ironfish (Axis) vs erinmores and TigerAce1944 (Allies)


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Shan State to Siam
                  ANZAC take Siam from Japanese
            1 fighter moved from Queensland to 41 Sea Zone
    
        Combat - ANZAC
            Battle in 41 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 41 Sea Zone to Shan State
            1 battleship, 1 carrier and 2 destroyers moved from 62 Sea Zone to 45 Sea Zone
            2 fighters moved from Queensland to 45 Sea Zone
            2 fighters moved from Queensland to Celebes
    
        Place Units - ANZAC
            1 carrier, 1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 16 PUs
            ANZAC collect 2 PUs from War Bonds; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
    
        Combat Move - French
            French has no rockets to fire
    
        Combat - French
            French creates battle in territory 54 Sea Zone
    
        Non Combat Move - French
            1 destroyer moved from 54 Sea Zone to 45 Sea Zone
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing Technology Rockets Advance for UK_Pacific
            EDIT: Removing Technology Improved Artillery Support for British
            EDIT: Removing Technology Improved Artillery Support for ANZAC
            EDIT: Removing Technology AA Radar for French
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Germans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Research Technology - Germans
            Turning on Edit Mode
            EDIT: Removing Technology AA Radar for Germans
            EDIT: Removing Technology Long Range Aircraft for Japanese
            EDIT: Removing Technology Rockets Advance for Italians
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Research Technology - Germans
            Turning on Edit Mode
            EDIT: Removing Technology AA Radar for Germans
            EDIT: Removing Technology Long Range Aircraft for Japanese
            EDIT: Removing Technology Rockets Advance for Italians
            EDIT: Turning off Edit Mode
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 bomber, 3 fighters and 4 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            Rocket attack in Russia does 1 damage to factory_major owned by Russians
                Rockets in Novgorod roll: 1
            Rocket attack in United Kingdom does 3 damage to airfield owned by British
                Rockets in Western Germany roll: 3
            Rocket attack in Scotland does 1 damage to airfield owned by British
                Rockets in France roll: 1
            1 mech_infantry moved from Ukraine to Caucasus
                  Germans take Caucasus from Russians
    
        Combat - Germans
    
        Non Combat Move - Germans
            1 mech_infantry moved from Ukraine to Rostov
            1 mech_infantry moved from Ukraine to Bryansk
            1 armour and 2 mech_infantrys moved from Western Ukraine to Bryansk
            1 armour moved from Eastern Poland to Bryansk
            9 mech_infantrys moved from Eastern Poland to Bryansk
            3 mech_infantrys moved from Novgorod to Bryansk
            1 infantry moved from Karelia to Novgorod
            5 mech_infantrys moved from Germany to Eastern Poland
            1 fighter moved from Germany to Bryansk
            1 aaGun, 2 infantry and 1 mech_infantry moved from Denmark to Western Germany
    
        Place Units - Germans
            3 armour placed in Ukraine
            3 fighters placed in Novgorod
            1 bomber and 4 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
            Germans collect 53 PUs (3 lost to blockades); end with 54 PUs
            Germans collect 5 PUs from War Bonds; end with 59 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians repair damage of 1x factory_major; Remaining resources: 33 PUs; 
            Russians buy 1 aaGun, 1 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            Rocket attack in Ukraine does 1 damage to factory_minor owned by Germans
                Rockets in Russia roll: 1
            1 mech_infantry moved from Russia to Rostov
            4 fighters and 1 tactical_bomber moved from Russia to Rostov
            1 infantry moved from Suiyuyan to Shensi
            1 armour moved from Tsinghai to Shensi
    
        Airborne Attack Move - Russians
            1 infantry moved from Russia to Rostov
    
        Combat - Russians
            Battle in Shensi
                Russians attack with 1 armour and 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 armour and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Russians win, taking Shensi from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Rostov
                Russians attack with 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 4/7 hits, 3.67 expected hits
                    Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            4 fighters and 1 tactical_bomber moved from Rostov to Russia
            1 armour moved from Volgograd to Russia
    
        Place Units - Russians
            1 aaGun, 1 armour, 6 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 18 PUs; end with 18 PUs
            Russians collect 6 PUs from War Bonds; end with 24 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 29 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : 0.67
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese repair damage of 7x factory_major; Remaining resources: 41 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 artillery, 1 destroyer and 7 infantry; Remaining resources: 9 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Timguska to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            3 infantry moved from Kwangtung to Kwangsi
            1 artillery moved from Kwangtung to Kwangsi
            4 mech_infantrys moved from Kwangtung to Kwangsi
            1 artillery and 1 infantry moved from Korea to 6 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi
            1 cruiser moved from 6 Sea Zone to 36 Sea Zone
            3 battleships moved from 6 Sea Zone to 36 Sea Zone
    
        Combat - Japanese
            Battle in Kwangsi
                Japanese attack with 3 artilleries, 5 infantry and 4 mech_infantrys
                British defend with 3 aaGuns, 1 armour, 1 artillery and 3 infantry; Chinese defend with 1 infantry
                    Japanese roll dice for 3 battleships and 1 cruiser in Kwangsi, round 2 : 1/4 hits, 2.50 expected hits
                    Japanese roll dice for 3 artilleries, 5 infantry and 4 mech_infantrys in Kwangsi, round 2 : 1/12 hits, 3.50 expected hits
                    Chinese roll dice for 3 aaGuns, 1 armour, 1 artillery and 4 infantry in Kwangsi, round 2 : 3/6 hits, 2.17 expected hits
                    3 infantry owned by the Japanese and 2 aaGuns owned by the British lost in Kwangsi
                    Japanese roll dice for 3 artilleries, 2 infantry and 4 mech_infantrys in Kwangsi, round 3 : 1/9 hits, 3.00 expected hits
                    Chinese roll dice for 1 aaGun, 1 armour, 1 artillery and 4 infantry in Kwangsi, round 3 : 1/6 hits, 2.17 expected hits
                    1 infantry owned by the Japanese and 1 aaGun owned by the British lost in Kwangsi
                    Japanese roll dice for 3 artilleries, 1 infantry and 4 mech_infantrys in Kwangsi, round 4 : 4/8 hits, 2.67 expected hits
                    Chinese roll dice for 1 armour, 1 artillery and 4 infantry in Kwangsi, round 4 : 2/6 hits, 2.17 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese and 3 infantry owned by the British lost in Kwangsi
                    Japanese roll dice for 3 artilleries and 3 mech_infantrys in Kwangsi, round 5 : 1/6 hits, 2.00 expected hits
                    Chinese roll dice for 1 armour and 1 artillery in Kwangsi, round 5 : 2/2 hits, 0.83 expected hits
                    1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 artillery owned by the British lost in Kwangsi
                    Japanese roll dice for 2 artilleries and 2 mech_infantrys in Kwangsi, round 6 : 1/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 armour in Kwangsi, round 6 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 artillery, 5 infantry and 2 mech_infantrys
                Casualties for British: 3 aaGuns, 1 armour, 1 artillery and 3 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 mech_infantrys moved from Kiangsu to Kwangsi
            2 infantry moved from Kiangsu to Kiangsi
            1 aaGun moved from Kiangsu to Kiangsi
            1 artillery moved from Anhwe to Kiangsi
            1 mech_infantry moved from Korea to Jehol
            1 infantry moved from Soviet Far East to Siberia
            3 carriers moved from 6 Sea Zone to 36 Sea Zone
            3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
            5 submarines moved from 6 Sea Zone to 36 Sea Zone
            3 destroyers moved from 6 Sea Zone to 36 Sea Zone
            2 bombers moved from Kiangsu to Japan
    
        Place Units - Japanese
            1 artillery and 3 infantry placed in Kwangtung
            4 infantry placed in Kiangsu
            1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,5,5,3
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,2
            Japanese collect 41 PUs (6 lost to blockades); end with 50 PUs
            Japanese collect 4 PUs from War Bonds; end with 54 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.17
    Japanese : -6.00
    

    Savegame


  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 8:04:32 AM
    Savegame


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 3 fighters, 4 infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            Rocket attack in Japan does 6 damage to factory_major owned by Japanese
                Rockets in Guam roll: 6
            Rocket attack in Japan does 3 damage to factory_major owned by Japanese
                Rockets in Midway roll: 3
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from United Kingdom to Western Germany
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            4 fighters moved from 26 Sea Zone to 16 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Western Germany rolls: 5,4 and causes: 5 damage to unit: factory_minor
                Bombing raid in Western Germany causes 5 damage total. 
            Battle in Morocco
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer and 4 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 4 fighters in 16 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win, taking Morocco from Italians with 1 destroyer and 4 fighters remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 bomber moved from Western Germany to United Kingdom
            2 carriers, 1 destroyer and 2 fighters moved from 109 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
            2 fighters moved from Eastern United States to 101 Sea Zone
            2 artilleries, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from Quebec to 106 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
            2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
            3 fighters moved from 16 Sea Zone to 26 Sea Zone
            1 fighter moved from 16 Sea Zone to 26 Sea Zone
            1 carrier, 1 cruiser and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 46 Sea Zone to 54 Sea Zone
            1 bomber moved from Queensland to India
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            3 artilleries and 3 infantry placed in Central United States
            3 fighters placed in Eastern United States
            1 transport placed in 10 Sea Zone
            1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Americans collect 1 PU from War Bonds; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    AA fire in Western Germany : : -0.17
    Americans : 0.00
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Anhwe
                  Chinese take Anhwe from Japanese
            1 infantry moved from Kweichow to Hopei
                  Chinese take Hopei from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            2 artilleries and 4 infantry moved from Kweichow to Hopei
    
        Place Units - Chinese
            2 artilleries and 3 infantry placed in Shensi
            1 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Chinese collect 3 PUs from War Bonds; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
            Turning on Edit Mode
            EDIT: Removing Technology War Bonds for Chinese
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 3 fighters, 4 infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            Rocket attack in Japan does 6 damage to factory_major owned by Japanese
                Rockets in Guam roll: 6
            Rocket attack in Japan does 3 damage to factory_major owned by Japanese
                Rockets in Midway roll: 3
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from United Kingdom to Western Germany
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            4 fighters moved from 26 Sea Zone to 16 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Western Germany rolls: 5,4 and causes: 5 damage to unit: factory_minor
                Bombing raid in Western Germany causes 5 damage total. 
            Battle in Morocco
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer and 4 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 4 fighters in 16 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win, taking Morocco from Italians with 1 destroyer and 4 fighters remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 bomber moved from Western Germany to United Kingdom
            2 carriers, 1 destroyer and 2 fighters moved from 109 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
            2 fighters moved from Eastern United States to 101 Sea Zone
            2 artilleries, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from Quebec to 106 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
            2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
            3 fighters moved from 16 Sea Zone to 26 Sea Zone
            1 fighter moved from 16 Sea Zone to 26 Sea Zone
            1 carrier, 1 cruiser and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 46 Sea Zone to 54 Sea Zone
            1 bomber moved from Queensland to India
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            3 artilleries and 3 infantry placed in Central United States
            3 fighters placed in Eastern United States
            1 transport placed in 10 Sea Zone
            1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Americans collect 1 PU from War Bonds; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Turning on Edit Mode
            EDIT: Removing Technology War Bonds for Americans
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Anhwe
                  Chinese take Anhwe from Japanese
            1 infantry moved from Kweichow to Hopei
                  Chinese take Hopei from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            2 artilleries and 4 infantry moved from Kweichow to Hopei
    
        Place Units - Chinese
            2 artilleries and 3 infantry placed in Shensi
            1 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Chinese collect 3 PUs from War Bonds; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
            Turning on Edit Mode
            EDIT: Removing Technology War Bonds for Chinese
            EDIT: Turning off Edit Mode
    
        Activate Technology - British
            British giving technology to UK_Pacific: Rockets Advance
    
        Purchase Units - British
            British repair damage of 2x factory_minor, 3x airfield, 1x airfield; Remaining resources: 41 PUs; 
            British buy 2 armour, 2 fighters and 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Rocket attack in Northern Italy does 2 damage to factory_major owned by Italians
                Rockets in Scotland roll: 2
            Rocket attack in Western Germany does 4 damage to airfield owned by Germans
                Rockets in United Kingdom roll: 4
            1 armour and 2 mech_infantrys moved from Tobruk to Tunisia
            1 transport moved from 43 Sea Zone to 44 Sea Zone
            2 infantry moved from Celebes to 44 Sea Zone
            2 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
    
        Combat - British
            British creates battle in territory 35 Sea Zone
            Battle in Borneo
            Battle in Tunisia
                British attack with 1 armour and 2 mech_infantrys
                Italians defend with 1 armour
                    British roll dice for 1 armour and 2 mech_infantrys in Tunisia, round 2 : 1/3 hits, 1.00 expected hits
                    Italians roll dice for 1 armour in Tunisia, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Tunisia
                British win, taking 35 Sea Zone from Japanese, taking Borneo from Japanese, taking Tunisia from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for British: 1 mech_infantry
                Casualties for Italians: 1 armour
    
        Non Combat Move - British
            1 armour and 1 mech_infantry moved from Tobruk to Egypt
            1 mech_infantry moved from Egypt to Iraq
            2 destroyers moved from 85 Sea Zone to 87 Sea Zone
            4 fighters moved from Egypt to Malta
            2 armour and 2 mech_infantrys moved from India to Yunnan
            1 artillery and 1 infantry moved from Burma to Yunnan
            1 battleship, 1 cruiser and 2 destroyers moved from 43 Sea Zone to 38 Sea Zone
    
        Place Units - British
            2 armour and 2 mech_infantrys placed in Egypt
            2 fighters placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,1,4,2,1
            British collect 32 PUs (3 lost to blockades); end with 33 PUs
            British collect 1 PU from War Bonds; end with 34 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            1 artillery and 5 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,2,3,1,6,1,4,6,1,4,3,2,3,4,4,1,1,2,6,3,1,6,1,5,2,1,5,1,4
            UK_Pacific collect 21 PUs (2 lost to blockades); end with 21 PUs
            Some Units in India change ownership: 1 artillery and 5 infantry
    

    Combat Hit Differential Summary :

    British : 0.00
    Italians : 0.50
    AA fire in Western Germany : : -0.17
    Americans : 0.00
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians repair damage of 5x factory_major; Remaining resources: 18 PUs; 
            Italians buy 1 artillery and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            2 artilleries moved from Southern France to 93 Sea Zone
            4 infantry moved from Southern France to 93 Sea Zone
            1 fighter moved from Southern Italy to Malta
            1 bomber moved from Southern Italy to Malta
            2 artilleries, 4 infantry and 3 transports moved from 93 Sea Zone to 96 Sea Zone
            2 artilleries moved from 96 Sea Zone to Malta
            4 infantry moved from 96 Sea Zone to Malta
            1 carrier moved from 93 Sea Zone to 96 Sea Zone
            2 cruisers moved from 93 Sea Zone to 96 Sea Zone
            2 fighters moved from 93 Sea Zone to Malta
            1 battleship moved from 95 Sea Zone to 96 Sea Zone
            1 cruiser moved from 95 Sea Zone to 96 Sea Zone
    
        Combat - Italians
            Battle in Malta
                Italians attack with 2 artilleries, 1 bomber, 3 fighters and 4 infantry
                British defend with 1 aaGun, 4 fighters and 1 infantry
                    AA fire in Malta : 0/3 hits, 0.50 expected hits
                    Italians roll dice for 1 battleship and 3 cruisers in Malta, round 2 : 1/4 hits, 2.17 expected hits
                    Italians roll dice for 2 artilleries, 1 bomber, 3 fighters and 4 infantry in Malta, round 2 : 5/11 hits, 4.83 expected hits
                    British roll dice for 1 aaGun, 4 fighters and 1 infantry in Malta, round 2 : 3/5 hits, 3.00 expected hits
                    1 aaGun owned by the British, 1 infantry owned by the British, 4 fighters owned by the British and 3 infantry owned by the Italians lost in Malta
                Italians win, taking Malta from British with 2 artilleries, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 39
                Casualties for Italians: 3 infantry
                Casualties for British: 1 aaGun, 4 fighters and 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Malta to Southern Italy
            2 fighters moved from Malta to 96 Sea Zone
            1 bomber moved from Malta to Southern Italy
            1 destroyer moved from 93 Sea Zone to 92 Sea Zone
            2 submarines moved from 98 Sea Zone to 95 Sea Zone
            1 submarine moved from 98 Sea Zone to 95 Sea Zone
            2 aaGuns moved from Northern Italy to Southern Italy
            1 infantry moved from Western Germany to Northern Italy
            1 armour moved from Western Germany to Southern Italy
    
        Place Units - Italians
            2 transports placed in 97 Sea Zone
            Italians undo move 1.
            2 transports placed in 95 Sea Zone
            1 artillery placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 16 PUs
            Italians collect 6 PUs from War Bonds; end with 22 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.00
    British : 0.00
    AA fire in Malta : : -0.50
    

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 battleship and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 battleship, 1 carrier, 2 destroyers and 2 fighters moved from 45 Sea Zone to 54 Sea Zone
            1 carrier, 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
            2 fighters moved from Celebes to 54 Sea Zone
            1 infantry moved from Siam to Shan State
            1 fighter moved from Shan State to Yunnan
    
        Place Units - ANZAC
            1 battleship and 2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 16 PUs
            ANZAC collect 3 PUs from War Bonds; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
    
        Combat Move - French
            French has no rockets to fire
    
        Non Combat Move - French
            1 destroyer moved from 45 Sea Zone to 37 Sea Zone
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing Technology Long Range Aircraft for UK_Pacific
            EDIT: Removing Technology Increased Factory Production for UK_Pacific
            EDIT: Removing Technology Rockets Advance for UK_Pacific
            EDIT: Removing Technology Super subs for British
            EDIT: Removing Technology Rockets Advance for ANZAC
            EDIT: Removing Technology Super subs for French
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 1x factory_major, 4x airfield, 1x factory_minor; Remaining resources: 68 PUs; 
            Germans buy 2 armour, 1 destroyer, 2 fighters, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            Rocket attack in United Kingdom does 2 damage to airfield owned by British
                Rockets in Western Germany roll: 2
            Rocket attack in United Kingdom does 1 damage to airfield owned by British
                Rockets in France roll: 1
            10 armour, 5 artilleries, 1 bomber, 8 fighters, 21 infantry, 33 mech_infantrys and 5 tactical_bombers moved from Bryansk to Russia
            3 armour moved from Ukraine to Russia
            3 fighters moved from Novgorod to Russia
            1 bomber moved from Germany to Russia
            1 mech_infantry moved from Caucasus to Volgograd
                  Germans take Volgograd from Russians
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
    
        Combat - Germans
            Battle in Russia
                Germans attack with 13 armour, 5 artilleries, 2 bombers, 11 fighters, 21 infantry, 33 mech_infantrys and 5 tactical_bombers
                Russians defend with 5 aaGuns, 1 airfield, 2 armour, 12 artilleries, 1 factory_major, 4 fighters, 56 infantry, 1 mech_infantry and 1 tactical_bomber
                    AA fire in Russia : 5/15 hits, 5.00 expected hits
                    5 tactical_bombers owned by the Germans lost in Russia
                    Germans roll dice for 13 armour, 5 artilleries, 2 bombers, 11 fighters, 21 infantry and 33 mech_infantrys in Russia, round 2 : 24/87 hits, 30.00 expected hits
                    Russians roll dice for 5 aaGuns, 2 armour, 12 artilleries, 4 fighters, 56 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 2 : 29/76 hits, 27.17 expected hits
                    19 infantry owned by the Russians, 21 infantry owned by the Germans, 5 aaGuns owned by the Russians and 8 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 13 armour, 5 artilleries, 2 bombers, 11 fighters and 25 mech_infantrys in Russia, round 3 : 29/58 hits, 25.17 expected hits
                    Russians roll dice for 2 armour, 12 artilleries, 4 fighters, 37 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 3 : 20/57 hits, 20.83 expected hits
                    29 infantry owned by the Russians and 20 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 13 armour, 5 artilleries, 2 bombers, 11 fighters and 5 mech_infantrys in Russia, round 4 : 18/38 hits, 18.83 expected hits
                    Russians roll dice for 2 armour, 12 artilleries, 4 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 4 : 14/28 hits, 11.17 expected hits
                    1 mech_infantry owned by the Russians, 8 infantry owned by the Russians, 9 artilleries owned by the Russians, 5 artilleries owned by the Germans, 4 armour owned by the Germans and 5 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 9 armour, 2 bombers and 11 fighters in Russia, round 5 : 13/24 hits, 13.50 expected hits
                    Russians roll dice for 2 armour, 3 artilleries, 4 fighters and 1 tactical_bomber in Russia, round 5 : 7/10 hits, 5.17 expected hits
                    1 tactical_bomber owned by the Russians, 4 fighters owned by the Russians, 2 armour owned by the Russians, 3 artilleries owned by the Russians and 7 armour owned by the Germans lost in Russia
                Germans captures 32PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 2 armour, 2 bombers and 11 fighters remaining. Battle score for attacker is -28
                Casualties for Germans: 11 armour, 5 artilleries, 21 infantry, 33 mech_infantrys and 5 tactical_bombers
                Casualties for Russians: 5 aaGuns, 2 armour, 12 artilleries, 4 fighters, 56 infantry, 1 mech_infantry and 1 tactical_bomber
    
        Non Combat Move - Germans
            11 fighters moved from Russia to Ukraine
            2 bombers moved from Russia to Ukraine
            2 aaGuns moved from Bryansk to Russia
            1 aaGun moved from Bryansk to Ukraine
            5 mech_infantrys moved from Eastern Poland to Bryansk
            4 mech_infantrys moved from Germany to Eastern Poland
            2 infantry moved from Western Germany to France
            1 mech_infantry moved from Western Germany to France
            1 aaGun moved from Western Germany to France
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Removing Technology War Bonds for Germans
            EDIT: Removing Technology Heavy Bomber for Japanese
            EDIT: Removing Technology Heavy Bomber for Italians
            EDIT: Turning off Edit Mode
            2 fighters placed in Germany
            2 armour and 1 mech_infantry placed in Ukraine
            3 mech_infantrys placed in Novgorod
            3 infantry and 1 mech_infantry placed in Germany
            1 destroyer placed in 110 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
            Germans collect 59 PUs (1 lost to blockades); end with 91 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 101 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 116 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : 0.00
    Germans : -3.50
    Russians : 5.67
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Combat Move - Russians
            Russians has no rockets to fire
            1 infantry and 1 mech_infantry moved from Rostov to Volgograd
            1 armour and 1 infantry moved from Shensi to Suiyuyan
    
        Combat - Russians
            Battle in Suiyuyan
                Russians attack with 1 armour and 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 armour and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Russians win, taking Suiyuyan from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Volgograd
                Russians attack with 1 infantry and 1 mech_infantry
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 infantry and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry and 1 mech_infantry in Volgograd, round 3 : 1/2 hits, 0.33 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : 0.67
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese repair damage of 8x factory_major; Remaining resources: 50 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 destroyer, 8 infantry and 2 submarines; Remaining resources: 9 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Kwangsi to 36 Sea Zone
            1 mech_infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
            1 mech_infantry moved from 44 Sea Zone to Celebes
            1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from Kansu to Shensi
            3 fighters moved from Kiangsu to Shensi
            1 tactical_bomber moved from Kiangsu to Shensi
            1 bomber moved from Japan to Shensi
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 bomber moved from Japan to 16 Sea Zone
            3 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 5 submarines, 2 tactical_bombers and 1 transport moved from 36 Sea Zone to 35 Sea Zone
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 tactical_bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 43 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 1 transport
            Battle in Celebes
            Battle in 16 Sea Zone
                Japanese attack with 1 bomber and 1 destroyer
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 16 Sea Zone
                Japanese win, taking Celebes from UK_Pacific with 1 bomber and 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Americans: 1 destroyer
            Battle in 35 Sea Zone
                Japanese attack with 3 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 5 submarines, 2 tactical_bombers and 1 transport
                British defend with 1 submarine
                    Japanese roll dice for 5 submarines in 35 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
                    1 submarine owned by the British lost in 35 Sea Zone
                Japanese win, taking 35 Sea Zone from UK_Pacific with 3 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 5 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 5
                Casualties for British: 1 submarine
            Battle in Shensi
                Japanese attack with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber
                Chinese defend with 2 artilleries and 3 infantry
                    Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 4/7 hits, 4.00 expected hits
                    Chinese roll dice for 2 artilleries and 3 infantry in Shensi, round 2 : 1/5 hits, 1.67 expected hits
                    1 infantry owned by the Japanese, 3 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Shensi
                    Japanese roll dice for 1 artillery, 1 bomber, 3 fighters and 1 tactical_bomber in Shensi, round 3 : 5/6 hits, 3.67 expected hits
                    Chinese roll dice for 1 artillery in Shensi, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 artillery owned by the Chinese lost in Shensi
                Japanese win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for Chinese: 2 artilleries and 3 infantry
    
        Non Combat Move - Japanese
            3 fighters moved from Shensi to Kansu
            1 bomber moved from Shensi to Kansu
            1 tactical_bomber moved from Shensi to Kansu
            1 mech_infantry moved from Jehol to Shantung
            1 infantry moved from Kiangsu to Shantung
            3 mech_infantrys moved from Kwangsi to Kwangtung
            2 artilleries moved from Kwangsi to Kwangtung
            2 infantry moved from Kiangsi to Kwangtung
            1 aaGun moved from Kiangsi to Kwangtung
            1 artillery moved from Kiangsi to Kwangtung
            1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
            1 bomber moved from 16 Sea Zone to Japan
            1 infantry moved from Siberia to Amur
    
        Place Units - Japanese
            1 destroyer and 2 submarines placed in 6 Sea Zone
            4 infantry placed in Kwangtung
            4 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 43 PUs; end with 52 PUs
            Japanese collect 2 PUs from War Bonds; end with 54 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    Chinese : 0.00
    Japanese : 3.83
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter moved from 54 Sea Zone to 44 Sea Zone
            2 fighters moved from 91 Sea Zone to 95 Sea Zone
            1 bomber moved from United Kingdom to 95 Sea Zone
            1 destroyer and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
            1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
            1 artillery moved from Morocco to Algeria
                  Americans take Algeria from Italians
            2 infantry moved from Morocco to 91 Sea Zone
            1 destroyer, 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            3 fighters moved from United Kingdom to 110 Sea Zone
            1 bomber moved from India to Kiangsu
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            4 fighters moved from 26 Sea Zone to 16 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            2 fighters moved from 16 Sea Zone to 6 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            Rocket attack in Japan does 3 damage to factory_major owned by Japanese
                Rockets in Guam roll: 3
            Rocket attack in Japan does 5 damage to factory_major owned by Japanese
                Rockets in Midway roll: 5
            1 fighter moved from 54 Sea Zone to 44 Sea Zone
            2 fighters moved from 91 Sea Zone to 95 Sea Zone
            1 bomber moved from United Kingdom to 95 Sea Zone
            1 destroyer and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
            1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
            1 artillery moved from Morocco to Algeria
                  Americans take Algeria from Italians
            2 infantry moved from Morocco to 91 Sea Zone
            1 destroyer, 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            3 fighters moved from United Kingdom to 110 Sea Zone
            1 bomber moved from India to Kiangsu
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            4 fighters moved from 26 Sea Zone to 16 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            2 fighters moved from 16 Sea Zone to 6 Sea Zone
    
        Combat - Americans
            Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone
            Strategic bombing raid in Kiangsu
                    AA fire in Kiangsu : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Kiangsu causes 0 damage total. 
            Battle in Normandy Bordeaux
            Battle in 44 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                Americans win, taking Normandy Bordeaux from Germans with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in 6 Sea Zone
                Americans attack with 2 fighters
                Japanese defend with 1 destroyer and 2 submarines
                2 submarines owned by the Japanese Submerged
                    Americans roll dice for 2 fighters in 6 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
            Battle in 110 Sea Zone
                Americans attack with 1 destroyer, 3 fighters and 1 transport
                Germans defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 3 fighters and 1 transport in 110 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is 7
                Casualties for Germans: 1 destroyer
            Battle in Holland Belgium
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win, taking Holland Belgium from Germans with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 destroyer
            Battle in 92 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Italians defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 92 Sea Zone
                    Americans roll dice for 2 fighters in 92 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 92 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Italians: 1 destroyer
            Battle in 95 Sea Zone
                Americans attack with 1 bomber and 2 fighters
                Italians defend with 1 destroyer, 1 fighter, 3 submarines and 2 transports
                3 submarines owned by the Italians Submerged
                    Americans roll dice for 1 bomber and 2 fighters in 95 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                    Italians roll dice for 1 destroyer, 1 fighter and 2 transports in 95 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    1 destroyer owned by the Italians, 1 transport owned by the Italians, 1 fighter owned by the Americans and 1 fighter owned by the Italians lost in 95 Sea Zone
                    1 transport owned by the Italians lost in 95 Sea Zone
                Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 19
                Casualties for Americans: 1 fighter
                Casualties for Italians: 1 destroyer, 1 fighter and 2 transports
    
        Non Combat Move - Americans
            1 bomber moved from 95 Sea Zone to Tunisia
            1 fighter moved from 95 Sea Zone to Tunisia
            3 fighters moved from 110 Sea Zone to United Kingdom
            1 artillery moved from Scotland to United Kingdom
            2 transports moved from 91 Sea Zone to 102 Sea Zone
            3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
            3 fighters moved from Eastern United States to 101 Sea Zone
            3 artilleries, 3 fighters, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            2 transports moved from 102 Sea Zone to 101 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from 6 Sea Zone to 25 Sea Zone
            1 battleship, 1 carrier and 1 cruiser moved from 26 Sea Zone to 25 Sea Zone
            2 fighters moved from 16 Sea Zone to 26 Sea Zone
            1 battleship moved from 26 Sea Zone to 25 Sea Zone
            1 fighter moved from 44 Sea Zone to Dutch New Guinea
            2 fighters moved from 92 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            1 carrier and 1 destroyer placed in 101 Sea Zone
            2 artilleries and 3 infantry placed in Central United States
            1 fighter placed in Eastern United States
            1 cruiser and 1 transport placed in 10 Sea Zone
            1 infantry placed in Western United States
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : 0.33
    Americans : 1.00
    AA fire in Kiangsu : : 0.83
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Anhwe to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Hopei to Chahar
                  Chinese take Chahar from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            2 artilleries and 4 infantry moved from Kweichow to Hunan
            2 artilleries and 4 infantry moved from Kweichow to Anhwe
            2 artilleries and 3 infantry moved from Hopei to Chahar
            2 infantry moved from Hopei to Anhwe
            2 artilleries moved from Kweichow to Anhwe
            1 artillery moved from Kweichow to Anhwe
            1 fighter moved from Kweichow to Hopei
    
        Place Units - Chinese
            1 artillery and 1 infantry placed in Hopei
            2 artilleries and 1 infantry placed in Jehol
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 13 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            Rocket attack in Japan does 3 damage to factory_major owned by Japanese
                Rockets in Guam roll: 3
            Rocket attack in Japan does 5 damage to factory_major owned by Japanese
                Rockets in Midway roll: 5
            1 fighter moved from 54 Sea Zone to 44 Sea Zone
            2 fighters moved from 91 Sea Zone to 95 Sea Zone
            1 bomber moved from United Kingdom to 95 Sea Zone
            1 destroyer and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
            1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
            1 artillery moved from Morocco to Algeria
                  Americans take Algeria from Italians
            2 infantry moved from Morocco to 91 Sea Zone
            1 destroyer, 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            3 fighters moved from United Kingdom to 110 Sea Zone
            1 bomber moved from India to Kiangsu
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            4 fighters moved from 26 Sea Zone to 16 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            2 fighters moved from 16 Sea Zone to 6 Sea Zone
    
        Combat - Americans
            Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone
            Strategic bombing raid in Kiangsu
                    AA fire in Kiangsu : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Kiangsu causes 0 damage total. 
            Battle in Normandy Bordeaux
            Battle in 44 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                Americans win, taking Normandy Bordeaux from Germans with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in 6 Sea Zone
                Americans attack with 2 fighters
                Japanese defend with 1 destroyer and 2 submarines
                2 submarines owned by the Japanese Submerged
                    Americans roll dice for 2 fighters in 6 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
            Battle in 110 Sea Zone
                Americans attack with 1 destroyer, 3 fighters and 1 transport
                Germans defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 3 fighters and 1 transport in 110 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is 7
                Casualties for Germans: 1 destroyer
            Battle in Holland Belgium
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win, taking Holland Belgium from Germans with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 destroyer
            Battle in 92 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Italians defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 92 Sea Zone
                    Americans roll dice for 2 fighters in 92 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 92 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Italians: 1 destroyer
            Battle in 95 Sea Zone
                Americans attack with 1 bomber and 2 fighters
                Italians defend with 1 destroyer, 1 fighter, 3 submarines and 2 transports
                3 submarines owned by the Italians Submerged
                    Americans roll dice for 1 bomber and 2 fighters in 95 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                    Italians roll dice for 1 destroyer, 1 fighter and 2 transports in 95 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    1 destroyer owned by the Italians, 1 transport owned by the Italians, 1 fighter owned by the Americans and 1 fighter owned by the Italians lost in 95 Sea Zone
                    1 transport owned by the Italians lost in 95 Sea Zone
                Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 19
                Casualties for Americans: 1 fighter
                Casualties for Italians: 1 destroyer, 1 fighter and 2 transports
    
        Non Combat Move - Americans
            1 bomber moved from 95 Sea Zone to Tunisia
            1 fighter moved from 95 Sea Zone to Tunisia
            3 fighters moved from 110 Sea Zone to United Kingdom
            1 artillery moved from Scotland to United Kingdom
            2 transports moved from 91 Sea Zone to 102 Sea Zone
            3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
            3 fighters moved from Eastern United States to 101 Sea Zone
            3 artilleries, 3 fighters, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            2 transports moved from 102 Sea Zone to 101 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from 6 Sea Zone to 25 Sea Zone
            1 battleship, 1 carrier and 1 cruiser moved from 26 Sea Zone to 25 Sea Zone
            2 fighters moved from 16 Sea Zone to 26 Sea Zone
            1 battleship moved from 26 Sea Zone to 25 Sea Zone
            1 fighter moved from 44 Sea Zone to Dutch New Guinea
            2 fighters moved from 92 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            1 carrier and 1 destroyer placed in 101 Sea Zone
            2 artilleries and 3 infantry placed in Central United States
            1 fighter placed in Eastern United States
            1 cruiser and 1 transport placed in 10 Sea Zone
            1 infantry placed in Western United States
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Anhwe to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Hopei to Chahar
                  Chinese take Chahar from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            2 artilleries and 4 infantry moved from Kweichow to Hunan
            2 artilleries and 4 infantry moved from Kweichow to Anhwe
            2 artilleries and 3 infantry moved from Hopei to Chahar
            2 infantry moved from Hopei to Anhwe
            2 artilleries moved from Kweichow to Anhwe
            1 artillery moved from Kweichow to Anhwe
            1 fighter moved from Kweichow to Hopei
    
        Place Units - Chinese
            1 artillery and 1 infantry placed in Hopei
            2 artilleries and 1 infantry placed in Jehol
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 13 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
    
        Activate Technology - British
            British giving technology to UK_Pacific: Rockets Advance and Increased Factory Production
    
        Purchase Units - British
            British repair damage of 3x airfield; Remaining resources: 37 PUs; 
            British buy 3 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            Rocket attack in Southern France does 4 damage to factory_minor owned by Germans
                Rockets in Scotland roll: 4
            Rocket attack in Southern France does 2 damage to factory_minor owned by Germans
                Rockets in United Kingdom roll: 4
            1 mech_infantry moved from Iraq to Caucasus
                  British take Caucasus from Germans
            3 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 artillery and 1 infantry moved from India to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
    
        Combat - British
            Battle in Celebes
                British attack with 1 artillery and 1 infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Celebes
                    British roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Celebes, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery in Celebes, round 5 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Celebes, round 5 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Celebes
                British win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - British
            4 infantry moved from India to West India
            1 battleship, 1 cruiser and 2 destroyers moved from 38 Sea Zone to 39 Sea Zone
            3 armour and 3 mech_infantrys moved from Egypt to Iraq
            2 destroyers moved from 87 Sea Zone to 91 Sea Zone
            2 fighters moved from United Kingdom to Gibraltar
            2 fighters and 1 tactical_bomber moved from Yunnan to Hunan
    
        Place Units - British
            3 armour and 1 mech_infantry placed in Egypt
            1 fighter and 1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 37 PUs; end with 38 PUs
            British collect 1 PU from War Bonds; end with 39 PUs
    
        Place Units - UK_Pacific
            2 armour and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 23 PUs; end with 24 PUs
            Some Units in India change ownership: 2 armour and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : 0.33
    British : -0.67
    Americans : 1.00
    AA fire in Kiangsu : : 0.83
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians repair damage of 2x factory_major; Remaining resources: 25 PUs; 
            Italians buy 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            2 artilleries and 1 infantry moved from Malta to 96 Sea Zone
            2 artilleries, 1 battleship, 1 carrier, 3 cruisers, 2 fighters, 1 infantry and 3 transports moved from 96 Sea Zone to 95 Sea Zone
            2 artilleries and 1 infantry moved from 95 Sea Zone to Northern Italy
    
        Place Units - Italians
            1 destroyer placed in 95 Sea Zone
            1 fighter placed in Southern Italy
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 15 PUs
            Italians collect 4 PUs from War Bonds; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser, 2 destroyers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 battleship and 2 submarines moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Shan State to Burma
            1 fighter moved from Yunnan to Hunan
    
        Place Units - ANZAC
            1 cruiser, 2 destroyers and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 15 PUs
            ANZAC collect 2 PUs from War Bonds; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    
        Combat Move - French
            French has no rockets to fire
    
        Non Combat Move - French
            1 destroyer moved from 37 Sea Zone to 39 Sea Zone
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing Technology Increased Factory Production for ANZAC
            EDIT: Removing Technology Long Range Aircraft for French
            EDIT: Adding Technology Long Range Aircraft for French
            EDIT: Removing Technology Rockets Advance for French
            EDIT: Removing Technology Increased Factory Production for UK_Pacific
            EDIT: Removing Technology Rockets Advance for UK_Pacific
            EDIT: Removing Technology AA Radar for UK_Pacific
            EDIT: Removing Technology Jet Power for British
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

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