@AndrewAAGamer Wow! B for sure!
Wiz (L+10) vs Shin-JI (x) BM3 G1
-
@Shin-Ji I have to say…I’m enjoying the russians this game! More money than the germans! Shame the japanese are doing so well though
-
Yea, that’s a consequence of Sealion! The Russians are always very difficult to handle, even in the best case scenario. That’s why I tend to see Sealion as a trap for the Axis, but I hope I can make this even out eventually.
-
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 armour, 1 factory_minor and 8 submarines; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 62 Sea Zone 1 tactical_bomber moved from 39 Sea Zone to India 1 infantry moved from Burma to India 1 artillery moved from Burma to India 3 infantry moved from Shantung to Jehol 1 infantry moved from Anhwe to Hopei 1 infantry moved from Kiangsi to Anhwe 3 mech_infantrys moved from Hunan to Burma 1 infantry moved from Kwangsi to Hunan 1 infantry moved from Yunnan to Burma 1 infantry moved from French Indo China to Yunnan 1 artillery moved from Shan State to Burma 1 bomber moved from Kwangsi to Hopei 1 bomber moved from Shan State to India Combat - Japanese Battle in India Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in India, round 2 : 2/4 hits, 1.83 expected hits UK_Pacific roll dice for 2 infantry in India, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in India Japanese captures 5PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in 62 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber ANZAC defend with 1 cruiser, 1 destroyer and 1 submarine 1 submarine owned by the ANZAC Submerged Japanese roll dice for 1 fighter and 1 tactical_bomber in 62 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 1 cruiser and 1 destroyer in 62 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 62 Sea Zone ANZAC win with 1 cruiser remaining. Battle score for attacker is -13 Casualties for Japanese: 1 fighter and 1 tactical_bomber Casualties for ANZAC: 1 destroyer Battle in Hopei Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Hopei, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 bomber moved from Hopei to Kwangsi 5 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi 1 bomber moved from India to Kwangsi 1 tactical_bomber moved from India to Kwangsi 2 battleships, 1 carrier, 2 cruisers and 2 transports moved from 39 Sea Zone to 37 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to Kwangsi 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 1 infantry moved from Philippines to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from Guam to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 1 artillery moved from 36 Sea Zone to Kwangsi 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 3 fighters moved from Japan to 33 Sea Zone 1 submarine moved from 6 Sea Zone to 5 Sea Zone 3 carriers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone 1 carrier, 3 destroyers, 2 submarines and 1 transport moved from 45 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 carrier, 3 destroyers, 1 infantry, 2 submarines and 1 transport moved from 34 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands Place Units - Japanese 8 submarines placed in 6 Sea Zone 3 armour placed in Shantung 1 factory_minor placed in French Indo China Turn Complete - Japanese Japanese collect 54 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
ANZAC : 1.17 Chinese : -0.33 UK_Pacific : 0.33 Japanese : 0.17
-
You can swap the lost ship off Australia if you like.
-
TripleA Move Summary: Americans round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 battleship, 2 bombers, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 2 fighters moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from Hawaiian Islands to 16 Sea Zone
-
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 battleship, 2 bombers, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 2 fighters moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from Hawaiian Islands to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 fighters moved from 16 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 2 carriers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 bomber moved from Eastern United States to Morocco Place Units - Americans 1 transport placed in 101 Sea Zone 1 infantry placed in Eastern United States 2 bombers placed in Eastern United States 1 fighter and 1 infantry placed in Western United States 1 battleship and 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : 0.67 Japanese : -0.33
-
TripleA Move Summary: Chinese round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Chahar to Anhwe 1 fighter moved from Manchuria to Anhwe
-
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Chahar to Anhwe 1 fighter moved from Manchuria to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Manchuria Place Units - Chinese 4 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 12 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : 0.17 Japanese : 0.67
-
TripleA Move Summary: British round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Combat Move - British 1 infantry moved from Kenya to Ethiopia British take Ethiopia from Italians 2 infantry moved from West India to India 4 fighters and 2 tactical_bombers moved from West India to India
-
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 battleship, 2 bombers, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 2 fighters moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from Hawaiian Islands to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 fighters moved from 16 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 2 carriers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 bomber moved from Eastern United States to Morocco Place Units - Americans 1 transport placed in 101 Sea Zone 1 infantry placed in Eastern United States 2 bombers placed in Eastern United States 1 fighter and 1 infantry placed in Western United States 1 battleship and 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Chahar to Anhwe 1 fighter moved from Manchuria to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Manchuria Place Units - Chinese 4 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 12 PUs; end with 13 PUs Combat Move - British 1 infantry moved from Kenya to Ethiopia British take Ethiopia from Italians 2 infantry moved from West India to India 4 fighters and 2 tactical_bombers moved from West India to India Combat - British Battle in India British attack with 4 fighters, 2 infantry and 2 tactical_bombers Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour British roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in India, round 2 : 2/8 hits, 3.67 expected hits Japanese roll dice for 1 artillery in India, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in India British win, taking India from Japanese with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - British 3 aaGuns, 3 artilleries, 12 infantry and 2 mech_infantrys moved from West India to Eastern Persia 4 fighters and 2 tactical_bombers moved from India to Eastern Persia 1 mech_infantry moved from Kenya to Egypt 2 artilleries and 2 infantry moved from Kenya to Anglo Egyptian Sudan 1 armour and 1 mech_infantry moved from Tunisia to Morocco 2 destroyers and 2 transports moved from 101 Sea Zone to 91 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
British : -1.67 Americans : 0.67 Chinese : 0.17 Japanese : 1.00
-
@Shin-Ji thats fine thanks
Sea Lion is working for you so far…but 1 more turn with the russians for me will make an enormous juggernaut that you will struggle to overcome, so I am guessing you are going for a pacific victory! Building up hawaii is relatively easy but holding on to Australia will be a trick :cry:
-
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to Romania 1 fighter moved from Southern Italy to Poland 1 infantry moved from Slovakia Hungary to Romania 1 infantry moved from Slovakia Hungary to Poland 1 fighter moved from United Kingdom to Southern Italy 3 infantry moved from Northern Italy to Yugoslavia Combat - Italians Battle in Poland Italians attack with 1 fighter and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 fighter and 1 infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Poland Italians win, taking Poland from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Romania Italians attack with 1 fighter and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 fighter and 1 infantry in Romania, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania Italians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 fighter moved from Romania to Slovakia Hungary 1 fighter moved from Poland to Slovakia Hungary Place Units - Italians 1 armour and 1 mech_infantry placed in Southern Italy Turn Complete - Italians Italians collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :
Italians : 0.67 Russians : 0.33
-
TripleA Move Summary: ANZAC round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 60 Sea Zone to 41 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone
-
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 60 Sea Zone to 41 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone Non Combat Move - ANZAC 1 fighter moved from West India to Eastern Persia 1 cruiser moved from 62 Sea Zone to 51 Sea Zone Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from 51 Sea Zone: 1 cruiser EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 submarine EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 submarine EDIT: Removing units owned by ANZAC from New South Wales: 2 aaGuns, 4 fighters and 1 infantry EDIT: Adding units owned by ANZAC to Queensland: 2 aaGuns, 4 fighters and 1 infantry EDIT: Removing units owned by ANZAC from New South Wales: 1 armour and 3 artilleries EDIT: Adding units owned by ANZAC to Queensland: 1 armour and 3 artilleries EDIT: Turning off Edit Mode 1 transport placed in 54 Sea Zone 2 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 60 Sea Zone to 41 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone Non Combat Move - ANZAC 1 fighter moved from West India to Eastern Persia 1 cruiser moved from 62 Sea Zone to 51 Sea Zone Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from 51 Sea Zone: 1 cruiser EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 submarine EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 submarine EDIT: Removing units owned by ANZAC from New South Wales: 2 aaGuns, 4 fighters and 1 infantry EDIT: Adding units owned by ANZAC to Queensland: 2 aaGuns, 4 fighters and 1 infantry EDIT: Removing units owned by ANZAC from New South Wales: 1 armour and 3 artilleries EDIT: Adding units owned by ANZAC to Queensland: 1 armour and 3 artilleries EDIT: Turning off Edit Mode 1 transport placed in 54 Sea Zone 2 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 fighters and 13 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from United Kingdom to Scotland Germans take Scotland from British 1 infantry moved from Norway to Finland Germans take Finland from Russians 1 mech_infantry moved from Slovakia Hungary to Baltic States 1 bomber moved from Western Germany to Baltic States 1 bomber moved from Western Germany to Ukraine 1 fighter moved from Western Germany to United Kingdom 1 infantry moved from Slovakia Hungary to Romania Germans take Romania from Russians 5 infantry moved from Germany to Slovakia Hungary Combat - Germans Strategic bombing raid in Ukraine AA fire in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Ukraine causes 6 damage total. Battle in Baltic States Germans attack with 1 bomber and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 mech_infantry in Baltic States, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States Germans win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Baltic States to Western Germany 1 bomber moved from Ukraine to Greece 1 infantry moved from Western Germany to 113 Sea Zone 1 infantry moved from Western Germany to 113 Sea Zone 2 carriers, 1 destroyer, 2 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to United Kingdom 4 infantry moved from Western Germany to France Place Units - Germans 10 infantry placed in Germany 3 infantry placed in United Kingdom 2 fighters placed in 110 Sea Zone Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : 0.17 AA fire in Ukraine : : -0.17 Russians : 0.67
-
TripleA Move Summary: Russians round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 6x factory_minor; Remaining resources: 54 PUs; Russians buy 2 armour, 2 artilleries, 1 fighter and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Karelia to Finland 1 armour and 1 mech_infantry moved from Novgorod to Finland 1 infantry moved from Bessarabia to Romania 1 infantry moved from Eastern Poland to Romania 2 infantry moved from Eastern Poland to Poland 1 fighter moved from Eastern Poland to Romania 1 tactical_bomber moved from Eastern Poland to Romania 1 fighter moved from Eastern Poland to Poland 1 tactical_bomber moved from Eastern Poland to Poland 18 infantry moved from Manchuria to Jehol
-
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 6x factory_minor; Remaining resources: 54 PUs; Russians buy 2 armour, 2 artilleries, 1 fighter and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Karelia to Finland 1 armour and 1 mech_infantry moved from Novgorod to Finland 1 infantry moved from Bessarabia to Romania 1 infantry moved from Eastern Poland to Romania 2 infantry moved from Eastern Poland to Poland 1 fighter moved from Eastern Poland to Romania 1 tactical_bomber moved from Eastern Poland to Romania 1 fighter moved from Eastern Poland to Poland 1 tactical_bomber moved from Eastern Poland to Poland 18 infantry moved from Manchuria to Jehol Combat - Russians Battle in Romania Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Finland Russians attack with 1 armour, 2 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Finland, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Finland, round 3 : 3/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Poland Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Poland, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Poland Russians win, taking Poland from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Italians: 1 infantry Battle in Jehol Russians attack with 18 infantry Japanese defend with 1 aaGun and 10 infantry Russians roll dice for 18 infantry in Jehol, round 2 : 3/18 hits, 3.00 expected hits Japanese roll dice for 1 aaGun and 10 infantry in Jehol, round 2 : 3/10 hits, 3.33 expected hits 2 infantry owned by the Japanese, 3 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Jehol Russians roll dice for 15 infantry in Jehol, round 3 : 2/15 hits, 2.50 expected hits Japanese roll dice for 8 infantry in Jehol, round 3 : 6/8 hits, 2.67 expected hits 2 infantry owned by the Japanese and 6 infantry owned by the Russians lost in Jehol Russians roll dice for 9 infantry in Jehol, round 4 : 2/9 hits, 1.50 expected hits Japanese roll dice for 6 infantry in Jehol, round 4 : 1/6 hits, 2.00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol Russians roll dice for 8 infantry in Jehol, round 5 : 1/8 hits, 1.33 expected hits Japanese roll dice for 4 infantry in Jehol, round 5 : 0/4 hits, 1.33 expected hits 1 infantry owned by the Japanese lost in Jehol Russians roll dice for 8 infantry in Jehol, round 6 : 0/8 hits, 1.33 expected hits Japanese roll dice for 3 infantry in Jehol, round 6 : 0/3 hits, 1.00 expected hits Russians roll dice for 8 infantry in Jehol, round 7 : 0/8 hits, 1.33 expected hits Japanese roll dice for 3 infantry in Jehol, round 7 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Jehol Russians roll dice for 7 infantry in Jehol, round 8 : 1/7 hits, 1.17 expected hits Japanese roll dice for 3 infantry in Jehol, round 8 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Jehol Russians roll dice for 5 infantry in Jehol, round 9 : 1/5 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Jehol, round 9 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol Russians roll dice for 4 infantry in Jehol, round 10 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Jehol, round 10 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol Russians win, taking Jehol from Japanese with 3 infantry remaining. Battle score for attacker is -10 Casualties for Russians: 15 infantry Casualties for Japanese: 1 aaGun and 10 infantry Non Combat Move - Russians 2 aaGuns moved from Manchuria to Jehol 1 fighter and 1 tactical_bomber moved from Romania to Ukraine 1 armour moved from Ukraine to Romania 4 aaGuns, 1 armour, 10 artilleries, 33 infantry and 2 mech_infantrys moved from Eastern Poland to Romania 3 armour moved from Western Ukraine to Romania 2 mech_infantrys moved from Western Ukraine to Romania 1 infantry moved from Western Ukraine to Eastern Poland 1 fighter and 1 tactical_bomber moved from Poland to Ukraine 1 fighter moved from Novgorod to Ukraine 2 artilleries and 3 infantry moved from Ukraine to Bessarabia 3 artilleries and 3 infantry moved from Western Ukraine to Bessarabia 2 armour and 3 mech_infantrys moved from Russia to Ukraine 1 mech_infantry moved from Novgorod to Finland 1 mech_infantry moved from Novgorod to Finland Place Units - Russians 1 armour and 2 artilleries placed in Ukraine 1 armour, 1 fighter and 1 mech_infantry placed in Novgorod 5 mech_infantrys placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,1,6,4,5,1,5,6,5,3,4,2,1,1,5 Russians collect 44 PUs (3 lost to blockades); end with 44 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : -0.67 Japanese : 1.67
-
TripleA Move Summary: Japanese round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 airfield, 1 destroyer, 1 fighter, 1 harbour, 1 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 33 Sea Zone to 6 Sea Zone 1 armour moved from Shantung to Anhwe 1 armour moved from Shantung to Anhwe 1 fighter and 1 tactical_bomber moved from Kwangsi to Shantung 2 fighters and 2 tactical_bombers moved from Kwangsi to 6 Sea Zone 2 bombers moved from Kwangsi to India 1 infantry moved from Burma to India 1 artillery moved from Burma to India 2 battleships, 1 carrier and 2 cruisers moved from 37 Sea Zone to 56 Sea Zone 2 artilleries and 4 infantry moved from Kwangsi to 36 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 36 Sea Zone to 56 Sea Zone 2 artilleries and 4 infantry moved from 56 Sea Zone to Western Australia 2 transports moved from 37 Sea Zone to 36 Sea Zone 8 submarines moved from 6 Sea Zone to 34 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 4 carriers, 2 destroyers, 5 fighters, 2 infantry, 3 submarines, 2 tactical_bombers and 1 transport moved from 33 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from Kwangsi to 54 Sea Zone 2 fighters moved from Kwangsi to 56 Sea Zone
-
Scramble off Queensland?