AcesWild vs Echo AnA Classic 2nd Edition


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 bomber and 7 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Japanese
            1 fighter moved from French Indo China to Wake Island Sea Zone
            1 fighter moved from French Indo China to East Indies Sea Zone
            1 armour moved from Manchuria to Sinkiang
    
        Combat - Japanese
            Battle in Wake Island Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    Japanese roll dice for 1 fighter in Wake Island Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 transport in Wake Island Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 transport owned by the Americans lost in Wake Island Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 8
                Casualties for Americans: 1 transport
            Battle in East Indies Sea Zone
                Japanese attack with 1 fighter
                British defend with 1 transport
                    Japanese roll dice for 1 fighter in East Indies Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 transport in East Indies Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 transport owned by the British lost in East Indies Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 8
                Casualties for British: 1 transport
            Battle in Sinkiang
                Japanese attack with 1 armour
                British defend with 1 infantry
                    Japanese roll dice for 1 armour in Sinkiang, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 infantry in Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour in Sinkiang, round 3 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 infantry in Sinkiang, round 3 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Japanese lost in Sinkiang
                Americans win with 1 infantry remaining. Battle score for attacker is -5
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Japanese
            1 fighter moved from Wake Island Sea Zone to Japan
            1 fighter moved from East Indies Sea Zone to French Indo China
            1 armour and 6 infantry moved from Kwangtung to French Indo China
            1 infantry moved from Manchuria to China
    
        Place Units - Japanese
            3 infantry placed in Kwangtung
            3 infantry placed in French Indo China
            1 bomber and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 29 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    British : -0.17
    Americans : 0.17
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 fighter; Remaining resources: 34 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Solomon Islands to Solomon Islands Sea Zone
            1 infantry and 1 transport moved from Solomon Islands Sea Zone to Philippines Sea Zone
            1 infantry moved from Philippines Sea Zone to Philippines
                  Americans take Philippines from Japanese
            1 transport moved from Solomon Islands Sea Zone to Wake Island Sea Zone
            1 infantry moved from Wake Island to Wake Island Sea Zone
            1 infantry and 1 transport moved from Wake Island Sea Zone to Okinawa Sea Zone
            1 infantry moved from Okinawa Sea Zone to Okinawa
                  Americans take Okinawa from Japanese
    
        Combat - Americans
    
        Non Combat Move - Americans
            3 infantry moved from West Canada to West US Sea Zone
            3 infantry and 2 transports moved from West US Sea Zone to Solomon Islands Sea Zone
            3 infantry moved from Solomon Islands Sea Zone to Solomon Islands
            1 carrier moved from West US Sea Zone to Solomon Islands Sea Zone
            1 fighter moved from West US to Solomon Islands Sea Zone
            2 armour moved from West Canada to West US
            1 infantry moved from Alaska to West Canada
            8 infantry moved from Syria Jordan to East Mediteranean Sea Zone
            8 infantry and 5 transports moved from East Mediteranean Sea Zone to Indian Ocean Sea Zone
            8 infantry moved from Indian Ocean Sea Zone to India
            1 aaGun moved from Caucasus to Black Sea Zone
            1 aaGun and 1 transport moved from Black Sea Zone to East Mediteranean Sea Zone
            1 aaGun moved from East Mediteranean Sea Zone to Anglo Sudan Egypt
            8 infantry moved from Russia to Novosibirsk
            2 armour moved from Evenki National Okrug to Novosibirsk
    
        Place Units - Americans
            1 fighter placed in West US
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 2 bombers; Remaining resources: 6 PUs; 
    
        Combat Move - Russians
            1 armour moved from Yakut S.S.R. to Soviet Far East
                  Russians take Soviet Far East from Japanese
            1 armour moved from Soviet Far East to Manchuria
            9 armour and 1 infantry moved from Yakut S.S.R. to Manchuria
            12 armour moved from Evenki National Okrug to Manchuria
            2 bombers moved from Russia to Kwangtung
    
        Combat - Russians
            Strategic bombing raid in Kwangtung
                Bombing raid in Kwangtung rolls: 4,6 and costs: 10 PUs.
                Bombing raid costs 10 PUs
            Battle in Manchuria
                Russians attack with 22 armour and 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 22 armour and 1 infantry in Manchuria, round 2 : 13/23 hits, 11.17 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
                Russians win, taking Manchuria from Japanese with 22 armour remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Yakut S.S.R. to Manchuria
            1 aaGun moved from Evenki National Okrug to Yakut S.S.R.
            6 infantry moved from Evenki National Okrug to Yakut S.S.R.
            2 bombers moved from Kwangtung to Yakut S.S.R.
            2 fighters moved from Evenki National Okrug to India
            14 infantry moved from Karelia S.S.R. to Russia
            1 submarine moved from East Mediteranean Sea Zone to Indian Ocean Sea Zone
            1 aaGun moved from Germany to East Europe
    
        Place Units - Russians
            2 bombers placed in Russia
    
        Turn Complete - Russians
            Russians collect 40 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Russians : 1.83
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 10
    
        Combat Move - Germans
            1 carrier, 2 fighters and 2 transports moved from South Pacific Sea Zone to North Pacific Sea Zone
    
        Non Combat Move - Germans
    
        Turn Complete - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: British round 10

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 10
    
        Purchase Units - British
            British buy 1 aaGun, 1 carrier and 4 infantry; Remaining resources: 4 PUs; 
    
        Combat Move - British
            2 bombers moved from India to Sinkiang
            2 bombers moved from Sinkiang to China
            2 bombers moved from China to Kwangtung
            1 infantry moved from Sinkiang to China
            3 fighters moved from India to China
            1 infantry moved from India to Indian Ocean Sea Zone
            1 infantry and 1 transport moved from Indian Ocean Sea Zone to East Indies Sea Zone
            1 infantry moved from East Indies to East Indies Sea Zone
            2 infantry and 1 transport moved from East Indies Sea Zone to West Australia Sea Zone
            2 infantry moved from West Australia Sea Zone to Australia
            2 battleships moved from Indian Ocean Sea Zone to West Australia Sea Zone
            1 infantry moved from India to Indian Ocean Sea Zone
            1 infantry and 1 transport moved from Indian Ocean Sea Zone to Borneo Sea Zone
            1 infantry moved from Borneo Sea Zone to Borneo Celebes
                  British take Borneo Celebes from Japanese
    
        Combat - British
            Strategic bombing raid in Kwangtung
                Bombing raid in Kwangtung rolls: 5,5 and costs: 10 PUs.
                Bombing raid costs 10 PUs
            Battle in China
                British attack with 3 fighters and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 3 fighters and 1 infantry in China, round 2 : 2/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in China, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in China
                British win with 3 fighters remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Australia
                British attack with 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 2 battleships in Australia, round 2 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Australia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Australia
                British win, taking Australia from Japanese with 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            3 fighters moved from China to India
            2 bombers moved from Kwangtung to India
            1 bomber moved from United Kingdom to India
            1 submarine moved from Indian Ocean Sea Zone to West Australia Sea Zone
            1 infantry moved from South Africa to Mozambique Sea Zone
            1 infantry and 1 transport moved from Mozambique Sea Zone to Indian Ocean Sea Zone
            1 infantry moved from Indian Ocean Sea Zone to India
            1 infantry moved from India to Sinkiang
    
        Place Units - British
            3 infantry placed in India
            1 infantry placed in South Africa
            1 carrier placed in Mozambique Sea Zone
            1 aaGun placed in United Kingdom
    
        Turn Complete - British
            British collect 40 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    British : 0.00
    Japanese : 1.33
    

    Savegame


  • Game note: all anti-aircraft guns have been purchased. No more are available to be built for the duration of the game as per the piece count limitation rule located on page 7, center column under “Plastic Chips”.

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