• TripleA Manual Gamesave Post: Russians round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 armour, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            1 mech_infantry moved from Karelia to Baltic States
            1 mech_infantry moved from Novgorod to Baltic States
            1 armour moved from Novgorod to Baltic States
            1 infantry moved from Bryansk to Belarus
            1 tactical_bomber moved from Bryansk to Baltic States
            1 fighter moved from Bryansk to Baltic States
            2 fighters moved from Bryansk to Belarus
            1 infantry moved from Buyant-Uhaa to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Buyant-Uhaa to Chahar
                  Chinese take Chahar from Japanese
            1 submarine moved from 110 Sea Zone to 92 Sea Zone
    
        Combat - Russians
            Battle in 92 Sea Zone
                British loiter and taunt; Russians attack with 1 submarine
                Italians defend with 1 submarine and 1 transport
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 armour, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            1 mech_infantry moved from Karelia to Baltic States
            1 mech_infantry moved from Novgorod to Baltic States
            1 armour moved from Novgorod to Baltic States
            1 infantry moved from Bryansk to Belarus
            1 tactical_bomber moved from Bryansk to Baltic States
            1 fighter moved from Bryansk to Baltic States
            2 fighters moved from Bryansk to Belarus
            1 infantry moved from Buyant-Uhaa to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Buyant-Uhaa to Chahar
                  Chinese take Chahar from Japanese
            1 submarine moved from 110 Sea Zone to 92 Sea Zone
    
        Combat - Russians
            Battle in 92 Sea Zone
                British loiter and taunt; Russians attack with 1 submarine
                Italians defend with 1 submarine and 1 transport
                1 submarine owned by the Italians Submerged
                    1 transport owned by the Italians lost in 92 Sea Zone
                    Russians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Russians win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Baltic States
                Russians attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 3 infantry
                    Russians roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Baltic States, round 2 : 3/5 hits, 2,00 expected hits
                    Germans roll dice for 3 infantry in Baltic States, round 2 : 1/3 hits, 1,00 expected hits
                    1 mech_infantry owned by the Russians and 3 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 3 infantry
            Battle in Belarus
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Belarus, round 2 : 1/3 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Russians win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Baltic States to Archangel
            2 fighters moved from Belarus to Russia
            1 infantry moved from Dzavhan to Olgiy
            1 infantry moved from Ulaanbaatar to Dzavhan
            2 mech_infantrys moved from Bryansk to Smolensk
            1 mech_infantry moved from Smolensk to Archangel
            3 infantry moved from Bryansk to Tambov
            4 aaGuns, 2 armour, 7 artilleries and 25 infantry moved from Bryansk to Russia
    
        Place Units - Russians
            9 infantry and 1 mech_infantry placed in Russia
            1 armour and 1 mech_infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 32 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,67
    Russians : 0,50
    

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 5 armour, 1 destroyer, 1 factory_minor and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            1 tactical_bomber moved from 37 Sea Zone to Sumatra
            3 fighters moved from 37 Sea Zone to Sumatra
            1 infantry moved from Borneo to 43 Sea Zone
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from 42 Sea Zone to Sumatra
            1 tactical_bomber moved from 42 Sea Zone to Sumatra
            1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            1 mech_infantry moved from Kiangsi to 20 Sea Zone
            1 mech_infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
            1 mech_infantry moved from 44 Sea Zone to Celebes
            2 infantry moved from Kwangtung to Kwangsi
            1 armour, 3 artilleries and 1 mech_infantry moved from Kiangsi to Kwangsi
            3 armour moved from Kiangsu to Kwangsi
            1 artillery and 1 infantry moved from Shensi to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Suiyuyan to Kansu
            2 armour moved from Shantung to Chahar
            1 infantry moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
            1 artillery moved from Amur to Buryatia
            2 infantry moved from Amur to 5 Sea Zone
            2 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Jehol
            2 fighters moved from Manchuria to Jehol
            2 tactical_bombers moved from Manchuria to Jehol
            1 fighter moved from Manchuria to Chahar
            1 tactical_bomber moved from Manchuria to Chahar
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Jehol
            2 bombers moved from Manchuria to Chahar
            1 armour moved from Amur to Siberia
                  Japanese take Siberia from Russians
            1 armour moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 mech_infantry moved from Amur to Sakha
                  Japanese take Sakha from Russians
    
        Combat - Japanese
            Battle in Celebes
            Battle in Chahar
                Japanese attack with 2 armour, 2 bombers, 1 fighter and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 2 armour, 2 bombers, 1 fighter and 1 tactical_bomber in Chahar, round 2 : 5/6 hits, 3.50 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Chahar
                Japanese win, taking Celebes from Dutch, taking Chahar from Chinese with 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 armour
                Casualties for Russians: 1 infantry
            Battle in Jehol
                Japanese attack with 2 fighters, 4 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Japanese roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Jehol, round 2 : 3/8 hits, 3.00 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Jehol
                Japanese win, taking Jehol from Chinese with 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Sumatra
                Japanese attack with 4 fighters, 2 infantry and 2 tactical_bombers
                ANZAC defend with 1 infantry
                    Japanese roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Sumatra, round 2 : 3/8 hits, 3.67 expected hits
                    ANZAC roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
                Japanese win, taking Sumatra from ANZAC with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Kwangsi
                Japanese attack with 4 armour, 3 artilleries, 2 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Japanese roll dice for 4 armour, 3 artilleries, 2 infantry and 1 mech_infantry in Kwangsi, round 2 : 5/10 hits, 4.00 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 4 armour, 3 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 55 Sea Zone
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 55 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Kansu: 1 artillery and 2 infantry
            EDIT: Changing ownership of Tsinghai from Chinese to Japanese
            EDIT: Changing ownership of Kansu from Japanese to Chinese
            EDIT: Adding units owned by Japanese to Tsinghai: 1 artillery and 2 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Tsinghai: 1 artillery and 2 infantry
            EDIT: Changing ownership of Tsinghai from Japanese to Chinese
            EDIT: Changing ownership of Kansu from Chinese to Japanese
            EDIT: Adding units owned by Japanese to Kansu: 1 artillery and 2 infantry
            EDIT: Turning off Edit Mode
            1 carrier moved from 42 Sea Zone to 37 Sea Zone
            1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 submarine moved from 41 Sea Zone to 39 Sea Zone
            1 destroyer moved from 6 Sea Zone to 20 Sea Zone
            1 armour moved from Shantung to Kiangsi
            1 fighter moved from Chahar to Kiangsi
            1 tactical_bomber moved from Chahar to Kiangsi
            2 bombers moved from Chahar to Kiangsi
            1 fighter moved from Jehol to Kiangsi
            1 tactical_bomber moved from Jehol to Kiangsi
            1 aaGun moved from Manchuria to Amur
            1 tactical_bomber moved from Jehol to Manchuria
            1 fighter moved from Jehol to Manchuria
            4 fighters moved from Sumatra to 37 Sea Zone
            2 tactical_bombers moved from Sumatra to 37 Sea Zone
    
        Place Units - Japanese
            1 factory_minor placed in Kwangtung
            1 destroyer placed in 6 Sea Zone
            3 armour placed in Kiangsu
            2 armour and 1 mech_infantry placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 55 PUs; end with 56 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Americans : 0.33
    Chinese : 1.00
    Japanese : 1.83
    

    Savegame


  • @Enigma jeg redigerede lige lidt frem og tilbage mellem 2 lande jeg kunne ta med 3 landenheder i Asien. Det endte med ingen ændring :D Kunne ikke bestemme mig til om jeg helst ville have russiske fly eller flere landenheder på nakken - evt :)


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 7 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
                  Americans take 54 Sea Zone from Japanese
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 artillery moved from 44 Sea Zone to Celebes
            1 bomber moved from Hawaiian Islands to 19 Sea Zone
            4 fighters moved from 54 Sea Zone to 55 Sea Zone
    
        Combat - Americans
            Battle in 44 Sea Zone
                Americans attack with 1 submarine and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans win, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 19 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 19 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
            Battle in 55 Sea Zone
                Americans attack with 4 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 4 fighters in 55 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Celebes
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Celebes, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Celebes
                    Americans roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Celebes, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in Celebes
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -7
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            1 armour moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 mech_infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 armour, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 infantry moved from 91 Sea Zone to Gibraltar
            1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 armour moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Gibraltar
            1 bomber moved from 19 Sea Zone to Guam
            4 fighters moved from 55 Sea Zone to 33 Sea Zone
            1 transport moved from 54 Sea Zone to 26 Sea Zone
            1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            1 carrier moved from 26 Sea Zone to 33 Sea Zone
            1 fighter moved from 26 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
            1 infantry placed in Western United States
            3 transports placed in 101 Sea Zone
            6 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Americans : -0,67
    Japanese : 1,00
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kweichow
                  Chinese take Kweichow from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 7 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
                  Americans take 54 Sea Zone from Japanese
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 artillery moved from 44 Sea Zone to Celebes
            1 bomber moved from Hawaiian Islands to 19 Sea Zone
            4 fighters moved from 54 Sea Zone to 55 Sea Zone
    
        Combat - Americans
            Battle in 44 Sea Zone
                Americans attack with 1 submarine and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans win, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 19 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 19 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
            Battle in 55 Sea Zone
                Americans attack with 4 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 4 fighters in 55 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Celebes
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Celebes, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Celebes
                    Americans roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Celebes, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in Celebes
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -7
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            1 armour moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 mech_infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 armour, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 infantry moved from 91 Sea Zone to Gibraltar
            1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 armour moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Gibraltar
            1 bomber moved from 19 Sea Zone to Guam
            4 fighters moved from 55 Sea Zone to 33 Sea Zone
            1 transport moved from 54 Sea Zone to 26 Sea Zone
            1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            1 carrier moved from 26 Sea Zone to 33 Sea Zone
            1 fighter moved from 26 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
            1 infantry placed in Western United States
            3 transports placed in 101 Sea Zone
            6 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kweichow
                  Chinese take Kweichow from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 carrier and 5 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by UK_Pacific from India: 1 fighter
            EDIT: Removing units owned by UK_Pacific from India: 1 tactical_bomber
            EDIT: Adding units owned by British to India: 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
            1 bomber moved from Iraq to 97 Sea Zone
            1 bomber moved from Persia to 97 Sea Zone
            1 destroyer moved from 109 Sea Zone to 92 Sea Zone
            2 fighters moved from United Kingdom to 92 Sea Zone
            1 mech_infantry moved from Iraq to Trans-Jordan
            3 artilleries moved from Iraq to Trans-Jordan
            2 mech_infantrys moved from Persia to Trans-Jordan
            2 artilleries moved from United Kingdom to 110 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery moved from United Kingdom to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            3 artilleries and 3 infantry moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from United Kingdom to Holland Belgium
            2 fighters moved from Scotland to Holland Belgium
            1 infantry moved from Szechwan to Shensi
                  Chinese take Shensi from Japanese
            1 mech_infantry moved from Szechwan to Hopei
                  Chinese take Hopei from Japanese
            1 tactical_bomber moved from India to 41 Sea Zone
    
        Combat - British
            Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
            Battle in 41 Sea Zone
                British attack with 1 tactical_bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                British win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 97 Sea Zone
                British attack with 2 bombers and 1 submarine
                Germans defend with 1 fighter; Italians defend with 1 destroyer
                    British roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    British roll dice for 2 bombers in 97 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
                    Italians roll dice for 1 destroyer and 1 fighter in 97 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    1 destroyer owned by the Italians, 1 fighter owned by the Germans and 1 submarine owned by the British lost in 97 Sea Zone
                British win with 2 bombers remaining. Battle score for attacker is 12
                Casualties for British: 1 submarine
                Casualties for Italians: 1 destroyer
                Casualties for Germans: 1 fighter
            Battle in Trans-Jordan
                British attack with 3 artilleries and 3 mech_infantrys
                Italians defend with 1 artillery and 2 infantry
                    British roll dice for 3 artilleries and 3 mech_infantrys in Trans-Jordan, round 2 : 1/6 hits, 2,00 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 2 : 2/3 hits, 1,00 expected hits
                    1 mech_infantry owned by the British, 1 artillery owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
                    British roll dice for 2 artilleries and 2 mech_infantrys in Trans-Jordan, round 3 : 2/4 hits, 1,33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 3 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is -2
                Casualties for British: 1 artillery and 2 mech_infantrys
                Casualties for Italians: 1 artillery and 2 infantry
            Battle in 92 Sea Zone
                British attack with 1 destroyer and 2 fighters; Russians loiter and taunt
                Italians defend with 1 submarine
                    British roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
                    Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Italians lost in 92 Sea Zone
                British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
            Battle in Holland Belgium
                British attack with 3 artilleries, 3 fighters and 3 infantry
                Germans defend with 2 armour, 1 artillery and 1 infantry
                    British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 0/2 hits, 1,17 expected hits
                    British roll dice for 3 artilleries, 3 fighters and 3 infantry in Holland Belgium, round 2 : 2/9 hits, 3,50 expected hits
                    Germans roll dice for 2 armour, 1 artillery and 1 infantry in Holland Belgium, round 2 : 2/4 hits, 1,67 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
                    British roll dice for 3 artilleries, 3 fighters and 1 infantry in Holland Belgium, round 3 : 3/7 hits, 2,83 expected hits
                    Germans roll dice for 2 armour in Holland Belgium, round 3 : 0/2 hits, 1,00 expected hits
                    2 armour owned by the Germans lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 3 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 13
                Casualties for British: 2 infantry
                Casualties for Germans: 2 armour, 1 artillery and 1 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by UK_Pacific from Burma: 1 artillery and 3 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by British to Burma: 1 artillery and 3 infantry
            EDIT: Turning off Edit Mode
            3 fighters moved from Holland Belgium to United Kingdom
            2 fighters moved from 92 Sea Zone to Gibraltar
            1 bomber moved from 97 Sea Zone to Malta
            2 infantry moved from Kenya to Anglo Egyptian Sudan
            1 armour, 3 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 bomber moved from 97 Sea Zone to Iraq
            1 fighter moved from India to Iraq
            1 mech_infantry moved from India to Yunnan
            2 infantry moved from Shan State to Yunnan
            1 aaGun moved from Szechwan to Yunnan
            1 tactical_bomber moved from 41 Sea Zone to Yunnan
            1 transport moved from 109 Sea Zone to 110 Sea Zone
            1 destroyer moved from 109 Sea Zone to 110 Sea Zone
            1 aaGun moved from United Kingdom to 110 Sea Zone
            1 aaGun moved from 110 Sea Zone to Holland Belgium
    
        Place Units - British
            1 artillery and 3 infantry placed in United Kingdom
            1 carrier placed in 110 Sea Zone
            2 infantry placed in Persia
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
    
        Place Units - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by British from Scotland: 2 aaGuns
            EDIT: Adding units owned by British to United Kingdom: 2 aaGuns
            EDIT: Turning off Edit Mode
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6,5,2,3,1,3,6,5,4,6,5,4,5
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5
            UK_Pacific collect 3 PUs (8 lost to blockades); end with 3 PUs
            Some Units in India change ownership: 1 artillery, 2 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : -0,67
    British : -0,83
    Italians : 1,17
    Americans : -0,67
    Japanese : 1,00
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
    
        Combat - Italians
            Battle in Trans-Jordan
                Italians attack with 2 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
                British defend with 2 artilleries and 1 mech_infantry
                    Italians roll dice for 2 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 1/6 hits, 2,50 expected hits
                    British roll dice for 2 artilleries and 1 mech_infantry in Trans-Jordan, round 2 : 0/3 hits, 1,00 expected hits
                    1 mech_infantry owned by the British lost in Trans-Jordan
                    Italians roll dice for 2 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Trans-Jordan, round 3 : 2/6 hits, 2,50 expected hits
                    British roll dice for 2 artilleries in Trans-Jordan, round 3 : 1/2 hits, 0,67 expected hits
                    2 artilleries owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 2 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 9
                Casualties for British: 2 artilleries and 1 mech_infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Trans-Jordan to Southern Italy
            1 armour moved from Northern Italy to Southern Italy
            1 mech_infantry moved from Northern Italy to Normandy Bordeaux
            1 armour moved from Normandy Bordeaux to Northern Italy
            1 infantry moved from Northern Italy to Southern Italy
            1 fighter moved from Western Germany to Southern Italy
            1 fighter moved from Western Germany to Northern Italy
            2 aaGuns moved from France to Normandy Bordeaux
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Normandy Bordeaux
            2 infantry placed in Southern Italy
            4 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Italians : -2,00
    British : -0,67
    

    Savegame


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 armour moved from Queensland to 54 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 armour moved from 42 Sea Zone to Java
            1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            1 submarine placed in 54 Sea Zone
            1 fighter and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 armour moved from Queensland to 54 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 armour moved from 42 Sea Zone to Java
            1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            1 submarine placed in 54 Sea Zone
            1 fighter and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Scotland to United Kingdom
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by French from Iraq: 1 fighter
            EDIT: Adding units owned by French to 80 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 3 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Poland to Baltic States
            1 armour moved from Germany to Baltic States
            1 armour moved from Western Ukraine to Baltic States
            6 infantry moved from Finland to Karelia
            5 armour moved from Normandy Bordeaux to Holland Belgium
            2 tactical_bombers moved from Normandy Bordeaux to Holland Belgium
            2 fighters moved from Western Germany to Holland Belgium
            1 tactical_bomber moved from Western Germany to Holland Belgium
            3 infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
            2 bombers moved from Western Germany to United Kingdom
            2 bombers moved from Germany to United Kingdom
            1 armour moved from Western Ukraine to Baltic States
    
        Combat - Germans
            Air Battle in United Kingdom
                Germans attacks with 4 units heading to United Kingdom
                British launches 3 interceptors out of United Kingdom
                    Attackers Fire,  : 0/4 hits, 0,67 expected hits
                    Defenders Fire,  : 2/3 hits, 0,50 expected hits
                    2 bombers owned by the Germans lost in United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/2 hits, 0,33 expected hits
                Bombing raid in United Kingdom rolls: 6,5 and causes: 11 damage to unit: factory_major
                Bombing raid in United Kingdom causes 11 damage total. 
            Battle in Holland Belgium
                Germans attack with 5 armour, 2 fighters and 3 tactical_bombers
                British defend with 1 aaGun, 3 artilleries and 1 infantry
                    AA fire in Holland Belgium : 1/3 hits, 0,50 expected hits
                    1 tactical_bomber owned by the Germans lost in Holland Belgium
                    Germans roll dice for 5 armour, 2 fighters and 2 tactical_bombers in Holland Belgium, round 2 : 4/9 hits, 4,83 expected hits
                    British roll dice for 1 aaGun, 3 artilleries and 1 infantry in Holland Belgium, round 2 : 2/4 hits, 1,33 expected hits
                    1 aaGun owned by the British, 2 armour owned by the Germans, 2 artilleries owned by the British and 1 infantry owned by the British lost in Holland Belgium
                    Germans roll dice for 3 armour, 2 fighters and 2 tactical_bombers in Holland Belgium, round 3 : 4/7 hits, 3,83 expected hits
                    British roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 3 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
                Casualties for Germans: 2 armour and 1 tactical_bomber
                Casualties for British: 1 aaGun, 3 artilleries and 1 infantry
            Battle in Karelia
                Germans attack with 6 infantry
                Russians defend with 1 artillery
                    Germans roll dice for 6 infantry in Karelia, round 2 : 0/6 hits, 1,00 expected hits
                    Russians roll dice for 1 artillery in Karelia, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 6 infantry in Karelia, round 3 : 0/6 hits, 1,00 expected hits
                    Russians roll dice for 1 artillery in Karelia, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 6 infantry in Karelia, round 4 : 3/6 hits, 1,00 expected hits
                    Russians roll dice for 1 artillery in Karelia, round 4 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Karelia
                Germans win, taking Karelia from Russians with 5 infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery
            Battle in Baltic States
                Germans attack with 3 armour and 1 infantry
                Russians defend with 1 armour and 1 mech_infantry
                    Germans roll dice for 3 armour and 1 infantry in Baltic States, round 2 : 2/4 hits, 1,67 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Baltic States, round 2 : 0/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 3 armour and 1 infantry remaining. Battle score for attacker is 10
                Casualties for Russians: 1 armour and 1 mech_infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            5 armour moved from Western Ukraine to Ukraine
            6 artilleries and 8 infantry moved from Western Ukraine to Ukraine
            3 tactical_bombers moved from Egypt to Trans-Jordan
            2 bombers moved from United Kingdom to Western Germany
            3 aaGuns moved from France to Normandy Bordeaux
            2 fighters moved from Holland Belgium to Normandy Bordeaux
            2 tactical_bombers moved from Holland Belgium to Normandy Bordeaux
            1 aaGun moved from Eastern Poland to Baltic States
            1 aaGun moved from Eastern Poland to Baltic States
            1 aaGun moved from Eastern Poland to Western Ukraine
    
        Place Units - Germans
            3 infantry placed in France
            4 armour, 2 mech_infantrys and 1 tactical_bomber placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 50 PUs; end with 50 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Defenders Fire,  : : 1,50
    British : 0,33
    Attackers Fire,  : : -0,67
    Russians : -0,83
    AA fire in United Kingdom : : -0,33
    AA fire in Holland Belgium : : 0,50
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 2 armour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Bryansk to Belarus
                  Russians take Belarus from Germans
    
        Combat - Russians
    
        Non Combat Move - Russians
            4 aaGuns, 2 armour, 7 artilleries, 2 fighters, 43 infantry and 1 mech_infantry moved from Russia to Bryansk
            1 infantry moved from Tambov to Rostov
            2 infantry moved from Tambov to Bryansk
            1 armour and 1 mech_infantry moved from Volgograd to Bryansk
            1 mech_infantry moved from Smolensk to Bryansk
            1 mech_infantry moved from Archangel to Bryansk
            1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
            1 infantry moved from Dzavhan to Olgiy
    
        Place Units - Russians
            2 armour, 7 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from 92 Sea Zone: 1 submarine
            EDIT: Adding units owned by Russians to 97 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Japanese buy 7 armour, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 artillery and 2 infantry moved from Kansu to Shensi
            1 armour moved from Chahar to Hopei
            1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 infantry moved from Sumatra to 41 Sea Zone
            1 tactical_bomber moved from Anhwe to Hopei
            1 fighter moved from Anhwe to Hopei
            1 tactical_bomber moved from Anhwe to Hopei
            1 fighter moved from Anhwe to Hopei
            1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Shan State
            1 destroyer moved from 37 Sea Zone to 44 Sea Zone
            1 fighter moved from 37 Sea Zone to 44 Sea Zone
            2 tactical_bombers moved from 37 Sea Zone to 44 Sea Zone
            1 fighter moved from 37 Sea Zone to 44 Sea Zone
            1 fighter moved from 37 Sea Zone to 42 Sea Zone
            2 bombers moved from Kiangsi to Shensi
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Shan State
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                Americans defend with 1 submarine and 1 transport
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans and 1 transport owned by the Americans lost in 44 Sea Zone
                Japanese win, taking Shan State from UK_Pacific, taking 44 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 13
                Casualties for Americans: 1 submarine and 1 transport
            Battle in Hopei
                Japanese attack with 1 armour, 2 fighters and 2 tactical_bombers
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 armour, 2 fighters and 2 tactical_bombers in Hopei, round 2 : 3/5 hits, 2,83 expected hits
                    Chinese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Shensi
                Japanese attack with 1 artillery, 2 bombers and 2 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 bombers and 2 infantry in Shensi, round 2 : 2/5 hits, 2,17 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Shensi to Kwangsi
            3 armour moved from Kiangsu to Kwangsi
            1 armour moved from Kiangsi to Kwangsi
            1 mech_infantry moved from Shantung to Kiangsi
            2 armour moved from Shantung to Kiangsi
            1 transport moved from 20 Sea Zone to 19 Sea Zone
            2 infantry moved from Jehol to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to Kwangsi
            1 tactical_bomber moved from Anhwe to Kiangsi
            2 fighters moved from 44 Sea Zone to 20 Sea Zone
            1 fighter moved from 42 Sea Zone to 20 Sea Zone
            1 fighter moved from 37 Sea Zone to 20 Sea Zone
            2 tactical_bombers moved from 44 Sea Zone to 20 Sea Zone
            3 carriers moved from 37 Sea Zone to 20 Sea Zone
            1 cruiser moved from 37 Sea Zone to 20 Sea Zone
            1 fighter moved from Anhwe to Kiangsi
            2 fighters moved from Hopei to Kiangsi
            2 tactical_bombers moved from Hopei to Kiangsi
            2 infantry moved from Jehol to Anhwe
            1 tactical_bomber moved from Manchuria to Kiangsi
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 fighter moved from Manchuria to Kiangsi
            1 mech_infantry moved from Sakha to Siberia
            1 armour moved from Soviet Far East to Siberia
            1 aaGun moved from Amur to Siberia
    
        Place Units - Japanese
            3 armour placed in Kwangtung
            3 armour placed in Kiangsu
            1 armour and 2 mech_infantrys placed in Shantung
            1 tactical_bomber placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Americans : -0,17
    Chinese : 0,33
    Japanese : 0,33
    

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 destroyer, 5 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from 91 Sea Zone to Holland Belgium
            1 battleship moved from 91 Sea Zone to 110 Sea Zone
            1 cruiser moved from 91 Sea Zone to 110 Sea Zone
            1 submarine moved from 55 Sea Zone to 44 Sea Zone
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            1 fighter moved from Hawaiian Islands to 16 Sea Zone
            1 bomber moved from Guam to 44 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
            5 fighters moved from 33 Sea Zone to Caroline Islands
    
        Combat - Americans
            Battle in Holland Belgium
                Americans attack with 1 armour, 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry
                Germans defend with 3 armour
                    Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 2/2 hits, 1,17 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/8 hits, 2,67 expected hits
                    Germans roll dice for 3 armour in Holland Belgium, round 2 : 2/3 hits, 1,50 expected hits
                    3 armour owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
                Casualties for Americans: 2 infantry
                Casualties for Germans: 3 armour
            Battle in Caroline Islands
                Americans attack with 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
                    AA fire in Caroline Islands : 2/3 hits, 0,50 expected hits
                    2 fighters owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1,17 expected hits
                    Americans roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Caroline Islands, round 2 : 2/6 hits, 2,50 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -15
                Casualties for Americans: 2 fighters and 1 infantry
                Casualties for Japanese: 1 aaGun and 1 infantry
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 44 Sea Zone
                Americans attack with 1 bomber and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 bomber moved from 44 Sea Zone to Queensland
            1 fighter moved from 16 Sea Zone to Midway
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            2 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Holland Belgium to 110 Sea Zone
            1 carrier moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from Brazil to British Guiana
            1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from 91 Sea Zone to Morocco
            1 infantry moved from 91 Sea Zone to Morocco
            6 infantry moved from Eastern United States to 101 Sea Zone
            6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            6 infantry moved from 91 Sea Zone to Gibraltar
            3 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
    
        Place Units - Americans
            4 transports placed in 101 Sea Zone
            1 artillery, 1 bomber and 5 infantry placed in Eastern United States
            1 destroyer and 2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,50
    Americans : 0,33
    AA fire in Caroline Islands : : 1,50
    Japanese : 1,00
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Hopei
            1 fighter moved from Yunnan to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 armour in Hopei, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win with 1 fighter remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Yunnan
    
        Place Units - Chinese
            1 artillery and 3 infantry placed in Tsinghai
            Chinese undo move 1.
            Turning on Edit Mode
            EDIT: Adding units owned by Chinese to Szechwan: 1 artillery, 1 fighter and 5 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Yunnan: 1 artillery, 1 fighter and 5 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Szechwan: 1 artillery, 1 fighter and 5 infantry
            EDIT: Adding units owned by Chinese to Yunnan: 1 artillery, 1 fighter and 5 infantry
            EDIT: Turning off Edit Mode
            1 artillery and 3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,33
    Japanese : 0,50
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 destroyer, 5 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from 91 Sea Zone to Holland Belgium
            1 battleship moved from 91 Sea Zone to 110 Sea Zone
            1 cruiser moved from 91 Sea Zone to 110 Sea Zone
            1 submarine moved from 55 Sea Zone to 44 Sea Zone
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            1 fighter moved from Hawaiian Islands to 16 Sea Zone
            1 bomber moved from Guam to 44 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
            5 fighters moved from 33 Sea Zone to Caroline Islands
    
        Combat - Americans
            Battle in Holland Belgium
                Americans attack with 1 armour, 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry
                Germans defend with 3 armour
                    Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 2/2 hits, 1,17 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/8 hits, 2,67 expected hits
                    Germans roll dice for 3 armour in Holland Belgium, round 2 : 2/3 hits, 1,50 expected hits
                    3 armour owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
                Casualties for Americans: 2 infantry
                Casualties for Germans: 3 armour
            Battle in Caroline Islands
                Americans attack with 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
                    AA fire in Caroline Islands : 2/3 hits, 0,50 expected hits
                    2 fighters owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1,17 expected hits
                    Americans roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Caroline Islands, round 2 : 2/6 hits, 2,50 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -15
                Casualties for Americans: 2 fighters and 1 infantry
                Casualties for Japanese: 1 aaGun and 1 infantry
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 44 Sea Zone
                Americans attack with 1 bomber and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 bomber moved from 44 Sea Zone to Queensland
            1 fighter moved from 16 Sea Zone to Midway
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            2 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Holland Belgium to 110 Sea Zone
            1 carrier moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from Brazil to British Guiana
            1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from 91 Sea Zone to Morocco
            1 infantry moved from 91 Sea Zone to Morocco
            6 infantry moved from Eastern United States to 101 Sea Zone
            6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            6 infantry moved from 91 Sea Zone to Gibraltar
            3 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
    
        Place Units - Americans
            4 transports placed in 101 Sea Zone
            1 artillery, 1 bomber and 5 infantry placed in Eastern United States
            1 destroyer and 2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Hopei
            1 fighter moved from Yunnan to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 armour in Hopei, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win with 1 fighter remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Yunnan
    
        Place Units - Chinese
            1 artillery and 3 infantry placed in Tsinghai
            Chinese undo move 1.
            Turning on Edit Mode
            EDIT: Adding units owned by Chinese to Szechwan: 1 artillery, 1 fighter and 5 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Yunnan: 1 artillery, 1 fighter and 5 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Szechwan: 1 artillery, 1 fighter and 5 infantry
            EDIT: Adding units owned by Chinese to Yunnan: 1 artillery, 1 fighter and 5 infantry
            EDIT: Turning off Edit Mode
            1 artillery and 3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
    
        Purchase Units - British
            British repair damage of 7x factory_major; Remaining resources: 27 PUs; 
            British buy 9 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 artillery moved from United Kingdom to 110 Sea Zone
            4 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 infantry, 1 mech_infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
            1 mech_infantry moved from 112 Sea Zone to Norway
            4 infantry moved from 112 Sea Zone to Norway
            1 artillery moved from 112 Sea Zone to Norway
            1 fighter moved from United Kingdom to Norway
            2 fighters moved from United Kingdom to 112 Sea Zone
            1 fighter moved from Gibraltar to 112 Sea Zone
            2 infantry moved from Persia to 80 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 fighter, 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Egypt
            2 armour, 7 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
            1 fighter moved from Iraq to Egypt
            3 infantry moved from Malaya to Shan State
            1 tactical_bomber moved from Yunnan to Shan State
            1 mech_infantry moved from Yunnan to Hopei
                  Chinese take Hopei from Japanese
    
        Combat - British
            Battle in 112 Sea Zone
                British attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 4 transports
                Germans defend with 1 cruiser, 1 destroyer and 1 transport
                    British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 4 transports in 112 Sea Zone, round 2 : 6/6 hits, 3,00 expected hits
                    Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 112 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
                Units damaged: 1 battleship owned by the British
                    1 destroyer owned by the Germans, 1 destroyer owned by the British, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 112 Sea Zone
                British win with 1 battleship, 1 carrier, 1 cruiser, 3 fighters and 4 transports remaining. Battle score for attacker is 19
                Casualties for British: 1 destroyer
                Casualties for Germans: 1 cruiser, 1 destroyer and 1 transport
            Battle in Norway
                British attack with 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry
                Germans defend with 2 infantry
                    British roll dice for 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry in Norway, round 2 : 0/7 hits, 1,83 expected hits
                    Germans roll dice for 2 infantry in Norway, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the British lost in Norway
                    British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Norway, round 3 : 2/6 hits, 1,67 expected hits
                    Germans roll dice for 2 infantry in Norway, round 3 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Norway
                British win, taking Norway from Germans with 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Shan State
                British attack with 3 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 3 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                British win, taking Shan State from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Egypt
                British attack with 2 armour, 1 fighter, 9 infantry and 1 mech_infantry
                Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                    British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 2/2 hits, 1,17 expected hits
                    Italians roll dice for 1 infantry in Egypt, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt
                British win, taking Egypt from Italians with 2 armour, 1 fighter, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Egypt to 81 Sea Zone
            1 tactical_bomber moved from Shan State to Yunnan
            1 infantry moved from Szechwan to Yunnan
            1 artillery and 3 infantry moved from Burma to Yunnan
            1 mech_infantry moved from India to Yunnan
            1 artillery and 7 infantry moved from India to Burma
            1 bomber moved from Malta to Gibraltar
            1 fighter moved from Norway to 112 Sea Zone
            2 fighters moved from 112 Sea Zone to United Kingdom
            1 fighter moved from Gibraltar to United Kingdom
            1 bomber moved from Iraq to Burma
    
        Place Units - British
            6 infantry placed in United Kingdom
            3 infantry placed in Persia
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2
            UK_Pacific collect 9 PUs (2 lost to blockades); end with 9 PUs
            Some Units in India change ownership: 1 infantry
    

    Combat Hit Differential Summary :

    Germans : 1,33
    British : 3,33
    Italians : 0,67
    Americans : 0,33
    AA fire in Caroline Islands : : 1,50
    Chinese : 0,33
    Japanese : 2,17
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Trans-Jordan to Syria
                  Italians take Syria from French
            1 armour moved from Syria to Iraq
            1 armour, 1 artillery and 1 mech_infantry moved from Trans-Jordan to Iraq
            1 armour moved from Northern Italy to Holland Belgium
            1 bomber moved from Southern Italy to Holland Belgium
            2 infantry moved from Normandy Bordeaux to Holland Belgium
            1 artillery moved from Normandy Bordeaux to Holland Belgium
    
        Combat - Italians
            Battle in Holland Belgium
                Italians attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
                Americans defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Holland Belgium, round 2 : 1/5 hits, 2,00 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/4 hits, 1,50 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
                    Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Holland Belgium, round 3 : 2/4 hits, 1,83 expected hits
                    Americans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Holland Belgium, round 3 : 0/3 hits, 1,17 expected hits
                    1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Holland Belgium
                    Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Holland Belgium, round 4 : 0/4 hits, 1,83 expected hits
                    Americans roll dice for 1 armour in Holland Belgium, round 4 : 0/1 hits, 0,50 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Holland Belgium, round 5 : 2/4 hits, 1,83 expected hits
                    Americans roll dice for 1 armour in Holland Belgium, round 5 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
                Italians win, taking Holland Belgium from Americans with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 11
                Casualties for Italians: 2 infantry
                Casualties for Americans: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
            Battle in Iraq
                Italians attack with 2 armour, 1 artillery and 1 mech_infantry
                French defend with 1 infantry
                    Italians roll dice for 2 armour, 1 artillery and 1 mech_infantry in Iraq, round 2 : 0/4 hits, 1,67 expected hits
                    British roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians lost in Iraq
                    Italians roll dice for 2 armour and 1 artillery in Iraq, round 3 : 1/3 hits, 1,33 expected hits
                    British roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the French lost in Iraq
                Italians win, taking Iraq from British with 2 armour and 1 artillery remaining. Battle score for attacker is -1
                Casualties for Italians: 1 mech_infantry
                Casualties for French: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Southern Italy to Ukraine
            1 fighter moved from Northern Italy to Ukraine
            1 bomber moved from Holland Belgium to Western Germany
    
        Place Units - Italians
            2 artilleries and 1 infantry placed in Normandy Bordeaux
            3 infantry placed in Northern Italy
            1 infantry placed in Southern Italy
            Italians undo move 3.
            Italians undo move 2.
            Italians undo move 1.
            2 infantry placed in Southern Italy
            2 infantry placed in Northern Italy
            2 artilleries and 1 infantry placed in Normandy Bordeaux
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
            Italians collect 15 PUs (4 lost to blockades); end with 15 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians : -4,50
    British : 0,33
    Americans : -1,67
    

    Savegame


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Yunnan to 36 Sea Zone
            1 fighter moved from Yunnan to 37 Sea Zone
    
        Combat - ANZAC
            Battle in 37 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 37 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 36 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 36 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 36 Sea Zone to Yunnan
            1 fighter moved from 37 Sea Zone to Yunnan
            1 infantry moved from Hunan to Yunnan
            1 submarine moved from 54 Sea Zone to 33 Sea Zone
            1 fighter moved from Queensland to Caroline Islands
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
            1 infantry placed in Queensland
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Yunnan to 36 Sea Zone
            1 fighter moved from Yunnan to 37 Sea Zone
    
        Combat - ANZAC
            Battle in 37 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 37 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 36 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 36 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 36 Sea Zone to Yunnan
            1 fighter moved from 37 Sea Zone to Yunnan
            1 infantry moved from Hunan to Yunnan
            1 submarine moved from 54 Sea Zone to 33 Sea Zone
            1 fighter moved from Queensland to Caroline Islands
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
            1 infantry placed in Queensland
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            5 infantry moved from Karelia to Novgorod
                  Germans take Novgorod from Russians
            1 infantry moved from Baltic States to Belarus
            1 armour moved from Baltic States to Belarus
            2 bombers moved from Western Germany to 112 Sea Zone
            1 tactical_bomber moved from Western Germany to 112 Sea Zone
            2 fighters moved from Normandy Bordeaux to 112 Sea Zone
            2 tactical_bombers moved from Normandy Bordeaux to 112 Sea Zone
            1 armour moved from Baltic States to Belarus
    
        Combat - Germans
            Battle in 112 Sea Zone
                Germans attack with 2 bombers, 2 fighters and 3 tactical_bombers
                British defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 4 transports
                    Germans roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in 112 Sea Zone, round 2 : 3/7 hits, 4.17 expected hits
                    British roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 4 transports in 112 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
                    1 cruiser owned by the British, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 1 carrier owned by the British lost in 112 Sea Zone
                    Germans roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in 112 Sea Zone, round 3 : 2/5 hits, 3.00 expected hits
                    British roll dice for 1 battleship, 2 fighters and 4 transports in 112 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits
                    2 tactical_bombers owned by the Germans and 2 fighters owned by the British lost in 112 Sea Zone
                    Germans roll dice for 2 bombers and 1 fighter in 112 Sea Zone, round 4 : 2/3 hits, 1.83 expected hits
                    British roll dice for 1 battleship and 4 transports in 112 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
                    1 transport owned by the British and 1 battleship owned by the British lost in 112 Sea Zone
                    3 transports owned by the British lost in 112 Sea Zone
                Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 53
                Casualties for Germans: 1 fighter and 3 tactical_bombers
                Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 4 transports
            Battle in Belarus
                Germans attack with 2 armour and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 armour and 1 infantry in Belarus, round 2 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 armour and 1 infantry in Belarus, round 3 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 2 armour remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 aaGun, 5 armour, 7 artilleries and 11 infantry moved from Western Ukraine to Ukraine
            3 tactical_bombers moved from Trans-Jordan to Ukraine
            1 fighter moved from 112 Sea Zone to Western Germany
            2 bombers moved from 112 Sea Zone to Western Germany
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 1 fighter
            EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 fighter
            EDIT: Turning off Edit Mode
            3 fighters and 4 mech_infantrys placed in Western Germany
            3 infantry placed in France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6
            Germans collect 47 PUs (2 lost to blockades); end with 47 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.33
    British : -1.50
    Russians : 0.33
    

    Savegame

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