Playoff BobbaRossa (allies+14) vs Majikforce (axis) BM3

  • '22 '16

    @majikforce said in Playoff BobbaRossa (allies+14) vs Majikforce (axis) BM3:

    @BobbaRossa said in Playoff BobbaRossa (allies+14) vs Majikforce (axis) BM3:

    Kill all the carriers and lose a DD? Just want to make sure I’m clear. And yes, I know this is going to bite me in the butt… but it was the most fun play I could find :D .

    All carriers and dent the Battleship. I will fix on my turn.

    Well so far 1 bad navy placement in the pacific and some Dice BS have told the story on this one. 2 inf out hit a bomber. That’s some BS! I changed my losses in sz20 I do not see that your sub hit as well (of course it did) lost a fighter instead of the destroyer. Game on!


  • TripleA Manual Gamesave Post: ANZAC round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 37 Sea Zone to 20 Sea Zone
            1 submarine moved from 44 Sea Zone to 20 Sea Zone
            1 fighter moved from Dutch New Guinea to 20 Sea Zone
    
        Combat - ANZAC
            Battle in 20 Sea Zone
                ANZAC attack with 1 fighter and 3 submarines
                Japanese defend with 1 battleship, 2 destroyers and 1 transport
                    ANZAC roll dice for 3 submarines in 20 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    ANZAC roll dice for 1 fighter in 20 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
    

    Combat Hit Differential Summary :

    ANZAC : 0.50
    

    Savegame


  • 2 hits in 20, would you like to lose the second DD or the battleship?


  • And yeah, that was some real BS in caucasus :( .

  • '22 '16

    @BobbaRossa said in Playoff BobbaRossa (allies+14) vs Majikforce (axis) BM3:

    2 hits in 20, would you like to lose the second DD or the battleship?

    Oh good more bull crap dice. I guess the 2nd dd


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 37 Sea Zone to 20 Sea Zone
            1 submarine moved from 44 Sea Zone to 20 Sea Zone
            1 fighter moved from Dutch New Guinea to 20 Sea Zone
    
        Combat - ANZAC
            Battle in 20 Sea Zone
                ANZAC attack with 1 fighter and 3 submarines
                Japanese defend with 1 battleship, 2 destroyers and 1 transport
                    ANZAC roll dice for 3 submarines in 20 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    ANZAC roll dice for 1 fighter in 20 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 battleship, 2 destroyers and 1 transport in 20 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    2 destroyers owned by the Japanese and 2 submarines owned by the ANZAC lost in 20 Sea Zone
                    ANZAC roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 fighter in 20 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 battleship and 1 transport in 20 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the ANZAC lost in 20 Sea Zone
                    ANZAC roll dice for 1 submarine in 20 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship and 1 transport in 20 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 submarine owned by the ANZAC lost in 20 Sea Zone
                Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is -12
                Casualties for ANZAC: 1 fighter and 3 submarines
                Casualties for Japanese: 2 destroyers
    
        Non Combat Move - ANZAC
            1 destroyer moved from 42 Sea Zone to 35 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            2 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
            1 cruiser moved from 54 Sea Zone to 35 Sea Zone
            2 fighters moved from Russia to Persia
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - ANZAC
            1 fighter and 1 infantry placed in Queensland
            1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
            1 fighter moved from Egypt to 99 Sea Zone
    
        Combat - French
            Battle in 99 Sea Zone
                British loiter and taunt; French attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 99 Sea Zone
                French win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
    
        Non Combat Move - French
            1 fighter moved from 99 Sea Zone to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.67
    Japanese : 1.33
    

    Savegame


  • Bleh! The BS turned in your favor this time. Got one back :( .

  • '22 '16

    @BobbaRossa Yeah for me! I whined enough to make MARTI feel bad.

  • '22 '16

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 2 fighters, 2 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 fighter moved from 97 Sea Zone to 99 Sea Zone
            3 armour moved from Timguska to Novosibirsk
                  Germans take Novosibirsk from Russians
            3 armour moved from Novosibirsk to Tsinghai
                  Germans take Tsinghai from Chinese
            2 tactical_bombers moved from Rostov to Caucasus
            2 infantry moved from Rostov to Caucasus
            17 armour, 4 artilleries, 13 infantry and 14 mech_infantrys moved from Rostov to Volgograd
            1 armour moved from Vologda to Tsinghai
            1 bomber moved from Malaya to 54 Sea Zone
    
        Combat - Germans
            ANZAC scrambles 1 units out of Queensland to defend against the attack in 54 Sea Zone
            Battle in 99 Sea Zone
                Germans attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 99 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 54 Sea Zone
                Germans attack with 1 bomber
                ANZAC defend with 1 fighter and 1 transport
                    Germans roll dice for 1 bomber in 54 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    ANZAC roll dice for 1 fighter and 1 transport in 54 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the ANZAC and 1 bomber owned by the Germans lost in 54 Sea Zone
                ANZAC win with 1 transport remaining. Battle score for attacker is -2
                Casualties for Germans: 1 bomber
                Casualties for ANZAC: 1 fighter
            Battle in Volgograd
                Germans attack with 17 armour, 4 artilleries, 13 infantry and 14 mech_infantrys
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 17 armour, 4 artilleries, 13 infantry and 14 mech_infantrys in Volgograd, round 2 : 16/48 hits, 15.00 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 17 armour, 4 artilleries, 13 infantry and 14 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Germans attack with 2 infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Germans roll dice for 2 infantry and 2 tactical_bombers in Caucasus, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            3 aaGuns moved from Rostov to Volgograd
            2 tactical_bombers moved from Caucasus to Rostov
            1 infantry moved from Ukraine to Rostov
            1 armour and 4 mech_infantrys moved from Ukraine to Volgograd
            2 infantry moved from Urals to Timguska
            1 infantry moved from Vologda to Nenetsia
            1 armour and 1 mech_infantry moved from Nenetsia to Timguska
            4 mech_infantrys moved from Romania to Ukraine
            1 mech_infantry moved from Germany to Eastern Poland
            1 infantry moved from Novgorod to Belarus
            2 mech_infantrys moved from Novgorod to Eastern Poland
            1 mech_infantry moved from Germany to Eastern Poland
            1 artillery and 1 infantry moved from Norway to Finland
            3 infantry moved from Western Germany to France
            1 artillery moved from Western Germany to France
            1 transport moved from 112 Sea Zone to 111 Sea Zone
            4 infantry moved from Scotland to 111 Sea Zone
            4 infantry and 2 transports moved from 111 Sea Zone to 112 Sea Zone
            1 battleship and 1 cruiser moved from 111 Sea Zone to 112 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 112 Sea Zone to 113 Sea Zone
            4 infantry and 2 transports moved from 112 Sea Zone to 113 Sea Zone
            4 infantry moved from 113 Sea Zone to Western Germany
            1 fighter moved from 99 Sea Zone to 97 Sea Zone
    
        Place Units - Germans
            2 fighters placed in Western Germany
            10 mech_infantrys placed in Germany
            2 armour and 1 infantry placed in Novgorod
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 58 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    ANZAC : 0.33
    Russians : -0.67
    

    Savegame

  • '22 '16

    @BobbaRossa Assumed you would want to scramble with ANZAC. You can edit otherwise.


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 8 infantry; Remaining resources: 5 PUs; 
    
        Combat Move - Russians
            18 infantry moved from Manchuria to Korea
            2 armour, 45 infantry and 2 mech_infantrys moved from Russia to Smolensk
            2 fighters and 1 tactical_bomber moved from Russia to Vologda
            1 infantry moved from Samara to Vologda
            1 infantry moved from Samara to Vologda
    
        Combat - Russians
            Battle in Smolensk
                Russians attack with 2 armour, 45 infantry and 2 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 2 armour, 45 infantry and 2 mech_infantrys in Smolensk, round 2 : 9/49 hits, 8.83 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 2 armour, 45 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Korea
                Russians attack with 18 infantry
                Japanese defend with 1 marine
                    Russians roll dice for 18 infantry in Korea, round 2 : 2/18 hits, 3.00 expected hits
                    Japanese roll dice for 1 marine in Korea, round 2 : 1/1 hits, 0.33 expected hits
                    1 marine owned by the Japanese and 1 infantry owned by the Russians lost in Korea
                Russians win, taking Korea from Japanese with 17 infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 marine
            Battle in Vologda
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 2/5 hits, 2.00 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns moved from Russia to Smolensk
            2 aaGuns, 6 artilleries and 42 infantry moved from Samara to Russia
            2 fighters and 1 tactical_bomber moved from Vologda to Russia
            2 aaGuns moved from Manchuria to Korea
    
        Place Units - Russians
            8 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,6,5,3,2,4,4,5,6,4,1,1,4,4,1,4,6,6,1
            Russians collect 12 PUs (3 lost to blockades); end with 17 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : -0.83
    Japanese : 0.67
    

    Savegame


  • @majikforce said in Playoff BobbaRossa (allies+14) vs Majikforce (axis) BM3:

    @BobbaRossa Assumed you would want to scramble with ANZAC. You can edit otherwise.

    Yup, you got it right.

  • '22 '16

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 2 destroyers and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            3 mech_infantrys moved from Jehol to Manchuria
            1 armour moved from Jehol to Manchuria
            2 bombers moved from Jehol to Manchuria
            1 mech_infantry moved from Jehol to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Kweichow to Yunnan
            1 artillery moved from Hunan to Yunnan
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kiangsu to Anhwe
            5 fighters moved from Kwangtung to Yunnan
            1 tactical_bomber moved from Malaya to Yunnan
            1 infantry moved from Jehol to Chahar
            7 infantry moved from Jehol to Manchuria
            7 fighters and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
            1 submarine moved from 6 Sea Zone to 26 Sea Zone
            1 transport moved from 20 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 battleship moved from 20 Sea Zone to 36 Sea Zone
                  Japanese take 36 Sea Zone from Americans
            1 battleship moved from 36 Sea Zone to 43 Sea Zone
            1 battleship moved from 43 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - Japanese
            Battle in Java
            Battle in Manchuria
                Japanese attack with 1 armour, 2 bombers, 7 fighters, 7 infantry, 3 mech_infantrys and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 armour, 2 bombers, 7 fighters, 7 infantry, 3 mech_infantrys and 1 tactical_bomber in Manchuria, round 2 : 5/21 hits, 7.67 expected hits
                    Chinese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Manchuria
                Japanese win, taking Java from Americans, taking Manchuria from Chinese with 1 armour, 2 bombers, 7 fighters, 6 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in 26 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 submarine and 1 transport
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 26 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 26 Sea Zone
                    1 transport owned by the Americans lost in 26 Sea Zone
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                Japanese win, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 13
                Casualties for Americans: 1 submarine and 1 transport
            Battle in Yunnan
                Japanese attack with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/8 hits, 3.83 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 aaGun moved from Jehol to Manchuria
            1 destroyer moved from 6 Sea Zone to 18 Sea Zone
            3 fighters moved from Yunnan to Kwangtung
            2 fighters moved from Yunnan to Kwangtung
            1 tactical_bomber moved from Yunnan to Kwangtung
            1 destroyer moved from 18 Sea Zone to 21 Sea Zone
            7 fighters moved from Manchuria to 6 Sea Zone
            1 tactical_bomber moved from Japan to Kwangtung
            1 tactical_bomber moved from Manchuria to 6 Sea Zone
            2 bombers moved from Manchuria to Japan
    
        Place Units - Japanese
            1 armour, 1 artillery and 1 infantry placed in Kiangsu
            2 infantry placed in Kwangtung
            1 destroyer placed in 20 Sea Zone
            1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,3
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2
            Japanese collect 42 PUs (6 lost to blockades); end with 42 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.50
    Chinese : 1.00
    Japanese : -2.83
    

    Savegame


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 bombers, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 37 Sea Zone to 42 Sea Zone
            1 submarine moved from 35 Sea Zone to 20 Sea Zone
            1 submarine moved from 35 Sea Zone to 21 Sea Zone
            2 bombers moved from Hawaiian Islands to 21 Sea Zone
            2 fighters moved from 35 Sea Zone to 20 Sea Zone
            4 fighters moved from 35 Sea Zone to 42 Sea Zone
            2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Celebes
            1 bomber moved from Philippines to Celebes
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to 26 Sea Zone
            1 bomber moved from United Kingdom to France
    
        Combat - Americans
            Strategic bombing raid in France
                    AA fire in France : 0/1 hits, 0.17 expected hits
                Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in France causes 5 damage total. 
            Battle in Celebes
                Americans attack with 1 bomber, 2 fighters and 1 tactical_bomber
                Japanese defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Celebes, round 2 : 2/4 hits, 2.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Celebes
                Americans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in 42 Sea Zone
                ANZAC loiter and taunt; Americans attack with 4 fighters and 1 submarine
                Japanese defend with 1 battleship and 1 transport
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 fighters in 42 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 42 Sea Zone
                Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 27
                Casualties for Japanese: 1 battleship and 1 transport
            Battle in 20 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 20 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 20 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 20 Sea Zone
                Americans win, taking 20 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 26 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 2 fighters in 26 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 26 Sea Zone
                Americans win, taking 26 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 21 Sea Zone
                Americans attack with 2 bombers and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 21 Sea Zone
                Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from 20 Sea Zone to 35 Sea Zone
            2 bombers moved from 21 Sea Zone to Philippines
            1 bomber moved from Celebes to Shan State
            2 fighters and 1 tactical_bomber moved from Celebes to 35 Sea Zone
            4 fighters moved from 42 Sea Zone to 35 Sea Zone
            2 fighters moved from 26 Sea Zone to Hawaiian Islands
            2 carriers and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
            2 submarines moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            1 bomber moved from France to United Kingdom
            1 bomber moved from United Kingdom to Gibraltar
            1 fighter moved from Eastern United States to 91 Sea Zone
            2 fighters moved from Eastern United States to 92 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            3 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 artillery and 2 infantry placed in Central United States
            1 bomber placed in Western United States
            1 bomber and 1 fighter placed in Eastern United States
            2 destroyers placed in 10 Sea Zone
            1 carrier and 2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    AA fire in France : : -0.17
    Americans : 0.00
    Japanese : -2.50
    

    Savegame


  • TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 9 PUs; 
    
        Combat Move - Chinese
            1 fighter and 1 infantry moved from Kansu to Shensi
            3 infantry moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Shensi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Burma
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.67
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 bombers, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 37 Sea Zone to 42 Sea Zone
            1 submarine moved from 35 Sea Zone to 20 Sea Zone
            1 submarine moved from 35 Sea Zone to 21 Sea Zone
            2 bombers moved from Hawaiian Islands to 21 Sea Zone
            2 fighters moved from 35 Sea Zone to 20 Sea Zone
            4 fighters moved from 35 Sea Zone to 42 Sea Zone
            2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Celebes
            1 bomber moved from Philippines to Celebes
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to 26 Sea Zone
            1 bomber moved from United Kingdom to France
    
        Combat - Americans
            Strategic bombing raid in France
                    AA fire in France : 0/1 hits, 0.17 expected hits
                Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in France causes 5 damage total. 
            Battle in Celebes
                Americans attack with 1 bomber, 2 fighters and 1 tactical_bomber
                Japanese defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Celebes, round 2 : 2/4 hits, 2.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Celebes
                Americans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in 42 Sea Zone
                ANZAC loiter and taunt; Americans attack with 4 fighters and 1 submarine
                Japanese defend with 1 battleship and 1 transport
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 fighters in 42 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 42 Sea Zone
                Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 27
                Casualties for Japanese: 1 battleship and 1 transport
            Battle in 20 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 20 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 20 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 20 Sea Zone
                Americans win, taking 20 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 26 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 2 fighters in 26 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 26 Sea Zone
                Americans win, taking 26 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 21 Sea Zone
                Americans attack with 2 bombers and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 21 Sea Zone
                Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from 20 Sea Zone to 35 Sea Zone
            2 bombers moved from 21 Sea Zone to Philippines
            1 bomber moved from Celebes to Shan State
            2 fighters and 1 tactical_bomber moved from Celebes to 35 Sea Zone
            4 fighters moved from 42 Sea Zone to 35 Sea Zone
            2 fighters moved from 26 Sea Zone to Hawaiian Islands
            2 carriers and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
            2 submarines moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            1 bomber moved from France to United Kingdom
            1 bomber moved from United Kingdom to Gibraltar
            1 fighter moved from Eastern United States to 91 Sea Zone
            2 fighters moved from Eastern United States to 92 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            3 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 artillery and 2 infantry placed in Central United States
            1 bomber placed in Western United States
            1 bomber and 1 fighter placed in Eastern United States
            2 destroyers placed in 10 Sea Zone
            1 carrier and 2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 9 PUs; 
    
        Combat Move - Chinese
            1 fighter and 1 infantry moved from Kansu to Shensi
            3 infantry moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Shensi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Burma
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 1 airfield, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from United Kingdom to Scotland
                  British take Scotland from Germans
            1 mech_infantry moved from Egypt to 81 Sea Zone
            1 infantry moved from Trans-Jordan to 81 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
            1 infantry and 1 mech_infantry moved from 99 Sea Zone to Crete
            1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Crete
            2 mech_infantrys moved from Iraq to Caucasus
            1 bomber and 1 fighter moved from Iraq to Caucasus
            1 infantry moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
            1 infantry moved from Shan State to French Indo China
                  UK_Pacific take French Indo China from Japanese
            5 infantry moved from Shan State to Malaya
            1 fighter and 1 tactical_bomber moved from India to Malaya
            3 artilleries and 20 infantry moved from Shan State to Yunnan
            3 infantry moved from Burma to Yunnan
            1 mech_infantry moved from Egypt to Tobruk
                  British take Tobruk from Italians
    
        Combat - British
            Battle in Crete
                British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Crete, round 2 : 2/4 hits, 1.50 expected hits
                    Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Crete
                British win, taking Crete from Italians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Yunnan
                British attack with 3 artilleries and 23 infantry
                Japanese defend with 1 artillery
                    British roll dice for 3 artilleries and 23 infantry in Yunnan, round 2 : 9/26 hits, 5.33 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 3 artilleries and 23 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Caucasus
                British attack with 1 bomber, 1 fighter and 2 mech_infantrys
                Germans defend with 2 infantry
                    British roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Caucasus, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the British and 2 infantry owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 2 infantry
            Battle in Malaya
                British attack with 1 fighter, 5 infantry and 1 tactical_bomber
                Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    British roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Malaya, round 2 : 3/7 hits, 2.00 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Malaya, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Malaya
                British win, taking Malaya from Japanese with 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 artillery and 2 infantry
    
        Non Combat Move - British
            2 aaGuns moved from Shan State to Yunnan
            1 aaGun moved from Burma to Yunnan
            3 infantry moved from India to Burma
            1 fighter and 1 tactical_bomber moved from Malaya to Burma
            1 artillery and 2 infantry moved from Persia to Iraq
            1 artillery moved from Trans-Jordan to Iraq
            1 fighter and 1 tactical_bomber moved from Crete to 98 Sea Zone
            2 fighters moved from 92 Sea Zone to Gibraltar
            1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 destroyer moved from 98 Sea Zone to 92 Sea Zone
            1 bomber moved from Caucasus to Egypt
            1 fighter moved from Caucasus to Iraq
            2 infantry moved from Union of South Africa to 71 Sea Zone
            1 armour moved from Belgian Congo to Egypt
            2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Trans-Jordan
            1 submarine moved from 98 Sea Zone to 92 Sea Zone
    
        Place Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 92 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 93 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 airfield placed in Gibraltar
            3 infantry placed in Persia
            1 infantry and 2 mech_infantrys placed in Egypt
            1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Place Units - UK_Pacific
            1 armour and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
            Some Units in India change ownership: 1 armour and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : 0.33
    British : 5.67
    Italians : -0.33
    AA fire in France : : -0.17
    Americans : 0.00
    Chinese : 0.67
    Japanese : -4.17
    

    Savegame


  • FYI, I added the sub back to SZ26. He was never meant to fight ;) . And more poor dice for the Japanese :( . They had their one moment and then decided to rest on their laurels.

  • '22 '16

    @BobbaRossa said in Playoff BobbaRossa (allies+14) vs Majikforce (axis) BM3:

    FYI, I added the sub back to SZ26. He was never meant to fight ;) . And more poor dice for the Japanese :( . They had their one moment and then decided to rest on their laurels.

    Wow! That was quite awful! MARTI wants to punish me for my strategic error. Crazy how the pacific has changed due to my early naval mistake. Italy is coming. They have a lot of soul searching to do. Need to find a quiet moment between the kids and the honey to do list.

  • '22 '16

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 airfield, 1 destroyer and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 armour moved from Yakut S.S.R. to Sakha
                  Italians take Buryatia from Russians
                  Italians take Sakha from Russians
            2 armour and 1 mech_infantry moved from Rostov to Kazakhstan
                  Italians take Kazakhstan from Russians
            1 destroyer moved from 97 Sea Zone to 93 Sea Zone
            3 fighters moved from 97 Sea Zone to 93 Sea Zone
    
        Combat - Italians
            Battle in 93 Sea Zone
                Italians attack with 1 destroyer and 3 fighters
                Americans defend with 1 submarine
                    Italians roll dice for 1 destroyer and 3 fighters in 93 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                    Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 93 Sea Zone
                Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Italians
            3 fighters moved from 93 Sea Zone to 97 Sea Zone
            2 aaGuns, 1 artillery and 1 infantry moved from Rostov to Tambov
            1 artillery and 2 infantry moved from Bryansk to Tambov
            1 infantry moved from Ukraine to Bryansk
            1 artillery moved from Ukraine to Western Ukraine
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            1 infantry placed in Southern Italy
            1 airfield placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 30 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.17
    Americans : -0.17
    

    Savegame


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber and 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 35 Sea Zone to 43 Sea Zone
            1 infantry moved from Borneo to 43 Sea Zone
            1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in Celebes
    
        Non Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 41 Sea Zone
            2 infantry moved from Iraq to Persia
            1 submarine moved from 43 Sea Zone to 35 Sea Zone
    
        Place Units - ANZAC
            1 destroyer placed in 54 Sea Zone
            1 bomber placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

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