern Italy
            1 infantry moved from Northern Italy to France
    
        Place Units - Italians
            1 destroyer placed in 95 Sea Zone
            1 airfield placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
            Italians collect 13 PUs (2 lost to blockades); end with 14 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 aaGun, 1 artillery, 3 fighters and 3 infantry moved from South Australia to Queensland
            1 cruiser, 1 destroyer and 4 submarines moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Burma to Shan State
    
        Place Units - ANZAC
            2 transports placed in 62 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 aaGun, 1 artillery, 3 fighters and 3 infantry moved from South Australia to Queensland
            1 cruiser, 1 destroyer and 4 submarines moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Burma to Shan State
    
        Place Units - ANZAC
            2 transports placed in 62 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '20

    TripleA Move Summary: Germans round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber, 6 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 armour moved from Poland to 114 Sea Zone
            1 armour and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 armour moved from 115 Sea Zone to Novgorod
            1 tactical_bomber moved from Poland to Novgorod
            1 fighter and 1 tactical_bomber moved from Poland to Belarus
            1 tactical_bomber moved from Poland to Novgorod
            1 infantry moved from Eastern Poland to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
            2 mech_infantrys moved from Germany to Baltic States
            4 bombers moved from Western Germany to Baltic States
            2 infantry moved from Eastern Poland to Belarus
    

    Savegame

  • 2023 '20

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber, 6 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 armour moved from Poland to 114 Sea Zone
            1 armour and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 armour moved from 115 Sea Zone to Novgorod
            1 tactical_bomber moved from Poland to Novgorod
            1 fighter and 1 tactical_bomber moved from Poland to Belarus
            1 tactical_bomber moved from Poland to Novgorod
            1 infantry moved from Eastern Poland to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
            2 mech_infantrys moved from Germany to Baltic States
            4 bombers moved from Western Germany to Baltic States
            2 infantry moved from Eastern Poland to Belarus
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 1 armour and 2 tactical_bombers
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 armour and 2 tactical_bombers in Novgorod, round 2 : 2/3 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Baltic States
                Germans attack with 4 bombers and 2 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 4 bombers and 2 mech_infantrys in Baltic States, round 2 : 5/6 hits, 3.00 expected hits
                    Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 4 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Belarus
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 0/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 3 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Belarus to Eastern Poland
            1 tactical_bomber moved from Belarus to Eastern Poland
            4 bombers moved from Baltic States to Western Germany
            2 fighters moved from Western Germany to Northern Italy
            2 tactical_bombers moved from Novgorod to Eastern Poland
            7 mech_infantrys moved from Germany to Eastern Poland
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 114 Sea Zone to 112 Sea Zone
            1 submarine moved from 124 Sea Zone to 125 Sea Zone
    
        Place Units - Germans
            1 bomber and 1 mech_infantry placed in Western Germany
            5 mech_infantrys placed in Germany
            2 submarines placed in 112 Sea Zone
    
        Turn Complete - Germans
            Germans collect 51 PUs; end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.67
    Germans regular : 0.50
    

    Savegame

  • '20 '19

    TripleA Move Summary: Russians round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 2 fighters and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Bryansk to Ukraine
            2 infantry moved from Bryansk to Western Ukraine
            2 infantry moved from Bryansk to Belarus
            1 fighter moved from Bryansk to Belarus
            1 fighter moved from Bryansk to Western Ukraine
            1 tactical_bomber moved from Bryansk to Ukraine
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 2 fighters and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Bryansk to Ukraine
            2 infantry moved from Bryansk to Western Ukraine
            2 infantry moved from Bryansk to Belarus
            1 fighter moved from Bryansk to Belarus
            1 fighter moved from Bryansk to Western Ukraine
            1 tactical_bomber moved from Bryansk to Ukraine
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 2 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Western Ukraine
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Belarus, round 3 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Belarus, round 4 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Ukraine to Bryansk
            1 fighter moved from Western Ukraine to Bryansk
            1 fighter moved from Belarus to Bryansk
            3 infantry moved from Volgograd to Rostov
            1 infantry moved from Russia to Smolensk
            2 infantry moved from Russia to Vologda
            7 infantry moved from Russia to Bryansk
            2 aaGuns and 18 infantry moved from Amur to Buryatia
    
        Place Units - Russians
            2 fighters and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 32 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.67
    Russians regular : 0.83
    

    Savegame

  • 2023 '20

    @wizmark
    This is how i see it. If you don’t mind sharing your general view of things.
    I find my self in a dangerous position in europe - you have the initiative, and the positional advantage. I am reacting to you. Trying to figure out how to change that. My position seems salvageable. Question is do i have the experience (or an eureka moment) to do so.

    In the pacific - it seems more balanced. You’re gaining on the head start japan gets, rapidly. I have to stop that. But i still have the initiative.

  • '20 '19

    @mainah sometimes it goes like that…one side of the board turns out better than the others. In europe you lost a turn of advancing when you didnt move your italian armour up from greece to be in position to can open for germany. If Italy takes the space germany will walk into then the german air can land there to stiffen the defence. You have a decent income now with germany though and will be able to advance next turn. Western allies have a good position but not many pieces on the board to really hurt germany or italy…we will be nibbling round the edges looking for soft spots!

    In the pac its all to play for…japan on good income, the indians and chinese prevented from joining and the US out of position. So lets see if you can capitalise on it!

  • 2023 '20

    @wizmark
    It is does not make logical, pratical, or strategic sense - but I really, really, really want to destroy that fighter in Guam.

  • 2023 '20

    @mainah
    You are going to take the carolines. Nothing i can do about that. Anzac is about to convoy the crap out of me. Or make SZ 33 an insurmountable fortress, followed by convoying. I bought too many facilities for a J2, instead of another carrier or 2 that is needed. Should have stuck with J3 instead of reacting. I’m posting to myself like trulpen in the learning game. My wife is commenting on my comments and muttering. Consolidation is needed in china.

    If i air drop vodka in Yakut, maybe those pesky russians will move and make my life easier.

  • '20 '19

    @mainah Oh we never want to make life easier for the yellow peril! But yes if you buy facilities early it has to be to follow the crush India plan which means keeping US away as long as possible as they will start to match your fleet pretty quickly. You still have massive air superiority though…

  • 2023 '20

    TripleA Move Summary: Japanese round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 bomber, 2 carriers, 1 destroyer and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Yunnan to Shan State
            1 infantry moved from Siam to Shan State
            2 bombers and 2 tactical_bombers moved from Kwangsi to Shan State
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Hopei to Kweichow
            3 fighters and 3 tactical_bombers moved from Hopei to Kweichow
    

    Savegame

  • 2023 '20

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 bomber, 2 carriers, 1 destroyer and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Yunnan to Shan State
            1 infantry moved from Siam to Shan State
            2 bombers and 2 tactical_bombers moved from Kwangsi to Shan State
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Hopei to Kweichow
            3 fighters and 3 tactical_bombers moved from Hopei to Kweichow
    
        Combat - Japanese
            Battle in Kweichow
                Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Kweichow, round 2 : 5/8 hits, 3.83 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Shan State
                Japanese attack with 1 artillery, 2 bombers, 2 infantry and 2 tactical_bombers
                British defend with 1 infantry; ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 4/7 hits, 3.17 expected hits
                    UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 bombers, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Japanese
            2 bombers and 2 tactical_bombers moved from Shan State to Kwangsi
            3 fighters and 3 tactical_bombers moved from Kweichow to Anhwe
            1 artillery moved from Kwangsi to Hunan
            1 armour moved from Malaya to Yunnan
            2 infantry moved from Manchuria to Jehol
            1 fighter moved from 42 Sea Zone to 33 Sea Zone
            1 fighter moved from 33 Sea Zone to Caroline Islands
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
            1 infantry moved from Borneo to 43 Sea Zone
            1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
            1 transport moved from 42 Sea Zone to 35 Sea Zone
            1 transport moved from 44 Sea Zone to 35 Sea Zone
            1 submarine moved from 39 Sea Zone to 37 Sea Zone
            2 fighters moved from Kwangsi to Caroline Islands
            2 tactical_bombers moved from 6 Sea Zone to Japan
            1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
            2 fighters moved from Japan to 33 Sea Zone
    
        Place Units - Japanese
            2 carriers and 1 destroyer placed in 20 Sea Zone
            3 mech_infantrys placed in French Indo China
            1 bomber placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 60 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Japanese regular : 2.00
    UK_Pacific regular : 0.33
    

    Savegame

  • 2023 '20

    @mainah :hand_with_index_and_middle_fingers_crossed: :pray: :worried:

  • 2023 '20

    @mainah
    I caught my self muttering death threats at your fighter in Guam at work today . . . . . . .

  • '20 '19

    TripleA Move Summary: Americans round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
    
        Combat - Americans
            Battle in Sumatra
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    Americans roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Sumatra
                Americans win, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Americans
            2 infantry moved from French Guiana to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 tactical_bomber moved from Eastern United States to 91 Sea Zone
            1 aaGun moved from Western United States to 10 Sea Zone
            1 aaGun, 1 destroyer, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun moved from 26 Sea Zone to Hawaiian Islands
            2 mech_infantrys moved from Midway to 25 Sea Zone
            2 infantry moved from Midway to 25 Sea Zone
            1 marine moved from Midway to 25 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 infantry, 1 marine, 2 mech_infantrys, 2 submarines, 1 tactical_bomber and 2 transports moved from 25 Sea Zone to 26 Sea Zone
            2 infantry, 1 marine and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Guam to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            1 submarine moved from 54 Sea Zone to 26 Sea Zone
            1 bomber moved from Gibraltar to United Kingdom
    
        Place Units - Americans
            1 artillery and 1 infantry placed in Eastern United States
            1 transport placed in 101 Sea Zone
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
            1 bomber, 1 fighter and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.33
    Japanese regular : 0.67
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            1 fighter and 7 infantry moved from Sikang to Shensi
            4 infantry moved from Kansu to Shensi
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame

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