@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
Lennard vs Samuel (Allies +10), first league game
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUsCombat Hit Differential Summary :
Chinese : 0.17 Japanese : -0.33 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 1 fighter, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Western United States to Eastern United States 1 fighter moved from Eastern United States to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Guam to 26 Sea Zone 1 destroyer moved from 39 Sea Zone to 80 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Eastern United States 1 infantry placed in Central United States 3 submarines placed in 10 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,4 Americans collect 51 PUs (1 lost to blockades); end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British buy 1 fighter, 1 harbour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Iraq to Syria British take Syria from Neutral_Axis 1 armour moved from Syria to Iraq 2 infantry moved from Burma to Shan State 2 fighters and 1 tactical_bomber moved from India to Shan State 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians Combat - British Battle in Shan State British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Shan State to India 1 aaGun and 2 infantry moved from Burma to India 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan 1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 mech_infantry moved from Union of South Africa to Belgian Congo 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 transport moved from 81 Sea Zone to 71 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 1 destroyer moved from 81 Sea Zone to 80 Sea Zone Place Units - British 1 fighter, 1 harbour and 2 mech_infantrys placed in Persia 2 infantry placed in Union of South Africa 1 infantry placed in Egypt Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 1 artillery, 1 fighter and 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3,6,6,3 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery, 1 fighter and 3 infantryCombat Hit Differential Summary :
British : 0.00 Chinese : 0.17 Japanese : -0.67 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 1 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Romania to Bessarabia 1 artillery moved from Romania to Bessarabia 1 bomber moved from Southern Italy to Belarus 1 artillery moved from Greece to Bulgaria 1 infantry moved from Greece to Bulgaria 2 armour moved from Greece to Romania 1 artillery moved from Tobruk to Alexandria 1 fighter moved from Southern Italy to Alexandria 1 infantry moved from Gibraltar to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 infantry moved from Tunisia to Libya 1 mech_infantry moved from Algeria to Libya 1 infantry moved from Algeria to Tunisia 1 armour moved from Northern Italy to Romania 1 cruiser moved from 97 Sea Zone to 99 Sea Zone 1 destroyer moved from 97 Sea Zone to 99 Sea Zone Combat - Italians Battle in Cyprus Battle in Bessarabia Italians attack with 1 artillery and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Bessarabia Italians roll dice for 1 artillery in Bessarabia, round 3 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Italians win, taking Cyprus from British, taking Bessarabia from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Battle in Alexandria Italians attack with 1 artillery and 1 fighter British defend with 1 infantry Italians roll dice for 1 artillery and 1 fighter in Alexandria, round 2 : 1/2 hits, 0.83 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Belarus Italians attack with 1 bomber Russians defend with 1 infantry Italians roll dice for 1 bomber in Belarus, round 2 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 bomber owned by the Italians lost in Belarus Russians win with no units remaining. Battle score for attacker is -9 Casualties for Italians: 1 bomber Casualties for Russians: 1 infantry Non Combat Move - Italians 1 fighter moved from Alexandria to Tobruk 1 aaGun moved from Romania to Eastern Poland Place Units - Italians 1 armour, 3 infantry and 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUsCombat Hit Differential Summary :
Italians : 0.50 British : -0.33 Russians : 1.00 -
TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 armour, 1 bomber, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Egypt to Alexandria Combat - ANZAC Battle in Alexandria ANZAC attack with 2 infantry Italians defend with 1 artillery ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 artillery in Alexandria, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 infantry in Alexandria, round 3 : 1/2 hits, 0.33 expected hits Italians roll dice for 1 artillery in Alexandria, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Alexandria ANZAC win, taking Alexandria from Italians with 2 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - ANZAC 1 marine moved from New South Wales to Queensland 1 aaGun and 1 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 armour, 1 bomber and 1 infantry placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,1,6,2,6 ANZAC collect 14 PUs (4 lost to blockades); end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
Italians : -0.67 ANZAC : 0.33 -
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 armour, 1 bomber, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Egypt to Alexandria Combat - ANZAC Battle in Alexandria ANZAC attack with 2 infantry Italians defend with 1 artillery ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 artillery in Alexandria, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 infantry in Alexandria, round 3 : 1/2 hits, 0.33 expected hits Italians roll dice for 1 artillery in Alexandria, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Alexandria ANZAC win, taking Alexandria from Italians with 2 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - ANZAC 1 marine moved from New South Wales to Queensland 1 aaGun and 1 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 armour, 1 bomber and 1 infantry placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,1,6,2,6 ANZAC collect 14 PUs (4 lost to blockades); end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Italians : -0.67 ANZAC : 0.33 -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour and 7 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Morocco to 92 Sea Zone 1 artillery moved from Morocco to 92 Sea Zone 1 artillery, 1 carrier, 1 fighter, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 artillery moved from 99 Sea Zone to Crete 1 infantry moved from 99 Sea Zone to Crete 1 fighter moved from Greece to 99 Sea Zone 2 tactical_bombers moved from Greece to Western Ukraine 1 infantry moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 3 armour and 3 mech_infantrys moved from Eastern Poland to Novgorod Germans take Belarus from Russians 5 infantry moved from Finland to Karelia 2 tactical_bombers moved from Finland to Novgorod 1 bomber moved from Finland to Karelia 1 battleship, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from Eastern Poland to Baltic States 5 mech_infantrys moved from Poland to Baltic States 1 armour moved from Germany to Baltic States 7 mech_infantrys moved from Germany to Baltic States 1 infantry moved from Eastern Poland to Belarus 8 armour moved from Eastern Poland to Novgorod 1 artillery moved from Germany to Poland 1 infantry moved from Germany to Poland 1 fighter moved from Western Germany to 115 Sea Zone 1 bomber moved from Poland to Karelia 1 infantry moved from Western Germany to France Combat - Germans Battle in Crete Battle in Western Ukraine Germans attack with 1 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 infantry and 2 tactical_bombers in Western Ukraine, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Crete from Neutral_Allies with 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Novgorod Germans attack with 11 armour, 3 mech_infantrys and 2 tactical_bombers Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 11 armour, 3 mech_infantrys and 2 tactical_bombers in Novgorod, round 2 : 6/16 hits, 7.33 expected hits Russians roll dice for 3 infantry in Novgorod, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 11 armour, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Battle in Baltic States Germans attack with 1 armour, 2 infantry and 12 mech_infantrys Russians defend with 2 infantry Germans roll dice for 1 armour, 2 infantry and 12 mech_infantrys in Baltic States, round 2 : 0/15 hits, 2.83 expected hits Russians roll dice for 2 infantry in Baltic States, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Baltic States Germans roll dice for 1 armour and 12 mech_infantrys in Baltic States, round 3 : 2/13 hits, 2.50 expected hits Russians roll dice for 2 infantry in Baltic States, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 1 armour and 10 mech_infantrys remaining. Battle score for attacker is -8 Casualties for Germans: 2 infantry and 2 mech_infantrys Casualties for Russians: 2 infantry Battle in Karelia Germans attack with 2 bombers and 5 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 2 bombers and 5 infantry in Karelia, round 2 : 2/7 hits, 2.17 expected hits Russians roll dice for 1 artillery and 1 infantry in Karelia, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Karelia Germans win, taking Karelia from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in 115 Sea Zone Germans attack with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Russians defend with 1 cruiser and 1 submarine Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 115 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 115 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 cruiser in 115 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Units damaged: 1 battleship owned by the Germans 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 115 Sea Zone Germans win with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 18 Casualties for Russians: 1 cruiser and 1 submarine Non Combat Move - Germans 2 tactical_bombers moved from Novgorod to Eastern Poland 2 bombers moved from Karelia to Eastern Poland 2 tactical_bombers moved from Western Ukraine to Eastern Poland 1 fighter moved from 115 Sea Zone to Eastern Poland 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Poland to Germany 1 aaGun moved from Poland to Eastern Poland Place Units - Germans 4 armour and 6 mech_infantrys placed in Germany 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 53 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Germans : -7.00 Russians : 3.33 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 5 artilleries and 7 infantry; Remaining resources: 2 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 11 infantry moved from Amur to Korea 2 infantry moved from Bryansk to Ukraine 1 fighter and 1 tactical_bomber moved from Russia to Ukraine 2 infantry moved from Bryansk to Belarus 1 fighter and 1 tactical_bomber moved from Russia to Belarus Combat - Russians Battle in Korea Russians attack with 11 infantry Japanese defend with 2 infantry Russians roll dice for 11 infantry in Korea, round 2 : 2/11 hits, 1.83 expected hits Japanese roll dice for 2 infantry in Korea, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Korea Russians win, taking Korea from Japanese with 11 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Belarus Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Ukraine Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Belarus to Russia 1 fighter and 1 tactical_bomber moved from Ukraine to Russia 1 aaGun, 2 artilleries and 1 infantry moved from Archangel to Smolensk 4 artilleries and 5 infantry moved from Russia to Bryansk 6 infantry moved from Timguska to Kansu 2 aaGuns moved from Amur to Korea Place Units - Russians 1 artillery and 2 infantry placed in Volgograd 4 artilleries and 5 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,2 Russians collect 32 PUs (3 lost to blockades); end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Bryansk: 2 armour and 2 mech_infantrys EDIT: Adding units owned by Russians to Russia: 2 armour and 2 mech_infantrys EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0.67 Russians : 1.17 Japanese : -0.67 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 artilleries, 2 factory_minors and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone 1 marine moved from 21 Sea Zone to Guam 1 marine moved from Japan to 6 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 transport moved from 43 Sea Zone to 20 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 transport moved from 42 Sea Zone to 43 Sea Zone 2 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 2 fighters moved from 42 Sea Zone to Java 1 fighter moved from 37 Sea Zone to Philippines 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Philippines 1 carrier moved from 37 Sea Zone to 35 Sea Zone 1 battleship moved from 37 Sea Zone to 35 Sea Zone 1 infantry and 1 mech_infantry moved from French Indo China to Shan State 1 armour moved from Kwangtung to Yunnan 3 infantry moved from Kweichow to Yunnan 2 artilleries moved from Kweichow to Yunnan 1 artillery moved from Anhwe to Hopei 1 infantry moved from Anhwe to Hopei 1 armour and 2 mech_infantrys moved from Shantung to Manchuria 1 carrier and 3 destroyers moved from 20 Sea Zone to 19 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Manchuria 1 artillery moved from 19 Sea Zone to Manchuria 1 infantry moved from Hopei to Shensi 2 fighters moved from Anhwe to Shensi 2 tactical_bombers moved from Anhwe to Shensi 3 fighters moved from Anhwe to Manchuria 3 tactical_bombers moved from Anhwe to Manchuria 1 armour moved from Kiangsu to Jehol 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Anhwe 2 infantry moved from Yunnan to Szechwan 1 armour, 2 artilleries and 3 infantry moved from Yunnan to Shan State 1 fighter moved from Kwangsi to Shan State 1 bomber moved from Kwangsi to Shan State 1 tactical_bomber moved from Anhwe to Szechwan 1 fighter moved from Anhwe to Szechwan 1 fighter moved from Kwangsi to Szechwan 1 bomber moved from Kwangsi to Shan State 1 tactical_bomber moved from Anhwe to Szechwan 2 infantry moved from Kwangtung to Kwangsi Combat - Japanese Battle in Guam Battle in Java Japanese attack with 2 fighters and 2 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 battleship in Java, round 2 : 1/1 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese win, taking Guam from Americans, taking Java from ANZAC with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Manchuria Japanese attack with 1 armour, 1 artillery, 3 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery, 3 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers in Manchuria, round 2 : 4/11 hits, 5.00 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 armour, 1 artillery, 3 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Philippines Japanese attack with 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber in Philippines, round 2 : 2/5 hits, 1.83 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Szechwan Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Szechwan, round 2 : 3/6 hits, 2.67 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Shan State Japanese attack with 1 armour, 2 artilleries, 2 bombers, 1 fighter, 4 infantry and 1 mech_infantry British defend with 2 infantry Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 1 fighter, 4 infantry and 1 mech_infantry in Shan State, round 2 : 5/11 hits, 4.17 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 armour, 2 artilleries, 2 bombers, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Shensi Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shensi, round 2 : 2/5 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Shensi to Anhwe 1 aaGun moved from Kweichow to Yunnan 3 fighters and 3 tactical_bombers moved from Manchuria to Jehol 2 fighters moved from Jehol to 19 Sea Zone 2 fighters moved from Java to 42 Sea Zone 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 fighter moved from Shan State to Kwangsi 2 bombers moved from Shan State to Jehol 2 fighters and 2 tactical_bombers moved from Szechwan to Anhwe Place Units - Japanese 2 infantry placed in Japan 1 factory_minor placed in Malaya 1 factory_minor placed in French Indo China 2 artilleries and 1 infantry placed in Shantung 3 infantry placed in Kiangsu Japanese undo move 4. Japanese undo move 4. 1 artillery and 2 infantry placed in Shantung 1 artillery and 2 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 53 PUs; end with 53 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUsCombat Hit Differential Summary :
ANZAC : 0.67 Americans : -0.67 Chinese : -0.33 UK_Pacific : 0.33 Japanese : -0.00 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 1 carrier, 5 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 2 artilleries, 3 infantry, 1 marine and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 armour, 2 artilleries, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 4 infantry, 1 marine, 1 mech_infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 4 infantry moved from 91 Sea Zone to Spain 1 armour and 1 mech_infantry moved from 91 Sea Zone to Spain 1 marine moved from 91 Sea Zone to Gibraltar 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 7 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 2 fighters moved from Hawaiian Islands to 16 Sea Zone 1 submarine moved from 7 Sea Zone to 16 Sea Zone Combat - Americans Battle in Gibraltar Battle in Caroline Islands Americans attack with 1 artillery and 3 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands Americans win, taking Gibraltar from Italians, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 2 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in 16 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Spain Americans attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry Neutral_True defend with 6 infantry Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Spain, round 2 : 0/8 hits, 2.33 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Americans lost in Spain Americans roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Spain, round 3 : 3/7 hits, 2.17 expected hits Neutral_True roll dice for 6 infantry in Spain, round 3 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Spain, round 4 : 2/6 hits, 2.00 expected hits Neutral_True roll dice for 3 infantry in Spain, round 4 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Spain, round 5 : 1/4 hits, 1.50 expected hits Neutral_True roll dice for 1 infantry in Spain, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Americans: 1 artillery and 4 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 1 bomber moved from Eastern United States to United Kingdom 2 fighters moved from 16 Sea Zone to Korea 3 submarines moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 battleship, 1 carrier and 1 transport placed in 10 Sea Zone 2 infantry and 1 marine placed in Western United States 2 transports placed in 101 Sea Zone 1 artillery and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Americans : -0.50 Neutral_True : -0.33 Japanese : 2.00 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Sikang to Szechwan 1 fighter moved from Tsinghai to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Szechwan, round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Szechwan Japanese win with 2 infantry remaining. Battle score for attacker is -16 Casualties for Chinese: 1 fighter and 2 infantry Non Combat Move - Chinese 2 infantry moved from Sikang to Tsinghai 4 infantry moved from Tsinghai to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUsCombat Hit Differential Summary :
Chinese : -1.50 Japanese : 1.67 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 1 carrier, 5 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 2 artilleries, 3 infantry, 1 marine and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 armour, 2 artilleries, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 4 infantry, 1 marine, 1 mech_infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 4 infantry moved from 91 Sea Zone to Spain 1 armour and 1 mech_infantry moved from 91 Sea Zone to Spain 1 marine moved from 91 Sea Zone to Gibraltar 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 7 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 2 fighters moved from Hawaiian Islands to 16 Sea Zone 1 submarine moved from 7 Sea Zone to 16 Sea Zone Combat - Americans Battle in Gibraltar Battle in Caroline Islands Americans attack with 1 artillery and 3 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands Americans win, taking Gibraltar from Italians, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 2 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in 16 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Spain Americans attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry Neutral_True defend with 6 infantry Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Spain, round 2 : 0/8 hits, 2.33 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Americans lost in Spain Americans roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Spain, round 3 : 3/7 hits, 2.17 expected hits Neutral_True roll dice for 6 infantry in Spain, round 3 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Spain, round 4 : 2/6 hits, 2.00 expected hits Neutral_True roll dice for 3 infantry in Spain, round 4 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Spain, round 5 : 1/4 hits, 1.50 expected hits Neutral_True roll dice for 1 infantry in Spain, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Americans: 1 artillery and 4 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 1 bomber moved from Eastern United States to United Kingdom 2 fighters moved from 16 Sea Zone to Korea 3 submarines moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 battleship, 1 carrier and 1 transport placed in 10 Sea Zone 2 infantry and 1 marine placed in Western United States 2 transports placed in 101 Sea Zone 1 artillery and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Sikang to Szechwan 1 fighter moved from Tsinghai to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Szechwan, round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Szechwan Japanese win with 2 infantry remaining. Battle score for attacker is -16 Casualties for Chinese: 1 fighter and 2 infantry Non Combat Move - Chinese 2 infantry moved from Sikang to Tsinghai 4 infantry moved from Tsinghai to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 1 airfield, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Northwest Persia to Turkey 1 fighter and 2 mech_infantrys moved from Persia to Turkey 1 armour, 1 artillery, 3 infantry and 1 marine moved from Iraq to Turkey 1 bomber, 2 fighters and 1 tactical_bomber moved from Egypt to Turkey Combat - British Battle in Turkey British attack with 1 armour, 1 artillery, 1 bomber, 3 fighters, 4 infantry, 1 marine, 2 mech_infantrys and 1 tactical_bomber Neutral_True defend with 8 infantry British roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters, 4 infantry, 1 marine, 2 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 4/14 hits, 5.00 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 1/8 hits, 2.67 expected hits 4 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Turkey British roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters, 3 infantry, 1 marine, 2 mech_infantrys and 1 tactical_bomber in Turkey, round 3 : 3/13 hits, 4.83 expected hits Neutral_True roll dice for 4 infantry in Turkey, round 3 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Turkey British roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters, 2 infantry, 1 marine, 2 mech_infantrys and 1 tactical_bomber in Turkey, round 4 : 4/12 hits, 4.67 expected hits Neutral_True roll dice for 1 infantry in Turkey, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Turkey British win, taking Turkey from Neutral_True with 1 armour, 1 artillery, 1 bomber, 3 fighters, 2 infantry, 1 marine, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for British: 2 infantry Casualties for Neutral_True: 8 infantry Non Combat Move - British 1 bomber, 3 fighters and 1 tactical_bomber moved from Turkey to Syria 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan 1 artillery and 4 infantry moved from Anglo Egyptian Sudan to Egypt 1 transport moved from 80 Sea Zone to 71 Sea Zone 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 mech_infantry moved from Belgian Congo to Egypt 2 infantry moved from 80 Sea Zone to Iraq 1 battleship, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 98 Sea Zone 3 fighters and 1 tactical_bomber moved from India to Syria 1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 artillery, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 106 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Spain 3 fighters moved from United Kingdom to Spain Place Units - British 1 airfield placed in Syria 1 submarine placed in 98 Sea Zone 3 mech_infantrys placed in Persia 2 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,2,3,2,4,4 British collect 33 PUs (3 lost to blockades); end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
British : -3.50 Americans : -0.50 Neutral_True : -2.67 Chinese : -1.50 Japanese : 3.67 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 2 artilleries and 2 fighters; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 infantry moved from Cyprus to 99 Sea Zone 1 destroyer moved from 99 Sea Zone to 94 Sea Zone 1 cruiser, 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery moved from Bessarabia to Western Ukraine Italians take Western Ukraine from Russians 3 armour moved from Romania to Western Ukraine 2 mech_infantrys moved from Northern Italy to Romania 1 armour moved from Northern Italy to Romania 2 infantry moved from Tobruk to Alexandria 1 artillery moved from Tobruk to Alexandria 1 fighter moved from Tobruk to Southern Italy 1 infantry moved from Bulgaria to Greece 1 artillery moved from Bulgaria to Albania 1 infantry moved from Tobruk to Alexandria Combat - Italians Battle in Alexandria Italians attack with 1 artillery and 3 infantry ANZAC defend with 2 infantry Italians roll dice for 1 artillery and 3 infantry in Alexandria, round 2 : 2/4 hits, 1.00 expected hits British roll dice for 2 infantry in Alexandria, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Alexandria Italians win, taking Alexandria from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for ANZAC: 2 infantry Non Combat Move - Italians 2 infantry moved from 97 Sea Zone to Albania 1 aaGun moved from Eastern Poland to Western Ukraine 1 aaGun moved from Northern Italy to Southern Italy 1 aaGun and 4 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 artillery and 2 fighters placed in Southern Italy 1 artillery placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
Italians : 1.00 British : 0.33 -
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser and 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 marine moved from Queensland to 54 Sea Zone 1 cruiser, 1 marine and 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 1 bomber and 1 fighter moved from Queensland to Caroline Islands Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 infantry and 1 mech_infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser and 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 marine moved from Queensland to 54 Sea Zone 1 cruiser, 1 marine and 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 1 bomber and 1 fighter moved from Queensland to Caroline Islands Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 infantry and 1 mech_infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 fighter moved from United Kingdom to Spain Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 6 artilleries, 1 destroyer, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 unit repaired. 2 infantry moved from Eastern Poland to Belarus 2 bombers moved from Eastern Poland to Belarus 4 tactical_bombers moved from Eastern Poland to Belarus 1 armour and 10 mech_infantrys moved from Baltic States to Western Ukraine 1 battleship, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 112 Sea Zone 5 artilleries and 18 infantry moved from Eastern Poland to Western Ukraine 1 artillery and 1 infantry moved from Poland to Eastern Poland 4 armour and 6 mech_infantrys moved from Germany to Eastern Poland 11 armour and 3 mech_infantrys moved from Novgorod to Eastern Poland 1 mech_infantry moved from Western Germany to Poland 1 infantry moved from Crete to 99 Sea Zone 1 artillery moved from Crete to 99 Sea Zone 1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone 1 fighter moved from 95 Sea Zone to Western Germany 1 fighter moved from Eastern Poland to Belarus 1 infantry moved from Southern France to France 1 infantry moved from Karelia to Finland 2 infantry moved from Karelia to Novgorod Combat - Germans Battle in Belarus Germans attack with 2 bombers, 1 fighter, 2 infantry and 4 tactical_bombers Russians defend with 2 infantry Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 4 tactical_bombers in Belarus, round 2 : 3/9 hits, 4.33 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 2 bombers, 1 fighter, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 bomber moved from Belarus to Eastern Poland 4 aaGuns moved from Eastern Poland to Western Ukraine 1 aaGun moved from Germany to Western Germany 1 bomber moved from Belarus to Eastern Poland 1 fighter and 4 tactical_bombers moved from Belarus to Western Ukraine 1 artillery moved from 95 Sea Zone to Northern Italy 1 infantry moved from 95 Sea Zone to Northern Italy Place Units - Germans 3 artilleries placed in France 3 artilleries placed in Novgorod 2 armour, 2 infantry and 4 mech_infantrys placed in Western Germany 1 destroyer placed in 93 Sea Zone Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Germans : -1.33 Russians : 0.33 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 2 infantry moved from Bryansk to Belarus 2 fighters and 2 tactical_bombers moved from Russia to Belarus Combat - Russians Battle in Belarus Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers Germans defend with 1 infantry Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Belarus, round 2 : 3/6 hits, 2.67 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 2 tactical_bombers moved from Belarus to Russia 1 aaGun and 2 artilleries moved from Smolensk to Russia 3 aaGuns, 9 artilleries and 23 infantry moved from Bryansk to Russia 1 infantry moved from Volgograd to Tambov 1 artillery and 1 infantry moved from Volgograd to Samara 1 infantry moved from Archangel to Vologda 1 infantry moved from Korea to Amur 1 infantry moved from Ukraine to Rostov 1 infantry moved from Bryansk to Russia Place Units - Russians 3 infantry placed in Volgograd 10 infantry placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUsCombat Hit Differential Summary :
Germans : -0.33 Russians : 0.33 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 4 artilleries, 1 carrier and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 marine moved from Philippines to 35 Sea Zone 1 infantry moved from Shantung to 19 Sea Zone 1 artillery moved from Shantung to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 marine, 1 submarine, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 infantry moved from Kiangsu to 19 Sea Zone 1 artillery moved from Kiangsu to 19 Sea Zone 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 infantry, 1 marine, 1 submarine, 1 tactical_bomber and 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 artilleries moved from 6 Sea Zone to Korea 1 marine moved from 6 Sea Zone to Korea 2 infantry moved from 6 Sea Zone to Korea 1 marine moved from Guam to 21 Sea Zone 1 cruiser and 1 marine moved from 21 Sea Zone to 6 Sea Zone 1 marine moved from 6 Sea Zone to Korea 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Manchuria to Korea 1 fighter moved from Anhwe to Kiangsu 2 fighters and 4 tactical_bombers moved from Anhwe to Korea 1 fighter moved from Kwangsi to French Indo China 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 armour, 2 artilleries and 3 infantry moved from Yunnan to Shan State 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Kwangsi to French Indo China 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 infantry moved from Kiangsu to 19 Sea Zone 1 infantry moved from Shantung to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 fighter moved from 6 Sea Zone to Korea 1 fighter moved from 42 Sea Zone to Sumatra 1 infantry moved from Java to 42 Sea Zone 1 battleship, 1 carrier, 1 fighter, 1 infantry and 2 transports moved from 42 Sea Zone to 37 Sea Zone 1 artillery moved from Shan State to 37 Sea Zone 2 infantry moved from Shan State to 37 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 fighter, 3 infantry and 2 transports moved from 37 Sea Zone to 41 Sea Zone 1 artillery moved from 41 Sea Zone to Sumatra 3 infantry moved from 41 Sea Zone to Sumatra 1 fighter moved from 41 Sea Zone to Sumatra 1 fighter moved from Jehol to Korea 3 tactical_bombers moved from Jehol to Korea 1 armour moved from Jehol to Amur 1 bomber moved from Jehol to Amur 1 bomber moved from Jehol to Korea 1 fighter moved from 6 Sea Zone to Korea 1 fighter moved from Anhwe to Korea Combat - Japanese Battle in Amur Japanese attack with 1 armour and 1 bomber Russians defend with 1 infantry Japanese roll dice for 1 armour and 1 bomber in Amur, round 2 : 2/2 hits, 1.17 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 1 bomber, 6 fighters, 5 infantry, 2 marines, 2 mech_infantrys and 7 tactical_bombers Americans defend with 2 fighters; Russians defend with 2 aaGuns and 10 infantry AA fire in Korea : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 battleship and 2 cruisers in Korea, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 armour, 3 artilleries, 1 bomber, 6 fighters, 5 infantry, 2 marines, 2 mech_infantrys and 7 tactical_bombers in Korea, round 2 : 10/27 hits, 12.17 expected hits Russians roll dice for 2 aaGuns, 2 fighters and 10 infantry in Korea, round 2 : 6/12 hits, 4.67 expected hits 5 infantry owned by the Japanese, 10 infantry owned by the Russians, 1 artillery owned by the Japanese and 2 aaGuns owned by the Russians lost in Korea Japanese roll dice for 1 armour, 2 artilleries, 1 bomber, 6 fighters, 2 marines, 2 mech_infantrys and 7 tactical_bombers in Korea, round 3 : 9/21 hits, 10.83 expected hits Russians roll dice for 2 fighters in Korea, round 3 : 1/2 hits, 1.33 expected hits 1 artillery owned by the Japanese and 2 fighters owned by the Americans lost in Korea Japanese win, taking Korea from Russians with 1 armour, 1 artillery, 1 bomber, 6 fighters, 2 marines, 2 mech_infantrys and 7 tactical_bombers remaining. Battle score for attacker is 37 Casualties for Japanese: 2 artilleries and 5 infantry Casualties for Russians: 2 aaGuns and 10 infantry Casualties for Americans: 2 fighters Battle in Sumatra Japanese attack with 1 artillery, 2 fighters and 3 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 battleship in Sumatra, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 2 fighters and 3 infantry in Sumatra, round 2 : 1/6 hits, 2.00 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Yunnan to Shan State 3 tactical_bombers moved from Korea to Japan 3 fighters moved from Korea to Japan 3 fighters moved from Korea to 6 Sea Zone 1 tactical_bomber moved from Korea to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 1 tactical_bomber moved from 6 Sea Zone to Japan 2 tactical_bombers moved from Korea to 6 Sea Zone 1 tactical_bomber moved from Korea to Manchuria 1 bomber moved from Korea to Anhwe 1 bomber moved from Amur to Anhwe 2 fighters moved from Sumatra to 41 Sea Zone Place Units - Japanese 1 carrier placed in 6 Sea Zone 3 infantry placed in Shantung 3 infantry placed in Kiangsu 1 artillery and 2 infantry placed in French Indo China 3 artilleries placed in Malaya Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
AA fire in Korea : : -1.00 ANZAC : 0.67 Russians : 0.67 Japanese : -4.50 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 4 artilleries, 2 destroyers, 1 factory_minor, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Spain to Normandy Bordeaux Americans take Normandy Bordeaux from Germans 1 mech_infantry moved from Spain to Southern France Americans take Southern France from Germans 1 bomber moved from United Kingdom to France 1 marine moved from Gibraltar to 91 Sea Zone 1 marine moved from 91 Sea Zone to Morocco Combat - Americans Strategic bombing raid in France AA fire in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Battle in Morocco Non Combat Move - Americans 1 bomber moved from France to United Kingdom 4 transports moved from 91 Sea Zone to 101 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 26 Sea Zone 1 infantry, 1 marine and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 battleship, 1 carrier, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 3 submarines moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 33 Sea Zone to 25 Sea Zone 1 submarine moved from 33 Sea Zone to 43 Sea Zone 1 submarine moved from 33 Sea Zone to 44 Sea Zone 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 infantry, 1 marine and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 aaGun, 1 artillery and 2 infantry moved from 91 Sea Zone to Spain 1 destroyer moved from 80 Sea Zone to 39 Sea Zone Place Units - Americans 1 factory_minor placed in Spain 4 artilleries and 4 infantry placed in Eastern United States 1 fighter placed in Western United States 2 destroyers and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5 Americans collect 58 PUs; end with 58 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
AA fire in France : : -0.17 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Sikang 5 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Suiyuyan, round 2 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 5 infantry in Suiyuyan, round 3 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Sikang Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Sikang, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUsCombat Hit Differential Summary :
Chinese : 0.00 Japanese : -1.00 -
TripleA Move Summary: British round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Combat Move - British 4 fighters and 1 tactical_bomber moved from Syria to 97 Sea Zone 1 submarine moved from 91 Sea Zone to 94 Sea Zone 2 fighters moved from Spain to 94 Sea Zone 1 destroyer moved from 91 Sea Zone to 93 Sea Zone 1 fighter moved from Spain to 93 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 bomber moved from Syria to 97 Sea Zone 1 armour moved from Spain to Holland Belgium British take Holland Belgium from Germans 3 artilleries and 8 infantry moved from Egypt to Alexandria 1 battleship, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 99 Sea Zone 1 marine moved from Turkey to 99 Sea Zone 1 marine moved from 99 Sea Zone to Crete 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Turkey to Greece





