TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - Japanese
2 armour moved from Malaya to Shan State
1 infantry moved from French Indo China to Yunnan
5 artilleries, 1 infantry, 1 marine and 2 mech_infantrys moved from French Indo China to Shan State
2 fighters and 3 tactical_bombers moved from Malaya to Yunnan
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
5 artilleries, 8 infantry and 1 mech_infantry moved from Anhwe to Hunan
1 fighter moved from Anhwe to Yunnan
1 fighter moved from Anhwe to Hunan
2 bombers moved from Philippines to Yunnan
Purchase Units - Japanese
Japanese buy 1 armour, 8 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Hunan
Japanese attack with 5 artilleries, 1 fighter, 8 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 5 artilleries, 1 fighter, 8 infantry and 1 mech_infantry in Hunan, round 2 : 3/15 hits, 4.50 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 5 artilleries, 1 fighter, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers in Yunnan, round 2 : 4/9 hits, 5.00 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 2 armour, 5 artilleries, 1 infantry, 1 marine and 2 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 2 armour, 5 artilleries, 1 infantry, 1 marine and 2 mech_infantrys in Shan State, round 2 : 6/11 hits, 3.83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 marine owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 armour, 5 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Japanese: 1 marine
Casualties for British: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shan State: 1 infantry
EDIT: Adding units owned by Japanese to Shan State: 1 marine
EDIT: Turning off Edit Mode
1 fighter moved from Hunan to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 battleship moved from 42 Sea Zone to 36 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 4 fighters, 3 tactical_bombers and 1 transport moved from 42 Sea Zone to 36 Sea Zone
2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 carriers, 1 destroyer, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 4 infantry moved from 36 Sea Zone to French Indo China
1 aaGun moved from Anhwe to Hunan
1 artillery and 2 infantry moved from Kiangsu to Anhwe
2 bombers moved from Yunnan to French Indo China
3 fighters and 3 tactical_bombers moved from Yunnan to 36 Sea Zone
1 artillery and 1 infantry moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Korea to Manchuria
Place Units - Japanese
2 artilleries and 1 infantry placed in French Indo China
Japanese undo move 1.
1 armour and 2 artilleries placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
5 artilleries and 5 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 5,4,3,3,3,2,2,2,2,5,6,1,5
Japanese collect 53 PUs (1 lost to blockades); end with 54 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese : 0.00
UK_Pacific : 0.67
Japanese : -0.33
Savegame