@kwaspek104
Round 1
Germany: -1.89
Allies: -.18
Nathan(Axis) vs Joel(Allies)
-
I love the smell of napalm in the morning
-
Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 9:57:53 AM
Savegame -
TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour, 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 3 armour moved from Greater Southern Germany to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour and 1 tactical_bomber moved from Poland to Yugoslavia 1 submarine moved from 117 Sea Zone to 106 Sea Zone 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 1 submarine moved from 118 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Germany to Yugoslavia 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 91 Sea Zone 1 submarine moved from 103 Sea Zone to 91 Sea Zone 2 bombers moved from Germany to 111 Sea Zone 2 fighters and 3 tactical_bombers moved from Western Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone Combat - Germans
Combat Hit Differential Summary :
-
Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 11:31:59 AM
Savegame -
TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour, 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 3 armour moved from Greater Southern Germany to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour and 1 tactical_bomber moved from Poland to Yugoslavia 1 submarine moved from 117 Sea Zone to 106 Sea Zone 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 1 submarine moved from 118 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Germany to Yugoslavia 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 91 Sea Zone 1 submarine moved from 103 Sea Zone to 91 Sea Zone 2 bombers moved from Germany to 111 Sea Zone 2 fighters and 3 tactical_bombers moved from Western Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone Combat - Germans Battle in 111 Sea Zone Germans attack with 2 bombers, 4 fighters, 1 submarine and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 bombers, 4 fighters and 3 tactical_bombers in 111 Sea Zone, round 2 : 5/9 hits, 5.33 expected hits British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits 1 destroyer owned by the British, 1 submarine owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 111 Sea Zone Germans win with 2 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 34 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 91 Sea Zone Germans attack with 2 submarines British defend with 1 cruiser Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 cruiser in 91 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Germans lost in 91 Sea Zone Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 cruiser in 91 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Germans lost in 91 Sea Zone British win with 1 cruiser remaining. Battle score for attacker is -12 Casualties for Germans: 2 submarines Battle in 106 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 106 Sea Zone 1 transport owned by the British lost in 106 Sea Zone Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 1 transport Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 2 tactical_bombers Neutral_Allies defend with 5 infantry Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 9 infantry and 2 tactical_bombers in Yugoslavia, round 2 : 7/17 hits, 5.83 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 3/5 hits, 1.67 expected hits 5 infantry owned by the Neutral_Allies and 3 infantry owned by the Germans lost in Yugoslavia Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 6 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans roll dice for 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys in France, round 2 : 6/20 hits, 6.33 expected hits French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/11 hits, 4.33 expected hits 1 aaGun owned by the French, 4 infantry owned by the Germans and 5 infantry owned by the French lost in France Germans roll dice for 6 armour, 3 artilleries, 3 infantry and 4 mech_infantrys in France, round 3 : 6/16 hits, 5.67 expected hits French roll dice for 2 armour, 2 artilleries, 1 fighter and 1 infantry in France, round 3 : 2/6 hits, 2.67 expected hits 2 infantry owned by the Germans, 1 armour owned by the French, 1 infantry owned by the French, 1 fighter owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35 Casualties for Germans: 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French Non Combat Move - Germans 3 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Germany 2 bombers, 4 fighters and 3 tactical_bombers moved from 111 Sea Zone to Western Germany 1 fighter and 1 tactical_bomber moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Western Germany Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germans : -0.83 British : 0.83 French : -1.00 Neutral_Allies : 1.33
-
TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 6 infantry moved from Amur to Buryatia 1 artillery and 6 infantry moved from Sakha to Buryatia Non Combat Move - Russians 1 submarine moved from 127 Sea Zone to 111 Sea Zone 2 infantry moved from Belarus to Baltic States 3 infantry moved from Eastern Poland to Baltic States 1 artillery and 2 infantry moved from Western Ukraine to Ukraine 3 infantry moved from Bessarabia to Ukraine 1 mech_infantry moved from Volgograd to Bryansk 1 infantry moved from Bryansk to Ukraine 2 infantry moved from Caucasus to Rostov 1 armour moved from Volgograd to Ukraine 1 infantry moved from Smolensk to Belarus 2 infantry moved from Archangel to Novgorod 2 infantry moved from Karelia to Vyborg 2 artilleries moved from Novgorod to Vyborg 5 infantry moved from Novgorod to Vyborg 1 infantry moved from Novgorod to Vyborg 1 infantry moved from Russia to Bryansk 1 fighter moved from Russia to Novgorod 1 tactical_bomber moved from Russia to Novgorod 1 armour moved from Russia to Ukraine 1 mech_infantry moved from Russia to Ukraine 1 artillery moved from Russia to Bryansk 1 aaGun moved from Russia to Bryansk 1 aaGun moved from Novgorod to Belarus 2 aaGuns moved from Sakha to Buryatia 1 infantry moved from Novgorod to Baltic States Place Units - Russians 1 artillery and 2 infantry placed in Ukraine 3 infantry placed in Novgorod 6 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Japanese Japanese buy 3 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines 1 cruiser moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Kiangsi to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Manchuria to 19 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 artillery, 1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 battleship, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from Formosa to 37 Sea Zone 2 bombers moved from Japan to 37 Sea Zone 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 cruiser, 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 2 fighters and 2 tactical_bombers moved from Manchuria to Hunan 2 fighters and 2 tactical_bombers moved from Japan to Kwangtung 1 infantry moved from Kwangsi to Kwangtung 2 infantry moved from Kiangsi to Hunan 1 artillery moved from Kiangsi to Kwangtung 1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan 1 fighter moved from Okinawa to Kwangtung Combat - Japanese Battle in Borneo Battle in 37 Sea Zone Japanese attack with 2 bombers, 1 cruiser and 1 fighter British defend with 1 battleship Japanese roll dice for 2 bombers, 1 cruiser and 1 fighter in 37 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits British roll dice for 1 battleship in 37 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 battleship owned by the British lost in 37 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking 37 Sea Zone from Neutral with 2 bombers and 1 cruiser remaining. Battle score for attacker is 10 Casualties for Japanese: 1 fighter Casualties for British: 1 battleship Battle in 35 Sea Zone Japanese attack with 2 battleships, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 battleships, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 2 : 1/7 hits, 3.67 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 submarine owned by the Americans lost in 35 Sea Zone Japanese roll dice for 2 submarines in 35 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 35 Sea Zone Japanese win with 2 battleships, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in Philippines Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 3/6 hits, 2.50 expected hits Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 3/3 hits, 1.33 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 infantry owned by the Americans and 1 fighter owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 artillery and 2 infantry Casualties for Americans: 1 fighter and 2 infantry Battle in Kwangtung Japanese attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Kwangtung, round 2 : 1/7 hits, 3.50 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Kwangtung Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Kwangtung, round 3 : 5/7 hits, 3.50 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Hunan Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Hunan, round 2 : 3/8 hits, 3.83 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Kiangsu to Anhwe 1 artillery and 2 infantry moved from Shantung to Anhwe 3 fighters and 3 tactical_bombers moved from Hunan to Kwangsi 3 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi 2 bombers moved from 37 Sea Zone to Kwangsi 1 infantry moved from Siam to French Indo China 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 carrier and 1 destroyer moved from 33 Sea Zone to 43 Sea Zone 1 fighter moved from Korea to Japan 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Jehol to Chahar 1 mech_infantry moved from Manchuria to Anhwe 4 infantry moved from Korea to Manchuria Place Units - Japanese 3 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 40 PUs; end with 45 PUs
Combat Hit Differential Summary :
British : 0.33 Americans : 1.83 Chinese : 0.33 UK_Pacific : -1.00 Japanese : -4.67
-
TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers and 2 transports; Remaining resources: 2 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Non Combat Move - Americans 1 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Wake Island 1 bomber moved from Central United States to United Kingdom 1 fighter moved from Eastern United States to Gibraltar 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone 1 infantry and 1 transport moved from 88 Sea Zone to 86 Sea Zone 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 cruiser moved from 101 Sea Zone to 86 Sea Zone 1 infantry moved from Central United States to Eastern United States 1 armour moved from Central United States to Western United States 2 mech_infantrys moved from Central United States to Eastern United States 1 mech_infantry moved from Central United States to Western United States Place Units - Americans 2 destroyers and 1 transport placed in 101 Sea Zone 1 artillery placed in Western United States 1 carrier and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 infantry moved from Shensi to Suiyuyan 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Kweichow to Szechwan 4 infantry moved from Yunnan to Szechwan Place Units - Chinese 2 artilleries placed in Suiyuyan 1 artillery placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers and 2 transports; Remaining resources: 2 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Non Combat Move - Americans 1 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Wake Island 1 bomber moved from Central United States to United Kingdom 1 fighter moved from Eastern United States to Gibraltar 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone 1 infantry and 1 transport moved from 88 Sea Zone to 86 Sea Zone 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 cruiser moved from 101 Sea Zone to 86 Sea Zone 1 infantry moved from Central United States to Eastern United States 1 armour moved from Central United States to Western United States 2 mech_infantrys moved from Central United States to Eastern United States 1 mech_infantry moved from Central United States to Western United States Place Units - Americans 2 destroyers and 1 transport placed in 101 Sea Zone 1 artillery placed in Western United States 1 carrier and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 infantry moved from Shensi to Suiyuyan 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Kweichow to Szechwan 4 infantry moved from Yunnan to Szechwan Place Units - Chinese 2 artilleries placed in Suiyuyan 1 artillery placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Purchase Units - British British buy 1 artillery, 1 cruiser and 1 factory_minor; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from United Kingdom to 109 Sea Zone 1 mech_infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 bomber moved from United Kingdom to 97 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone 1 cruiser moved from 91 Sea Zone to 96 Sea Zone 1 transport moved from 98 Sea Zone to 72 Sea Zone 1 destroyer moved from 71 Sea Zone to 81 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 1 fighter moved from Burma to 37 Sea Zone 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 fighter moved from India to 37 Sea Zone 1 tactical_bomber moved from India to 37 Sea Zone 1 fighter moved from Malta to 97 Sea Zone Combat - British Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in Holland Belgium Battle in 37 Sea Zone British attack with 1 destroyer, 2 fighters and 1 tactical_bomber Japanese defend with 1 cruiser British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Japanese roll dice for 1 cruiser in 37 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 tactical_bomber owned by the British and 1 cruiser owned by the Japanese lost in 37 Sea Zone British win, taking Holland Belgium from Germans, taking 37 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 1 Casualties for British: 1 tactical_bomber Casualties for Japanese: 1 cruiser Battle in 96 Sea Zone British attack with 1 cruiser and 1 fighter Italians defend with 1 destroyer and 1 transport British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the British lost in 96 Sea Zone British roll dice for 1 cruiser in 96 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the British lost in 96 Sea Zone Italians win with 1 destroyer and 1 transport remaining. Battle score for attacker is -22 Casualties for British: 1 cruiser and 1 fighter Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 1 fighter; Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 1 cruiser, 3 fighters and 1 transport in 97 Sea Zone, round 2 : 5/5 hits, 3.17 expected hits 1 destroyer owned by the British, 1 cruiser owned by the Italians, 1 cruiser owned by the British, 1 fighter owned by the British and 1 carrier owned by the British lost in 97 Sea Zone British roll dice for 1 bomber and 1 tactical_bomber in 97 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 battleship, 3 fighters and 1 transport in 97 Sea Zone, round 3 : 1/4 hits, 2.67 expected hits 1 tactical_bomber owned by the British and 1 fighter owned by the Germans lost in 97 Sea Zone British roll dice for 1 bomber in 97 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 battleship, 2 fighters and 1 transport in 97 Sea Zone, round 4 : 3/3 hits, 2.00 expected hits 1 bomber owned by the British and 1 fighter owned by the Italians lost in 97 Sea Zone Italians win with 1 battleship, 1 fighter and 1 transport remaining. Battle score for attacker is -37 Casualties for British: 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber Casualties for Italians: 1 cruiser and 1 fighter Casualties for Germans: 1 fighter Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Non Combat Move - British 1 artillery moved from Alexandria to Egypt 2 infantry moved from Alexandria to Egypt 1 armour moved from Alexandria to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra UK_Pacific take Sumatra from Dutch 1 cruiser moved from 39 Sea Zone to 41 Sea Zone 2 fighters moved from 37 Sea Zone to Malaya 2 infantry moved from Burma to Shan State 1 aaGun, 1 artillery and 4 infantry moved from India to Burma 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies Place Units - British 1 cruiser placed in 110 Sea Zone 1 artillery placed in United Kingdom British undo move 2. British undo move 1. 1 cruiser placed in 110 Sea Zone 1 artillery placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,2 British collect 29 PUs (2 lost to blockades); end with 29 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs Place Units - UK_Pacific 1 artillery, 1 fighter and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 14 PUs Some Units in India change ownership: 1 artillery, 1 fighter and 1 infantry
Combat Hit Differential Summary :
British : -1.00 Italians : 2.50 Japanese : 0.50
-
TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 1 fighter EDIT: Adding units owned by Germans to Southern Italy: 1 fighter EDIT: Turning off Edit Mode Italians buy 1 fighter; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 unit repaired. 1 transport moved from 96 Sea Zone to 95 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 4 infantry moved from Southern Italy to 95 Sea Zone 1 battleship, 2 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone 1 cruiser, 1 destroyer, 4 infantry, 1 submarine and 2 transports moved from 95 Sea Zone to 93 Sea Zone 1 destroyer moved from 96 Sea Zone to 93 Sea Zone 6 infantry moved from 93 Sea Zone to Southern France 2 artilleries moved from Northern Italy to Southern France 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 infantry moved from Ethiopia to British Somaliland Italians take British Somaliland from British 1 artillery moved from Ethiopia to Kenya 1 armour and 1 bomber moved from Northern Italy to Holland Belgium 2 infantry moved from Northern Italy to Southern France 1 artillery and 1 infantry moved from Libya to Tunisia Combat - Italians Battle in 93 Sea Zone Italians attack with 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 3 transports French defend with 1 cruiser and 1 destroyer Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 battleship, 1 cruiser, 2 destroyers and 3 transports in 93 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the French and 1 cruiser owned by the French lost in 93 Sea Zone Italians win, taking 93 Sea Zone from Neutral with 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 3 transports remaining. Battle score for attacker is 20 Casualties for French: 1 cruiser and 1 destroyer Battle in Southern France Italians attack with 2 artilleries and 8 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 2 artilleries and 8 infantry in Southern France, round 2 : 4/10 hits, 2.33 expected hits French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the French and 1 artillery owned by the French lost in Southern France Italians win, taking Southern France from French with 2 artilleries and 8 infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in Tunisia Italians attack with 1 artillery and 1 infantry French defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0.67 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 1/2 hits, 0.67 expected hits French roll dice for 1 infantry in Tunisia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia Italians win, taking Tunisia from French with 1 artillery remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for French: 1 infantry Battle in Holland Belgium Italians attack with 1 armour and 1 bomber British defend with 1 mech_infantry Italians roll dice for 1 armour and 1 bomber in Holland Belgium, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Holland Belgium Italians win, taking Holland Belgium from British with 1 armour and 1 bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Italians 1 bomber moved from Holland Belgium to Southern Italy 1 armour moved from Albania to Romania 1 aaGun moved from Northern Italy to Yugoslavia 1 aaGun moved from Northern Italy to France Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2 Italians collect 15 PUs (1 lost to blockades); end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : 2.00 British : -0.33 French : -0.17
-
TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 63 Sea Zone to 62 Sea Zone 2 fighters moved from New Zealand to Western Australia 1 fighter moved from Queensland to Western Australia 2 infantry moved from Queensland to South Australia 1 artillery moved from Queensland to South Australia 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to New South Wales Place Units - ANZAC 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 63 Sea Zone to 62 Sea Zone 2 fighters moved from New Zealand to Western Australia 1 fighter moved from Queensland to Western Australia 2 infantry moved from Queensland to South Australia 1 artillery moved from Queensland to South Australia 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to New South Wales Place Units - ANZAC 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Combat Move - French 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Non Combat Move - French 1 infantry moved from Morocco to Algeria 1 infantry moved from French West Africa to French Central Africa 1 fighter moved from United Kingdom to Gibraltar 1 infantry moved from Syria to Trans-Jordan Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 destroyer, 2 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers, 4 fighters and 4 tactical_bombers moved from Western Germany to 110 Sea Zone 1 battleship and 1 cruiser moved from 113 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Southern Italy to 110 Sea Zone 3 artilleries and 1 infantry moved from France to Normandy Bordeaux 2 mech_infantrys moved from France to Normandy Bordeaux Combat - Germans British scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 110 Sea Zone Germans attack with 1 battleship, 2 bombers, 1 cruiser, 5 fighters and 5 tactical_bombers British defend with 1 battleship, 2 cruisers, 1 destroyer, 2 fighters and 1 transport; French defend with 1 cruiser Germans roll dice for 1 battleship, 2 bombers, 1 cruiser, 5 fighters and 5 tactical_bombers in 110 Sea Zone, round 2 : 7/14 hits, 8.33 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 3 cruisers, 1 destroyer, 2 fighters and 1 transport in 110 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits Units damaged: 1 battleship owned by the Germans 1 destroyer owned by the British, 1 cruiser owned by the French, 2 cruisers owned by the British, 1 fighter owned by the Germans, 2 fighters owned by the British and 1 cruiser owned by the Germans lost in 110 Sea Zone Germans roll dice for 1 battleship, 2 bombers, 4 fighters and 5 tactical_bombers in 110 Sea Zone, round 3 : 7/12 hits, 7.17 expected hits British roll dice for 1 battleship and 1 transport in 110 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 transport owned by the British, 1 tactical_bomber owned by the Germans and 1 battleship owned by the British lost in 110 Sea Zone Germans win with 1 battleship, 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 58 Casualties for Germans: 1 cruiser, 1 fighter and 1 tactical_bomber Casualties for British: 1 battleship, 2 cruisers, 1 destroyer, 2 fighters and 1 transport Casualties for French: 1 cruiser Battle in Normandy Bordeaux Germans attack with 3 artilleries, 1 infantry and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 3 artilleries, 1 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 3/6 hits, 2.00 expected hits French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans, 1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Non Combat Move - Germans 5 infantry moved from Bulgaria to Romania 2 artilleries and 6 infantry moved from Yugoslavia to Romania 1 aaGun moved from Slovakia Hungary to Poland 3 artilleries moved from Slovakia Hungary to Romania 6 artilleries and 4 infantry moved from Germany to Poland 1 armour moved from Yugoslavia to Romania 1 armour moved from Yugoslavia to Poland 2 mech_infantrys moved from France to Yugoslavia 2 armour moved from France to Yugoslavia 1 armour moved from Yugoslavia to Poland 1 aaGun moved from Western Germany to Holland Belgium 3 armour moved from France to Germany 1 armour moved from France to Yugoslavia 1 transport moved from 113 Sea Zone to 112 Sea Zone 2 bombers, 4 fighters and 4 tactical_bombers moved from 110 Sea Zone to Western Germany 1 submarine moved from 106 Sea Zone to 121 Sea Zone 4 infantry moved from Slovakia Hungary to Romania 10 infantry moved from Slovakia Hungary to Poland 2 aaGuns moved from Slovakia Hungary to Romania 1 bomber moved from Western Germany to Southern Italy Place Units - Germans 4 armour and 6 mech_infantrys placed in Germany 2 infantry placed in Western Germany 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : -0.50 British : -0.50 French : 0.33
-
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Non Combat Move - Russians 1 infantry moved from Baltic States to Eastern Poland 2 infantry moved from Novgorod to Vyborg 1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry moved from Bryansk to Ukraine 8 infantry moved from Baltic States to Novgorod 1 aaGun and 1 infantry moved from Belarus to Bryansk 2 infantry moved from Rostov to Ukraine 2 aaGuns, 1 artillery, 1 fighter and 18 infantry moved from Buryatia to Amur Place Units - Russians 10 infantry placed in Russia 1 artillery and 1 infantry placed in Ukraine Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 carrier, 1 factory_minor and 1 harbour; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 artillery moved from Philippines to 35 Sea Zone 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 43 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Malaya 2 submarines moved from 35 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 41 Sea Zone 1 battleship moved from 35 Sea Zone to 37 Sea Zone 2 infantry moved from French Indo China to Shan State 2 artilleries and 4 infantry moved from 37 Sea Zone to Malaya 2 bombers, 1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya 2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State 1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 cruiser and 1 transport Japanese roll dice for 2 submarines in 41 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 cruiser and 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the British lost in 41 Sea Zone 1 transport owned by the British lost in 41 Sea Zone Japanese roll dice for 2 submarines in 41 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Japanese win, taking 41 Sea Zone from Neutral with 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 19 Casualties for British: 1 cruiser and 1 transport Battle in 37 Sea Zone Japanese attack with 1 battleship, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports British defend with 1 destroyer Japanese roll dice for 1 battleship, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports in 37 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from UK_Pacific with 1 battleship, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Malaya Japanese attack with 2 artilleries, 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers British defend with 2 fighters and 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 artilleries, 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers in Malaya, round 2 : 4/12 hits, 5.33 expected hits UK_Pacific roll dice for 2 fighters and 4 infantry in Malaya, round 2 : 4/6 hits, 2.67 expected hits 4 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Malaya Japanese roll dice for 2 artilleries, 2 bombers, 2 fighters and 2 tactical_bombers in Malaya, round 3 : 5/8 hits, 4.33 expected hits UK_Pacific roll dice for 2 fighters in Malaya, round 3 : 2/2 hits, 1.33 expected hits 1 fighter owned by the Japanese, 1 artillery owned by the Japanese and 2 fighters owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 artillery, 1 fighter and 4 infantry Casualties for ANZAC: 1 infantry Casualties for British: 2 fighters and 3 infantry Battle in Shan State Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 4/6 hits, 2.67 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Japanese 1 artillery moved from Kwangsi to French Indo China 1 carrier moved from 35 Sea Zone to 37 Sea Zone 1 carrier moved from 43 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone 2 bombers moved from Malaya to French Indo China 1 tactical_bomber moved from Malaya to French Indo China 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from Shan State to French Indo China 1 fighter moved from Kwangsi to French Indo China 1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone 1 infantry moved from Anhwe to Hunan 1 infantry moved from Hunan to Kwangsi 1 artillery and 1 infantry moved from Chahar to Jehol 2 artilleries and 3 infantry moved from Anhwe to Jehol 1 aaGun and 10 infantry moved from Manchuria to Jehol 1 battleship, 1 cruiser and 2 destroyers moved from 35 Sea Zone to 6 Sea Zone 1 armour, 1 artillery and 4 infantry moved from Japan to 6 Sea Zone 1 armour, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 armour moved from 36 Sea Zone to French Indo China 2 infantry moved from 36 Sea Zone to Kwangsi 1 infantry moved from 36 Sea Zone to French Indo China 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan Place Units - Japanese 1 factory_minor and 1 harbour placed in French Indo China 1 carrier placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 46 PUs; end with 48 PUs
Combat Hit Differential Summary :
British : -0.83 UK_Pacific : 1.33 Japanese : -1.00
-
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to 110 Sea Zone 1 fighter moved from Gibraltar to 110 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 2 infantry moved from Brazil to French Guiana 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 cruiser moved from 86 Sea Zone to 91 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 1 carrier moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 battleship moved from 26 Sea Zone to 33 Sea Zone 2 cruisers moved from 26 Sea Zone to 33 Sea Zone 1 submarine moved from 26 Sea Zone to 46 Sea Zone 1 fighter moved from Wake Island to Caroline Islands 1 fighter moved from 26 Sea Zone to 33 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 33 Sea Zone Combat - Americans Battle in 110 Sea Zone Americans attack with 1 bomber and 1 fighter Germans defend with 1 battleship Americans roll dice for 1 bomber and 1 fighter in 110 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Germans lost in 110 Sea Zone Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 20 Casualties for Germans: 1 battleship Battle in Caroline Islands Americans attack with 1 artillery, 1 fighter and 3 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry AA fire in Caroline Islands : 1/1 hits, 0.17 expected hits 1 fighter owned by the Americans lost in Caroline Islands Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1.67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter and 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 fighter moved from Hawaiian Islands to 33 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from 91 Sea Zone to Gibraltar 1 aaGun moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 2 destroyers moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from 110 Sea Zone to United Kingdom 1 bomber moved from 110 Sea Zone to United Kingdom Place Units - Americans 1 cruiser, 1 submarine and 1 transport placed in 101 Sea Zone 1 battleship, 1 destroyer and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 artillery and 1 infantry placed in Eastern United States Americans undo move 1. 1 submarine placed in 101 Sea Zone Americans undo move 3. 1 cruiser and 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 1 artillery placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : -0.67 Americans : 2.17 AA fire in Caroline Islands : : 0.83 Japanese : 0.33
-
TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kweichow 1 artillery, 1 fighter and 9 infantry moved from Szechwan to Kweichow 2 infantry moved from Szechwan to Yunnan 2 artilleries and 3 infantry moved from Suiyuyan to Hopei Combat - Chinese Battle in Hopei Chinese attack with 2 artilleries and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 3 infantry in Hopei, round 2 : 2/5 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kweichow Chinese attack with 1 artillery, 1 fighter and 10 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 10 infantry in Kweichow, round 2 : 0/12 hits, 2.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery, 1 fighter and 10 infantry in Kweichow, round 3 : 4/12 hits, 2.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 10 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Suiyuyan Place Units - Chinese 2 infantry placed in Suiyuyan 3 infantry placed in Hopei Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese : -0.83 Japanese : -1.00
-
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to 110 Sea Zone 1 fighter moved from Gibraltar to 110 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 2 infantry moved from Brazil to French Guiana 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 cruiser moved from 86 Sea Zone to 91 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 1 carrier moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 battleship moved from 26 Sea Zone to 33 Sea Zone 2 cruisers moved from 26 Sea Zone to 33 Sea Zone 1 submarine moved from 26 Sea Zone to 46 Sea Zone 1 fighter moved from Wake Island to Caroline Islands 1 fighter moved from 26 Sea Zone to 33 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 33 Sea Zone Combat - Americans Battle in 110 Sea Zone Americans attack with 1 bomber and 1 fighter Germans defend with 1 battleship Americans roll dice for 1 bomber and 1 fighter in 110 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Germans lost in 110 Sea Zone Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 20 Casualties for Germans: 1 battleship Battle in Caroline Islands Americans attack with 1 artillery, 1 fighter and 3 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry AA fire in Caroline Islands : 1/1 hits, 0.17 expected hits 1 fighter owned by the Americans lost in Caroline Islands Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1.67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter and 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 fighter moved from Hawaiian Islands to 33 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from 91 Sea Zone to Gibraltar 1 aaGun moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 2 destroyers moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from 110 Sea Zone to United Kingdom 1 bomber moved from 110 Sea Zone to United Kingdom Place Units - Americans 1 cruiser, 1 submarine and 1 transport placed in 101 Sea Zone 1 battleship, 1 destroyer and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 artillery and 1 infantry placed in Eastern United States Americans undo move 1. 1 submarine placed in 101 Sea Zone Americans undo move 3. 1 cruiser and 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 1 artillery placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kweichow 1 artillery, 1 fighter and 9 infantry moved from Szechwan to Kweichow 2 infantry moved from Szechwan to Yunnan 2 artilleries and 3 infantry moved from Suiyuyan to Hopei Combat - Chinese Battle in Hopei Chinese attack with 2 artilleries and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 3 infantry in Hopei, round 2 : 2/5 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kweichow Chinese attack with 1 artillery, 1 fighter and 10 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 10 infantry in Kweichow, round 2 : 0/12 hits, 2.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery, 1 fighter and 10 infantry in Kweichow, round 3 : 4/12 hits, 2.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 10 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Suiyuyan Place Units - Chinese 2 infantry placed in Suiyuyan 3 infantry placed in Hopei Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Purchase Units - British British buy 3 fighters; Remaining resources: 4 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry; Remaining resources: 2 PUs; Combat Move - British 2 infantry moved from Burma to Shan State 1 infantry moved from Burma to Shan State 1 artillery moved from Burma to Shan State 1 fighter moved from India to Shan State 1 transport moved from 72 Sea Zone to 71 Sea Zone 2 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery and 1 infantry moved from Ontario to Quebec 2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Egypt to Alexandria Combat - British Battle in Shan State British attack with 1 artillery, 1 fighter and 3 infantry Japanese defend with 2 infantry British roll dice for 1 artillery, 1 fighter and 3 infantry in Shan State, round 2 : 2/5 hits, 1.50 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Japanese: 2 infantry Battle in Alexandria British attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry British roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Alexandria, round 2 : 3/8 hits, 2.33 expected hits Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 1/6 hits, 2.17 expected hits 3 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria British roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Alexandria, round 3 : 1/7 hits, 2.17 expected hits Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Alexandria, round 3 : 2/3 hits, 1.17 expected hits 1 mech_infantry owned by the Italians, 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Alexandria British roll dice for 1 armour, 2 artilleries and 2 infantry in Alexandria, round 4 : 3/5 hits, 1.83 expected hits Italians roll dice for 1 armour and 1 artillery in Alexandria, round 4 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 13 Casualties for British: 2 infantry and 1 mech_infantry Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Non Combat Move - British 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 destroyer moved from 98 Sea Zone to 96 Sea Zone 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 aaGun and 1 infantry moved from Burma to India 1 fighter moved from Shan State to India 1 fighter moved from Scotland to Gibraltar 1 infantry moved from Scotland to United Kingdom 1 aaGun moved from Scotland to United Kingdom Place Units - British 3 fighters placed in Egypt Turn Complete - British British collect 28 PUs; end with 32 PUs Place Units - UK_Pacific 4 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,6,6,5 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,2,2,3,1,3,2,2,3 UK_Pacific collect 10 PUs (1 lost to blockades); end with 12 PUs Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Germans : -0.67 British : 1.17 Italians : -1.17 Americans : 2.17 AA fire in Caroline Islands : : 0.83 Chinese : -0.83 Japanese : 0.67
-
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 unit repaired. 1 infantry moved from Southern France to 93 Sea Zone 1 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone 1 artillery moved from Tunisia to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 97 Sea Zone 2 artilleries and 2 infantry moved from Southern France to 93 Sea Zone 1 submarine moved from 93 Sea Zone to 96 Sea Zone 2 artilleries, 1 battleship, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 93 Sea Zone to 97 Sea Zone 3 artilleries and 3 infantry moved from 97 Sea Zone to Greece 2 infantry moved from Albania to Greece 1 bomber and 1 fighter moved from Southern Italy to 96 Sea Zone 1 armour moved from Romania to Greece 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa Italians take French Equatorial Africa from French 1 artillery moved from Kenya to Belgian Congo Italians take Belgian Congo from British 1 infantry moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British Combat - Italians Battle in 96 Sea Zone Italians attack with 1 bomber, 1 fighter and 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 96 Sea Zone Italians win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Greece Italians attack with 1 armour, 3 artilleries and 5 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 battleship and 1 cruiser in Greece, round 2 : 2/2 hits, 1.17 expected hits Italians roll dice for 1 armour, 3 artilleries and 5 infantry in Greece, round 2 : 3/9 hits, 2.83 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1.33 expected hits 4 infantry owned by the Neutral_Allies lost in Greece Italians win, taking Greece from Neutral_Allies with 1 armour, 3 artilleries and 5 infantry remaining. Battle score for attacker is 12 Casualties for Neutral_Allies: 4 infantry Non Combat Move - Italians 1 bomber and 1 fighter moved from 96 Sea Zone to Southern Italy 1 armour moved from Holland Belgium to Germany 5 infantry moved from Southern France to Northern Italy 1 aaGun moved from France to Northern Italy 1 aaGun moved from Yugoslavia to Romania 1 infantry moved from British Somaliland to Ethiopia Place Units - Italians 1 artillery and 1 infantry placed in Southern Italy 1 transport placed in 97 Sea Zone 1 submarine placed in 93 Sea Zone Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : 1.67 British : -0.33 Neutral_Allies : -1.33