AcesWild vs Echo AnA Classic 2nd Edition


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 7 armour and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Kazakh S.S.R.
            1 fighter moved from Russia to Kazakh S.S.R.
            1 fighter moved from Novosibirsk to Kazakh S.S.R.
    
        Combat - Russians
            Battle in Kazakh S.S.R.
                Russians attack with 2 fighters and 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Kazakh S.S.R., round 2 : 0/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kazakh S.S.R.
                    Russians roll dice for 2 fighters in Kazakh S.S.R., round 3 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kazakh S.S.R.
                Russians win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Kazakh S.S.R. to Evenki National Okrug
            1 infantry moved from Novosibirsk to Evenki National Okrug
            1 aaGun moved from Novosibirsk to Evenki National Okrug
            4 armour moved from Russia to Evenki National Okrug
            1 infantry moved from Russia to Evenki National Okrug
            12 armour moved from Germany to Karelia S.S.R.
            14 infantry moved from Germany to East Europe
            1 submarine moved from North Sea Zone to West Mediteranean Sea Zone
    
        Place Units - Russians
            7 armour and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Russians : -1.17
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 8
    
        Combat Move - Germans
            1 carrier, 2 fighters and 2 transports moved from South Brazil Sea Zone to South Argentina Sea Zone
    
        Non Combat Move - Germans
    
        Turn Complete - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: British round 8

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 8
    
        Purchase Units - British
            British buy 1 bomber, 1 fighter and 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 bomber moved from India to North Australia Sea Zone
            4 fighters moved from India to Sinkiang
            1 infantry moved from India to Sinkiang
    
        Combat - British
            Battle in North Australia Sea Zone
                British attack with 1 bomber
                Japanese defend with 1 transport
                    British roll dice for 1 bomber in North Australia Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 transport in North Australia Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 bomber in North Australia Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 transport in North Australia Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 transport owned by the Japanese lost in North Australia Sea Zone
                British win with 1 bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 transport
            Battle in Sinkiang
                British attack with 4 fighters and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 4 fighters and 1 infantry in Sinkiang, round 2 : 2/5 hits, 2.17 expected hits
                    Japanese roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Sinkiang
                British win with 4 fighters remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            4 fighters moved from Sinkiang to India
            1 battleship, 1 carrier, 3 submarines and 1 transport moved from Mozambique Sea Zone to Indian Ocean Sea Zone
            2 infantry moved from West Europe to West Mediteranean Sea Zone
            1 battleship, 2 infantry and 1 transport moved from West Mediteranean Sea Zone to East Mediteranean Sea Zone
            2 infantry moved from East Mediteranean Sea Zone to Syria Jordan
            1 bomber moved from North Australia Sea Zone to India
    
        Place Units - British
            1 fighter and 2 infantry placed in India
            2 infantry placed in South Africa
            1 bomber placed in United Kingdom
    
        Turn Complete - British
            British collect 35 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    British : -0.50
    Japanese : 0.33
    

    Savegame


  • @Echo281 order of loss if you attack the british ships off India: subs first. then transport, carrier and finally, battleship
    order of loss if you attack India: british infantry/tanks then bomber, then fighters


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 8
    
        Research Technology - Japanese
            Japanese spend 35 on tech rolls
                Japanese roll 4,6,4,4,6,1,4 and gets 2 hits
            Japanese discover Long Range Aircraft and Heavy Bomber
    
        Activate Technology - Japanese
            Japanese activating Long Range Aircraft and Heavy Bomber
    
        Combat Move - Japanese
            3 infantry moved from Kwangtung to French Indo China
            1 armour moved from Yakut S.S.R. to Kwangtung
            6 infantry moved from Manchuria to Kwangtung
            1 infantry moved from Japan to Japan Sea Zone
            1 armour moved from Japan to Japan Sea Zone
            1 armour moved from Japan Sea Zone to Manchuria
            1 infantry moved from Japan Sea Zone to Manchuria
            1 fighter moved from Japan to French Indo China
            1 transport moved from Japan Sea Zone to Okinawa Sea Zone
            1 infantry moved from Okinawa to Okinawa Sea Zone
            1 infantry and 1 transport moved from Okinawa Sea Zone to Japan Sea Zone
            1 infantry moved from Japan Sea Zone to Manchuria
    
        Non Combat Move - Japanese
            1 infantry moved from French Indo China to Sinkiang
    
        Turn Complete - Japanese
            Japanese collect 37 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • Agreed. I always use the “common sense” order of casualties, not the computer’s “attack/defense” method.


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 fighter and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 infantry moved from West Canada to West US Sea Zone
            1 infantry and 1 transport moved from West US Sea Zone to Wake Island Sea Zone
            1 infantry moved from Wake Island Sea Zone to Wake Island
                  Americans take Wake Island from Japanese
            2 infantry moved from West Canada to West US Sea Zone
            1 battleship, 1 carrier, 2 infantry and 2 transports moved from West US Sea Zone to Solomon Islands Sea Zone
            2 infantry moved from Solomon Islands Sea Zone to Solomon Islands
            2 fighters moved from West US to Solomon Islands Sea Zone
    
        Combat - Americans
            Battle in Solomon Islands
                Americans attack with 2 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 battleship in Solomon Islands, round 2 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 2 infantry in Solomon Islands, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 infantry in Solomon Islands, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Solomon Islands, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 infantry in Solomon Islands, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Solomon Islands, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 infantry in Solomon Islands, round 5 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Solomon Islands, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Solomon Islands
                Americans win, taking Solomon Islands from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            4 transports moved from West Mediteranean Sea Zone to Central Mediteranean Sea Zone
            8 infantry moved from South Europe to Central Mediteranean Sea Zone
            8 infantry and 4 transports moved from Central Mediteranean Sea Zone to East Mediteranean Sea Zone
            8 infantry moved from East Mediteranean Sea Zone to Syria Jordan
            1 transport moved from West Mediteranean Sea Zone to Black Sea Zone
            1 aaGun moved from East Europe to Black Sea Zone
            1 aaGun moved from Black Sea Zone to Caucasus
            1 transport moved from West Mediteranean Sea Zone to East Mediteranean Sea Zone
            8 infantry moved from Karelia S.S.R. to Russia
            2 armour moved from Russia to Evenki National Okrug
    
        Place Units - Americans
            1 carrier and 2 transports placed in West US Sea Zone
            1 fighter placed in West US
    
        Turn Complete - Americans
            Americans collect 44 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Americans : -1.00
    Japanese : -1.33
    

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 2 bombers; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 armour moved from Russia to Kazakh S.S.R.
                  Russians take Kazakh S.S.R. from Japanese
            1 armour moved from Kazakh S.S.R. to Sinkiang
            2 fighters moved from Evenki National Okrug to Sinkiang
            4 armour moved from Evenki National Okrug to Yakut S.S.R.
            2 infantry moved from Evenki National Okrug to Yakut S.S.R.
            6 armour moved from Russia to Yakut S.S.R.
    
        Combat - Russians
            Battle in Sinkiang
                Russians attack with 1 armour and 2 fighters
                Japanese defend with 1 infantry
                    Russians roll dice for 1 armour and 2 fighters in Sinkiang, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Sinkiang
                Russians win with 2 fighters remaining. Battle score for attacker is -2
                Casualties for Russians: 1 armour
                Casualties for Japanese: 1 infantry
            Battle in Yakut S.S.R.
                Russians attack with 10 armour and 2 infantry
                Japanese defend with 3 infantry
                    Russians roll dice for 10 armour and 2 infantry in Yakut S.S.R., round 2 : 4/12 hits, 5.33 expected hits
                    Japanese roll dice for 3 infantry in Yakut S.S.R., round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R.
                Russians win, taking Yakut S.S.R. from Japanese with 10 armour and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 3 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Sinkiang to Evenki National Okrug
            6 infantry moved from Russia to Evenki National Okrug
            1 aaGun moved from Evenki National Okrug to Yakut S.S.R.
            1 aaGun moved from Russia to Evenki National Okrug
            14 infantry moved from East Europe to Karelia S.S.R.
            1 submarine moved from West Mediteranean Sea Zone to East Mediteranean Sea Zone
            12 armour moved from Karelia S.S.R. to Evenki National Okrug
    
        Place Units - Russians
            2 bombers placed in Russia
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Russians : -0.83
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 9
    
        Combat Move - Germans
            1 carrier, 2 fighters and 2 transports moved from South Argentina Sea Zone to South Pacific Sea Zone
    
        Non Combat Move - Germans
    
        Turn Complete - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: British round 9

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 9
    
        Purchase Units - British
            British buy 1 bomber, 4 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 bomber moved from India to Sinkiang
            1 bomber moved from Sinkiang to China
            1 bomber moved from China to Kwangtung
            1 infantry moved from India to Sinkiang
                  Americans take Sinkiang from Japanese
            1 infantry moved from India to Indian Ocean Sea Zone
            1 infantry and 1 transport moved from Indian Ocean Sea Zone to East Indies Sea Zone
            1 infantry moved from East Indies Sea Zone to East Indies
                  British take East Indies from Japanese
    
        Combat - British
            Strategic bombing raid in Kwangtung
                Bombing raid in Kwangtung rolls: 1 and costs: 1 PU.
                Bombing raid costs 1 PU
    
        Non Combat Move - British
            1 bomber moved from Kwangtung to India
            1 bomber moved from United Kingdom to India
            1 aaGun moved from Finland Norway to Karelia S.S.R.
            2 infantry moved from Syria Jordan to East Mediteranean Sea Zone
            2 infantry and 1 transport moved from East Mediteranean Sea Zone to Indian Ocean Sea Zone
            2 infantry moved from Indian Ocean Sea Zone to India
            1 battleship moved from East Mediteranean Sea Zone to Indian Ocean Sea Zone
            2 infantry moved from South Africa to Mozambique Sea Zone
            2 infantry and 1 transport moved from Mozambique Sea Zone to Indian Ocean Sea Zone
            2 infantry moved from Indian Ocean Sea Zone to India
            1 fighter moved from India to Indian Ocean Sea Zone
    
        Place Units - British
            3 infantry placed in India
            1 transport placed in Mozambique Sea Zone
            1 infantry placed in South Africa
            1 bomber placed in United Kingdom
    
        Turn Complete - British
            British collect 37 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 bomber and 7 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Japanese
            1 fighter moved from French Indo China to Wake Island Sea Zone
            1 fighter moved from French Indo China to East Indies Sea Zone
            1 armour moved from Manchuria to Sinkiang
    
        Combat - Japanese
            Battle in Wake Island Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    Japanese roll dice for 1 fighter in Wake Island Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 transport in Wake Island Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 transport owned by the Americans lost in Wake Island Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 8
                Casualties for Americans: 1 transport
            Battle in East Indies Sea Zone
                Japanese attack with 1 fighter
                British defend with 1 transport
                    Japanese roll dice for 1 fighter in East Indies Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 transport in East Indies Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 transport owned by the British lost in East Indies Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 8
                Casualties for British: 1 transport
            Battle in Sinkiang
                Japanese attack with 1 armour
                British defend with 1 infantry
                    Japanese roll dice for 1 armour in Sinkiang, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 infantry in Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour in Sinkiang, round 3 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 infantry in Sinkiang, round 3 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Japanese lost in Sinkiang
                Americans win with 1 infantry remaining. Battle score for attacker is -5
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Japanese
            1 fighter moved from Wake Island Sea Zone to Japan
            1 fighter moved from East Indies Sea Zone to French Indo China
            1 armour and 6 infantry moved from Kwangtung to French Indo China
            1 infantry moved from Manchuria to China
    
        Place Units - Japanese
            3 infantry placed in Kwangtung
            3 infantry placed in French Indo China
            1 bomber and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 29 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    British : -0.17
    Americans : 0.17
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 fighter; Remaining resources: 34 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Solomon Islands to Solomon Islands Sea Zone
            1 infantry and 1 transport moved from Solomon Islands Sea Zone to Philippines Sea Zone
            1 infantry moved from Philippines Sea Zone to Philippines
                  Americans take Philippines from Japanese
            1 transport moved from Solomon Islands Sea Zone to Wake Island Sea Zone
            1 infantry moved from Wake Island to Wake Island Sea Zone
            1 infantry and 1 transport moved from Wake Island Sea Zone to Okinawa Sea Zone
            1 infantry moved from Okinawa Sea Zone to Okinawa
                  Americans take Okinawa from Japanese
    
        Combat - Americans
    
        Non Combat Move - Americans
            3 infantry moved from West Canada to West US Sea Zone
            3 infantry and 2 transports moved from West US Sea Zone to Solomon Islands Sea Zone
            3 infantry moved from Solomon Islands Sea Zone to Solomon Islands
            1 carrier moved from West US Sea Zone to Solomon Islands Sea Zone
            1 fighter moved from West US to Solomon Islands Sea Zone
            2 armour moved from West Canada to West US
            1 infantry moved from Alaska to West Canada
            8 infantry moved from Syria Jordan to East Mediteranean Sea Zone
            8 infantry and 5 transports moved from East Mediteranean Sea Zone to Indian Ocean Sea Zone
            8 infantry moved from Indian Ocean Sea Zone to India
            1 aaGun moved from Caucasus to Black Sea Zone
            1 aaGun and 1 transport moved from Black Sea Zone to East Mediteranean Sea Zone
            1 aaGun moved from East Mediteranean Sea Zone to Anglo Sudan Egypt
            8 infantry moved from Russia to Novosibirsk
            2 armour moved from Evenki National Okrug to Novosibirsk
    
        Place Units - Americans
            1 fighter placed in West US
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 2 bombers; Remaining resources: 6 PUs; 
    
        Combat Move - Russians
            1 armour moved from Yakut S.S.R. to Soviet Far East
                  Russians take Soviet Far East from Japanese
            1 armour moved from Soviet Far East to Manchuria
            9 armour and 1 infantry moved from Yakut S.S.R. to Manchuria
            12 armour moved from Evenki National Okrug to Manchuria
            2 bombers moved from Russia to Kwangtung
    
        Combat - Russians
            Strategic bombing raid in Kwangtung
                Bombing raid in Kwangtung rolls: 4,6 and costs: 10 PUs.
                Bombing raid costs 10 PUs
            Battle in Manchuria
                Russians attack with 22 armour and 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 22 armour and 1 infantry in Manchuria, round 2 : 13/23 hits, 11.17 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
                Russians win, taking Manchuria from Japanese with 22 armour remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Yakut S.S.R. to Manchuria
            1 aaGun moved from Evenki National Okrug to Yakut S.S.R.
            6 infantry moved from Evenki National Okrug to Yakut S.S.R.
            2 bombers moved from Kwangtung to Yakut S.S.R.
            2 fighters moved from Evenki National Okrug to India
            14 infantry moved from Karelia S.S.R. to Russia
            1 submarine moved from East Mediteranean Sea Zone to Indian Ocean Sea Zone
            1 aaGun moved from Germany to East Europe
    
        Place Units - Russians
            2 bombers placed in Russia
    
        Turn Complete - Russians
            Russians collect 40 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Russians : 1.83
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 10
    
        Combat Move - Germans
            1 carrier, 2 fighters and 2 transports moved from South Pacific Sea Zone to North Pacific Sea Zone
    
        Non Combat Move - Germans
    
        Turn Complete - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: British round 10

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 10
    
        Purchase Units - British
            British buy 1 aaGun, 1 carrier and 4 infantry; Remaining resources: 4 PUs; 
    
        Combat Move - British
            2 bombers moved from India to Sinkiang
            2 bombers moved from Sinkiang to China
            2 bombers moved from China to Kwangtung
            1 infantry moved from Sinkiang to China
            3 fighters moved from India to China
            1 infantry moved from India to Indian Ocean Sea Zone
            1 infantry and 1 transport moved from Indian Ocean Sea Zone to East Indies Sea Zone
            1 infantry moved from East Indies to East Indies Sea Zone
            2 infantry and 1 transport moved from East Indies Sea Zone to West Australia Sea Zone
            2 infantry moved from West Australia Sea Zone to Australia
            2 battleships moved from Indian Ocean Sea Zone to West Australia Sea Zone
            1 infantry moved from India to Indian Ocean Sea Zone
            1 infantry and 1 transport moved from Indian Ocean Sea Zone to Borneo Sea Zone
            1 infantry moved from Borneo Sea Zone to Borneo Celebes
                  British take Borneo Celebes from Japanese
    
        Combat - British
            Strategic bombing raid in Kwangtung
                Bombing raid in Kwangtung rolls: 5,5 and costs: 10 PUs.
                Bombing raid costs 10 PUs
            Battle in China
                British attack with 3 fighters and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 3 fighters and 1 infantry in China, round 2 : 2/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in China, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in China
                British win with 3 fighters remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Australia
                British attack with 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 2 battleships in Australia, round 2 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Australia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Australia
                British win, taking Australia from Japanese with 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            3 fighters moved from China to India
            2 bombers moved from Kwangtung to India
            1 bomber moved from United Kingdom to India
            1 submarine moved from Indian Ocean Sea Zone to West Australia Sea Zone
            1 infantry moved from South Africa to Mozambique Sea Zone
            1 infantry and 1 transport moved from Mozambique Sea Zone to Indian Ocean Sea Zone
            1 infantry moved from Indian Ocean Sea Zone to India
            1 infantry moved from India to Sinkiang
    
        Place Units - British
            3 infantry placed in India
            1 infantry placed in South Africa
            1 carrier placed in Mozambique Sea Zone
            1 aaGun placed in United Kingdom
    
        Turn Complete - British
            British collect 40 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    British : 0.00
    Japanese : 1.33
    

    Savegame


  • Game note: all anti-aircraft guns have been purchased. No more are available to be built for the duration of the game as per the piece count limitation rule located on page 7, center column under “Plastic Chips”.

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