Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
G40 ErinmoreS (Axis) vs TigerAce1944 and IronFish (Allies) Plus Tech Bonus
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Kiangsu to Kiangsi 1 tactical_bomber moved from Kiangsu to Kiangsi 1 submarine moved from 20 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone 3 bombers moved from Marianas to 35 Sea Zone 1 bomber moved from Marianas to 46 Sea Zone 1 cruiser moved from 33 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 bomber moved from Japan to 46 Sea Zone Combat - Japanese Battle in Kiangsi Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Kiangsi, round 3 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 35 Sea Zone Japanese attack with 3 bombers, 1 destroyer and 1 submarine ANZAC defend with 1 destroyer, 1 submarine and 1 transport Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 3 bombers and 1 destroyer in 35 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 35 Sea Zone Japanese win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 15 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer, 1 submarine and 1 transport Battle in 54 Sea Zone Japanese attack with 2 fighters and 2 tactical_bombers ANZAC defend with 1 cruiser, 1 destroyer and 1 transport Japanese roll dice for 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 54 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits 2 tactical_bombers owned by the Japanese, 1 transport owned by the ANZAC, 1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 54 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 5 Casualties for Japanese: 2 tactical_bombers Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport Battle in 46 Sea Zone Japanese attack with 2 bombers and 1 cruiser ANZAC defend with 1 destroyer Japanese roll dice for 2 bombers and 1 cruiser in 46 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 cruiser owned by the Japanese lost in 46 Sea Zone Japanese win with 2 bombers remaining. Battle score for attacker is -4 Casualties for Japanese: 1 cruiser Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 3 bombers moved from 35 Sea Zone to Borneo 2 fighters moved from 54 Sea Zone to 34 Sea Zone 2 bombers moved from 46 Sea Zone to Paulau Island 1 carrier moved from 33 Sea Zone to 34 Sea Zone 1 battleship and 1 cruiser moved from 33 Sea Zone to 34 Sea Zone 3 fighters moved from Marianas to Japan 2 fighters moved from 33 Sea Zone to 6 Sea Zone 2 artilleries moved from Kiangsu to Shantung 1 infantry moved from Manchuria to Korea 1 armour and 2 mech_infantrys moved from Shantung to Manchuria 1 tactical_bomber moved from Marianas to 21 Sea Zone 1 tactical_bomber moved from Kiangsi to 21 Sea Zone 1 carrier moved from 33 Sea Zone to 34 Sea Zone 1 battleship, 4 carriers, 2 tactical_bombers and 3 transports moved from 33 Sea Zone to 22 Sea Zone 2 tactical_bombers moved from 21 Sea Zone to 22 Sea Zone Place Units - Japanese 1 carrier, 2 destroyers and 1 transport placed in 6 Sea Zone 1 armour and 1 artillery placed in Shantung 1 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6 Japanese collect 35 PUs (7 lost to blockades); end with 35 PUs
Combat Hit Differential Summary :
ANZAC : 2.33 Chinese : -0.67 Japanese : 1.83
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 cruiser, 1 destroyer, 4 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East Combat - Americans Battle in Soviet Far East Non Combat Move - Americans 1 fighter moved from Western United States to Alaska 1 mech_infantry moved from French West Africa to French Equatorial Africa 1 infantry moved from French West Africa to French Central Africa 1 transport moved from 83 Sea Zone to 86 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 2 tactical_bombers moved from 105 Sea Zone to 91 Sea Zone 2 transports moved from 89 Sea Zone to 101 Sea Zone 2 bombers, 4 fighters and 1 tactical_bomber moved from Hawaiian Islands to Midway 1 battleship, 1 carrier, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone Place Units - Americans 1 artillery and 1 infantry placed in Eastern United States 1 artillery and 3 infantry placed in Western United States 1 cruiser, 1 destroyer, 2 submarines and 2 transports placed in 10 Sea Zone 1 submarine placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1 Americans collect 53 PUs (1 lost to blockades); end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Kansu 3 infantry moved from Shensi to Kansu 4 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 fighter moved from Shensi to Kansu Combat - Chinese Battle in Kansu Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Kansu, round 2 : 2/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Anhwe 3 infantry moved from Kweichow to Anhwe 1 infantry moved from Hunan to Anhwe Place Units - Chinese 2 infantry placed in Hunan 1 artillery and 1 infantry placed in Jehol 1 artillery and 1 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Chinese collect 6 PUs from War Bonds; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs
Combat Hit Differential Summary :
Chinese : 0.83 Japanese : -0.33
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 cruiser, 1 destroyer, 4 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East Combat - Americans Battle in Soviet Far East Non Combat Move - Americans 1 fighter moved from Western United States to Alaska 1 mech_infantry moved from French West Africa to French Equatorial Africa 1 infantry moved from French West Africa to French Central Africa 1 transport moved from 83 Sea Zone to 86 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 2 tactical_bombers moved from 105 Sea Zone to 91 Sea Zone 2 transports moved from 89 Sea Zone to 101 Sea Zone 2 bombers, 4 fighters and 1 tactical_bomber moved from Hawaiian Islands to Midway 1 battleship, 1 carrier, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone Place Units - Americans 1 artillery and 1 infantry placed in Eastern United States 1 artillery and 3 infantry placed in Western United States 1 cruiser, 1 destroyer, 2 submarines and 2 transports placed in 10 Sea Zone 1 submarine placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1 Americans collect 53 PUs (1 lost to blockades); end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Kansu 3 infantry moved from Shensi to Kansu 4 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 fighter moved from Shensi to Kansu Combat - Chinese Battle in Kansu Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Kansu, round 2 : 2/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Anhwe 3 infantry moved from Kweichow to Anhwe 1 infantry moved from Hunan to Anhwe Place Units - Chinese 2 infantry placed in Hunan 1 artillery and 1 infantry placed in Jehol 1 artillery and 1 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Chinese collect 6 PUs from War Bonds; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs Purchase Units - British British buy 2 armour, 1 destroyer and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Norway to Novgorod 1 bomber moved from Persia to Ukraine 1 tactical_bomber moved from Anglo Egyptian Sudan to 98 Sea Zone 2 armour moved from Anhwe to Shantung 2 mech_infantrys moved from Anhwe to Shantung 1 artillery moved from Anhwe to Shantung 2 mech_infantrys moved from Anhwe to Kiangsu 1 fighter and 1 tactical_bomber moved from Hunan to Kiangsu 1 bomber moved from United Kingdom to Western Germany 2 armour and 1 mech_infantry moved from Persia to Iraq British take Iraq from Italians 1 infantry moved from Persia to Iraq Combat - British Strategic bombing raid in Novgorod AA fire in Novgorod : 0/1 hits, 0.17 expected hits Bombing raid in Novgorod rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Novgorod causes 6 damage total. Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in Western Germany causes 7 damage total. Strategic bombing raid in Ukraine AA fire in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Ukraine causes 6 damage total. Battle in Kiangsu British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 factory_minor and 1 infantry British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kiangsu, round 2 : 1/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsu British win, taking Kiangsu from Japanese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shantung British attack with 2 armour, 1 artillery and 2 mech_infantrys Japanese defend with 1 armour, 3 artilleries and 1 factory_minor British roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Shantung, round 2 : 3/5 hits, 1.83 expected hits Japanese roll dice for 1 armour and 3 artilleries in Shantung, round 2 : 2/4 hits, 1.50 expected hits 3 artilleries owned by the Japanese and 2 mech_infantrys owned by the British lost in Shantung British roll dice for 2 armour and 1 artillery in Shantung, round 3 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 armour in Shantung, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Shantung British win, taking Shantung from Japanese with 2 armour and 1 artillery remaining. Battle score for attacker is 10 Casualties for British: 2 mech_infantrys Casualties for Japanese: 1 armour and 3 artilleries Battle in 98 Sea Zone British attack with 1 tactical_bomber Germans defend with 1 submarine; Italians defend with 1 transport 1 submarine owned by the Germans Submerged 1 transport owned by the Italians lost in 98 Sea Zone British win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Trigger Chinese Destroy Factories Kiangsu British: has removed 1 factory_minor owned by Chinese in Kiangsu Trigger Chinese Destroy Factories Shantung British: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - British 1 tactical_bomber moved from 98 Sea Zone to Anglo Egyptian Sudan 1 bomber moved from Ukraine to Volgograd 1 bomber moved from Novgorod to Norway 1 bomber moved from Western Germany to United Kingdom 1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan 2 armour moved from Kwangtung to Kwangsi 1 armour and 2 mech_infantrys moved from Yunnan to Sikang 2 infantry moved from Shan State to Burma 1 infantry moved from Siam to Shan State 6 mech_infantrys moved from India to Eastern Persia 1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom Place Units - British 1 transport placed in 106 Sea Zone 1 destroyer and 1 transport placed in 109 Sea Zone 2 armour placed in Persia Turn Complete - British British collect 30 PUs; end with 30 PUs British collect 1 PU from War Bonds; end with 31 PUs Place Units - UK_Pacific 6 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs Some Units in India change ownership: 6 mech_infantrys
Combat Hit Differential Summary :
British : 1.33 AA fire in Western Germany : : -0.17 Chinese : 0.83 AA fire in Ukraine : : -0.17 Japanese : -0.67 AA fire in Novgorod : : -0.17
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 armour, 1 artillery, 1 fighter and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone 1 transport moved from 97 Sea Zone to 95 Sea Zone 1 infantry moved from Northern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 artillery moved from Algeria to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 2 artilleries and 2 infantry moved from 96 Sea Zone to Libya 1 artillery and 2 infantry moved from Algeria to Tunisia Italians take Tunisia from French 1 fighter moved from 93 Sea Zone to Libya 1 fighter moved from Southern Italy to Libya 1 armour and 2 artilleries moved from Egypt to Anglo Egyptian Sudan Combat - Italians Battle in Anglo Egyptian Sudan Italians attack with 1 armour and 2 artilleries British defend with 1 tactical_bomber; French defend with 1 infantry Italians roll dice for 1 armour and 2 artilleries in Anglo Egyptian Sudan, round 2 : 2/3 hits, 1.17 expected hits British roll dice for 1 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.83 expected hits 1 tactical_bomber owned by the British and 1 infantry owned by the French lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 1 armour and 2 artilleries remaining. Battle score for attacker is 14 Casualties for French: 1 infantry Casualties for British: 1 tactical_bomber Battle in Libya Italians attack with 2 artilleries, 2 fighters and 2 infantry French defend with 3 infantry Italians roll dice for 2 artilleries, 2 fighters and 2 infantry in Libya, round 2 : 4/6 hits, 2.33 expected hits French roll dice for 3 infantry in Libya, round 2 : 2/3 hits, 1.00 expected hits 3 infantry owned by the French and 2 infantry owned by the Italians lost in Libya Italians win, taking Libya from French with 2 artilleries and 2 fighters remaining. Battle score for attacker is 3 Casualties for Italians: 2 infantry Casualties for French: 3 infantry Non Combat Move - Italians 1 fighter moved from Libya to Alexandria 1 fighter moved from Libya to Tobruk 1 submarine moved from 95 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from Romania to Yugoslavia 1 aaGun moved from Romania to Eastern Poland 1 fighter moved from Germany to Southern Italy 1 infantry moved from Western Germany to France 2 infantry moved from France to Western Germany Place Units - Italians 1 transport placed in 97 Sea Zone 1 transport placed in 95 Sea Zone 1 fighter placed in Southern Italy 1 armour and 1 artillery placed in Northern Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 31 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians : 2.50 British : -0.83 French : 1.00
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 fighter; Remaining resources: 4 PUs; Combat Move - ANZAC 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 submarine moved from 20 Sea Zone to 35 Sea Zone ANZAC take 20 Sea Zone from Japanese 1 submarine moved from 62 Sea Zone to 34 Sea Zone Combat - ANZAC Battle in Sumatra Battle in 35 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 35 Sea Zone Japanese win, taking Sumatra from Japanese with 1 destroyer remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 submarine Battle in 34 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 battleship, 2 carriers, 1 cruiser and 2 fighters ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 2 carriers and 1 cruiser in 34 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits 1 submarine owned by the ANZAC lost in 34 Sea Zone Japanese win with 1 battleship, 2 carriers, 1 cruiser and 2 fighters remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 submarine Non Combat Move - ANZAC Place Units - ANZAC 1 carrier placed in 62 Sea Zone 1 fighter placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 21 PUs ANZAC collect 5 PUs from War Bonds; end with 26 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
ANZAC : -0.67 Japanese : 0.83
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 fighter; Remaining resources: 4 PUs; Combat Move - ANZAC 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 submarine moved from 20 Sea Zone to 35 Sea Zone ANZAC take 20 Sea Zone from Japanese 1 submarine moved from 62 Sea Zone to 34 Sea Zone Combat - ANZAC Battle in Sumatra Battle in 35 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 35 Sea Zone Japanese win, taking Sumatra from Japanese with 1 destroyer remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 submarine Battle in 34 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 battleship, 2 carriers, 1 cruiser and 2 fighters ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 2 carriers and 1 cruiser in 34 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits 1 submarine owned by the ANZAC lost in 34 Sea Zone Japanese win with 1 battleship, 2 carriers, 1 cruiser and 2 fighters remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 submarine Non Combat Move - ANZAC Place Units - ANZAC 1 carrier placed in 62 Sea Zone 1 fighter placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 21 PUs ANZAC collect 5 PUs from War Bonds; end with 26 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 39 Sea Zone to 41 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.67 Japanese : 0.83
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 42 PUs; Germans buy 6 artilleries, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Novgorod to Archangel 1 artillery moved from Novgorod to Belarus 1 armour moved from Ukraine to Rostov 1 mech_infantry moved from Western Ukraine to Rostov 1 bomber moved from Western Germany to Archangel Combat - Germans Germans creates battle in territory 113 Sea Zone Battle in Archangel Germans attack with 1 artillery and 1 bomber Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 bomber in Archangel, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 1 armour and 1 mech_infantry Russians defend with 1 armour Germans roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 armour in Rostov, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in Belarus Germans attack with 1 artillery Russians defend with 1 infantry Germans roll dice for 1 artillery in Belarus, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Belarus Russians win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Germans: 1 artillery Non Combat Move - Germans 1 bomber moved from Archangel to Novgorod 1 artillery moved from Baltic States to Novgorod 1 artillery moved from Baltic States to Eastern Poland 1 armour and 1 mech_infantry moved from Eastern Poland to Novgorod 1 fighter and 1 tactical_bomber moved from Vyborg to Western Germany 1 fighter moved from 93 Sea Zone to Western Germany 1 artillery and 4 infantry moved from Southern France to 93 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 4 infantry and 3 transports moved from 93 Sea Zone to 98 Sea Zone 2 submarines moved from 92 Sea Zone to 93 Sea Zone 1 artillery and 4 infantry moved from 98 Sea Zone to Egypt 1 aaGun moved from Western Ukraine to Ukraine 1 mech_infantry moved from Eastern Poland to Ukraine 3 armour and 1 mech_infantry moved from Germany to Eastern Poland 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Vyborg to Novgorod 1 mech_infantry moved from Finland to Novgorod 1 artillery moved from Eastern Poland to Bessarabia 1 aaGun moved from Eastern Poland to Bessarabia 1 submarine moved from 81 Sea Zone to 80 Sea Zone 1 submarine moved from 98 Sea Zone to 72 Sea Zone 1 mech_infantry moved from Western Germany to Slovakia Hungary Place Units - Germans 2 artilleries and 1 fighter placed in Novgorod 3 artilleries placed in Ukraine 1 destroyer placed in 113 Sea Zone 1 artillery placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2 Germans collect 49 PUs (2 lost to blockades); end with 49 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : -0.67
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 3 armour and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Volgograd to Rostov 2 fighters and 1 tactical_bomber moved from Russia to Rostov 1 armour moved from Urals to Evenkiyskiy Russians take Evenkiyskiy from Japanese 1 armour moved from Evenkiyskiy to Yenisey Russians take Yenisey from Japanese 1 armour moved from Novosibirsk to Timguska Russians take Timguska from Japanese 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 armour moved from Russia to Rostov 1 armour moved from Timguska to Yenisey Combat - Russians Russians creates battle in territory 113 Sea Zone Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone Battle in 113 Sea Zone Russians attack with 1 submarine Germans defend with 1 destroyer, 2 fighters, 3 submarines and 1 tactical_bomber Germans roll dice for 3 submarines in 113 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 113 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits 1 submarine owned by the Russians lost in 113 Sea Zone Germans win with 1 destroyer, 2 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Battle in Rostov Russians attack with 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 armour and 1 mech_infantry Russians roll dice for 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/6 hits, 2.50 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour and 1 mech_infantry Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Rostov to Russia 1 infantry moved from Russia to Bryansk 5 infantry moved from Suiyuyan to Kansu Place Units - Russians 2 infantry placed in Volgograd 3 armour and 2 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : -1.50 Russians : -0.83
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 destroyer, 3 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery moved from Kiangsi to 20 Sea Zone 1 infantry moved from Kiangsi to Kwangtung Japanese take Kwangtung from UK_Pacific 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 destroyer moved from 35 Sea Zone to 19 Sea Zone Japanese take 20 Sea Zone from ANZAC 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 bombers moved from Paulau Island to Philippines 3 bombers moved from Borneo to 41 Sea Zone 3 fighters moved from Japan to 6 Sea Zone 5 fighters moved from 6 Sea Zone to Soviet Far East Combat - Japanese Battle in Soviet Far East Japanese attack with 5 fighters Americans defend with 1 infantry and 1 mech_infantry Japanese roll dice for 5 fighters in Soviet Far East, round 2 : 3/5 hits, 2.50 expected hits Russians roll dice for 1 infantry and 1 mech_infantry in Soviet Far East, round 2 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Soviet Far East Japanese win with 4 fighters remaining. Battle score for attacker is -3 Casualties for Japanese: 1 fighter Casualties for Americans: 1 infantry and 1 mech_infantry Battle in Philippines Japanese attack with 1 artillery, 2 bombers and 1 infantry Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Philippines, round 2 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 41 Sea Zone Japanese attack with 3 bombers French defend with 1 destroyer; ANZAC defend with 1 cruiser and 1 transport Japanese roll dice for 3 bombers in 41 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits 1 transport owned by the ANZAC, 1 destroyer owned by the French, 1 cruiser owned by the ANZAC and 2 bombers owned by the Japanese lost in 41 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 2 bombers Casualties for ANZAC: 1 cruiser and 1 transport Casualties for French: 1 destroyer Non Combat Move - Japanese 1 bomber moved from 41 Sea Zone to Borneo 1 battleship, 2 carriers and 1 cruiser moved from 34 Sea Zone to 19 Sea Zone 4 fighters moved from Soviet Far East to 6 Sea Zone 1 carrier moved from 22 Sea Zone to 6 Sea Zone 2 fighters moved from 34 Sea Zone to Japan 1 battleship and 2 transports moved from 22 Sea Zone to 6 Sea Zone 2 carriers moved from 22 Sea Zone to 6 Sea Zone 1 carrier and 1 transport moved from 22 Sea Zone to 6 Sea Zone 2 bombers moved from Philippines to Borneo 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 22 Sea Zone to 19 Sea Zone 1 aaGun and 1 infantry moved from Japan to 6 Sea Zone 1 aaGun and 1 infantry moved from 6 Sea Zone to Korea 1 armour and 2 mech_infantrys moved from Manchuria to Ulaanbaatar Place Units - Japanese 3 infantry placed in Japan 1 destroyer and 3 submarines placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,5 Japanese collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Americans : -0.33 ANZAC : 1.17 Russians : 0.33 Japanese : 1.50
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 cruiser, 3 destroyers, 2 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to 96 Sea Zone 1 fighter and 2 tactical_bombers moved from 91 Sea Zone to Gibraltar 1 submarine moved from 26 Sea Zone to 16 Sea Zone 2 bombers, 4 fighters and 1 tactical_bomber moved from Midway to 16 Sea Zone Combat - Americans Battle in 96 Sea Zone Americans attack with 1 fighter Italians defend with 2 transports 2 transports owned by the Italians lost in 96 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Italians: 2 transports Battle in Gibraltar Americans attack with 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 2 tactical_bombers Germans defend with 1 mech_infantry; Italians defend with 2 fighters, 1 harbour and 1 infantry Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Gibraltar, round 2 : 3/9 hits, 3.17 expected hits Italians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/4 hits, 2.00 expected hits 1 infantry owned by the Americans, 1 mech_infantry owned by the Germans, 2 fighters owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 24 Casualties for Americans: 1 infantry Casualties for Italians: 2 fighters and 1 infantry Casualties for Germans: 1 mech_infantry Battle in 16 Sea Zone Americans attack with 2 bombers, 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers, 4 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 6/7 hits, 4.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 bombers, 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 transport moved from 3 Sea Zone to 1 Sea Zone 1 fighter moved from Alaska to Soviet Far East 1 artillery and 3 infantry moved from Western United States to 10 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone 1 artillery and 3 infantry moved from 3 Sea Zone to Soviet Far East 1 cruiser, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from 96 Sea Zone to Malta 1 infantry moved from French Central Africa to French Equatorial Africa 1 fighter and 2 tactical_bombers moved from Gibraltar to 91 Sea Zone 4 fighters and 1 tactical_bomber moved from 16 Sea Zone to Midway 2 bombers moved from 16 Sea Zone to Hawaiian Islands Place Units - Americans 2 infantry placed in Eastern United States 1 transport placed in 101 Sea Zone 1 cruiser, 2 destroyers and 2 submarines placed in 10 Sea Zone 1 destroyer and 1 submarine placed in 101 Sea Zone 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Italians : -1.00 Americans : 1.33 Japanese : -0.33
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 2 infantry moved from Jehol to Manchuria Chinese take Manchuria from Japanese 2 infantry moved from Jehol to Manchuria 1 artillery moved from Jehol to Manchuria 1 infantry moved from Jehol to Manchuria Combat - Chinese Non Combat Move - Chinese 1 artillery and 5 infantry moved from Anhwe to Chahar 1 fighter moved from Anhwe to Chahar Place Units - Chinese 1 artillery and 2 infantry placed in Kiangsi 1 artillery and 2 infantry placed in Anhwe 2 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Chinese collect 3 PUs from War Bonds; end with 26 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 32 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: British round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Combat Move - British 1 infantry moved from Iraq to Trans-Jordan British take Trans-Jordan from Italians 1 armour moved from Iraq to Syria British take Syria from Italians 1 armour moved from Syria to Trans-Jordan 1 armour moved from Iraq to Trans-Jordan 1 mech_infantry moved from Iraq to Trans-Jordan 1 armour moved from Persia to Trans-Jordan 1 bomber moved from Volgograd to Ukraine 1 bomber moved from Norway to Novgorod 1 bomber moved from United Kingdom to France 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 armour, 2 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone 1 armour, 1 cruiser, 3 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco 1 mech_infantry moved from 91 Sea Zone to Morocco 2 mech_infantrys moved from Kiangsu to Kwangtung 1 artillery moved from Kwangsi to Kwangtung Combat - British Air Battle in Novgorod
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 cruiser, 3 destroyers, 2 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to 96 Sea Zone 1 fighter and 2 tactical_bombers moved from 91 Sea Zone to Gibraltar 1 submarine moved from 26 Sea Zone to 16 Sea Zone 2 bombers, 4 fighters and 1 tactical_bomber moved from Midway to 16 Sea Zone Combat - Americans Battle in 96 Sea Zone Americans attack with 1 fighter Italians defend with 2 transports 2 transports owned by the Italians lost in 96 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Italians: 2 transports Battle in Gibraltar Americans attack with 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 2 tactical_bombers Germans defend with 1 mech_infantry; Italians defend with 2 fighters, 1 harbour and 1 infantry Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Gibraltar, round 2 : 3/9 hits, 3.17 expected hits Italians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/4 hits, 2.00 expected hits 1 infantry owned by the Americans, 1 mech_infantry owned by the Germans, 2 fighters owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 24 Casualties for Americans: 1 infantry Casualties for Italians: 2 fighters and 1 infantry Casualties for Germans: 1 mech_infantry Battle in 16 Sea Zone Americans attack with 2 bombers, 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers, 4 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 6/7 hits, 4.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 bombers, 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 transport moved from 3 Sea Zone to 1 Sea Zone 1 fighter moved from Alaska to Soviet Far East 1 artillery and 3 infantry moved from Western United States to 10 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone 1 artillery and 3 infantry moved from 3 Sea Zone to Soviet Far East 1 cruiser, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from 96 Sea Zone to Malta 1 infantry moved from French Central Africa to French Equatorial Africa 1 fighter and 2 tactical_bombers moved from Gibraltar to 91 Sea Zone 4 fighters and 1 tactical_bomber moved from 16 Sea Zone to Midway 2 bombers moved from 16 Sea Zone to Hawaiian Islands Place Units - Americans 2 infantry placed in Eastern United States 1 transport placed in 101 Sea Zone 1 cruiser, 2 destroyers and 2 submarines placed in 10 Sea Zone 1 destroyer and 1 submarine placed in 101 Sea Zone 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 2 infantry moved from Jehol to Manchuria Chinese take Manchuria from Japanese 2 infantry moved from Jehol to Manchuria 1 artillery moved from Jehol to Manchuria 1 infantry moved from Jehol to Manchuria Combat - Chinese Non Combat Move - Chinese 1 artillery and 5 infantry moved from Anhwe to Chahar 1 fighter moved from Anhwe to Chahar Place Units - Chinese 1 artillery and 2 infantry placed in Kiangsi 1 artillery and 2 infantry placed in Anhwe 2 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Chinese collect 3 PUs from War Bonds; end with 26 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 32 PUs Purchase Units - British British buy 1 armour, 1 carrier and 2 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 destroyers and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Iraq to Trans-Jordan British take Trans-Jordan from Italians 1 armour moved from Iraq to Syria British take Syria from Italians 1 armour moved from Syria to Trans-Jordan 1 armour moved from Iraq to Trans-Jordan 1 mech_infantry moved from Iraq to Trans-Jordan 1 armour moved from Persia to Trans-Jordan 1 bomber moved from Volgograd to Ukraine 1 bomber moved from Norway to Novgorod 1 bomber moved from United Kingdom to France 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 armour, 2 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone 1 armour, 1 cruiser, 3 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco 1 mech_infantry moved from 91 Sea Zone to Morocco 2 mech_infantrys moved from Kiangsu to Kwangtung 1 artillery moved from Kwangsi to Kwangtung Combat - British Air Battle in Novgorod British attacks with 1 units heading to Novgorod Germans launches 1 interceptors out of Novgorod Attackers Fire, : 0/1 hits, 0.17 expected hits Defenders Fire, : 0/1 hits, 0.17 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Novgorod AA fire in Novgorod : 0/1 hits, 0.17 expected hits Bombing raid in Novgorod rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Novgorod causes 6 damage total. Strategic bombing raid in Ukraine AA fire in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Ukraine causes 4 damage total. Strategic bombing raid in France AA fire in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in France causes 3 damage total. Battle in Morocco Battle in Kwangtung British attack with 1 artillery and 2 mech_infantrys Japanese defend with 1 harbour and 1 infantry British roll dice for 1 artillery and 2 mech_infantrys in Kwangtung, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 2 mech_infantrys in Kwangtung, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangtung British win, taking Morocco from Italians, taking Kwangtung from Japanese with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Cleaning up after air battles Non Combat Move - British 2 armour moved from Kwangsi to Szechwan 1 aaGun moved from Hunan to Yunnan 2 armour moved from Shantung to Kweichow 1 artillery moved from Shantung to Anhwe 1 armour and 2 mech_infantrys moved from Sikang to Volgograd 1 fighter and 1 tactical_bomber moved from Hunan to Kazakhstan 1 armour moved from Persia to Trans-Jordan 3 mech_infantrys moved from Eastern Persia to Iraq 3 mech_infantrys moved from Eastern Persia to Iraq 6 mech_infantrys moved from India to Eastern Persia 2 infantry moved from Burma to India 1 bomber moved from France to United Kingdom 1 bomber moved from Ukraine to Volgograd 1 bomber moved from Novgorod to Norway Place Units - British 1 carrier placed in 106 Sea Zone 1 armour and 2 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6 British collect 30 PUs (2 lost to blockades); end with 31 PUs British collect 1 PU from War Bonds; end with 32 PUs Place Units - UK_Pacific 2 mech_infantrys placed in India 2 destroyers placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 21 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs Units Change Ownership Some Units in India change ownership: 2 mech_infantrys Some Units in 39 Sea Zone change ownership: 2 destroyers
Combat Hit Differential Summary :
Defenders Fire, : : -0.17 Italians : -1.00 British : -0.67 AA fire in France : : -0.17 Americans : 1.33 AA fire in Ukraine : : -0.17 Attackers Fire, : : -0.17 Japanese : -1.00 AA fire in Novgorod : : -0.17
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 armour, 1 artillery, 1 destroyer and 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Yugoslavia to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery moved from Libya to 96 Sea Zone 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 infantry moved from Tunisia to 94 Sea Zone 1 artillery moved from Tunisia to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 2 artilleries and 2 infantry moved from 98 Sea Zone to Trans-Jordan 1 fighter moved from Tobruk to Trans-Jordan 1 fighter moved from Alexandria to Trans-Jordan 1 fighter moved from Southern Italy to Trans-Jordan 1 armour moved from Anglo Egyptian Sudan to Rhodesia Italians take Belgian Congo from British Italians take Rhodesia from British 1 artillery moved from Anglo Egyptian Sudan to Kenya Italians take Kenya from British 1 artillery moved from Anglo Egyptian Sudan to Ethiopia Italians take Ethiopia from British Combat - Italians Battle in Trans-Jordan Italians attack with 2 artilleries, 3 fighters and 2 infantry British defend with 4 armour, 1 infantry and 1 mech_infantry Italians roll dice for 2 artilleries, 3 fighters and 2 infantry in Trans-Jordan, round 2 : 0/7 hits, 2.83 expected hits British roll dice for 4 armour, 1 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 5/6 hits, 2.67 expected hits 1 fighter owned by the Italians, 2 artilleries owned by the Italians and 2 infantry owned by the Italians lost in Trans-Jordan British win with 4 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -24 Casualties for Italians: 2 artilleries, 1 fighter and 2 infantry 2 fighters owned by the Italians retreated Non Combat Move - Italians 2 fighters moved from Trans-Jordan to Egypt 1 artillery moved from Libya to Tobruk 1 infantry moved from Tunisia to Libya 1 artillery moved from Yugoslavia to Northern Italy 1 armour moved from Northern Italy to Southern Italy 1 artillery and 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 destroyer placed in 95 Sea Zone 1 armour, 1 artillery and 1 infantry placed in Southern Italy 5 infantry placed in Northern Italy Turn Complete - Italians Italians collect 22 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians : -2.83 British : 2.33
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 armour, 1 artillery, 1 destroyer and 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Anglo Egyptian Sudan to Rhodesia Italians take Belgian Congo from British Italians take Rhodesia from British 1 artillery moved from Anglo Egyptian Sudan to Kenya Italians take Kenya from British 1 artillery moved from Anglo Egyptian Sudan to Ethiopia Italians take Ethiopia from British Combat - Italians Non Combat Move - Italians 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 transport moved from 95 Sea Zone to 98 Sea Zone 1 fighter moved from Alexandria to Egypt Place Units - Italians 1 armour and 2 infantry placed in Southern Italy 1 artillery and 4 infantry placed in Northern Italy 1 destroyer placed in 95 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Italians from Tunisia: 1 artillery and 1 infantry EDIT: Removing units owned by Italians from Libya: 1 artillery EDIT: Removing units owned by Italians from Tobruk: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 22 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 43 Sea Zone to 35 Sea Zone Combat - ANZAC Battle in 35 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 carrier moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to 54 Sea Zone 1 fighter moved from Persia to Volgograd 1 fighter moved from Anhwe to Malaya Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 artillery placed in Queensland 2 transports placed in 62 Sea Zone 1 infantry placed in New South Wales ANZAC undo move 4. ANZAC undo move 1. 1 destroyer placed in 54 Sea Zone 1 transport placed in 54 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs ANZAC collect 2 PUs from War Bonds; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 43 Sea Zone to 35 Sea Zone Combat - ANZAC Battle in 35 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 carrier moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to 54 Sea Zone 1 fighter moved from Persia to Volgograd 1 fighter moved from Anhwe to Malaya Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 artillery placed in Queensland 2 transports placed in 62 Sea Zone 1 infantry placed in New South Wales ANZAC undo move 4. ANZAC undo move 1. 1 destroyer placed in 54 Sea Zone 1 transport placed in 54 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs ANZAC collect 2 PUs from War Bonds; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_minor, 6x factory_major, 6x factory_minor; Remaining resources: 43 PUs; Germans buy 7 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 mech_infantry moved from Ukraine to Rostov 1 bomber moved from Novgorod to Rostov 1 artillery moved from Bessarabia to Western Ukraine 1 mech_infantry moved from Eastern Poland to Western Ukraine 1 artillery moved from Ukraine to Bryansk 1 fighter moved from Novgorod to Bryansk 1 armour moved from Novgorod to Belarus Germans take Belarus from Russians 1 armour moved from Belarus to Baltic States 1 mech_infantry moved from Slovakia Hungary to Baltic States 1 artillery moved from Novgorod to Baltic States 1 artillery moved from Archangel to Smolensk Germans take Smolensk from Russians 1 submarine moved from 80 Sea Zone to 39 Sea Zone 1 tactical_bomber moved from Western Germany to Baltic States 1 fighter moved from Western Germany to Western Ukraine Combat - Germans Battle in Bryansk Germans attack with 1 artillery and 1 fighter Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 fighter in Bryansk, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 39 Sea Zone Germans attack with 1 submarine British defend with 2 destroyers Germans roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 2 destroyers in 39 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 1 destroyer owned by the British lost in 39 Sea Zone Germans roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 39 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 39 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 39 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 39 Sea Zone British win with no units remaining. Battle score for attacker is 10 Casualties for British: 2 destroyers Casualties for Germans: 1 submarine Battle in Western Ukraine Germans attack with 1 artillery, 1 fighter and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Western Ukraine, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 1 artillery, 1 bomber and 1 mech_infantry Russians defend with 1 armour and 1 infantry Germans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Rostov, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 armour and 1 infantry in Rostov, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov Germans roll dice for 1 artillery and 1 bomber in Rostov, round 3 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 armour in Rostov, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 artillery owned by the Germans lost in Rostov Germans win with 1 bomber remaining. Battle score for attacker is 1 Casualties for Germans: 1 artillery and 1 mech_infantry Casualties for Russians: 1 armour and 1 infantry Battle in Baltic States Germans attack with 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 2 : 1/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Changing ownership of Cyprus from British to Germans EDIT: Turning off Edit Mode 1 fighter moved from Bryansk to Ukraine 1 fighter moved from Western Ukraine to Ukraine 1 aaGun moved from Bessarabia to Ukraine 3 armour moved from Eastern Poland to Ukraine 1 bomber moved from Rostov to Novgorod 2 artilleries moved from Novgorod to Karelia 1 tactical_bomber moved from Baltic States to Novgorod 1 artillery moved from Eastern Poland to Baltic States 1 aaGun moved from Eastern Poland to Baltic States 1 submarine moved from 113 Sea Zone to 125 Sea Zone 1 submarine moved from 113 Sea Zone to 125 Sea Zone 1 destroyer moved from 113 Sea Zone to 104 Sea Zone 1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan 2 infantry moved from Egypt to 98 Sea Zone 2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Cyprus 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 1 carrier, 1 cruiser and 2 transports moved from 98 Sea Zone to 95 Sea Zone 1 battleship moved from 97 Sea Zone to 95 Sea Zone 1 submarine moved from 72 Sea Zone to 71 Sea Zone 1 submarine moved from 93 Sea Zone to 95 Sea Zone 1 submarine moved from 93 Sea Zone to 98 Sea Zone Place Units - Germans 2 artilleries and 1 infantry placed in Novgorod 2 artilleries and 1 infantry placed in Ukraine 3 artilleries and 3 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3 Germans collect 50 PUs (2 lost to blockades); end with 50 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : -0.17 British : -0.33 Russians : 0.67