• TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Hopei
            1 fighter moved from Yunnan to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 armour in Hopei, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win with 1 fighter remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Yunnan
    
        Place Units - Chinese
            1 artillery and 3 infantry placed in Tsinghai
            Chinese undo move 1.
            Turning on Edit Mode
            EDIT: Adding units owned by Chinese to Szechwan: 1 artillery, 1 fighter and 5 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Yunnan: 1 artillery, 1 fighter and 5 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Szechwan: 1 artillery, 1 fighter and 5 infantry
            EDIT: Adding units owned by Chinese to Yunnan: 1 artillery, 1 fighter and 5 infantry
            EDIT: Turning off Edit Mode
            1 artillery and 3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,33
    Japanese : 0,50
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 destroyer, 5 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from 91 Sea Zone to Holland Belgium
            1 battleship moved from 91 Sea Zone to 110 Sea Zone
            1 cruiser moved from 91 Sea Zone to 110 Sea Zone
            1 submarine moved from 55 Sea Zone to 44 Sea Zone
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            1 fighter moved from Hawaiian Islands to 16 Sea Zone
            1 bomber moved from Guam to 44 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
            5 fighters moved from 33 Sea Zone to Caroline Islands
    
        Combat - Americans
            Battle in Holland Belgium
                Americans attack with 1 armour, 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry
                Germans defend with 3 armour
                    Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 2/2 hits, 1,17 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/8 hits, 2,67 expected hits
                    Germans roll dice for 3 armour in Holland Belgium, round 2 : 2/3 hits, 1,50 expected hits
                    3 armour owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
                Casualties for Americans: 2 infantry
                Casualties for Germans: 3 armour
            Battle in Caroline Islands
                Americans attack with 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
                    AA fire in Caroline Islands : 2/3 hits, 0,50 expected hits
                    2 fighters owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1,17 expected hits
                    Americans roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Caroline Islands, round 2 : 2/6 hits, 2,50 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -15
                Casualties for Americans: 2 fighters and 1 infantry
                Casualties for Japanese: 1 aaGun and 1 infantry
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 44 Sea Zone
                Americans attack with 1 bomber and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 bomber moved from 44 Sea Zone to Queensland
            1 fighter moved from 16 Sea Zone to Midway
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            2 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Holland Belgium to 110 Sea Zone
            1 carrier moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from Brazil to British Guiana
            1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from 91 Sea Zone to Morocco
            1 infantry moved from 91 Sea Zone to Morocco
            6 infantry moved from Eastern United States to 101 Sea Zone
            6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            6 infantry moved from 91 Sea Zone to Gibraltar
            3 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
    
        Place Units - Americans
            4 transports placed in 101 Sea Zone
            1 artillery, 1 bomber and 5 infantry placed in Eastern United States
            1 destroyer and 2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Hopei
            1 fighter moved from Yunnan to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 armour in Hopei, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win with 1 fighter remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Yunnan
    
        Place Units - Chinese
            1 artillery and 3 infantry placed in Tsinghai
            Chinese undo move 1.
            Turning on Edit Mode
            EDIT: Adding units owned by Chinese to Szechwan: 1 artillery, 1 fighter and 5 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Yunnan: 1 artillery, 1 fighter and 5 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Szechwan: 1 artillery, 1 fighter and 5 infantry
            EDIT: Adding units owned by Chinese to Yunnan: 1 artillery, 1 fighter and 5 infantry
            EDIT: Turning off Edit Mode
            1 artillery and 3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
    
        Purchase Units - British
            British repair damage of 7x factory_major; Remaining resources: 27 PUs; 
            British buy 9 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 artillery moved from United Kingdom to 110 Sea Zone
            4 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 infantry, 1 mech_infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
            1 mech_infantry moved from 112 Sea Zone to Norway
            4 infantry moved from 112 Sea Zone to Norway
            1 artillery moved from 112 Sea Zone to Norway
            1 fighter moved from United Kingdom to Norway
            2 fighters moved from United Kingdom to 112 Sea Zone
            1 fighter moved from Gibraltar to 112 Sea Zone
            2 infantry moved from Persia to 80 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 fighter, 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Egypt
            2 armour, 7 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
            1 fighter moved from Iraq to Egypt
            3 infantry moved from Malaya to Shan State
            1 tactical_bomber moved from Yunnan to Shan State
            1 mech_infantry moved from Yunnan to Hopei
                  Chinese take Hopei from Japanese
    
        Combat - British
            Battle in 112 Sea Zone
                British attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 4 transports
                Germans defend with 1 cruiser, 1 destroyer and 1 transport
                    British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 4 transports in 112 Sea Zone, round 2 : 6/6 hits, 3,00 expected hits
                    Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 112 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
                Units damaged: 1 battleship owned by the British
                    1 destroyer owned by the Germans, 1 destroyer owned by the British, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 112 Sea Zone
                British win with 1 battleship, 1 carrier, 1 cruiser, 3 fighters and 4 transports remaining. Battle score for attacker is 19
                Casualties for British: 1 destroyer
                Casualties for Germans: 1 cruiser, 1 destroyer and 1 transport
            Battle in Norway
                British attack with 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry
                Germans defend with 2 infantry
                    British roll dice for 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry in Norway, round 2 : 0/7 hits, 1,83 expected hits
                    Germans roll dice for 2 infantry in Norway, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the British lost in Norway
                    British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Norway, round 3 : 2/6 hits, 1,67 expected hits
                    Germans roll dice for 2 infantry in Norway, round 3 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Norway
                British win, taking Norway from Germans with 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Shan State
                British attack with 3 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 3 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                British win, taking Shan State from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Egypt
                British attack with 2 armour, 1 fighter, 9 infantry and 1 mech_infantry
                Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                    British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 2/2 hits, 1,17 expected hits
                    Italians roll dice for 1 infantry in Egypt, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt
                British win, taking Egypt from Italians with 2 armour, 1 fighter, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Egypt to 81 Sea Zone
            1 tactical_bomber moved from Shan State to Yunnan
            1 infantry moved from Szechwan to Yunnan
            1 artillery and 3 infantry moved from Burma to Yunnan
            1 mech_infantry moved from India to Yunnan
            1 artillery and 7 infantry moved from India to Burma
            1 bomber moved from Malta to Gibraltar
            1 fighter moved from Norway to 112 Sea Zone
            2 fighters moved from 112 Sea Zone to United Kingdom
            1 fighter moved from Gibraltar to United Kingdom
            1 bomber moved from Iraq to Burma
    
        Place Units - British
            6 infantry placed in United Kingdom
            3 infantry placed in Persia
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2
            UK_Pacific collect 9 PUs (2 lost to blockades); end with 9 PUs
            Some Units in India change ownership: 1 infantry
    

    Combat Hit Differential Summary :

    Germans : 1,33
    British : 3,33
    Italians : 0,67
    Americans : 0,33
    AA fire in Caroline Islands : : 1,50
    Chinese : 0,33
    Japanese : 2,17
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Trans-Jordan to Syria
                  Italians take Syria from French
            1 armour moved from Syria to Iraq
            1 armour, 1 artillery and 1 mech_infantry moved from Trans-Jordan to Iraq
            1 armour moved from Northern Italy to Holland Belgium
            1 bomber moved from Southern Italy to Holland Belgium
            2 infantry moved from Normandy Bordeaux to Holland Belgium
            1 artillery moved from Normandy Bordeaux to Holland Belgium
    
        Combat - Italians
            Battle in Holland Belgium
                Italians attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
                Americans defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Holland Belgium, round 2 : 1/5 hits, 2,00 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/4 hits, 1,50 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
                    Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Holland Belgium, round 3 : 2/4 hits, 1,83 expected hits
                    Americans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Holland Belgium, round 3 : 0/3 hits, 1,17 expected hits
                    1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Holland Belgium
                    Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Holland Belgium, round 4 : 0/4 hits, 1,83 expected hits
                    Americans roll dice for 1 armour in Holland Belgium, round 4 : 0/1 hits, 0,50 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Holland Belgium, round 5 : 2/4 hits, 1,83 expected hits
                    Americans roll dice for 1 armour in Holland Belgium, round 5 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
                Italians win, taking Holland Belgium from Americans with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 11
                Casualties for Italians: 2 infantry
                Casualties for Americans: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
            Battle in Iraq
                Italians attack with 2 armour, 1 artillery and 1 mech_infantry
                French defend with 1 infantry
                    Italians roll dice for 2 armour, 1 artillery and 1 mech_infantry in Iraq, round 2 : 0/4 hits, 1,67 expected hits
                    British roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians lost in Iraq
                    Italians roll dice for 2 armour and 1 artillery in Iraq, round 3 : 1/3 hits, 1,33 expected hits
                    British roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the French lost in Iraq
                Italians win, taking Iraq from British with 2 armour and 1 artillery remaining. Battle score for attacker is -1
                Casualties for Italians: 1 mech_infantry
                Casualties for French: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Southern Italy to Ukraine
            1 fighter moved from Northern Italy to Ukraine
            1 bomber moved from Holland Belgium to Western Germany
    
        Place Units - Italians
            2 artilleries and 1 infantry placed in Normandy Bordeaux
            3 infantry placed in Northern Italy
            1 infantry placed in Southern Italy
            Italians undo move 3.
            Italians undo move 2.
            Italians undo move 1.
            2 infantry placed in Southern Italy
            2 infantry placed in Northern Italy
            2 artilleries and 1 infantry placed in Normandy Bordeaux
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
            Italians collect 15 PUs (4 lost to blockades); end with 15 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians : -4,50
    British : 0,33
    Americans : -1,67
    

    Savegame


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Yunnan to 36 Sea Zone
            1 fighter moved from Yunnan to 37 Sea Zone
    
        Combat - ANZAC
            Battle in 37 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 37 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 36 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 36 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 36 Sea Zone to Yunnan
            1 fighter moved from 37 Sea Zone to Yunnan
            1 infantry moved from Hunan to Yunnan
            1 submarine moved from 54 Sea Zone to 33 Sea Zone
            1 fighter moved from Queensland to Caroline Islands
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
            1 infantry placed in Queensland
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Yunnan to 36 Sea Zone
            1 fighter moved from Yunnan to 37 Sea Zone
    
        Combat - ANZAC
            Battle in 37 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 37 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 36 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 36 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 36 Sea Zone to Yunnan
            1 fighter moved from 37 Sea Zone to Yunnan
            1 infantry moved from Hunan to Yunnan
            1 submarine moved from 54 Sea Zone to 33 Sea Zone
            1 fighter moved from Queensland to Caroline Islands
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
            1 infantry placed in Queensland
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            5 infantry moved from Karelia to Novgorod
                  Germans take Novgorod from Russians
            1 infantry moved from Baltic States to Belarus
            1 armour moved from Baltic States to Belarus
            2 bombers moved from Western Germany to 112 Sea Zone
            1 tactical_bomber moved from Western Germany to 112 Sea Zone
            2 fighters moved from Normandy Bordeaux to 112 Sea Zone
            2 tactical_bombers moved from Normandy Bordeaux to 112 Sea Zone
            1 armour moved from Baltic States to Belarus
    
        Combat - Germans
            Battle in 112 Sea Zone
                Germans attack with 2 bombers, 2 fighters and 3 tactical_bombers
                British defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 4 transports
                    Germans roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in 112 Sea Zone, round 2 : 3/7 hits, 4.17 expected hits
                    British roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 4 transports in 112 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
                    1 cruiser owned by the British, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 1 carrier owned by the British lost in 112 Sea Zone
                    Germans roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in 112 Sea Zone, round 3 : 2/5 hits, 3.00 expected hits
                    British roll dice for 1 battleship, 2 fighters and 4 transports in 112 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits
                    2 tactical_bombers owned by the Germans and 2 fighters owned by the British lost in 112 Sea Zone
                    Germans roll dice for 2 bombers and 1 fighter in 112 Sea Zone, round 4 : 2/3 hits, 1.83 expected hits
                    British roll dice for 1 battleship and 4 transports in 112 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
                    1 transport owned by the British and 1 battleship owned by the British lost in 112 Sea Zone
                    3 transports owned by the British lost in 112 Sea Zone
                Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 53
                Casualties for Germans: 1 fighter and 3 tactical_bombers
                Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 4 transports
            Battle in Belarus
                Germans attack with 2 armour and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 armour and 1 infantry in Belarus, round 2 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 armour and 1 infantry in Belarus, round 3 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 2 armour remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 aaGun, 5 armour, 7 artilleries and 11 infantry moved from Western Ukraine to Ukraine
            3 tactical_bombers moved from Trans-Jordan to Ukraine
            1 fighter moved from 112 Sea Zone to Western Germany
            2 bombers moved from 112 Sea Zone to Western Germany
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 1 fighter
            EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 fighter
            EDIT: Turning off Edit Mode
            3 fighters and 4 mech_infantrys placed in Western Germany
            3 infantry placed in France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6
            Germans collect 47 PUs (2 lost to blockades); end with 47 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.33
    British : -1.50
    Russians : 0.33
    

    Savegame


  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 12:03:28
    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 3 armour and 1 bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 armour, 7 artilleries, 3 fighters, 45 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Bryansk to Ukraine
            2 armour moved from Russia to Ukraine
            1 mech_infantry moved from Russia to Ukraine
            4 infantry moved from Olgiy to Kansu
                  Chinese take Kansu from Japanese
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 5 armour, 7 artilleries, 3 fighters, 45 infantry, 5 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 aaGun, 10 armour, 13 artilleries, 1 factory_minor, 22 infantry and 3 tactical_bombers; Italians defend with 2 fighters
                    AA fire in Ukraine : 2/3 hits, 0,50 expected hits
                    2 fighters owned by the Russians lost in Ukraine
                    Russians roll dice for 5 armour, 7 artilleries, 1 fighter, 45 infantry, 5 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 14/64 hits, 15,50 expected hits
                    Germans roll dice for 1 aaGun, 10 armour, 13 artilleries, 2 fighters, 22 infantry and 3 tactical_bombers in Ukraine, round 2 : 17/50 hits, 19,50 expected hits
                    17 infantry owned by the Russians, 1 aaGun owned by the Germans and 13 infantry owned by the Germans lost in Ukraine
                    Russians roll dice for 5 armour, 7 artilleries, 1 fighter, 28 infantry, 5 mech_infantrys and 1 tactical_bomber in Ukraine, round 3 : 14/47 hits, 12,67 expected hits
                    Germans roll dice for 10 armour, 13 artilleries, 2 fighters, 9 infantry and 3 tactical_bombers in Ukraine, round 3 : 14/37 hits, 15,17 expected hits
                    14 infantry owned by the Russians, 5 artilleries owned by the Germans and 9 infantry owned by the Germans lost in Ukraine
                    Russians roll dice for 5 armour, 7 artilleries, 1 fighter, 14 infantry, 5 mech_infantrys and 1 tactical_bomber in Ukraine, round 4 : 10/33 hits, 10,33 expected hits
                    Germans roll dice for 10 armour, 8 artilleries, 2 fighters and 3 tactical_bombers in Ukraine, round 4 : 9/23 hits, 10,50 expected hits
                    9 infantry owned by the Russians, 8 artilleries owned by the Germans and 2 armour owned by the Germans lost in Ukraine
                    Russians roll dice for 5 armour, 7 artilleries, 1 fighter, 5 infantry, 5 mech_infantrys and 1 tactical_bomber in Ukraine, round 5 : 10/24 hits, 8,83 expected hits
                    Germans roll dice for 8 armour, 2 fighters and 3 tactical_bombers in Ukraine, round 5 : 7/13 hits, 6,83 expected hits
                    2 mech_infantrys owned by the Russians, 5 infantry owned by the Russians, 8 armour owned by the Germans and 2 tactical_bombers owned by the Germans lost in Ukraine
                    Russians roll dice for 5 armour, 7 artilleries, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Ukraine, round 6 : 5/17 hits, 7,00 expected hits
                    Germans roll dice for 2 fighters and 1 tactical_bomber in Ukraine, round 6 : 2/3 hits, 1,83 expected hits
                    2 artilleries owned by the Russians, 1 tactical_bomber owned by the Germans and 2 fighters owned by the Italians lost in Ukraine
                Russians win, taking Ukraine from Germans with 5 armour, 5 artilleries, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 65
                Casualties for Russians: 2 artilleries, 2 fighters, 45 infantry and 2 mech_infantrys
                Casualties for Germans: 1 aaGun, 10 armour, 13 artilleries, 22 infantry and 3 tactical_bombers
                Casualties for Italians: 2 fighters
    
        Non Combat Move - Russians
            1 infantry moved from Russia to Smolensk
            6 infantry moved from Russia to Bryansk
            1 infantry moved from Rostov to Bryansk
            1 fighter moved from Ukraine to Bryansk
            1 tactical_bomber moved from Ukraine to Bryansk
    
        Place Units - Russians
            3 armour and 1 bomber placed in Russia
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 23 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Germans : -4,83
    AA fire in Ukraine : : 1,50
    Russians : -1,33
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 cruiser, 2 destroyers and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 armour moved from Kwangtung to Yunnan
            8 armour, 3 artilleries, 2 bombers, 3 infantry and 1 mech_infantry moved from Kwangsi to Yunnan
            2 armour, 6 fighters, 1 mech_infantry and 6 tactical_bombers moved from Kiangsi to Yunnan
                  Japanese take Hunan from Chinese
            1 cruiser moved from 20 Sea Zone to 16 Sea Zone
            1 tactical_bomber moved from Japan to 16 Sea Zone
            4 fighters moved from 20 Sea Zone to Yunnan
            2 tactical_bombers moved from 20 Sea Zone to Yunnan
            2 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            1 armour and 2 mech_infantrys moved from Shantung to Hopei
            1 infantry moved from Shensi to Kweichow
            1 artillery moved from Shensi to Kweichow
            3 armour moved from Kiangsu to Hopei
    
        Combat - Japanese
            Battle in 16 Sea Zone
                Japanese attack with 1 cruiser and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 cruiser and 1 tactical_bomber in 16 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 cruiser and 1 tactical_bomber in 16 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 16 Sea Zone
                Japanese win with 1 cruiser and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Hopei
                Japanese attack with 4 armour and 2 mech_infantrys
                British defend with 1 mech_infantry
                    Japanese roll dice for 4 armour and 2 mech_infantrys in Hopei, round 2 : 2/6 hits, 2,33 expected hits
                    Chinese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Hopei
                Japanese win, taking Hopei from Chinese with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Yunnan
                Japanese attack with 13 armour, 3 artilleries, 2 bombers, 10 fighters, 3 infantry, 2 mech_infantrys and 8 tactical_bombers
                British defend with 3 aaGuns, 2 artilleries, 9 infantry, 1 mech_infantry and 1 tactical_bomber; ANZAC defend with 2 fighters and 1 infantry; Chinese defend with 2 artilleries, 1 fighter and 8 infantry
                    AA fire in Yunnan : 1/9 hits, 1,50 expected hits
                    1 fighter owned by the Japanese lost in Yunnan
                    Japanese roll dice for 13 armour, 3 artilleries, 2 bombers, 9 fighters, 3 infantry, 2 mech_infantrys and 8 tactical_bombers in Yunnan, round 2 : 19/40 hits, 20,00 expected hits
                    Chinese roll dice for 3 aaGuns, 4 artilleries, 3 fighters, 18 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 10/27 hits, 10,17 expected hits
                    3 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese, 3 aaGuns owned by the British, 2 armour owned by the Japanese, 8 infantry owned by the Chinese and 8 infantry owned by the British lost in Yunnan
                    Japanese roll dice for 11 armour, 2 bombers, 9 fighters and 8 tactical_bombers in Yunnan, round 3 : 15/30 hits, 16,67 expected hits
                    Chinese roll dice for 4 artilleries, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 3/11 hits, 4,83 expected hits
                    1 mech_infantry owned by the British, 1 infantry owned by the ANZAC, 2 fighters owned by the ANZAC, 1 tactical_bomber owned by the British, 3 armour owned by the Japanese, 1 fighter owned by the Chinese, 2 artilleries owned by the British, 1 infantry owned by the British and 2 artilleries owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 8 armour, 2 bombers, 9 fighters and 8 tactical_bombers remaining. Battle score for attacker is 61
                Casualties for Japanese: 5 armour, 3 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys
                Casualties for British: 3 aaGuns, 2 artilleries, 9 infantry, 1 mech_infantry and 1 tactical_bomber
                Casualties for Chinese: 2 artilleries, 1 fighter and 8 infantry
                Casualties for ANZAC: 2 fighters and 1 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            6 fighters moved from Yunnan to 36 Sea Zone
            2 bombers moved from Yunnan to Kwangtung
            3 fighters moved from Yunnan to Kwangsi
            6 tactical_bombers moved from Yunnan to Kwangtung
            2 tactical_bombers moved from Yunnan to Kwangsi
            1 destroyer moved from 20 Sea Zone to 17 Sea Zone
            1 destroyer moved from 20 Sea Zone to 18 Sea Zone
            2 battleships, 3 carriers and 1 cruiser moved from 20 Sea Zone to 36 Sea Zone
            1 armour moved from Siberia to Manchuria
            1 mech_infantry moved from Siberia to Manchuria
            1 aaGun moved from Siberia to Amur
            1 tactical_bomber moved from 16 Sea Zone to Japan
    
        Place Units - Japanese
            3 mech_infantrys placed in Kwangtung
            3 mech_infantrys placed in Shantung
            1 cruiser and 2 destroyers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 53 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Americans : -0,67
    AA fire in Yunnan : : -0,50
    Chinese : -2,33
    Japanese : -3,00
    

    Savegame


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 destroyer, 9 infantry, 1 submarine and 5 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            6 infantry moved from Gibraltar to 91 Sea Zone
            7 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
            7 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from 91 Sea Zone to Holland Belgium
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 submarine moved from 26 Sea Zone to 17 Sea Zone
            1 destroyer moved from 33 Sea Zone to 18 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            1 fighter moved from Midway to 16 Sea Zone
            1 bomber moved from Queensland to 18 Sea Zone
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            2 fighters moved from 33 Sea Zone to 17 Sea Zone
            1 fighter moved from 33 Sea Zone to 18 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
            1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 mech_infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
            1 mech_infantry moved from 43 Sea Zone to Borneo
    
        Combat - Americans
            Battle in Borneo
            Battle in 17 Sea Zone
                Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
                    Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 17 Sea Zone
                Americans win, taking Borneo from Japanese, taking 17 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 submarine
                Japanese defend with 1 cruiser
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 cruiser in 16 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 destroyer owned by the Americans lost in 16 Sea Zone
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 fighter in 16 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 cruiser in 16 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
                    1 submarine owned by the Americans lost in 16 Sea Zone
                    Americans roll dice for 1 fighter in 16 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 cruiser in 16 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
                    1 fighter owned by the Americans lost in 16 Sea Zone
                Japanese win with 1 cruiser remaining. Battle score for attacker is -24
                Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine
            Battle in 18 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 1 fighter
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 18 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 18 Sea Zone
                Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Holland Belgium
                Americans attack with 4 fighters, 7 infantry and 1 mech_infantry
                Italians defend with 1 armour and 1 artillery
                    Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1,17 expected hits
                    Americans roll dice for 4 fighters, 7 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/12 hits, 3,33 expected hits
                    Germans roll dice for 1 armour and 1 artillery in Holland Belgium, round 2 : 1/2 hits, 0,83 expected hits
                    1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 4 fighters, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 armour and 1 artillery
    
        Non Combat Move - Americans
            1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            1 bomber moved from 18 Sea Zone to Guam
            2 fighters moved from Holland Belgium to 91 Sea Zone
            2 fighters moved from Holland Belgium to 110 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            5 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 5 infantry and 4 transports moved from 101 Sea Zone to 88 Sea Zone
            2 infantry moved from British Guiana to 88 Sea Zone
            1 artillery, 7 infantry and 4 transports moved from 88 Sea Zone to 91 Sea Zone
            1 artillery moved from 91 Sea Zone to Gibraltar
            7 infantry moved from 91 Sea Zone to Gibraltar
            3 transports moved from 110 Sea Zone to 91 Sea Zone
            1 bomber moved from Eastern United States to Hawaiian Islands
            2 fighters moved from 17 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from 17 Sea Zone to 33 Sea Zone
            1 fighter moved from 18 Sea Zone to Guam
            1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            4 transports placed in 101 Sea Zone
            8 infantry placed in Eastern United States
            1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 armour and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,17
    Americans : -6,50
    Japanese : 0,83
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 destroyer, 9 infantry, 1 submarine and 5 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            6 infantry moved from Gibraltar to 91 Sea Zone
            7 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
            7 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from 91 Sea Zone to Holland Belgium
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 submarine moved from 26 Sea Zone to 17 Sea Zone
            1 destroyer moved from 33 Sea Zone to 18 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            1 fighter moved from Midway to 16 Sea Zone
            1 bomber moved from Queensland to 18 Sea Zone
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            2 fighters moved from 33 Sea Zone to 17 Sea Zone
            1 fighter moved from 33 Sea Zone to 18 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
            1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 mech_infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
            1 mech_infantry moved from 43 Sea Zone to Borneo
    
        Combat - Americans
            Battle in Borneo
            Battle in 17 Sea Zone
                Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
                    Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 17 Sea Zone
                Americans win, taking Borneo from Japanese, taking 17 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 submarine
                Japanese defend with 1 cruiser
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 cruiser in 16 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 destroyer owned by the Americans lost in 16 Sea Zone
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 fighter in 16 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 cruiser in 16 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
                    1 submarine owned by the Americans lost in 16 Sea Zone
                    Americans roll dice for 1 fighter in 16 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 cruiser in 16 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
                    1 fighter owned by the Americans lost in 16 Sea Zone
                Japanese win with 1 cruiser remaining. Battle score for attacker is -24
                Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine
            Battle in 18 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 1 fighter
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 18 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 18 Sea Zone
                Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Holland Belgium
                Americans attack with 4 fighters, 7 infantry and 1 mech_infantry
                Italians defend with 1 armour and 1 artillery
                    Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1,17 expected hits
                    Americans roll dice for 4 fighters, 7 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/12 hits, 3,33 expected hits
                    Germans roll dice for 1 armour and 1 artillery in Holland Belgium, round 2 : 1/2 hits, 0,83 expected hits
                    1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 4 fighters, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 armour and 1 artillery
    
        Non Combat Move - Americans
            1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            1 bomber moved from 18 Sea Zone to Guam
            2 fighters moved from Holland Belgium to 91 Sea Zone
            2 fighters moved from Holland Belgium to 110 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            5 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 5 infantry and 4 transports moved from 101 Sea Zone to 88 Sea Zone
            2 infantry moved from British Guiana to 88 Sea Zone
            1 artillery, 7 infantry and 4 transports moved from 88 Sea Zone to 91 Sea Zone
            1 artillery moved from 91 Sea Zone to Gibraltar
            7 infantry moved from 91 Sea Zone to Gibraltar
            3 transports moved from 110 Sea Zone to 91 Sea Zone
            1 bomber moved from Eastern United States to Hawaiian Islands
            2 fighters moved from 17 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from 17 Sea Zone to 33 Sea Zone
            1 fighter moved from 18 Sea Zone to Guam
            1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            4 transports placed in 101 Sea Zone
            8 infantry placed in Eastern United States
            1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 armour and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 1 armour, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery, 3 infantry and 1 mech_infantry moved from Norway to Finland
                  British take Finland from Germans
            1 armour moved from Egypt to Tobruk
                  British take Alexandria from Italians
                  British take Tobruk from Italians
            1 armour moved from Egypt to Trans-Jordan
                  British take Trans-Jordan from Italians
            1 mech_infantry moved from Egypt to Trans-Jordan
            1 armour and 1 mech_infantry moved from Trans-Jordan to Iraq
            3 infantry moved from Persia to Iraq
            1 fighter moved from 81 Sea Zone to Iraq
    
        Combat - British
            Battle in Iraq
                British attack with 1 armour, 1 fighter, 3 infantry and 1 mech_infantry
                Italians defend with 2 armour and 1 artillery
                    British roll dice for 1 armour, 1 fighter, 3 infantry and 1 mech_infantry in Iraq, round 2 : 3/6 hits, 1,67 expected hits
                    Italians roll dice for 2 armour and 1 artillery in Iraq, round 2 : 0/3 hits, 1,33 expected hits
                    1 artillery owned by the Italians and 2 armour owned by the Italians lost in Iraq
                British win, taking Iraq from Italians with 1 armour, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 16
                Casualties for Italians: 2 armour and 1 artillery
    
        Non Combat Move - British
            1 artillery, 1 bomber and 7 infantry moved from Burma to India
            1 infantry moved from Shan State to Burma
            1 fighter moved from Iraq to 79 Sea Zone
            1 battleship, 1 carrier, 1 cruiser and 1 fighter moved from 81 Sea Zone to 79 Sea Zone
            1 bomber moved from Gibraltar to Egypt
            4 infantry moved from Egypt to Trans-Jordan
    
        Place Units - British
            1 armour and 2 mech_infantrys placed in Persia
            3 transports placed in 110 Sea Zone
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3
            UK_Pacific collect 12 PUs (3 lost to blockades); end with 12 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Germans : 0,17
    British : 1,33
    Italians : -1,33
    Americans : -6,50
    Japanese : 0,83
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Western Germany to United Kingdom
    
        Combat - Italians
            Air Battle in United Kingdom
                Italians attacks with 1 units heading to United Kingdom
                British launches 3 interceptors out of United Kingdom
                    Attackers Fire,  : 0/1 hits, 0,17 expected hits
                    Defenders Fire,  : 0/3 hits, 0,50 expected hits
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/1 hits, 0,17 expected hits
                Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in United Kingdom causes 3 damage total. 
            Cleaning up after air battles
    
        Non Combat Move - Italians
            1 bomber moved from United Kingdom to Western Germany
    
        Place Units - Italians
            3 infantry placed in Northern Italy
            2 artilleries placed in Normandy Bordeaux
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4
            Italians collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Defenders Fire,  : : -0,50
    Attackers Fire,  : : -0,17
    AA fire in United Kingdom : : -0,17
    

    Savegame


  • TripleA Manual Gamesave Post: Germans round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by British to Scotland: 1 fighter
            EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Germans buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 124 Sea Zone to 111 Sea Zone
            1 submarine moved from 108 Sea Zone to 91 Sea Zone
            1 submarine moved from 103 Sea Zone to 91 Sea Zone
            1 fighter moved from Norway to 111 Sea Zone
            1 fighter moved from Holland Belgium to 111 Sea Zone
            2 fighters moved from Western Germany to 111 Sea Zone
            3 tactical_bombers moved from Western Germany to 111 Sea Zone
            2 bombers moved from Germany to 111 Sea Zone
            1 submarine moved from 118 Sea Zone to 111 Sea Zone
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            1 tactical_bomber moved from Germany to Southern France
            3 mech_infantrys moved from Western Germany to Southern France
            1 tactical_bomber moved from Poland to France
            1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France
            3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
            3 armour moved from Greater Southern Germany to France
            2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
            2 infantry moved from Slovakia Hungary to Yugoslavia
            1 infantry moved from Romania to Yugoslavia
            1 armour moved from Romania to Yugoslavia
            1 armour moved from Slovakia Hungary to Yugoslavia
            1 armour moved from Poland to Yugoslavia
            1 fighter moved from Slovakia Hungary to Yugoslavia
    

    Combat Hit Differential Summary :

    Savegame


  • @Makalakalane scramble ved skotland?


  • @Makalakalane Nej tak 👍. Så går det løs igen - held og lykke. Jeg ser dyner nu😴💤💤


  • TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by British to Scotland: 1 fighter
            EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Germans buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 124 Sea Zone to 111 Sea Zone
            1 submarine moved from 108 Sea Zone to 91 Sea Zone
            1 submarine moved from 103 Sea Zone to 91 Sea Zone
            1 fighter moved from Norway to 111 Sea Zone
            1 fighter moved from Holland Belgium to 111 Sea Zone
            2 fighters moved from Western Germany to 111 Sea Zone
            3 tactical_bombers moved from Western Germany to 111 Sea Zone
            2 bombers moved from Germany to 111 Sea Zone
            1 submarine moved from 118 Sea Zone to 111 Sea Zone
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            1 tactical_bomber moved from Germany to Southern France
            3 mech_infantrys moved from Western Germany to Southern France
            1 tactical_bomber moved from Poland to France
            1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France
            3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
            3 armour moved from Greater Southern Germany to France
            2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
            2 infantry moved from Slovakia Hungary to Yugoslavia
            1 infantry moved from Romania to Yugoslavia
            1 armour moved from Romania to Yugoslavia
            1 armour moved from Slovakia Hungary to Yugoslavia
            1 armour moved from Poland to Yugoslavia
            1 fighter moved from Slovakia Hungary to Yugoslavia
    
        Combat - Germans
            Battle in Yugoslavia
                Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry
                Neutral_Allies defend with 5 infantry
                    Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 9 infantry in Yugoslavia, round 2 : 7/15 hits, 4,50 expected hits
                    Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 0/5 hits, 1,67 expected hits
                    5 infantry owned by the Neutral_Allies lost in Yugoslavia
                Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15
                Casualties for Neutral_Allies: 5 infantry
            Battle in 111 Sea Zone
                Germans attack with 2 bombers, 4 fighters, 2 submarines and 3 tactical_bombers
                British defend with 1 battleship, 1 cruiser and 1 destroyer
                    Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
                Units damaged: 1 battleship owned by the British
                    Germans roll dice for 2 bombers, 4 fighters and 3 tactical_bombers in 111 Sea Zone, round 2 : 3/9 hits, 5,33 expected hits
                    British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                    1 destroyer owned by the British, 1 submarine owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 111 Sea Zone
                Germans win with 2 bombers, 4 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 34
                Casualties for Germans: 1 submarine
                Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
            Battle in 91 Sea Zone
                Germans attack with 2 submarines
                British defend with 1 cruiser
                    Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    British roll dice for 1 cruiser in 91 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    Germans roll dice for 2 submarines in 91 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
                    British roll dice for 1 cruiser in 91 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
                    Germans roll dice for 2 submarines in 91 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits
                    British roll dice for 1 cruiser in 91 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits
                    Germans roll dice for 2 submarines in 91 Sea Zone, round 5 : 1/2 hits, 0,67 expected hits
                    1 cruiser owned by the British lost in 91 Sea Zone
                Germans win with 2 submarines remaining. Battle score for attacker is 12
                Casualties for British: 1 cruiser
            Battle in France
                Germans attack with 6 armour, 3 artilleries, 7 infantry, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                    AA fire in France : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 6 armour, 3 artilleries, 7 infantry, 1 mech_infantry and 1 tactical_bomber in France, round 2 : 5/18 hits, 6,50 expected hits
                    French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 5/11 hits, 4,33 expected hits
                    1 aaGun owned by the French, 5 infantry owned by the Germans and 4 infantry owned by the French lost in France
                    Germans roll dice for 6 armour, 3 artilleries, 2 infantry, 1 mech_infantry and 1 tactical_bomber in France, round 3 : 8/13 hits, 5,67 expected hits
                    French roll dice for 2 armour, 2 artilleries, 1 fighter and 2 infantry in France, round 3 : 3/7 hits, 3,00 expected hits
                    2 infantry owned by the Germans, 1 armour owned by the French, 2 infantry owned by the French, 1 fighter owned by the French, 1 artillery owned by the British, 1 mech_infantry owned by the Germans, 1 armour owned by the British and 1 artillery owned by the French lost in France
                Germans captures 19PUs while taking French capital
                Germans converts factory_major into different units
                Germans win, taking France from French with 6 armour, 3 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 28
                Casualties for Germans: 7 infantry and 1 mech_infantry
                Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                Casualties for British: 1 armour and 1 artillery
            Battle in Southern France
                Germans attack with 3 mech_infantrys and 1 tactical_bomber
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 3 mech_infantrys and 1 tactical_bomber in Southern France, round 2 : 0/4 hits, 1,00 expected hits
                    French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 3 mech_infantrys and 1 tactical_bomber in Southern France, round 3 : 1/4 hits, 1,00 expected hits
                    French roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Southern France
                    Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Southern France, round 4 : 1/3 hits, 0,83 expected hits
                    French roll dice for 1 artillery in Southern France, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the French lost in Southern France
                Germans win, taking Southern France from French with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 mech_infantry
                Casualties for French: 1 artillery and 1 infantry
            Battle in 106 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 destroyer and 1 transport
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Germans lost in 106 Sea Zone
                British win with 1 transport remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for British: 1 destroyer
            Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
    
        Non Combat Move - Germans
            1 infantry moved from Romania to Bulgaria
                  Germans take Bulgaria from Neutral_Axis
            1 fighter moved from Yugoslavia to Southern Italy
            3 infantry moved from Norway to Finland
                  Germans take Finland from Neutral_Axis
            1 transport moved from 114 Sea Zone to 112 Sea Zone
            2 infantry moved from Denmark to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Norway
            1 battleship moved from 113 Sea Zone to 112 Sea Zone
            1 cruiser moved from 114 Sea Zone to 112 Sea Zone
            3 fighters moved from 111 Sea Zone to Western Germany
            1 fighter moved from 111 Sea Zone to Western Germany
            3 tactical_bombers moved from 111 Sea Zone to Western Germany
            2 bombers moved from 111 Sea Zone to Western Germany
            1 tactical_bomber moved from France to Western Germany
            1 tactical_bomber moved from Southern France to Northern Italy
            3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary
            3 infantry moved from Poland to Slovakia Hungary
    
        Place Units - Germans
            10 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
            Germans collect 41 PUs (1 lost to blockades); end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,17
    British : -2,00
    AA fire in France : : -0,17
    French : 0,00
    Neutral_Allies : -1,67
    

    Savegame


  • TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Russians
            Russians buy 3 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            2 aaGuns and 6 infantry moved from Sakha to Buryatia
            5 infantry moved from Amur to Buryatia
            1 submarine moved from 127 Sea Zone to 125 Sea Zone
            1 cruiser moved from 115 Sea Zone to 114 Sea Zone
            2 aaGuns, 1 artillery, 1 fighter and 6 infantry moved from Novgorod to Belarus
            2 infantry moved from Karelia to Novgorod
            1 infantry moved from Archangel to Belarus
            1 fighter moved from Belarus to Novgorod
            1 fighter moved from Russia to Novgorod
            1 tactical_bomber moved from Russia to Novgorod
            2 infantry moved from Baltic States to Belarus
            1 infantry moved from Baltic States to Belarus
            2 infantry moved from Eastern Poland to Baltic States
            2 infantry moved from Bessarabia to Western Ukraine
            3 infantry moved from Ukraine to Western Ukraine
            1 armour and 1 mech_infantry moved from Volgograd to Bryansk
            2 aaGuns, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Russia to Bryansk
            3 infantry moved from Vyborg to Novgorod
            2 infantry moved from Caucasus to Rostov
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Novgorod
            2 artilleries and 1 infantry placed in Ukraine
            4 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 3 infantry moved from Kwangsi to Yunnan
            1 artillery and 3 infantry moved from Kiangsi to Hunan
            1 tactical_bomber moved from Kiangsu to Yunnan
            1 fighter moved from Kiangsu to Yunnan
            1 artillery and 3 infantry moved from Kiangsu to Anhwe
                  Japanese take Anhwe from Chinese
            1 artillery and 3 infantry moved from Shantung to Anhwe
            1 artillery and 2 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            2 bombers moved from Japan to Yunnan
            2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
            1 fighter moved from Formosa to Hunan
    
        Combat - Japanese
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                Chinese defend with 4 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/8 hits, 3.50 expected hits
                    Chinese roll dice for 4 infantry in Yunnan, round 2 : 4/4 hits, 1.33 expected hits
                    1 fighter owned by the Japanese, 3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 fighter and 3 infantry
                Casualties for Chinese: 4 infantry
            Battle in Hunan
                Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 4/9 hits, 3.83 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            2 tactical_bombers moved from Hunan to Kwangsi
            3 fighters moved from Hunan to Kwangsi
            2 bombers moved from Yunnan to Kwangsi
            1 tactical_bomber moved from Yunnan to Kwangsi
            1 mech_infantry moved from Manchuria to Anhwe
            1 infantry moved from Okinawa to 19 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Manchuria to 19 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
            1 cruiser moved from 20 Sea Zone to 36 Sea Zone
            2 carriers moved from 6 Sea Zone to 36 Sea Zone
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
            1 battleship, 1 cruiser, 2 destroyers and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            1 armour moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            4 infantry moved from Korea to Manchuria
            1 infantry moved from 6 Sea Zone to Korea
            1 armour moved from 6 Sea Zone to Korea
            1 fighter moved from Korea to Kiangsu
            1 fighter moved from Okinawa to Kiangsu
            2 fighters and 2 tactical_bombers moved from Japan to Kiangsu
    
        Place Units - Japanese
            1 factory_minor placed in Manchuria
            1 transport placed in 6 Sea Zone
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 30 PUs; end with 31 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Chinese : 3.00
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 1 battleship and 2 carriers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 bomber moved from Central United States to Eastern United States
            1 infantry moved from Central United States to Eastern United States
            1 armour moved from Central United States to Eastern United States
            1 fighter moved from Eastern United States to 101 Sea Zone
            1 fighter moved from Western United States to 101 Sea Zone
            1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 101 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 transport moved from 26 Sea Zone to 10 Sea Zone
    
        Place Units - Americans
            1 battleship and 2 carriers placed in 101 Sea Zone
            Americans undo move 1.
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 101 Sea Zone: 1 tactical_bomber
            EDIT: Removing units owned by Americans from 101 Sea Zone: 1 fighter
            EDIT: Adding units owned by Americans to Western United States: 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
            1 carrier placed in 10 Sea Zone
            1 battleship and 1 carrier placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Savegame

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