@dawgoneit let’s get ready to rumble! :-)
I did a mistake in the post above - Russia is indeed not allowed to attack on turn 1.
I love the smell of napalm in the morning!
Test summary from TripleA, engine version: 2.2.20868, time: 2:32:16 PM
Savegame
TripleA Turn Summary for game: World War II Classic, version: 2.0.0
Game History
Round: 1
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat - Russians
Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians
Non Combat Move - Russians
1 infantry moved from Soviet Far East to Yakut S.S.R.
1 armour moved from Soviet Far East to Novosibirsk
4 infantry moved from Caucasus to Karelia S.S.R.
2 armour moved from Russia to Persia
1 fighter and 4 infantry moved from Russia to Karelia S.S.R.
1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone
1 infantry moved from Evenki National Okrug to Yakut S.S.R.
1 infantry moved from Evenki National Okrug to Novosibirsk
Place Units - Russians
8 infantry placed in Karelia S.S.R.
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Classic, version: 2.0.0
Game History
Round: 1
Purchase Units - Germans
Germans buy 4 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 battleship moved from Central Mediteranean Sea Zone to East Mediteranean Sea Zone
1 submarine moved from Baltic Sea Zone to North Sea Zone
1 submarine moved from West Spain Sea Zone to East US Sea Zone
1 fighter moved from Finland Norway to North Sea Zone
1 bomber moved from Germany to West Mediteranean Sea Zone
1 fighter moved from West Europe to East Canada Sea Zone
1 fighter moved from Germany to West Mediteranean Sea Zone
1 fighter moved from East Europe to North Sea Zone
1 fighter moved from Ukraine S.S.R. to North Sea Zone
1 infantry moved from Algeria to French West Africa
Germans take French West Africa from British
1 armour moved from Libya to Congo
Germans take French Equatorial Africa from British
Germans take Congo from British
1 infantry moved from South Europe to Central Mediteranean Sea Zone
1 infantry moved from South Europe to Central Mediteranean Sea Zone
1 infantry moved from Central Mediteranean Sea Zone to Libya
1 infantry moved from Central Mediteranean Sea Zone to Libya
1 armour moved from Finland Norway to Baltic Sea Zone
2 armour and 3 infantry moved from Ukraine S.S.R. to East Europe
2 armour and 4 infantry moved from Germany to East Europe
1 armour moved from Baltic Sea Zone to East Europe
1 armour moved from South Europe to East Europe
1 armour moved from West Europe to East Europe
1 armour moved from West Europe to East Europe
Combat - Germans
Battle in East Mediteranean Sea Zone
Germans attack with 1 battleship
British defend with 1 submarine
Germans roll dice for 1 battleship in East Mediteranean Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 submarine in East Mediteranean Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 battleship owned by the Germans and 1 submarine owned by the British lost in East Mediteranean Sea Zone
British win with no units remaining. Battle score for attacker is -16
Casualties for Germans: 1 battleship
Casualties for British: 1 submarine
Battle in East Canada Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans roll dice for 1 fighter in East Canada Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 transport in East Canada Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 fighter in East Canada Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
British roll dice for 1 transport in East Canada Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 transport owned by the British lost in East Canada Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 transport
Battle in North Sea Zone
Germans attack with 3 fighters and 1 submarine
British defend with 1 battleship and 1 transport; Russians defend with 1 submarine and 1 transport
Germans roll dice for 3 fighters and 1 submarine in North Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
British roll dice for 1 battleship and 2 transports in North Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
British roll dice for 1 submarine in North Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the Russians and 1 transport owned by the British lost in North Sea Zone
Germans roll dice for 3 fighters and 1 submarine in North Sea Zone, round 3 : 1/4 hits, 1.83 expected hits
British roll dice for 1 battleship in North Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
British roll dice for 1 submarine in North Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Russians and 1 submarine owned by the Germans lost in North Sea Zone
Germans roll dice for 3 fighters in North Sea Zone, round 4 : 3/3 hits, 1.50 expected hits
British roll dice for 1 battleship in North Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
1 battleship owned by the British lost in North Sea Zone
Germans win with 3 fighters remaining. Battle score for attacker is 40
Casualties for British: 1 battleship and 1 transport
Casualties for Russians: 1 submarine and 1 transport
Casualties for Germans: 1 submarine
Battle in West Mediteranean Sea Zone
Germans attack with 1 bomber and 1 fighter
British defend with 1 battleship
Germans roll dice for 1 bomber and 1 fighter in West Mediteranean Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 battleship in West Mediteranean Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Germans and 1 battleship owned by the British lost in West Mediteranean Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 fighter
Casualties for British: 1 battleship
Battle in East US Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
Germans roll dice for 1 submarine in East US Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 transport in East US Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 transport owned by the Americans lost in East US Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 transport
Non Combat Move - Germans
1 bomber moved from West Mediteranean Sea Zone to East Europe
1 aaGun moved from South Europe to East Europe
2 fighters moved from North Sea Zone to East Europe
1 fighter moved from North Sea Zone to West Europe
1 fighter moved from East Canada Sea Zone to West Europe
Place Units - Germans
1 armour placed in South Europe
1 armour and 3 infantry placed in Germany
2 armour and 1 infantry placed in South Europe
Turn Complete - Germans
Germans collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Americans regular : -0.17
Germans regular : 1.67
British regular : -1.33
TripleA Turn Summary for game: World War II Classic, version: 2.0.0
Game History
Round: 1
Purchase Units - British
British buy nothing; Remaining resources: 30 PUs;
Combat Move - British
2 fighters moved from United Kingdom to Baltic Sea Zone
1 bomber moved from United Kingdom to Central Mediteranean Sea Zone
1 armour moved from Anglo Sudan Egypt to French Equatorial Africa
British take French Equatorial Africa from Germans
1 infantry moved from Anglo Sudan Egypt to Congo
1 armour moved from French Equatorial Africa to Congo
Combat - British
Battle in Baltic Sea Zone
British attack with 2 fighters
Germans defend with 1 transport
British roll dice for 2 fighters in Baltic Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
Germans roll dice for 1 transport in Baltic Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 transport owned by the Germans lost in Baltic Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 transport
Battle in Central Mediteranean Sea Zone
British attack with 1 bomber
Germans defend with 1 transport
British roll dice for 1 bomber in Central Mediteranean Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 transport in Central Mediteranean Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 bomber owned by the British lost in Central Mediteranean Sea Zone
Germans win with 1 transport remaining. Battle score for attacker is -15
Casualties for British: 1 bomber
Battle in Congo
British attack with 1 armour and 1 infantry
Germans defend with 1 armour
British roll dice for 1 armour and 1 infantry in Congo, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 armour in Congo, round 2 : 0/1 hits, 0.33 expected hits
1 armour owned by the Germans lost in Congo
British win, taking Congo from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
Non Combat Move - British
1 infantry moved from South Africa to Kenya-Rhodesia
1 transport moved from Indian Ocean Sea Zone to West Australia Sea Zone
1 fighter and 1 infantry moved from India to Persia
1 infantry moved from Syria Jordan to Anglo Sudan Egypt
2 fighters moved from Baltic Sea Zone to Caucasus
Turn Complete - British
British collect 29 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
British regular : -0.33
TripleA Turn Summary for game: World War II Classic, version: 2.0.0
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 armour, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - Japanese
1 battleship moved from Caroline Islands Sea Zone to Hawaii Sea Zone
1 fighter moved from Caroline Islands Sea Zone to Hawaii Sea Zone
1 carrier moved from Caroline Islands Sea Zone to Hawaii Sea Zone
1 battleship moved from Japan Sea Zone to Hawaii Sea Zone
1 fighter moved from Japan to Hawaii Sea Zone
1 bomber moved from Japan to Hawaii Sea Zone
1 submarine moved from Solomon Islands Sea Zone to West Australia Sea Zone
1 infantry moved from Philippines to Philippines Sea Zone
1 infantry moved from Philippines to Philippines Sea Zone
2 infantry and 1 transport moved from Philippines Sea Zone to Soviet Far East Sea Zone
1 infantry moved from Soviet Far East Sea Zone to Soviet Far East
1 infantry moved from Soviet Far East Sea Zone to Soviet Far East
1 armour moved from Japan to Japan Sea Zone
1 armour and 1 transport moved from Japan Sea Zone to Soviet Far East Sea Zone
1 armour moved from Soviet Far East Sea Zone to Soviet Far East
1 infantry moved from Manchuria to Soviet Far East
1 infantry moved from French Indo China to India
1 fighter moved from French Indo China to India
1 fighter moved from Manchuria to China
1 infantry moved from Kwangtung to China
1 infantry moved from Kwangtung to China
1 infantry moved from Manchuria to Soviet Far East
1 infantry moved from Manchuria to China
1 fighter moved from Philippines to French Indo China
1 infantry moved from French Indo China to China
Combat - Japanese
Battle in Soviet Far East
Japanese attack with 1 armour and 4 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 4 infantry in Soviet Far East, round 2 : 1/1 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Hawaii Sea Zone
Japanese attack with 2 battleships, 1 bomber, 1 carrier and 2 fighters
Americans defend with 1 carrier, 1 fighter and 1 submarine
Japanese roll dice for 2 battleships, 1 bomber, 1 carrier and 2 fighters in Hawaii Sea Zone, round 2 : 3/1 hits, 3.17 expected hits
Americans roll dice for 1 carrier and 1 fighter in Hawaii Sea Zone, round 2 : 2/1 hits, 1.17 expected hits
Americans roll dice for 1 submarine in Hawaii Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans, 1 bomber owned by the Japanese, 1 carrier owned by the Americans, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in Hawaii Sea Zone
Japanese win with 1 battleship, 1 carrier and 2 fighters remaining. Battle score for attacker is -1
Casualties for Japanese: 1 battleship and 1 bomber
Casualties for Americans: 1 carrier, 1 fighter and 1 submarine
Battle in China
Japanese attack with 1 fighter and 4 infantry
Americans defend with 1 fighter and 2 infantry
Japanese roll dice for 1 fighter and 4 infantry in China, round 2 : 1/1 hits, 1.17 expected hits
Americans roll dice for 1 fighter and 2 infantry in China, round 2 : 1/1 hits, 1.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in China
Japanese roll dice for 1 fighter and 3 infantry in China, round 3 : 1/0 hits, 1.00 expected hits
Americans roll dice for 1 fighter and 1 infantry in China, round 3 : 1/0 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in China
Japanese roll dice for 1 fighter and 2 infantry in China, round 4 : 1/1 hits, 0.83 expected hits
Americans roll dice for 1 fighter in China, round 4 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Americans lost in China
Japanese win, taking China from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 fighter and 2 infantry
Battle in West Australia Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
Japanese roll dice for 1 submarine in West Australia Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 transport in West Australia Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in West Australia Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 transport in West Australia Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in West Australia Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
British roll dice for 1 transport in West Australia Sea Zone, round 4 : 1/1 hits, 0.17 expected hits
1 transport owned by the British and 1 submarine owned by the Japanese lost in West Australia Sea Zone
British win with no units remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for British: 1 transport
Battle in India
Japanese attack with 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in India, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in India
Japanese win, taking India from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 fighter moved from India to Kwangtung
1 fighter moved from China to Japan
Place Units - Japanese
1 transport placed in Japan Sea Zone
1 armour and 1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Americans regular : -0.50
Japanese regular : 0.00
Russians regular : 0.67
British regular : 0.17
TripleA Turn Summary for game: World War II Classic, version: 2.0.0
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 carrier and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 bomber moved from East US to East US Sea Zone
1 fighter moved from East US to East US Sea Zone
2 infantry moved from Sinkiang to India
Combat - Americans
Battle in East US Sea Zone
Americans attack with 1 bomber and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 bomber and 1 fighter in East US Sea Zone, round 2 : 1/1 hits, 1.17 expected hits
1 submarine owned by the Germans lost in East US Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 submarine
Battle in India
Americans attack with 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 infantry in India, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in India, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in India
Americans win, taking India from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 infantry moved from Alaska to West Canada
2 infantry moved from West US to West Canada
1 battleship and 1 transport moved from West US Sea Zone to West Panama Sea Zone
1 aaGun moved from West US to West Canada
1 aaGun moved from East US to West US
1 bomber and 1 fighter moved from East US Sea Zone to West Canada
1 fighter moved from West US to West Canada
Place Units - Americans
1 carrier and 2 transports placed in East US Sea Zone
Turn Complete - Americans
Americans collect 34 PUs; end with 36 PUs
Combat Hit Differential Summary :
Americans regular : 0.17
Japanese regular : -0.67
TripleA Turn Summary for game: World War II Classic, version: 2.0.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Caucasus to Ukraine S.S.R.
Russians take Ukraine S.S.R. from Germans
5 infantry moved from Yakut S.S.R. to Soviet Far East
1 armour moved from Novosibirsk to Soviet Far East
1 armour, 2 fighters and 2 infantry moved from Karelia S.S.R. to Finland Norway
2 armour moved from Persia to French Indo China
Combat - Russians
Battle in Soviet Far East
Russians attack with 1 armour and 5 infantry
Japanese defend with 1 armour and 3 infantry
Russians roll dice for 1 armour and 5 infantry in Soviet Far East, round 2 : 1/1 hits, 1.33 expected hits
Japanese roll dice for 1 armour and 3 infantry in Soviet Far East, round 2 : 2/1 hits, 1.33 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Soviet Far East
Russians roll dice for 1 armour and 3 infantry in Soviet Far East, round 3 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 1 armour and 2 infantry in Soviet Far East, round 3 : 1/0 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Soviet Far East
Russians roll dice for 1 armour and 2 infantry in Soviet Far East, round 4 : 1/1 hits, 0.83 expected hits
Japanese roll dice for 1 armour and 1 infantry in Soviet Far East, round 4 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Soviet Far East
Russians roll dice for 1 armour and 1 infantry in Soviet Far East, round 5 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Soviet Far East, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Soviet Far East
Russians win, taking Soviet Far East from Japanese with 1 armour remaining. Battle score for attacker is -1
Casualties for Russians: 5 infantry
Casualties for Japanese: 1 armour and 3 infantry
Battle in French Indo China
Russians attack with 2 armour
Japanese defend with 1 fighter
Russians roll dice for 2 armour in French Indo China, round 2 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 1 fighter in French Indo China, round 2 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in French Indo China
Russians win, taking French Indo China from Japanese with 2 armour remaining. Battle score for attacker is 12
Casualties for Japanese: 1 fighter
Battle in Finland Norway
Russians attack with 1 armour, 2 fighters and 2 infantry
Germans defend with 3 infantry
Russians roll dice for 1 armour, 2 fighters and 2 infantry in Finland Norway, round 2 : 2/1 hits, 1.83 expected hits
Germans roll dice for 3 infantry in Finland Norway, round 2 : 1/0 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland Norway
Russians roll dice for 1 armour, 2 fighters and 1 infantry in Finland Norway, round 3 : 2/1 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Finland Norway, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Finland Norway
Russians win, taking Finland Norway from Germans with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Germans: 3 infantry
Non Combat Move - Russians
2 fighters moved from Finland Norway to Karelia S.S.R.
1 infantry moved from Novosibirsk to Sinkiang
Place Units - Russians
8 infantry placed in Karelia S.S.R.
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Japanese regular : 1.00
Germans regular : -0.33
Russians regular : 0.67
TripleA Turn Summary for game: World War II Classic, version: 2.0.0
Game History
Round: 2
Purchase Units - Germans
Germans buy 4 armour and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
9 armour, 1 bomber, 2 fighters and 10 infantry moved from East Europe to Karelia S.S.R.
1 armour moved from Germany to Karelia S.S.R.
1 armour moved from South Europe to Karelia S.S.R.
1 armour moved from South Europe to Karelia S.S.R.
1 armour moved from South Europe to Karelia S.S.R.
1 fighter moved from West Europe to Karelia S.S.R.
1 fighter moved from West Europe to Karelia S.S.R.
3 infantry moved from Libya to French Equatorial Africa
Germans take French Equatorial Africa from British
1 infantry moved from French West Africa to French Equatorial Africa
1 infantry moved from South Europe to Central Mediteranean Sea Zone
1 infantry moved from Central Mediteranean Sea Zone to Libya
1 infantry moved from Germany to West Europe
1 infantry moved from Germany to East Europe
1 infantry moved from Germany to East Europe
Combat - Germans
Battle in Karelia S.S.R.
Germans attack with 13 armour, 1 bomber, 4 fighters and 10 infantry
Russians defend with 1 aaGun, 1 factory, 2 fighters and 25 infantry
Russians roll AA dice in Karelia S.S.R. : 1/1 hits, 0.83 expected hits
1 fighter owned by the Germans lost in Karelia S.S.R.
Germans roll dice for 13 armour, 1 bomber, 3 fighters and 10 infantry in Karelia S.S.R., round 2 : 11/1 hits, 10.33 expected hits
Russians roll dice for 2 fighters and 25 infantry in Karelia S.S.R., round 2 : 10/1 hits, 9.67 expected hits
11 infantry owned by the Russians and 10 infantry owned by the Germans lost in Karelia S.S.R.
Germans roll dice for 13 armour, 1 bomber and 3 fighters in Karelia S.S.R., round 3 : 9/1 hits, 8.67 expected hits
Russians roll dice for 2 fighters and 14 infantry in Karelia S.S.R., round 3 : 6/0 hits, 6.00 expected hits
9 infantry owned by the Russians and 6 armour owned by the Germans lost in Karelia S.S.R.
Germans roll dice for 7 armour, 1 bomber and 3 fighters in Karelia S.S.R., round 4 : 6/1 hits, 5.67 expected hits
Russians roll dice for 2 fighters and 5 infantry in Karelia S.S.R., round 4 : 3/0 hits, 3.00 expected hits
1 fighter owned by the Russians, 5 infantry owned by the Russians and 3 armour owned by the Germans lost in Karelia S.S.R.
Germans roll dice for 4 armour, 1 bomber and 3 fighters in Karelia S.S.R., round 5 : 4/1 hits, 4.17 expected hits
Russians roll dice for 1 fighter in Karelia S.S.R., round 5 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Russians lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 4 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 9 armour, 1 fighter and 10 infantry
Casualties for Russians: 2 fighters and 25 infantry
Non Combat Move - Germans
1 fighter moved from Karelia S.S.R. to West Europe
1 fighter moved from Karelia S.S.R. to East Europe
1 fighter moved from Karelia S.S.R. to East Europe
1 bomber moved from Karelia S.S.R. to Germany
Place Units - Germans
1 armour and 2 infantry placed in South Europe
3 armour and 3 infantry placed in Germany
Turn Complete - Germans
Germans collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : 1.17
Russians AA : 0.17
TripleA Turn Summary for game: World War II Classic, version: 2.0.0
Game History
Round: 2
Purchase Units - British
British buy 1 armour, 4 infantry and 5 transports; Remaining resources: 2 PUs;
Combat Move - British
2 fighters moved from Caucasus to Central Mediteranean Sea Zone
Combat - British
Battle in Central Mediteranean Sea Zone
British attack with 2 fighters
Germans defend with 1 transport
British roll dice for 2 fighters in Central Mediteranean Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
Germans roll dice for 1 transport in Central Mediteranean Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 transport owned by the Germans lost in Central Mediteranean Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 transport
Non Combat Move - British
2 fighters moved from Central Mediteranean Sea Zone to Anglo Sudan Egypt
1 armour and 1 infantry moved from Congo to Anglo Sudan Egypt
1 infantry moved from Kenya-Rhodesia to Anglo Sudan Egypt
1 fighter moved from Persia to Anglo Sudan Egypt
1 infantry moved from Persia to Syria Jordan
1 armour moved from East Canada to West Canada
Place Units - British
1 armour and 4 infantry placed in United Kingdom
5 transports placed in North Sea Zone
Turn Complete - British
British collect 28 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans regular : -0.17
British regular : 0.00
TripleA Turn Summary for game: World War II Classic, version: 2.0.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
1 battleship, 1 carrier and 2 fighters moved from Hawaii Sea Zone to West Panama Sea Zone
1 armour moved from Japan to Japan Sea Zone
1 armour and 1 transport moved from Japan Sea Zone to French Indo China Sea Zone
1 armour moved from French Indo China Sea Zone to French Indo China
1 infantry moved from China to French Indo China
1 infantry moved from China to French Indo China
1 fighter moved from Kwangtung to French Indo China
Combat - Japanese
Battle in West Panama Sea Zone
Japanese attack with 1 battleship, 1 carrier and 2 fighters
Americans defend with 1 battleship and 1 transport
Japanese roll dice for 1 battleship, 1 carrier and 2 fighters in West Panama Sea Zone, round 2 : 1/1 hits, 1.83 expected hits
Americans roll dice for 1 battleship and 1 transport in West Panama Sea Zone, round 2 : 0/1 hits, 0.83 expected hits
1 transport owned by the Americans lost in West Panama Sea Zone
Japanese roll dice for 1 battleship, 1 carrier and 2 fighters in West Panama Sea Zone, round 3 : 2/1 hits, 1.83 expected hits
Americans roll dice for 1 battleship in West Panama Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 battleship owned by the Americans lost in West Panama Sea Zone
Japanese win with 1 battleship, 1 carrier and 1 fighter remaining. Battle score for attacker is 20
Casualties for Americans: 1 battleship and 1 transport
Casualties for Japanese: 1 fighter
Battle in French Indo China
Japanese attack with 1 armour, 1 fighter and 2 infantry
Russians defend with 2 armour
Japanese roll dice for 1 armour, 1 fighter and 2 infantry in French Indo China, round 2 : 2/1 hits, 1.33 expected hits
Russians roll dice for 2 armour in French Indo China, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 armour owned by the Russians lost in French Indo China
Japanese win, taking French Indo China from Russians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 armour
Non Combat Move - Japanese
1 fighter moved from French Indo China to Manchuria
1 fighter moved from Japan to Japan Sea Zone
1 fighter moved from Japan to Japan Sea Zone
1 transport moved from Soviet Far East Sea Zone to Japan Sea Zone
1 infantry moved from Japan to Japan Sea Zone
1 infantry moved from Japan to Japan Sea Zone
1 infantry moved from Japan Sea Zone to Manchuria
1 infantry moved from Japan Sea Zone to Manchuria
1 transport moved from Soviet Far East Sea Zone to Japan Sea Zone
1 infantry moved from Japan to Japan Sea Zone
1 infantry moved from Japan Sea Zone to Manchuria
1 fighter moved from Japan Sea Zone to Japan
1 fighter moved from Japan Sea Zone to Japan
Place Units - Japanese
1 carrier placed in Japan Sea Zone
1 armour and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Americans regular : -0.50
Japanese regular : 0.00
Russians regular : 0.33
TripleA Turn Summary for game: World War II Classic, version: 2.0.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 3 armour and 7 infantry; Remaining resources: 0 PUs;
Non Combat Move - Americans
1 bomber moved from West Canada to Russia
1 armour and 2 infantry moved from East US to East US Sea Zone
1 armour, 1 carrier, 2 infantry and 2 transports moved from East US Sea Zone to North Sea Zone
1 armour and 2 infantry moved from North Sea Zone to Finland Norway
2 fighters moved from West Canada to North Sea Zone
1 infantry moved from India to Persia
Place Units - Americans
3 armour and 7 infantry placed in West US
Turn Complete - Americans
Americans collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Classic, version: 2.0.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 2 PUs;
Non Combat Move - Russians
1 armour moved from Soviet Far East to Novosibirsk
1 infantry moved from Ukraine S.S.R. to Caucasus
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 28 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Classic, version: 2.0.0
Game History
Round: 3
Purchase Units - Germans
Germans buy 1 armour and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
4 infantry moved from French Equatorial Africa to Congo
Germans take Congo from British
1 infantry moved from Libya to French Equatorial Africa
1 infantry moved from South Europe to West Europe
1 infantry moved from South Europe to West Europe
1 armour moved from Germany to Ukraine S.S.R.
Germans take Ukraine S.S.R. from Russians
1 infantry moved from East Europe to Karelia S.S.R.
1 infantry moved from East Europe to Karelia S.S.R.
1 armour moved from South Europe to Karelia S.S.R.
1 armour moved from Germany to Karelia S.S.R.
1 armour moved from Germany to Karelia S.S.R.
1 bomber moved from Germany to United Kingdom
4 armour moved from Karelia S.S.R. to Finland Norway
1 fighter moved from East Europe to Finland Norway
1 fighter moved from East Europe to Finland Norway
1 fighter moved from West Europe to Finland Norway
Combat - Germans
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 2 and costs: 2 PUs.
Bombing raid costs 2 PUs
Battle in Finland Norway
Germans attack with 4 armour and 3 fighters
Americans defend with 1 armour and 2 infantry; Russians defend with 1 armour and 1 infantry
Germans roll dice for 4 armour and 3 fighters in Finland Norway, round 2 : 3/1 hits, 3.50 expected hits
Russians roll dice for 2 armour and 3 infantry in Finland Norway, round 2 : 1/1 hits, 1.67 expected hits
1 infantry owned by the Russians, 1 armour owned by the Germans and 2 infantry owned by the Americans lost in Finland Norway
Germans roll dice for 3 armour and 3 fighters in Finland Norway, round 3 : 3/0 hits, 3.00 expected hits
Russians roll dice for 2 armour in Finland Norway, round 3 : 1/1 hits, 0.67 expected hits
1 armour owned by the Russians, 1 armour owned by the Germans and 1 armour owned by the Americans lost in Finland Norway
Germans win, taking Finland Norway from Russians with 2 armour and 3 fighters remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour
Casualties for Americans: 1 armour and 2 infantry
Casualties for Russians: 1 armour and 1 infantry
Non Combat Move - Germans
1 fighter moved from Finland Norway to Germany
1 fighter moved from Finland Norway to Germany
1 fighter moved from Finland Norway to Germany
1 aaGun moved from Karelia S.S.R. to Finland Norway
1 aaGun moved from East Europe to Karelia S.S.R.
1 bomber moved from United Kingdom to Germany
Place Units - Germans
3 infantry placed in Germany
3 infantry placed in Karelia S.S.R.
Turning on Edit Mode
EDIT: Adding units owned by Germans to Karelia S.S.R.: 2 fighters
EDIT: Removing units owned by Germans from Germany: 2 fighters
EDIT: Turning off Edit Mode
1 armour and 3 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 infantry
EDIT: Adding units owned by Germans to West Europe: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
British AA : -0.17
Russians regular : -0.33
Germans regular : -0.50
TripleA Turn Summary for game: World War II Classic, version: 2.0.0
Game History
Round: 3
Purchase Units - British
British buy 2 armour and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 transports moved from North Sea Zone to East Canada Sea Zone
1 armour and 1 infantry moved from West Canada to East Canada Sea Zone
1 armour, 1 infantry and 2 transports moved from East Canada Sea Zone to North Sea Zone
1 armour and 5 infantry moved from United Kingdom to North Sea Zone
2 armour and 6 infantry moved from North Sea Zone to Finland Norway
1 armour, 3 fighters and 3 infantry moved from Anglo Sudan Egypt to Congo
Combat - British
Battle in Finland Norway
British attack with 2 armour and 6 infantry
Germans defend with 1 aaGun and 2 armour
British roll dice for 2 armour and 6 infantry in Finland Norway, round 2 : 2/0 hits, 2.00 expected hits
Germans roll dice for 2 armour in Finland Norway, round 2 : 0/1 hits, 0.67 expected hits
2 armour owned by the Germans lost in Finland Norway
British win, taking Finland Norway from Germans with 2 armour and 6 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 armour
Battle in Congo
British attack with 1 armour, 3 fighters and 3 infantry
Germans defend with 4 infantry
British roll dice for 1 armour, 3 fighters and 3 infantry in Congo, round 2 : 2/1 hits, 2.50 expected hits
Germans roll dice for 4 infantry in Congo, round 2 : 1/1 hits, 1.33 expected hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Congo
British roll dice for 1 armour, 3 fighters and 2 infantry in Congo, round 3 : 3/1 hits, 2.33 expected hits
Germans roll dice for 2 infantry in Congo, round 3 : 0/1 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Congo
British win, taking Congo from Germans with 1 armour, 3 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Germans: 4 infantry
Non Combat Move - British
1 infantry moved from Syria Jordan to Anglo Sudan Egypt
3 fighters moved from Congo to Persia
Place Units - British
2 armour and 6 infantry placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans regular : -1.67
British regular : 0.17
TripleA Turn Summary for game: World War II Classic, version: 2.0.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 armour, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Japanese
1 armour moved from French Indo China to India
1 infantry moved from French Indo China to India
1 infantry moved from Manchuria to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Manchuria to Soviet Far East
Japanese take Soviet Far East from Russians
1 transport moved from French Indo China Sea Zone to Japan Sea Zone
1 armour moved from Japan to Japan Sea Zone
1 armour moved from Japan Sea Zone to Manchuria
1 infantry moved from Japan to Japan Sea Zone
1 infantry moved from Japan to Japan Sea Zone
2 infantry and 1 transport moved from Japan Sea Zone to French Indo China Sea Zone
1 infantry moved from French Indo China Sea Zone to French Indo China
1 infantry moved from French Indo China Sea Zone to French Indo China
1 infantry moved from Japan to Japan Sea Zone
1 infantry moved from Manchuria to China
1 fighter moved from Manchuria to China
1 fighter moved from Japan to Yakut S.S.R.
1 battleship, 1 carrier and 1 fighter moved from West Panama Sea Zone to Hawaii Sea Zone
1 infantry and 1 transport moved from Japan Sea Zone to Wake Island Sea Zone
1 infantry moved from Wake Island to Wake Island Sea Zone
2 infantry and 1 transport moved from Wake Island Sea Zone to Japan Sea Zone
1 infantry moved from Japan Sea Zone to Manchuria
1 infantry moved from Japan Sea Zone to Manchuria
1 fighter moved from Japan to Japan Sea Zone
Combat - Japanese
Battle in India
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in India, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in India
Japanese win, taking India from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Yakut S.S.R. to Manchuria
Place Units - Japanese
2 armour and 3 infantry placed in Japan
1 transport placed in Japan Sea Zone
Turn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33
British regular : -0.33
TripleA Turn Summary for game: World War II Classic, version: 2.0.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Sinkiang to India
British take India from Japanese
Combat - Russians
Non Combat Move - Russians
1 armour moved from Novosibirsk to Russia
Place Units - Russians
2 armour and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Classic, version: 2.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 armour and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Persia to India
1 bomber moved from Russia to India
Combat - Americans
Battle in India
Americans attack with 1 bomber and 1 infantry
Japanese defend with 1 armour and 1 infantry
Americans roll dice for 1 bomber and 1 infantry in India, round 2 : 1/1 hits, 0.83 expected hits
Japanese roll dice for 1 armour and 1 infantry in India, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in India
Americans roll dice for 1 bomber in India, round 3 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 armour in India, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in India, round 4 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 armour in India, round 4 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese and 1 bomber owned by the Americans lost in India
Japanese win with no units remaining. Battle score for attacker is -10
Casualties for Americans: 1 bomber and 1 infantry
Casualties for Japanese: 1 armour and 1 infantry
Non Combat Move - Americans
4 infantry moved from West US to East US
1 armour and 2 infantry moved from West US to East US
1 armour and 1 infantry moved from West US to West Canada
1 transport moved from North Sea Zone to East US Sea Zone
1 transport moved from North Sea Zone to East Canada Sea Zone
2 infantry moved from West Canada to East Canada Sea Zone
2 infantry and 1 transport moved from East Canada Sea Zone to North Sea Zone
2 infantry moved from North Sea Zone to Finland Norway
1 armour moved from West US to West Canada
1 fighter moved from North Sea Zone to Finland Norway
Place Units - Americans
3 transports placed in East US Sea Zone
2 armour placed in East US
Turn Complete - Americans
Americans collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Americans regular : -0.17
Japanese regular : 0.67
TripleA Turn Summary for game: World War II Classic, version: 2.0.0
Game History
Round: 4
Purchase Units - Germans
Germans buy 1 armour and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from French Equatorial Africa to French West Africa
1 infantry moved from Karelia S.S.R. to Caucasus
1 fighter moved from Karelia S.S.R. to Caucasus
1 fighter moved from Karelia S.S.R. to Caucasus
1 bomber moved from Germany to Russia
1 fighter moved from Germany to Caucasus
1 armour moved from Germany to Karelia S.S.R.
1 armour moved from Ukraine S.S.R. to Karelia S.S.R.
Combat - Germans
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 5 and costs: 5 PUs.
Bombing raid costs 5 PUs
Battle in Caucasus
Germans attack with 3 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 3 fighters and 1 infantry in Caucasus, round 2 : 2/1 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Russia to Germany
1 fighter moved from Caucasus to Karelia S.S.R.
1 fighter moved from Caucasus to Karelia S.S.R.
1 fighter moved from Caucasus to Karelia S.S.R.
1 infantry moved from Germany to East Europe
1 infantry moved from Germany to East Europe
1 infantry moved from Germany to East Europe
1 infantry moved from Germany to East Europe
1 infantry moved from Germany to East Europe
1 infantry moved from Germany to East Europe
1 infantry moved from Germany to East Europe
1 infantry moved from Germany to West Europe
Place Units - Germans
3 infantry placed in Karelia S.S.R.
1 armour and 8 infantry placed in Germany
Turn Complete - Germans
Germans collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : 0.33
Russians AA : -0.17
TripleA Turn Summary for game: World War II Classic, version: 2.0.0
Game History
Round: 4
Purchase Units - British
British buy 3 armour and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 armour and 6 infantry moved from Finland Norway to Karelia S.S.R.
2 armour moved from United Kingdom to North Sea Zone
6 infantry moved from United Kingdom to North Sea Zone
2 armour, 6 infantry and 5 transports moved from North Sea Zone to Baltic Sea Zone
2 armour and 6 infantry moved from Baltic Sea Zone to Karelia S.S.R.
1 infantry moved from Congo to French Equatorial Africa
British take French Equatorial Africa from Germans
1 infantry moved from Anglo Sudan Egypt to Libya
British take Libya from Germans
1 armour moved from Congo to Algeria
British take Algeria from Germans
3 fighters moved from Persia to Karelia S.S.R.
1 infantry moved from Congo to French Equatorial Africa
Combat - British
Battle in Karelia S.S.R.
British attack with 4 armour, 3 fighters and 12 infantry
Germans defend with 1 aaGun, 5 armour, 1 factory, 3 fighters and 7 infantry
Germans roll AA dice in Karelia S.S.R. : 1/1 hits, 0.50 expected hits
1 fighter owned by the British lost in Karelia S.S.R.
British roll dice for 4 armour, 2 fighters and 12 infantry in Karelia S.S.R., round 2 : 5/0 hits, 5.00 expected hits
Germans roll dice for 5 armour, 3 fighters and 7 infantry in Karelia S.S.R., round 2 : 6/0 hits, 6.00 expected hits
5 infantry owned by the Germans and 6 infantry owned by the British lost in Karelia S.S.R.
British roll dice for 4 armour, 2 fighters and 6 infantry in Karelia S.S.R., round 3 : 4/0 hits, 4.00 expected hits
Germans roll dice for 5 armour, 3 fighters and 2 infantry in Karelia S.S.R., round 3 : 4/1 hits, 4.33 expected hits
2 infantry owned by the Germans, 2 armour owned by the Germans and 4 infantry owned by the British lost in Karelia S.S.R.
British roll dice for 4 armour, 2 fighters and 2 infantry in Karelia S.S.R., round 4 : 3/1 hits, 3.33 expected hits
Germans roll dice for 3 armour and 3 fighters in Karelia S.S.R., round 4 : 3/0 hits, 3.00 expected hits
3 armour owned by the Germans, 2 infantry owned by the British and 1 armour owned by the British lost in Karelia S.S.R.
British roll dice for 3 armour and 2 fighters in Karelia S.S.R., round 5 : 3/1 hits, 2.50 expected hits
Germans roll dice for 3 fighters in Karelia S.S.R., round 5 : 2/0 hits, 2.00 expected hits
3 fighters owned by the Germans and 2 armour owned by the British lost in Karelia S.S.R.
British win, taking Karelia S.S.R. from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 19
Casualties for British: 3 armour, 1 fighter and 12 infantry
Casualties for Germans: 5 armour, 3 fighters and 7 infantry
Non Combat Move - British
2 fighters moved from Karelia S.S.R. to Russia
Place Units - British
3 armour and 5 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans AA : 0.50
Germans regular : -0.33
British regular : 0.17