2019 Sovietishcat (Allies) vs SixUnder (Axis) BM

  • '19

    TripleA Turn Summary: French round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 2 bombers; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 bomber moved from Queensland to West India
            2 fighters moved from Shan State to West India
            1 armour and 1 infantry moved from Philippines to 35 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
    
        Non Combat Move - ANZAC
            1 armour and 1 infantry moved from 6 Sea Zone to Korea
            1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from Okinawa to 19 Sea Zone
            1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
    
        Place Units - ANZAC
            2 bombers placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    
        Combat Move - French
            1 infantry moved from Egypt to Trans-Jordan
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber, 2 cruisers, 1 destroyer, 1 fighter, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
            2 fighters moved from Western Germany to 110 Sea Zone
            3 bombers moved from Western Germany to United Kingdom
            1 artillery and 1 infantry moved from Karelia to Finland
                  Germans take Finland from Americans
            1 artillery and 1 infantry moved from Vyborg to Finland
            1 artillery and 1 infantry moved from Vyborg to Finland
            1 armour moved from Karelia to Belarus
            2 mech_infantrys moved from Samara to Kazakhstan
            2 fighters moved from Volgograd to Kazakhstan
            3 mech_infantrys moved from Russia to Volgograd
            2 armour moved from Bryansk to Volgograd
            3 mech_infantrys moved from Eastern Poland to Bryansk
            1 mech_infantry moved from Novgorod to Bryansk
            2 mech_infantrys moved from Novgorod to Bryansk
            2 infantry moved from France to Western Germany
            2 fighters moved from Western Germany to Norway
            6 mech_infantrys moved from Germany to Eastern Poland
            1 mech_infantry moved from Eastern Poland to Bryansk
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/3 hits, 0.50 expected hits
                Bombing raid in United Kingdom rolls: 5,7,7 and causes: 14 damage to unit: factory_major
                Bombing raid in United Kingdom causes 14 damage total. 
            Battle in 110 Sea Zone
                Germans attack with 1 destroyer, 2 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 110 Sea Zone
                Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Kazakhstan
                Germans attack with 2 fighters and 2 mech_infantrys
                British defend with 1 infantry
                    Germans roll dice for 2 fighters and 2 mech_infantrys in Kazakhstan, round 2 : 2/4 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kazakhstan
                Germans win, taking Kazakhstan from British with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            2 fighters moved from Kazakhstan to Volgograd
            3 bombers moved from United Kingdom to Western Germany
            2 fighters moved from 110 Sea Zone to Western Germany
    
        Place Units - Germans
            2 cruisers, 1 destroyer, 2 submarines and 1 transport placed in 112 Sea Zone
            1 bomber and 1 fighter placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1,6,4
            Germans collect 57 PUs (5 lost to blockades); end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    British : -0.33
    Americans : 0.67
    AA fire in United Kingdom : : -0.50
    

    Territory Summary for Germans :

    Timguska : 1 flag
    Kazakhstan : 1 flag, 2 mech_infantrys
    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
    Southern France : 1 flag, 1 factory_minor and 1 harbour
    France : 1 flag, 1 airfield, 1 factory_minor and 2 infantry
    Western Germany : 1 airfield, 4 bombers, 1 factory_upgrade, 3 fighters, 1 harbour and 10 infantry
    Germany : 1 aaGun and 1 factory_major
    Norway : 1 airfield, 1 factory_minor, 2 fighters and 3 mech_infantrys
    Belarus : 1 flag, 1 armour
    Karelia : 1 flag
    Baltic States : 1 flag
    Bryansk : 7 mech_infantrys
    Nenetsia : 1 flag
    Urals : 1 flag
    Vyborg : 1 flag
    Archangel : 1 flag
    Eastern Poland : 6 mech_infantrys
    Russia : 1 flag, 1 airfield and 1 factory_minor
    Tambov : 1 flag
    Vologda : 1 flag
    Volgograd : 1 aaGun, 2 armour, 2 fighters and 11 mech_infantrys
    Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
    Smolensk : 1 flag
    Samara : 1 flag
    112 Sea Zone : 2 cruisers, 2 destroyers, 2 submarines and 5 transports
    125 Sea Zone : 1 flag
    Bulgaria : 1 flag
    Greece : 1 flag, 1 factory_minor
    Yugoslavia : 1 flag
    Finland : 1 flag, 3 artilleries and 3 infantry
    110 Sea Zone : 1 destroyer
    

    Production/PUs Summary :

    Germans : 62 / 72
    Russians : 0 / 0
    Japanese : 9 / 2
    Americans : 76 / 118
    Chinese : 23 / 26
    British : 37 / 48
    UK_Pacific : 21 / 30
    Italians : 20 / 20
    ANZAC : 12 / 22
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 630 times
            2 was rolled 641 times
            3 was rolled 613 times
            4 was rolled 589 times
            5 was rolled 601 times
            6 was rolled 671 times
        Average roll : 3.508
        Median : 3.000
        Variance : 1.178
        Standard Deviation : 1.085
        Total rolls : 3745
    
    Null / Other
            1 was rolled 84 times
            2 was rolled 77 times
            3 was rolled 57 times
            4 was rolled 61 times
            5 was rolled 58 times
            6 was rolled 68 times
        Average roll : 3.336
        Median : 3.000
        Variance : 1.499
        Standard Deviation : 1.224
        Total rolls : 405
    
    Germans Combat
            1 was rolled 117 times
            2 was rolled 119 times
            3 was rolled 155 times
            4 was rolled 117 times
            5 was rolled 133 times
            6 was rolled 150 times
        Average roll : 3.607
        Median : 4.000
        Variance : 1.864
        Standard Deviation : 1.365
        Total rolls : 791
    
    British Combat
            1 was rolled 107 times
            2 was rolled 114 times
            3 was rolled 88 times
            4 was rolled 94 times
            5 was rolled 80 times
            6 was rolled 87 times
        Average roll : 3.328
        Median : 3.000
        Variance : 1.483
        Standard Deviation : 1.218
        Total rolls : 570
    
    Italians Combat
            1 was rolled 51 times
            2 was rolled 58 times
            3 was rolled 49 times
            4 was rolled 52 times
            5 was rolled 51 times
            6 was rolled 58 times
        Average roll : 3.527
        Median : 4.000
        Variance : 0.235
        Standard Deviation : 0.485
        Total rolls : 319
    
    Americans Combat
            1 was rolled 84 times
            2 was rolled 77 times
            3 was rolled 57 times
            4 was rolled 61 times
            5 was rolled 58 times
            6 was rolled 68 times
        Average roll : 3.336
        Median : 3.000
        Variance : 1.499
        Standard Deviation : 1.224
        Total rolls : 405
    
    Neutral_Axis Combat
            2 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 4.333
        Median : 5.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 74 times
            2 was rolled 69 times
            3 was rolled 83 times
            4 was rolled 76 times
            5 was rolled 82 times
            6 was rolled 93 times
        Average roll : 3.633
        Median : 4.000
        Variance : 0.743
        Standard Deviation : 0.862
        Total rolls : 477
    
    French Combat
            1 was rolled 7 times
            2 was rolled 3 times
            3 was rolled 6 times
            4 was rolled 9 times
            5 was rolled 4 times
            6 was rolled 7 times
        Average roll : 3.583
        Median : 4.000
        Variance : 0.686
        Standard Deviation : 0.828
        Total rolls : 36
    
    ANZAC Combat
            1 was rolled 11 times
            2 was rolled 9 times
            3 was rolled 9 times
            4 was rolled 4 times
            5 was rolled 7 times
            6 was rolled 12 times
        Average roll : 3.442
        Median : 3.000
        Variance : 0.810
        Standard Deviation : 0.900
        Total rolls : 52
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 2 times
            4 was rolled 3 times
            5 was rolled 2 times
            6 was rolled 3 times
        Average roll : 3.615
        Median : 4.000
        Variance : 0.569
        Standard Deviation : 0.755
        Total rolls : 13
    
    Chinese Combat
            1 was rolled 36 times
            2 was rolled 49 times
            3 was rolled 38 times
            4 was rolled 53 times
            5 was rolled 61 times
            6 was rolled 56 times
        Average roll : 3.758
        Median : 4.000
        Variance : 1.708
        Standard Deviation : 1.307
        Total rolls : 293
    
    UK_Pacific Combat
            1 was rolled 14 times
            2 was rolled 15 times
            3 was rolled 14 times
            4 was rolled 19 times
            5 was rolled 17 times
            6 was rolled 23 times
        Average roll : 3.775
        Median : 4.000
        Variance : 0.614
        Standard Deviation : 0.783
        Total rolls : 102
    
    Russians Combat
            1 was rolled 42 times
            2 was rolled 48 times
            3 was rolled 57 times
            4 was rolled 40 times
            5 was rolled 47 times
            6 was rolled 45 times
        Average roll : 3.491
        Median : 3.000
        Variance : 0.638
        Standard Deviation : 0.799
        Total rolls : 279
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Japanese
            Japanese repair damage of 2x factory_major; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
            Japanese buy nothing; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,3,3,3,1,6,2,6,3,4,1,4,3,2,3,1,6,3,6,4,4,5,6,4,5,1,2,3,3,5,4,6,2,3,3,2,3,3,5,3,5
            Japanese collect 1 PU (8 lost to blockades); end with 1 PU
    

    Combat Hit Differential Summary :

    Territory Summary for Japanese :

    Japan : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 8 infantry, 1 mech_infantry and 1 tactical_bomber
    Evenkiyskiy : 1 flag
    

    Production/PUs Summary :

    Germans : 62 / 72
    Russians : 0 / 0
    Japanese : 9 / 1
    Americans : 76 / 118
    Chinese : 23 / 26
    British : 37 / 48
    UK_Pacific : 21 / 30
    Italians : 20 / 20
    ANZAC : 12 / 22
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 565 times
            2 was rolled 580 times
            3 was rolled 592 times
            4 was rolled 543 times
            5 was rolled 558 times
            6 was rolled 625 times
        Average roll : 3.527
        Median : 3.000
        Variance : 1.213
        Standard Deviation : 1.101
        Total rolls : 3463
    
    Null / Other
            1 was rolled 16 times
            2 was rolled 14 times
            3 was rolled 23 times
            4 was rolled 11 times
            5 was rolled 12 times
            6 was rolled 18 times
        Average roll : 3.457
        Median : 3.000
        Variance : 1.047
        Standard Deviation : 1.023
        Total rolls : 94
    
    Germans Combat
            1 was rolled 117 times
            2 was rolled 119 times
            3 was rolled 154 times
            4 was rolled 117 times
            5 was rolled 131 times
            6 was rolled 150 times
        Average roll : 3.604
        Median : 4.000
        Variance : 1.811
        Standard Deviation : 1.346
        Total rolls : 788
    
    British Combat
            1 was rolled 107 times
            2 was rolled 113 times
            3 was rolled 88 times
            4 was rolled 92 times
            5 was rolled 80 times
            6 was rolled 87 times
        Average roll : 3.328
        Median : 3.000
        Variance : 1.437
        Standard Deviation : 1.199
        Total rolls : 567
    
    Italians Combat
            1 was rolled 51 times
            2 was rolled 58 times
            3 was rolled 49 times
            4 was rolled 52 times
            5 was rolled 51 times
            6 was rolled 58 times
        Average roll : 3.527
        Median : 4.000
        Variance : 0.235
        Standard Deviation : 0.485
        Total rolls : 319
    
    Americans Combat
            1 was rolled 82 times
            2 was rolled 75 times
            3 was rolled 57 times
            4 was rolled 60 times
            5 was rolled 58 times
            6 was rolled 66 times
        Average roll : 3.339
        Median : 3.000
        Variance : 1.303
        Standard Deviation : 1.142
        Total rolls : 398
    
    Neutral_Axis Combat
            2 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 4.333
        Median : 5.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 74 times
            2 was rolled 69 times
            3 was rolled 83 times
            4 was rolled 76 times
            5 was rolled 82 times
            6 was rolled 93 times
        Average roll : 3.633
        Median : 4.000
        Variance : 0.743
        Standard Deviation : 0.862
        Total rolls : 477
    
    French Combat
            1 was rolled 7 times
            2 was rolled 3 times
            3 was rolled 6 times
            4 was rolled 9 times
            5 was rolled 4 times
            6 was rolled 7 times
        Average roll : 3.583
        Median : 4.000
        Variance : 0.686
        Standard Deviation : 0.828
        Total rolls : 36
    
    ANZAC Combat
            1 was rolled 16 times
            2 was rolled 14 times
            3 was rolled 23 times
            4 was rolled 11 times
            5 was rolled 12 times
            6 was rolled 18 times
        Average roll : 3.457
        Median : 3.000
        Variance : 1.047
        Standard Deviation : 1.023
        Total rolls : 94
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 2 times
            4 was rolled 3 times
            5 was rolled 2 times
            6 was rolled 3 times
        Average roll : 3.615
        Median : 4.000
        Variance : 0.569
        Standard Deviation : 0.755
        Total rolls : 13
    
    Chinese Combat
            1 was rolled 36 times
            2 was rolled 49 times
            3 was rolled 38 times
            4 was rolled 53 times
            5 was rolled 61 times
            6 was rolled 56 times
        Average roll : 3.758
        Median : 4.000
        Variance : 1.708
        Standard Deviation : 1.307
        Total rolls : 293
    
    UK_Pacific Combat
            1 was rolled 14 times
            2 was rolled 15 times
            3 was rolled 14 times
            4 was rolled 19 times
            5 was rolled 17 times
            6 was rolled 23 times
        Average roll : 3.775
        Median : 4.000
        Variance : 0.614
        Standard Deviation : 0.783
        Total rolls : 102
    
    Russians Combat
            1 was rolled 42 times
            2 was rolled 48 times
            3 was rolled 57 times
            4 was rolled 40 times
            5 was rolled 47 times
            6 was rolled 45 times
        Average roll : 3.491
        Median : 3.000
        Variance : 0.638
        Standard Deviation : 0.799
        Total rolls : 279
    

    Savegame

  • '19

    TripleA Manual Gamesave Post: Americans round 17

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 carriers, 2 destroyers, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 105 Sea Zone to 110 Sea Zone
            5 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
            4 bombers moved from Korea to Japan
            2 armour, 1 artillery and 3 infantry moved from Korea to 6 Sea Zone
            2 armour, 1 artillery and 3 infantry moved from 6 Sea Zone to Japan
            1 artillery and 1 infantry moved from Korea to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Japan
            1 fighter moved from Korea to 6 Sea Zone
            1 mech_infantry moved from Korea to 6 Sea Zone
            1 mech_infantry moved from 6 Sea Zone to Japan
            1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 6 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Japan
            2 fighters moved from Midway to 6 Sea Zone
            1 fighter moved from 6 Sea Zone to Japan
            2 destroyers moved from 35 Sea Zone to 6 Sea Zone
            1 fighter moved from 6 Sea Zone to Japan
            1 bomber moved from United Kingdom to 110 Sea Zone
            1 bomber moved from United Kingdom to Southern France
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    @SixUnder Scramble sz 6 and or kamikazes? and on which units?


  • no scramble @Sovietishcat

    put all 6 tokens, one each, on each of the DD please

  • '19

    TripleA Turn Summary: UK_Pacific round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 carriers, 2 destroyers, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 105 Sea Zone to 110 Sea Zone
            5 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
            4 bombers moved from Korea to Japan
            2 armour, 1 artillery and 3 infantry moved from Korea to 6 Sea Zone
            2 armour, 1 artillery and 3 infantry moved from 6 Sea Zone to Japan
            1 artillery and 1 infantry moved from Korea to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Japan
            1 fighter moved from Korea to 6 Sea Zone
            1 mech_infantry moved from Korea to 6 Sea Zone
            1 mech_infantry moved from 6 Sea Zone to Japan
            1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 6 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Japan
            2 fighters moved from Midway to 6 Sea Zone
            1 fighter moved from 6 Sea Zone to Japan
            2 destroyers moved from 35 Sea Zone to 6 Sea Zone
            1 fighter moved from 6 Sea Zone to Japan
            1 bomber moved from United Kingdom to 110 Sea Zone
            1 bomber moved from United Kingdom to Southern France
    
        Combat - Americans
            Strategic bombing raid in Southern France
                    AA fire in Southern France : 0/1 hits, 0,17 expected hits
                Bombing raid in Southern France rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Southern France causes 5 damage total. 
            Battle in 110 Sea Zone
                Americans attack with 1 bomber and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Japan
                Americans attack with 3 armour, 3 artilleries, 4 bombers, 7 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 8 infantry, 1 mech_infantry and 1 tactical_bomber
                    AA fire in Japan : 1/6 hits, 1,00 expected hits
                    1 fighter owned by the Americans lost in Japan
                    Americans roll dice for 3 armour, 3 artilleries, 4 bombers, 6 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Japan, round 2 : 11/24 hits, 10,50 expected hits
                    Japanese roll dice for 2 aaGuns, 2 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber in Japan, round 2 : 5/12 hits, 4,83 expected hits
                    8 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 aaGuns owned by the Japanese and 5 infantry owned by the Americans lost in Japan
                    Americans roll dice for 3 armour, 3 artilleries, 4 bombers, 6 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Japan, round 3 : 11/19 hits, 9,50 expected hits
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in Japan, round 3 : 2/3 hits, 1,83 expected hits
                    1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Japan
                Americans captures 1PU while taking Japanese capital
                Americans converts factory_major into different units
                Americans win, taking Japan from Japanese with 3 armour, 2 artilleries, 4 bombers, 6 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 37
                Casualties for Americans: 1 artillery, 1 fighter and 6 infantry
                Casualties for Japanese: 2 aaGuns, 2 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber
            triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Japanese
    
        Non Combat Move - Americans
            6 fighters moved from Japan to 6 Sea Zone
            3 armour and 5 infantry moved from Eastern United States to 101 Sea Zone
            3 armour, 4 destroyers, 5 infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            1 bomber moved from Southern France to United Kingdom
            1 bomber moved from 110 Sea Zone to United Kingdom
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            3 armour and 5 infantry moved from 91 Sea Zone to Morocco
            1 tactical_bomber moved from Japan to 6 Sea Zone
            1 carrier and 2 destroyers moved from 98 Sea Zone to 92 Sea Zone
            2 fighters moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from 91 Sea Zone to Gibraltar
            4 bombers moved from Japan to Korea
            1 artillery and 1 infantry moved from Buryatia to Yakut S.S.R.
    
        Place Units - Americans
            2 carriers, 2 destroyers and 2 transports placed in 101 Sea Zone
            2 fighters and 2 tactical_bombers placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 84 PUs; end with 85 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 105 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 110 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 115 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 120 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 125 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            2 artilleries and 6 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
    
        Purchase Units - British
            British repair damage of 12x factory_major; Remaining resources: 36 PUs; 
            British buy 3 armour, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 5 armour; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Turkmenistan to Kazakhstan
            1 armour moved from Caucasus to Kazakhstan
            2 fighters moved from Caucasus to Kazakhstan
            1 infantry moved from Caucasus to Kazakhstan
    
        Combat - British
            Battle in Kazakhstan
                British attack with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry
                Germans defend with 2 mech_infantrys
                    British roll dice for 1 armour, 2 fighters, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 2/5 hits, 1,83 expected hits
                    Germans roll dice for 2 mech_infantrys in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Kazakhstan
                British win, taking Kazakhstan from Germans with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for British: 1 infantry
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - British
            2 fighters moved from Kazakhstan to Caucasus
            1 artillery and 16 infantry moved from Northwest Persia to Caucasus
            3 mech_infantrys moved from Persia to Caucasus
            1 mech_infantry moved from Iraq to Caucasus
            3 infantry moved from Iraq to Northwest Persia
            1 artillery and 2 infantry moved from Trans-Jordan to Iraq
            3 armour moved from Eastern Persia to Persia
            1 infantry moved from West India to Eastern Persia
            5 armour and 7 mech_infantrys moved from Szechwan to Kansu
            1 mech_infantry moved from Malaya to Burma
            3 armour moved from India to Eastern Persia
    
        Place Units - British
            3 armour placed in Caucasus
            3 mech_infantrys placed in Persia
            2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
    
        Place Units - UK_Pacific
            5 armour placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 21 PUs; end with 21 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
            Some Units in India change ownership: 5 armour
    

    Combat Hit Differential Summary :

    Germans : 0,00
    British : 0,17
    Americans : 2,67
    AA fire in Japan : : 0,00
    AA fire in Southern France : : -0,17
    Japanese : 0,33
    

    Savegame

  • '19

    @SixUnder My mistake you had no more kamikazes left; you used them earlier in the game!


  • TripleA Turn Summary: Italians round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Italians
            Italians buy 6 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            4 infantry moved from Volgograd to Kazakhstan
            1 fighter moved from Volgograd to Kazakhstan
            5 infantry moved from Rostov to Volgograd
            1 infantry moved from Ukraine to Rostov
            1 infantry moved from Ukraine to Rostov
    
        Combat - Italians
            Battle in Kazakhstan
                Italians attack with 1 fighter and 4 infantry
                British defend with 1 armour and 1 mech_infantry
                    Italians roll dice for 1 fighter and 4 infantry in Kazakhstan, round 2 : 0/5 hits, 1.17 expected hits
                    British roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Italians lost in Kazakhstan
                    Italians roll dice for 1 fighter and 3 infantry in Kazakhstan, round 3 : 1/4 hits, 1.00 expected hits
                    British roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 3 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Kazakhstan
                    Italians roll dice for 1 fighter and 2 infantry in Kazakhstan, round 4 : 0/3 hits, 0.83 expected hits
                    British roll dice for 1 armour in Kazakhstan, round 4 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Italians lost in Kazakhstan
                    Italians roll dice for 1 fighter and 1 infantry in Kazakhstan, round 5 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 armour in Kazakhstan, round 5 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 fighter and 1 infantry in Kazakhstan, round 6 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 armour in Kazakhstan, round 6 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Italians and 1 armour owned by the British lost in Kazakhstan
                Italians win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for Italians: 4 infantry
                Casualties for British: 1 armour and 1 mech_infantry
    
        Non Combat Move - Italians
            1 fighter moved from Kazakhstan to Volgograd
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6
            Italians collect 17 PUs (3 lost to blockades); end with 19 PUs
    

    Combat Hit Differential Summary :

    Italians : -2.33
    British : 0.83
    

    Territory Summary for Italians :

    Yenisey : 1 flag, 3 mech_infantrys
    Northern Italy : 1 factory_major and 3 infantry
    Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 12 infantry
    Bryansk : 1 flag
    Rostov : 1 flag, 2 infantry
    Eastern Poland : 1 flag
    Bessarabia : 1 flag
    Ukraine : 1 flag, 1 factory_minor and 1 infantry
    Western Ukraine : 1 flag
    Novosibirsk : 1 flag
    Volgograd : 1 flag, 2 aaGuns, 1 factory_minor, 1 fighter, 11 infantry and 2 mech_infantrys
    

    Production/PUs Summary :

    Germans : 61 / 72
    Russians : 0 / 0
    Japanese : 1 / 0
    Americans : 84 / 125
    Chinese : 23 / 26
    British : 38 / 47
    UK_Pacific : 21 / 27
    Italians : 20 / 19
    ANZAC : 12 / 22
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 655 times
            2 was rolled 656 times
            3 was rolled 633 times
            4 was rolled 605 times
            5 was rolled 620 times
            6 was rolled 694 times
        Average roll : 3.508
        Median : 3.000
        Variance : 1.290
        Standard Deviation : 1.136
        Total rolls : 3863
    
    Null / Other
            1 was rolled 93 times
            2 was rolled 81 times
            3 was rolled 64 times
            4 was rolled 65 times
            5 was rolled 64 times
            6 was rolled 77 times
        Average roll : 3.354
        Median : 3.000
        Variance : 1.580
        Standard Deviation : 1.257
        Total rolls : 444
    
    Germans Combat
            1 was rolled 117 times
            2 was rolled 120 times
            3 was rolled 154 times
            4 was rolled 117 times
            5 was rolled 132 times
            6 was rolled 151 times
        Average roll : 3.607
        Median : 4.000
        Variance : 1.821
        Standard Deviation : 1.350
        Total rolls : 791
    
    British Combat
            1 was rolled 109 times
            2 was rolled 116 times
            3 was rolled 91 times
            4 was rolled 93 times
            5 was rolled 82 times
            6 was rolled 88 times
        Average roll : 3.323
        Median : 3.000
        Variance : 1.490
        Standard Deviation : 1.221
        Total rolls : 579
    
    Italians Combat
            1 was rolled 53 times
            2 was rolled 60 times
            3 was rolled 50 times
            4 was rolled 58 times
            5 was rolled 54 times
            6 was rolled 60 times
        Average roll : 3.537
        Median : 4.000
        Variance : 0.254
        Standard Deviation : 0.504
        Total rolls : 335
    
    Americans Combat
            1 was rolled 93 times
            2 was rolled 81 times
            3 was rolled 64 times
            4 was rolled 65 times
            5 was rolled 64 times
            6 was rolled 77 times
        Average roll : 3.354
        Median : 3.000
        Variance : 1.580
        Standard Deviation : 1.257
        Total rolls : 444
    
    Neutral_Axis Combat
            2 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 4.333
        Median : 5.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 77 times
            2 was rolled 71 times
            3 was rolled 86 times
            4 was rolled 79 times
            5 was rolled 85 times
            6 was rolled 94 times
        Average roll : 3.622
        Median : 4.000
        Variance : 0.660
        Standard Deviation : 0.812
        Total rolls : 492
    
    French Combat
            1 was rolled 7 times
            2 was rolled 3 times
            3 was rolled 6 times
            4 was rolled 9 times
            5 was rolled 4 times
            6 was rolled 7 times
        Average roll : 3.583
        Median : 4.000
        Variance : 0.686
        Standard Deviation : 0.828
        Total rolls : 36
    
    ANZAC Combat
            1 was rolled 11 times
            2 was rolled 9 times
            3 was rolled 9 times
            4 was rolled 4 times
            5 was rolled 7 times
            6 was rolled 12 times
        Average roll : 3.442
        Median : 3.000
        Variance : 0.810
        Standard Deviation : 0.900
        Total rolls : 52
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 2 times
            4 was rolled 3 times
            5 was rolled 2 times
            6 was rolled 3 times
        Average roll : 3.615
        Median : 4.000
        Variance : 0.569
        Standard Deviation : 0.755
        Total rolls : 13
    
    Chinese Combat
            1 was rolled 36 times
            2 was rolled 49 times
            3 was rolled 38 times
            4 was rolled 53 times
            5 was rolled 61 times
            6 was rolled 56 times
        Average roll : 3.758
        Median : 4.000
        Variance : 1.708
        Standard Deviation : 1.307
        Total rolls : 293
    
    UK_Pacific Combat
            1 was rolled 14 times
            2 was rolled 15 times
            3 was rolled 14 times
            4 was rolled 19 times
            5 was rolled 17 times
            6 was rolled 23 times
        Average roll : 3.775
        Median : 4.000
        Variance : 0.614
        Standard Deviation : 0.783
        Total rolls : 102
    
    Russians Combat
            1 was rolled 42 times
            2 was rolled 48 times
            3 was rolled 57 times
            4 was rolled 40 times
            5 was rolled 47 times
            6 was rolled 45 times
        Average roll : 3.491
        Median : 3.000
        Variance : 0.638
        Standard Deviation : 0.799
        Total rolls : 279
    

    Savegame


  • sigh… -2.33

  • '19

    TripleA Turn Summary: French round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber; Remaining resources: 10 PUs; 
    
        Combat Move - ANZAC
            2 bombers moved from Queensland to India
            1 bomber and 2 fighters moved from West India to Caucasus
            2 armour, 1 artillery and 3 infantry moved from Korea to 6 Sea Zone
            2 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 2 submarines and 3 transports moved from 6 Sea Zone to 26 Sea Zone
            1 artillery and 2 infantry moved from Korea to Amur
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            2 armour, 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - ANZAC
            1 bomber placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 22 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
    
        Combat Move - French
    
        Combat - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 66 PUs; 
            Germans buy 10 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 112 Sea Zone to 104 Sea Zone
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            4 bombers and 3 fighters moved from Western Germany to United Kingdom
            10 infantry moved from Western Germany to 112 Sea Zone
            2 cruisers, 10 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
            2 fighters moved from Norway to United Kingdom
            1 armour moved from Volgograd to Kazakhstan
                  Germans take Kazakhstan from British
            1 armour moved from Kazakhstan to Turkmenistan
                  Germans take Turkmenistan from British
            1 mech_infantry moved from Volgograd to Kazakhstan
            1 armour moved from Belarus to Tambov
            6 mech_infantrys moved from Eastern Poland to Bryansk
            10 infantry moved from 110 Sea Zone to United Kingdom
            7 mech_infantrys moved from Bryansk to Russia
            3 artilleries and 3 infantry moved from Finland to Norway
    
        Combat - Germans
            Battle in 110 Sea Zone
                Germans attack with 2 cruisers, 1 destroyer, 1 submarine and 5 transports
                Americans defend with 1 submarine
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 110 Sea Zone
                Germans win with 2 cruisers, 1 destroyer, 1 submarine and 5 transports remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 104 Sea Zone
                Germans attack with 1 submarine
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 104 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Germans: 1 submarine
            Battle in United Kingdom
                Germans attack with 4 bombers, 5 fighters and 10 infantry
                British defend with 1 airfield, 1 factory_major, 1 harbour and 19 infantry; French defend with 1 infantry; Americans defend with 1 armour, 2 artilleries, 2 bombers and 3 infantry
                    Germans roll dice for 4 bombers, 5 fighters and 10 infantry in United Kingdom, round 2 : 5/19 hits, 6.83 expected hits
                    British roll dice for 1 armour, 2 artilleries, 2 bombers and 23 infantry in United Kingdom, round 2 : 10/28 hits, 9.17 expected hits
                    10 infantry owned by the Germans, 2 bombers owned by the Americans, 1 infantry owned by the French and 2 infantry owned by the British lost in United Kingdom
                    Germans roll dice for 4 bombers and 5 fighters in United Kingdom, round 3 : 4/9 hits, 5.17 expected hits
                    British roll dice for 1 armour, 2 artilleries and 20 infantry in United Kingdom, round 3 : 6/23 hits, 7.83 expected hits
                    1 bomber owned by the Germans, 5 fighters owned by the Germans, 2 infantry owned by the Americans and 2 infantry owned by the British lost in United Kingdom
                British win with 1 armour, 2 artilleries and 16 infantry remaining. Battle score for attacker is -47
                Casualties for Germans: 1 bomber, 5 fighters and 10 infantry
                Casualties for Americans: 2 bombers and 2 infantry
                Casualties for British: 4 infantry
                Casualties for French: 1 infantry
                3 bombers owned by the Germans retreated
    
        Non Combat Move - Germans
            3 bombers moved from United Kingdom to Western Germany
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
    
        Place Units - Germans
            10 infantry placed in Western Germany
            3 mech_infantrys placed in Russia
            6 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6
            Germans collect 56 PUs (6 lost to blockades); end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Germans : -3.00
    British : -1.00
    Americans : 0.33
    

    Territory Summary for Germans :

    Timguska : 1 flag
    Kazakhstan : 1 flag, 1 mech_infantry
    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
    Southern France : 1 flag, 1 factory_minor and 1 harbour
    France : 1 flag, 1 airfield, 1 factory_minor and 2 infantry
    Western Germany : 1 airfield, 3 bombers, 1 factory_upgrade, 1 harbour and 10 infantry
    Germany : 1 aaGun, 1 factory_major and 6 mech_infantrys
    Norway : 1 airfield, 3 artilleries, 1 factory_minor, 3 infantry and 3 mech_infantrys
    Belarus : 1 flag
    Karelia : 1 flag
    Baltic States : 1 flag
    Bryansk : 6 mech_infantrys
    Nenetsia : 1 flag
    Urals : 1 flag
    Vyborg : 1 flag
    Archangel : 1 flag
    Russia : 1 flag, 1 airfield, 1 factory_minor and 10 mech_infantrys
    Tambov : 1 flag, 1 armour
    Vologda : 1 flag
    Volgograd : 1 aaGun, 1 armour, 2 fighters and 10 mech_infantrys
    Turkmenistan : 1 flag, 1 armour
    Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
    Smolensk : 1 flag
    Samara : 1 flag
    125 Sea Zone : 1 flag
    Bulgaria : 1 flag
    Greece : 1 flag, 1 factory_minor
    Yugoslavia : 1 flag
    Finland : 1 flag
    110 Sea Zone : 2 cruisers, 2 destroyers, 1 submarine and 5 transports
    

    Production/PUs Summary :

    Germans : 62 / 71
    Russians : 0 / 0
    Japanese : 1 / 0
    Americans : 84 / 125
    Chinese : 23 / 26
    British : 37 / 47
    UK_Pacific : 21 / 27
    Italians : 20 / 19
    ANZAC : 12 / 31
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 667 times
            2 was rolled 675 times
            3 was rolled 647 times
            4 was rolled 625 times
            5 was rolled 630 times
            6 was rolled 711 times
        Average roll : 3.508
        Median : 3.000
        Variance : 1.306
        Standard Deviation : 1.143
        Total rolls : 3955
    
    Null / Other
            1 was rolled 94 times
            2 was rolled 83 times
            3 was rolled 64 times
            4 was rolled 66 times
            5 was rolled 65 times
            6 was rolled 77 times
        Average roll : 3.347
        Median : 3.000
        Variance : 1.631
        Standard Deviation : 1.277
        Total rolls : 449
    
    Germans Combat
            1 was rolled 119 times
            2 was rolled 127 times
            3 was rolled 159 times
            4 was rolled 124 times
            5 was rolled 135 times
            6 was rolled 158 times
        Average roll : 3.612
        Median : 4.000
        Variance : 1.854
        Standard Deviation : 1.362
        Total rolls : 822
    
    British Combat
            1 was rolled 117 times
            2 was rolled 124 times
            3 was rolled 100 times
            4 was rolled 104 times
            5 was rolled 87 times
            6 was rolled 98 times
        Average roll : 3.340
        Median : 3.000
        Variance : 1.437
        Standard Deviation : 1.199
        Total rolls : 630
    
    Italians Combat
            1 was rolled 53 times
            2 was rolled 60 times
            3 was rolled 50 times
            4 was rolled 58 times
            5 was rolled 54 times
            6 was rolled 60 times
        Average roll : 3.537
        Median : 4.000
        Variance : 0.254
        Standard Deviation : 0.504
        Total rolls : 335
    
    Americans Combat
            1 was rolled 94 times
            2 was rolled 83 times
            3 was rolled 64 times
            4 was rolled 66 times
            5 was rolled 65 times
            6 was rolled 77 times
        Average roll : 3.347
        Median : 3.000
        Variance : 1.631
        Standard Deviation : 1.277
        Total rolls : 449
    
    Neutral_Axis Combat
            2 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 4.333
        Median : 5.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 77 times
            2 was rolled 71 times
            3 was rolled 86 times
            4 was rolled 79 times
            5 was rolled 85 times
            6 was rolled 94 times
        Average roll : 3.622
        Median : 4.000
        Variance : 0.660
        Standard Deviation : 0.812
        Total rolls : 492
    
    French Combat
            1 was rolled 7 times
            2 was rolled 3 times
            3 was rolled 6 times
            4 was rolled 9 times
            5 was rolled 4 times
            6 was rolled 7 times
        Average roll : 3.583
        Median : 4.000
        Variance : 0.686
        Standard Deviation : 0.828
        Total rolls : 36
    
    ANZAC Combat
            1 was rolled 11 times
            2 was rolled 9 times
            3 was rolled 9 times
            4 was rolled 4 times
            5 was rolled 7 times
            6 was rolled 12 times
        Average roll : 3.442
        Median : 3.000
        Variance : 0.810
        Standard Deviation : 0.900
        Total rolls : 52
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 2 times
            4 was rolled 3 times
            5 was rolled 2 times
            6 was rolled 3 times
        Average roll : 3.615
        Median : 4.000
        Variance : 0.569
        Standard Deviation : 0.755
        Total rolls : 13
    
    Chinese Combat
            1 was rolled 36 times
            2 was rolled 49 times
            3 was rolled 38 times
            4 was rolled 53 times
            5 was rolled 61 times
            6 was rolled 56 times
        Average roll : 3.758
        Median : 4.000
        Variance : 1.708
        Standard Deviation : 1.307
        Total rolls : 293
    
    UK_Pacific Combat
            1 was rolled 14 times
            2 was rolled 15 times
            3 was rolled 14 times
            4 was rolled 19 times
            5 was rolled 17 times
            6 was rolled 23 times
        Average roll : 3.775
        Median : 4.000
        Variance : 0.614
        Standard Deviation : 0.783
        Total rolls : 102
    
    Russians Combat
            1 was rolled 42 times
            2 was rolled 48 times
            3 was rolled 57 times
            4 was rolled 40 times
            5 was rolled 47 times
            6 was rolled 45 times
        Average roll : 3.491
        Median : 3.000
        Variance : 0.638
        Standard Deviation : 0.799
        Total rolls : 279
    

    Savegame


  • jeepers…

    -3.00

  • '19

    TripleA Turn Summary: Russians round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Gibraltar to United Kingdom
    
        Combat - Russians
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Manual Gamesave Post: British round 18

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Combat Move - British
            1 armour and 1 mech_infantry moved from Kansu to Samara
                  British take Novosibirsk from Italians
                  British take Samara from Germans
            1 armour and 1 mech_infantry moved from Kansu to Timguska
                  UK_Pacific take Timguska from Germans
            1 armour and 1 mech_infantry moved from Timguska to Urals
                  British take Urals from Germans
            1 armour and 1 mech_infantry moved from Kansu to Novosibirsk
            1 armour and 1 mech_infantry moved from Novosibirsk to Vologda
                  British take Vologda from Germans
            1 armour and 1 mech_infantry moved from Kansu to Evenkiyskiy
                  UK_Pacific take Evenkiyskiy from Japanese
            1 armour and 1 mech_infantry moved from Kansu to Yenisey
            2 mech_infantrys moved from Kansu to Tsinghai
            2 mech_infantrys moved from Tsinghai to Kazakhstan
            5 armour, 7 artilleries, 2 fighters, 22 infantry and 16 mech_infantrys moved from Caucasus to Volgograd
            1 armour and 1 infantry moved from Eastern Persia to Turkmenistan
            1 mech_infantry moved from Persia to Eastern Persia
            1 mech_infantry moved from Eastern Persia to Turkmenistan
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    @SixUnder OOL Volgograd? Italians or German units first?


  • @Sovietishcat italians first please

  • '19

    TripleA Turn Summary: UK_Pacific round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Purchase Units - Americans
            Americans buy 4 armour, 2 bombers, 1 carrier, 2 fighters, 4 infantry and 4 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 carrier moved from 92 Sea Zone to 110 Sea Zone
            1 submarine moved from 105 Sea Zone to 110 Sea Zone
            1 destroyer moved from 104 Sea Zone to 110 Sea Zone
            2 carriers, 4 destroyers and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
            2 fighters moved from 92 Sea Zone to 110 Sea Zone
            1 fighter moved from Gibraltar to 110 Sea Zone
            1 destroyer moved from 92 Sea Zone to 110 Sea Zone
            5 infantry moved from Gibraltar to 91 Sea Zone
            3 infantry moved from Morocco to 91 Sea Zone
            5 artilleries moved from Gibraltar to 91 Sea Zone
            3 armour moved from Morocco to 91 Sea Zone
            2 armour, 5 artilleries, 7 infantry and 7 transports moved from 91 Sea Zone to 110 Sea Zone
            2 armour, 5 artilleries and 7 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Southern France
    
        Combat - Americans
            Battle in Southern France
            Battle in 110 Sea Zone
                Americans attack with 3 carriers, 6 destroyers, 3 fighters, 2 submarines and 8 transports
                Germans defend with 2 cruisers, 2 destroyers, 1 submarine and 5 transports
                    Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    Americans roll dice for 3 carriers, 6 destroyers, 3 fighters and 8 transports in 110 Sea Zone, round 2 : 2/9 hits, 3,50 expected hits
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 2 cruisers, 2 destroyers and 5 transports in 110 Sea Zone, round 2 : 0/4 hits, 1,67 expected hits
                    2 destroyers owned by the Germans and 1 submarine owned by the Germans lost in 110 Sea Zone
                    Americans roll dice for 2 submarines in 110 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 3 carriers, 6 destroyers, 3 fighters and 8 transports in 110 Sea Zone, round 3 : 5/9 hits, 3,50 expected hits
                    Germans roll dice for 2 cruisers and 5 transports in 110 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
                Units damaged: 1 carrier owned by the Americans
                    3 transports owned by the Germans and 2 cruisers owned by the Germans lost in 110 Sea Zone
                    2 transports owned by the Germans lost in 110 Sea Zone
                    Americans roll dice for 2 submarines in 110 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits
                Americans win, taking Southern France from Germans with 3 carriers, 6 destroyers, 3 fighters, 2 submarines and 8 transports remaining. Battle score for attacker is 81
                Casualties for Germans: 2 cruisers, 2 destroyers, 1 submarine and 5 transports
            Battle in Normandy Bordeaux
    
        Non Combat Move - Americans
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
            2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from 91 Sea Zone to Gibraltar
            1 tactical_bomber moved from 91 Sea Zone to Gibraltar
            3 armour moved from Japan to 6 Sea Zone
            2 artilleries and 1 mech_infantry moved from Japan to 6 Sea Zone
            3 armour, 2 artilleries, 1 mech_infantry and 7 transports moved from 6 Sea Zone to 26 Sea Zone
            3 armour, 2 artilleries and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            4 bombers moved from Korea to Yakut S.S.R.
            4 carriers, 6 destroyers, 7 fighters, 10 submarines and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            1 transport placed in 101 Sea Zone
            1 carrier placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
            2 bombers placed in Eastern United States
            4 armour and 4 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 89 PUs; end with 90 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 100 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 110 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 115 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 120 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 125 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 130 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 135 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            5 artilleries and 2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
    
        Purchase Units - British
            British repair damage of 8x factory_major; Remaining resources: 39 PUs; 
            British buy 1 armour, 3 artilleries and 3 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 armour; Remaining resources: 3 PUs; 
    
        Combat Move - British
            1 armour and 1 mech_infantry moved from Kansu to Samara
                  British take Novosibirsk from Italians
                  British take Samara from Germans
            1 armour and 1 mech_infantry moved from Kansu to Timguska
                  UK_Pacific take Timguska from Germans
            1 armour and 1 mech_infantry moved from Timguska to Urals
                  British take Urals from Germans
            1 armour and 1 mech_infantry moved from Kansu to Novosibirsk
            1 armour and 1 mech_infantry moved from Novosibirsk to Vologda
                  British take Vologda from Germans
            1 armour and 1 mech_infantry moved from Kansu to Evenkiyskiy
                  UK_Pacific take Evenkiyskiy from Japanese
            1 armour and 1 mech_infantry moved from Kansu to Yenisey
            2 mech_infantrys moved from Kansu to Tsinghai
            2 mech_infantrys moved from Tsinghai to Kazakhstan
            5 armour, 7 artilleries, 2 fighters, 22 infantry and 16 mech_infantrys moved from Caucasus to Volgograd
            1 armour and 1 infantry moved from Eastern Persia to Turkmenistan
            1 mech_infantry moved from Persia to Eastern Persia
            1 mech_infantry moved from Eastern Persia to Turkmenistan
    
        Combat - British
            Battle in Yenisey
                British attack with 1 armour and 1 mech_infantry
                Italians defend with 3 mech_infantrys
                    British roll dice for 1 armour and 1 mech_infantry in Yenisey, round 2 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 3 mech_infantrys in Yenisey, round 2 : 0/3 hits, 1,00 expected hits
                    1 mech_infantry owned by the Italians lost in Yenisey
                    British roll dice for 1 armour and 1 mech_infantry in Yenisey, round 3 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 2 mech_infantrys in Yenisey, round 3 : 2/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Italians, 1 mech_infantry owned by the British and 1 armour owned by the British lost in Yenisey
                Italians win with 1 mech_infantry remaining. Battle score for attacker is -2
                Casualties for Italians: 2 mech_infantrys
                Casualties for British: 1 armour and 1 mech_infantry
            Battle in Kazakhstan
                British attack with 2 mech_infantrys
                Germans defend with 1 mech_infantry
                    British roll dice for 2 mech_infantrys in Kazakhstan, round 2 : 1/2 hits, 0,33 expected hits
                    Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Kazakhstan
                British win, taking Kazakhstan from Germans with 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Volgograd
                British attack with 5 armour, 7 artilleries, 2 fighters, 22 infantry and 16 mech_infantrys
                Germans defend with 1 aaGun, 1 armour, 2 fighters and 10 mech_infantrys; Italians defend with 2 aaGuns, 1 factory_minor, 1 fighter, 11 infantry and 2 mech_infantrys
                    AA fire in Volgograd : 0/2 hits, 0,33 expected hits
                    British roll dice for 5 armour, 7 artilleries, 2 fighters, 22 infantry and 16 mech_infantrys in Volgograd, round 2 : 12/52 hits, 13,33 expected hits
                    Italians roll dice for 3 aaGuns, 1 armour, 3 fighters, 11 infantry and 12 mech_infantrys in Volgograd, round 2 : 9/27 hits, 10,17 expected hits
                    1 aaGun owned by the Germans, 2 aaGuns owned by the Italians, 9 infantry owned by the Italians and 9 infantry owned by the British lost in Volgograd
                    British roll dice for 5 armour, 7 artilleries, 2 fighters, 13 infantry and 16 mech_infantrys in Volgograd, round 3 : 12/43 hits, 11,83 expected hits
                    Italians roll dice for 1 armour, 3 fighters, 2 infantry and 12 mech_infantrys in Volgograd, round 3 : 8/18 hits, 7,17 expected hits
                    2 mech_infantrys owned by the Italians, 8 mech_infantrys owned by the Germans, 2 infantry owned by the Italians and 8 infantry owned by the British lost in Volgograd
                    British roll dice for 5 armour, 7 artilleries, 2 fighters, 5 infantry and 16 mech_infantrys in Volgograd, round 4 : 12/35 hits, 10,50 expected hits
                    Italians roll dice for 1 armour, 3 fighters and 2 mech_infantrys in Volgograd, round 4 : 2/6 hits, 3,17 expected hits
                    2 fighters owned by the Germans, 1 armour owned by the Germans, 2 mech_infantrys owned by the Germans, 1 fighter owned by the Italians and 2 infantry owned by the British lost in Volgograd
                British win, taking Volgograd from Italians with 5 armour, 7 artilleries, 2 fighters, 3 infantry and 16 mech_infantrys remaining. Battle score for attacker is 75
                Casualties for British: 19 infantry
                Casualties for Germans: 1 aaGun, 1 armour, 2 fighters and 10 mech_infantrys
                Casualties for Italians: 2 aaGuns, 1 fighter, 11 infantry and 2 mech_infantrys
            Battle in Turkmenistan
                British attack with 1 armour, 1 infantry and 1 mech_infantry
                Germans defend with 1 armour
                    British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Turkmenistan, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 armour in Turkmenistan, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the British lost in Turkmenistan
                British win, taking Turkmenistan from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Germans: 1 armour
    
        Non Combat Move - British
            2 fighters moved from Volgograd to Caucasus
            3 infantry moved from Northwest Persia to Caucasus
            3 armour and 2 mech_infantrys moved from Persia to Caucasus
            2 armour moved from Eastern Persia to Northwest Persia
            1 artillery and 2 infantry moved from Iraq to Northwest Persia
            12 infantry moved from United Kingdom to 110 Sea Zone
            5 armour moved from India to Eastern Persia
    
        Place Units - British
            3 artilleries placed in Caucasus
            3 transports placed in 110 Sea Zone
            1 armour placed in United Kingdom
    
        Turn Complete - British
            British collect 44 PUs; end with 44 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUs
    
        Place Units - UK_Pacific
            4 armour placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 23 PUs; end with 26 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 29 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 32 PUs
            Some Units in India change ownership: 4 armour
    

    Combat Hit Differential Summary :

    Germans : -1,67
    British : 1,83
    Italians : -1,17
    AA fire in Volgograd : : -0,33
    Americans : -1,00
    

    Savegame


  • TripleA Turn Summary: Italians round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Purchase Units - Italians
            Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 infantry moved from Northern Italy to Southern France
            1 artillery and 1 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Rostov to Ukraine
    
        Combat - Italians
            Battle in Southern France
                Italians attack with 3 infantry
                Americans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Italians roll dice for 3 infantry in Southern France, round 2 : 2/3 hits, 0.50 expected hits
                    Americans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Southern France
                Italians win, taking Southern France from Americans with 3 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Italians
    
        Place Units - Italians
            3 infantry placed in Ukraine
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6
            Italians collect 15 PUs (5 lost to blockades); end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.50
    Americans : -0.67
    

    Territory Summary for Italians :

    Yenisey : 1 flag, 1 mech_infantry
    Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
    Northern Italy : 1 artillery, 1 factory_major and 1 infantry
    Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 11 infantry
    Bryansk : 1 flag
    Rostov : 1 flag, 1 infantry
    Eastern Poland : 1 flag
    Bessarabia : 1 flag
    Ukraine : 1 flag, 1 factory_minor and 5 infantry
    Western Ukraine : 1 flag
    

    Production/PUs Summary :

    Germans : 52 / 71
    Russians : 0 / 0
    Japanese : 0 / 0
    Americans : 86 / 135
    Chinese : 23 / 26
    British : 44 / 53
    UK_Pacific : 23 / 32
    Italians : 20 / 15
    ANZAC : 12 / 31
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 711 times
            2 was rolled 715 times
            3 was rolled 685 times
            4 was rolled 667 times
            5 was rolled 676 times
            6 was rolled 756 times
        Average roll : 3.511
        Median : 3.000
        Variance : 1.272
        Standard Deviation : 1.128
        Total rolls : 4210
    
    Null / Other
            1 was rolled 96 times
            2 was rolled 88 times
            3 was rolled 68 times
            4 was rolled 72 times
            5 was rolled 67 times
            6 was rolled 82 times
        Average roll : 3.364
        Median : 3.000
        Variance : 1.468
        Standard Deviation : 1.212
        Total rolls : 473
    
    Germans Combat
            1 was rolled 121 times
            2 was rolled 127 times
            3 was rolled 159 times
            4 was rolled 124 times
            5 was rolled 140 times
            6 was rolled 160 times
        Average roll : 3.620
        Median : 4.000
        Variance : 1.848
        Standard Deviation : 1.359
        Total rolls : 831
    
    British Combat
            1 was rolled 142 times
            2 was rolled 146 times
            3 was rolled 125 times
            4 was rolled 124 times
            5 was rolled 115 times
            6 was rolled 117 times
        Average roll : 3.358
        Median : 3.000
        Variance : 1.087
        Standard Deviation : 1.043
        Total rolls : 769
    
    Italians Combat
            1 was rolled 66 times
            2 was rolled 68 times
            3 was rolled 55 times
            4 was rolled 68 times
            5 was rolled 63 times
            6 was rolled 74 times
        Average roll : 3.548
        Median : 4.000
        Variance : 0.512
        Standard Deviation : 0.716
        Total rolls : 394
    
    Americans Combat
            1 was rolled 96 times
            2 was rolled 88 times
            3 was rolled 68 times
            4 was rolled 72 times
            5 was rolled 67 times
            6 was rolled 82 times
        Average roll : 3.364
        Median : 3.000
        Variance : 1.468
        Standard Deviation : 1.212
        Total rolls : 473
    
    Neutral_Axis Combat
            2 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 4.333
        Median : 5.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 77 times
            2 was rolled 71 times
            3 was rolled 86 times
            4 was rolled 79 times
            5 was rolled 85 times
            6 was rolled 94 times
        Average roll : 3.622
        Median : 4.000
        Variance : 0.660
        Standard Deviation : 0.812
        Total rolls : 492
    
    French Combat
            1 was rolled 7 times
            2 was rolled 3 times
            3 was rolled 6 times
            4 was rolled 9 times
            5 was rolled 4 times
            6 was rolled 7 times
        Average roll : 3.583
        Median : 4.000
        Variance : 0.686
        Standard Deviation : 0.828
        Total rolls : 36
    
    ANZAC Combat
            1 was rolled 11 times
            2 was rolled 9 times
            3 was rolled 9 times
            4 was rolled 4 times
            5 was rolled 7 times
            6 was rolled 12 times
        Average roll : 3.442
        Median : 3.000
        Variance : 0.810
        Standard Deviation : 0.900
        Total rolls : 52
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 2 times
            4 was rolled 3 times
            5 was rolled 2 times
            6 was rolled 3 times
        Average roll : 3.615
        Median : 4.000
        Variance : 0.569
        Standard Deviation : 0.755
        Total rolls : 13
    
    Chinese Combat
            1 was rolled 36 times
            2 was rolled 49 times
            3 was rolled 38 times
            4 was rolled 53 times
            5 was rolled 61 times
            6 was rolled 56 times
        Average roll : 3.758
        Median : 4.000
        Variance : 1.708
        Standard Deviation : 1.307
        Total rolls : 293
    
    UK_Pacific Combat
            1 was rolled 14 times
            2 was rolled 15 times
            3 was rolled 14 times
            4 was rolled 19 times
            5 was rolled 17 times
            6 was rolled 23 times
        Average roll : 3.775
        Median : 4.000
        Variance : 0.614
        Standard Deviation : 0.783
        Total rolls : 102
    
    Russians Combat
            1 was rolled 42 times
            2 was rolled 48 times
            3 was rolled 57 times
            4 was rolled 40 times
            5 was rolled 47 times
            6 was rolled 45 times
        Average roll : 3.491
        Median : 3.000
        Variance : 0.638
        Standard Deviation : 0.799
        Total rolls : 279
    

    Savegame

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