Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
ironfish (Axis) vs erinmores and TigerAce1944 (Allies)
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TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Turning on Edit Mode EDIT: Removing Technology AA Radar for Italians EDIT: Removing Technology AA Radar for Japanese EDIT: Removing Technology Super subs for Germans EDIT: Turning off Edit Mode Purchase Units - Germans Germans repair damage of 2x factory_minor; Remaining resources: 63 PUs; Germans buy 1 fighter, 3 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans Rocket attack in Russia does 2 damage to factory_major owned by Russians Rockets in Novgorod roll: 2 Rocket attack in Scotland does 1 damage to airfield owned by British Rockets in Western Germany roll: 1 Rocket attack in United Kingdom does 2 damage to airfield owned by British Rockets in France roll: 2 2 bombers moved from Western Ukraine to Russia 7 fighters moved from Western Ukraine to Russia 5 tactical_bombers moved from Western Ukraine to Rostov 4 mech_infantrys moved from Belarus to Rostov 1 armour moved from Bryansk to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Volgograd Germans take Volgograd from Russians 2 mech_infantrys moved from Bryansk to Rostov Combat - Germans Air Battle in Russia
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Turning on Edit Mode EDIT: Removing Technology AA Radar for Italians EDIT: Removing Technology AA Radar for Japanese EDIT: Removing Technology Super subs for Germans EDIT: Turning off Edit Mode Purchase Units - Germans Germans repair damage of 2x factory_minor; Remaining resources: 63 PUs; Germans buy 1 fighter, 3 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans Rocket attack in Russia does 2 damage to factory_major owned by Russians Rockets in Novgorod roll: 2 Rocket attack in Scotland does 1 damage to airfield owned by British Rockets in Western Germany roll: 1 Rocket attack in United Kingdom does 2 damage to airfield owned by British Rockets in France roll: 2 2 bombers moved from Western Ukraine to Russia 7 fighters moved from Western Ukraine to Russia 5 tactical_bombers moved from Western Ukraine to Rostov 4 mech_infantrys moved from Belarus to Rostov 1 armour moved from Bryansk to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Volgograd Germans take Volgograd from Russians 2 mech_infantrys moved from Bryansk to Rostov Combat - Germans Air Battle in Russia Germans attacks with 9 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 1/1 hits, 0.33 expected hits 1 bomber killed by AA AA fire in Russia : 0/1 hits, 0.33 expected hits Bombing raid in Russia rolls: 6,5 and causes: 6 damage to unit: airfield Bombing raid in Russia causes 6 damage total. Battle in Rostov Germans attack with 6 mech_infantrys and 5 tactical_bombers Russians defend with 1 armour Germans roll dice for 6 mech_infantrys and 5 tactical_bombers in Rostov, round 2 : 4/11 hits, 3.50 expected hits Russians roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 5 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 armour Cleaning up after air battles Non Combat Move - Germans 7 fighters moved from Russia to Bryansk 1 bomber moved from Russia to Bryansk 3 infantry moved from Ukraine to Bryansk 1 aaGun moved from Western Ukraine to Bryansk 9 mech_infantrys moved from Eastern Poland to Bryansk 5 tactical_bombers moved from Rostov to Bryansk 1 armour moved from Poland to Western Ukraine 2 mech_infantrys moved from Poland to Western Ukraine 1 armour moved from Germany to Eastern Poland 9 mech_infantrys moved from Germany to Eastern Poland 2 infantry moved from Western Germany to Denmark 1 mech_infantry moved from Western Germany to Denmark 1 aaGun moved from Western Germany to Denmark 1 aaGun moved from Western Germany to Germany 6 infantry moved from Finland to Norway 1 infantry moved from Novgorod to Karelia Place Units - Germans 3 mech_infantrys placed in Ukraine 1 fighter and 2 mech_infantrys placed in Novgorod Germans undo move 2. 3 mech_infantrys placed in Novgorod 1 fighter, 3 infantry and 5 mech_infantrys placed in Germany Germans undo move 3. 1 fighter and 5 mech_infantrys placed in Germany 3 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4 Germans collect 57 PUs; end with 57 PUs Germans collect 5 PUs from War Bonds; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.33 Germans : 0.50 Russians : 0.50
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 2x factory_major, 4x airfield; Remaining resources: 32 PUs; Russians buy 8 artilleries; Remaining resources: 0 PUs; Combat Move - Russians Rocket attack in Volgograd does 2 damage to factory_minor owned by Germans Rockets in Russia roll: 2 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 1 armour moved from Russia to Volgograd Russians take Tambov from Germans 1 armour and 1 mech_infantry moved from Caucasus to Rostov 3 fighters moved from Russia to Rostov 2 fighters moved from Russia to Rostov Airborne Attack Move - Russians 1 infantry moved from Russia to Volgograd Combat - Russians Battle in Volgograd Russians attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 armour and 1 factory_minor Russians roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/4 hits, 2.00 expected hits Germans roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Rostov Russians attack with 1 armour, 5 fighters and 1 mech_infantry Germans defend with 5 mech_infantrys Russians roll dice for 1 armour, 5 fighters and 1 mech_infantry in Rostov, round 2 : 5/7 hits, 4.17 expected hits Germans roll dice for 5 mech_infantrys in Rostov, round 2 : 4/5 hits, 1.67 expected hits 1 mech_infantry owned by the Russians, 2 fighters owned by the Russians, 1 armour owned by the Russians and 5 mech_infantrys owned by the Germans lost in Rostov Russians win with 3 fighters remaining. Battle score for attacker is -10 Casualties for Russians: 1 armour, 2 fighters and 1 mech_infantry Casualties for Germans: 5 mech_infantrys Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 3 fighters moved from Rostov to Russia 1 tactical_bomber moved from Volgograd to Russia 1 fighter moved from Volgograd to Russia 1 armour moved from Caucasus to Tsinghai Place Units - Russians 8 artilleries placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Russians collect 6 PUs from War Bonds; end with 26 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 31 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : 2.83 Russians : 1.83
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese repair damage of 10x factory_major, 1x harbour; Remaining resources: 43 PUs; 6 SuicideAttackTokens; Japanese buy 1 artillery, 5 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Manchuria to Korea 1 mech_infantry moved from Sakha to Korea 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 artillery and 1 infantry moved from Yenisey to Timguska Japanese take Timguska from Russians 1 artillery and 1 infantry moved from Hopei to Anhwe 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 3 battleships, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 3 submarines, 3 tactical_bombers and 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 3 tactical_bombers moved from 6 Sea Zone to Korea 3 fighters moved from 6 Sea Zone to Korea 2 fighters moved from Japan to Korea 2 bombers moved from Kiangsu to Korea 4 fighters and 2 tactical_bombers moved from Kiangsu to Anhwe Combat - Japanese Japanese creates battle in territory 41 Sea Zone Battle in 6 Sea Zone Japanese attack with 3 battleships, 3 carriers, 1 cruiser, 4 destroyers, 3 submarines and 1 transport Americans defend with 1 submarine and 2 transports Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits 1 submarine owned by the Americans and 1 transport owned by the Americans lost in 6 Sea Zone Japanese roll dice for 3 battleships, 3 carriers, 1 cruiser, 4 destroyers and 1 transport in 6 Sea Zone, round 2 : 6/8 hits, 3.83 expected hits 1 transport owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 3 battleships, 3 carriers, 1 cruiser, 4 destroyers, 3 submarines and 1 transport remaining. Battle score for attacker is 17 Casualties for Americans: 1 submarine and 2 transports Battle in Korea Japanese attack with 1 artillery, 2 bombers, 5 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers Americans defend with 1 armour, 1 artillery and 2 infantry Japanese roll dice for 1 artillery, 2 bombers, 5 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Korea, round 2 : 9/16 hits, 8.17 expected hits Americans roll dice for 1 armour, 1 artillery and 2 infantry in Korea, round 2 : 1/4 hits, 1.50 expected hits 1 infantry owned by the Japanese, 1 armour owned by the Americans, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Korea Japanese win, taking Korea from Americans with 1 artillery, 2 bombers, 5 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Japanese: 1 infantry Casualties for Americans: 1 armour, 1 artillery and 2 infantry Battle in Anhwe Japanese attack with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers in Anhwe, round 2 : 6/8 hits, 4.67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 artillery, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 infantry moved from Buyant-Uhaa to Chahar 3 tactical_bombers moved from Korea to 6 Sea Zone 3 fighters moved from Korea to 6 Sea Zone 4 mech_infantrys moved from Kiangsu to Kwangtung 1 tactical_bomber moved from Anhwe to Kiangsu 3 fighters moved from Anhwe to Kwangtung 1 fighter moved from Anhwe to Kiangsu 1 tactical_bomber moved from Anhwe to Kwangtung 1 fighter moved from Korea to Kiangsu 1 fighter moved from Korea to Kiangsu 2 bombers moved from Korea to Kiangsu Place Units - Japanese 1 artillery and 3 infantry placed in Kwangtung 2 infantry and 2 mech_infantrys placed in Kiangsu 2 submarines and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4,1,6 Japanese collect 43 PUs (5 lost to blockades); end with 43 PUs Japanese collect 2 PUs from War Bonds; end with 45 PUs
Combat Hit Differential Summary :
Americans : -0.50 Chinese : 0.67 Japanese : 4.83
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans Rocket attack in Japan does 4 damage to factory_major owned by Japanese Rockets in Guam roll: 4 Rocket attack in Japan does 3 damage to factory_major owned by Japanese Rockets in Midway roll: 3 Rocket attack in Caroline Islands does 4 damage to harbour owned by Japanese Rockets in Wake Island roll: 5 1 infantry moved from Eire to 109 Sea Zone 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Western Germany 1 bomber moved from United Kingdom to France Combat - Americans Strategic bombing raid in France AA fire in France : 0/1 hits, 0.33 expected hits Bombing raid in France rolls: 7,7 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Battle in Western Germany Americans converts factory_major into different units Non Combat Move - Americans 1 bomber moved from France to United Kingdom 1 artillery moved from Eire to Scotland 1 carrier and 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 2 artilleries moved from Eastern United States to Quebec 1 carrier and 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 2 fighters moved from Eastern United States to United Kingdom 2 battleships, 4 carriers, 3 cruisers, 7 fighters and 1 submarine moved from 25 Sea Zone to 26 Sea Zone 1 destroyer moved from 23 Sea Zone to 25 Sea Zone 1 bomber moved from Midway to Queensland 1 destroyer moved from 32 Sea Zone to 46 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from Western United States to Central United States 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone 2 infantry moved from 106 Sea Zone to Quebec Place Units - Americans 1 carrier, 1 cruiser and 3 transports placed in 101 Sea Zone 3 artilleries and 1 infantry placed in Central United States 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Americans collect 3 PUs from War Bonds; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
AA fire in France : : -0.33
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese Combat - Chinese Non Combat Move - Chinese 8 artilleries, 1 fighter and 10 infantry moved from Yunnan to Kweichow Place Units - Chinese 1 artillery and 4 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Chinese collect 5 PUs from War Bonds; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans Rocket attack in Japan does 4 damage to factory_major owned by Japanese Rockets in Guam roll: 4 Rocket attack in Japan does 3 damage to factory_major owned by Japanese Rockets in Midway roll: 3 Rocket attack in Caroline Islands does 4 damage to harbour owned by Japanese Rockets in Wake Island roll: 5 1 infantry moved from Eire to 109 Sea Zone 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Western Germany 1 bomber moved from United Kingdom to France Combat - Americans Strategic bombing raid in France AA fire in France : 0/1 hits, 0.33 expected hits Bombing raid in France rolls: 7,7 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Battle in Western Germany Americans converts factory_major into different units Non Combat Move - Americans 1 bomber moved from France to United Kingdom 1 artillery moved from Eire to Scotland 1 carrier and 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 2 artilleries moved from Eastern United States to Quebec 1 carrier and 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 2 fighters moved from Eastern United States to United Kingdom 2 battleships, 4 carriers, 3 cruisers, 7 fighters and 1 submarine moved from 25 Sea Zone to 26 Sea Zone 1 destroyer moved from 23 Sea Zone to 25 Sea Zone 1 bomber moved from Midway to Queensland 1 destroyer moved from 32 Sea Zone to 46 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from Western United States to Central United States 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone 2 infantry moved from 106 Sea Zone to Quebec Place Units - Americans 1 carrier, 1 cruiser and 3 transports placed in 101 Sea Zone 3 artilleries and 1 infantry placed in Central United States 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Americans collect 3 PUs from War Bonds; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese Combat - Chinese Non Combat Move - Chinese 8 artilleries, 1 fighter and 10 infantry moved from Yunnan to Kweichow Place Units - Chinese 1 artillery and 4 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Chinese collect 5 PUs from War Bonds; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs Purchase Units - British British repair damage of 6x factory_minor, 2x airfield, 1x airfield; Remaining resources: 28 PUs; British buy 1 cruiser, 2 destroyers and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 unit repaired. Rocket attack in Northern Italy does 6 damage to factory_major owned by Italians Rockets in Scotland roll: 6 Rocket attack in Germany does 1 damage to factory_major owned by Germans Rockets in United Kingdom roll: 1 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 109 Sea Zone to 91 Sea Zone 1 cruiser moved from 110 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 2 destroyers moved from 87 Sea Zone to 85 Sea Zone 3 armour moved from Tobruk to Tunisia British take Libya from Italians British take Tunisia from Italians 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 infantry moved from Shan State to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 battleship and 1 cruiser moved from 37 Sea Zone to 43 Sea Zone Combat - British Battle in Gibraltar British attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Italians defend with 1 harbour and 4 infantry British roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Gibraltar, round 2 : 3/6 hits, 2.00 expected hits Italians roll dice for 4 infantry in Gibraltar, round 2 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Italians and 1 infantry owned by the British lost in Gibraltar British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Gibraltar, round 3 : 1/5 hits, 1.83 expected hits Italians roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Gibraltar British win, taking Gibraltar from Italians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Casualties for Italians: 4 infantry Battle in 85 Sea Zone British attack with 2 destroyers Italians defend with 1 submarine British roll dice for 2 destroyers in 85 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 submarine in 85 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 85 Sea Zone British win, taking 85 Sea Zone from Neutral with 2 destroyers remaining. Battle score for attacker is 5 Casualties for Italians: 1 submarine Battle in Borneo British attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 1 battleship and 1 cruiser in Borneo, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Borneo Japanese win with no units remaining. Battle score for attacker is 0 Casualties for British: 1 artillery and 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - British 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 infantry moved from French Indo China to Kwangsi 3 aaGuns, 1 armour, 1 artillery and 2 infantry moved from Yunnan to Kwangsi 1 infantry moved from Burma to Yunnan 2 infantry moved from Shan State to Yunnan 1 armour moved from India to Yunnan 1 artillery and 1 infantry moved from India to Burma 1 submarine moved from 43 Sea Zone to 35 Sea Zone 2 destroyers moved from 37 Sea Zone to 43 Sea Zone 2 fighters and 1 tactical_bomber moved from Shan State to Yunnan 2 armour and 3 mech_infantrys moved from Egypt to Tobruk 1 mech_infantry moved from Belgian Congo to Egypt 1 destroyer moved from 87 Sea Zone to 91 Sea Zone 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 4 fighters moved from French Central Africa to Egypt 3 infantry moved from Trans-Jordan to Egypt Place Units - British 1 cruiser, 2 destroyers and 1 submarine placed in 98 Sea Zone Turn Complete - British British collect 35 PUs; end with 35 PUs British collect 4 PUs from War Bonds; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs Place Units - UK_Pacific 2 armour and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 19 PUs; end with 19 PUs Some Units in India change ownership: 2 armour and 2 mech_infantrys
Combat Hit Differential Summary :
British : 0.83 Italians : 0.17 AA fire in France : : -0.33 Japanese : 1.33
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 battleship, 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; Combat Move - Italians Rocket attack in Egypt does 2 damage to factory_minor owned by British Rockets in Southern Italy roll: 2 1 bomber moved from Southern Italy to 91 Sea Zone 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Tunisia 2 submarines moved from 95 Sea Zone to 91 Sea Zone 1 fighter moved from Southern Italy to 112 Sea Zone 2 infantry moved from Northern Italy to Western Germany 1 armour moved from Northern Italy to Western Germany 2 fighters moved from 95 Sea Zone to 91 Sea Zone 4 submarines moved from 95 Sea Zone to 98 Sea Zone Combat - Italians Battle in 112 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 112 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in Tunisia Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry British defend with 3 armour Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 0/4 hits, 1.50 expected hits British roll dice for 3 armour in Tunisia, round 2 : 0/3 hits, 1.50 expected hits Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 3 : 2/4 hits, 1.50 expected hits British roll dice for 3 armour in Tunisia, round 3 : 2/3 hits, 1.50 expected hits 1 artillery owned by the Italians, 1 infantry owned by the Italians and 2 armour owned by the British lost in Tunisia Italians roll dice for 1 armour and 1 mech_infantry in Tunisia, round 4 : 1/2 hits, 0.83 expected hits British roll dice for 1 armour in Tunisia, round 4 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Italians and 1 armour owned by the British lost in Tunisia Italians win, taking Tunisia from British with 1 armour remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry Casualties for British: 3 armour Battle in Western Germany Italians attack with 1 armour and 2 infantry Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 armour and 2 infantry in Western Germany, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Western Germany, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Western Germany Italians win, taking Western Germany from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Battle in 91 Sea Zone Italians attack with 1 bomber, 2 fighters and 2 submarines British defend with 1 cruiser, 2 destroyers and 3 transports Italians roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 bomber and 2 fighters in 91 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits British roll dice for 1 cruiser, 2 destroyers and 3 transports in 91 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits 2 destroyers owned by the British, 1 cruiser owned by the British and 2 submarines owned by the Italians lost in 91 Sea Zone 3 transports owned by the British lost in 91 Sea Zone Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 31 Casualties for Italians: 2 submarines Casualties for British: 1 cruiser, 2 destroyers and 3 transports Battle in 98 Sea Zone Italians attack with 4 submarines British defend with 1 cruiser, 2 destroyers and 1 submarine British roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 4 submarines in 98 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits British roll dice for 1 cruiser and 2 destroyers in 98 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits 2 destroyers owned by the British, 1 submarine owned by the British and 1 submarine owned by the Italians lost in 98 Sea Zone Italians roll dice for 3 submarines in 98 Sea Zone, round 3 : 0/3 hits, 1.50 expected hits British roll dice for 1 cruiser in 98 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Italians roll dice for 3 submarines in 98 Sea Zone, round 4 : 1/3 hits, 1.50 expected hits 1 cruiser owned by the British lost in 98 Sea Zone Italians win, taking 98 Sea Zone from Neutral with 3 submarines remaining. Battle score for attacker is 23 Casualties for Italians: 1 submarine Casualties for British: 1 cruiser, 2 destroyers and 1 submarine Non Combat Move - Italians 1 carrier moved from 95 Sea Zone to 93 Sea Zone 2 fighters moved from 91 Sea Zone to 93 Sea Zone 1 bomber moved from 91 Sea Zone to Southern Italy 2 cruisers moved from 95 Sea Zone to 93 Sea Zone 1 destroyer moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from Northern Italy to Southern France 1 artillery and 3 infantry moved from Southern Italy to 95 Sea Zone 1 artillery, 3 infantry and 3 transports moved from 95 Sea Zone to 93 Sea Zone 1 artillery moved from 93 Sea Zone to Southern France 3 infantry moved from 93 Sea Zone to Southern France 1 fighter moved from 112 Sea Zone to Southern Italy Place Units - Italians 1 battleship, 1 cruiser and 1 destroyer placed in 95 Sea Zone Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Italians collect 2 PUs from War Bonds; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : -1.83 British : -0.50 Americans : 0.67
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Shan State to Siam ANZAC take Siam from Japanese 1 fighter moved from Queensland to 41 Sea Zone Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 41 Sea Zone to Shan State 1 battleship, 1 carrier and 2 destroyers moved from 62 Sea Zone to 45 Sea Zone 2 fighters moved from Queensland to 45 Sea Zone 2 fighters moved from Queensland to Celebes Place Units - ANZAC 1 carrier, 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 16 PUs ANZAC collect 2 PUs from War Bonds; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs Combat Move - French French has no rockets to fire Combat - French French creates battle in territory 54 Sea Zone Non Combat Move - French 1 destroyer moved from 54 Sea Zone to 45 Sea Zone Turn Complete - French Turning on Edit Mode EDIT: Removing Technology Rockets Advance for UK_Pacific EDIT: Removing Technology Improved Artillery Support for British EDIT: Removing Technology Improved Artillery Support for ANZAC EDIT: Removing Technology AA Radar for French EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Turning on Edit Mode EDIT: Removing Technology AA Radar for Germans EDIT: Removing Technology Long Range Aircraft for Japanese EDIT: Removing Technology Rockets Advance for Italians EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Turning on Edit Mode EDIT: Removing Technology AA Radar for Germans EDIT: Removing Technology Long Range Aircraft for Japanese EDIT: Removing Technology Rockets Advance for Italians EDIT: Turning off Edit Mode Purchase Units - Germans Germans buy 3 armour, 1 bomber, 3 fighters and 4 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans Rocket attack in Russia does 1 damage to factory_major owned by Russians Rockets in Novgorod roll: 1 Rocket attack in United Kingdom does 3 damage to airfield owned by British Rockets in Western Germany roll: 3 Rocket attack in Scotland does 1 damage to airfield owned by British Rockets in France roll: 1 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians Combat - Germans Non Combat Move - Germans 1 mech_infantry moved from Ukraine to Rostov 1 mech_infantry moved from Ukraine to Bryansk 1 armour and 2 mech_infantrys moved from Western Ukraine to Bryansk 1 armour moved from Eastern Poland to Bryansk 9 mech_infantrys moved from Eastern Poland to Bryansk 3 mech_infantrys moved from Novgorod to Bryansk 1 infantry moved from Karelia to Novgorod 5 mech_infantrys moved from Germany to Eastern Poland 1 fighter moved from Germany to Bryansk 1 aaGun, 2 infantry and 1 mech_infantry moved from Denmark to Western Germany Place Units - Germans 3 armour placed in Ukraine 3 fighters placed in Novgorod 1 bomber and 4 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2 Germans collect 53 PUs (3 lost to blockades); end with 54 PUs Germans collect 5 PUs from War Bonds; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 1x factory_major; Remaining resources: 33 PUs; Russians buy 1 aaGun, 1 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians Rocket attack in Ukraine does 1 damage to factory_minor owned by Germans Rockets in Russia roll: 1 1 mech_infantry moved from Russia to Rostov 4 fighters and 1 tactical_bomber moved from Russia to Rostov 1 infantry moved from Suiyuyan to Shensi 1 armour moved from Tsinghai to Shensi Airborne Attack Move - Russians 1 infantry moved from Russia to Rostov Combat - Russians Battle in Shensi Russians attack with 1 armour and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 armour and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Russians win, taking Shensi from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Rostov Russians attack with 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 4/7 hits, 3.67 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 4 fighters and 1 tactical_bomber moved from Rostov to Russia 1 armour moved from Volgograd to Russia Place Units - Russians 1 aaGun, 1 armour, 6 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Russians collect 6 PUs from War Bonds; end with 24 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 29 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 0.67 Japanese : -0.33
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese repair damage of 7x factory_major; Remaining resources: 41 PUs; 6 SuicideAttackTokens; Japanese buy 1 artillery, 1 destroyer and 7 infantry; Remaining resources: 9 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Timguska to Kansu Japanese take Kansu from Chinese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 3 infantry moved from Kwangtung to Kwangsi 1 artillery moved from Kwangtung to Kwangsi 4 mech_infantrys moved from Kwangtung to Kwangsi 1 artillery and 1 infantry moved from Korea to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi 1 cruiser moved from 6 Sea Zone to 36 Sea Zone 3 battleships moved from 6 Sea Zone to 36 Sea Zone Combat - Japanese Battle in Kwangsi Japanese attack with 3 artilleries, 5 infantry and 4 mech_infantrys British defend with 3 aaGuns, 1 armour, 1 artillery and 3 infantry; Chinese defend with 1 infantry Japanese roll dice for 3 battleships and 1 cruiser in Kwangsi, round 2 : 1/4 hits, 2.50 expected hits Japanese roll dice for 3 artilleries, 5 infantry and 4 mech_infantrys in Kwangsi, round 2 : 1/12 hits, 3.50 expected hits Chinese roll dice for 3 aaGuns, 1 armour, 1 artillery and 4 infantry in Kwangsi, round 2 : 3/6 hits, 2.17 expected hits 3 infantry owned by the Japanese and 2 aaGuns owned by the British lost in Kwangsi Japanese roll dice for 3 artilleries, 2 infantry and 4 mech_infantrys in Kwangsi, round 3 : 1/9 hits, 3.00 expected hits Chinese roll dice for 1 aaGun, 1 armour, 1 artillery and 4 infantry in Kwangsi, round 3 : 1/6 hits, 2.17 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the British lost in Kwangsi Japanese roll dice for 3 artilleries, 1 infantry and 4 mech_infantrys in Kwangsi, round 4 : 4/8 hits, 2.67 expected hits Chinese roll dice for 1 armour, 1 artillery and 4 infantry in Kwangsi, round 4 : 2/6 hits, 2.17 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese and 3 infantry owned by the British lost in Kwangsi Japanese roll dice for 3 artilleries and 3 mech_infantrys in Kwangsi, round 5 : 1/6 hits, 2.00 expected hits Chinese roll dice for 1 armour and 1 artillery in Kwangsi, round 5 : 2/2 hits, 0.83 expected hits 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 artillery owned by the British lost in Kwangsi Japanese roll dice for 2 artilleries and 2 mech_infantrys in Kwangsi, round 6 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 armour in Kwangsi, round 6 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 10 Casualties for Japanese: 1 artillery, 5 infantry and 2 mech_infantrys Casualties for British: 3 aaGuns, 1 armour, 1 artillery and 3 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 mech_infantrys moved from Kiangsu to Kwangsi 2 infantry moved from Kiangsu to Kiangsi 1 aaGun moved from Kiangsu to Kiangsi 1 artillery moved from Anhwe to Kiangsi 1 mech_infantry moved from Korea to Jehol 1 infantry moved from Soviet Far East to Siberia 3 carriers moved from 6 Sea Zone to 36 Sea Zone 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone 5 submarines moved from 6 Sea Zone to 36 Sea Zone 3 destroyers moved from 6 Sea Zone to 36 Sea Zone 2 bombers moved from Kiangsu to Japan Place Units - Japanese 1 artillery and 3 infantry placed in Kwangtung 4 infantry placed in Kiangsu 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,5,5,3 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,2 Japanese collect 41 PUs (6 lost to blockades); end with 50 PUs Japanese collect 4 PUs from War Bonds; end with 54 PUs
Combat Hit Differential Summary :
Chinese : 0.17 Japanese : -6.00
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 3 artilleries, 3 fighters, 4 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans Rocket attack in Japan does 6 damage to factory_major owned by Japanese Rockets in Guam roll: 6 Rocket attack in Japan does 3 damage to factory_major owned by Japanese Rockets in Midway roll: 3 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from United Kingdom to Western Germany 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 4 fighters moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 5,4 and causes: 5 damage to unit: factory_minor Bombing raid in Western Germany causes 5 damage total. Battle in Morocco Battle in 16 Sea Zone Americans attack with 1 destroyer and 4 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 4 fighters in 16 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Morocco from Italians with 1 destroyer and 4 fighters remaining. Battle score for attacker is 7 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from Western Germany to United Kingdom 2 carriers, 1 destroyer and 2 fighters moved from 109 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 2 fighters moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from Quebec to 106 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 3 fighters moved from 16 Sea Zone to 26 Sea Zone 1 fighter moved from 16 Sea Zone to 26 Sea Zone 1 carrier, 1 cruiser and 2 fighters moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 46 Sea Zone to 54 Sea Zone 1 bomber moved from Queensland to India Place Units - Americans 3 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Central United States 3 fighters placed in Eastern United States 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Americans collect 1 PU from War Bonds; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
AA fire in Western Germany : : -0.17 Americans : 0.00 Japanese : -0.33
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Kweichow to Hopei Chinese take Hopei from Japanese Combat - Chinese Non Combat Move - Chinese 2 artilleries and 4 infantry moved from Kweichow to Hopei Place Units - Chinese 2 artilleries and 3 infantry placed in Shensi 1 infantry placed in Hopei Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Chinese collect 3 PUs from War Bonds; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs Turning on Edit Mode EDIT: Removing Technology War Bonds for Chinese EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 3 artilleries, 3 fighters, 4 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans Rocket attack in Japan does 6 damage to factory_major owned by Japanese Rockets in Guam roll: 6 Rocket attack in Japan does 3 damage to factory_major owned by Japanese Rockets in Midway roll: 3 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from United Kingdom to Western Germany 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 4 fighters moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 5,4 and causes: 5 damage to unit: factory_minor Bombing raid in Western Germany causes 5 damage total. Battle in Morocco Battle in 16 Sea Zone Americans attack with 1 destroyer and 4 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 4 fighters in 16 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Morocco from Italians with 1 destroyer and 4 fighters remaining. Battle score for attacker is 7 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from Western Germany to United Kingdom 2 carriers, 1 destroyer and 2 fighters moved from 109 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 2 fighters moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from Quebec to 106 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 3 fighters moved from 16 Sea Zone to 26 Sea Zone 1 fighter moved from 16 Sea Zone to 26 Sea Zone 1 carrier, 1 cruiser and 2 fighters moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 46 Sea Zone to 54 Sea Zone 1 bomber moved from Queensland to India Place Units - Americans 3 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Central United States 3 fighters placed in Eastern United States 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Americans collect 1 PU from War Bonds; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Turning on Edit Mode EDIT: Removing Technology War Bonds for Americans EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Kweichow to Hopei Chinese take Hopei from Japanese Combat - Chinese Non Combat Move - Chinese 2 artilleries and 4 infantry moved from Kweichow to Hopei Place Units - Chinese 2 artilleries and 3 infantry placed in Shensi 1 infantry placed in Hopei Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Chinese collect 3 PUs from War Bonds; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs Turning on Edit Mode EDIT: Removing Technology War Bonds for Chinese EDIT: Turning off Edit Mode Activate Technology - British British giving technology to UK_Pacific: Rockets Advance Purchase Units - British British repair damage of 2x factory_minor, 3x airfield, 1x airfield; Remaining resources: 41 PUs; British buy 2 armour, 2 fighters and 2 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - British Rocket attack in Northern Italy does 2 damage to factory_major owned by Italians Rockets in Scotland roll: 2 Rocket attack in Western Germany does 4 damage to airfield owned by Germans Rockets in United Kingdom roll: 4 1 armour and 2 mech_infantrys moved from Tobruk to Tunisia 1 transport moved from 43 Sea Zone to 44 Sea Zone 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo Combat - British British creates battle in territory 35 Sea Zone Battle in Borneo Battle in Tunisia British attack with 1 armour and 2 mech_infantrys Italians defend with 1 armour British roll dice for 1 armour and 2 mech_infantrys in Tunisia, round 2 : 1/3 hits, 1.00 expected hits Italians roll dice for 1 armour in Tunisia, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Tunisia British win, taking 35 Sea Zone from Japanese, taking Borneo from Japanese, taking Tunisia from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Italians: 1 armour Non Combat Move - British 1 armour and 1 mech_infantry moved from Tobruk to Egypt 1 mech_infantry moved from Egypt to Iraq 2 destroyers moved from 85 Sea Zone to 87 Sea Zone 4 fighters moved from Egypt to Malta 2 armour and 2 mech_infantrys moved from India to Yunnan 1 artillery and 1 infantry moved from Burma to Yunnan 1 battleship, 1 cruiser and 2 destroyers moved from 43 Sea Zone to 38 Sea Zone Place Units - British 2 armour and 2 mech_infantrys placed in Egypt 2 fighters placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,1,4,2,1 British collect 32 PUs (3 lost to blockades); end with 33 PUs British collect 1 PU from War Bonds; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs Place Units - UK_Pacific 1 artillery and 5 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,2,3,1,6,1,4,6,1,4,3,2,3,4,4,1,1,2,6,3,1,6,1,5,2,1,5,1,4 UK_Pacific collect 21 PUs (2 lost to blockades); end with 21 PUs Some Units in India change ownership: 1 artillery and 5 infantry
Combat Hit Differential Summary :
British : 0.00 Italians : 0.50 AA fire in Western Germany : : -0.17 Americans : 0.00 Japanese : -0.33
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians repair damage of 5x factory_major; Remaining resources: 18 PUs; Italians buy 1 artillery and 2 transports; Remaining resources: 2 PUs; Combat Move - Italians 2 artilleries moved from Southern France to 93 Sea Zone 4 infantry moved from Southern France to 93 Sea Zone 1 fighter moved from Southern Italy to Malta 1 bomber moved from Southern Italy to Malta 2 artilleries, 4 infantry and 3 transports moved from 93 Sea Zone to 96 Sea Zone 2 artilleries moved from 96 Sea Zone to Malta 4 infantry moved from 96 Sea Zone to Malta 1 carrier moved from 93 Sea Zone to 96 Sea Zone 2 cruisers moved from 93 Sea Zone to 96 Sea Zone 2 fighters moved from 93 Sea Zone to Malta 1 battleship moved from 95 Sea Zone to 96 Sea Zone 1 cruiser moved from 95 Sea Zone to 96 Sea Zone Combat - Italians Battle in Malta Italians attack with 2 artilleries, 1 bomber, 3 fighters and 4 infantry British defend with 1 aaGun, 4 fighters and 1 infantry AA fire in Malta : 0/3 hits, 0.50 expected hits Italians roll dice for 1 battleship and 3 cruisers in Malta, round 2 : 1/4 hits, 2.17 expected hits Italians roll dice for 2 artilleries, 1 bomber, 3 fighters and 4 infantry in Malta, round 2 : 5/11 hits, 4.83 expected hits British roll dice for 1 aaGun, 4 fighters and 1 infantry in Malta, round 2 : 3/5 hits, 3.00 expected hits 1 aaGun owned by the British, 1 infantry owned by the British, 4 fighters owned by the British and 3 infantry owned by the Italians lost in Malta Italians win, taking Malta from British with 2 artilleries, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 39 Casualties for Italians: 3 infantry Casualties for British: 1 aaGun, 4 fighters and 1 infantry Non Combat Move - Italians 1 fighter moved from Malta to Southern Italy 2 fighters moved from Malta to 96 Sea Zone 1 bomber moved from Malta to Southern Italy 1 destroyer moved from 93 Sea Zone to 92 Sea Zone 2 submarines moved from 98 Sea Zone to 95 Sea Zone 1 submarine moved from 98 Sea Zone to 95 Sea Zone 2 aaGuns moved from Northern Italy to Southern Italy 1 infantry moved from Western Germany to Northern Italy 1 armour moved from Western Germany to Southern Italy Place Units - Italians 2 transports placed in 97 Sea Zone Italians undo move 1. 2 transports placed in 95 Sea Zone 1 artillery placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 16 PUs Italians collect 6 PUs from War Bonds; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : -1.00 British : 0.00 AA fire in Malta : : -0.50
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 battleship and 2 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 battleship, 1 carrier, 2 destroyers and 2 fighters moved from 45 Sea Zone to 54 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from Celebes to 54 Sea Zone 1 infantry moved from Siam to Shan State 1 fighter moved from Shan State to Yunnan Place Units - ANZAC 1 battleship and 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 16 PUs ANZAC collect 3 PUs from War Bonds; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs Combat Move - French French has no rockets to fire Non Combat Move - French 1 destroyer moved from 45 Sea Zone to 37 Sea Zone Turn Complete - French Turning on Edit Mode EDIT: Removing Technology Long Range Aircraft for UK_Pacific EDIT: Removing Technology Increased Factory Production for UK_Pacific EDIT: Removing Technology Rockets Advance for UK_Pacific EDIT: Removing Technology Super subs for British EDIT: Removing Technology Rockets Advance for ANZAC EDIT: Removing Technology Super subs for French EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans repair damage of 1x factory_major, 4x airfield, 1x factory_minor; Remaining resources: 68 PUs; Germans buy 2 armour, 1 destroyer, 2 fighters, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans Rocket attack in United Kingdom does 2 damage to airfield owned by British Rockets in Western Germany roll: 2 Rocket attack in United Kingdom does 1 damage to airfield owned by British Rockets in France roll: 1 10 armour, 5 artilleries, 1 bomber, 8 fighters, 21 infantry, 33 mech_infantrys and 5 tactical_bombers moved from Bryansk to Russia 3 armour moved from Ukraine to Russia 3 fighters moved from Novgorod to Russia 1 bomber moved from Germany to Russia 1 mech_infantry moved from Caucasus to Volgograd Germans take Volgograd from Russians 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians Combat - Germans Battle in Russia Germans attack with 13 armour, 5 artilleries, 2 bombers, 11 fighters, 21 infantry, 33 mech_infantrys and 5 tactical_bombers Russians defend with 5 aaGuns, 1 airfield, 2 armour, 12 artilleries, 1 factory_major, 4 fighters, 56 infantry, 1 mech_infantry and 1 tactical_bomber AA fire in Russia : 5/15 hits, 5.00 expected hits 5 tactical_bombers owned by the Germans lost in Russia Germans roll dice for 13 armour, 5 artilleries, 2 bombers, 11 fighters, 21 infantry and 33 mech_infantrys in Russia, round 2 : 24/87 hits, 30.00 expected hits Russians roll dice for 5 aaGuns, 2 armour, 12 artilleries, 4 fighters, 56 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 2 : 29/76 hits, 27.17 expected hits 19 infantry owned by the Russians, 21 infantry owned by the Germans, 5 aaGuns owned by the Russians and 8 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 13 armour, 5 artilleries, 2 bombers, 11 fighters and 25 mech_infantrys in Russia, round 3 : 29/58 hits, 25.17 expected hits Russians roll dice for 2 armour, 12 artilleries, 4 fighters, 37 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 3 : 20/57 hits, 20.83 expected hits 29 infantry owned by the Russians and 20 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 13 armour, 5 artilleries, 2 bombers, 11 fighters and 5 mech_infantrys in Russia, round 4 : 18/38 hits, 18.83 expected hits Russians roll dice for 2 armour, 12 artilleries, 4 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 4 : 14/28 hits, 11.17 expected hits 1 mech_infantry owned by the Russians, 8 infantry owned by the Russians, 9 artilleries owned by the Russians, 5 artilleries owned by the Germans, 4 armour owned by the Germans and 5 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 9 armour, 2 bombers and 11 fighters in Russia, round 5 : 13/24 hits, 13.50 expected hits Russians roll dice for 2 armour, 3 artilleries, 4 fighters and 1 tactical_bomber in Russia, round 5 : 7/10 hits, 5.17 expected hits 1 tactical_bomber owned by the Russians, 4 fighters owned by the Russians, 2 armour owned by the Russians, 3 artilleries owned by the Russians and 7 armour owned by the Germans lost in Russia Germans captures 32PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 2 armour, 2 bombers and 11 fighters remaining. Battle score for attacker is -28 Casualties for Germans: 11 armour, 5 artilleries, 21 infantry, 33 mech_infantrys and 5 tactical_bombers Casualties for Russians: 5 aaGuns, 2 armour, 12 artilleries, 4 fighters, 56 infantry, 1 mech_infantry and 1 tactical_bomber Non Combat Move - Germans 11 fighters moved from Russia to Ukraine 2 bombers moved from Russia to Ukraine 2 aaGuns moved from Bryansk to Russia 1 aaGun moved from Bryansk to Ukraine 5 mech_infantrys moved from Eastern Poland to Bryansk 4 mech_infantrys moved from Germany to Eastern Poland 2 infantry moved from Western Germany to France 1 mech_infantry moved from Western Germany to France 1 aaGun moved from Western Germany to France Place Units - Germans Turning on Edit Mode EDIT: Removing Technology War Bonds for Germans EDIT: Removing Technology Heavy Bomber for Japanese EDIT: Removing Technology Heavy Bomber for Italians EDIT: Turning off Edit Mode 2 fighters placed in Germany 2 armour and 1 mech_infantry placed in Ukraine 3 mech_infantrys placed in Novgorod 3 infantry and 1 mech_infantry placed in Germany 1 destroyer placed in 110 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1 Germans collect 59 PUs (1 lost to blockades); end with 91 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 96 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 101 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 116 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.00 Germans : -3.50 Russians : 5.67