Erinmores Allies +12 vs jim010 Axis


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 harbour, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 43 Sea Zone
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 43 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 42 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            2 submarines moved from 62 Sea Zone to 47 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
            ANZAC undo move 2.
            1 artillery and 1 infantry placed in Queensland
            1 harbour placed in New Britain
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 harbour, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 43 Sea Zone
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 43 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 42 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            2 submarines moved from 62 Sea Zone to 47 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
            ANZAC undo move 2.
            1 artillery and 1 infantry placed in Queensland
            1 harbour placed in New Britain
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    
        Combat Move - French
            1 infantry moved from Alexandria to Tobruk
                  French take Tobruk from Italians
    
        Combat - French
    
        Non Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 fighter moved from Malta to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    

    Savegame

  • Customizer

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 8 armour; Remaining resources: 3 PUs; 
    
        Combat Move - Germans
            1 armour moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 armour moved from Archangel to Belarus
            7 armour and 2 mech_infantrys moved from Germany to Baltic States
            1 infantry moved from Eastern Poland to Western Ukraine
            1 fighter moved from Novgorod to Western Ukraine
            2 tactical_bombers moved from Novgorod to Western Ukraine
    
        Combat - Germans
            Battle in Western Ukraine
                Germans attack with 1 fighter, 1 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Western Ukraine, round 2 : 2/4 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Baltic States
                Germans attack with 7 armour and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 7 armour and 2 mech_infantrys in Baltic States, round 2 : 6/9 hits, 3.83 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 7 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 aaGuns, 6 armour, 5 artilleries, 20 infantry and 10 mech_infantrys moved from Novgorod to Belarus
            11 armour and 1 mech_infantry moved from Poland to Belarus
            1 fighter moved from Western Ukraine to Belarus
            2 tactical_bombers moved from Western Ukraine to Belarus
            1 fighter moved from Western Germany to Belarus
            1 tactical_bomber moved from Western Germany to Belarus
            2 infantry moved from Eastern Poland to Belarus
            1 infantry moved from Finland to Karelia
    
        Place Units - Germans
            8 armour placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
            Germans collect 45 PUs (3 lost to blockades); end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.33
    Russians : -0.67
    

    Savegame

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