Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
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Gibble v Cardo Anniversary 42 setup
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Research Technology - Japanese Purchase Units - Japanese Japanese buy 1 aaGun, 1 bomber, 1 cruiser and 5 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 1 fighter moved from 35 Sea Zone to 29 Sea Zone 1 artillery moved from Fukien to Yunnan 1 infantry moved from Fukien to Yunnan 1 infantry moved from Hupeh to Suiyuan 1 infantry moved from Kiangsu to Suiyuan 1 bomber moved from Kwangtung to India 1 fighter moved from Manchuria to Suiyuan 1 battleship moved from 61 Sea Zone to 36 Sea Zone 1 carrier moved from 62 Sea Zone to 36 Sea Zone 1 submarine moved from 49 Sea Zone to 36 Sea Zone 1 destroyer moved from 49 Sea Zone to 36 Sea Zone 1 battleship moved from 35 Sea Zone to 36 Sea Zone 1 cruiser moved from 62 Sea Zone to 36 Sea Zone 2 infantry moved from Japan to 62 Sea Zone 1 armour moved from Japan to 62 Sea Zone 1 armour, 2 infantry and 2 transports moved from 62 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo-China Thailand 1 armour moved from 36 Sea Zone to French Indo-China Thailand 2 fighters moved from 62 Sea Zone to 36 Sea Zone Combat - Japanese Strategic bombing raid in India AA fire in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory Bombing raid in India causes 4 damage total. Battle in 29 Sea Zone Japanese attack with 1 fighter British defend with 1 artillery, 1 infantry and 1 transport 1 transport owned by the British, 1 artillery owned by the British and 1 infantry owned by the British lost in 29 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 14 Casualties for British: 1 artillery, 1 infantry and 1 transport Battle in Yunnan Japanese attack with 1 artillery and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 5 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 6 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery remaining. Battle score for attacker is 3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Suiyuan Japanese attack with 1 fighter and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 1 fighter and 2 infantry in Suiyuan, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 2 infantry in Suiyuan, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan retreated to Suiyuan Chinese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from Suiyuan to Manchuria 1 infantry moved from Hupeh to Kiangsu 1 transport moved from 61 Sea Zone to 36 Sea Zone 1 bomber moved from India to French Indo-China Thailand 1 fighter moved from 29 Sea Zone to 35 Sea Zone Place Units - Japanese 1 aaGun placed in East Indies 1 bomber and 5 infantry placed in Japan Japanese undo move 2. 1 bomber and 4 infantry placed in Japan 1 infantry placed in East Indies 1 cruiser placed in 38 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 39 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Chinese : 0.33 AA fire in India : : -0.17 Japanese : -0.17
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Purchase Units - Russians Russians buy 4 armour and 4 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Russia to Archangel 1 infantry moved from Urals to Archangel 1 bomber moved from Russia to Archangel 1 armour moved from Russia to Belorussia 1 infantry moved from Russia to Belorussia 1 infantry moved from Russia to Belorussia 1 fighter moved from Karelia S.S.R. to Belorussia Combat - Russians Battle in Belorussia Russians attack with 1 armour, 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 armour, 1 fighter and 2 infantry in Belorussia, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 bomber and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 2/3 hits, 1.00 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 bomber moved from Archangel to Russia 1 fighter moved from Belorussia to Karelia S.S.R. Place Units - Russians 1 armour and 1 infantry placed in Karelia S.S.R. 2 armour and 2 infantry placed in Caucasus 1 armour and 1 infantry placed in Russia Russians undo move 2. 1 armour and 1 infantry placed in Caucasus 1 armour and 1 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 28 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : 0.67
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Purchase Units - Germans Germans buy 2 armour, 1 bomber, 6 infantry and 1 submarine; Remaining resources: 2 PUs; Combat Move - Germans 1 submarine moved from 2 Sea Zone to 7 Sea Zone 1 submarine moved from 5 Sea Zone to 7 Sea Zone 1 bomber moved from Norway to 7 Sea Zone 1 fighter moved from France to 7 Sea Zone 1 infantry moved from Eastern Ukraine to Caucasus 1 artillery moved from Ukraine to Caucasus 1 armour moved from Ukraine to Caucasus 1 fighter moved from Eastern Ukraine to Caucasus 1 bomber moved from Germany to Caucasus 1 armour moved from Eastern Ukraine to Caucasus 1 infantry moved from Baltic States to 5 Sea Zone 1 artillery moved from Germany to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 artillery moved from 5 Sea Zone to Karelia S.S.R. 1 infantry moved from Norway to Finland Germans take Finland from Russians 1 fighter moved from Baltic States to Karelia S.S.R. 1 fighter moved from Norway to Karelia S.S.R. 1 infantry moved from Baltic States to Karelia S.S.R. 2 armour moved from Baltic States to Karelia S.S.R. 1 armour moved from Libya to Anglo-Egypt Sudan Germans take Anglo-Egypt Sudan from British Combat - Germans Battle in 7 Sea Zone Germans attack with 1 bomber, 1 fighter and 2 submarines British defend with 2 cruisers, 1 destroyer and 1 transport Germans roll dice for 2 submarines in 7 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 bomber and 1 fighter in 7 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 2 cruisers, 1 destroyer and 1 transport in 7 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 7 Sea Zone Germans roll dice for 1 submarine in 7 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 1 fighter in 7 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits British roll dice for 2 cruisers and 1 transport in 7 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits 1 submarine owned by the Germans and 2 cruisers owned by the British lost in 7 Sea Zone 1 transport owned by the British lost in 7 Sea Zone Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 27 Casualties for Germans: 2 submarines Casualties for British: 2 cruisers, 1 destroyer and 1 transport Battle in Karelia S.S.R. Germans attack with 2 armour, 1 artillery, 2 fighters and 2 infantry Russians defend with 1 aaGun, 2 armour, 1 factory, 1 fighter and 2 infantry AA fire in Karelia S.S.R. : 0/2 hits, 0.33 expected hits Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 2 armour, 1 artillery, 2 fighters and 2 infantry in Karelia S.S.R., round 2 : 4/7 hits, 2.83 expected hits Russians roll dice for 2 armour, 1 fighter and 2 infantry in Karelia S.S.R., round 2 : 3/5 hits, 2.33 expected hits 1 fighter owned by the Russians, 2 infantry owned by the Russians, 2 armour owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 2 armour and 2 fighters remaining. Battle score for attacker is 16 Casualties for Germans: 1 artillery and 2 infantry Casualties for Russians: 2 armour, 1 fighter and 2 infantry Battle in Caucasus Germans attack with 2 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry Russians defend with 1 aaGun, 2 armour, 1 factory and 2 infantry AA fire in Caucasus : 1/2 hits, 0.33 expected hits 1 fighter owned by the Germans lost in Caucasus Germans roll dice for 2 armour, 1 artillery, 1 bomber and 1 infantry in Caucasus, round 2 : 3/5 hits, 2.33 expected hits Russians roll dice for 2 armour and 2 infantry in Caucasus, round 2 : 2/4 hits, 1.67 expected hits 2 infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Caucasus Germans roll dice for 2 armour and 1 bomber in Caucasus, round 3 : 3/3 hits, 1.67 expected hits Russians roll dice for 1 armour in Caucasus, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 armour owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -6 Casualties for Germans: 1 armour, 1 artillery, 1 fighter and 1 infantry Casualties for Russians: 2 armour and 2 infantry Non Combat Move - Germans 1 armour moved from Eastern Ukraine to Caucasus 1 bomber moved from Caucasus to Bulgaria Romania 1 fighter moved from 7 Sea Zone to France 1 bomber moved from 7 Sea Zone to Germany 1 infantry moved from France to Northwestern Europe 1 armour moved from Germany to France 1 armour moved from Germany to Baltic States 1 armour moved from Germany to Bulgaria Romania 2 infantry moved from Bulgaria Romania to East Poland 1 fighter moved from Karelia S.S.R. to East Poland 1 fighter moved from Karelia S.S.R. to Baltic States 1 infantry moved from Libya to Egypt Place Units - Germans 1 submarine placed in 5 Sea Zone 2 armour, 1 bomber and 6 infantry placed in Germany Turn Complete - Germans Germans collect 42 PUs; end with 44 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : 3.33 British : -0.33 AA fire in Karelia S.S.R. : : -0.33 Russians : 1.50 AA fire in Caucasus : : 0.67
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Purchase Units - British British repair damage of 4x factory; Remaining resources: 32 PUs; British buy 3 armour, 1 submarine and 1 transport; Remaining resources: 4 PUs; Combat Move - British 1 infantry moved from Trans-Jordan to Persia 1 armour moved from Trans-Jordan to Persia 1 infantry moved from India to Persia 1 fighter moved from United Kingdom to 5 Sea Zone 1 fighter moved from United Kingdom to 5 Sea Zone Combat - British Battle in 5 Sea Zone British attack with 2 fighters Germans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport 1 submarine owned by the Germans Submerged British roll dice for 2 fighters in 5 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 5 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 destroyer owned by the Germans and 1 fighter owned by the British lost in 5 Sea Zone British roll dice for 1 fighter in 5 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 cruiser and 1 transport in 5 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the Germans and 1 fighter owned by the British lost in 5 Sea Zone Germans win with 1 transport remaining. Battle score for attacker is 0 Casualties for British: 2 fighters Casualties for Germans: 1 cruiser and 1 destroyer Non Combat Move - British Place Units - British 3 armour placed in India 1 artillery placed in United Kingdom 1 cruiser, 1 submarine and 1 transport placed in 2 Sea Zone British undo move 3. 1 cruiser, 1 submarine and 1 transport placed in 3 Sea Zone British undo move 3. 1 cruiser, 1 submarine and 1 transport placed in 2 Sea Zone Turn Complete - British British collect 28 PUs; end with 32 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : 0.67 British : 0.50
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 transport moved from 16 Sea Zone to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 artillery moved from Italy to 14 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 infantry moved from 13 Sea Zone to Gibraltar 1 artillery moved from 13 Sea Zone to Gibraltar 2 cruisers moved from 16 Sea Zone to 13 Sea Zone 1 battleship moved from 16 Sea Zone to 13 Sea Zone Combat - Italians Battle in Gibraltar Italians attack with 1 artillery and 1 infantry Americans defend with 1 bomber and 1 fighter Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 bomber and 1 fighter in Gibraltar, round 2 : 1/2 hits, 0.83 expected hits 1 fighter owned by the Americans, 1 bomber owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Italians win, taking Gibraltar from British with 1 artillery remaining. Battle score for attacker is 19 Casualties for Italians: 1 infantry Casualties for Americans: 1 bomber and 1 fighter Non Combat Move - Italians 1 armour moved from Ukraine to Caucasus 1 fighter moved from Ukraine to Caucasus 2 infantry moved from Bulgaria Romania to East Poland 1 infantry moved from Balkans to Bulgaria Romania 1 infantry moved from Italy to France 1 armour moved from Italy to Bulgaria Romania Place Units - Italians 1 artillery, 1 fighter and 1 infantry placed in Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : 0.83 British : 0.17
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Purchase Units - Americans Americans buy 2 armour, 1 bomber, 1 cruiser, 2 infantry and 1 submarine; Remaining resources: 1 PUs; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 armour moved from Eastern United States to 10 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 1 cruiser moved from 10 Sea Zone to 12 Sea Zone 1 destroyer moved from 10 Sea Zone to 12 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 infantry moved from 12 Sea Zone to Gibraltar 1 armour moved from 12 Sea Zone to Gibraltar 1 transport moved from 12 Sea Zone to 10 Sea Zone 1 transport moved from 12 Sea Zone to 10 Sea Zone 1 armour, 1 artillery and 1 infantry moved from Morocco Algeria to Libya Americans take Libya from Italians 1 infantry moved from Morocco Algeria to Libya 1 bomber moved from United Kingdom to Gibraltar 1 infantry moved from Iwo Jima to 59 Sea Zone 1 infantry moved from Iwo Jima to 59 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 59 Sea Zone to 52 Sea Zone 1 bomber moved from Hawaiian Islands to Wake Island 1 fighter moved from 52 Sea Zone to Wake Island 1 fighter moved from 52 Sea Zone to Wake Island 1 fighter moved from Hawaiian Islands to Iwo Jima 1 infantry moved from 52 Sea Zone to Wake Island 1 infantry moved from 52 Sea Zone to Wake Island 1 destroyer moved from 54 Sea Zone to 52 Sea Zone Combat - Americans Battle in Gibraltar Americans attack with 1 armour, 1 bomber and 1 infantry Italians defend with 1 artillery Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in Wake Island Americans attack with 1 bomber, 2 fighters and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship and 1 cruiser in Wake Island, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Wake Island Americans win, taking Wake Island from Japanese with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Wake Island to Iwo Jima 1 fighter moved from Wake Island to 52 Sea Zone 1 fighter moved from Wake Island to 52 Sea Zone 1 bomber moved from Gibraltar to United Kingdom Place Units - Americans 1 submarine placed in 10 Sea Zone 1 cruiser placed in 56 Sea Zone 2 armour and 2 infantry placed in Eastern United States 1 bomber placed in Western United States Place Units - Chinese 1 infantry placed in Suiyuan 1 infantry placed in Ningxia Turn Complete - Americans Americans collect 40 PUs; end with 41 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 46 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Italians : -0.33 Americans : 1.33 Japanese : -0.33
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 2 artilleries, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 1 armour moved from French Indo-China Thailand to India 1 infantry moved from Burma to India 1 bomber moved from French Indo-China Thailand to India 1 fighter moved from Burma to India 2 fighters moved from 35 Sea Zone to India 2 infantry moved from French Indo-China Thailand to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to India 1 cruiser moved from 38 Sea Zone to 35 Sea Zone 1 infantry moved from Kiangsu to Suiyuan 1 artillery moved from Yunnan to Sikang 1 bomber moved from Japan to Sikang 1 fighter moved from Manchuria to Suiyuan Combat - Japanese Battle in Suiyuan Japanese attack with 1 fighter and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 1 fighter and 1 infantry in Suiyuan, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 2 infantry in Suiyuan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan retreated to Suiyuan Chinese win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Sikang Japanese attack with 1 artillery and 1 bomber Chinese defend with 2 infantry Japanese roll dice for 1 artillery and 1 bomber in Sikang, round 2 : 1/2 hits, 1.00 expected hits Chinese roll dice for 2 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang retreated to Sikang Chinese win with 1 infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery Casualties for Chinese: 1 infantry Battle in India Japanese attack with 1 armour, 1 bomber, 3 fighters and 3 infantry British defend with 1 aaGun, 3 armour, 1 factory and 2 infantry AA fire in India : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 cruiser in India, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 armour, 1 bomber, 3 fighters and 3 infantry in India, round 2 : 2/8 hits, 3.17 expected hits British roll dice for 3 armour and 2 infantry in India, round 2 : 1/5 hits, 2.17 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the British and 1 armour owned by the British lost in India Japanese roll dice for 1 armour, 1 bomber, 3 fighters and 2 infantry in India, round 3 : 3/7 hits, 3.00 expected hits British roll dice for 2 armour in India, round 3 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 armour owned by the British lost in India Japanese win, taking India from British with 1 armour, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 15 Casualties for Japanese: 2 infantry Casualties for British: 3 armour and 2 infantry Non Combat Move - Japanese 2 fighters moved from India to 35 Sea Zone 1 fighter moved from India to Yunnan 1 fighter moved from Suiyuan to Kiangsu 1 bomber moved from Sikang to Yunnan 1 bomber moved from India to Kiangsu 1 cruiser moved from 36 Sea Zone to 50 Sea Zone 1 destroyer moved from 36 Sea Zone to 50 Sea Zone 1 carrier moved from 36 Sea Zone to 50 Sea Zone 2 fighters moved from 36 Sea Zone to 50 Sea Zone 1 submarine moved from 36 Sea Zone to 50 Sea Zone 2 battleships moved from 36 Sea Zone to 50 Sea Zone 2 transports moved from 36 Sea Zone to 50 Sea Zone Place Units - Japanese 1 submarine placed in 38 Sea Zone 2 artilleries and 1 fighter placed in Japan 3 infantry placed in East Indies 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 37 PUs; end with 37 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 42 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 47 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
British : -1.17 Japanese rolls : : 0.00 Chinese : 0.67 AA fire in India : : -0.67 Japanese : -0.33
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Purchase Units - Russians Russians buy 3 armour, 1 fighter and 2 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 submarine moved from 4 Sea Zone to 6 Sea Zone 2 infantry moved from Archangel to Karelia S.S.R. 1 armour moved from Russia to Karelia S.S.R. 1 armour moved from Russia to Karelia S.S.R. 1 bomber moved from Russia to Caucasus 1 infantry moved from Russia to Eastern Ukraine 1 infantry moved from Russia to Eastern Ukraine 1 armour moved from Russia to Eastern Ukraine 1 infantry moved from Chinghai to Kazakh S.S.R. 1 infantry moved from Chinghai to Kazakh S.S.R. Combat - Russians Strategic bombing raid in Caucasus AA fire in Caucasus : 0/1 hits, 0.17 expected hits Bombing raid in Caucasus rolls: 1 and causes: 1 damage to unit: factory Bombing raid in Caucasus causes 1 damage total. Battle in Karelia S.S.R. Russians attack with 2 armour and 2 infantry Germans defend with 1 aaGun, 2 armour and 1 factory Russians roll dice for 2 armour and 2 infantry in Karelia S.S.R., round 2 : 3/4 hits, 1.33 expected hits Germans roll dice for 2 armour in Karelia S.S.R., round 2 : 0/2 hits, 1.00 expected hits 2 armour owned by the Germans lost in Karelia S.S.R. Russians win, taking Karelia S.S.R. from Germans with 2 armour and 2 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 2 armour Battle in Eastern Ukraine Russians attack with 1 armour and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 armour and 2 infantry in Eastern Ukraine, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 bomber moved from Caucasus to Russia Place Units - Russians 3 armour, 1 fighter and 2 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 24 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : -1.33 Russians : 2.83 AA fire in Caucasus : : -0.17
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Purchase Units - Germans Germans repair damage of 1x factory; Remaining resources: 58 PUs; Germans buy 5 armour, 1 artillery, 1 cruiser, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Anglo-Egypt Sudan to Rhodesia Germans take Belgian Congo from British Germans take Rhodesia from British 1 armour moved from Bulgaria Romania to Caucasus 2 infantry moved from East Poland to Baltic States 2 infantry moved from Germany to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Finland 2 infantry moved from Germany to Balkans 1 infantry moved from Germany to Northwestern Europe 1 fighter moved from East Poland to Caucasus 1 fighter moved from Baltic States to Ukraine 1 bomber moved from Bulgaria Romania to Russia 2 bombers moved from Germany to Russia 2 armour moved from Germany to Baltic States 1 armour moved from Baltic States to Ukraine Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 0/3 hits, 0.50 expected hits Bombing raid in Russia rolls: 6,6,5 and causes: 12 damage to unit: factory Bombing raid in Russia causes 12 damage total. Non Combat Move - Germans 1 infantry moved from Germany to Poland 3 bombers moved from Russia to Caucasus Place Units - Germans 1 artillery and 3 infantry placed in Caucasus 5 armour placed in Germany 1 cruiser and 1 destroyer placed in 5 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.50
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Purchase Units - British British buy 1 armour, 1 battleship, 1 destroyer and 1 infantry; Remaining resources: 1 PUs; Combat Move - British 1 armour, 1 fighter and 2 infantry moved from Persia to India 1 infantry moved from Trans-Jordan to Persia 1 submarine moved from 2 Sea Zone to 6 Sea Zone 1 cruiser moved from 2 Sea Zone to 6 Sea Zone 1 transport moved from 2 Sea Zone to 6 Sea Zone 1 artillery moved from United Kingdom to 6 Sea Zone 1 infantry moved from United Kingdom to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Norway British take Norway from Germans 1 artillery moved from 6 Sea Zone to Norway Combat - British Battle in India British attack with 1 armour, 1 fighter and 2 infantry Japanese defend with 1 aaGun, 1 armour, 1 factory and 1 infantry AA fire in India : 0/1 hits, 0.17 expected hits British roll dice for 1 armour, 1 fighter and 2 infantry in India, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 armour and 1 infantry in India, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in India British roll dice for 1 armour, 1 fighter and 1 infantry in India, round 3 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 armour in India, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the British lost in India British win, taking India from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 2 Casualties for British: 2 infantry Casualties for Japanese: 1 armour and 1 infantry Non Combat Move - British 1 fighter moved from India to Persia Place Units - British 1 armour and 1 infantry placed in United Kingdom 1 battleship and 1 destroyer placed in 6 Sea Zone Turn Complete - British British collect 29 PUs; end with 30 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
British : -0.50 AA fire in India : : -0.17 Japanese : 0.67
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Purchase Units - Italians Italians buy 1 carrier and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 transport moved from 13 Sea Zone to 14 Sea Zone 1 artillery moved from Italy to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 battleship moved from 13 Sea Zone to 14 Sea Zone 2 cruisers moved from 13 Sea Zone to 14 Sea Zone 1 fighter moved from Italy to Libya 1 infantry moved from 14 Sea Zone to Libya 1 artillery moved from 14 Sea Zone to Libya 2 infantry moved from East Poland to Eastern Ukraine 1 armour moved from Bulgaria Romania to Eastern Ukraine 1 fighter moved from Caucasus to Eastern Ukraine Combat - Italians Battle in Libya Italians attack with 1 artillery, 1 fighter and 1 infantry Americans defend with 1 armour, 1 artillery and 2 infantry Italians roll dice for 1 battleship and 1 cruiser in Libya, round 2 : 2/2 hits, 1.17 expected hits Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Libya, round 2 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 armour, 1 artillery and 2 infantry in Libya, round 2 : 2/4 hits, 1.50 expected hits 2 infantry owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Libya Americans win with 1 armour remaining. Battle score for attacker is 3 Casualties for Italians: 1 artillery and 1 infantry Casualties for Americans: 1 artillery and 2 infantry 1 fighter owned by the Italians retreated Battle in Eastern Ukraine Italians attack with 1 armour, 1 fighter and 2 infantry Russians defend with 1 armour and 2 infantry Italians roll dice for 1 armour, 1 fighter and 2 infantry in Eastern Ukraine, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 armour and 2 infantry in Eastern Ukraine, round 2 : 0/3 hits, 1.17 expected hits 1 infantry owned by the Russians lost in Eastern Ukraine Italians roll dice for 1 armour, 1 fighter and 2 infantry in Eastern Ukraine, round 3 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 armour and 1 infantry in Eastern Ukraine, round 3 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Ukraine Italians roll dice for 1 armour, 1 fighter and 1 infantry in Eastern Ukraine, round 4 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 armour in Eastern Ukraine, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 infantry owned by the Italians lost in Eastern Ukraine Italians win, taking Eastern Ukraine from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 5 Casualties for Russians: 1 armour and 2 infantry Casualties for Italians: 2 infantry Non Combat Move - Italians 1 fighter moved from Eastern Ukraine to Caucasus 1 infantry moved from Bulgaria Romania to East Poland 1 fighter moved from Libya to 14 Sea Zone Place Units - Italians 1 carrier placed in 14 Sea Zone 1 infantry placed in Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians : 0.83 Americans : 0.50 Russians : -0.50
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 2 battleships and 2 infantry; Remaining resources: 0 PUs; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 armour moved from Eastern United States to 10 Sea Zone 1 armour moved from Eastern United States to 10 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 armour moved from Gibraltar to 12 Sea Zone 1 armour moved from 12 Sea Zone to Morocco Algeria 1 armour moved from 12 Sea Zone to Morocco Algeria 1 armour moved from 12 Sea Zone to Morocco Algeria 1 infantry moved from 12 Sea Zone to Morocco Algeria 1 infantry moved from 12 Sea Zone to Morocco Algeria 1 submarine moved from 10 Sea Zone to 12 Sea Zone 1 infantry moved from Wake Island to 52 Sea Zone 1 infantry moved from Wake Island to 52 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 52 Sea Zone to 46 Sea Zone 1 cruiser moved from 56 Sea Zone to 46 Sea Zone 1 fighter moved from 46 Sea Zone to Solomon Islands 1 fighter moved from 46 Sea Zone to Solomon Islands 1 infantry moved from 46 Sea Zone to Solomon Islands 1 infantry moved from 46 Sea Zone to Solomon Islands 1 bomber moved from Iwo Jima to Wake Island 1 fighter moved from Iwo Jima to Wake Island Combat - Americans Battle in Solomon Islands Americans attack with 2 fighters and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship and 1 cruiser in Solomon Islands, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Solomon Islands Americans win, taking Solomon Islands from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 fighter moved from Solomon Islands to 46 Sea Zone 1 fighter moved from Solomon Islands to 46 Sea Zone 1 infantry moved from Central United States to Eastern United States 1 infantry moved from Central United States to Western United States 1 bomber moved from Western United States to Wake Island Place Units - Americans 1 armour and 2 infantry placed in Eastern United States 1 battleship placed in 10 Sea Zone 1 battleship placed in 56 Sea Zone Combat Move - Chinese 1 infantry moved from Ningxia to Hupeh Chinese take Hupeh from Japanese 1 infantry moved from Ningxia to Hupeh Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang 1 infantry placed in Suiyuan Turn Complete - Americans Americans collect 40 PUs; end with 40 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Americans : 0.83 Japanese : -0.33
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 1/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Jet Power Activate Technology - Japanese Japanese activating Jet Power Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 1 carrier, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 cruiser moved from 50 Sea Zone to 46 Sea Zone 2 fighters moved from 50 Sea Zone to 46 Sea Zone 1 destroyer moved from 50 Sea Zone to 46 Sea Zone 1 submarine moved from 50 Sea Zone to 46 Sea Zone 2 battleships moved from 50 Sea Zone to 46 Sea Zone 1 submarine moved from 38 Sea Zone to 46 Sea Zone 1 transport moved from 35 Sea Zone to 38 Sea Zone 2 infantry moved from East Indies to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to India 1 bomber moved from Yunnan to India 1 bomber moved from Kiangsu to 46 Sea Zone 1 infantry moved from Philippine Islands to 50 Sea Zone 1 infantry and 1 transport moved from 50 Sea Zone to 51 Sea Zone 1 infantry moved from Caroline Islands to 51 Sea Zone 2 infantry and 1 transport moved from 51 Sea Zone to 46 Sea Zone 1 infantry moved from Philippine Islands to 50 Sea Zone 1 infantry and 1 transport moved from 50 Sea Zone to 48 Sea Zone 1 infantry moved from New Guinea to 48 Sea Zone 2 infantry and 1 transport moved from 48 Sea Zone to 46 Sea Zone 4 infantry moved from 46 Sea Zone to Solomon Islands Combat - Japanese Battle in 46 Sea Zone Japanese attack with 2 battleships, 1 bomber, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 2 transports Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 1 transport Japanese roll dice for 2 submarines in 46 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 2 battleships, 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 46 Sea Zone, round 2 : 6/7 hits, 4.17 expected hits Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 transport in 46 Sea Zone, round 2 : 2/8 hits, 4.00 expected hits 1 submarine owned by the Americans, 2 cruisers owned by the Americans, 2 destroyers owned by the Americans, 1 carrier owned by the Americans, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 46 Sea Zone Japanese roll dice for 2 submarines in 46 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 battleship owned by the Americans lost in 46 Sea Zone Japanese roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 46 Sea Zone, round 3 : 2/6 hits, 3.50 expected hits Americans roll dice for 1 fighter in 46 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Japanese 1 fighter owned by the Americans and 1 transport owned by the Americans lost in 46 Sea Zone Japanese win with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 2 transports remaining. Battle score for attacker is 87 Casualties for Japanese: 1 battleship Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 1 transport Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 46 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 46 Sea Zone: 1 battleship EDIT: Turning off Edit Mode Battle in India Japanese attack with 1 bomber and 2 infantry British defend with 1 aaGun, 1 armour and 1 factory AA fire in India : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 cruiser in India, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 armour in India, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the British lost in India Japanese win, taking India from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry Casualties for British: 1 armour Battle in Solomon Islands Japanese attack with 4 infantry Americans defend with 2 infantry Japanese roll dice for 4 infantry in Solomon Islands, round 2 : 1/4 hits, 0.67 expected hits British roll dice for 2 infantry in Solomon Islands, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Solomon Islands Japanese roll dice for 4 infantry in Solomon Islands, round 3 : 0/4 hits, 0.67 expected hits British roll dice for 1 infantry in Solomon Islands, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 4 infantry in Solomon Islands, round 4 : 1/4 hits, 0.67 expected hits British roll dice for 1 infantry in Solomon Islands, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Solomon Islands Japanese win, taking Solomon Islands from British with 4 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Japanese 1 carrier moved from 50 Sea Zone to 46 Sea Zone 1 bomber moved from 46 Sea Zone to New Guinea 1 fighter moved from 35 Sea Zone to New Guinea 1 infantry moved from Kwangtung to Fukien 1 fighter moved from Yunnan to 35 Sea Zone 1 fighter moved from Japan to Yunnan 1 bomber moved from India to Yunnan Place Units - Japanese 1 carrier and 1 destroyer placed in 62 Sea Zone 1 fighter placed in 62 Sea Zone 3 artilleries placed in East Indies 1 armour and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 36 PUs; end with 36 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 41 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 46 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 51 PUs 1 unit repaired.
Combat Hit Differential Summary :
British : -0.83 Japanese rolls : : 1.00 Americans : -1.83 AA fire in India : : -0.17 Japanese : 2.50
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Purchase Units - Russians Russians repair damage of 12x factory; Remaining resources: 17 PUs; Russians buy 2 armour and 2 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Russia to Eastern Ukraine 1 infantry moved from Russia to Eastern Ukraine 1 armour moved from Russia to Eastern Ukraine 1 fighter moved from Russia to Eastern Ukraine 1 bomber moved from Russia to Eastern Ukraine Combat - Russians Battle in Eastern Ukraine Russians attack with 1 armour, 1 bomber, 1 fighter and 2 infantry Italians defend with 1 armour Russians roll dice for 1 armour, 1 bomber, 1 fighter and 2 infantry in Eastern Ukraine, round 2 : 4/5 hits, 2.00 expected hits Italians roll dice for 1 armour in Eastern Ukraine, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Italians with 1 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour Non Combat Move - Russians 1 fighter moved from Eastern Ukraine to Russia 1 bomber moved from Eastern Ukraine to Russia Place Units - Russians 2 armour and 2 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 23 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : 0.50 Russians : 2.00
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 1 artillery, 1 carrier, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 2 PUs; 1 techTokens; Combat Move - Germans 1 artillery moved from Caucasus to Persia 1 infantry moved from Caucasus to Persia 1 infantry moved from Egypt to Trans-Jordan Germans take Trans-Jordan from British 1 armour moved from Rhodesia to Union of South Africa Germans take Union of South Africa from British 1 armour moved from Union of South Africa to Rhodesia 1 fighter moved from Caucasus to Persia 1 armour moved from Germany to 5 Sea Zone 1 armour moved from 5 Sea Zone to Norway 1 infantry moved from Finland to Norway 1 infantry moved from Baltic States to Karelia S.S.R. 1 infantry moved from Baltic States to Karelia S.S.R. 2 armour moved from Baltic States to Karelia S.S.R. 1 fighter moved from France to Norway 1 bomber moved from Caucasus to Karelia S.S.R. 2 bombers moved from Caucasus to Russia 1 infantry moved from Caucasus to Kazakh S.S.R. 1 infantry moved from Caucasus to Kazakh S.S.R. 1 fighter moved from Ukraine to Kazakh S.S.R. Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory Bombing raid in Russia causes 5 damage total. Battle in Norway Germans attack with 1 armour, 1 fighter and 1 infantry British defend with 1 artillery and 1 infantry Germans roll dice for 1 cruiser in Norway, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 armour, 1 fighter and 1 infantry in Norway, round 2 : 0/3 hits, 1.17 expected hits British roll dice for 1 artillery and 1 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Norway Germans roll dice for 1 armour and 1 fighter in Norway, round 3 : 2/2 hits, 1.00 expected hits British roll dice for 1 artillery and 1 infantry in Norway, round 3 : 1/2 hits, 0.67 expected hits 1 armour owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Norway Germans win with 1 fighter remaining. Battle score for attacker is -1 Casualties for Germans: 1 armour and 1 infantry Casualties for British: 1 artillery and 1 infantry Battle in Persia Germans attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 fighter and 1 infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Persia, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 fighter and 1 infantry in Persia, round 2 : 2/2 hits, 1.00 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Persia retreated to Persia British win with 1 fighter remaining. Battle score for attacker is -4 Casualties for Germans: 1 artillery and 1 infantry Casualties for British: 1 infantry Battle in Kazakh S.S.R. Germans attack with 1 fighter and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 fighter and 2 infantry in Kazakh S.S.R., round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 2 infantry in Kazakh S.S.R., round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Kazakh S.S.R. Germans roll dice for 1 fighter and 2 infantry in Kazakh S.S.R., round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakh S.S.R. Germans win, taking Kazakh S.S.R. from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Karelia S.S.R. Germans attack with 2 armour, 1 bomber and 2 infantry Russians defend with 1 aaGun, 2 armour, 1 factory and 2 infantry AA fire in Karelia S.S.R. : 0/1 hits, 0.17 expected hits Germans roll dice for 2 armour, 1 bomber and 2 infantry in Karelia S.S.R., round 2 : 2/5 hits, 2.00 expected hits Russians roll dice for 2 armour and 2 infantry in Karelia S.S.R., round 2 : 1/4 hits, 1.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R. Germans roll dice for 2 armour, 1 bomber and 1 infantry in Karelia S.S.R., round 3 : 2/4 hits, 1.83 expected hits Russians roll dice for 2 armour in Karelia S.S.R., round 3 : 2/2 hits, 1.00 expected hits 2 armour owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 5 Casualties for Germans: 1 armour and 2 infantry Casualties for Russians: 2 armour and 2 infantry Non Combat Move - Germans 1 fighter moved from Norway to 5 Sea Zone 1 bomber moved from Karelia S.S.R. to Caucasus 1 fighter moved from Kazakh S.S.R. to Caucasus 1 fighter moved from Persia to Egypt 2 infantry moved from Balkans to Bulgaria Romania 1 armour moved from Germany to France 1 armour moved from Germany to Baltic States 1 infantry moved from Finland to Karelia S.S.R. 1 infantry moved from Poland to Baltic States 1 bomber moved from Russia to Caucasus Place Units - Germans 1 carrier and 1 submarine placed in 5 Sea Zone 1 fighter placed in 5 Sea Zone 1 artillery and 3 infantry placed in Caucasus 2 infantry placed in Germany Turn Complete - Germans Germans collect 45 PUs; end with 47 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.67 Germans : -0.33 British : 1.67 AA fire in Karelia S.S.R. : : -0.17 Germans rolls : : 0.00 Russians : -0.67
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Purchase Units - British British buy 1 armour, 1 battleship, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from United Kingdom to 6 Sea Zone 1 infantry moved from United Kingdom to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Northwestern Europe 1 armour moved from 6 Sea Zone to Northwestern Europe 1 fighter moved from Persia to Russia Combat - British Battle in Northwestern Europe British attack with 1 armour and 1 infantry Germans defend with 2 infantry British roll dice for 1 battleship and 1 cruiser in Northwestern Europe, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 armour and 1 infantry in Northwestern Europe, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 2 infantry in Northwestern Europe, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Northwestern Europe British win, taking Northwestern Europe from Germans with 1 armour remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - British Place Units - British 1 battleship placed in 6 Sea Zone 1 transport placed in 2 Sea Zone 1 armour and 1 infantry placed in United Kingdom Turn Complete - British British collect 25 PUs; end with 25 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : 0.33 British : 0.17
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 cruisers moved from 14 Sea Zone to 12 Sea Zone 1 battleship moved from 14 Sea Zone to 12 Sea Zone 1 fighter moved from 14 Sea Zone to 12 Sea Zone 1 armour moved from Italy to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 armour moved from 14 Sea Zone to Libya 1 infantry moved from 14 Sea Zone to Libya 1 infantry moved from Egypt to Libya Combat - Italians Battle in 12 Sea Zone Italians attack with 1 battleship, 2 cruisers and 1 fighter Americans defend with 1 cruiser, 2 destroyers, 1 submarine and 3 transports Americans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 fighter in 12 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 battleship and 2 cruisers in 12 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 cruiser, 2 destroyers and 3 transports in 12 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits Units damaged: 1 battleship owned by the Italians 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 12 Sea Zone Italians roll dice for 1 battleship, 2 cruisers and 1 fighter in 12 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits Americans roll dice for 1 cruiser, 1 destroyer and 3 transports in 12 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits 1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 1 fighter owned by the Italians lost in 12 Sea Zone 3 transports owned by the Americans lost in 12 Sea Zone Italians win with 1 battleship and 2 cruisers remaining. Battle score for attacker is 45 Casualties for Americans: 1 cruiser, 2 destroyers, 1 submarine and 3 transports Casualties for Italians: 1 fighter Battle in Libya Italians attack with 1 armour and 2 infantry Americans defend with 1 armour Italians roll dice for 1 armour and 2 infantry in Libya, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 armour in Libya, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Americans and 1 infantry owned by the Italians lost in Libya Italians win, taking Libya from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 2 Casualties for Italians: 1 infantry Casualties for Americans: 1 armour Non Combat Move - Italians 1 fighter moved from Caucasus to 14 Sea Zone Place Units - Italians 4 infantry placed in Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 17 PUs 1 unit repaired.
Combat Hit Differential Summary :
Italians : -0.17 Americans : 0.33
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Purchase Units - Americans Americans buy 2 battleships and 1 destroyer; Remaining resources: 2 PUs; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 bomber moved from Wake Island to Eastern United States 1 bomber moved from Wake Island to Eastern United States 1 fighter moved from Wake Island to Hawaiian Islands 3 armour and 2 infantry moved from Morocco Algeria to Libya 1 bomber moved from United Kingdom to Italy Combat - Americans Strategic bombing raid in Italy AA fire in Italy : 0/1 hits, 0.17 expected hits Bombing raid in Italy rolls: 4 and causes: 4 damage to unit: factory Bombing raid in Italy causes 4 damage total. Battle in Libya Americans attack with 3 armour and 2 infantry Italians defend with 1 armour and 1 infantry Americans roll dice for 3 armour and 2 infantry in Libya, round 2 : 2/5 hits, 1.83 expected hits Italians roll dice for 1 armour and 1 infantry in Libya, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Americans, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Libya Americans win, taking Libya from Italians with 3 armour and 1 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 1 infantry Casualties for Italians: 1 armour and 1 infantry Non Combat Move - Americans 1 bomber moved from Italy to Gibraltar Place Units - Americans 2 battleships and 1 destroyer placed in 10 Sea Zone Place Units - Chinese 1 infantry placed in Sikang 1 infantry placed in Hupeh Turn Complete - Americans Americans collect 40 PUs; end with 42 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 47 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Italians : 0.17 Americans : 0.17 AA fire in Italy : : -0.17
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 3 armour, 2 artilleries, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 1 bomber moved from Yunnan to Russia 4 infantry moved from Solomon Islands to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 52 Sea Zone 2 infantry moved from 52 Sea Zone to Wake Island Japanese take Wake Island from Americans 2 infantry and 1 transport moved from 46 Sea Zone to 53 Sea Zone 2 infantry moved from 53 Sea Zone to Hawaiian Islands 2 fighters moved from 46 Sea Zone to Hawaiian Islands 2 battleships moved from 46 Sea Zone to 53 Sea Zone 1 cruiser moved from 46 Sea Zone to 53 Sea Zone 1 transport moved from 35 Sea Zone to 38 Sea Zone 1 infantry moved from East Indies to 38 Sea Zone 1 artillery moved from East Indies to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone 1 cruiser moved from 35 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to Australia 1 artillery moved from 39 Sea Zone to Australia 2 fighters moved from 35 Sea Zone to Australia 1 bomber moved from New Guinea to Australia 1 infantry moved from India to Persia Japanese take Persia from British Combat - Japanese Strategic bombing raid in Russia AA fire in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory Bombing raid in Russia causes 4 damage total. Battle in Hawaiian Islands Japanese attack with 2 fighters and 2 infantry Americans defend with 1 fighter and 2 infantry Japanese roll dice for 2 battleships in Hawaiian Islands, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 2 fighters and 2 infantry in Hawaiian Islands, round 2 : 0/4 hits, 1.67 expected hits Americans roll dice for 1 fighter and 2 infantry in Hawaiian Islands, round 2 : 2/3 hits, 1.33 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Hawaiian Islands Japanese roll dice for 1 fighter and 1 infantry in Hawaiian Islands, round 3 : 2/2 hits, 0.83 expected hits Americans roll dice for 1 fighter in Hawaiian Islands, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 fighter and 1 infantry Casualties for Americans: 1 fighter and 2 infantry Battle in Australia Japanese attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry British defend with 1 aaGun, 1 fighter and 3 infantry AA fire in Australia : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 cruiser in Australia, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Australia, round 2 : 2/5 hits, 2.67 expected hits British roll dice for 1 fighter and 3 infantry in Australia, round 2 : 2/4 hits, 1.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Australia British win with 1 fighter and 1 infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery and 1 infantry Casualties for British: 2 infantry 2 fighters owned by the Japanese and 1 bomber owned by the Japanese retreated Non Combat Move - Japanese 1 bomber moved from Australia to East Indies 2 fighters moved from Australia to 39 Sea Zone 1 carrier moved from 35 Sea Zone to 39 Sea Zone 1 fighter moved from Hawaiian Islands to 53 Sea Zone 1 carrier moved from 46 Sea Zone to 53 Sea Zone 1 destroyer moved from 46 Sea Zone to 53 Sea Zone 1 submarine moved from 46 Sea Zone to 52 Sea Zone 1 carrier moved from 62 Sea Zone to 52 Sea Zone 1 fighter moved from 62 Sea Zone to 52 Sea Zone 1 destroyer moved from 62 Sea Zone to 52 Sea Zone 1 fighter moved from New Guinea to 52 Sea Zone 1 bomber moved from Russia to Karelia S.S.R. Place Units - Japanese 1 transport placed in 62 Sea Zone 1 submarine placed in 38 Sea Zone 3 armour placed in India 2 artilleries and 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 38 PUs; end with 38 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 48 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.17 British : 0.33 Japanese rolls : : 0.00 AA fire in Australia : : -0.50 Americans : 0.00 Japanese : -1.00
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 9x factory; Remaining resources: 19 PUs; Russians buy 2 armour and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Archangel 1 armour moved from Russia to Kazakh S.S.R. 1 infantry moved from Russia to Kazakh S.S.R. 1 armour moved from Russia to Kazakh S.S.R. 1 fighter moved from Russia to Kazakh S.S.R. 1 armour moved from Belorussia to East Poland 1 infantry moved from Belorussia to East Poland 1 infantry moved from Stanovoj Chrebet to Yakut S.S.R. 1 infantry moved from Stanovoj Chrebet to Yakut S.S.R. 1 infantry moved from Soviet Far East to Buryatia S.S.R. 1 bomber moved from Russia to Ukraine 1 armour moved from Eastern Ukraine to Ukraine 1 armour moved from Russia to Ukraine Combat - Russians Battle in East Poland Russians attack with 1 armour and 1 infantry Italians defend with 1 infantry Russians roll dice for 1 armour and 1 infantry in East Poland, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in East Poland, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour and 1 infantry in East Poland, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in East Poland, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour and 1 infantry in East Poland, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in East Poland, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in East Poland Russians win, taking East Poland from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Ukraine Russians attack with 2 armour and 1 bomber Germans defend with 1 armour Russians roll dice for 2 armour and 1 bomber in Ukraine, round 2 : 2/3 hits, 1.67 expected hits Germans roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 armour owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 armour Casualties for Germans: 1 armour Battle in Kazakh S.S.R. Russians attack with 2 armour, 1 fighter and 1 infantry Germans defend with 2 infantry Russians roll dice for 2 armour, 1 fighter and 1 infantry in Kazakh S.S.R., round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 2 infantry in Kazakh S.S.R., round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Kazakh S.S.R. Russians roll dice for 2 armour, 1 fighter and 1 infantry in Kazakh S.S.R., round 3 : 0/4 hits, 1.67 expected hits Germans roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 armour, 1 fighter and 1 infantry in Kazakh S.S.R., round 4 : 2/4 hits, 1.67 expected hits Germans roll dice for 1 infantry in Kazakh S.S.R., round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakh S.S.R. Russians win, taking Kazakh S.S.R. from Germans with 2 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Non Combat Move - Russians 1 fighter moved from Kazakh S.S.R. to Russia 1 bomber moved from Ukraine to Russia Place Units - Russians 2 armour and 3 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans : -0.83 Russians : -2.67