• TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 1 armour, 1 factory_minor, 4 infantry and 5 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Hopei to Chahar
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 artillery moved from Hopei to Kweichow
            1 infantry moved from Kweichow to Hopei
            1 infantry moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Kwangsi to Yunnan
                  Japanese take Yunnan from Chinese
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            2 bombers moved from French Indo China to India
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 infantry and 1 transport moved from 34 Sea Zone to 47 Sea Zone
            1 infantry moved from 47 Sea Zone to New Britain
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 cruiser and 2 destroyers moved from 6 Sea Zone to 35 Sea Zone
            2 mech_infantrys moved from Shantung to Jehol
            1 mech_infantry moved from French Indo China to Siam
                  Japanese take Siam from UK_Pacific
            1 carrier, 1 destroyer and 2 transports moved from 55 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
            1 infantry moved from Malaya to Shan State
            2 fighters and 2 tactical_bombers moved from French Indo China to Shan State
            1 mech_infantry moved from French Indo China to Shan State
            1 tactical_bomber moved from French Indo China to Shan State
            1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 35 Sea Zone
    
        Combat - Japanese
            Air Battle in India
                Japanese attacks with 2 units heading to India
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in India
                    AA fire in India : 0/2 hits, 0.33 expected hits
                Bombing raid in India rolls: 3,8 and causes: 11 damage to unit: factory_major
                Bombing raid in India causes 11 damage total. 
            Battle in New Britain
            Battle in 80 Sea Zone
                Japanese attack with 1 submarine
                French defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 destroyer in 80 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 80 Sea Zone
                French win, taking New Britain from ANZAC with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 submarine
            Battle in 54 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                    ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 54 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 fighter
                Casualties for ANZAC: 1 destroyer
            Battle in Shan State
                Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Shan State, round 2 : 5/7 hits, 3.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Cleaning up after air battles
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone
            1 fighter moved from Shan State to 35 Sea Zone
            1 fighter and 3 tactical_bombers moved from Shan State to French Indo China
            2 bombers moved from India to French Indo China
            EDIT: 1 submarine moved from 39 Sea Zone to 38 Sea Zone
            1 armour moved from Malaya to French Indo China
            1 mech_infantry moved from French Indo China to Yunnan
            1 mech_infantry moved from Kweichow to Yunnan
            2 artilleries moved from Kweichow to Yunnan
            6 infantry moved from Kweichow to Yunnan
            2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
            1 mech_infantry moved from Shantung to Manchuria
            1 aaGun moved from Anhwe to Kweichow
    
        Place Units - Japanese
            1 armour and 2 mech_infantrys placed in Shantung
            1 airfield and 3 mech_infantrys placed in French Indo China
            1 factory_minor placed in Malaya
            4 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    French : 0.33
    ANZAC : 0.33
    UK_Pacific : -0.33
    AA fire in India : : -0.33
    Japanese : -0.17
    

    Savegame

  • 2023 '22

    @Dutchman Thanks :)

  • 2023 '22

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 3 fighters, 3 infantry and 1 marine; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            1 armour, 1 infantry and 1 mech_infantry moved from Gibraltar to Spain
            1 battleship and 1 cruiser moved from 91 Sea Zone to 92 Sea Zone
            2 fighters moved from 91 Sea Zone to Spain
            2 infantry moved from Brazil to 86 Sea Zone
            2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Spain
            1 artillery, 3 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
            1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Spain
            1 bomber moved from Eastern United States to Spain
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
            3 fighters and 1 tactical_bomber moved from 17 Sea Zone to Caroline Islands
            1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 17 Sea Zone to 33 Sea Zone
                  Americans take 22 Sea Zone from Japanese
                  Americans take 17 Sea Zone from Japanese
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
    
        Combat - Americans
            Battle in Guam
            Battle in Caroline Islands
                Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    AA fire in Caroline Islands : 1/3 hits, 0,50 expected hits
                    1 fighter owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1,17 expected hits
                    Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 3/5 hits, 2,33 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                Americans win, taking Guam from Japanese, taking Caroline Islands from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in Spain
                Americans attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 6 infantry and 3 mech_infantrys
                Neutral_True defend with 6 infantry
                    Americans roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 6 infantry and 3 mech_infantrys in Spain, round 2 : 5/14 hits, 4,17 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2,00 expected hits
                    2 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 4 infantry and 3 mech_infantrys in Spain, round 3 : 3/12 hits, 3,83 expected hits
                    Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 1 armour, 1 artillery, 1 bomber, 2 fighters, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 12
                Casualties for Americans: 2 infantry
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - Americans
            1 carrier moved from 91 Sea Zone to 92 Sea Zone
            1 bomber moved from Spain to Gibraltar
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 carrier and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
            2 fighters moved from Hawaiian Islands to 33 Sea Zone
            2 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
            2 carriers moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 16 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from Western United States to Hawaiian Islands
            2 fighters moved from Spain to 92 Sea Zone
    
        Place Units - Americans
            1 marine placed in Western United States
            3 infantry placed in Central United States
            1 battleship placed in 10 Sea Zone
            1 carrier placed in 10 Sea Zone
            3 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Americans : 0,50
    AA fire in Caroline Islands : : 0,50
    Neutral_True : -0,33
    Japanese : -0,67
    

    Savegame

  • 2023 '22

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Sikang to Shensi
            1 fighter and 2 infantry moved from Sikang to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Sikang
            10 infantry moved from Sikang to Shensi
            1 artillery moved from Sikang to Shensi
    
        Place Units - Chinese
            3 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,83
    Japanese : 0,00
    

    Savegame

  • 2023 '22

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 3 fighters, 3 infantry and 1 marine; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            1 armour, 1 infantry and 1 mech_infantry moved from Gibraltar to Spain
            1 battleship and 1 cruiser moved from 91 Sea Zone to 92 Sea Zone
            2 fighters moved from 91 Sea Zone to Spain
            2 infantry moved from Brazil to 86 Sea Zone
            2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Spain
            1 artillery, 3 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
            1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Spain
            1 bomber moved from Eastern United States to Spain
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
            3 fighters and 1 tactical_bomber moved from 17 Sea Zone to Caroline Islands
            1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 17 Sea Zone to 33 Sea Zone
                  Americans take 22 Sea Zone from Japanese
                  Americans take 17 Sea Zone from Japanese
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
    
        Combat - Americans
            Battle in Guam
            Battle in Caroline Islands
                Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    AA fire in Caroline Islands : 1/3 hits, 0,50 expected hits
                    1 fighter owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1,17 expected hits
                    Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 3/5 hits, 2,33 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                Americans win, taking Guam from Japanese, taking Caroline Islands from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in Spain
                Americans attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 6 infantry and 3 mech_infantrys
                Neutral_True defend with 6 infantry
                    Americans roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 6 infantry and 3 mech_infantrys in Spain, round 2 : 5/14 hits, 4,17 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2,00 expected hits
                    2 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 4 infantry and 3 mech_infantrys in Spain, round 3 : 3/12 hits, 3,83 expected hits
                    Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 1 armour, 1 artillery, 1 bomber, 2 fighters, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 12
                Casualties for Americans: 2 infantry
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - Americans
            1 carrier moved from 91 Sea Zone to 92 Sea Zone
            1 bomber moved from Spain to Gibraltar
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 carrier and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
            2 fighters moved from Hawaiian Islands to 33 Sea Zone
            2 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
            2 carriers moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 16 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from Western United States to Hawaiian Islands
            2 fighters moved from Spain to 92 Sea Zone
    
        Place Units - Americans
            1 marine placed in Western United States
            3 infantry placed in Central United States
            1 battleship placed in 10 Sea Zone
            1 carrier placed in 10 Sea Zone
            3 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Sikang to Shensi
            1 fighter and 2 infantry moved from Sikang to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Sikang
            10 infantry moved from Sikang to Shensi
            1 artillery moved from Sikang to Shensi
    
        Place Units - Chinese
            3 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 2x factory_major; Remaining resources: 4 PUs; 
            UK_Pacific buy 1 artillery; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 artillery and 1 infantry moved from Burma to Shan State
            1 fighter moved from India to Shan State
            1 tactical_bomber moved from Anglo Egyptian Sudan to Trans-Jordan
            1 armour moved from Anglo Egyptian Sudan to 81 Sea Zone
            1 armour moved from 81 Sea Zone to Trans-Jordan
    
        Combat - British
            British creates battle in territory 106 Sea Zone
            Battle in Trans-Jordan
                British attack with 1 armour and 1 tactical_bomber
                Italians defend with 1 artillery and 1 infantry
                    British roll dice for 1 cruiser in Trans-Jordan, round 2 : 1/1 hits, 0,50 expected hits
                    British roll dice for 1 armour and 1 tactical_bomber in Trans-Jordan, round 2 : 1/2 hits, 1,17 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,67 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Trans-Jordan
                British win, taking 106 Sea Zone from Germans, taking Trans-Jordan from Italians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in Shan State
                British attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 infantry and 1 mech_infantry
                    British roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 2 : 1/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                    British roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 3 : 2/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry and 1 mech_infantry
    
        Non Combat Move - British
            1 fighter moved from Shan State to India
            1 infantry moved from Burma to India
            1 armour moved from Union of South Africa to Belgian Congo
            1 destroyer moved from 71 Sea Zone to 81 Sea Zone
            1 infantry moved from Persia to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 armour and 1 infantry moved from Gibraltar to Spain
            1 carrier moved from 106 Sea Zone to 91 Sea Zone
            1 destroyer moved from 109 Sea Zone to 91 Sea Zone
            1 bomber moved from Archangel to Persia
            1 fighter moved from United Kingdom to 91 Sea Zone
            1 tactical_bomber moved from Trans-Jordan to Persia
    
        Place Units - British
            1 artillery and 1 infantry placed in Union of South Africa
            1 transport placed in 71 Sea Zone
            British undo move 2.
            British undo move 1.
            1 fighter and 1 mech_infantry placed in Union of South Africa
            1 artillery and 1 infantry placed in Persia
            1 transport placed in 80 Sea Zone
            British undo move 1.
            2 infantry and 1 mech_infantry placed in Union of South Africa
            1 fighter placed in United Kingdom
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 29 PUs; end with 29 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            1 artillery placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 1 artillery
    

    Combat Hit Differential Summary :

    British : 1,00
    Italians : -0,67
    Americans : 0,50
    AA fire in Caroline Islands : : 0,50
    Neutral_True : -0,33
    Chinese : 0,83
    Japanese : -1,67
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 destroyer, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Egypt to Trans-Jordan
            1 bomber moved from Greece to Belarus
            1 armour moved from Eastern Poland to Belarus
            2 mech_infantrys moved from Slovakia Hungary to Belarus
            1 fighter moved from Alexandria to Southern Italy
    
        Combat - Italians
            Battle in Trans-Jordan
                Italians attack with 1 artillery and 1 infantry
                British defend with 1 armour
                    Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 armour in Trans-Jordan, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 3 : 2/2 hits, 0.67 expected hits
                    British roll dice for 1 armour in Trans-Jordan, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Italians and 1 armour owned by the British lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 artillery remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for British: 1 armour
            Battle in Belarus
                Italians attack with 1 armour, 1 bomber and 2 mech_infantrys
                Russians defend with 2 infantry
                    Italians roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Belarus, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 2 infantry in Belarus, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 2 mech_infantrys owned by the Italians lost in Belarus
                Italians win, taking Belarus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -2
                Casualties for Italians: 2 mech_infantrys
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Belarus to Romania
            1 armour moved from Egypt to Saudi Arabia
                  Italians take Saudi Arabia from Neutral_True
            3 armour and 1 mech_infantry moved from Northern Italy to Romania
    
        Place Units - Italians
            1 infantry and 2 mech_infantrys placed in Southern Italy
            1 artillery and 2 infantry placed in Northern Italy
            1 destroyer placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4
            Italians collect 21 PUs (1 lost to blockades); end with 21 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.17
    British : 0.00
    Russians : 1.33
    

    Savegame

  • 2023 '22

    TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
            1 fighter moved from New South Wales to 33 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
            1 fighter moved from New South Wales to 33 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
            2 infantry moved from Tobruk to Alexandria
                  British take Alexandria from Italians
    
        Combat - French
    
        Non Combat Move - French
            1 infantry moved from Libya to Tobruk
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 destroyer moved from 80 Sea Zone to 39 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 14 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            1 infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
            4 mech_infantrys moved from Baltic States to Novgorod
            1 mech_infantry moved from Baltic States to Archangel
                  Germans take Archangel from Russians
            2 bombers moved from Eastern Poland to Novgorod
            1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
            1 fighter moved from Western Germany to Novgorod
            1 bomber moved from Western Germany to Novgorod
            1 bomber moved from Western Germany to Novgorod
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 4 bombers, 1 fighter and 4 mech_infantrys
                Russians defend with 1 airfield, 2 armour, 2 artilleries, 1 factory_minor, 1 harbour and 2 mech_infantrys
                    Germans roll dice for 4 bombers, 1 fighter and 4 mech_infantrys in Novgorod, round 2 : 5/9 hits, 3.83 expected hits
                    Russians roll dice for 2 armour, 2 artilleries and 2 mech_infantrys in Novgorod, round 2 : 1/6 hits, 2.33 expected hits
                    2 mech_infantrys owned by the Russians, 1 armour owned by the Russians, 2 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
                    Germans roll dice for 4 bombers, 1 fighter and 3 mech_infantrys in Novgorod, round 3 : 3/8 hits, 3.67 expected hits
                    Russians roll dice for 1 armour in Novgorod, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 4 bombers, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 20
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 2 armour, 2 artilleries and 2 mech_infantrys
            Battle in Western Ukraine
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                    Germans roll dice for 1 artillery in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Western Ukraine
                Russians win with 1 artillery remaining. Battle score for attacker is -4
                Casualties for Germans: 1 artillery and 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 aaGuns, 6 armour, 3 artilleries, 10 infantry and 4 mech_infantrys moved from Eastern Poland to Belarus
            2 armour and 2 mech_infantrys moved from Baltic States to Belarus
            4 armour and 4 mech_infantrys moved from Bessarabia to Belarus
            4 bombers and 1 fighter moved from Novgorod to Belarus
            2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
            1 infantry moved from Karelia to Finland
            1 infantry moved from France to Switzerland
                  Germans take Switzerland from Neutral_True
            1 fighter moved from Egypt to Southern Italy
            1 artillery moved from Western Germany to France
    
        Place Units - Germans
            10 mech_infantrys placed in Germany
            4 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 46 PUs; end with 46 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    Russians : 0.17
    

    Savegame

  • 2023 '22

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 2 armour, 4 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
            1 artillery moved from Western Ukraine to Ukraine
            1 infantry moved from Bryansk to Ukraine
            2 fighters moved from Russia to Ukraine
            2 infantry moved from Olgiy to Kansu
            2 infantry moved from Timguska to Kansu
            1 fighter moved from Russia to Kansu
    
        Combat - Russians
            Battle in Kansu
                Russians attack with 1 fighter and 4 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 fighter and 4 infantry in Kansu, round 2 : 2/5 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Russians win, taking Kansu from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Ukraine
                Russians attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 4/6 hits, 2,83 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            3 fighters and 1 tactical_bomber moved from Ukraine to Russia
            1 infantry moved from Volgograd to Tambov
            4 aaGuns, 10 artilleries and 32 infantry moved from Bryansk to Russia
            6 infantry moved from Novosibirsk to Samara
            2 aaGuns and 10 infantry moved from Timguska to Novosibirsk
            1 fighter moved from Kansu to Samara
            1 infantry moved from Dzavhan to Olgiy
            1 infantry moved from Ulaanbaatar to Buryatia
            2 infantry moved from Buyant-Uhaa to Ulaanbaatar
    
        Place Units - Russians
            4 artilleries and 6 infantry placed in Russia
            2 armour placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Russians : 2,00
    Japanese : -0,33
    

    Savegame

  • 2023 '22

    TripleA Manual Gamesave Post: Russians round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 2 armour, 4 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
            1 artillery moved from Western Ukraine to Ukraine
            1 infantry moved from Bryansk to Ukraine
            2 fighters moved from Russia to Ukraine
            2 infantry moved from Olgiy to Kansu
            2 infantry moved from Timguska to Kansu
            1 fighter moved from Russia to Kansu
    
        Combat - Russians
            Battle in Kansu
                Russians attack with 1 fighter and 4 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 fighter and 4 infantry in Kansu, round 2 : 2/5 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Russians win, taking Kansu from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Ukraine
                Russians attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 4/6 hits, 2,83 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            3 fighters and 1 tactical_bomber moved from Ukraine to Russia
            1 infantry moved from Volgograd to Tambov
            4 aaGuns, 10 artilleries and 32 infantry moved from Bryansk to Russia
            6 infantry moved from Novosibirsk to Samara
            2 aaGuns and 10 infantry moved from Timguska to Novosibirsk
            1 fighter moved from Kansu to Samara
            1 infantry moved from Dzavhan to Olgiy
            1 infantry moved from Ulaanbaatar to Buryatia
            2 infantry moved from Buyant-Uhaa to Ulaanbaatar
    
        Place Units - Russians
            4 artilleries and 6 infantry placed in Russia
            2 armour placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from 98 Sea Zone: 1 submarine
            EDIT: Adding units owned by Russians to 94 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Russia: 2 infantry
            EDIT: Adding units owned by Russians to Bryansk: 1 infantry
            EDIT: Adding units owned by Russians to Smolensk: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Russians : 2,00
    Japanese : -0,33
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 4 destroyers and 9 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Japanese
            3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 33 Sea Zone
            1 bomber, 1 fighter and 1 tactical_bomber moved from French Indo China to 33 Sea Zone
            1 bomber and 1 tactical_bomber moved from French Indo China to 33 Sea Zone
            1 fighter moved from Japan to 33 Sea Zone
            1 fighter moved from Japan to 33 Sea Zone
            4 destroyers moved from 35 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from Japan to Ulaanbaatar
            2 infantry moved from Amur to Ulaanbaatar
            1 mech_infantry moved from Manchuria to Siberia
                  Japanese take Siberia from Russians
            1 armour moved from Shantung to Buyant-Uhaa
                  Japanese take Buyant-Uhaa from Russians
            1 infantry moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            1 tactical_bomber moved from French Indo China to 33 Sea Zone
            1 artillery and 1 infantry moved from Yunnan to Shan State
            1 armour moved from French Indo China to Shan State
            1 submarine moved from 38 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            1 infantry moved from New Britain to 47 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone
            1 infantry moved from 17 Sea Zone to Iwo Jima
            1 infantry and 1 transport moved from 47 Sea Zone to 49 Sea Zone
            1 infantry moved from 49 Sea Zone to Solomon Islands
    
        Combat - Japanese
            Battle in Iwo Jima
            Battle in Solomon Islands
            Battle in Ulaanbaatar
                Japanese attack with 2 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Japanese roll dice for 2 infantry and 1 tactical_bomber in Ulaanbaatar, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 2 infantry in Ulaanbaatar, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Ulaanbaatar
                 retreated to Ulaanbaatar
                Russians win, taking Iwo Jima from Americans, taking Solomon Islands from ANZAC with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 2 infantry
                Casualties for Russians: 1 infantry
            Battle in 33 Sea Zone
                Japanese attack with 1 battleship, 2 bombers, 1 cruiser, 5 destroyers, 6 fighters and 6 tactical_bombers
                Americans defend with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 3 submarines, 1 tactical_bomber and 1 transport; ANZAC defend with 1 destroyer and 1 fighter
                    Japanese roll dice for 1 battleship, 2 bombers, 1 cruiser, 5 destroyers, 6 fighters and 6 tactical_bombers in 33 Sea Zone, round 2 : 13/21 hits, 11.17 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Americans roll dice for 3 submarines in 33 Sea Zone, round 2 : 2/3 hits, 0.50 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 tactical_bomber and 1 transport in 33 Sea Zone, round 2 : 4/15 hits, 7.50 expected hits
                    3 submarines owned by the Americans, 2 destroyers owned by the Americans, 1 destroyer owned by the ANZAC, 5 destroyers owned by the Japanese and 3 carriers owned by the Americans lost in 33 Sea Zone
                    Japanese roll dice for 1 battleship, 2 bombers, 1 cruiser, 6 fighters and 6 tactical_bombers in 33 Sea Zone, round 3 : 11/16 hits, 9.50 expected hits
                    Americans roll dice for 1 battleship, 2 cruisers, 5 fighters, 1 tactical_bomber and 1 transport in 33 Sea Zone, round 3 : 7/9 hits, 5.50 expected hits
                    3 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 1 fighter owned by the ANZAC, 2 cruisers owned by the Americans, 1 tactical_bomber owned by the Americans, 4 fighters owned by the Americans, 1 transport owned by the Americans, 1 cruiser owned by the Japanese and 1 battleship owned by the Americans lost in 33 Sea Zone
                Japanese win with 1 battleship, 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 87
                Casualties for Japanese: 1 cruiser, 5 destroyers, 3 fighters and 3 tactical_bombers
                Casualties for ANZAC: 1 destroyer and 1 fighter
                Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 3 submarines, 1 tactical_bomber and 1 transport
            Battle in Guam
                Japanese attack with 1 artillery and 1 infantry
                Americans defend with 1 airfield and 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in Guam, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Guam
                    Japanese roll dice for 1 artillery in Guam, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 infantry in Guam, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Guam, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 infantry in Guam, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Guam
                Americans win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Shan State
                Japanese attack with 1 armour, 1 artillery and 1 infantry
                British defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Shan State, round 2 : 2/3 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 armour and 1 artillery remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from 33 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
            2 carriers moved from 35 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from Ulaanbaatar to Amur
            1 mech_infantry moved from Jehol to Amur
            1 mech_infantry moved from Siam to Yunnan
            3 mech_infantrys moved from French Indo China to Kweichow
            1 artillery, 4 infantry and 2 mech_infantrys moved from Yunnan to Kweichow
            1 infantry moved from Yunnan to Kweichow
            2 mech_infantrys moved from Shantung to Kweichow
            1 mech_infantry moved from Jehol to Buyant-Uhaa
    
        Place Units - Japanese
            3 mech_infantrys placed in Malaya
            3 mech_infantrys placed in French Indo China
            3 mech_infantrys placed in Shantung
            4 destroyers placed in 6 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 transports
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 transports
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 62 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.50
    UK_Pacific : 0.33
    Russians : 1.33
    Japanese : 3.00
    

    Savegame

  • 2023 '22

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Turning off Edit Mode
            Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 4 fighters and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Guam to 21 Sea Zone
            1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Okinawa
            1 submarine moved from 26 Sea Zone to 17 Sea Zone
            1 infantry moved from Spain to Southern France
                  Americans take Southern France from Italians
            1 armour, 1 artillery, 3 infantry and 3 mech_infantrys moved from Spain to Normandy Bordeaux
                  Americans take Normandy Bordeaux from Germans
            3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            3 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            3 infantry and 1 mech_infantry moved from 91 Sea Zone to Portugal
            2 fighters moved from 92 Sea Zone to Portugal
            1 bomber moved from Gibraltar to France
    
        Combat - Americans
            Strategic bombing raid in France
                    AA fire in France : 0/1 hits, 0,17 expected hits
                Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in France causes 3 damage total. 
            Battle in 17 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 17 Sea Zone
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Okinawa
            Battle in Portugal
                Americans attack with 2 fighters, 3 infantry and 1 mech_infantry
                Neutral_True defend with 2 infantry
                    Americans roll dice for 2 fighters, 3 infantry and 1 mech_infantry in Portugal, round 2 : 1/6 hits, 1,67 expected hits
                    Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Portugal
                    Americans roll dice for 2 fighters, 2 infantry and 1 mech_infantry in Portugal, round 3 : 2/5 hits, 1,50 expected hits
                    Neutral_True roll dice for 1 infantry in Portugal, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_True lost in Portugal
                Americans win, taking Okinawa from Japanese, taking Portugal from Neutral_True with 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Neutral_True: 2 infantry
    
        Non Combat Move - Americans
            1 bomber moved from France to Spain
            2 fighters moved from Portugal to Spain
            4 transports moved from 91 Sea Zone to 101 Sea Zone
            1 marine moved from Western United States to 10 Sea Zone
            1 battleship, 1 carrier and 1 marine moved from 10 Sea Zone to 26 Sea Zone
            1 marine moved from 26 Sea Zone to Hawaiian Islands
            3 fighters moved from Eastern United States to 26 Sea Zone
            1 carrier moved from 26 Sea Zone to 50 Sea Zone
    
        Place Units - Americans
            1 factory_minor placed in Spain
            4 fighters placed in Western United States
            3 infantry placed in Central United States
            1 carrier and 1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    AA fire in France : : -0,17
    Americans : -0,50
    Neutral_True : 0,00
    

    Savegame

  • 2023 '22

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Yunnan
            1 fighter moved from Sikang to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win with 1 fighter remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            6 infantry moved from Sikang to Szechwan
            2 artilleries and 11 infantry moved from Shensi to Szechwan
            1 fighter moved from Yunnan to Szechwan
    
        Place Units - Chinese
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese : 0,67
    Japanese : 0,33
    

    Savegame

  • 2023 '22

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Turning off Edit Mode
            Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 4 fighters and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Guam to 21 Sea Zone
            1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Okinawa
            1 submarine moved from 26 Sea Zone to 17 Sea Zone
            1 infantry moved from Spain to Southern France
                  Americans take Southern France from Italians
            1 armour, 1 artillery, 3 infantry and 3 mech_infantrys moved from Spain to Normandy Bordeaux
                  Americans take Normandy Bordeaux from Germans
            3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            3 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            3 infantry and 1 mech_infantry moved from 91 Sea Zone to Portugal
            2 fighters moved from 92 Sea Zone to Portugal
            1 bomber moved from Gibraltar to France
    
        Combat - Americans
            Strategic bombing raid in France
                    AA fire in France : 0/1 hits, 0,17 expected hits
                Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in France causes 3 damage total. 
            Battle in 17 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 17 Sea Zone
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Okinawa
            Battle in Portugal
                Americans attack with 2 fighters, 3 infantry and 1 mech_infantry
                Neutral_True defend with 2 infantry
                    Americans roll dice for 2 fighters, 3 infantry and 1 mech_infantry in Portugal, round 2 : 1/6 hits, 1,67 expected hits
                    Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Portugal
                    Americans roll dice for 2 fighters, 2 infantry and 1 mech_infantry in Portugal, round 3 : 2/5 hits, 1,50 expected hits
                    Neutral_True roll dice for 1 infantry in Portugal, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_True lost in Portugal
                Americans win, taking Okinawa from Japanese, taking Portugal from Neutral_True with 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Neutral_True: 2 infantry
    
        Non Combat Move - Americans
            1 bomber moved from France to Spain
            2 fighters moved from Portugal to Spain
            4 transports moved from 91 Sea Zone to 101 Sea Zone
            1 marine moved from Western United States to 10 Sea Zone
            1 battleship, 1 carrier and 1 marine moved from 10 Sea Zone to 26 Sea Zone
            1 marine moved from 26 Sea Zone to Hawaiian Islands
            3 fighters moved from Eastern United States to 26 Sea Zone
            1 carrier moved from 26 Sea Zone to 50 Sea Zone
    
        Place Units - Americans
            1 factory_minor placed in Spain
            4 fighters placed in Western United States
            3 infantry placed in Central United States
            1 carrier and 1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Yunnan
            1 fighter moved from Sikang to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win with 1 fighter remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            6 infantry moved from Sikang to Szechwan
            2 artilleries and 11 infantry moved from Shensi to Szechwan
            1 fighter moved from Yunnan to Szechwan
    
        Place Units - Chinese
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    
        Purchase Units - British
            British buy 2 artilleries, 2 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 1x factory_major; Remaining resources: 9 PUs; 
            UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from India to Burma
            1 armour moved from Belgian Congo to Egypt
                  British take Egypt from Italians
            1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
            1 fighter moved from India to Burma
            1 bomber and 1 tactical_bomber moved from Persia to Saudi Arabia
            1 artillery and 1 infantry moved from Persia to 80 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
            1 cruiser moved from 81 Sea Zone to 80 Sea Zone
            1 transport moved from 81 Sea Zone to 80 Sea Zone
            2 infantry moved from Persia to 80 Sea Zone
            2 infantry moved from 80 Sea Zone to Saudi Arabia
            1 fighter moved from 91 Sea Zone to France
            4 fighters moved from United Kingdom to France
            1 transport moved from 92 Sea Zone to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
    
        Combat - British
            Battle in Holland Belgium
            Battle in Saudi Arabia
                British attack with 1 bomber, 2 infantry and 1 tactical_bomber
                Italians defend with 1 armour and 2 infantry
                    British roll dice for 1 cruiser in Saudi Arabia, round 2 : 1/1 hits, 0,50 expected hits
                    British roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Saudi Arabia, round 2 : 1/4 hits, 1,50 expected hits
                    Italians roll dice for 1 armour and 2 infantry in Saudi Arabia, round 2 : 2/3 hits, 1,17 expected hits
                    2 infantry owned by the Italians and 2 infantry owned by the British lost in Saudi Arabia
                    British roll dice for 1 bomber and 1 tactical_bomber in Saudi Arabia, round 3 : 2/2 hits, 1,17 expected hits
                    Italians roll dice for 1 armour in Saudi Arabia, round 3 : 1/1 hits, 0,50 expected hits
                    1 tactical_bomber owned by the British and 1 armour owned by the Italians lost in Saudi Arabia
                British win, taking Holland Belgium from Germans with 1 bomber remaining. Battle score for attacker is -5
                Casualties for British: 2 infantry and 1 tactical_bomber
                Casualties for Italians: 1 armour and 2 infantry
            Battle in France
                British attack with 5 fighters
                Germans defend with 1 airfield, 3 artilleries, 1 factory_minor and 1 infantry
                    British roll dice for 5 fighters in France, round 2 : 1/5 hits, 2,50 expected hits
                    Germans roll dice for 3 artilleries and 1 infantry in France, round 2 : 2/4 hits, 1,33 expected hits
                    1 infantry owned by the Germans and 2 fighters owned by the British lost in France
                    British roll dice for 3 fighters in France, round 3 : 3/3 hits, 1,50 expected hits
                    Germans roll dice for 3 artilleries in France, round 3 : 2/3 hits, 1,00 expected hits
                    3 artilleries owned by the Germans and 2 fighters owned by the British lost in France
                British win with 1 fighter remaining. Battle score for attacker is -25
                Casualties for British: 4 fighters
                Casualties for Germans: 3 artilleries and 1 infantry
            Battle in Burma
                British attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Burma
                    British roll dice for 1 fighter and 1 infantry in Burma, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 fighter and 1 infantry in Burma, round 4 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for British: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Trans-Jordan
                British attack with 1 artillery and 1 infantry
                Italians defend with 1 artillery
                    British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 3 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 1 artillery in Trans-Jordan, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Trans-Jordan
                    British roll dice for 1 artillery in Trans-Jordan, round 4 : 1/1 hits, 0,33 expected hits
                    Italians roll dice for 1 artillery in Trans-Jordan, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 1 artillery remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Italians: 1 artillery
    
        Non Combat Move - British
            1 infantry moved from Northwest Persia to Persia
            1 bomber moved from Saudi Arabia to Eastern Persia
            2 infantry moved from Union of South Africa to Rhodesia
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 armour and 1 infantry moved from Spain to Normandy Bordeaux
            1 fighter moved from France to Normandy Bordeaux
            1 artillery and 1 infantry moved from Quebec to Eastern United States
            1 carrier and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 fighter moved from Burma to India
    
        Place Units - British
            3 transports placed in 110 Sea Zone
            2 artilleries and 1 infantry placed in Persia
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
    
        Place Units - UK_Pacific
            1 armour and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in India change ownership: 1 armour and 1 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 101 Sea Zone: 1 transport
            EDIT: Removing units owned by British from Eastern United States: 1 artillery and 1 infantry
            EDIT: Adding units owned by Americans to 106 Sea Zone: 1 transport
            EDIT: Adding units owned by British to 106 Sea Zone: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
            Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 1,67
    British : -1,00
    Italians : 1,33
    AA fire in France : : -0,17
    Americans : -0,50
    Neutral_True : 0,00
    Chinese : 0,67
    Japanese : 1,33
    

    Savegame


  • Why did the American transport move on the UK turn?


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to Southern France
            2 infantry moved from Northern Italy to Southern France
            1 bomber moved from Romania to Bryansk
            1 armour moved from Belarus to Bryansk
            1 mech_infantry moved from Romania to Western Ukraine
                  Italians take Western Ukraine from Russians
    
        Combat - Italians
            Battle in Bryansk
                Italians attack with 1 armour and 1 bomber
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour and 1 bomber in Bryansk, round 2 : 1/2 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Italians win, taking Bryansk from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Southern France
                Italians attack with 1 fighter and 2 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 1/3 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                Italians win, taking Southern France from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Southern France to Southern Italy
            1 artillery moved from Northern Italy to Western Germany
            2 mech_infantrys moved from Southern Italy to Western Germany
            2 infantry moved from Southern Italy to Northern Italy
            1 bomber moved from Bryansk to Belarus
            3 armour moved from Romania to Western Ukraine
    
        Place Units - Italians
            2 artilleries and 6 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2
            Italians collect 20 PUs (2 lost to blockades); end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.00
    Americans : 0.67
    Russians : -0.33
    

    Savegame

  • 2023 '22

    @Dutchman I just moved one out of four transports to SZ106 instead of all of them to SZ101 from SZ91. Hope that was ok since USA plays right before UK?

  • 2023 '22

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 61 Sea Zone
            2 infantry moved from South Australia to 61 Sea Zone
            2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 fighter moved from New South Wales to 49 Sea Zone
    
        Combat - ANZAC
            Battle in Java
            Battle in 49 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 49 Sea Zone
                ANZAC win, taking Java from Japanese with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 49 Sea Zone to 50 Sea Zone
    
        Place Units - ANZAC
            2 submarines placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 61 Sea Zone
            2 infantry moved from South Australia to 61 Sea Zone
            2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 fighter moved from New South Wales to 49 Sea Zone
    
        Combat - ANZAC
            Battle in Java
            Battle in 49 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 49 Sea Zone
                ANZAC win, taking Java from Japanese with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 49 Sea Zone to 50 Sea Zone
    
        Place Units - ANZAC
            2 submarines placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Alexandria to Egypt
            1 infantry moved from Tobruk to Alexandria
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

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