NO scramble.
L20 surfer (X) vs WindowWasher (L+18) BM3, the rematch
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i’d have bought 2 carriers then… welp, gotta figure something out with this now
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I figured it was like a NCM, you could just move through it once you owned it.
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That would be a real game changer.
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Anyway, enjoy your remaining moves. I’m heading to bed. Good night.
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I might still go for it, the pay off of a win seriosuly outweighs the impact of a loss
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 1 aaGun, 4 artilleries, 7 infantry, 8 submarines and 2 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 artillery and 7 infantry moved from Greece to Turkey 2 fighters moved from Greece to Turkey 1 artillery and 3 infantry moved from Norway to Finland 3 submarines moved from 101 Sea Zone to 28 Sea Zone 1 submarine moved from 17 Sea Zone to 21 Sea Zone 1 armour and 1 mech_infantry moved from Central United States to British Columbia 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France 3 armour moved from Normandy Bordeaux to Spain 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 2 artilleries and 3 infantry moved from Normandy Bordeaux to Spain 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 1 carrier moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from Greece to Turkey 1 fighter moved from Greece to Spain 10 submarines moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 2 Sea Zone to 10 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 3 transports moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from 26 Sea Zone to Western United States 1 bomber moved from Greece to 112 Sea Zone 1 fighter moved from Greece to Spain 2 fighters moved from 110 Sea Zone to Finland 2 fighters moved from Greece to 112 Sea Zone 1 fighter moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from Greece to Spain Combat - Americans Battle in Denmark Battle in 21 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans win, taking Denmark from Germans with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 43 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 43 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 43 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 43 Sea Zone Japanese win with no units remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 37 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 37 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 37 Sea Zone Americans win, taking 37 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 44 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in Spain Americans attack with 3 armour, 2 artilleries, 3 fighters and 3 infantry Neutral_True defend with 6 infantry Americans roll dice for 3 armour, 2 artilleries, 3 fighters and 3 infantry in Spain, round 2 : 4/11 hits, 4.50 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 0/6 hits, 2.00 expected hits 4 infantry owned by the Neutral_True lost in Spain Americans roll dice for 3 armour, 2 artilleries, 3 fighters and 3 infantry in Spain, round 3 : 2/11 hits, 4.50 expected hits Neutral_True roll dice for 2 infantry in Spain, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 3 armour, 2 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 12 Casualties for Neutral_True: 6 infantry Casualties for Americans: 2 infantry Battle in Turkey Americans attack with 1 artillery, 3 fighters and 7 infantry Neutral_True defend with 8 infantry Americans roll dice for 1 artillery, 3 fighters and 7 infantry in Turkey, round 2 : 5/11 hits, 3.17 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2.67 expected hits 2 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Turkey Americans roll dice for 1 artillery, 3 fighters and 5 infantry in Turkey, round 3 : 2/9 hits, 2.83 expected hits Neutral_True roll dice for 3 infantry in Turkey, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Turkey Americans roll dice for 1 artillery, 3 fighters and 3 infantry in Turkey, round 4 : 1/7 hits, 2.50 expected hits Neutral_True roll dice for 1 infantry in Turkey, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Turkey Americans win, taking Turkey from Neutral_True with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 9 Casualties for Americans: 5 infantry Casualties for Neutral_True: 8 infantry Battle in Finland Americans attack with 1 artillery, 2 fighters and 3 infantry Germans defend with 1 infantry and 2 mech_infantrys Americans roll dice for 1 artillery, 2 fighters and 3 infantry in Finland, round 2 : 1/6 hits, 2.00 expected hits Germans roll dice for 1 infantry and 2 mech_infantrys in Finland, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Finland Americans roll dice for 1 artillery, 2 fighters and 2 infantry in Finland, round 3 : 4/5 hits, 1.83 expected hits Germans roll dice for 2 mech_infantrys in Finland, round 3 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans lost in Finland Americans win, taking Finland from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry and 2 mech_infantrys Battle in Southern France Americans attack with 1 artillery and 1 infantry Italians defend with 1 artillery, 1 factory_minor and 1 harbour Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - Americans 3 fighters moved from Spain to Normandy Bordeaux 2 fighters moved from Finland to Norway 1 fighter moved from 112 Sea Zone to Norway 1 bomber moved from 112 Sea Zone to Norway 3 fighters moved from Turkey to Persia 2 carriers moved from 110 Sea Zone to 112 Sea Zone 1 submarine moved from 54 Sea Zone to 41 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone Place Units - Americans 1 artillery and 2 infantry placed in Norway 1 aaGun placed in Greece 1 artillery and 2 infantry placed in Normandy Bordeaux 2 transports placed in 101 Sea Zone 8 submarines placed in 10 Sea Zone 2 artilleries and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 71 PUs; end with 71 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Combat Hit Differential Summary :
Germans : -0.67 Italians : -0.33 Americans : -2.67 Neutral_True : 0.33 Japanese : -1.33
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 1 aaGun, 4 artilleries, 7 infantry, 8 submarines and 2 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 artillery and 7 infantry moved from Greece to Turkey 2 fighters moved from Greece to Turkey 1 artillery and 3 infantry moved from Norway to Finland 3 submarines moved from 101 Sea Zone to 28 Sea Zone 1 submarine moved from 17 Sea Zone to 21 Sea Zone 1 armour and 1 mech_infantry moved from Central United States to British Columbia 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France 3 armour moved from Normandy Bordeaux to Spain 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 2 artilleries and 3 infantry moved from Normandy Bordeaux to Spain 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 1 carrier moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from Greece to Turkey 1 fighter moved from Greece to Spain 10 submarines moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 2 Sea Zone to 10 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 3 transports moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from 26 Sea Zone to Western United States 1 bomber moved from Greece to 112 Sea Zone 1 fighter moved from Greece to Spain 2 fighters moved from 110 Sea Zone to Finland 2 fighters moved from Greece to 112 Sea Zone 1 fighter moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from Greece to Spain Combat - Americans Battle in Denmark Battle in 21 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans win, taking Denmark from Germans with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 43 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 43 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 43 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 43 Sea Zone Japanese win with no units remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 37 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 37 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 37 Sea Zone Americans win, taking 37 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 44 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in Spain Americans attack with 3 armour, 2 artilleries, 3 fighters and 3 infantry Neutral_True defend with 6 infantry Americans roll dice for 3 armour, 2 artilleries, 3 fighters and 3 infantry in Spain, round 2 : 4/11 hits, 4.50 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 0/6 hits, 2.00 expected hits 4 infantry owned by the Neutral_True lost in Spain Americans roll dice for 3 armour, 2 artilleries, 3 fighters and 3 infantry in Spain, round 3 : 2/11 hits, 4.50 expected hits Neutral_True roll dice for 2 infantry in Spain, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 3 armour, 2 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 12 Casualties for Neutral_True: 6 infantry Casualties for Americans: 2 infantry Battle in Turkey Americans attack with 1 artillery, 3 fighters and 7 infantry Neutral_True defend with 8 infantry Americans roll dice for 1 artillery, 3 fighters and 7 infantry in Turkey, round 2 : 5/11 hits, 3.17 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2.67 expected hits 2 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Turkey Americans roll dice for 1 artillery, 3 fighters and 5 infantry in Turkey, round 3 : 2/9 hits, 2.83 expected hits Neutral_True roll dice for 3 infantry in Turkey, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Turkey Americans roll dice for 1 artillery, 3 fighters and 3 infantry in Turkey, round 4 : 1/7 hits, 2.50 expected hits Neutral_True roll dice for 1 infantry in Turkey, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Turkey Americans win, taking Turkey from Neutral_True with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 9 Casualties for Americans: 5 infantry Casualties for Neutral_True: 8 infantry Battle in Finland Americans attack with 1 artillery, 2 fighters and 3 infantry Germans defend with 1 infantry and 2 mech_infantrys Americans roll dice for 1 artillery, 2 fighters and 3 infantry in Finland, round 2 : 1/6 hits, 2.00 expected hits Germans roll dice for 1 infantry and 2 mech_infantrys in Finland, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Finland Americans roll dice for 1 artillery, 2 fighters and 2 infantry in Finland, round 3 : 4/5 hits, 1.83 expected hits Germans roll dice for 2 mech_infantrys in Finland, round 3 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans lost in Finland Americans win, taking Finland from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry and 2 mech_infantrys Battle in Southern France Americans attack with 1 artillery and 1 infantry Italians defend with 1 artillery, 1 factory_minor and 1 harbour Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - Americans 3 fighters moved from Spain to Normandy Bordeaux 2 fighters moved from Finland to Norway 1 fighter moved from 112 Sea Zone to Norway 1 bomber moved from 112 Sea Zone to Norway 3 fighters moved from Turkey to Persia 2 carriers moved from 110 Sea Zone to 112 Sea Zone 1 submarine moved from 54 Sea Zone to 41 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone Place Units - Americans 1 artillery and 2 infantry placed in Norway 1 aaGun placed in Greece 1 artillery and 2 infantry placed in Normandy Bordeaux 2 transports placed in 101 Sea Zone 8 submarines placed in 10 Sea Zone 2 artilleries and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 71 PUs; end with 71 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Norway: 1 fighter EDIT: Adding units owned by Americans to 112 Sea Zone: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.67 Italians : -0.33 Americans : -2.67 Neutral_True : 0.33 Japanese : -1.33
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I feel terrible
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It worked, I hate going for those battles… because i feel like ive cheated somehow if i win
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 1 aaGun, 4 artilleries, 7 infantry, 8 submarines and 2 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 artillery and 7 infantry moved from Greece to Turkey 2 fighters moved from Greece to Turkey 1 artillery and 3 infantry moved from Norway to Finland 3 submarines moved from 101 Sea Zone to 28 Sea Zone 1 submarine moved from 17 Sea Zone to 21 Sea Zone 1 armour and 1 mech_infantry moved from Central United States to British Columbia 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France 3 armour moved from Normandy Bordeaux to Spain 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 2 artilleries and 3 infantry moved from Normandy Bordeaux to Spain 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 1 carrier moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from Greece to Turkey 1 fighter moved from Greece to Spain 10 submarines moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 2 Sea Zone to 10 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 3 transports moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from 26 Sea Zone to Western United States 1 bomber moved from Greece to 112 Sea Zone 1 fighter moved from Greece to Spain 2 fighters moved from 110 Sea Zone to Finland 2 fighters moved from Greece to 112 Sea Zone 1 fighter moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from Greece to Spain Combat - Americans Battle in Denmark Battle in 21 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans win, taking Denmark from Germans with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 43 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 43 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 43 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 43 Sea Zone Japanese win with no units remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 37 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 37 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 37 Sea Zone Americans win, taking 37 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 44 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in Spain Americans attack with 3 armour, 2 artilleries, 3 fighters and 3 infantry Neutral_True defend with 6 infantry Americans roll dice for 3 armour, 2 artilleries, 3 fighters and 3 infantry in Spain, round 2 : 4/11 hits, 4.50 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 0/6 hits, 2.00 expected hits 4 infantry owned by the Neutral_True lost in Spain Americans roll dice for 3 armour, 2 artilleries, 3 fighters and 3 infantry in Spain, round 3 : 2/11 hits, 4.50 expected hits Neutral_True roll dice for 2 infantry in Spain, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 3 armour, 2 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 12 Casualties for Neutral_True: 6 infantry Casualties for Americans: 2 infantry Battle in Turkey Americans attack with 1 artillery, 3 fighters and 7 infantry Neutral_True defend with 8 infantry Americans roll dice for 1 artillery, 3 fighters and 7 infantry in Turkey, round 2 : 5/11 hits, 3.17 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2.67 expected hits 2 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Turkey Americans roll dice for 1 artillery, 3 fighters and 5 infantry in Turkey, round 3 : 2/9 hits, 2.83 expected hits Neutral_True roll dice for 3 infantry in Turkey, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Turkey Americans roll dice for 1 artillery, 3 fighters and 3 infantry in Turkey, round 4 : 1/7 hits, 2.50 expected hits Neutral_True roll dice for 1 infantry in Turkey, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Turkey Americans win, taking Turkey from Neutral_True with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 9 Casualties for Americans: 5 infantry Casualties for Neutral_True: 8 infantry Battle in Finland Americans attack with 1 artillery, 2 fighters and 3 infantry Germans defend with 1 infantry and 2 mech_infantrys Americans roll dice for 1 artillery, 2 fighters and 3 infantry in Finland, round 2 : 1/6 hits, 2.00 expected hits Germans roll dice for 1 infantry and 2 mech_infantrys in Finland, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Finland Americans roll dice for 1 artillery, 2 fighters and 2 infantry in Finland, round 3 : 4/5 hits, 1.83 expected hits Germans roll dice for 2 mech_infantrys in Finland, round 3 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans lost in Finland Americans win, taking Finland from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry and 2 mech_infantrys Battle in Southern France Americans attack with 1 artillery and 1 infantry Italians defend with 1 artillery, 1 factory_minor and 1 harbour Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - Americans 3 fighters moved from Spain to Normandy Bordeaux 2 fighters moved from Finland to Norway 1 fighter moved from 112 Sea Zone to Norway 1 bomber moved from 112 Sea Zone to Norway 3 fighters moved from Turkey to Persia 2 carriers moved from 110 Sea Zone to 112 Sea Zone 1 submarine moved from 54 Sea Zone to 41 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone Place Units - Americans 1 artillery and 2 infantry placed in Norway 1 aaGun placed in Greece 1 artillery and 2 infantry placed in Normandy Bordeaux 2 transports placed in 101 Sea Zone 8 submarines placed in 10 Sea Zone 2 artilleries and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 71 PUs; end with 71 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Norway: 1 fighter EDIT: Adding units owned by Americans to 112 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs Purchase Units - British British repair damage of 3x factory_minor; Remaining resources: 38 PUs; British buy 2 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 armour, 1 artillery and 4 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 armour, 2 artilleries, 5 infantry and 4 transports moved from 110 Sea Zone to 113 Sea Zone 1 armour, 2 artilleries and 5 infantry moved from 113 Sea Zone to Germany 3 bombers and 2 fighters moved from Greece to Germany 2 fighters moved from Greece to 113 Sea Zone 2 fighters moved from Greece to 113 Sea Zone 1 fighter moved from Greece to 113 Sea Zone 1 fighter moved from Greece to 113 Sea Zone 1 fighter moved from Greece to Holland Belgium 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from Greece to Holland Belgium 2 infantry and 1 marine moved from Greece to Turkey 3 armour, 3 artilleries, 25 infantry and 12 mech_infantrys moved from Northwest Persia to Caucasus 3 mech_infantrys moved from Iraq to Caucasus 3 infantry moved from Persia to Northwest Persia 3 mech_infantrys moved from Egypt to Iraq 1 artillery moved from Eastern Persia to Persia 3 infantry moved from Iraq to Turkey 1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan Combat - British Battle in Holland Belgium British attack with 2 fighters and 1 infantry Germans defend with 1 infantry British roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British win with 2 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in Caucasus British attack with 3 armour, 3 artilleries, 25 infantry and 15 mech_infantrys Germans defend with 1 artillery British roll dice for 3 armour, 3 artilleries, 25 infantry and 15 mech_infantrys in Caucasus, round 2 : 11/46 hits, 9.67 expected hits Germans roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 3 armour, 3 artilleries, 25 infantry and 15 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Germany British attack with 1 armour, 2 artilleries, 3 bombers, 2 fighters and 5 infantry Germans defend with 1 aaGun, 1 artillery, 1 factory_major, 3 fighters, 8 infantry and 1 tactical_bomber AA fire in Germany : 0/3 hits, 0.50 expected hits British roll dice for 1 armour, 2 artilleries, 3 bombers, 2 fighters and 5 infantry in Germany, round 2 : 7/13 hits, 5.33 expected hits Germans roll dice for 1 aaGun, 1 artillery, 3 fighters, 8 infantry and 1 tactical_bomber in Germany, round 2 : 5/13 hits, 5.50 expected hits 1 aaGun owned by the Germans, 6 infantry owned by the Germans and 5 infantry owned by the British lost in Germany British roll dice for 1 armour, 2 artilleries, 3 bombers and 2 fighters in Germany, round 3 : 6/8 hits, 4.17 expected hits Germans roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Germany, round 3 : 4/7 hits, 3.50 expected hits 1 artillery owned by the Germans, 2 fighters owned by the Germans, 2 infantry owned by the Germans, 1 tactical_bomber owned by the Germans, 2 artilleries owned by the British and 2 fighters owned by the British lost in Germany British roll dice for 1 armour and 3 bombers in Germany, round 4 : 3/4 hits, 2.50 expected hits Germans roll dice for 1 fighter in Germany, round 4 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Germans lost in Germany British captures 83PUs while taking Germans capital British converts factory_major into different units British win, taking Germany from Germans with 1 armour and 3 bombers remaining. Battle score for attacker is 31 Casualties for British: 2 artilleries, 2 fighters and 5 infantry Casualties for Germans: 1 aaGun, 1 artillery, 3 fighters, 8 infantry and 1 tactical_bomber triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Germans Non Combat Move - British 3 bombers moved from Germany to Norway 2 submarines moved from 113 Sea Zone to 112 Sea Zone 1 carrier, 4 cruisers and 2 destroyers moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from Holland Belgium to Normandy Bordeaux 2 fighters moved from 113 Sea Zone to 112 Sea Zone 4 fighters moved from 113 Sea Zone to Norway 3 aaGuns moved from Northwest Persia to Caucasus 2 aaGuns moved from Northwest Persia to Turkey 2 submarines moved from 112 Sea Zone to 110 Sea Zone Place Units - British 3 infantry placed in Persia 1 artillery and 2 infantry placed in Iraq 3 mech_infantrys placed in Egypt 1 artillery and 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5 British collect 39 PUs (1 lost to blockades); end with 122 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 125 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 128 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 131 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -1.00 Italians : -0.33 British : 6.17 Americans : -2.67 Neutral_True : 0.33 Japanese : -1.33 AA fire in Germany : : -0.50
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I made a mistake on relocating the DD. I need it to goto SZ20 so it can return to SZ 6. Forgot I dont have a port in FIC. Since your turn isn’t finalized, I’d like to make that mod.
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Um. The web page I guess hadnt refreshed. I didn’t see that your turn was done
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Not good.
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You can do that. Im not crazy on the whole strict edit policy
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Italians Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 2 mech_infantrys moved from Northern Italy to Germany 1 fighter moved from Southern Italy to Germany 1 infantry moved from Yugoslavia to Albania Italians take Albania from Americans 2 infantry moved from Northern Italy to Southern France 1 fighter moved from Southern Italy to Southern France 1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk Combat - Italians Battle in Southern France Italians attack with 1 fighter and 2 infantry Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Southern France Italians roll dice for 1 fighter and 2 infantry in Southern France, round 3 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter and 2 infantry in Southern France, round 4 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 artillery in Southern France, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Southern France Italians win, taking Southern France from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery and 1 infantry Casualties for Italians: 1 infantry Battle in Bryansk Italians attack with 1 fighter and 1 tactical_bomber Russians defend with 1 infantry Italians roll dice for 1 fighter and 1 tactical_bomber in Bryansk, round 2 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Germany Italians attack with 1 fighter and 2 mech_infantrys British defend with 1 armour and 1 factory_minor Italians roll dice for 1 fighter and 2 mech_infantrys in Germany, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 armour in Germany, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Germany Italians win, taking Germany from British with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for British: 1 armour Non Combat Move - Italians 1 fighter moved from Germany to Western Germany 1 fighter moved from Southern France to Southern Italy 1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod 1 artillery moved from Northern Italy to Switzerland Italians take Switzerland from Neutral_True 5 artilleries and 7 infantry moved from Yugoslavia to Albania Place Units - Italians 1 mech_infantry placed in Northern Italy 1 destroyer placed in 97 Sea Zone Italians undo move 2. 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 13 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,1,4,3,4,4,1,6,3 Italians collect 3 PUs (13 lost to blockades); end with 4 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 9 PUs
Combat Hit Differential Summary :
Italians : -0.50 British : -0.50 Americans : -0.33 Russians : -0.33
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TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 bomber moved from Western Australia to 41 Sea Zone 2 fighters moved from 54 Sea Zone to Hawaiian Islands 1 fighter moved from Greece to Normandy Bordeaux Combat - ANZAC Battle in Borneo Battle in 42 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win, taking Borneo from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 41 Sea Zone Americans loiter and taunt; ANZAC attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 bomber moved from 41 Sea Zone to Western Australia Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : 0.33 Japanese : -0.33
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TripleA Move Summary: French round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Combat Move - French 1 fighter moved from Greece to Normandy Bordeaux 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 bomber moved from Western Australia to 41 Sea Zone 2 fighters moved from 54 Sea Zone to Hawaiian Islands 1 fighter moved from Greece to Normandy Bordeaux Combat - ANZAC Battle in Borneo Battle in 42 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win, taking Borneo from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 41 Sea Zone Americans loiter and taunt; ANZAC attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 bomber moved from 41 Sea Zone to Western Australia Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French 1 fighter moved from Greece to Normandy Bordeaux 1 destroyer moved from 110 Sea Zone to 112 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33 Japanese : -0.33
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TripleA Manual Gamesave Post: Germans round 16
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Research Technology - Germans Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 3 fighters and 2 tactical_bombers moved from Western Germany to 113 Sea Zone 1 bomber moved from Novgorod to 113 Sea Zone 1 mech_infantry moved from Novgorod to Finland 1 infantry moved from Karelia to Finland 1 bomber, 1 fighter and 1 tactical_bomber moved from Novgorod to Finland 1 armour and 1 mech_infantry moved from Ukraine to Russia Germans take Bryansk from Russians 1 fighter moved from Ukraine to Russia 3 armour and 3 mech_infantrys moved from Bulgaria to Greece 1 artillery and 1 infantry moved from Western Germany to Denmark 1 mech_infantry moved from Novgorod to Finland 1 fighter moved from Novgorod to 113 Sea Zone Combat - Germans
Combat Hit Differential Summary :
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Scramble. Its a loser, but you are so far ahead now…IDK.