• '20 '16

    I love the smell of napalm in the morning

  • '20 '16

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 9:57:53 AM
    Savegame

  • '20 '16

    TripleA Manual Gamesave Post: Germans round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 armour and 1 infantry moved from Romania to Yugoslavia
            1 armour, 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia
            3 armour moved from Greater Southern Germany to France
            2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
            1 armour and 1 tactical_bomber moved from Poland to Yugoslavia
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
            1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
            1 submarine moved from 118 Sea Zone to 106 Sea Zone
            1 tactical_bomber moved from Germany to Yugoslavia
            1 submarine moved from 124 Sea Zone to 111 Sea Zone
            1 submarine moved from 108 Sea Zone to 91 Sea Zone
            1 submarine moved from 103 Sea Zone to 91 Sea Zone
            2 bombers moved from Germany to 111 Sea Zone
            2 fighters and 3 tactical_bombers moved from Western Germany to 111 Sea Zone
            1 fighter moved from Holland Belgium to 111 Sea Zone
            1 fighter moved from Norway to 111 Sea Zone
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 11:31:59 AM
    Savegame

  • '20 '16

    TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 armour and 1 infantry moved from Romania to Yugoslavia
            1 armour, 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia
            3 armour moved from Greater Southern Germany to France
            2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
            1 armour and 1 tactical_bomber moved from Poland to Yugoslavia
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
            1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
            1 submarine moved from 118 Sea Zone to 106 Sea Zone
            1 tactical_bomber moved from Germany to Yugoslavia
            1 submarine moved from 124 Sea Zone to 111 Sea Zone
            1 submarine moved from 108 Sea Zone to 91 Sea Zone
            1 submarine moved from 103 Sea Zone to 91 Sea Zone
            2 bombers moved from Germany to 111 Sea Zone
            2 fighters and 3 tactical_bombers moved from Western Germany to 111 Sea Zone
            1 fighter moved from Holland Belgium to 111 Sea Zone
            1 fighter moved from Norway to 111 Sea Zone
    
        Combat - Germans
            Battle in 111 Sea Zone
                Germans attack with 2 bombers, 4 fighters, 1 submarine and 3 tactical_bombers
                British defend with 1 battleship, 1 cruiser and 1 destroyer
                    Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 bombers, 4 fighters and 3 tactical_bombers in 111 Sea Zone, round 2 : 5/9 hits, 5.33 expected hits
                    British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    1 destroyer owned by the British, 1 submarine owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 111 Sea Zone
                Germans win with 2 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 34
                Casualties for Germans: 1 submarine
                Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
            Battle in 91 Sea Zone
                Germans attack with 2 submarines
                British defend with 1 cruiser
                    Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 cruiser in 91 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 submarine owned by the Germans lost in 91 Sea Zone
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 cruiser in 91 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 submarine owned by the Germans lost in 91 Sea Zone
                British win with 1 cruiser remaining. Battle score for attacker is -12
                Casualties for Germans: 2 submarines
            Battle in 106 Sea Zone
                Germans attack with 2 submarines
                British defend with 1 destroyer and 1 transport
                    Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 106 Sea Zone
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 106 Sea Zone
                    1 transport owned by the British lost in 106 Sea Zone
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9
                Casualties for Germans: 1 submarine
                Casualties for British: 1 destroyer and 1 transport
            Battle in Yugoslavia
                Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 2 tactical_bombers
                Neutral_Allies defend with 5 infantry
                    Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 9 infantry and 2 tactical_bombers in Yugoslavia, round 2 : 7/17 hits, 5.83 expected hits
                    Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 3/5 hits, 1.67 expected hits
                    5 infantry owned by the Neutral_Allies and 3 infantry owned by the Germans lost in Yugoslavia
                Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 6 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Germans: 3 infantry
                Casualties for Neutral_Allies: 5 infantry
            Battle in France
                Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
                British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                    Germans roll dice for 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys in France, round 2 : 6/20 hits, 6.33 expected hits
                    French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/11 hits, 4.33 expected hits
                    1 aaGun owned by the French, 4 infantry owned by the Germans and 5 infantry owned by the French lost in France
                    Germans roll dice for 6 armour, 3 artilleries, 3 infantry and 4 mech_infantrys in France, round 3 : 6/16 hits, 5.67 expected hits
                    French roll dice for 2 armour, 2 artilleries, 1 fighter and 1 infantry in France, round 3 : 2/6 hits, 2.67 expected hits
                    2 infantry owned by the Germans, 1 armour owned by the French, 1 infantry owned by the French, 1 fighter owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France
                Germans captures 19PUs while taking French capital
                Germans converts factory_major into different units
                Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35
                Casualties for Germans: 6 infantry
                Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                Casualties for British: 1 armour and 1 artillery
            Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
    
        Non Combat Move - Germans
            3 infantry moved from Poland to Slovakia Hungary
            1 infantry moved from Romania to Bulgaria
                  Germans take Bulgaria from Neutral_Axis
            3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary
            1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone
            3 infantry moved from Norway to Finland
                  Germans take Finland from Neutral_Axis
            2 infantry moved from Denmark to 113 Sea Zone
            2 infantry moved from 113 Sea Zone to Germany
            2 bombers, 4 fighters and 3 tactical_bombers moved from 111 Sea Zone to Western Germany
            1 fighter and 1 tactical_bomber moved from Yugoslavia to Southern Italy
            1 tactical_bomber moved from Yugoslavia to Western Germany
    
        Place Units - Germans
            6 artilleries and 2 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 39 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.83
    British : 0.83
    French : -1.00
    Neutral_Allies : 1.33
    

    Savegame


  • TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Russians
            Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            6 infantry moved from Amur to Buryatia
            1 artillery and 6 infantry moved from Sakha to Buryatia
    
        Non Combat Move - Russians
            1 submarine moved from 127 Sea Zone to 111 Sea Zone
            2 infantry moved from Belarus to Baltic States
            3 infantry moved from Eastern Poland to Baltic States
            1 artillery and 2 infantry moved from Western Ukraine to Ukraine
            3 infantry moved from Bessarabia to Ukraine
            1 mech_infantry moved from Volgograd to Bryansk
            1 infantry moved from Bryansk to Ukraine
            2 infantry moved from Caucasus to Rostov
            1 armour moved from Volgograd to Ukraine
            1 infantry moved from Smolensk to Belarus
            2 infantry moved from Archangel to Novgorod
            2 infantry moved from Karelia to Vyborg
            2 artilleries moved from Novgorod to Vyborg
            5 infantry moved from Novgorod to Vyborg
            1 infantry moved from Novgorod to Vyborg
            1 infantry moved from Russia to Bryansk
            1 fighter moved from Russia to Novgorod
            1 tactical_bomber moved from Russia to Novgorod
            1 armour moved from Russia to Ukraine
            1 mech_infantry moved from Russia to Ukraine
            1 artillery moved from Russia to Bryansk
            1 aaGun moved from Russia to Bryansk
            1 aaGun moved from Novgorod to Belarus
            2 aaGuns moved from Sakha to Buryatia
            1 infantry moved from Novgorod to Baltic States
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Ukraine
            3 infantry placed in Novgorod
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16

    TripleA Turn Summary: Japanese round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 3 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Allies
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
            1 cruiser moved from 20 Sea Zone to 37 Sea Zone
            1 infantry moved from Kiangsi to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Manchuria to 19 Sea Zone
            1 infantry moved from Okinawa to 19 Sea Zone
            1 artillery, 1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            1 battleship, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
            1 fighter moved from Formosa to 37 Sea Zone
            2 bombers moved from Japan to 37 Sea Zone
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 infantry moved from Shantung to Anhwe
                  Japanese take Anhwe from Chinese
            1 cruiser, 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 infantry moved from Siam to French Indo China
                  Japanese take French Indo China from French
            2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
            2 fighters and 2 tactical_bombers moved from Japan to Kwangtung
            1 infantry moved from Kwangsi to Kwangtung
            2 infantry moved from Kiangsi to Hunan
            1 artillery moved from Kiangsi to Kwangtung
            1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
            1 fighter moved from Okinawa to Kwangtung
    
        Combat - Japanese
            Battle in Borneo
            Battle in 37 Sea Zone
                Japanese attack with 2 bombers, 1 cruiser and 1 fighter
                British defend with 1 battleship
                    Japanese roll dice for 2 bombers, 1 cruiser and 1 fighter in 37 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                    British roll dice for 1 battleship in 37 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 battleship owned by the British lost in 37 Sea Zone
                Japanese win, taking Borneo from UK_Pacific, taking 37 Sea Zone from Neutral with 2 bombers and 1 cruiser remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 fighter
                Casualties for British: 1 battleship
            Battle in 35 Sea Zone
                Japanese attack with 2 battleships, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 battleships, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 2 : 1/7 hits, 3.67 expected hits
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 submarine owned by the Americans lost in 35 Sea Zone
                    Japanese roll dice for 2 submarines in 35 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 35 Sea Zone
                Japanese win with 2 battleships, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 14
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in Philippines
                Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
                    Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 3/6 hits, 2.50 expected hits
                    Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 3/3 hits, 1.33 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 infantry owned by the Americans and 1 fighter owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 artillery and 2 infantry
                Casualties for Americans: 1 fighter and 2 infantry
            Battle in Kwangtung
                Japanese attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Kwangtung, round 2 : 1/7 hits, 3.50 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Kwangtung
                    Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Kwangtung, round 3 : 5/7 hits, 3.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Hunan
                Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Hunan, round 2 : 3/8 hits, 3.83 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            1 artillery and 3 infantry moved from Kiangsu to Anhwe
            1 artillery and 2 infantry moved from Shantung to Anhwe
            3 fighters and 3 tactical_bombers moved from Hunan to Kwangsi
            3 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi
            2 bombers moved from 37 Sea Zone to Kwangsi
            1 infantry moved from Siam to French Indo China
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
            1 carrier and 1 destroyer moved from 33 Sea Zone to 43 Sea Zone
            1 fighter moved from Korea to Japan
            1 carrier moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from Jehol to Chahar
            1 mech_infantry moved from Manchuria to Anhwe
            4 infantry moved from Korea to Manchuria
    
        Place Units - Japanese
            3 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 40 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    British : 0.33
    Americans : 1.83
    Chinese : 0.33
    UK_Pacific : -1.00
    Japanese : -4.67
    

    Savegame


  • TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 destroyers and 2 transports; Remaining resources: 2 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
    
        Non Combat Move - Americans
            1 infantry moved from Western United States to 10 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to Wake Island
            1 bomber moved from Central United States to United Kingdom
            1 fighter moved from Eastern United States to Gibraltar
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
            1 infantry and 1 transport moved from 88 Sea Zone to 86 Sea Zone
            1 infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 cruiser moved from 101 Sea Zone to 86 Sea Zone
            1 infantry moved from Central United States to Eastern United States
            1 armour moved from Central United States to Western United States
            2 mech_infantrys moved from Central United States to Eastern United States
            1 mech_infantry moved from Central United States to Western United States
    
        Place Units - Americans
            2 destroyers and 1 transport placed in 101 Sea Zone
            1 artillery placed in Western United States
            1 carrier and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Shensi to Suiyuyan
            1 infantry moved from Kweichow to Yunnan
            1 infantry moved from Kweichow to Szechwan
            4 infantry moved from Yunnan to Szechwan
    
        Place Units - Chinese
            2 artilleries placed in Suiyuyan
            1 artillery placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 destroyers and 2 transports; Remaining resources: 2 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
    
        Non Combat Move - Americans
            1 infantry moved from Western United States to 10 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to Wake Island
            1 bomber moved from Central United States to United Kingdom
            1 fighter moved from Eastern United States to Gibraltar
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
            1 infantry and 1 transport moved from 88 Sea Zone to 86 Sea Zone
            1 infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 cruiser moved from 101 Sea Zone to 86 Sea Zone
            1 infantry moved from Central United States to Eastern United States
            1 armour moved from Central United States to Western United States
            2 mech_infantrys moved from Central United States to Eastern United States
            1 mech_infantry moved from Central United States to Western United States
    
        Place Units - Americans
            2 destroyers and 1 transport placed in 101 Sea Zone
            1 artillery placed in Western United States
            1 carrier and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Shensi to Suiyuyan
            1 infantry moved from Kweichow to Yunnan
            1 infantry moved from Kweichow to Szechwan
            4 infantry moved from Yunnan to Szechwan
    
        Place Units - Chinese
            2 artilleries placed in Suiyuyan
            1 artillery placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 cruiser and 1 factory_minor; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from United Kingdom to 109 Sea Zone
            1 mech_infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
            1 mech_infantry moved from 110 Sea Zone to Holland Belgium
            1 destroyer moved from 109 Sea Zone to 110 Sea Zone
            1 bomber moved from United Kingdom to 97 Sea Zone
            1 fighter moved from Gibraltar to 96 Sea Zone
            1 cruiser moved from 91 Sea Zone to 96 Sea Zone
            1 transport moved from 98 Sea Zone to 72 Sea Zone
            1 destroyer moved from 71 Sea Zone to 81 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
            1 fighter moved from Burma to 37 Sea Zone
            1 destroyer moved from 39 Sea Zone to 37 Sea Zone
            1 fighter moved from India to 37 Sea Zone
            1 tactical_bomber moved from India to 37 Sea Zone
            1 fighter moved from Malta to 97 Sea Zone
    
        Combat - British
            Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
            Battle in Holland Belgium
            Battle in 37 Sea Zone
                British attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                Japanese defend with 1 cruiser
                    British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 cruiser in 37 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 tactical_bomber owned by the British and 1 cruiser owned by the Japanese lost in 37 Sea Zone
                British win, taking Holland Belgium from Germans, taking 37 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 1
                Casualties for British: 1 tactical_bomber
                Casualties for Japanese: 1 cruiser
            Battle in 96 Sea Zone
                British attack with 1 cruiser and 1 fighter
                Italians defend with 1 destroyer and 1 transport
                    British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the British lost in 96 Sea Zone
                    British roll dice for 1 cruiser in 96 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the British lost in 96 Sea Zone
                Italians win with 1 destroyer and 1 transport remaining. Battle score for attacker is -22
                Casualties for British: 1 cruiser and 1 fighter
            Battle in 97 Sea Zone
                British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
                Germans defend with 1 fighter; Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport
                    British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                Units damaged: 1 battleship owned by the Italians
                    Italians roll dice for 1 battleship, 1 cruiser, 3 fighters and 1 transport in 97 Sea Zone, round 2 : 5/5 hits, 3.17 expected hits
                    1 destroyer owned by the British, 1 cruiser owned by the Italians, 1 cruiser owned by the British, 1 fighter owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
                    British roll dice for 1 bomber and 1 tactical_bomber in 97 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                    Italians roll dice for 1 battleship, 3 fighters and 1 transport in 97 Sea Zone, round 3 : 1/4 hits, 2.67 expected hits
                    1 tactical_bomber owned by the British and 1 fighter owned by the Germans lost in 97 Sea Zone
                    British roll dice for 1 bomber in 97 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    Italians roll dice for 1 battleship, 2 fighters and 1 transport in 97 Sea Zone, round 4 : 3/3 hits, 2.00 expected hits
                    1 bomber owned by the British and 1 fighter owned by the Italians lost in 97 Sea Zone
                Italians win with 1 battleship, 1 fighter and 1 transport remaining. Battle score for attacker is -37
                Casualties for British: 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
                Casualties for Italians: 1 cruiser and 1 fighter
                Casualties for Germans: 1 fighter
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
    
        Non Combat Move - British
            1 artillery moved from Alexandria to Egypt
            2 infantry moved from Alexandria to Egypt
            1 armour moved from Alexandria to Egypt
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            2 infantry moved from India to 39 Sea Zone
            2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
                  UK_Pacific take Sumatra from Dutch
            1 cruiser moved from 39 Sea Zone to 41 Sea Zone
            2 fighters moved from 37 Sea Zone to Malaya
            2 infantry moved from Burma to Shan State
            1 aaGun, 1 artillery and 4 infantry moved from India to Burma
            1 infantry moved from West India to Eastern Persia
                  British take Eastern Persia from Neutral_Allies
    
        Place Units - British
            1 cruiser placed in 110 Sea Zone
            1 artillery placed in United Kingdom
            British undo move 2.
            British undo move 1.
            1 cruiser placed in 110 Sea Zone
            1 artillery placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,2
            British collect 29 PUs (2 lost to blockades); end with 29 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs
    
        Place Units - UK_Pacific
            1 artillery, 1 fighter and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 14 PUs; end with 14 PUs
            Some Units in India change ownership: 1 artillery, 1 fighter and 1 infantry
    

    Combat Hit Differential Summary :

    British : -1.00
    Italians : 2.50
    Japanese : 0.50
    

    Savegame

  • '20 '16

    TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
            EDIT: Adding units owned by Germans to Southern Italy: 1 fighter
            EDIT: Turning off Edit Mode
            Italians buy 1 fighter; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 unit repaired.
            1 transport moved from 96 Sea Zone to 95 Sea Zone
            2 infantry moved from Southern Italy to 97 Sea Zone
            4 infantry moved from Southern Italy to 95 Sea Zone
            1 battleship, 2 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone
            1 cruiser, 1 destroyer, 4 infantry, 1 submarine and 2 transports moved from 95 Sea Zone to 93 Sea Zone
            1 destroyer moved from 96 Sea Zone to 93 Sea Zone
            6 infantry moved from 93 Sea Zone to Southern France
            2 artilleries moved from Northern Italy to Southern France
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            1 infantry moved from Italian Somaliland to Kenya
                  Italians take Kenya from British
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                  Italians take Anglo Egyptian Sudan from British
            1 infantry moved from Ethiopia to British Somaliland
                  Italians take British Somaliland from British
            1 artillery moved from Ethiopia to Kenya
            1 armour and 1 bomber moved from Northern Italy to Holland Belgium
            2 infantry moved from Northern Italy to Southern France
            1 artillery and 1 infantry moved from Libya to Tunisia
    
        Combat - Italians
            Battle in 93 Sea Zone
                Italians attack with 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 3 transports
                French defend with 1 cruiser and 1 destroyer
                    Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 battleship, 1 cruiser, 2 destroyers and 3 transports in 93 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                    French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                Units damaged: 1 battleship owned by the Italians
                    1 destroyer owned by the French and 1 cruiser owned by the French lost in 93 Sea Zone
                Italians win, taking 93 Sea Zone from Neutral with 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 3 transports remaining. Battle score for attacker is 20
                Casualties for French: 1 cruiser and 1 destroyer
            Battle in Southern France
                Italians attack with 2 artilleries and 8 infantry
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 2 artilleries and 8 infantry in Southern France, round 2 : 4/10 hits, 2.33 expected hits
                    French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the French and 1 artillery owned by the French lost in Southern France
                Italians win, taking Southern France from French with 2 artilleries and 8 infantry remaining. Battle score for attacker is 7
                Casualties for French: 1 artillery and 1 infantry
            Battle in Tunisia
                Italians attack with 1 artillery and 1 infantry
                French defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0.67 expected hits
                    French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 1/2 hits, 0.67 expected hits
                    French roll dice for 1 infantry in Tunisia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia
                Italians win, taking Tunisia from French with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for French: 1 infantry
            Battle in Holland Belgium
                Italians attack with 1 armour and 1 bomber
                British defend with 1 mech_infantry
                    Italians roll dice for 1 armour and 1 bomber in Holland Belgium, round 2 : 2/2 hits, 1.17 expected hits
                    British roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Holland Belgium
                Italians win, taking Holland Belgium from British with 1 armour and 1 bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Italians
            1 bomber moved from Holland Belgium to Southern Italy
            1 armour moved from Albania to Romania
            1 aaGun moved from Northern Italy to Yugoslavia
            1 aaGun moved from Northern Italy to France
    
        Place Units - Italians
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
            Italians collect 15 PUs (1 lost to blockades); end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians : 2.00
    British : -0.33
    French : -0.17
    

    Savegame


  • TripleA Turn Summary: ANZAC round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 cruiser moved from 63 Sea Zone to 62 Sea Zone
            2 fighters moved from New Zealand to Western Australia
            1 fighter moved from Queensland to Western Australia
            2 infantry moved from Queensland to South Australia
            1 artillery moved from Queensland to South Australia
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
            1 infantry moved from 62 Sea Zone to New South Wales
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 cruiser moved from 63 Sea Zone to 62 Sea Zone
            2 fighters moved from New Zealand to Western Australia
            1 fighter moved from Queensland to Western Australia
            2 infantry moved from Queensland to South Australia
            1 artillery moved from Queensland to South Australia
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
            1 infantry moved from 62 Sea Zone to New South Wales
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
    
        Combat Move - French
            1 destroyer moved from 72 Sea Zone to 81 Sea Zone
    
        Non Combat Move - French
            1 infantry moved from Morocco to Algeria
            1 infantry moved from French West Africa to French Central Africa
            1 fighter moved from United Kingdom to Gibraltar
            1 infantry moved from Syria to Trans-Jordan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16

    TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 1 destroyer, 2 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 bombers, 4 fighters and 4 tactical_bombers moved from Western Germany to 110 Sea Zone
            1 battleship and 1 cruiser moved from 113 Sea Zone to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from Southern Italy to 110 Sea Zone
            3 artilleries and 1 infantry moved from France to Normandy Bordeaux
            2 mech_infantrys moved from France to Normandy Bordeaux
    
        Combat - Germans
            British scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone
            Battle in 110 Sea Zone
                Germans attack with 1 battleship, 2 bombers, 1 cruiser, 5 fighters and 5 tactical_bombers
                British defend with 1 battleship, 2 cruisers, 1 destroyer, 2 fighters and 1 transport; French defend with 1 cruiser
                    Germans roll dice for 1 battleship, 2 bombers, 1 cruiser, 5 fighters and 5 tactical_bombers in 110 Sea Zone, round 2 : 7/14 hits, 8.33 expected hits
                Units damaged: 1 battleship owned by the British
                    British roll dice for 1 battleship, 3 cruisers, 1 destroyer, 2 fighters and 1 transport in 110 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 destroyer owned by the British, 1 cruiser owned by the French, 2 cruisers owned by the British, 1 fighter owned by the Germans, 2 fighters owned by the British and 1 cruiser owned by the Germans lost in 110 Sea Zone
                    Germans roll dice for 1 battleship, 2 bombers, 4 fighters and 5 tactical_bombers in 110 Sea Zone, round 3 : 7/12 hits, 7.17 expected hits
                    British roll dice for 1 battleship and 1 transport in 110 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 transport owned by the British, 1 tactical_bomber owned by the Germans and 1 battleship owned by the British lost in 110 Sea Zone
                Germans win with 1 battleship, 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 58
                Casualties for Germans: 1 cruiser, 1 fighter and 1 tactical_bomber
                Casualties for British: 1 battleship, 2 cruisers, 1 destroyer, 2 fighters and 1 transport
                Casualties for French: 1 cruiser
            Battle in Normandy Bordeaux
                Germans attack with 3 artilleries, 1 infantry and 2 mech_infantrys
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 3 artilleries, 1 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 3/6 hits, 2.00 expected hits
                    French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans, 1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from French with 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for French: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            5 infantry moved from Bulgaria to Romania
            2 artilleries and 6 infantry moved from Yugoslavia to Romania
            1 aaGun moved from Slovakia Hungary to Poland
            3 artilleries moved from Slovakia Hungary to Romania
            6 artilleries and 4 infantry moved from Germany to Poland
            1 armour moved from Yugoslavia to Romania
            1 armour moved from Yugoslavia to Poland
            2 mech_infantrys moved from France to Yugoslavia
            2 armour moved from France to Yugoslavia
            1 armour moved from Yugoslavia to Poland
            1 aaGun moved from Western Germany to Holland Belgium
            3 armour moved from France to Germany
            1 armour moved from France to Yugoslavia
            1 transport moved from 113 Sea Zone to 112 Sea Zone
            2 bombers, 4 fighters and 4 tactical_bombers moved from 110 Sea Zone to Western Germany
            1 submarine moved from 106 Sea Zone to 121 Sea Zone
            4 infantry moved from Slovakia Hungary to Romania
            10 infantry moved from Slovakia Hungary to Poland
            2 aaGuns moved from Slovakia Hungary to Romania
            1 bomber moved from Western Germany to Southern Italy
    
        Place Units - Germans
            4 armour and 6 mech_infantrys placed in Germany
            2 infantry placed in Western Germany
            1 destroyer and 1 submarine placed in 112 Sea Zone
    
        Turn Complete - Germans
            Germans collect 41 PUs; end with 41 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    British : -0.50
    French : 0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 infantry moved from Baltic States to Eastern Poland
            2 infantry moved from Novgorod to Vyborg
            1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry moved from Bryansk to Ukraine
            8 infantry moved from Baltic States to Novgorod
            1 aaGun and 1 infantry moved from Belarus to Bryansk
            2 infantry moved from Rostov to Ukraine
            2 aaGuns, 1 artillery, 1 fighter and 18 infantry moved from Buryatia to Amur
    
        Place Units - Russians
            10 infantry placed in Russia
            1 artillery and 1 infantry placed in Ukraine
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16

    TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 factory_minor and 1 harbour; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 artillery moved from Philippines to 35 Sea Zone
            1 transport moved from 35 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from Borneo to 43 Sea Zone
            1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
            1 infantry moved from Kwangsi to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 destroyer moved from 43 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Malaya
            2 submarines moved from 35 Sea Zone to 41 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 41 Sea Zone
            1 battleship moved from 35 Sea Zone to 37 Sea Zone
            2 infantry moved from French Indo China to Shan State
            2 artilleries and 4 infantry moved from 37 Sea Zone to Malaya
            2 bombers, 1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya
            2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
            1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
    
        Combat - Japanese
            Battle in 41 Sea Zone
                Japanese attack with 1 fighter, 2 submarines and 1 tactical_bomber
                British defend with 1 cruiser and 1 transport
                    Japanese roll dice for 2 submarines in 41 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 cruiser and 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the British lost in 41 Sea Zone
                    1 transport owned by the British lost in 41 Sea Zone
                    Japanese roll dice for 2 submarines in 41 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                Japanese win, taking 41 Sea Zone from Neutral with 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 19
                Casualties for British: 1 cruiser and 1 transport
            Battle in 37 Sea Zone
                Japanese attack with 1 battleship, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports
                British defend with 1 destroyer
                    Japanese roll dice for 1 battleship, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports in 37 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
                    British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from UK_Pacific with 1 battleship, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Malaya
                Japanese attack with 2 artilleries, 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers
                British defend with 2 fighters and 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 2 artilleries, 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers in Malaya, round 2 : 4/12 hits, 5.33 expected hits
                    UK_Pacific roll dice for 2 fighters and 4 infantry in Malaya, round 2 : 4/6 hits, 2.67 expected hits
                    4 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Malaya
                    Japanese roll dice for 2 artilleries, 2 bombers, 2 fighters and 2 tactical_bombers in Malaya, round 3 : 5/8 hits, 4.33 expected hits
                    UK_Pacific roll dice for 2 fighters in Malaya, round 3 : 2/2 hits, 1.33 expected hits
                    1 fighter owned by the Japanese, 1 artillery owned by the Japanese and 2 fighters owned by the British lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 artillery, 1 fighter and 4 infantry
                Casualties for ANZAC: 1 infantry
                Casualties for British: 2 fighters and 3 infantry
            Battle in Shan State
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                British defend with 2 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 4/6 hits, 2.67 expected hits
                    UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            1 artillery moved from Kwangsi to French Indo China
            1 carrier moved from 35 Sea Zone to 37 Sea Zone
            1 carrier moved from 43 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
            2 bombers moved from Malaya to French Indo China
            1 tactical_bomber moved from Malaya to French Indo China
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
            1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
            2 fighters and 2 tactical_bombers moved from Shan State to French Indo China
            1 fighter moved from Kwangsi to French Indo China
            1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Hunan to Kwangsi
            1 artillery and 1 infantry moved from Chahar to Jehol
            2 artilleries and 3 infantry moved from Anhwe to Jehol
            1 aaGun and 10 infantry moved from Manchuria to Jehol
            1 battleship, 1 cruiser and 2 destroyers moved from 35 Sea Zone to 6 Sea Zone
            1 armour, 1 artillery and 4 infantry moved from Japan to 6 Sea Zone
            1 armour, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            1 armour moved from 36 Sea Zone to French Indo China
            2 infantry moved from 36 Sea Zone to Kwangsi
            1 infantry moved from 36 Sea Zone to French Indo China
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
    
        Place Units - Japanese
            1 factory_minor and 1 harbour placed in French Indo China
            1 carrier placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 46 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    British : -0.83
    UK_Pacific : 1.33
    Japanese : -1.00
    

    Savegame


  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from United Kingdom to 110 Sea Zone
            1 fighter moved from Gibraltar to 110 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Brazil to 86 Sea Zone
            2 infantry moved from Brazil to French Guiana
            2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 cruiser moved from 86 Sea Zone to 91 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
            1 carrier moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 battleship moved from 26 Sea Zone to 33 Sea Zone
            2 cruisers moved from 26 Sea Zone to 33 Sea Zone
            1 submarine moved from 26 Sea Zone to 46 Sea Zone
            1 fighter moved from Wake Island to Caroline Islands
            1 fighter moved from 26 Sea Zone to 33 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 armour moved from Western United States to 10 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 33 Sea Zone
    
        Combat - Americans
            Battle in 110 Sea Zone
                Americans attack with 1 bomber and 1 fighter
                Germans defend with 1 battleship
                    Americans roll dice for 1 bomber and 1 fighter in 110 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    1 battleship owned by the Germans lost in 110 Sea Zone
                Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 20
                Casualties for Germans: 1 battleship
            Battle in Caroline Islands
                Americans attack with 1 artillery, 1 fighter and 3 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    AA fire in Caroline Islands : 1/1 hits, 0.17 expected hits
                    1 fighter owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter and 1 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Hawaiian Islands to 33 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 armour moved from 26 Sea Zone to Hawaiian Islands
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 aaGun moved from Eastern United States to 101 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 91 Sea Zone to Gibraltar
            2 destroyers moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from 110 Sea Zone to United Kingdom
            1 bomber moved from 110 Sea Zone to United Kingdom
    
        Place Units - Americans
            1 cruiser, 1 submarine and 1 transport placed in 101 Sea Zone
            1 battleship, 1 destroyer and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 artillery and 1 infantry placed in Eastern United States
            Americans undo move 1.
            1 submarine placed in 101 Sea Zone
            Americans undo move 3.
            1 cruiser and 1 transport placed in 10 Sea Zone
            1 infantry placed in Western United States
            1 artillery placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Americans : 2.17
    AA fire in Caroline Islands : : 0.83
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kweichow
            1 artillery, 1 fighter and 9 infantry moved from Szechwan to Kweichow
            2 infantry moved from Szechwan to Yunnan
            2 artilleries and 3 infantry moved from Suiyuyan to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 2 artilleries and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 artilleries and 3 infantry in Hopei, round 2 : 2/5 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kweichow
                Chinese attack with 1 artillery, 1 fighter and 10 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 10 infantry in Kweichow, round 2 : 0/12 hits, 2.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery, 1 fighter and 10 infantry in Kweichow, round 3 : 4/12 hits, 2.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 10 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Suiyuyan
    
        Place Units - Chinese
            2 infantry placed in Suiyuyan
            3 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.83
    Japanese : -1.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from United Kingdom to 110 Sea Zone
            1 fighter moved from Gibraltar to 110 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Brazil to 86 Sea Zone
            2 infantry moved from Brazil to French Guiana
            2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 cruiser moved from 86 Sea Zone to 91 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
            1 carrier moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 battleship moved from 26 Sea Zone to 33 Sea Zone
            2 cruisers moved from 26 Sea Zone to 33 Sea Zone
            1 submarine moved from 26 Sea Zone to 46 Sea Zone
            1 fighter moved from Wake Island to Caroline Islands
            1 fighter moved from 26 Sea Zone to 33 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 armour moved from Western United States to 10 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 33 Sea Zone
    
        Combat - Americans
            Battle in 110 Sea Zone
                Americans attack with 1 bomber and 1 fighter
                Germans defend with 1 battleship
                    Americans roll dice for 1 bomber and 1 fighter in 110 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    1 battleship owned by the Germans lost in 110 Sea Zone
                Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 20
                Casualties for Germans: 1 battleship
            Battle in Caroline Islands
                Americans attack with 1 artillery, 1 fighter and 3 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    AA fire in Caroline Islands : 1/1 hits, 0.17 expected hits
                    1 fighter owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter and 1 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Hawaiian Islands to 33 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 armour moved from 26 Sea Zone to Hawaiian Islands
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 aaGun moved from Eastern United States to 101 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 91 Sea Zone to Gibraltar
            2 destroyers moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from 110 Sea Zone to United Kingdom
            1 bomber moved from 110 Sea Zone to United Kingdom
    
        Place Units - Americans
            1 cruiser, 1 submarine and 1 transport placed in 101 Sea Zone
            1 battleship, 1 destroyer and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 artillery and 1 infantry placed in Eastern United States
            Americans undo move 1.
            1 submarine placed in 101 Sea Zone
            Americans undo move 3.
            1 cruiser and 1 transport placed in 10 Sea Zone
            1 infantry placed in Western United States
            1 artillery placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kweichow
            1 artillery, 1 fighter and 9 infantry moved from Szechwan to Kweichow
            2 infantry moved from Szechwan to Yunnan
            2 artilleries and 3 infantry moved from Suiyuyan to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 2 artilleries and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 artilleries and 3 infantry in Hopei, round 2 : 2/5 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kweichow
                Chinese attack with 1 artillery, 1 fighter and 10 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 10 infantry in Kweichow, round 2 : 0/12 hits, 2.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery, 1 fighter and 10 infantry in Kweichow, round 3 : 4/12 hits, 2.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 10 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Suiyuyan
    
        Place Units - Chinese
            2 infantry placed in Suiyuyan
            3 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    
        Purchase Units - British
            British buy 3 fighters; Remaining resources: 4 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
            2 infantry moved from Burma to Shan State
            1 infantry moved from Burma to Shan State
            1 artillery moved from Burma to Shan State
            1 fighter moved from India to Shan State
            1 transport moved from 72 Sea Zone to 71 Sea Zone
            2 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery and 1 infantry moved from Ontario to Quebec
            2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
            1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Egypt to Alexandria
    
        Combat - British
            Battle in Shan State
                British attack with 1 artillery, 1 fighter and 3 infantry
                Japanese defend with 2 infantry
                    British roll dice for 1 artillery, 1 fighter and 3 infantry in Shan State, round 2 : 2/5 hits, 1.50 expected hits
                    Japanese roll dice for 2 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
                British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 2 infantry
                Casualties for Japanese: 2 infantry
            Battle in Alexandria
                British attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    British roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Alexandria, round 2 : 3/8 hits, 2.33 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 1/6 hits, 2.17 expected hits
                    3 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
                    British roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Alexandria, round 3 : 1/7 hits, 2.17 expected hits
                    Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Alexandria, round 3 : 2/3 hits, 1.17 expected hits
                    1 mech_infantry owned by the Italians, 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Alexandria
                    British roll dice for 1 armour, 2 artilleries and 2 infantry in Alexandria, round 4 : 3/5 hits, 1.83 expected hits
                    Italians roll dice for 1 armour and 1 artillery in Alexandria, round 4 : 0/2 hits, 0.83 expected hits
                    1 artillery owned by the Italians and 1 armour owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 13
                Casualties for British: 2 infantry and 1 mech_infantry
                Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
    
        Non Combat Move - British
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
            1 destroyer moved from 98 Sea Zone to 96 Sea Zone
            1 infantry moved from Eastern Persia to Persia
                  British take Persia from Neutral_Allies
            1 aaGun and 1 infantry moved from Burma to India
            1 fighter moved from Shan State to India
            1 fighter moved from Scotland to Gibraltar
            1 infantry moved from Scotland to United Kingdom
            1 aaGun moved from Scotland to United Kingdom
    
        Place Units - British
            3 fighters placed in Egypt
    
        Turn Complete - British
            British collect 28 PUs; end with 32 PUs
    
        Place Units - UK_Pacific
            4 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,6,6,5
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,2,2,3,1,3,2,2,3
            UK_Pacific collect 10 PUs (1 lost to blockades); end with 12 PUs
            Some Units in India change ownership: 4 infantry
    

    Combat Hit Differential Summary :

    Germans : -0.67
    British : 1.17
    Italians : -1.17
    Americans : 2.17
    AA fire in Caroline Islands : : 0.83
    Chinese : -0.83
    Japanese : 0.67
    

    Savegame

  • '20 '16

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 unit repaired.
            1 infantry moved from Southern France to 93 Sea Zone
            1 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
            1 artillery moved from Tunisia to 94 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 97 Sea Zone
            2 artilleries and 2 infantry moved from Southern France to 93 Sea Zone
            1 submarine moved from 93 Sea Zone to 96 Sea Zone
            2 artilleries, 1 battleship, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 93 Sea Zone to 97 Sea Zone
            3 artilleries and 3 infantry moved from 97 Sea Zone to Greece
            2 infantry moved from Albania to Greece
            1 bomber and 1 fighter moved from Southern Italy to 96 Sea Zone
            1 armour moved from Romania to Greece
            1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                  Italians take French Equatorial Africa from French
            1 artillery moved from Kenya to Belgian Congo
                  Italians take Belgian Congo from British
            1 infantry moved from Kenya to Tanganyika Territory
                  Italians take Tanganyika Territory from British
    
        Combat - Italians
            Battle in 96 Sea Zone
                Italians attack with 1 bomber, 1 fighter and 1 submarine
                British defend with 1 destroyer
                    Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 96 Sea Zone
                Italians win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Greece
                Italians attack with 1 armour, 3 artilleries and 5 infantry
                Neutral_Allies defend with 4 infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Greece, round 2 : 2/2 hits, 1.17 expected hits
                    Italians roll dice for 1 armour, 3 artilleries and 5 infantry in Greece, round 2 : 3/9 hits, 2.83 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1.33 expected hits
                    4 infantry owned by the Neutral_Allies lost in Greece
                Italians win, taking Greece from Neutral_Allies with 1 armour, 3 artilleries and 5 infantry remaining. Battle score for attacker is 12
                Casualties for Neutral_Allies: 4 infantry
    
        Non Combat Move - Italians
            1 bomber and 1 fighter moved from 96 Sea Zone to Southern Italy
            1 armour moved from Holland Belgium to Germany
            5 infantry moved from Southern France to Northern Italy
            1 aaGun moved from France to Northern Italy
            1 aaGun moved from Yugoslavia to Romania
            1 infantry moved from British Somaliland to Ethiopia
    
        Place Units - Italians
            1 artillery and 1 infantry placed in Southern Italy
            1 transport placed in 97 Sea Zone
            1 submarine placed in 93 Sea Zone
    
        Turn Complete - Italians
            Italians collect 21 PUs; end with 21 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.67
    British : -0.33
    Neutral_Allies : -1.33
    

    Savegame

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