@mikawagunichi why even ask lol
2019 Sovietishcat (Allies) vs SixUnder (Axis) BM
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Japanese Japanese repair damage of 3x factory_major; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Japanese buy nothing; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 7 armour, 3 artilleries, 1 fighter, 8 infantry and 2 mech_infantrys moved from Malaya to Shan State Combat - Japanese Battle in Shan State Japanese attack with 7 armour, 3 artilleries, 1 fighter, 8 infantry and 2 mech_infantrys British defend with 3 aaGuns, 5 armour, 13 infantry and 7 mech_infantrys; ANZAC defend with 2 fighters AA fire in Shan State : 0/1 hits, 0.17 expected hits Japanese roll dice for 7 armour, 3 artilleries, 1 fighter, 8 infantry and 2 mech_infantrys in Shan State, round 2 : 6/21 hits, 7.17 expected hits UK_Pacific roll dice for 3 aaGuns, 5 armour, 2 fighters, 13 infantry and 7 mech_infantrys in Shan State, round 2 : 9/27 hits, 10.50 expected hits 8 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 aaGuns owned by the British and 3 infantry owned by the British lost in Shan State Japanese roll dice for 7 armour, 2 artilleries, 1 fighter and 2 mech_infantrys in Shan State, round 3 : 4/12 hits, 5.33 expected hits UK_Pacific roll dice for 5 armour, 2 fighters, 10 infantry and 7 mech_infantrys in Shan State, round 3 : 5/24 hits, 9.50 expected hits 2 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese and 4 infantry owned by the British lost in Shan State Japanese roll dice for 6 armour and 1 fighter in Shan State, round 4 : 5/7 hits, 3.50 expected hits UK_Pacific roll dice for 5 armour, 2 fighters, 6 infantry and 7 mech_infantrys in Shan State, round 4 : 4/20 hits, 8.17 expected hits 4 armour owned by the Japanese and 5 infantry owned by the British lost in Shan State Japanese roll dice for 2 armour and 1 fighter in Shan State, round 5 : 1/3 hits, 1.50 expected hits UK_Pacific roll dice for 5 armour, 2 fighters, 1 infantry and 7 mech_infantrys in Shan State, round 5 : 9/15 hits, 6.50 expected hits 1 fighter owned by the Japanese, 2 armour owned by the Japanese and 1 infantry owned by the British lost in Shan State UK_Pacific win with 5 armour, 2 fighters and 7 mech_infantrys remaining. Battle score for attacker is -42 Casualties for Japanese: 7 armour, 3 artilleries, 1 fighter, 8 infantry and 2 mech_infantrys Casualties for British: 3 aaGuns and 13 infantry Non Combat Move - Japanese Turn Complete - Japanese Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,5,1,6,2,4,4,5,4,4,4,5,1,6,1,1,4,1,5,4,6,2,2,2,6,5,1,1,4,4,6,1,4,3,3,1,3,1 Japanese collect 2 PUs (10 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
UK_Pacific : -7.67 AA fire in Shan State : : -0.17 Japanese : -1.50
Territory Summary for Japanese :
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 8 infantry, 1 mech_infantry and 1 tactical_bomber Malaya : 1 flag, 1 factory_minor and 1 harbour Evenkiyskiy : 1 flag 26 Sea Zone : 1 flag, 2 submarines
Production/PUs Summary :
Germans : 59 / 73 Russians : 0 / 0 Japanese : 12 / 2 Americans : 78 / 123 Chinese : 23 / 26 British : 37 / 48 UK_Pacific : 18 / 21 Italians : 21 / 19 ANZAC : 12 / 25 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 578 times 2 was rolled 572 times 3 was rolled 569 times 4 was rolled 545 times 5 was rolled 555 times 6 was rolled 622 times Average roll : 3.521 Median : 4.000 Variance : 1.032 Standard Deviation : 1.016 Total rolls : 3441 Null / Other 1 was rolled 24 times 2 was rolled 13 times 3 was rolled 12 times 4 was rolled 14 times 5 was rolled 12 times 6 was rolled 18 times Average roll : 3.333 Median : 3.000 Variance : 1.212 Standard Deviation : 1.101 Total rolls : 93 Germans Combat 1 was rolled 115 times 2 was rolled 118 times 3 was rolled 153 times 4 was rolled 115 times 5 was rolled 130 times 6 was rolled 149 times Average roll : 3.608 Median : 4.000 Variance : 1.905 Standard Deviation : 1.380 Total rolls : 780 British Combat 1 was rolled 107 times 2 was rolled 112 times 3 was rolled 88 times 4 was rolled 91 times 5 was rolled 79 times 6 was rolled 86 times Average roll : 3.321 Median : 3.000 Variance : 1.471 Standard Deviation : 1.213 Total rolls : 563 Italians Combat 1 was rolled 51 times 2 was rolled 57 times 3 was rolled 49 times 4 was rolled 52 times 5 was rolled 51 times 6 was rolled 58 times Average roll : 3.531 Median : 4.000 Variance : 0.208 Standard Deviation : 0.456 Total rolls : 318 Americans Combat 1 was rolled 82 times 2 was rolled 72 times 3 was rolled 57 times 4 was rolled 60 times 5 was rolled 57 times 6 was rolled 65 times Average roll : 3.338 Median : 3.000 Variance : 1.249 Standard Deviation : 1.117 Total rolls : 393 Neutral_Axis Combat 2 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.333 Median : 5.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 73 times 2 was rolled 69 times 3 was rolled 83 times 4 was rolled 75 times 5 was rolled 82 times 6 was rolled 93 times Average roll : 3.638 Median : 4.000 Variance : 0.787 Standard Deviation : 0.887 Total rolls : 475 French Combat 1 was rolled 7 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.583 Median : 4.000 Variance : 0.686 Standard Deviation : 0.828 Total rolls : 36 ANZAC Combat 1 was rolled 24 times 2 was rolled 13 times 3 was rolled 12 times 4 was rolled 14 times 5 was rolled 12 times 6 was rolled 18 times Average roll : 3.333 Median : 3.000 Variance : 1.212 Standard Deviation : 1.101 Total rolls : 93 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.615 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Chinese Combat 1 was rolled 36 times 2 was rolled 49 times 3 was rolled 38 times 4 was rolled 53 times 5 was rolled 61 times 6 was rolled 56 times Average roll : 3.758 Median : 4.000 Variance : 1.708 Standard Deviation : 1.307 Total rolls : 293 UK_Pacific Combat 1 was rolled 14 times 2 was rolled 15 times 3 was rolled 14 times 4 was rolled 19 times 5 was rolled 17 times 6 was rolled 23 times Average roll : 3.775 Median : 4.000 Variance : 0.614 Standard Deviation : 0.783 Total rolls : 102 Russians Combat 1 was rolled 42 times 2 was rolled 48 times 3 was rolled 57 times 4 was rolled 40 times 5 was rolled 47 times 6 was rolled 45 times Average roll : 3.491 Median : 3.000 Variance : 0.638 Standard Deviation : 0.799 Total rolls : 279
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans buy 3 armour, 4 destroyers, 1 fighter, 5 infantry, 1 submarine and 6 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to Normandy Bordeaux 1 bomber moved from United Kingdom to France 1 destroyer moved from 16 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Strategic bombing raid in Normandy Bordeaux AA fire in Normandy Bordeaux : 0/1 hits, 0,17 expected hits Bombing raid in Normandy Bordeaux rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 5 damage total. Strategic bombing raid in France AA fire in France : 0/1 hits, 0,17 expected hits Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Battle in 26 Sea Zone Americans attack with 2 destroyers and 2 fighters Japanese defend with 2 submarines Americans roll dice for 2 destroyers and 2 fighters in 26 Sea Zone, round 2 : 2/4 hits, 1,67 expected hits Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits 1 destroyer owned by the Americans and 2 submarines owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 4 Casualties for Americans: 1 destroyer Casualties for Japanese: 2 submarines Non Combat Move - Americans 2 fighters moved from 26 Sea Zone to Midway 1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 armour, 1 artillery and 2 infantry moved from Aleutian Islands to 8 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 8 Sea Zone to 6 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Korea 1 infantry moved from Amur to Buryatia 1 artillery moved from Amur to Buryatia 1 carrier moved from 81 Sea Zone to 98 Sea Zone 1 fighter moved from Egypt to Caucasus 5 artilleries and 5 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 106 Sea Zone to 91 Sea Zone 5 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from France to United Kingdom 1 bomber moved from Normandy Bordeaux to United Kingdom 2 carriers and 2 fighters moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Gibraltar to 91 Sea Zone 1 destroyer moved from 19 Sea Zone to 6 Sea Zone 1 submarine moved from 19 Sea Zone to 6 Sea Zone Place Units - Americans 2 transports placed in 6 Sea Zone 1 fighter placed in Korea 4 destroyers and 4 transports placed in 101 Sea Zone 3 armour and 5 infantry placed in Eastern United States 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 78 PUs; end with 78 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 103 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 108 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 113 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 118 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 5 artilleries and 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs Purchase Units - British British repair damage of 10x factory_major; Remaining resources: 38 PUs; British buy 1 factory_minor, 3 infantry and 4 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 armour; Remaining resources: 3 PUs; Combat Move - British 1 mech_infantry moved from Persia to Turkmenistan British take Turkmenistan from Italians 2 infantry moved from Caucasus to Kazakhstan 2 fighters moved from Northwest Persia to Kazakhstan 1 mech_infantry moved from Shan State to Malaya UK_Pacific take Malaya from Japanese Combat - British Battle in Kazakhstan British attack with 2 fighters and 2 infantry Italians defend with 1 mech_infantry British roll dice for 2 fighters and 2 infantry in Kazakhstan, round 2 : 1/4 hits, 1,33 expected hits Italians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Kazakhstan British win, taking Kazakhstan from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Italians: 1 mech_infantry Non Combat Move - British 2 fighters moved from Kazakhstan to Caucasus 3 mech_infantrys moved from Northwest Persia to Caucasus 2 artilleries and 4 infantry moved from Northwest Persia to Caucasus 1 artillery and 16 infantry moved from Persia to Northwest Persia 2 armour moved from Persia to Caucasus 1 armour and 3 mech_infantrys moved from Iraq to Caucasus 3 armour moved from India to Eastern Persia 5 armour and 6 mech_infantrys moved from Shan State to Szechwan 1 mech_infantry moved from Yunnan to Szechwan 1 infantry moved from India to West India 3 infantry moved from Trans-Jordan to Iraq 1 artillery and 2 infantry moved from Egypt to Trans-Jordan Place Units - British 1 factory_minor placed in Caucasus 3 mech_infantrys placed in Persia 1 mech_infantry placed in Iraq 3 infantry placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs Place Units - UK_Pacific 3 armour placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 24 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs Some Units in India change ownership: 3 armour
Combat Hit Differential Summary :
British : -0,33 Italians : 0,67 AA fire in France : : -0,17 Americans : 0,33 AA fire in Normandy Bordeaux : : -0,17 Japanese : 0,67
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Rostov to Volgograd 5 infantry moved from Ukraine to Rostov 1 infantry moved from Northern Italy to Southern Italy Non Combat Move - Italians Place Units - Italians 3 infantry placed in Volgograd 3 infantry placed in Ukraine Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4 Italians collect 19 PUs (1 lost to blockades); end with 20 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Yenisey : 1 flag, 3 mech_infantrys Northern Italy : 1 factory_major Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 9 infantry Bryansk : 1 flag Rostov : 1 flag, 5 infantry Eastern Poland : 1 flag Bessarabia : 1 flag Ukraine : 1 flag, 1 factory_minor and 3 infantry Western Ukraine : 1 flag Novosibirsk : 1 flag Volgograd : 1 flag, 2 aaGuns, 1 factory_minor, 1 fighter, 10 infantry and 2 mech_infantrys
Production/PUs Summary :
Germans : 59 / 73 Russians : 0 / 0 Japanese : 9 / 2 Americans : 78 / 118 Chinese : 23 / 26 British : 38 / 48 UK_Pacific : 21 / 30 Italians : 20 / 20 ANZAC : 12 / 25 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 626 times 2 was rolled 633 times 3 was rolled 611 times 4 was rolled 585 times 5 was rolled 598 times 6 was rolled 665 times Average roll : 3.509 Median : 3.000 Variance : 1.081 Standard Deviation : 1.040 Total rolls : 3718 Null / Other 1 was rolled 83 times 2 was rolled 74 times 3 was rolled 57 times 4 was rolled 61 times 5 was rolled 58 times 6 was rolled 66 times Average roll : 3.338 Median : 3.000 Variance : 1.310 Standard Deviation : 1.145 Total rolls : 399 Germans Combat 1 was rolled 115 times 2 was rolled 118 times 3 was rolled 153 times 4 was rolled 115 times 5 was rolled 130 times 6 was rolled 149 times Average roll : 3.608 Median : 4.000 Variance : 1.905 Standard Deviation : 1.380 Total rolls : 780 British Combat 1 was rolled 107 times 2 was rolled 113 times 3 was rolled 88 times 4 was rolled 92 times 5 was rolled 80 times 6 was rolled 86 times Average roll : 3.323 Median : 3.000 Variance : 1.468 Standard Deviation : 1.212 Total rolls : 566 Italians Combat 1 was rolled 51 times 2 was rolled 58 times 3 was rolled 49 times 4 was rolled 52 times 5 was rolled 51 times 6 was rolled 58 times Average roll : 3.527 Median : 4.000 Variance : 0.235 Standard Deviation : 0.485 Total rolls : 319 Americans Combat 1 was rolled 83 times 2 was rolled 74 times 3 was rolled 57 times 4 was rolled 61 times 5 was rolled 58 times 6 was rolled 66 times Average roll : 3.338 Median : 3.000 Variance : 1.310 Standard Deviation : 1.145 Total rolls : 399 Neutral_Axis Combat 2 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.333 Median : 5.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 74 times 2 was rolled 69 times 3 was rolled 83 times 4 was rolled 76 times 5 was rolled 82 times 6 was rolled 93 times Average roll : 3.633 Median : 4.000 Variance : 0.743 Standard Deviation : 0.862 Total rolls : 477 French Combat 1 was rolled 7 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.583 Median : 4.000 Variance : 0.686 Standard Deviation : 0.828 Total rolls : 36 ANZAC Combat 1 was rolled 11 times 2 was rolled 9 times 3 was rolled 9 times 4 was rolled 4 times 5 was rolled 7 times 6 was rolled 12 times Average roll : 3.442 Median : 3.000 Variance : 0.810 Standard Deviation : 0.900 Total rolls : 52 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.615 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Chinese Combat 1 was rolled 36 times 2 was rolled 49 times 3 was rolled 38 times 4 was rolled 53 times 5 was rolled 61 times 6 was rolled 56 times Average roll : 3.758 Median : 4.000 Variance : 1.708 Standard Deviation : 1.307 Total rolls : 293 UK_Pacific Combat 1 was rolled 14 times 2 was rolled 15 times 3 was rolled 14 times 4 was rolled 19 times 5 was rolled 17 times 6 was rolled 23 times Average roll : 3.775 Median : 4.000 Variance : 0.614 Standard Deviation : 0.783 Total rolls : 102 Russians Combat 1 was rolled 42 times 2 was rolled 48 times 3 was rolled 57 times 4 was rolled 40 times 5 was rolled 47 times 6 was rolled 45 times Average roll : 3.491 Median : 3.000 Variance : 0.638 Standard Deviation : 0.799 Total rolls : 279
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 2 bombers; Remaining resources: 1 PUs; Combat Move - ANZAC 1 bomber moved from Queensland to West India 2 fighters moved from Shan State to West India 1 armour and 1 infantry moved from Philippines to 35 Sea Zone 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone Non Combat Move - ANZAC 1 armour and 1 infantry moved from 6 Sea Zone to Korea 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea Place Units - ANZAC 2 bombers placed in Queensland Turn Complete - ANZAC ANZAC collect 12 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French 1 infantry moved from Egypt to Trans-Jordan Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 2 cruisers, 1 destroyer, 1 fighter, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 3 bombers moved from Western Germany to United Kingdom 1 artillery and 1 infantry moved from Karelia to Finland Germans take Finland from Americans 1 artillery and 1 infantry moved from Vyborg to Finland 1 artillery and 1 infantry moved from Vyborg to Finland 1 armour moved from Karelia to Belarus 2 mech_infantrys moved from Samara to Kazakhstan 2 fighters moved from Volgograd to Kazakhstan 3 mech_infantrys moved from Russia to Volgograd 2 armour moved from Bryansk to Volgograd 3 mech_infantrys moved from Eastern Poland to Bryansk 1 mech_infantry moved from Novgorod to Bryansk 2 mech_infantrys moved from Novgorod to Bryansk 2 infantry moved from France to Western Germany 2 fighters moved from Western Germany to Norway 6 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Eastern Poland to Bryansk Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/3 hits, 0.50 expected hits Bombing raid in United Kingdom rolls: 5,7,7 and causes: 14 damage to unit: factory_major Bombing raid in United Kingdom causes 14 damage total. Battle in 110 Sea Zone Germans attack with 1 destroyer, 2 fighters and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 110 Sea Zone Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Battle in Kazakhstan Germans attack with 2 fighters and 2 mech_infantrys British defend with 1 infantry Germans roll dice for 2 fighters and 2 mech_infantrys in Kazakhstan, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kazakhstan Germans win, taking Kazakhstan from British with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 2 fighters moved from Kazakhstan to Volgograd 3 bombers moved from United Kingdom to Western Germany 2 fighters moved from 110 Sea Zone to Western Germany Place Units - Germans 2 cruisers, 1 destroyer, 2 submarines and 1 transport placed in 112 Sea Zone 1 bomber and 1 fighter placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1,6,4 Germans collect 57 PUs (5 lost to blockades); end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : 1.00 British : -0.33 Americans : 0.67 AA fire in United Kingdom : : -0.50
Territory Summary for Germans :
Timguska : 1 flag Kazakhstan : 1 flag, 2 mech_infantrys Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour Southern France : 1 flag, 1 factory_minor and 1 harbour France : 1 flag, 1 airfield, 1 factory_minor and 2 infantry Western Germany : 1 airfield, 4 bombers, 1 factory_upgrade, 3 fighters, 1 harbour and 10 infantry Germany : 1 aaGun and 1 factory_major Norway : 1 airfield, 1 factory_minor, 2 fighters and 3 mech_infantrys Belarus : 1 flag, 1 armour Karelia : 1 flag Baltic States : 1 flag Bryansk : 7 mech_infantrys Nenetsia : 1 flag Urals : 1 flag Vyborg : 1 flag Archangel : 1 flag Eastern Poland : 6 mech_infantrys Russia : 1 flag, 1 airfield and 1 factory_minor Tambov : 1 flag Vologda : 1 flag Volgograd : 1 aaGun, 2 armour, 2 fighters and 11 mech_infantrys Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour Smolensk : 1 flag Samara : 1 flag 112 Sea Zone : 2 cruisers, 2 destroyers, 2 submarines and 5 transports 125 Sea Zone : 1 flag Bulgaria : 1 flag Greece : 1 flag, 1 factory_minor Yugoslavia : 1 flag Finland : 1 flag, 3 artilleries and 3 infantry 110 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 62 / 72 Russians : 0 / 0 Japanese : 9 / 2 Americans : 76 / 118 Chinese : 23 / 26 British : 37 / 48 UK_Pacific : 21 / 30 Italians : 20 / 20 ANZAC : 12 / 22 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 630 times 2 was rolled 641 times 3 was rolled 613 times 4 was rolled 589 times 5 was rolled 601 times 6 was rolled 671 times Average roll : 3.508 Median : 3.000 Variance : 1.178 Standard Deviation : 1.085 Total rolls : 3745 Null / Other 1 was rolled 84 times 2 was rolled 77 times 3 was rolled 57 times 4 was rolled 61 times 5 was rolled 58 times 6 was rolled 68 times Average roll : 3.336 Median : 3.000 Variance : 1.499 Standard Deviation : 1.224 Total rolls : 405 Germans Combat 1 was rolled 117 times 2 was rolled 119 times 3 was rolled 155 times 4 was rolled 117 times 5 was rolled 133 times 6 was rolled 150 times Average roll : 3.607 Median : 4.000 Variance : 1.864 Standard Deviation : 1.365 Total rolls : 791 British Combat 1 was rolled 107 times 2 was rolled 114 times 3 was rolled 88 times 4 was rolled 94 times 5 was rolled 80 times 6 was rolled 87 times Average roll : 3.328 Median : 3.000 Variance : 1.483 Standard Deviation : 1.218 Total rolls : 570 Italians Combat 1 was rolled 51 times 2 was rolled 58 times 3 was rolled 49 times 4 was rolled 52 times 5 was rolled 51 times 6 was rolled 58 times Average roll : 3.527 Median : 4.000 Variance : 0.235 Standard Deviation : 0.485 Total rolls : 319 Americans Combat 1 was rolled 84 times 2 was rolled 77 times 3 was rolled 57 times 4 was rolled 61 times 5 was rolled 58 times 6 was rolled 68 times Average roll : 3.336 Median : 3.000 Variance : 1.499 Standard Deviation : 1.224 Total rolls : 405 Neutral_Axis Combat 2 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.333 Median : 5.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 74 times 2 was rolled 69 times 3 was rolled 83 times 4 was rolled 76 times 5 was rolled 82 times 6 was rolled 93 times Average roll : 3.633 Median : 4.000 Variance : 0.743 Standard Deviation : 0.862 Total rolls : 477 French Combat 1 was rolled 7 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.583 Median : 4.000 Variance : 0.686 Standard Deviation : 0.828 Total rolls : 36 ANZAC Combat 1 was rolled 11 times 2 was rolled 9 times 3 was rolled 9 times 4 was rolled 4 times 5 was rolled 7 times 6 was rolled 12 times Average roll : 3.442 Median : 3.000 Variance : 0.810 Standard Deviation : 0.900 Total rolls : 52 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.615 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Chinese Combat 1 was rolled 36 times 2 was rolled 49 times 3 was rolled 38 times 4 was rolled 53 times 5 was rolled 61 times 6 was rolled 56 times Average roll : 3.758 Median : 4.000 Variance : 1.708 Standard Deviation : 1.307 Total rolls : 293 UK_Pacific Combat 1 was rolled 14 times 2 was rolled 15 times 3 was rolled 14 times 4 was rolled 19 times 5 was rolled 17 times 6 was rolled 23 times Average roll : 3.775 Median : 4.000 Variance : 0.614 Standard Deviation : 0.783 Total rolls : 102 Russians Combat 1 was rolled 42 times 2 was rolled 48 times 3 was rolled 57 times 4 was rolled 40 times 5 was rolled 47 times 6 was rolled 45 times Average roll : 3.491 Median : 3.000 Variance : 0.638 Standard Deviation : 0.799 Total rolls : 279
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Japanese Japanese repair damage of 2x factory_major; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Japanese buy nothing; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,3,3,3,1,6,2,6,3,4,1,4,3,2,3,1,6,3,6,4,4,5,6,4,5,1,2,3,3,5,4,6,2,3,3,2,3,3,5,3,5 Japanese collect 1 PU (8 lost to blockades); end with 1 PU
Combat Hit Differential Summary :
Territory Summary for Japanese :
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 8 infantry, 1 mech_infantry and 1 tactical_bomber Evenkiyskiy : 1 flag
Production/PUs Summary :
Germans : 62 / 72 Russians : 0 / 0 Japanese : 9 / 1 Americans : 76 / 118 Chinese : 23 / 26 British : 37 / 48 UK_Pacific : 21 / 30 Italians : 20 / 20 ANZAC : 12 / 22 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 565 times 2 was rolled 580 times 3 was rolled 592 times 4 was rolled 543 times 5 was rolled 558 times 6 was rolled 625 times Average roll : 3.527 Median : 3.000 Variance : 1.213 Standard Deviation : 1.101 Total rolls : 3463 Null / Other 1 was rolled 16 times 2 was rolled 14 times 3 was rolled 23 times 4 was rolled 11 times 5 was rolled 12 times 6 was rolled 18 times Average roll : 3.457 Median : 3.000 Variance : 1.047 Standard Deviation : 1.023 Total rolls : 94 Germans Combat 1 was rolled 117 times 2 was rolled 119 times 3 was rolled 154 times 4 was rolled 117 times 5 was rolled 131 times 6 was rolled 150 times Average roll : 3.604 Median : 4.000 Variance : 1.811 Standard Deviation : 1.346 Total rolls : 788 British Combat 1 was rolled 107 times 2 was rolled 113 times 3 was rolled 88 times 4 was rolled 92 times 5 was rolled 80 times 6 was rolled 87 times Average roll : 3.328 Median : 3.000 Variance : 1.437 Standard Deviation : 1.199 Total rolls : 567 Italians Combat 1 was rolled 51 times 2 was rolled 58 times 3 was rolled 49 times 4 was rolled 52 times 5 was rolled 51 times 6 was rolled 58 times Average roll : 3.527 Median : 4.000 Variance : 0.235 Standard Deviation : 0.485 Total rolls : 319 Americans Combat 1 was rolled 82 times 2 was rolled 75 times 3 was rolled 57 times 4 was rolled 60 times 5 was rolled 58 times 6 was rolled 66 times Average roll : 3.339 Median : 3.000 Variance : 1.303 Standard Deviation : 1.142 Total rolls : 398 Neutral_Axis Combat 2 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.333 Median : 5.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 74 times 2 was rolled 69 times 3 was rolled 83 times 4 was rolled 76 times 5 was rolled 82 times 6 was rolled 93 times Average roll : 3.633 Median : 4.000 Variance : 0.743 Standard Deviation : 0.862 Total rolls : 477 French Combat 1 was rolled 7 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.583 Median : 4.000 Variance : 0.686 Standard Deviation : 0.828 Total rolls : 36 ANZAC Combat 1 was rolled 16 times 2 was rolled 14 times 3 was rolled 23 times 4 was rolled 11 times 5 was rolled 12 times 6 was rolled 18 times Average roll : 3.457 Median : 3.000 Variance : 1.047 Standard Deviation : 1.023 Total rolls : 94 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.615 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Chinese Combat 1 was rolled 36 times 2 was rolled 49 times 3 was rolled 38 times 4 was rolled 53 times 5 was rolled 61 times 6 was rolled 56 times Average roll : 3.758 Median : 4.000 Variance : 1.708 Standard Deviation : 1.307 Total rolls : 293 UK_Pacific Combat 1 was rolled 14 times 2 was rolled 15 times 3 was rolled 14 times 4 was rolled 19 times 5 was rolled 17 times 6 was rolled 23 times Average roll : 3.775 Median : 4.000 Variance : 0.614 Standard Deviation : 0.783 Total rolls : 102 Russians Combat 1 was rolled 42 times 2 was rolled 48 times 3 was rolled 57 times 4 was rolled 40 times 5 was rolled 47 times 6 was rolled 45 times Average roll : 3.491 Median : 3.000 Variance : 0.638 Standard Deviation : 0.799 Total rolls : 279
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TripleA Manual Gamesave Post: Americans round 17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Americans Americans buy 2 artilleries, 2 carriers, 2 destroyers, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 105 Sea Zone to 110 Sea Zone 5 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan 4 bombers moved from Korea to Japan 2 armour, 1 artillery and 3 infantry moved from Korea to 6 Sea Zone 2 armour, 1 artillery and 3 infantry moved from 6 Sea Zone to Japan 1 artillery and 1 infantry moved from Korea to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Japan 1 fighter moved from Korea to 6 Sea Zone 1 mech_infantry moved from Korea to 6 Sea Zone 1 mech_infantry moved from 6 Sea Zone to Japan 1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Japan 2 fighters moved from Midway to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 2 destroyers moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 1 bomber moved from United Kingdom to 110 Sea Zone 1 bomber moved from United Kingdom to Southern France Combat - Americans
Combat Hit Differential Summary :
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@SixUnder Scramble sz 6 and or kamikazes? and on which units?
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no scramble @Sovietishcat
put all 6 tokens, one each, on each of the DD please
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TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Americans Americans buy 2 artilleries, 2 carriers, 2 destroyers, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 105 Sea Zone to 110 Sea Zone 5 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan 4 bombers moved from Korea to Japan 2 armour, 1 artillery and 3 infantry moved from Korea to 6 Sea Zone 2 armour, 1 artillery and 3 infantry moved from 6 Sea Zone to Japan 1 artillery and 1 infantry moved from Korea to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Japan 1 fighter moved from Korea to 6 Sea Zone 1 mech_infantry moved from Korea to 6 Sea Zone 1 mech_infantry moved from 6 Sea Zone to Japan 1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Japan 2 fighters moved from Midway to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 2 destroyers moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 1 bomber moved from United Kingdom to 110 Sea Zone 1 bomber moved from United Kingdom to Southern France Combat - Americans Strategic bombing raid in Southern France AA fire in Southern France : 0/1 hits, 0,17 expected hits Bombing raid in Southern France rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Southern France causes 5 damage total. Battle in 110 Sea Zone Americans attack with 1 bomber and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Japan Americans attack with 3 armour, 3 artilleries, 4 bombers, 7 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 8 infantry, 1 mech_infantry and 1 tactical_bomber AA fire in Japan : 1/6 hits, 1,00 expected hits 1 fighter owned by the Americans lost in Japan Americans roll dice for 3 armour, 3 artilleries, 4 bombers, 6 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Japan, round 2 : 11/24 hits, 10,50 expected hits Japanese roll dice for 2 aaGuns, 2 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber in Japan, round 2 : 5/12 hits, 4,83 expected hits 8 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 aaGuns owned by the Japanese and 5 infantry owned by the Americans lost in Japan Americans roll dice for 3 armour, 3 artilleries, 4 bombers, 6 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Japan, round 3 : 11/19 hits, 9,50 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in Japan, round 3 : 2/3 hits, 1,83 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Japan Americans captures 1PU while taking Japanese capital Americans converts factory_major into different units Americans win, taking Japan from Japanese with 3 armour, 2 artilleries, 4 bombers, 6 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 37 Casualties for Americans: 1 artillery, 1 fighter and 6 infantry Casualties for Japanese: 2 aaGuns, 2 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Japanese Non Combat Move - Americans 6 fighters moved from Japan to 6 Sea Zone 3 armour and 5 infantry moved from Eastern United States to 101 Sea Zone 3 armour, 4 destroyers, 5 infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Southern France to United Kingdom 1 bomber moved from 110 Sea Zone to United Kingdom 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 3 armour and 5 infantry moved from 91 Sea Zone to Morocco 1 tactical_bomber moved from Japan to 6 Sea Zone 1 carrier and 2 destroyers moved from 98 Sea Zone to 92 Sea Zone 2 fighters moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar 4 bombers moved from Japan to Korea 1 artillery and 1 infantry moved from Buryatia to Yakut S.S.R. Place Units - Americans 2 carriers, 2 destroyers and 2 transports placed in 101 Sea Zone 2 fighters and 2 tactical_bombers placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 84 PUs; end with 85 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 105 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 110 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 115 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 120 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 125 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 2 artilleries and 6 infantry placed in Shensi Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs Purchase Units - British British repair damage of 12x factory_major; Remaining resources: 36 PUs; British buy 3 armour, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 armour; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Turkmenistan to Kazakhstan 1 armour moved from Caucasus to Kazakhstan 2 fighters moved from Caucasus to Kazakhstan 1 infantry moved from Caucasus to Kazakhstan Combat - British Battle in Kazakhstan British attack with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry Germans defend with 2 mech_infantrys British roll dice for 1 armour, 2 fighters, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 2/5 hits, 1,83 expected hits Germans roll dice for 2 mech_infantrys in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Kazakhstan British win, taking Kazakhstan from Germans with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - British 2 fighters moved from Kazakhstan to Caucasus 1 artillery and 16 infantry moved from Northwest Persia to Caucasus 3 mech_infantrys moved from Persia to Caucasus 1 mech_infantry moved from Iraq to Caucasus 3 infantry moved from Iraq to Northwest Persia 1 artillery and 2 infantry moved from Trans-Jordan to Iraq 3 armour moved from Eastern Persia to Persia 1 infantry moved from West India to Eastern Persia 5 armour and 7 mech_infantrys moved from Szechwan to Kansu 1 mech_infantry moved from Malaya to Burma 3 armour moved from India to Eastern Persia Place Units - British 3 armour placed in Caucasus 3 mech_infantrys placed in Persia 2 infantry placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 5 armour placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs Some Units in India change ownership: 5 armour
Combat Hit Differential Summary :
Germans : 0,00 British : 0,17 Americans : 2,67 AA fire in Japan : : 0,00 AA fire in Southern France : : -0,17 Japanese : 0,33
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@SixUnder My mistake you had no more kamikazes left; you used them earlier in the game!
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TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 2 PUs; Combat Move - Italians 4 infantry moved from Volgograd to Kazakhstan 1 fighter moved from Volgograd to Kazakhstan 5 infantry moved from Rostov to Volgograd 1 infantry moved from Ukraine to Rostov 1 infantry moved from Ukraine to Rostov Combat - Italians Battle in Kazakhstan Italians attack with 1 fighter and 4 infantry British defend with 1 armour and 1 mech_infantry Italians roll dice for 1 fighter and 4 infantry in Kazakhstan, round 2 : 0/5 hits, 1.17 expected hits British roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Italians lost in Kazakhstan Italians roll dice for 1 fighter and 3 infantry in Kazakhstan, round 3 : 1/4 hits, 1.00 expected hits British roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 3 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Kazakhstan Italians roll dice for 1 fighter and 2 infantry in Kazakhstan, round 4 : 0/3 hits, 0.83 expected hits British roll dice for 1 armour in Kazakhstan, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Italians lost in Kazakhstan Italians roll dice for 1 fighter and 1 infantry in Kazakhstan, round 5 : 0/2 hits, 0.67 expected hits British roll dice for 1 armour in Kazakhstan, round 5 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 fighter and 1 infantry in Kazakhstan, round 6 : 1/2 hits, 0.67 expected hits British roll dice for 1 armour in Kazakhstan, round 6 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Italians and 1 armour owned by the British lost in Kazakhstan Italians win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Italians: 4 infantry Casualties for British: 1 armour and 1 mech_infantry Non Combat Move - Italians 1 fighter moved from Kazakhstan to Volgograd Place Units - Italians 3 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6 Italians collect 17 PUs (3 lost to blockades); end with 19 PUs
Combat Hit Differential Summary :
Italians : -2.33 British : 0.83
Territory Summary for Italians :
Yenisey : 1 flag, 3 mech_infantrys Northern Italy : 1 factory_major and 3 infantry Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 12 infantry Bryansk : 1 flag Rostov : 1 flag, 2 infantry Eastern Poland : 1 flag Bessarabia : 1 flag Ukraine : 1 flag, 1 factory_minor and 1 infantry Western Ukraine : 1 flag Novosibirsk : 1 flag Volgograd : 1 flag, 2 aaGuns, 1 factory_minor, 1 fighter, 11 infantry and 2 mech_infantrys
Production/PUs Summary :
Germans : 61 / 72 Russians : 0 / 0 Japanese : 1 / 0 Americans : 84 / 125 Chinese : 23 / 26 British : 38 / 47 UK_Pacific : 21 / 27 Italians : 20 / 19 ANZAC : 12 / 22 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 655 times 2 was rolled 656 times 3 was rolled 633 times 4 was rolled 605 times 5 was rolled 620 times 6 was rolled 694 times Average roll : 3.508 Median : 3.000 Variance : 1.290 Standard Deviation : 1.136 Total rolls : 3863 Null / Other 1 was rolled 93 times 2 was rolled 81 times 3 was rolled 64 times 4 was rolled 65 times 5 was rolled 64 times 6 was rolled 77 times Average roll : 3.354 Median : 3.000 Variance : 1.580 Standard Deviation : 1.257 Total rolls : 444 Germans Combat 1 was rolled 117 times 2 was rolled 120 times 3 was rolled 154 times 4 was rolled 117 times 5 was rolled 132 times 6 was rolled 151 times Average roll : 3.607 Median : 4.000 Variance : 1.821 Standard Deviation : 1.350 Total rolls : 791 British Combat 1 was rolled 109 times 2 was rolled 116 times 3 was rolled 91 times 4 was rolled 93 times 5 was rolled 82 times 6 was rolled 88 times Average roll : 3.323 Median : 3.000 Variance : 1.490 Standard Deviation : 1.221 Total rolls : 579 Italians Combat 1 was rolled 53 times 2 was rolled 60 times 3 was rolled 50 times 4 was rolled 58 times 5 was rolled 54 times 6 was rolled 60 times Average roll : 3.537 Median : 4.000 Variance : 0.254 Standard Deviation : 0.504 Total rolls : 335 Americans Combat 1 was rolled 93 times 2 was rolled 81 times 3 was rolled 64 times 4 was rolled 65 times 5 was rolled 64 times 6 was rolled 77 times Average roll : 3.354 Median : 3.000 Variance : 1.580 Standard Deviation : 1.257 Total rolls : 444 Neutral_Axis Combat 2 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.333 Median : 5.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 77 times 2 was rolled 71 times 3 was rolled 86 times 4 was rolled 79 times 5 was rolled 85 times 6 was rolled 94 times Average roll : 3.622 Median : 4.000 Variance : 0.660 Standard Deviation : 0.812 Total rolls : 492 French Combat 1 was rolled 7 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.583 Median : 4.000 Variance : 0.686 Standard Deviation : 0.828 Total rolls : 36 ANZAC Combat 1 was rolled 11 times 2 was rolled 9 times 3 was rolled 9 times 4 was rolled 4 times 5 was rolled 7 times 6 was rolled 12 times Average roll : 3.442 Median : 3.000 Variance : 0.810 Standard Deviation : 0.900 Total rolls : 52 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.615 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Chinese Combat 1 was rolled 36 times 2 was rolled 49 times 3 was rolled 38 times 4 was rolled 53 times 5 was rolled 61 times 6 was rolled 56 times Average roll : 3.758 Median : 4.000 Variance : 1.708 Standard Deviation : 1.307 Total rolls : 293 UK_Pacific Combat 1 was rolled 14 times 2 was rolled 15 times 3 was rolled 14 times 4 was rolled 19 times 5 was rolled 17 times 6 was rolled 23 times Average roll : 3.775 Median : 4.000 Variance : 0.614 Standard Deviation : 0.783 Total rolls : 102 Russians Combat 1 was rolled 42 times 2 was rolled 48 times 3 was rolled 57 times 4 was rolled 40 times 5 was rolled 47 times 6 was rolled 45 times Average roll : 3.491 Median : 3.000 Variance : 0.638 Standard Deviation : 0.799 Total rolls : 279
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sigh… -2.33
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TripleA Turn Summary: French round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 1 bomber; Remaining resources: 10 PUs; Combat Move - ANZAC 2 bombers moved from Queensland to India 1 bomber and 2 fighters moved from West India to Caucasus 2 armour, 1 artillery and 3 infantry moved from Korea to 6 Sea Zone 2 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 2 submarines and 3 transports moved from 6 Sea Zone to 26 Sea Zone 1 artillery and 2 infantry moved from Korea to Amur Combat - ANZAC Non Combat Move - ANZAC 2 armour, 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - ANZAC 1 bomber placed in Queensland Turn Complete - ANZAC ANZAC collect 12 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Combat Move - French Combat - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 66 PUs; Germans buy 10 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 112 Sea Zone to 104 Sea Zone 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 1 submarine moved from 112 Sea Zone to 110 Sea Zone 4 bombers and 3 fighters moved from Western Germany to United Kingdom 10 infantry moved from Western Germany to 112 Sea Zone 2 cruisers, 10 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone 2 fighters moved from Norway to United Kingdom 1 armour moved from Volgograd to Kazakhstan Germans take Kazakhstan from British 1 armour moved from Kazakhstan to Turkmenistan Germans take Turkmenistan from British 1 mech_infantry moved from Volgograd to Kazakhstan 1 armour moved from Belarus to Tambov 6 mech_infantrys moved from Eastern Poland to Bryansk 10 infantry moved from 110 Sea Zone to United Kingdom 7 mech_infantrys moved from Bryansk to Russia 3 artilleries and 3 infantry moved from Finland to Norway Combat - Germans Battle in 110 Sea Zone Germans attack with 2 cruisers, 1 destroyer, 1 submarine and 5 transports Americans defend with 1 submarine Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 110 Sea Zone Germans win with 2 cruisers, 1 destroyer, 1 submarine and 5 transports remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 104 Sea Zone Germans attack with 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in United Kingdom Germans attack with 4 bombers, 5 fighters and 10 infantry British defend with 1 airfield, 1 factory_major, 1 harbour and 19 infantry; French defend with 1 infantry; Americans defend with 1 armour, 2 artilleries, 2 bombers and 3 infantry Germans roll dice for 4 bombers, 5 fighters and 10 infantry in United Kingdom, round 2 : 5/19 hits, 6.83 expected hits British roll dice for 1 armour, 2 artilleries, 2 bombers and 23 infantry in United Kingdom, round 2 : 10/28 hits, 9.17 expected hits 10 infantry owned by the Germans, 2 bombers owned by the Americans, 1 infantry owned by the French and 2 infantry owned by the British lost in United Kingdom Germans roll dice for 4 bombers and 5 fighters in United Kingdom, round 3 : 4/9 hits, 5.17 expected hits British roll dice for 1 armour, 2 artilleries and 20 infantry in United Kingdom, round 3 : 6/23 hits, 7.83 expected hits 1 bomber owned by the Germans, 5 fighters owned by the Germans, 2 infantry owned by the Americans and 2 infantry owned by the British lost in United Kingdom British win with 1 armour, 2 artilleries and 16 infantry remaining. Battle score for attacker is -47 Casualties for Germans: 1 bomber, 5 fighters and 10 infantry Casualties for Americans: 2 bombers and 2 infantry Casualties for British: 4 infantry Casualties for French: 1 infantry 3 bombers owned by the Germans retreated Non Combat Move - Germans 3 bombers moved from United Kingdom to Western Germany 1 destroyer moved from 112 Sea Zone to 110 Sea Zone Place Units - Germans 10 infantry placed in Western Germany 3 mech_infantrys placed in Russia 6 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6 Germans collect 56 PUs (6 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : -3.00 British : -1.00 Americans : 0.33
Territory Summary for Germans :
Timguska : 1 flag Kazakhstan : 1 flag, 1 mech_infantry Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour Southern France : 1 flag, 1 factory_minor and 1 harbour France : 1 flag, 1 airfield, 1 factory_minor and 2 infantry Western Germany : 1 airfield, 3 bombers, 1 factory_upgrade, 1 harbour and 10 infantry Germany : 1 aaGun, 1 factory_major and 6 mech_infantrys Norway : 1 airfield, 3 artilleries, 1 factory_minor, 3 infantry and 3 mech_infantrys Belarus : 1 flag Karelia : 1 flag Baltic States : 1 flag Bryansk : 6 mech_infantrys Nenetsia : 1 flag Urals : 1 flag Vyborg : 1 flag Archangel : 1 flag Russia : 1 flag, 1 airfield, 1 factory_minor and 10 mech_infantrys Tambov : 1 flag, 1 armour Vologda : 1 flag Volgograd : 1 aaGun, 1 armour, 2 fighters and 10 mech_infantrys Turkmenistan : 1 flag, 1 armour Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour Smolensk : 1 flag Samara : 1 flag 125 Sea Zone : 1 flag Bulgaria : 1 flag Greece : 1 flag, 1 factory_minor Yugoslavia : 1 flag Finland : 1 flag 110 Sea Zone : 2 cruisers, 2 destroyers, 1 submarine and 5 transports
Production/PUs Summary :
Germans : 62 / 71 Russians : 0 / 0 Japanese : 1 / 0 Americans : 84 / 125 Chinese : 23 / 26 British : 37 / 47 UK_Pacific : 21 / 27 Italians : 20 / 19 ANZAC : 12 / 31 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 667 times 2 was rolled 675 times 3 was rolled 647 times 4 was rolled 625 times 5 was rolled 630 times 6 was rolled 711 times Average roll : 3.508 Median : 3.000 Variance : 1.306 Standard Deviation : 1.143 Total rolls : 3955 Null / Other 1 was rolled 94 times 2 was rolled 83 times 3 was rolled 64 times 4 was rolled 66 times 5 was rolled 65 times 6 was rolled 77 times Average roll : 3.347 Median : 3.000 Variance : 1.631 Standard Deviation : 1.277 Total rolls : 449 Germans Combat 1 was rolled 119 times 2 was rolled 127 times 3 was rolled 159 times 4 was rolled 124 times 5 was rolled 135 times 6 was rolled 158 times Average roll : 3.612 Median : 4.000 Variance : 1.854 Standard Deviation : 1.362 Total rolls : 822 British Combat 1 was rolled 117 times 2 was rolled 124 times 3 was rolled 100 times 4 was rolled 104 times 5 was rolled 87 times 6 was rolled 98 times Average roll : 3.340 Median : 3.000 Variance : 1.437 Standard Deviation : 1.199 Total rolls : 630 Italians Combat 1 was rolled 53 times 2 was rolled 60 times 3 was rolled 50 times 4 was rolled 58 times 5 was rolled 54 times 6 was rolled 60 times Average roll : 3.537 Median : 4.000 Variance : 0.254 Standard Deviation : 0.504 Total rolls : 335 Americans Combat 1 was rolled 94 times 2 was rolled 83 times 3 was rolled 64 times 4 was rolled 66 times 5 was rolled 65 times 6 was rolled 77 times Average roll : 3.347 Median : 3.000 Variance : 1.631 Standard Deviation : 1.277 Total rolls : 449 Neutral_Axis Combat 2 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.333 Median : 5.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 77 times 2 was rolled 71 times 3 was rolled 86 times 4 was rolled 79 times 5 was rolled 85 times 6 was rolled 94 times Average roll : 3.622 Median : 4.000 Variance : 0.660 Standard Deviation : 0.812 Total rolls : 492 French Combat 1 was rolled 7 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.583 Median : 4.000 Variance : 0.686 Standard Deviation : 0.828 Total rolls : 36 ANZAC Combat 1 was rolled 11 times 2 was rolled 9 times 3 was rolled 9 times 4 was rolled 4 times 5 was rolled 7 times 6 was rolled 12 times Average roll : 3.442 Median : 3.000 Variance : 0.810 Standard Deviation : 0.900 Total rolls : 52 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.615 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Chinese Combat 1 was rolled 36 times 2 was rolled 49 times 3 was rolled 38 times 4 was rolled 53 times 5 was rolled 61 times 6 was rolled 56 times Average roll : 3.758 Median : 4.000 Variance : 1.708 Standard Deviation : 1.307 Total rolls : 293 UK_Pacific Combat 1 was rolled 14 times 2 was rolled 15 times 3 was rolled 14 times 4 was rolled 19 times 5 was rolled 17 times 6 was rolled 23 times Average roll : 3.775 Median : 4.000 Variance : 0.614 Standard Deviation : 0.783 Total rolls : 102 Russians Combat 1 was rolled 42 times 2 was rolled 48 times 3 was rolled 57 times 4 was rolled 40 times 5 was rolled 47 times 6 was rolled 45 times Average roll : 3.491 Median : 3.000 Variance : 0.638 Standard Deviation : 0.799 Total rolls : 279
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jeepers…
-3.00
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TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Gibraltar to United Kingdom Combat - Russians Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: British round 18
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Combat Move - British 1 armour and 1 mech_infantry moved from Kansu to Samara British take Novosibirsk from Italians British take Samara from Germans 1 armour and 1 mech_infantry moved from Kansu to Timguska UK_Pacific take Timguska from Germans 1 armour and 1 mech_infantry moved from Timguska to Urals British take Urals from Germans 1 armour and 1 mech_infantry moved from Kansu to Novosibirsk 1 armour and 1 mech_infantry moved from Novosibirsk to Vologda British take Vologda from Germans 1 armour and 1 mech_infantry moved from Kansu to Evenkiyskiy UK_Pacific take Evenkiyskiy from Japanese 1 armour and 1 mech_infantry moved from Kansu to Yenisey 2 mech_infantrys moved from Kansu to Tsinghai 2 mech_infantrys moved from Tsinghai to Kazakhstan 5 armour, 7 artilleries, 2 fighters, 22 infantry and 16 mech_infantrys moved from Caucasus to Volgograd 1 armour and 1 infantry moved from Eastern Persia to Turkmenistan 1 mech_infantry moved from Persia to Eastern Persia 1 mech_infantry moved from Eastern Persia to Turkmenistan
Combat Hit Differential Summary :
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@SixUnder OOL Volgograd? Italians or German units first?