@kwaspek104
Round 1
Germany: -1.89
Allies: -.18
Dutchman vs Pejon_88 BM3
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 1 fighter moved from New South Wales to 33 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 1 fighter moved from New South Wales to 33 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 2 infantry moved from Tobruk to Alexandria British take Alexandria from Italians Combat - French Non Combat Move - French 1 infantry moved from Libya to Tobruk 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 destroyer moved from 80 Sea Zone to 39 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 14 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 4 mech_infantrys moved from Baltic States to Novgorod 1 mech_infantry moved from Baltic States to Archangel Germans take Archangel from Russians 2 bombers moved from Eastern Poland to Novgorod 1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine 1 fighter moved from Western Germany to Novgorod 1 bomber moved from Western Germany to Novgorod 1 bomber moved from Western Germany to Novgorod Combat - Germans Battle in Novgorod Germans attack with 4 bombers, 1 fighter and 4 mech_infantrys Russians defend with 1 airfield, 2 armour, 2 artilleries, 1 factory_minor, 1 harbour and 2 mech_infantrys Germans roll dice for 4 bombers, 1 fighter and 4 mech_infantrys in Novgorod, round 2 : 5/9 hits, 3.83 expected hits Russians roll dice for 2 armour, 2 artilleries and 2 mech_infantrys in Novgorod, round 2 : 1/6 hits, 2.33 expected hits 2 mech_infantrys owned by the Russians, 1 armour owned by the Russians, 2 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod Germans roll dice for 4 bombers, 1 fighter and 3 mech_infantrys in Novgorod, round 3 : 3/8 hits, 3.67 expected hits Russians roll dice for 1 armour in Novgorod, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 4 bombers, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 20 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 2 armour, 2 artilleries and 2 mech_infantrys Battle in Western Ukraine Germans attack with 1 artillery and 1 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans roll dice for 1 artillery in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Western Ukraine Russians win with 1 artillery remaining. Battle score for attacker is -4 Casualties for Germans: 1 artillery and 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 3 aaGuns, 6 armour, 3 artilleries, 10 infantry and 4 mech_infantrys moved from Eastern Poland to Belarus 2 armour and 2 mech_infantrys moved from Baltic States to Belarus 4 armour and 4 mech_infantrys moved from Bessarabia to Belarus 4 bombers and 1 fighter moved from Novgorod to Belarus 2 armour and 8 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Karelia to Finland 1 infantry moved from France to Switzerland Germans take Switzerland from Neutral_True 1 fighter moved from Egypt to Southern Italy 1 artillery moved from Western Germany to France Place Units - Germans 10 mech_infantrys placed in Germany 4 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans : 0.50 Russians : 0.17
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 2 armour, 4 artilleries and 6 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine 1 artillery moved from Western Ukraine to Ukraine 1 infantry moved from Bryansk to Ukraine 2 fighters moved from Russia to Ukraine 2 infantry moved from Olgiy to Kansu 2 infantry moved from Timguska to Kansu 1 fighter moved from Russia to Kansu Combat - Russians Battle in Kansu Russians attack with 1 fighter and 4 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 4 infantry in Kansu, round 2 : 2/5 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Ukraine Russians attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 4/6 hits, 2,83 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Ukraine to Russia 1 infantry moved from Volgograd to Tambov 4 aaGuns, 10 artilleries and 32 infantry moved from Bryansk to Russia 6 infantry moved from Novosibirsk to Samara 2 aaGuns and 10 infantry moved from Timguska to Novosibirsk 1 fighter moved from Kansu to Samara 1 infantry moved from Dzavhan to Olgiy 1 infantry moved from Ulaanbaatar to Buryatia 2 infantry moved from Buyant-Uhaa to Ulaanbaatar Place Units - Russians 4 artilleries and 6 infantry placed in Russia 2 armour placed in Volgograd Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : -0,33 Russians : 2,00 Japanese : -0,33
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TripleA Manual Gamesave Post: Russians round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 2 armour, 4 artilleries and 6 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine 1 artillery moved from Western Ukraine to Ukraine 1 infantry moved from Bryansk to Ukraine 2 fighters moved from Russia to Ukraine 2 infantry moved from Olgiy to Kansu 2 infantry moved from Timguska to Kansu 1 fighter moved from Russia to Kansu Combat - Russians Battle in Kansu Russians attack with 1 fighter and 4 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 4 infantry in Kansu, round 2 : 2/5 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Ukraine Russians attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 4/6 hits, 2,83 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Ukraine to Russia 1 infantry moved from Volgograd to Tambov 4 aaGuns, 10 artilleries and 32 infantry moved from Bryansk to Russia 6 infantry moved from Novosibirsk to Samara 2 aaGuns and 10 infantry moved from Timguska to Novosibirsk 1 fighter moved from Kansu to Samara 1 infantry moved from Dzavhan to Olgiy 1 infantry moved from Ulaanbaatar to Buryatia 2 infantry moved from Buyant-Uhaa to Ulaanbaatar Place Units - Russians 4 artilleries and 6 infantry placed in Russia 2 armour placed in Volgograd Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from 98 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 94 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 2 infantry EDIT: Adding units owned by Russians to Bryansk: 1 infantry EDIT: Adding units owned by Russians to Smolensk: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,33 Russians : 2,00 Japanese : -0,33
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 4 destroyers and 9 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 33 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from French Indo China to 33 Sea Zone 1 bomber and 1 tactical_bomber moved from French Indo China to 33 Sea Zone 1 fighter moved from Japan to 33 Sea Zone 1 fighter moved from Japan to 33 Sea Zone 4 destroyers moved from 35 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from Japan to Ulaanbaatar 2 infantry moved from Amur to Ulaanbaatar 1 mech_infantry moved from Manchuria to Siberia Japanese take Siberia from Russians 1 armour moved from Shantung to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 tactical_bomber moved from French Indo China to 33 Sea Zone 1 artillery and 1 infantry moved from Yunnan to Shan State 1 armour moved from French Indo China to Shan State 1 submarine moved from 38 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 infantry moved from New Britain to 47 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone 1 infantry moved from 17 Sea Zone to Iwo Jima 1 infantry and 1 transport moved from 47 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Solomon Islands Combat - Japanese Battle in Iwo Jima Battle in Solomon Islands Battle in Ulaanbaatar Japanese attack with 2 infantry and 1 tactical_bomber Russians defend with 2 infantry Japanese roll dice for 2 infantry and 1 tactical_bomber in Ulaanbaatar, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 2 infantry in Ulaanbaatar, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Ulaanbaatar retreated to Ulaanbaatar Russians win, taking Iwo Jima from Americans, taking Solomon Islands from ANZAC with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for Russians: 1 infantry Battle in 33 Sea Zone Japanese attack with 1 battleship, 2 bombers, 1 cruiser, 5 destroyers, 6 fighters and 6 tactical_bombers Americans defend with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 3 submarines, 1 tactical_bomber and 1 transport; ANZAC defend with 1 destroyer and 1 fighter Japanese roll dice for 1 battleship, 2 bombers, 1 cruiser, 5 destroyers, 6 fighters and 6 tactical_bombers in 33 Sea Zone, round 2 : 13/21 hits, 11.17 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 3 submarines in 33 Sea Zone, round 2 : 2/3 hits, 0.50 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 tactical_bomber and 1 transport in 33 Sea Zone, round 2 : 4/15 hits, 7.50 expected hits 3 submarines owned by the Americans, 2 destroyers owned by the Americans, 1 destroyer owned by the ANZAC, 5 destroyers owned by the Japanese and 3 carriers owned by the Americans lost in 33 Sea Zone Japanese roll dice for 1 battleship, 2 bombers, 1 cruiser, 6 fighters and 6 tactical_bombers in 33 Sea Zone, round 3 : 11/16 hits, 9.50 expected hits Americans roll dice for 1 battleship, 2 cruisers, 5 fighters, 1 tactical_bomber and 1 transport in 33 Sea Zone, round 3 : 7/9 hits, 5.50 expected hits 3 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 1 fighter owned by the ANZAC, 2 cruisers owned by the Americans, 1 tactical_bomber owned by the Americans, 4 fighters owned by the Americans, 1 transport owned by the Americans, 1 cruiser owned by the Japanese and 1 battleship owned by the Americans lost in 33 Sea Zone Japanese win with 1 battleship, 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 87 Casualties for Japanese: 1 cruiser, 5 destroyers, 3 fighters and 3 tactical_bombers Casualties for ANZAC: 1 destroyer and 1 fighter Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 3 submarines, 1 tactical_bomber and 1 transport Battle in Guam Japanese attack with 1 artillery and 1 infantry Americans defend with 1 airfield and 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Guam, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Guam Japanese roll dice for 1 artillery in Guam, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 infantry in Guam, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Guam, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 infantry in Guam, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Guam Americans win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Shan State Japanese attack with 1 armour, 1 artillery and 1 infantry British defend with 1 artillery and 1 infantry Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Shan State, round 2 : 2/3 hits, 1.17 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 armour and 1 artillery remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Japanese 2 bombers moved from 33 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone 2 carriers moved from 35 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from Ulaanbaatar to Amur 1 mech_infantry moved from Jehol to Amur 1 mech_infantry moved from Siam to Yunnan 3 mech_infantrys moved from French Indo China to Kweichow 1 artillery, 4 infantry and 2 mech_infantrys moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Kweichow 2 mech_infantrys moved from Shantung to Kweichow 1 mech_infantry moved from Jehol to Buyant-Uhaa Place Units - Japanese 3 mech_infantrys placed in Malaya 3 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Shantung 4 destroyers placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 transports EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 transports EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : 0.50 UK_Pacific : 0.33 Russians : 1.33 Japanese : 3.00
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Turning off Edit Mode Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 4 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Guam to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Okinawa 1 submarine moved from 26 Sea Zone to 17 Sea Zone 1 infantry moved from Spain to Southern France Americans take Southern France from Italians 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys moved from Spain to Normandy Bordeaux Americans take Normandy Bordeaux from Germans 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Portugal 2 fighters moved from 92 Sea Zone to Portugal 1 bomber moved from Gibraltar to France Combat - Americans Strategic bombing raid in France AA fire in France : 0/1 hits, 0,17 expected hits Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in France causes 3 damage total. Battle in 17 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 17 Sea Zone Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Okinawa Battle in Portugal Americans attack with 2 fighters, 3 infantry and 1 mech_infantry Neutral_True defend with 2 infantry Americans roll dice for 2 fighters, 3 infantry and 1 mech_infantry in Portugal, round 2 : 1/6 hits, 1,67 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Portugal Americans roll dice for 2 fighters, 2 infantry and 1 mech_infantry in Portugal, round 3 : 2/5 hits, 1,50 expected hits Neutral_True roll dice for 1 infantry in Portugal, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_True lost in Portugal Americans win, taking Okinawa from Japanese, taking Portugal from Neutral_True with 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Neutral_True: 2 infantry Non Combat Move - Americans 1 bomber moved from France to Spain 2 fighters moved from Portugal to Spain 4 transports moved from 91 Sea Zone to 101 Sea Zone 1 marine moved from Western United States to 10 Sea Zone 1 battleship, 1 carrier and 1 marine moved from 10 Sea Zone to 26 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands 3 fighters moved from Eastern United States to 26 Sea Zone 1 carrier moved from 26 Sea Zone to 50 Sea Zone Place Units - Americans 1 factory_minor placed in Spain 4 fighters placed in Western United States 3 infantry placed in Central United States 1 carrier and 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
AA fire in France : : -0,17 Americans : -0,50 Neutral_True : 0,00
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan 1 fighter moved from Sikang to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 6 infantry moved from Sikang to Szechwan 2 artilleries and 11 infantry moved from Shensi to Szechwan 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Turning on Edit Mode EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : 0,67 Japanese : 0,33
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Turning off Edit Mode Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 4 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Guam to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Okinawa 1 submarine moved from 26 Sea Zone to 17 Sea Zone 1 infantry moved from Spain to Southern France Americans take Southern France from Italians 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys moved from Spain to Normandy Bordeaux Americans take Normandy Bordeaux from Germans 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Portugal 2 fighters moved from 92 Sea Zone to Portugal 1 bomber moved from Gibraltar to France Combat - Americans Strategic bombing raid in France AA fire in France : 0/1 hits, 0,17 expected hits Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in France causes 3 damage total. Battle in 17 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 17 Sea Zone Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Okinawa Battle in Portugal Americans attack with 2 fighters, 3 infantry and 1 mech_infantry Neutral_True defend with 2 infantry Americans roll dice for 2 fighters, 3 infantry and 1 mech_infantry in Portugal, round 2 : 1/6 hits, 1,67 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Portugal Americans roll dice for 2 fighters, 2 infantry and 1 mech_infantry in Portugal, round 3 : 2/5 hits, 1,50 expected hits Neutral_True roll dice for 1 infantry in Portugal, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_True lost in Portugal Americans win, taking Okinawa from Japanese, taking Portugal from Neutral_True with 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Neutral_True: 2 infantry Non Combat Move - Americans 1 bomber moved from France to Spain 2 fighters moved from Portugal to Spain 4 transports moved from 91 Sea Zone to 101 Sea Zone 1 marine moved from Western United States to 10 Sea Zone 1 battleship, 1 carrier and 1 marine moved from 10 Sea Zone to 26 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands 3 fighters moved from Eastern United States to 26 Sea Zone 1 carrier moved from 26 Sea Zone to 50 Sea Zone Place Units - Americans 1 factory_minor placed in Spain 4 fighters placed in Western United States 3 infantry placed in Central United States 1 carrier and 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan 1 fighter moved from Sikang to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 6 infantry moved from Sikang to Szechwan 2 artilleries and 11 infantry moved from Shensi to Szechwan 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Purchase Units - British British buy 2 artilleries, 2 infantry and 3 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 1x factory_major; Remaining resources: 9 PUs; UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from India to Burma 1 armour moved from Belgian Congo to Egypt British take Egypt from Italians 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from India to Burma 1 bomber and 1 tactical_bomber moved from Persia to Saudi Arabia 1 artillery and 1 infantry moved from Persia to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 cruiser moved from 81 Sea Zone to 80 Sea Zone 1 transport moved from 81 Sea Zone to 80 Sea Zone 2 infantry moved from Persia to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Saudi Arabia 1 fighter moved from 91 Sea Zone to France 4 fighters moved from United Kingdom to France 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium Combat - British Battle in Holland Belgium Battle in Saudi Arabia British attack with 1 bomber, 2 infantry and 1 tactical_bomber Italians defend with 1 armour and 2 infantry British roll dice for 1 cruiser in Saudi Arabia, round 2 : 1/1 hits, 0,50 expected hits British roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Saudi Arabia, round 2 : 1/4 hits, 1,50 expected hits Italians roll dice for 1 armour and 2 infantry in Saudi Arabia, round 2 : 2/3 hits, 1,17 expected hits 2 infantry owned by the Italians and 2 infantry owned by the British lost in Saudi Arabia British roll dice for 1 bomber and 1 tactical_bomber in Saudi Arabia, round 3 : 2/2 hits, 1,17 expected hits Italians roll dice for 1 armour in Saudi Arabia, round 3 : 1/1 hits, 0,50 expected hits 1 tactical_bomber owned by the British and 1 armour owned by the Italians lost in Saudi Arabia British win, taking Holland Belgium from Germans with 1 bomber remaining. Battle score for attacker is -5 Casualties for British: 2 infantry and 1 tactical_bomber Casualties for Italians: 1 armour and 2 infantry Battle in France British attack with 5 fighters Germans defend with 1 airfield, 3 artilleries, 1 factory_minor and 1 infantry British roll dice for 5 fighters in France, round 2 : 1/5 hits, 2,50 expected hits Germans roll dice for 3 artilleries and 1 infantry in France, round 2 : 2/4 hits, 1,33 expected hits 1 infantry owned by the Germans and 2 fighters owned by the British lost in France British roll dice for 3 fighters in France, round 3 : 3/3 hits, 1,50 expected hits Germans roll dice for 3 artilleries in France, round 3 : 2/3 hits, 1,00 expected hits 3 artilleries owned by the Germans and 2 fighters owned by the British lost in France British win with 1 fighter remaining. Battle score for attacker is -25 Casualties for British: 4 fighters Casualties for Germans: 3 artilleries and 1 infantry Battle in Burma British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Burma British roll dice for 1 fighter and 1 infantry in Burma, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 fighter and 1 infantry in Burma, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Burma, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win with 1 fighter remaining. Battle score for attacker is -3 Casualties for British: 2 infantry Casualties for Japanese: 1 infantry Battle in Trans-Jordan British attack with 1 artillery and 1 infantry Italians defend with 1 artillery British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 3 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 artillery in Trans-Jordan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Trans-Jordan British roll dice for 1 artillery in Trans-Jordan, round 4 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 artillery in Trans-Jordan, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 artillery remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Italians: 1 artillery Non Combat Move - British 1 infantry moved from Northwest Persia to Persia 1 bomber moved from Saudi Arabia to Eastern Persia 2 infantry moved from Union of South Africa to Rhodesia 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 armour and 1 infantry moved from Spain to Normandy Bordeaux 1 fighter moved from France to Normandy Bordeaux 1 artillery and 1 infantry moved from Quebec to Eastern United States 1 carrier and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from Burma to India Place Units - British 3 transports placed in 110 Sea Zone 2 artilleries and 1 infantry placed in Persia 1 infantry placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 1 armour and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 1 armour and 1 infantry Turning on Edit Mode EDIT: Removing units owned by Americans from 101 Sea Zone: 1 transport EDIT: Removing units owned by British from Eastern United States: 1 artillery and 1 infantry EDIT: Adding units owned by Americans to 106 Sea Zone: 1 transport EDIT: Adding units owned by British to 106 Sea Zone: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1,67 British : -1,00 Italians : 1,33 AA fire in France : : -0,17 Americans : -0,50 Neutral_True : 0,00 Chinese : 0,67 Japanese : 1,33
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Why did the American transport move on the UK turn?
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to Southern France 2 infantry moved from Northern Italy to Southern France 1 bomber moved from Romania to Bryansk 1 armour moved from Belarus to Bryansk 1 mech_infantry moved from Romania to Western Ukraine Italians take Western Ukraine from Russians Combat - Italians Battle in Bryansk Italians attack with 1 armour and 1 bomber Russians defend with 1 infantry Italians roll dice for 1 armour and 1 bomber in Bryansk, round 2 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Southern France Italians attack with 1 fighter and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France Italians win, taking Southern France from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Italians 1 fighter moved from Southern France to Southern Italy 1 artillery moved from Northern Italy to Western Germany 2 mech_infantrys moved from Southern Italy to Western Germany 2 infantry moved from Southern Italy to Northern Italy 1 bomber moved from Bryansk to Belarus 3 armour moved from Romania to Western Ukraine Place Units - Italians 2 artilleries and 6 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2 Italians collect 20 PUs (2 lost to blockades); end with 20 PUs
Combat Hit Differential Summary :
Italians : -0.00 Americans : 0.67 Russians : -0.33
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@Dutchman I just moved one out of four transports to SZ106 instead of all of them to SZ101 from SZ91. Hope that was ok since USA plays right before UK?
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 61 Sea Zone 2 infantry moved from South Australia to 61 Sea Zone 2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 fighter moved from New South Wales to 49 Sea Zone Combat - ANZAC Battle in Java Battle in 49 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 49 Sea Zone ANZAC win, taking Java from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 49 Sea Zone to 50 Sea Zone Place Units - ANZAC 2 submarines placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 61 Sea Zone 2 infantry moved from South Australia to 61 Sea Zone 2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 fighter moved from New South Wales to 49 Sea Zone Combat - ANZAC Battle in Java Battle in 49 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 49 Sea Zone ANZAC win, taking Java from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 49 Sea Zone to 50 Sea Zone Place Units - ANZAC 2 submarines placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Alexandria to Egypt 1 infantry moved from Tobruk to Alexandria 1 infantry moved from Anglo Egyptian Sudan to Egypt Turn Complete - French
Combat Hit Differential Summary :
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@Pejon_88 Oh I see! Yes that is fine :)
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_minor; Remaining resources: 53 PUs; Germans buy 6 artilleries and 7 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 2 infantry moved from Western Germany to Holland Belgium 1 bomber moved from Belarus to Holland Belgium 1 bomber moved from Belarus to Smolensk 2 infantry moved from Belarus to Smolensk 1 mech_infantry moved from Archangel to Vologda Germans take Vologda from Russians 10 mech_infantrys moved from Belarus to Rostov Germans take Rostov from Russians 10 armour moved from Belarus to Rostov 2 armour moved from Eastern Poland to Ukraine 1 armour moved from Belarus to Archangel 2 infantry moved from Belarus to Archangel 1 mech_infantry moved from Novgorod to Belarus 2 mech_infantrys moved from Eastern Poland to Ukraine 1 mech_infantry moved from Eastern Poland to Ukraine 5 mech_infantrys moved from Eastern Poland to Belarus 1 mech_infantry moved from Novgorod to Belarus 1 fighter moved from Southern Italy to Holland Belgium 1 bomber moved from Belarus to Smolensk 1 bomber moved from Belarus to Holland Belgium 1 fighter moved from Belarus to Western Germany Combat - Germans Battle in Holland Belgium Germans attack with 2 bombers, 1 fighter and 2 infantry British defend with 1 infantry Germans roll dice for 2 bombers, 1 fighter and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 2.17 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Ukraine Germans attack with 2 armour and 3 mech_infantrys Russians defend with 1 artillery, 1 factory_minor and 1 infantry Germans roll dice for 2 armour and 3 mech_infantrys in Ukraine, round 2 : 2/5 hits, 1.50 expected hits Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Smolensk Germans attack with 2 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Smolensk, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers moved from Smolensk to Western Germany 1 fighter moved from Holland Belgium to France 3 aaGuns, 1 armour and 4 mech_infantrys moved from Western Germany to France 3 infantry moved from Switzerland to France 2 bombers moved from Holland Belgium to Western Germany 10 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Finland to Sweden Germans take Sweden from Neutral_True Place Units - Germans 3 artilleries placed in France 7 mech_infantrys placed in Germany 3 artilleries placed in Novgorod Turn Complete - Germans Germans collect 51 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Eastern Poland: 2 mech_infantrys EDIT: Adding units owned by Germans to Germany: 2 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.67 British : -0.33 Russians : 0.00
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 1 armour and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Novosibirsk to Vologda 3 infantry moved from Russia to Smolensk 1 fighter and 1 tactical_bomber moved from Russia to Smolensk 1 fighter moved from Samara to Vologda 2 fighters moved from Russia to Vologda 2 artilleries and 5 infantry moved from Russia to Bryansk Combat - Russians Battle in Smolensk Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/5 hits, 1,67 expected hits Germans roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Bryansk Russians attack with 2 artilleries and 5 infantry Italians defend with 1 armour Russians roll dice for 2 artilleries and 5 infantry in Bryansk, round 2 : 2/7 hits, 1,83 expected hits Italians roll dice for 1 armour in Bryansk, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Italians lost in Bryansk Russians win, taking Bryansk from Italians with 2 artilleries and 5 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Vologda Russians attack with 3 fighters and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 3 fighters and 2 infantry in Vologda, round 2 : 0/5 hits, 1,83 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 3 fighters and 2 infantry in Vologda, round 3 : 3/5 hits, 1,83 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 4 aaGuns, 16 artilleries and 32 infantry moved from Russia to Bryansk 3 fighters moved from Vologda to Russia 1 fighter and 1 tactical_bomber moved from Smolensk to Russia 2 armour moved from Volgograd to Bryansk 2 aaGuns and 8 infantry moved from Novosibirsk to Vologda 6 infantry moved from Samara to Vologda 1 infantry moved from Buryatia to Sakha 1 infantry moved from Ulaanbaatar to Buryatia 1 infantry moved from Olgiy to Yenisey 1 infantry moved from Kansu to Timguska 3 infantry moved from Kansu to Novosibirsk 1 submarine moved from 94 Sea Zone to 92 Sea Zone Place Units - Russians 1 armour and 9 infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : -0,33 Italians : -0,50 Russians : -0,17
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 artillery, 3 destroyers, 1 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 1 mech_infantry moved from Buyant-Uhaa to Buryatia Japanese take Ulaanbaatar from Russians 1 mech_infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Okinawa 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 1 transport moved from 21 Sea Zone to 6 Sea Zone 1 bomber moved from Philippines to Java 1 bomber moved from Philippines to Java 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Amur to Okinawa Combat - Japanese Battle in Guam Battle in 42 Sea Zone Japanese attack with 1 submarine and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking Guam from Americans, taking 42 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 17 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 17 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 17 Sea Zone Japanese win, taking 17 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Java Japanese attack with 1 artillery and 2 bombers ANZAC defend with 2 infantry Japanese roll dice for 1 artillery and 2 bombers in Java, round 2 : 1/3 hits, 1.67 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese roll dice for 2 bombers in Java, round 3 : 0/2 hits, 1.33 expected hits ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers in Java, round 4 : 2/2 hits, 1.33 expected hits ANZAC roll dice for 1 infantry in Java, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC and 1 bomber owned by the Japanese lost in Java Japanese win with 1 bomber remaining. Battle score for attacker is -10 Casualties for Japanese: 1 artillery and 1 bomber Casualties for ANZAC: 2 infantry Battle in Buryatia Japanese attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Buryatia, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Buryatia Japanese win, taking Buryatia from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Okinawa Japanese attack with 2 infantry and 1 tactical_bomber Americans defend with 1 infantry Japanese roll dice for 2 infantry and 1 tactical_bomber in Okinawa, round 2 : 2/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Okinawa, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Okinawa Japanese win, taking Okinawa from Americans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Okinawa to 19 Sea Zone 1 carrier moved from 35 Sea Zone to 19 Sea Zone 1 bomber moved from Java to Shan State 1 battleship and 2 carriers moved from 33 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 17 Sea Zone to Japan 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 aaGun, 2 artilleries, 5 infantry and 7 mech_infantrys moved from Kweichow to Yunnan 1 mech_infantry moved from Shantung to Chahar 2 mech_infantrys moved from Shantung to Hunan 1 mech_infantry moved from Malaya to Burma 2 mech_infantrys moved from Malaya to Yunnan 1 artillery moved from Shan State to Yunnan 3 mech_infantrys moved from French Indo China to Yunnan 2 destroyers moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 3 destroyers and 1 submarine placed in 6 Sea Zone 1 artillery placed in Japan 1 infantry and 2 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Malaya 3 mech_infantrys placed in Shantung Turn Complete - Japanese Japanese collect 60 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans : -0.50 ANZAC : 0.67 Russians : -0.33 Japanese : 0.33
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 8 artilleries, 1 carrier, 1 fighter, 6 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Normandy Bordeaux to Southern France 1 mech_infantry moved from Portugal to Southern France 3 fighters moved from 26 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone 1 transport moved from 19 Sea Zone to 22 Sea Zone 1 battleship, 1 carrier and 1 cruiser moved from 92 Sea Zone to 97 Sea Zone 2 fighters moved from Spain to Southern France 1 bomber moved from Spain to Holland Belgium 1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium Combat - Americans Battle in 16 Sea Zone Americans attack with 3 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in 97 Sea Zone Americans attack with 1 battleship, 1 carrier and 1 cruiser Italians defend with 1 destroyer Americans roll dice for 1 battleship, 1 carrier and 1 cruiser in 97 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 97 Sea Zone Americans win, taking 97 Sea Zone from Neutral with 1 battleship, 1 carrier and 1 cruiser remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Holland Belgium Americans attack with 1 artillery, 1 bomber and 1 infantry Germans defend with 2 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1,33 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Battle in Southern France Americans attack with 2 fighters, 1 infantry and 1 mech_infantry Italians defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Southern France, round 2 : 3/4 hits, 1,33 expected hits Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 1 bomber moved from Holland Belgium to Spain 2 infantry moved from Portugal to Spain 3 aaGuns and 3 infantry moved from Central United States to 101 Sea Zone 3 aaGuns, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 3 aaGuns and 3 infantry moved from 91 Sea Zone to Spain 1 armour, 1 infantry and 3 mech_infantrys moved from Normandy Bordeaux to Spain 1 carrier and 1 fighter moved from 50 Sea Zone to 46 Sea Zone 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 battleship, 2 carriers and 1 marine moved from 26 Sea Zone to 63 Sea Zone 1 marine moved from 63 Sea Zone to New Zealand 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone 1 fighter moved from 16 Sea Zone to Midway 1 fighter moved from Southern France to 97 Sea Zone 1 fighter moved from Southern France to Gibraltar 4 fighters moved from Western United States to Wake Island Place Units - Americans 3 artilleries placed in Spain 1 submarine and 1 transport placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Central United States 1 fighter placed in Eastern United States 3 infantry placed in Normandy Bordeaux Americans undo move 6. 1 artillery and 2 infantry placed in Normandy Bordeaux 1 artillery and 1 infantry placed in Western United States 1 carrier placed in 10 Sea Zone Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Germans : 0,33 Italians : -0,67 Americans : 4,00 Japanese : 0,67
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kweichow 1 infantry moved from Szechwan to Kweichow 1 fighter moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Szechwan Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : -0,50 Japanese : 0,33